>>3590
Btw, 1.8f is ready to release, but the author didn't upload it yet.
Changelog:
- Replaced placeholder USS flags with new ones made by DamianGrim.
- Fixed broken event 70000 ($STATE$ Joins $COUNTRY$).
- liquor_prohibition: Added 0.05 prestige (new).
- national_confusion: Increased global_pop_consciousness_modifier to 0.04 (up from 0.02) and increased global_pop_militancy_modifier to 0.03 (up from 0.01).
- fort_constructions: Reduced tax_efficiency to -0.05 (down from -0.1).
- total_war_paradigm: Increased mobilisation_size to 0.01 (up from 0.004).
- Increased ai_chance for economic_responsibility tech.
- Reduced copper imput requirement for electric_gear_factory to 38 (down from 40).
- colonial_dawn: Increased pop_militancy_modifier to 0.2 (up from 0.15 - are we there yet?!).
- Fixed unite_la_plata decision (no longer available for USS).
- Power_transformer: Now requires electrical_power_generation (instead of electricity).
- Electricity RGO improvement events now requires Power_transformer (instead of edison_light_bulb).
- Added some extra invention chance for key Industry and Commerce techs past 1900.
- Pops are now significantly more likely to become nationalist or separatist rebels when their separatism ideology is high.
- Colonial pops are significantly less likely to become jacobin, reactionary or socialist rebels.
- Removed terrain impact on RGO size.
- Literate pops are now more likely to demand no_slavery.
- Renamed Carlist Spain to Spain.
- Added special AI decisions that allow GP and SP AI nations to construct modern factories in their capital state.