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/gsg/ - Grand Strategy General

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File: 1436936094247.png (2.49 MB, 870x1227, 290:409, 1413127053736.png)

 No.4145

CK2: Horse Lords came out today. Has anyone tried it out yet? Is it a steaming pile of shit?

Against my better judgement I'm looking forward to playing it. The extended map and the silk road mechanic actually look pretty interesting. I'll give Paracocks a few days to iron out the bugs first though.

 No.4146

FUCKING HELL PARADOX

STOP UPDATING CK2

I DON'T WANT TO PAY $20 EVERYTIME I TRY TO PLAY YOUR GAME

IT WAS GOOD BEFORE JUST LEAVE IT BE

REEEEEEEEEEEEEEEEEEEEEEEEEEEE


 No.4147

File: 1436941420326.jpg (11.56 KB, 150x200, 3:4, 1431311955775.jpg)

>>4146

Please this! I hate DLC whores.


 No.4149

I want to know if it is optimized as promised.


 No.4150

File: 1436969351222.jpg (81.75 KB, 470x658, 5:7, 1436386000524-4.jpg)

>>4146

>>4147

sensiblechuckle.jpg


 No.4155

>>4146

>>4147

Steppe nomads tho


 No.4156

>>4146

>He doesn't pirate

You are the goodest goy, you are the best of goys!


 No.4157

It's shit. The only good thing about it is you can play far eastern celts


 No.4158

>>4146

> Not pirating

>>4149

Not really, it still has the problem as the more holdings your realm has the more it lags but it not as bad as the older version.

>>4155

The nomads are ok. The seem to ball out of control as they get to large. In one game I saw Khazaria in central Europe and going to town on the Byzantine Empire but the AI is stupid and doesn't seem to pillage holds or revoke titles making them "balanced" in that manner, however most rebellions don't have enough men to fight the united clans at full strength.

So bugs that I have found in my limited test are:

AI can siege "grazing" hold while the player can not making defending as a horde harder on the player.

It seems you can pillage a title that you have occupied, then peace them out and revoke the title and pillage it again. I don't know if you could then grant that title to someone then attack them again to pillage but seems likely (more testing needed)

The "dynamic" mercenaries don't seem to grow and will stay the same number for as long as they are mercenaries despite events saying other wise.

Clans underneath you then to have there troops stand where ever they last move till you call then into war and very rarely go to war despite have thousands of troops and the need for more grazing lands.

When going from a Nomadic clan to any other title you lose some clans under you and your titles get messy. This is also true when becoming the greatest of khans if you are Mongolian.

When creating a custom ruler as a Nomad you have a phantom army that drains your manpower

Also a bit of a gripe and less then a bug but silk road trade post need to be 100 units away from one another to be upgraded this is a feature I don't like. I should just be able to upgrade all the trade post I want.

Overall:

Its ok if you thought the old steppe hordes where lame and wanted to see them more fleshed out. and is better then Way of Life, Charlemagne, Sunset Invastion. So it goes on my "should play with" list of DLC. However, like most DLC it cost way to much so just go to the Mega and download it.


 No.4249

>>4157

>Tocharians

>eastern celts

haha, oh wow


 No.4251

the way their new contents seem to be based on eastward regions I'm betting my fapping hand that they're gonna add far east asia in the future

so much interesting shit happened there too


 No.4259

>>4145

Can honestly say I like the Make tributary mechanic. Really effective way to keep other powers weak and ensure that you have a steady income in order to keep building upwards and make stronger cores.


 No.4302

>>4249

Celts stronk we built Stonehedge and the Round Table and the Great Pyramid of Ghiza which is really a temple for our druids to worship our three headed snake god but don't tell anyone


 No.4306

>>4251

>They move over to China

>Wind back the clock to 300AD

>We 3 Kingdoms Now


 No.4344

So I'm almost wrapping up a game and England, Brittany, Aquitaine, Scotland and Norway are all fucking Theocracies, I guess a bunch of bishops pressed their claims in war, which is fucking annoying because building alliances to defend myself from the HRE blobbing everywhere is that much harder. I don't remember anything like this happening before.

Also the area of Hungary is inhabited by catholic Mongols, but this has been a consistent outcome in every game I've played this far since the Old Gods DLC.


 No.4346

>>4344

>Also the area of Hungary is inhabited by catholic Mongols

But that's what happened historically


 No.4350

>>4306

We're never seeing the starting date go lower than it already has, because kebab.


 No.4355

File: 1438853324191.gif (1.03 MB, 286x258, 143:129, 1438509223246.gif)


 No.4360

>>4346

REKT


 No.4404

Tributaries are really great. It's basically a cb you can use on almost anyone to get money and an ally. The Tarim Basin is pretty fun to play too.

Almost all the rest is kinda unfortunate. I hope they fix it soon.




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