[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/gsg/ - Grand Strategy General

REMOVE COMMUNE remove commune. you are worst syndie. you are the syndie idiot you are the syndie smell.

Catalog

8chan Bitcoin address: 1NpQaXqmCBji6gfX8UgaQEmEstvVY7U32C
The next generation of Infinity is here (discussion) (contribute)
Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


File: 1439265641591.jpg (1.28 MB, 2048x1606, 1024:803, 48915151514.jpg)

 No.4402

i am clueless about naval battles on Darkest Hour, i dont know what ships are good for what (i know is that cruissers are good for killing subs and air defence), also how i dont know should fight a naval war, is there any guide or a tutorial out there?

 No.4411

>>4402

The best naval strategy in HOI games is generally to keep your feet dry as much as possible. Navies really aren't that important anyway, as Pdox has a bad habit of treating naval combat as an afterthought and consequently the AI usually doesn't know how use its fleets right.

Your naval strategy and composition will depend a lot on your country and situation. I recommend you look at the manual, naval info starts on page 127. Make sure you actually read it, and read the whole section; don't just skim and read the parts that look important. I made that mistake at first and wound up missing a lot of important stuff.

http://cdn.akamai.steamstatic.com/steam/apps/73170/manuals/Darkest_Hour_MANUAL_V1.0.pdf?t=1411052400

As the units' roles not covered well in the manual, here's a rundown on each ship type:

>Subs are best for convoy raiding

>Heavy subs are better in conjunction with surface ships than normal subs, but still fine for convoys

>Destroyers are best used as sub killers

>Light cruisers are a bit better at surface combat than destroyers but a bit worse against subs; I generally put at least a few in my convoy defence fleets, I even favor them over destroyers in more contested areas if I can afford to

>Heavy cruisers are decent at everything, but excel at nothing. They are the smallest capital ships

>Battlecruisers are good for surface combat, not so good at everything else. I don't use them much because all their potential roles can be better fulfilled by more specialized ships; they're essentially just the poor man's battleships

>Battleships are better for surface combat than battlecruisers, but a bit worse at everything else

>Aircraft carriers are your most important ships by far, fleets that contain them should be focused on defending them so your CAGs can do the dirty work

>Escort carriers are pretty useless once you get aircraft carriers. I just avoid building them altogether

And some additional pointers:

>Build the CAG before you build its carrier; carriers are utterly useless without CAGs but CAGs can operate independently of carriers, IIRC

>Good air attack and defence stats only go so far and are no substitute for adequate carrier support

>Conduct port strikes often. This will make it harder for your enemy to maneuver and supply his fleets, and if ships are in the port you're bombing, you kill two birds with one stone

>Use naval bombers with interceptor escorts to guard your shores; all but the biggest and best fleets will have no answer to this

>You're only required to have one screen per capital ship in your fleets, but I try to have as many as possible, as capital ships are major investments (maybe not so much for heavy cruisers, but still) worthy of all the protection you can give them

>A fleet in poor supply is utterly fucked if it gets into combat

Hope this helps. Good luck


 No.4445

>>4411

thanks for the info, but, what does a "screen" means?


 No.4451

>>4445

Small ships. Destroyers, light cruisers, heavy cruisers and escort carriers all count as a screen. There's bonuses involved for not having more capital ships than screens, kind of like the combined arms bonus of EU.

Basically, don't build more capital ships than you do smaller ships. It's doubtful you'll even do it in the first place as it's much easier to build smaller ships, but keep it in mind.


 No.4452

>>4445

>>4451

This is just my way of playing but for every cap ship you have, try to have 2 screens.

And if you're still not entirely sure about the exact workings of naval combat, just try to outnumber your enemy. That usually seems to work.




[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]