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/gsg/ - Grand Strategy General

REMOVE COMMUNE remove commune. you are worst syndie. you are the syndie idiot you are the syndie smell.

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 No.4716

You have 5 seconds to explain why Rome II and Attila didn't use the exact same [flawless] mechanics as Medieval II

>huurr duuurr muh innovation

Trying to fix something that isn't broke isn't innovative

Let's go into detail…

>you can't change the tax rate for a settlement without controlling the entire province

Completely retarded gimmick that doesn't correspond to reality. If I'm Rome and I control Syracuse and Carthage owns western Sicily, then why can't I raise taxes in Syracuse?

>"Sorry governor, we want to tell our tax collectors to tax the Sicilians more, but since the border with Carthage is over that way, we can't. We just can't"

>You can't decide what units are garrisoned in your city.

If I have an extra unit of archers in my army, why can't I just send them to bolster my garrison in a nearby town?

>"B-b-b-because they need to stick with the general."

Why? They're trained soldiers, there's no reason they can't form a detachment and still remain loyal. It also ruins the mechanic of coming up with good garrison combinations to protect settlements. I think CA did this just because they were pandering to casual faggots who are too lazy to garrison settlements

Which segues into my next point

>Why can't I have small forces that aren't connected to a general?

Yet another retarded gimmick to casualize the game. You can't send a small number of reinforcements to help the general, and you can only pick generals from a retinue rather than just promoting some petty officer to lead the reinforcements to the main army. CA are utterly and hopelessly ignoring reality to push their faggy gimmick

 No.4717

YouTube embed. Click thumbnail to play.

Not to mention shit engine


 No.4737

>not just updating rtw1's graphics

trash.cpp




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