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The next generation of Infinity is here (discussion) (contribute)
A message from @CodeMonkeyZ, 2ch lead developer: "How Hiroyuki Nishimura will sell 4chan data"
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File: 1443214696489.jpg (18.24 KB, 163x310, 163:310, Spoopy time.jpg)

 No.28

Game Start

Warning: This game is out to kill you. You can not win.

>You walk down a dark underground hallway, the walls cobblestone walls give off a mildew stench.

>The occasional sounds of drips on the cobblestone path makes your hair stand on end.

>You're barely able to see the path ahead of you, only a few torches illuminate seem to be in use.

>Not sure where you're actually headed, you just keep one food in front of the other.

>Finally, you come to a split, a crossroads of sorts.

>Two hallways, one heading left, the other heading right, there is no more heading straight.

>You're not sure which way to go.

>Just when you were thinking of heading right, you get hit with a wall of an foul odor.

>You cover your nose and re-think your decision.

Left or Right?

 No.30

>>28

left because.. left is best side?


 No.32

>>28

Ignore this asshole >>30 and go right. Stench means it's dead, and you're safe.

Though the smell test never lies…


 No.34

>>32

>>30

How about y'all roll for the tie breaker?


 No.35

Dice rollRolled 1 (1d20)

>>30

Rellong for left


 No.36

Dice rollRolled 18 (1d20)

>>35

Roll for right


 No.37

Go left


 No.38

Dice rollRolled 8 (1d20)

>>37

Rolling


 No.39

File: 1443215913400.png (553.08 KB, 500x682, 250:341, Who might you be.png)

>>37

You got in at the last minute. Anything after a dice roll tie breaker is null and void. Sorry.

Right Prevails

>Against your better judgment you decide to turn right.

>The more you walked down the hallway the worse the smell got.

>However, you spot something gleaming at a distant, looks like some kind of treasure.

>You flat out run toward the end of the hallway, torches start will into existence, each flame having its own random color.

>Finally at the end of the hallway, you see a pile of gold coins and rubies.

>You stop just short of your prize, your eyes turned to dollar signs.

>Stooping down, you pick up a coin and study it.

>You were surprised to find Twilight's cutie mark was the symbol for it.

>A drop of liquid lands on your head.

>As a result you become more aware of your surroundings, your hearing has sharp.

>The smell of death was thicker, you can taste.

>You hear breathing from above you.

>Looking up you swallow the fear in your throat.

"Oh fuck."

>Spider webs were every where, large and thick enough to turn you into a mummy.

>And seeing the human sized glumps that seep blood, you can guess the spiderwebs actually can turn you into a mummy.

>A giant purple spider with a tea cup throws the cup at you.

>"MINE!"

>She shoots some web at you then brings you up to her.

>Wraps you up like a burriot instantly.

>Drains you of your blood.

>You died.

Game Over

Always turn left


 No.40

File: 1443216112685.jpg (69.12 KB, 312x445, 312:445, 1411186124640.jpg)

Game Reset

Warning: This game is out to kill you. You can not win.

>You walk down a dark underground hallway, the walls cobblestone walls give off a mildew stench.

>The occasional sounds of drips on the cobblestone path makes your hair stand on end.

>You're barely able to see the path ahead of you, only a few torches illuminate seem to be in use.

>Not sure where you're actually headed, you just keep one food in front of the other.

>Finally, you come to a split, a crossroads of sorts.

>Two hallways, one heading left, the other heading right, there is no more heading straight.

>You're not sure which way to go.

>Just when you were thinking of heading right, you get hit with a wall of an foul odor.

>You cover your nose and re-think your decision.

Left or Right?

Post last edited at

 No.41

Dice rollRolled 9 (1d20)

>>40

Left because left a best


 No.42

>>41

We'll wait on a few more replies


 No.43

Dice rollRolled 15 (1d20)

>>42

Fine, we'll go left.


 No.44

File: 1443217302009.jpg (101.97 KB, 480x480, 1:1, mr.skellington.jpg)

Left Prevails

>You figured there's a reason why the right reeks of decay, and death.

>Upon turning left, you hear a vinyl track player scratching.

>You raise an eyebrow upon the sight your eyes behold.

>A skeleton in a suit and top hat, having a seat by a table listening to music.

https://www.youtube.com/watch?v=MbXvCPKEGaM

>A glass of milk was on the table while he leans back.

>He hasn't moved at all.

Wat Do?


 No.45

Dice rollRolled 6 (1d20)

>>44

He's waiting with a defense boost next to him. Fighting is out of the question.

That being said, battle cry, and throw your shoe at the milk.


 No.46

Dice rollRolled 11 (1d20)

>>44

Monkey scream and throw your shoe at the milk as if it was George W Bush's head.


 No.47

File: 1443218181801.jpg (32.28 KB, 600x434, 300:217, Noescape.jpg)

>>46

>>45

>You take off one of your combat boots and rev it up for a throw.

>You aim toward the glass of milk on the table.

>You make a battle cry loud enough make the vinyl player turn to dust.

>The song starts skipping more just before you chuck your shoe.

>With all your might you fling the shoe at the glass of milk, knocking it off the table.

>In an instant the skeleton stands up, his pale white bones reaching for you, a jade color glow

>The combat boot flies back toward you like a boomerang, and knocks the skeleton's head off.

>In an instant he becomes a piles of unorganized bones.

>You walk over to his top hat.

>It's a pretty bomb ass hat now that you're studying it.

>The skeleton has been defeated and has turned into a pile of calcium pills.

>There seems to be more of a journey up a head.

>Seriously that top hat is nice.

Wat Do?

Post last edited at

 No.48

Dice rollRolled 18 (1d20)

>>47

Don't put on the hat, it is cursed to turn us into a skellington. However, we can trade it to the crazy homeless guy out in the park across town for some hooch he made from his own shit, and the blood of rats. I say we blow this joint to go party hard.


 No.49

>>47

Aquire hat but don't put it on, inspect instead.


 No.50

>>49

>>48

>You acquire the hat, and decide to give it a closer study.

>Looking on the inside of the hat, you see gold fancy hand written lettering that reads 'cycle of the kings'.

>You're lost on the cryptic statement and have decided not to wear that hat.

>But you'll keep it to sale when you're in a pinch.

>You keep walking down the hallway, unsure what you'll run into next.

>Before long you the hallway starts to spiral around, the walls began to grow eyes.

>A giggle echos throughout the hallway.

>Then three doors come before you.

>One purple wooden door, another was made of steel, and the third was brown and wooden with a glass pane in it.

>Through the glass a light shines through it.

Which door should you go through?


 No.51

>>50

Listen through each door while avoid the light from the pane.


 No.52

>>51

>You put an ear to the purple wooden door, and you swear you hear a thunderstorm underway.

>Moving onto the next one, you hear a lot of stomping going on, and growls.

>An intense heat radiates from the steel door, making it pretty hot to the touch.

>You back away quickly and walk over to the last door with light shining through a little glass window.

>You purposely avoid the light that comes through it, you never know, could be a death ray.

>All you seem to hear is a subway train running along its tracks.

Which door should you go through?


 No.53

>>52

Cautiously open up the train door, but stay out of the doorway. Shit could be a train waiting to pounce.


 No.54

Dice rollRolled 12 (1d20)

>>53

Roll for this.


 No.55

>>54

>>53

>You open up the door only to find yourself inside a subway train. No longer in motion.

>You find your seat and notice that take a breath of relief at the change of scenery.

>There weren't too many people on the subway train.

>"Next stop, The Bone Garden station," says the automated announcer as you settle into your seat of a nearly emty car on the subway.

>Only seven other people, are in it besides you.

>You look at the girl with the snake tattoo that's on the side of her face, and take note of the oddly jade green colored earbuds she's using to listen to her music.

>She drops keys and frantically tries to reach for them, but a man standing in the subway grabs them.

>"Here you go, everything okay miss?"

>She nods, them makes a humble bow.

>You just awkwardly look down at your boots.

>As the subway sets into motion, a girl in a purple hoody walks up to you.

>You weren't able to make out her face, all you saw was her red eyes and sharp white teeth, everything else in pitch black darkness.

>"Is this seat taken?" She asks pointing to the open spot next to you.

>The tone in her voice was polite as can be, as if she's some innocent little girl.

>Although her appearances suggests otherwise.

>You shrug, but quietly hope she isn't up to something.

>She gets comfortable sitting next to, then in the cutest manner, leans over and lies her head on your shoulders.

>"Hello, Anonymous."

>Looking up at you, her smile widens.

>"The name's Arachnid Marionette," she pull the hoody down, you feel your gut tighten.

>A purple fuzzy face with five black eyes staring back at you.

>Your heartbeat kicks up its pace the instant you saw her face, it looks familiar.

>Looking forward, you see the subways is above ground for the moment as it passes through the city. You take note of the Yanzuba building with its shining gold lettering on the side that the subway passes.

>"Now, listen carefully, please. Okay?"

>Your eyes shift all over the place, can't help but wonder why none of the other passengers are giving her some weird look.

>"I'll be frank, firstly, you're fucked. There's no way out of here."

"Pff, not with that attitude."

>"You don't understand, you can't win, only survive," she says, putting a hand in your lap.

>She leans her head against your shoulders, "sorry…"

>The trains stops, and the passengers leave the train, to go on about their daily lives.


 No.56

>"Next stop, The Bone Garden station."

>You blink a few times as you hear announcment. Wasn't this stop Otahima station?

>The same passengers get on the subway in their same seats.

>The same girl with the same jade green earbuds and snake tattoo on her face keeps listening to music like nothing unsual has happened.

>The girl drops her keys and the man that was standing close by picks them up.

>"Here you go, everything okay miss?"

"W-what's happening?"

>She doesn't answer right away, only lets the sounds of the subway riding along its rail fill the silence for the moment.

>As the subways exits the tunnel, you spot the Yanzuba building and you're not sure what to make of it.

>The subways take a full 2 hours to loop back around. What's going on?

>"Anon, whoever the sick fuck is who made this game, is only providing entertainment for himself and others."

>She stands up and walks over to a subway door, gripping one of the yellow poles.

>Looking back at you, she smiles.

>"Glad to have met you, Ano-"

>"Next stop, The Bone Garden station."

>You shift your eyes around in a panic to make sense of the loop going on.

>Before your eyes the girl in the purple hoody has vanished.

What Do?

Post last edited at

 No.57

>>56

See if I can talk to snake tattoo.


 No.58

>>56

Start to sing

https://www.youtube.com/watch?v=K1b8AhIsSYQ

Start dancing in the middle of the car.


 No.59

>>58

>>57

Going to be taking a break you guys, will pick this up a little later.


 No.60

Dice rollRolled 5 (1d20)

>>59

I roll to insert my dick in your ass.


 No.61

>>60

denied


 No.83

>>56

>>57

This, then >>58 if all else fails


 No.85

>>57

>>58

>Alright, you've got to get off this train. That comes first.

>Second, you might want to talk to some of the passengers.

>You shift your eyes over to the girl with the snake tattoo.

>A grin crosses your face, she's pretty cute.

>You get out of your seat and walk over to her.

>She keeps jamming to her headphones, not paying you any mind.

>You wave a hand in front of her.

>Instantly she shoots you an irksome look before taking off her headphones.

>"Can I help you?"

"Have you noticed anything strange?"

>She scans you head to toe.

>"I dunno, you? I mean who carries a top hat while wearing combat boots?"

"I've had a strange day, believe me. I think this train is in a loop."

>"Dude, how high are you?"

"Look, I'll prove it."

>You reach into your pocket and pull out a red sharpie.

"Give me your phone. Trust me."

>She gives you a quizzical look before complying.

>"Okay? What's going on?"

>You have a seat as she hands you her phone.

>Swipe to unlock it.

>Navigate to the sound recording app.

>You turn it on and point the microphone toward her.

"What's your name?"

>"Everyone calls me Ruth."

"Well alright Ruth, my name is Anon, and don't freak out when I tell you this, but we're in a loop."

>"Uh, yeah, you're high bro."

>You shake your head.

"Its already happened twice. So I'm going to do a test."

>"That being?"

"I'm going to keep your phone after I save this recording. After the loop happens, you either won't have your phone, or you'll have another."

>"You really think we're in a loop?"

"Yes. When I hand you this phone and tell you to go to this recording, don't freak out about this conversation."

>"Alright dude whatever you say."

>You stop the recording and save it as 'Proof we're in a loop'.

>You walk away and claim your old seat.


 No.86

Forgot my trip. Shit.

>>85

>Right on time the subway passes the Yanzuba building with its shining gold lettering on the side.

>The tracks run along.

>You close your eyes, putting Ruth's phone in your pocket.

>Take a deep breath.

>You hear a loud crash on the tracks.

>You shoot your eyes open to find fire is shoot passed the windows before your eyes.

>The subway shakes violently, causing a bumpy ride.

>A smoke bomb breaks through the glass and lands in the center of the aisle, the venomous smoke starts to emit from it.

>Ruth looks over at you, her eyes wide.

>"WHAT'S HAPPENING!"

>"Next stop, The Bone Garden."

>You lock your eyes on Ruth who frantically looks for her phone.

>"What the fuck?" She says loud enough for you to hear.

>She drops her keys, then throws her arms in the air.

>"Oh yeah, that's great."

>The man by the pole walks over to help.

>"I've got it! Piss off."

>The man steps back, "jeez, just trying to help."

>You walk over to Ruth, she rolls her eyes as you get closer.

>"Look, I'm not interested alright? Your combat boots just doesn't work with the top hat."

"Actually Ruth, I'm here to give you this."

>You reach into your pocket and hand her the phone from the last loop.

>"How the fuck do you even know my name?"

"Ruth, just trust me."

>You unlock the phone and go straight to the sound recording.

>You have a seat and start to play it.

>You turn the volume up and put an ear to it.

"What's your name?"

>"Everyone calls me Ruth."

>Ruth looks at you, raising an eyebrow.

"Well alright Ruth, my name is Anon, and don't freak out when I tell you this, but we're in a loop."

>"Uh, yeah, you're high bro."

>Ruth's eyes widen in surprise.

"Its already happened twice. So I'm going to do a test."

>"That being?"

"I'm going to keep your phone after I save this recording. After the loop happens, you either won't have your phone, or you'll have another."

>"You really think we're in a loop?"

"Yes. When I hand you this phone and tell you to go to this recording, don't freak out about this conversation."

>"Alright dude whatever you say."

>Ruth gulps, then puts a hand on her forehead.

>"This is some trippy shit. How do we get out of here?"

"Still trying to figure that out."

>"Should we make another recording?"

"Yes, do you trust me?"

>"Of course."

"We just need to make sure the next time the loop happens you'll know for sure."

>You start a new recording.


 No.87

And fucked up my trip, fuck it I'm keeping this one.

>>86

"Ruth, this is Anon, and–"

>"Ruth, just need you, or rather, me know that Anon can be trusted."

"We're stuck in a loop, and it's already happened a couple of times. Unfortunately you are part of that loop."

>"You always drop your keys, and that guy by the pole will try to help you."

>Ruth looks at you.

>"So when does the loop start?"

"Just after we pass the Yanzuba building. Last time the loop went a little further and I think someone's trying to kill us in this subway."

>"So you're telling me, you have to convince me we're in a loop, and get out of a subway that's going to assaulted with weaponry in a matter of minutes?"

"Yup."

>"… Fucking hell that's twisted."

Ruth has joined your party

What Do?

Post last edited at

 No.92

I'm gonna put my hat in the ring and say do nothing and walk straight into the abyss. If there is no abyss then find some and walk into it.




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