No.344
CHAOSIS PLEASE DONT DELETE THIS
Saw some guys in the Dazzling thread were talking MTG, let's chat.
Hope you don't mind if we get a little /tg/ in here
So guys, whatcha Building?
Playing?
'Mirin'?
No.345
A fella from Dazzling was telling me about this.
Mmm, gonna have to price check on this one
No.346
>>344
>>345
That woukld be me. He's cheap. If you use him with possibility storm, all will be fun for you and nobody gets to do jack shit in EDH. Fun janky combos.
No.347
I'm working on probably building Mogg catcher for legacy. Need to get more blood moons. It runs 4 of them and 4 magus of the moon. I have legacy lands which is really fun and good but it doesn't run enough trinispheres for my taste
No.348
>>344
>CHAOSIS PLEASE DONT DELETE THIS
I happen to like mtg thank you very much. It's not pone-related, but I can turn a blind eye.
>Whatcha playin?
Eldrazis, Infect, and Goblins, some Black/White Zombie build
I enjoy plane chasing btw
No.350
>>348
>eldrazi
Enjoy your deck's fast mana getting that inevitable ban. Seriously, in a format without force of will you can't have things like that. This is why I stick to Legacy, we have the stop button to make combo decks lose to tempo.
No.351
>>350
I'm enjoying it while I can, but I have to use it because when my friends get together for a magic night, there's a guy who's running Mono black demons and it kicks everyone's ass.
I would ban that guy if he showed up on my board. Hate his deck
No.352
>>351
You're not going deep enough. Build a mono-white deck that is specifically designed to hate on black. There's tons of those around and the specific "fuck you" is always so satisfying.
No.353
>>347
I just looked up Possibility Storm, goddamn. I would love to see a decklist.
No.354
>>352
I've seen that in action. I remember one time everyone was ready to scoop when he pulled off Grimoire of the dead, when his turn came back around, and he tried to attack.
>Angel of the Dire Hour
There was an industrial amount of salt. His face was priceless. I think I'll build a mono white myself.
No.355
>>353
Just build a grixis artifact shell and slip Mishra as your commander and possibility storm in there. I run some of my higher dollar things (metalworkers, grim monolyths, a tabernacle) but overall just make sure you have decent card advantage gains.
No.356
>>355
Thanks for the advice Prison Deck Anon.
I'll let you guys get /tg/ around here, I enjoy this kinda discussion
No.357
No.359
So any other ideas that people wanna discuss? I'm hyped for the pre-release tomorrow night.
No.360
>>359
That really sprung up on me. Whatcha looking forward to?
No.361
>>360
It looks like it's going to be a hell of a lot of fun to draft. Limited is going to be so goddamn fun,
No.362
>>361
There was a new VS decks set that came out right? Blessings versus Curses or something?
No.363
>>362
I think so? I didn't buy it. I saved for 5 prereleases over the course of this weekend.
No.364
>>356
Hey, Chaosis, kinda not MTG related, but how do you feel about CYOAs?
No.365
>>364
>is in an mtg thread on /gtpone/
>is worried about asking about cyoas because it's off topic.
Hey man.
No.366
>>363
I was thinking about getting Blessings versus Curses, but I'll wait it out.
>>364
Welcomed all the same, I think there's a CYOA that kinda died on page 2, one of the other mods was doing that. I remember him telling me about his internet troubles, so I'm assuming he'll be back to finish it.
Either way, feel free to tell some CYOA writefags about this place.
No.367
>>365
Silly I know.
>>366
Will do fam.
No.370
>>366
I'd recommend waiting, yeah.
No.371
>>367
Anytime.
>>370
Think I'll do some research on them.
No.372
>>371
Generally, they don't put many cards from the new set in there (at least they didn't with zendikar vs eldrazi). Plus, pre-releases have fun tournaments to play in.
No.373
>>372
found an article about Blessings versus Curses that even has the decklists.
http://magic.wizards.com/en/articles/archive/feature/duel-decks-blessed-vs-cursed-2016-02-15
I've barely saw curses in action when my friend was using it, because he got mana screwed
No.374
>>373
Doesn't look worth it m8. Sorry to say. You'll probably get a better return at a prerelease.
No.375
>>374
I was just thinking that. Curses doesn't look like much of anything.
No.376
>>375
Yeah. Besides, unless a deck contains trinisphere, it's shit.
No.377
Calling it a night. I have an exam in 10 hours that I am unprepared for. Wish me luck anons.
No.378
No.379
>>377
PDA, pretty sure you got the exam. Hope you'll be back soon.
No.392
>>378
>>379
Just got back. Calc III was a joke. kek
No.394
No.395
>>392
Oh snap, Prison Deck Anon is back! How'd it go?
No.424
>>395
Sorry was at my store for tournament when you posted. It went well. Test was a fucking joke. I did well at my prerelease, any other of you guys go?
No.425
>>424
I didn't, I had work :C
No.426
To whoever was wanting me to post that Mishra EDH list:
Commander: Mishra, Artificer Prodigy
Lands (34)
Volcanic Island
Badlands
Underground sea
Steam Vents
Drowned Catacomb
Blood Crypt
Great Furnace
Seat of the Synod
Vault of Whispers
Darksteel citadel
Crosis' Catacombs
Crumbling Necropolis
Polluted Delta
Scalding tarn
Bloodstained Mire
Flooded strand
Verdant catacombs
Wooded Foothils
Ancient tomb
Reliquary Tower
Academy Ruins
Command tower
Mana Confluence
Urborg, tomb of Yawgmoth
3xSnow-covered Island
3xSnow-covered Mountain
3xSnow-covered swamp
Planeswalkers:(3)
Daretti, Scrap Savant
Tezzeret, the Seeker
Tezzeret, Agent of Bolas
(more to come)
No.427
Creatures: (20)
Darksteel Juggernaut
Trinket mage
Vedalken Archmage
Etched Champion
Master of Etherium
Wurmcoil Engine
Platinum Empirion
Metalworker
Goblin Welder
Lodestone Golem
Steel Hellkite
Blightsteel Colossus
Master Transmuter
Inkwell Leviathan
Platinum Angel
Kuldotha Forgemaster
Mycosynth Golem
Treasure Mage
Esperzoa
Etherium Sculptor
Etherium-horn Sorcerer
Enchantments: (3)
Possibility Storm
Power Artifact
March of the Machines
Instants and Sorceries: (9)
Fabricate
Demonic tutor
Vampiric Tutor
Brainspoil
Dark petition (It's just another tutor I'd recommend this be replaced withothers if you have them, mine are in other decks)
Diabolic Tutor
Scrap Mastery
Vandalblast
Hurkyl's Recall
No.428
And finally the noncreature artefacts! (29)
Ensnaring Bridge
Bottled Cloister
Mox Opal
Coercive portal
Thran Dynamo
Guilded Lotus
Nihil Spellbomb
Nevinyrral's Disk
Grim Monolyth
Spine of Ish Sah
Lightining Greaves
Mana Crypt
Cranial Plating
Mycosynth Lattice
Worn Powerstone
Voltaic Key
Time Sieve
Rings of Brighthearth
Thoughtvessel
Swiftfoot Boots
Sensei's Divining Top
Darksteel Forge
Staff of Nin
Batterskull
Sol Ring
Semblence Anvil
Basalt Monolyth
Orbs of Warding
Staff of domination
No.429
Various combos in my deck:
(Basalt Monolyth or grim monolyth)+power artifact= infinite mana
Basalt monolyth+rings of brighthearth= infinite mana (note: this does not work with grim monolyth)
Bottled Cloister+ensnaring bridge: because your hand is exiled during your opponent's turns, they nobody can attack except you… ever.
Mycosynth lattice+darksteel forge+nevinyrral's Disk: all things are artifacts and all your artifacts are indestructable. You now wipe all other players' boards each turn. (even their lands!)
Mycosynth Lattice+vandalblast or scap mastery or hurkyl's recall: Wipe boards with low cost spells.
Metalworker+staff of domination: Infinite mana, infinite draws, infinite life and infinite tapping of creatures (note: you must have 3 artifacts in your hand for this to be doable)
Mycosynth Lattice+march of the machines: This one is risky for you, because it wipes all players' lands, but if you've got enough of an advantageous board position, this can make sure things stay that way
Mishra+possibility storm: It's a goofy interraction so I'll write out the whole thing. When possibility storm and Mishra are both in play and you cast an artifact spell from your hand, there are two triggers: one for mishra and one for possibility storm. You can choose how those triggers are layered, if you layer Mishra's first and then Possibility storm's, you resolve the possibility storm trigger and place the artifact on the bottom with all the other things you revealed that did not hit and then you may search your library for a card with the same name as the artifact you casted (the one now on the bottom of your library) meaning that you now get a free 2nd artifact whenever you cast one. (keep in mind that the second spell off of possibility storm is also cast and therefore can trigger your things like vedalkin archmage)
No.430
>>426
>>427
>>428
Forgot 7 cards oops, they were sitting aside:
Dack fayden
Loreseeker's stone
Sphinx Summoner
Memnarch
Karn, Liberated
Ugin, spirit dragon
I knew I was short plansewalkers when I typed this up
No.431
>>430
Holy shit m8, definitely looking into this
No.433
>>431
It's expensive as hell to get this version. (you're running 2 of the most expensive dual lands, an ancient tomb, metalworker, fetches, etc.) For a budget version: just reduce the land quality first. It will make you a turn or so slower and make your mana a bit less consistent, but after that, your artifact and prison-ey effects are super fun to play with. (removing duals and fetches reduces the cost of this deck by around $700)
Aside from that: some cards I've toyed with the idea of:
Teferi's puzzlebox, possibility storm already says you don't get to know what you cast, but the box says you can't keep a consistent hand either.
Void winnower: If your opponents can't cast even CMC spells, they may end up just possibility storming into something they can't play at all.
grafted exoskeleton: infect is just fun to have around.
No.434
>>433
I gotta ask, how long have you been playing MTG?
No.436
>>434
About 12 years now. Started when I was 9. One of my favorite older cousins was really good at it and he taught me how to play. We would always play whenever the family got together. We both started competing to come up with the goofiest decks.
No.437
>>436
>12 years
Prison Deck Anon, you're in too deep. I only started playing like 5 years ago.
No.438
>>437
Dude. Look at my decklist. Look up how much that would cost to buy all at once. I'm in deeper than you know. Also, I play legacy a lot. It's one of the most expensive formats.
Question for you anon: what kind of decks do you like most? Aggro? Control? Combo? Prison?
No.439
>>438
I've always had a thing for Control/Aggro. But never could get a balance right for it.
No.441
>>439
When you say that, are you meaning counter magic in an aggro deck or removal in aggro? Because removal is a must for aggro, but counter magic may not be where you want to be. Basically, for aggro, I'd say slam at least 12 pieces of viable removal in there to make sure your opponent can't stabilize fast enough.
No.443
>>441
Thanks for the advice man
Is it okay if I call you MTG Guru?
No.444
>>443
If you'd like. I'm no guru, but I can't stop you. What formats do you mostly play?
No.445
>>444
Firstly, Check'd
Secondly, I play Modern and Commander, Legacy is 2expensive4me
No.446
>>445
Well then let me tell you about value: Prison decks.
They aren't played in modern because the combo is too stronk (I'm not a fan of modern to be honest because it's combo or GTFO the format), but I digress.
Prison decks are like the lazy cousins of control decks. Where control decks have to actively try to counter what your opponent is doing, prison decks do it passively. You play things like chalice of the void, trinisphere, blood moon and lodestone golem to stop your opponents from doing what they want to be doing, and then you do your own thing. My legacy deck of choice (as far as fun goes) is Mud.
No.447
>>446
I'm reading through the commander deck list at the moment, hot damn
No.448
>>447
Hell of a lot of fun to pilot. Nobody knows how to fight it well too. Any combo decks that require one piece of the combo before the other are also kinda fucked.
No.449
>>448
Agreed.
Welp, time to deck edit a little today
No.450
>>449
What deck are you editing? I'm brewing for a gitrog monster EDH. The basic plan is to do things like cantrip while I'm stripmining people and whatnot until I can get to Dark depths and thespian stage among other things
No.452
>>450
I'm editing a sultai deck. Thinking about putting more removal than counter spells in it.
No.453
>>452
What format? Standard? EDH?
No.454
>>453
Modern. I'm not too much of a fan of Standard because of the set rotation
No.455
>>454
Well I don't know what you do for modern, and I don't play much of it, but I do a flicker deck. If you can flicker stonehorn dignitary every turn, your opponent never gets a combat step. Then you just ultimate a venser and start to win. It's quite fun.
No.458
>>456
Prison decks are the goddamn shit. People get more upset at prison than control, with control they can TRY to do things, with prison they don't even get to do that.
No.464
>>458
Hey, Prison Deck Anon, I'm thinking of making blue/black Mill deck that has a bit of an exile touch to it. Want to use a few monsters with ingest. Others like Scrib Nibblers and Oblivion Sower(I think that's his name) and some Nihil Spellbombs, use a few mind funerals, mind sculpt and a couple of cards with transmute to help me get to my milling cards faster.
Penny for your thoughts?
No.465
>>464
Depends on how competitive you want to be with it, in all honesty. If you're trying to go big for modern, I have bad news: combo is what will be dominating modern for a long time. But if you're looking to have some fun, I'd say go nuts. A couple cards to look at in particular: mesmeric orb (I laugh every time I see it hit the board), sphinx's tutelage, and startled awake from the new set. It's pretty fun and interesting. As for spellbombs: look at a tormod's crypt or relic of progenitus. Those might be doing what you want more. I'm not sure. Maybe look into a trepination blade. That card is goofy too.
No.466
>>465
>trepination blade
>mesmeric orb
This kills the man.
Also, for Sphink's tutelage, it says if a certain condition is met, repeat the process. Is that infinite if the conditions kept being met? Or does the card repeat just once?
No.467
>>466
Yes, it can (theoretically) keep in mind that this is a static enchantment so it will happen whenever you draw. Also keep in mind that you aren't going to get infinite unless you play somebody who's on manaless drege and you get really lucky, or you get lucky against somebody playing a belcher deck (both are played in legacy and vintage). However, the rate of mill is so high that you generally don't care about if it's infinite, you just keep drawing things and milling them.
No.468
>>467
Ah, gotcha. Just was curious if it could be infinite
No.469
Just a thing I forgot to give to any MTG anons who would be interested. This is what I use to deckbuild before I go out and buy the cards: http://www.magicworkstation.com/
If you pay for it you can test any decks you build against eachother as well as testing decks online. Happy brewing!
No.470
>>469
Forgot to mention that it is free forever with just limited testing ability.
No.471
>>469
>>470
Thanks man. It's been weird, did you have any trouble with 8chan?
No.472
>>471
No. I just have work and shite so I'm only on a couple times a day. Why? Did you?
No.473
>>472
Yeah, 8chan was down for most of the day for me.
No.474
No.475
What's up Friendship: the Gathering players? Where's everyone from? Kansas sucks and I have to travel to play legacy with anybody outside of my local card shop
No.476
I was talking with my friends last night and we tried to determine what MLP characters would be most likely to play Magic. I argued that Spike would be pretty likely to, and I can easily see Moondancer playing. Thoughts? I refuse to let this thread die, I normally can't talk about both ponies and magic because the groups are largely separate where I am
No.488
>>475
I'm in Texas.
I can see Spike and Moondancer sure, and surprisingly enough, Dash.
I can feel in my bones that she has a hidden geeky side, as proof by Daring Doo
No.494
>>488
She'd be the hyper-competitive modern player.
No.495
No.496
>>495
>tfw you don't like modern because degenerate combo dominates the format beyond all else and a lot of the player base is too competitive and isn't fun to play with
>tfw legacy community is full of the nicest players around and the format is balanced because Force of will is legal to keep combo under control
>tfw legacy is dying anyway because the reserved list is stupid and makes eternal formats too expensive for newer players
I hate the reserved list.
No.497
>>496
That's quite the pickle my man
No.498
>>497
I sucks. Hopefully eternal masters will at least save legacy for a while.
No.499
>>498
What about the Commander format?
No.500
>>499
I love Commander. Though I dislike the "high level" commander decks that combo off on turn 2 or 3 because that gets rid of the fun of the game. It's a casual format.
No.501
>>500
What generals are pulling that kinda shenanigans off?
No.502
>>501
The turn 2 or 3 bullshit? Have you seen an idealized Niv Mizzet brew? I lost to one on turn 2 once. Also, Brago. Those 2 are the worst motherfuckers on the planet.
No.503
>>502
I haven't seen them in action, no
No.504
>>503
Those both can go infinite on turn 2, though it does require crazy good hands. The problem is that they can reliably have infinite by turn 4.
No.505
No.506
>>505
Yeah. It's not a fun game at that point because it's just race to do your infinite damage thing. I prefer to have goofy fun interactions.
No.511
>>505
Yeah. It's not a fun game at that point because it's just race to do your infinite damage thing. I prefer to have goofy fun interactions.
No.512
>>511
They do sound like fun too, I'm working on a Mindraiser grixis commander thing. Planning on having all sorts of fun with it, but I really need to get the deck focused.
btw, Prison, have you shared this neat little corner of the internet with anyone?
No.513
>>512
I've thrown the name around to a few people. Nobody has really shown up. The stoneblade player from my local shop might drop by at some point. Not sure.
No.514
>>513
Noice.
Think I'll type up a decklist of that Grixis commander deck, I kinda wanna pick your brain about it
No.515
>>514
Sure thing. Just make sure that after you do it to explain any of the combos and basic premises you want to run with. I'm building my gitrog monstar commander deck right now. I'll cantrip while I stripmine you a few times.
No.516
How To Raise Hell.dek
Commander: Nekusar, The Mindrazer
Artifacts x 4
Obelisk of Grixis
Rakdos Cluestone
Wayfarer's Babuble
Sol Ring
Creature's x 22
Charmbreaker Devils
Terra Ravanger
Thunder Bruter
Bloodfire Enforcers
Hooded Horror
Vampire Nighthawk aka "The Thing with All the Things"
Nightscape Familiar aka Stop Trying to Kill me and Kill me
Deathbringer Regent
Aurgur of Bolas
Fog Bank aka Fog Bank of America
Mnemonic Wall
Clinging Anemones
EhterealUsher
Sigiled Starfish
Guard Gomazoa
Baleful Strix
Necromaster Dragon
Nemesis of Reason
Nivix Guildmage
Jeleva, Nephalia's Scourge
Thraximundar
Consuming Abberration
Instants x 16
Dismember
Doom Blade
Bile Blight
Sudden Spoiling In case motherfuckas wanna get smart
Flesh to Dust
Annihilate
Murderous Cut
Cancel
Dismiss
Opportunity
Psychic Rebuttal
Visions Skeins
Illusionist's Gambit Can't Touch This
Soul Manipulation
Grixis Charm
Crosis's Charm
Sorceries x 12
Dimir Machinations
Decree of Pain
Phthisis
Divination
Tempt with Reflections
Into the Void
Uncovered Clues
Mind Grind
Cruel Ultimatum
Act of Treason
Portent of Betrayal
Fissure Vent
Enchantments x 4
Price of Knowledge
Shadows of the past
Dictate of Erebos
Archane Melee
Lands 40
Islands 9
Mountains 8
Swamp 9
Bojuka Bog
Molten Slagheap
Akoum Refuge
Crumbling Necropolis
Vivid Marsh
Vivid Creak
Rakdos Guildgate
Izzet Guildgate
Swiftwater Cliffs
Evolving Wilds
Temple of False Gods
Opal Palace
Command Tower
This deck is meant to be very Group Huggy with a sinister side to it. With Nekusar out, all the drawing power your opponents get are costing them Life, it also helps speed the game along in a +3 player match. With a lot of chaotic elements, it tosses monkey wrenches in all kind of plans.
Price of Knowledge makes things all the more complicated for your opponents, pulling this off early game forces your opponents to keep a smaller hand, not that Nekusar will allow that.
Given that a lot of sorceries and instances causes a lot of havoc, Charmbreaker Devils allows you to keep said havoc causing sorceries and instances in your hand.
Since the deck has a lot of draw power, you're much more likely to draw into what you need, and the blue aspect of this deck provides plenty of defence with cards like Clinging Anemones and Mnemonic Wall(which recovers instances and sorceries upon summoning) and cards that bounce and counter, meanwhile, red pushes for more of an aggro approach and black just KILLS everything, to make sure other players can't get a foot hold with things such as Dictate of Erebos, Deathbringer Regent and Decree of Pain.
As for the hybrid cards like Mind Grind, Consuming Abberration, Nemesis of Reason and Jeleva, makes sure to cripple the decks.
Tempting Reflections + Thraximundar in a 3+ player match can do some serious damage when the offer is taken. With Thraxi forcing the attacked player to sacrifice creatures before the attack even goes through, having three tokens of him clears any creatures that would defend and boosts their power. Add the fact that is has haste and there's little time to react.
Since Nightscape Familiar and Arcane Melee makes casting instants and sorceries cheaper, try Sudden Spoiling on an opponent that's got too much going for him, and Cycle Decree of Pain for a quick creature board whip.
Assuming you already have price of knowledge active, just cast decree of pain, draw a shit load of cards, and you don't have to discard any of them since you don't have a maximum hand size.
Transmute Ehtereal Usher to get Charmbreaker Devils or Thraximundar to your hand.
Honestly there's so many things to discover with this deck, I'm still doing a little tweaking, for example thinking of adding a Disciple of Deceit for more transmute searching and getting things back with Charmbreaker. I'm also looking for more spell recovery cards.
Thoughts?
No.517
>>516
>Late game Mind Grind
>Tape more than 10 for X
>>How to turn people into a pillar of Salt
No.518
>>516
Well my first impression is that you lack enough mana rocks to be really viable. I'm all for being creative and going your own way, but I'd say cut 5 lands and replace them with some good rocks to ramp you hard. Thran dynamo, the rakdos, izzet and dimir signets, and a chromatic lantern for fixing AND ramp.
Second, have you heard of Teferi's puzzlebox? That card is dope for Nekusar. At each player's draw step, they shuffle their hand into their library and draw that many cards. (You can layer your triggers so that they draw the extra for Nekusar THEN shuffle and replace for extra pain) And they can't keep a consistent hand so that if they want to tutor for something, they better get it and use it in the same turn. On top of that, I don't think fissure vent is where you want to be, check out some of the more efficient artifact hate or even a howling mine if you want to double down on making people draw all the time. Kederekt parasite acts as a second damage source like nekusar as long as you have a red permanent out so that would also be of use.
No.520
>>518
Continuing
If you want more mill check out mind crank and mesmeric orb, people hate those cards so much, especially when they're taking 7 damage a turn.
My biggest warning to you with this deck is to fear graveyard strategies. I have a meren deck that wants you to mind grind me for 5 because that means I can do basically whatever I want.
No.533
>>518
>Have you heard of Teferi's Puzzlebox?
Actually I have, and I wanted to order a few online actually, and tweak it.
As for the land ratio, I have some cluestones handy. Amerilla sphere I think is the name, that's good for ramping too
No.542
>>520
btw, which lands should I cut back on?
No.546
>>533
The clue stone is slower ramp, you want more rocks that are more efficient. Just one rock won't do you enough good, mane. It's a 99 card singleton format. I run almost a dozen rocks in most of my decks.
>>542
Opal palace isn't really what you want because you don't care what Nekusar's p/t are. The vivid lands just aren't very good in my opinion. then cut 2 more basics.
The Armilary sphere doesn't ramp you, it fixes your mana. You're still just dropping 1 land per turn with it. And you're not at a higher mana point than if you had just drawn all of those lands naturally. Instead you want rocks that either but lands to play directly or ones that tap for mana themselves.
No.549
>>546
Forgive my ignorance, but what do you meant by "rocks"? I'm not familiar with that term
No.556
>>549
Scratch that, just looked it up.
Hmmm
No.559
>>549
No problem. Mana rocks refer to artifacts that tap for mana and ramp you. The cluestones are mana rocks, along with sol ring. Many edh decks use them to be able to ramp to their very impactful cards much faster than normal. Look at my mishra list that I have up earlier in the thread, it has about 12 different mana rocks because those let you get mana so much faster.
No.561
>>556
My post was denied a couple times. Whoops.
No.564
>>561
I noticed 8chan had that posting problem, I went to /operate/ to see if what they're doing about it,
then I ran into this:
var origAlert = window.alert;
window.alert = function(m) {
if (!/The server took too long to submit your post/.test(m)) {
origAlert(m);
} else {
setTimeout(function() {
$('.submit > input').click();
}, 1000)
}
}
Got to options (found at the top right corner) and go to JS user, paste that into it.
What it does is keeps submitting your post until its posted without the popup bugging you. I've been using it for a couple of days, haven't had a posting problem since
No.567
No.568
>>564
Like pic related, then click save. You'll be good to go.
No.573
In honor of monday night legacy at my local card shop. Here's my favorite Legacy deck to play with. It's tons of fun! I present to you: MUD post!
Lands(24):
4x Glimmerpost
4x Cloudpost
4x Vesuva
4x Ancient tomb
4x City of traitors
3x Cavern of Souls
1x Karakas
Noncreature artifacts (17):
1x Staff of Domination
4x Chalice of the void
4x Trinisphere
4x Grim Monolith
3x Coercive portal
1x Lightning greaves
Creatures (19):
4x Lodestone Golem
4x Metalworker
1x Platinum emperion
3x Kuldotha forge master
2x sundering titan
1x Blightsteel collosus
4x Wurmcoil engine
Sideboard:
4x Thorn of Amethyst
4x Pithing Needle
4x Diergraf cage
2x Ensnaring bridge
1x Steel Hellkite
No.574
>>573
Man, I love Wurmcoil Engine.
I kinda want to make a deck around that, and Scuttling Doom Engine
No.580
>>573
What's your favorite Ravnica guild?
I'm torn between Izzet, Golgari and Dimir
No.581
>>580
To play: Golgari
In flavor: Izzet
No.583
No.600
>>583
I like graveyard strategies sometimes.
No.601
>>600
I remember this one match with my friends. One guy was running Jarad and so many board wipes kept happening, and he kept using Jarad's land sacrifice ability to save him.
Anyway the match dwindled down to just us two, I was running some cruel orzhov deck.
Casted dark betrayal and targeted Jarad, and of course he uses Jarad to get out of it. Which I was counting on. I had enough mana to cast Identity Crisis, and I did.
When both his hand and his grave got banished, he couldn't do much else.
Next turn I casted Ulamog's Crusher, and attached a Mask of Avacyn to give it hex proof.
wewlad, it was one of the cruelest victories I ever pulled off.
No.602
>>601
>Be me
>Before emrakul is banned in commander
>be in memnarch EDH deck.
>It's just take shit.deck
Turn 1: Island, Sol ring, Mana Crypt
They play a land
Turn 2: Island, tap both islands and mana crypt, cast bribery take emrakul from my friend's deck and put it in play under my control
The salt was fucking infinite that day
No.603
>>602
> emrakul
The 20/20 one? Because I can see that causing enough salt to season a factory's worth of Classic Lay's potato chips
No.604
>>603
No. You're thinking of Marit Lage
Emrakul is a 15/15 with annihilator 6, flying, protection from colored spells and if you cast him, you get to take an extra turn after that one.
No.605
>>604
OH GOD THAT ONE?!
Yeah, I can see that infinite salt.
No.606
>>605
That's why you don't let blue get to 5 in EDH
No.607
>>606
Agreed whole-heartedly.
Unless I'm the one with the blue
No.608
>>607
Yeah. Turn 2 emrakul is hard to beat.
No.609
>>608
Would it be appropriate to scoop at that point?
No.610
>>609
If you don't have an answer before my next turn, yes. It would be more than appropriate. My next attack probably forces you to sacrifice all your permanents. Then I 15 you.
No.611
>>610
Ouch, god damn blue.
No.616
>>611
Generally, I don't play blue. I play a lot of green in EDH. Omnath, Locus of Mana is so fucking good. Look him up if you don't know him. Locus of MANA not rage.
No.617
>>616
>Green mana doesn't empty from your mana pool as steps and phases end.
Wait what
No.634
>>617
I genesis wave for around 30 on turn 5.
Gonna post the list. Just a minute
No.635
Commander: Omnath, Locus of Mana
Lands(35):
1x Gaea's Cradle
1x Dryad Arbor
1x Nykthos, Shrine of Nyx
1x Scrying sheets
31x Snow-covered Forest
Creatures:
Courser of Kruphix
Nissa, Vastwood Seer
Bellowing tanglewurm
Seedborn Muse
Sylvan Carytid
Ulamog, Ceaseless Hunger
Wood Elves
Elvish Piper
Elvish Aberration
Bane of Progress
Primordial Sage
Birds of Paradise
Soul of the Harvest
Norwood Priestess
Garruk's Horde
Garruk's Packleader
Avenger of Zendikar
Kozilek, Butcher of truth
Ulamog, Infinite Gyre
Oracle of Mul Daya
Vorinclex, Voice of Hunger
Craterhoof Behemoth
Rampaging Baloths
World Breaker
Wurmcoil Engine
Worldspine wurm
Yavimaya Druid
Elvish Archdruid
Elvish Mystic
Woodfall Primus
Greenweaver Druid
Greenwarden of Murasa
Llanowar elves
Sakura Tribe elder
Terrastodon
Fyndhorn Elves
Sakiko, Mother of Summer
No.636
Non-creature permanents (19):
Garruk Wildspeaker
Nissa, Worldwaker
Oblivion stone
Asceticism
Garruk Caller of Beasts
Wild Pair
Lightning Greaves
Swiftfoot Boots
Mana Reflection
Extraplanar Lens
Exploration
Caged sun
Garruk Primal Hunter
Sol Ring
Doubling Cube
Gauntlet of Power
Vernal Bloom
Gaea's Touch
Freyalise, Llanowar's Fury
Frontier Siege
Sylvan Library
Non-permanents(6)
Tooth and nail
Primal surge
Genisis wave
Green sun's zenith
Creeping corrosion
Worldly tutor
No.649
>>636
Prison Deck Anon, what are some really good "Land Tax" cards?
No.654
>>649
As in things like the enchantment land tax?
What similarity are you looking for?
No.656
>>654
well, I guess what I'm asking is, if you were to have land tax in your deck, what are some cards that one should be looking at?
No.660
>>656
Scroll rack- Lets you turn all that card advantage from lands into card advantage in the form of other things. There is a whole legacy deck built around this synergy.
Ways to bounce or flicker lands- Cheating land tax and fooling it into thinking you have less lands than you do is very fun and gets you quite a bit of value
Any kind of cards you like- land tax can go in basically any deck. Do you like getting free land? If yes, land tax is a helpful card to have.
No.666
>>649
>>654
>>656
>>660
Guys, forgive my ignorance, but what is land tax?
No.669
>>666
Well satan, let me give you the oracle text:
Cost: 1white
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
No.671
>>666
You took my trips fucker! But, I have checked them
No.672
>>669
Whoa, shit, I need to find more cards like that. Hmmm, maybe make a landfall deck with an effect like that.
No.677
>>672
Landfall can be fun and goofy if you build it right.
No.679
>>677
Check'd
I'm gonna see what I can toss together.
No.680
>>679
Ok, feel free to post a list up here if you want any input on it. I try to check in fairly regularly. I'm working on some homework right now so I'll be tabbing back and forth for several hours.
No.681
No.682
Alright folks, I tossed together some cards for a green/white landfall deck. I am open to suggestions, but keep in mind, this is the stuff I had available to me at the moment.
Green/White Landfall experiment
AKA The Bulk and Ruin
Creature 19
2x Nemesis of Mortals
2x Whisperer of the Wilds
2x Territorial Baloth
2x Ondu Giant
2x Joraga Auxillary
1x Avenger of Zendikar
1x Enduring Scalelord
1x Daggerback Basilisk
1x Frontier Guide
1x Heir of the Wilds
1x Grazing Gladehart
1x Turntimber Basilisk
1x Scute Mob
1x Wildheart Invoker
Instants 12
3x Naturalize
2x Celestial Flare
1x Murder Investigation Thinking about adding another copy
1x Dromoka's Command
1x Reclaim
1x Groundswell
1x Fog
1x Harrow
1x Advent of the Wurm
Sorceries 8
2x Rampant Growth
1x Scout the Borders
1x Nissa's Pilgrimage
1x Reviving Melody
1x Explore
1x Rain of Thorns
1x Primal Command
Enchantments 1
1x Retreat to Kazandu
Artifacts 3
1x Explorer's Scope
1x Seer's Sundial
1x Armory of Iroas
Land 22
10x Forest
7x Plains
2x Turntimber Grove
2x Graypelt Refuge
1x Stirring Wildwood
The point of this deck is to get landfall effects off while bulking up your monsters, mana ramp like crazy to get the badasses out while pooping out some tokens in the meantime.
Thoughts guys?
No.683
>>682
>playing landfall
>1x harrow
Dude it should be a 4 of. Also, if you can manage it use fetch lands. They double land fall for no extra mana
No.684
>>683
That's a good point, I thought about adding more copies, but I'll have to order them.
No.685
>>684
The seer's sundial doesn't seem like where you want to be. It's just not very good.
No.686
>>685
How so? Seems like a nice little bit of draw power.
No.687
>>686
Do you really expect to have the extra 2 mana every time you landfall? If you're able to pay the 2 enough one of two things is happening:
1.You're playing below curve, which is a no-no in a ramp deck. You want to be playing big spells not small spells and drawing one thing
2. You're out of gas, at this point, if you're out of gas there are better options: coercive portal requires only 4 colorless mana to play and will keep you going.
No.688
>>687
That's makes a lot of sense, thanks based Prison Deck Anon
No.689
>>688
No problem, I'd also tell you to invest in oracle of mul daya, and, if you can afford it, crucible of worlds+strip mine is always a favorite of mine,
No.690
>>689
> oracle of mul daya
Oh damn I like her
No.691
No.693
WOO! Finally got my playset of ugins for my Legacy Mud list here is the finalized version:
Lands (24):
4x Cloudpost
4x Glimmerpost
4x Vesuva
4x Ancient tomb
4x City of traitors
4x Cavern of souls
Creatures:
4x Metalworker
4x Lodestone golem
1x Sundering titan
1x Blightsteel colossus
1x Platinum empirion
3x Wurmcoil engine
2x Kuldotha forgemaster
Non-Creatures:
4x Grim Monolith
4x Trinisphere
4x Chalice of the void
4x Ugin, the spirit Dragon
1x Staff of Domination
1x Spine of Ish Sah
1x Coercive portal
Sideboard:
3x Pithing Needle
2x Grafdigger's Cage
1x Sundering titan
1x Steel Hellkite
3x Ensnaring Bridge
4x Surgical Extraction
1x Ratchet bomb
No.694
>>693
Prison decks are like the lazier cousins of control decks. Where control decks make reactive plays to keep their opponents off of the board, Prison decks use static abilities to keep their opponents from doing things.
Chalice on 1 locks out most of the best cards in legacy (Delver, lightning bolt, reanimate, entomb, brainstorm, ponder, sense's divining top, nimble mongoose, 3/4 of the elves played in legacy elves, dark ritual, gitaxian probe, deathrite shaman, and on and on)
Trinisphere is a card that people misunderstand all the time. Here is how you remember what to do about trinisphere: it checks last. No matter what you do if you are casting a thing, it WILL cost at least 3. There is not a way around this. Cost reducing abilities check before the sphere, and, therefore, if they reduce the cost to be less than 3 it then fixes that. ANT storm decks can't win through a trinisphere before sideboards.I love it. this is my favorite card in all of magic
Lodestone also checks before trinisphere. No matter how badly I want it to check after and make everyone pay 4 for everything they do. However, it is still a way to make them pay more for shit they want to do, and it's a 5/3 that I can resolve on turn 2 with little effort at all.
No.695
>>693
>>694
Looking up some of these cards
No.696
>>695
Any questions about why a card is included or how I use it are more than welcome.