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Shhh, we're a secret.

File: 1459478067343.jpg (82.09 KB, 446x310, 223:155, 1407117803594.jpg)

 No.344

CHAOSIS PLEASE DONT DELETE THIS

Saw some guys in the Dazzling thread were talking MTG, let's chat.

Hope you don't mind if we get a little /tg/ in here

So guys, whatcha Building?

Playing?

'Mirin'?

 No.345

File: 1459478289508.jpg (76.22 KB, 480x680, 12:17, mishra-artificer-prodigy.jpg)

A fella from Dazzling was telling me about this.

Mmm, gonna have to price check on this one


 No.346

>>344

>>345

That woukld be me. He's cheap. If you use him with possibility storm, all will be fun for you and nobody gets to do jack shit in EDH. Fun janky combos.


 No.347

I'm working on probably building Mogg catcher for legacy. Need to get more blood moons. It runs 4 of them and 4 magus of the moon. I have legacy lands which is really fun and good but it doesn't run enough trinispheres for my taste


 No.348

File: 1459478646825.png (226.03 KB, 400x511, 400:511, 1455090231831.png)

>>344

>CHAOSIS PLEASE DONT DELETE THIS

I happen to like mtg thank you very much. It's not pone-related, but I can turn a blind eye.

>Whatcha playin?

Eldrazis, Infect, and Goblins, some Black/White Zombie build

I enjoy plane chasing btw


 No.350

>>348

>eldrazi

Enjoy your deck's fast mana getting that inevitable ban. Seriously, in a format without force of will you can't have things like that. This is why I stick to Legacy, we have the stop button to make combo decks lose to tempo.


 No.351

>>350

I'm enjoying it while I can, but I have to use it because when my friends get together for a magic night, there's a guy who's running Mono black demons and it kicks everyone's ass.

I would ban that guy if he showed up on my board. Hate his deck


 No.352

>>351

You're not going deep enough. Build a mono-white deck that is specifically designed to hate on black. There's tons of those around and the specific "fuck you" is always so satisfying.


 No.353

>>347

I just looked up Possibility Storm, goddamn. I would love to see a decklist.


 No.354

>>352

I've seen that in action. I remember one time everyone was ready to scoop when he pulled off Grimoire of the dead, when his turn came back around, and he tried to attack.

>Angel of the Dire Hour

There was an industrial amount of salt. His face was priceless. I think I'll build a mono white myself.


 No.355

>>353

Just build a grixis artifact shell and slip Mishra as your commander and possibility storm in there. I run some of my higher dollar things (metalworkers, grim monolyths, a tabernacle) but overall just make sure you have decent card advantage gains.


 No.356

>>355

Thanks for the advice Prison Deck Anon.

I'll let you guys get /tg/ around here, I enjoy this kinda discussion


 No.357

>>356

Yeeeeeaaaaaahhhhhh!


 No.359

So any other ideas that people wanna discuss? I'm hyped for the pre-release tomorrow night.


 No.360

>>359

That really sprung up on me. Whatcha looking forward to?


 No.361

>>360

It looks like it's going to be a hell of a lot of fun to draft. Limited is going to be so goddamn fun,


 No.362

>>361

There was a new VS decks set that came out right? Blessings versus Curses or something?


 No.363

>>362

I think so? I didn't buy it. I saved for 5 prereleases over the course of this weekend.


 No.364

>>356

Hey, Chaosis, kinda not MTG related, but how do you feel about CYOAs?


 No.365

>>364

>is in an mtg thread on /gtpone/

>is worried about asking about cyoas because it's off topic.

Hey man.


 No.366

>>363

I was thinking about getting Blessings versus Curses, but I'll wait it out.

>>364

Welcomed all the same, I think there's a CYOA that kinda died on page 2, one of the other mods was doing that. I remember him telling me about his internet troubles, so I'm assuming he'll be back to finish it.

Either way, feel free to tell some CYOA writefags about this place.


 No.367

>>365

Silly I know.

>>366

Will do fam.


 No.370

>>366

I'd recommend waiting, yeah.


 No.371

>>367

Anytime.

>>370

Think I'll do some research on them.


 No.372

>>371

Generally, they don't put many cards from the new set in there (at least they didn't with zendikar vs eldrazi). Plus, pre-releases have fun tournaments to play in.


 No.373

>>372

found an article about Blessings versus Curses that even has the decklists.

http://magic.wizards.com/en/articles/archive/feature/duel-decks-blessed-vs-cursed-2016-02-15

I've barely saw curses in action when my friend was using it, because he got mana screwed


 No.374

>>373

Doesn't look worth it m8. Sorry to say. You'll probably get a better return at a prerelease.


 No.375

>>374

I was just thinking that. Curses doesn't look like much of anything.


 No.376

>>375

Yeah. Besides, unless a deck contains trinisphere, it's shit.


 No.377

Calling it a night. I have an exam in 10 hours that I am unprepared for. Wish me luck anons.


 No.378

>>377

Good luck Anon.


 No.379

>>377

PDA, pretty sure you got the exam. Hope you'll be back soon.


 No.392

>>378

>>379

Just got back. Calc III was a joke. kek


 No.394

>>344

>That combo

Savage


 No.395

>>392

Oh snap, Prison Deck Anon is back! How'd it go?


 No.424

>>395

Sorry was at my store for tournament when you posted. It went well. Test was a fucking joke. I did well at my prerelease, any other of you guys go?


 No.425

>>424

I didn't, I had work :C


 No.426

To whoever was wanting me to post that Mishra EDH list:

Commander: Mishra, Artificer Prodigy

Lands (34)

Volcanic Island

Badlands

Underground sea

Steam Vents

Drowned Catacomb

Blood Crypt

Great Furnace

Seat of the Synod

Vault of Whispers

Darksteel citadel

Crosis' Catacombs

Crumbling Necropolis

Polluted Delta

Scalding tarn

Bloodstained Mire

Flooded strand

Verdant catacombs

Wooded Foothils

Ancient tomb

Reliquary Tower

Academy Ruins

Command tower

Mana Confluence

Urborg, tomb of Yawgmoth

3xSnow-covered Island

3xSnow-covered Mountain

3xSnow-covered swamp

Planeswalkers:(3)

Daretti, Scrap Savant

Tezzeret, the Seeker

Tezzeret, Agent of Bolas

(more to come)


 No.427

Creatures: (20)

Darksteel Juggernaut

Trinket mage

Vedalken Archmage

Etched Champion

Master of Etherium

Wurmcoil Engine

Platinum Empirion

Metalworker

Goblin Welder

Lodestone Golem

Steel Hellkite

Blightsteel Colossus

Master Transmuter

Inkwell Leviathan

Platinum Angel

Kuldotha Forgemaster

Mycosynth Golem

Treasure Mage

Esperzoa

Etherium Sculptor

Etherium-horn Sorcerer

Enchantments: (3)

Possibility Storm

Power Artifact

March of the Machines

Instants and Sorceries: (9)

Fabricate

Demonic tutor

Vampiric Tutor

Brainspoil

Dark petition (It's just another tutor I'd recommend this be replaced withothers if you have them, mine are in other decks)

Diabolic Tutor

Scrap Mastery

Vandalblast

Hurkyl's Recall


 No.428

And finally the noncreature artefacts! (29)

Ensnaring Bridge

Bottled Cloister

Mox Opal

Coercive portal

Thran Dynamo

Guilded Lotus

Nihil Spellbomb

Nevinyrral's Disk

Grim Monolyth

Spine of Ish Sah

Lightining Greaves

Mana Crypt

Cranial Plating

Mycosynth Lattice

Worn Powerstone

Voltaic Key

Time Sieve

Rings of Brighthearth

Thoughtvessel

Swiftfoot Boots

Sensei's Divining Top

Darksteel Forge

Staff of Nin

Batterskull

Sol Ring

Semblence Anvil

Basalt Monolyth

Orbs of Warding

Staff of domination


 No.429

Various combos in my deck:

(Basalt Monolyth or grim monolyth)+power artifact= infinite mana

Basalt monolyth+rings of brighthearth= infinite mana (note: this does not work with grim monolyth)

Bottled Cloister+ensnaring bridge: because your hand is exiled during your opponent's turns, they nobody can attack except you… ever.

Mycosynth lattice+darksteel forge+nevinyrral's Disk: all things are artifacts and all your artifacts are indestructable. You now wipe all other players' boards each turn. (even their lands!)

Mycosynth Lattice+vandalblast or scap mastery or hurkyl's recall: Wipe boards with low cost spells.

Metalworker+staff of domination: Infinite mana, infinite draws, infinite life and infinite tapping of creatures (note: you must have 3 artifacts in your hand for this to be doable)

Mycosynth Lattice+march of the machines: This one is risky for you, because it wipes all players' lands, but if you've got enough of an advantageous board position, this can make sure things stay that way

Mishra+possibility storm: It's a goofy interraction so I'll write out the whole thing. When possibility storm and Mishra are both in play and you cast an artifact spell from your hand, there are two triggers: one for mishra and one for possibility storm. You can choose how those triggers are layered, if you layer Mishra's first and then Possibility storm's, you resolve the possibility storm trigger and place the artifact on the bottom with all the other things you revealed that did not hit and then you may search your library for a card with the same name as the artifact you casted (the one now on the bottom of your library) meaning that you now get a free 2nd artifact whenever you cast one. (keep in mind that the second spell off of possibility storm is also cast and therefore can trigger your things like vedalkin archmage)


 No.430

>>426

>>427

>>428

Forgot 7 cards oops, they were sitting aside:

Dack fayden

Loreseeker's stone

Sphinx Summoner

Memnarch

Karn, Liberated

Ugin, spirit dragon

I knew I was short plansewalkers when I typed this up


 No.431

>>430

Holy shit m8, definitely looking into this


 No.433

>>431

It's expensive as hell to get this version. (you're running 2 of the most expensive dual lands, an ancient tomb, metalworker, fetches, etc.) For a budget version: just reduce the land quality first. It will make you a turn or so slower and make your mana a bit less consistent, but after that, your artifact and prison-ey effects are super fun to play with. (removing duals and fetches reduces the cost of this deck by around $700)

Aside from that: some cards I've toyed with the idea of:

Teferi's puzzlebox, possibility storm already says you don't get to know what you cast, but the box says you can't keep a consistent hand either.

Void winnower: If your opponents can't cast even CMC spells, they may end up just possibility storming into something they can't play at all.

grafted exoskeleton: infect is just fun to have around.


 No.434

>>433

I gotta ask, how long have you been playing MTG?


 No.436

>>434

About 12 years now. Started when I was 9. One of my favorite older cousins was really good at it and he taught me how to play. We would always play whenever the family got together. We both started competing to come up with the goofiest decks.


 No.437

>>436

>12 years

Prison Deck Anon, you're in too deep. I only started playing like 5 years ago.


 No.438

>>437

Dude. Look at my decklist. Look up how much that would cost to buy all at once. I'm in deeper than you know. Also, I play legacy a lot. It's one of the most expensive formats.

Question for you anon: what kind of decks do you like most? Aggro? Control? Combo? Prison?


 No.439

>>438

I've always had a thing for Control/Aggro. But never could get a balance right for it.


 No.441

>>439

When you say that, are you meaning counter magic in an aggro deck or removal in aggro? Because removal is a must for aggro, but counter magic may not be where you want to be. Basically, for aggro, I'd say slam at least 12 pieces of viable removal in there to make sure your opponent can't stabilize fast enough.


 No.443

File: 1459721156612.jpg (11.26 KB, 201x219, 67:73, 1451019741217.jpg)

>>441

Thanks for the advice man

Is it okay if I call you MTG Guru?


 No.444

>>443

If you'd like. I'm no guru, but I can't stop you. What formats do you mostly play?


 No.445

>>444

Firstly, Check'd

Secondly, I play Modern and Commander, Legacy is 2expensive4me


 No.446

>>445

Well then let me tell you about value: Prison decks.

They aren't played in modern because the combo is too stronk (I'm not a fan of modern to be honest because it's combo or GTFO the format), but I digress.

Prison decks are like the lazy cousins of control decks. Where control decks have to actively try to counter what your opponent is doing, prison decks do it passively. You play things like chalice of the void, trinisphere, blood moon and lodestone golem to stop your opponents from doing what they want to be doing, and then you do your own thing. My legacy deck of choice (as far as fun goes) is Mud.


 No.447

>>446

I'm reading through the commander deck list at the moment, hot damn


 No.448

>>447

Hell of a lot of fun to pilot. Nobody knows how to fight it well too. Any combo decks that require one piece of the combo before the other are also kinda fucked.


 No.449

>>448

Agreed.

Welp, time to deck edit a little today


 No.450

>>449

What deck are you editing? I'm brewing for a gitrog monster EDH. The basic plan is to do things like cantrip while I'm stripmining people and whatnot until I can get to Dark depths and thespian stage among other things


 No.452

>>450

I'm editing a sultai deck. Thinking about putting more removal than counter spells in it.


 No.453

>>452

What format? Standard? EDH?


 No.454

>>453

Modern. I'm not too much of a fan of Standard because of the set rotation


 No.455

>>454

Well I don't know what you do for modern, and I don't play much of it, but I do a flicker deck. If you can flicker stonehorn dignitary every turn, your opponent never gets a combat step. Then you just ultimate a venser and start to win. It's quite fun.


 No.456

File: 1459731467141.jpg (58.23 KB, 960x774, 160:129, 1456547350599.jpg)

>>455

Oh my


 No.458

>>456

Prison decks are the goddamn shit. People get more upset at prison than control, with control they can TRY to do things, with prison they don't even get to do that.


 No.464

>>458

Hey, Prison Deck Anon, I'm thinking of making blue/black Mill deck that has a bit of an exile touch to it. Want to use a few monsters with ingest. Others like Scrib Nibblers and Oblivion Sower(I think that's his name) and some Nihil Spellbombs, use a few mind funerals, mind sculpt and a couple of cards with transmute to help me get to my milling cards faster.

Penny for your thoughts?


 No.465

>>464

Depends on how competitive you want to be with it, in all honesty. If you're trying to go big for modern, I have bad news: combo is what will be dominating modern for a long time. But if you're looking to have some fun, I'd say go nuts. A couple cards to look at in particular: mesmeric orb (I laugh every time I see it hit the board), sphinx's tutelage, and startled awake from the new set. It's pretty fun and interesting. As for spellbombs: look at a tormod's crypt or relic of progenitus. Those might be doing what you want more. I'm not sure. Maybe look into a trepination blade. That card is goofy too.


 No.466

>>465

>trepination blade

>mesmeric orb

This kills the man.

Also, for Sphink's tutelage, it says if a certain condition is met, repeat the process. Is that infinite if the conditions kept being met? Or does the card repeat just once?


 No.467

>>466

Yes, it can (theoretically) keep in mind that this is a static enchantment so it will happen whenever you draw. Also keep in mind that you aren't going to get infinite unless you play somebody who's on manaless drege and you get really lucky, or you get lucky against somebody playing a belcher deck (both are played in legacy and vintage). However, the rate of mill is so high that you generally don't care about if it's infinite, you just keep drawing things and milling them.


 No.468

>>467

Ah, gotcha. Just was curious if it could be infinite


 No.469

Just a thing I forgot to give to any MTG anons who would be interested. This is what I use to deckbuild before I go out and buy the cards: http://www.magicworkstation.com/

If you pay for it you can test any decks you build against eachother as well as testing decks online. Happy brewing!


 No.470

>>469

Forgot to mention that it is free forever with just limited testing ability.


 No.471

>>469

>>470

Thanks man. It's been weird, did you have any trouble with 8chan?


 No.472

>>471

No. I just have work and shite so I'm only on a couple times a day. Why? Did you?


 No.473

>>472

Yeah, 8chan was down for most of the day for me.


 No.474

>>473

Weird.


 No.475

What's up Friendship: the Gathering players? Where's everyone from? Kansas sucks and I have to travel to play legacy with anybody outside of my local card shop


 No.476

I was talking with my friends last night and we tried to determine what MLP characters would be most likely to play Magic. I argued that Spike would be pretty likely to, and I can easily see Moondancer playing. Thoughts? I refuse to let this thread die, I normally can't talk about both ponies and magic because the groups are largely separate where I am


 No.488

>>475

I'm in Texas.

I can see Spike and Moondancer sure, and surprisingly enough, Dash.

I can feel in my bones that she has a hidden geeky side, as proof by Daring Doo


 No.494

>>488

She'd be the hyper-competitive modern player.


 No.495

>>494

I can see it


 No.496

>>495

>tfw you don't like modern because degenerate combo dominates the format beyond all else and a lot of the player base is too competitive and isn't fun to play with

>tfw legacy community is full of the nicest players around and the format is balanced because Force of will is legal to keep combo under control

>tfw legacy is dying anyway because the reserved list is stupid and makes eternal formats too expensive for newer players

I hate the reserved list.


 No.497

>>496

That's quite the pickle my man


 No.498

>>497

I sucks. Hopefully eternal masters will at least save legacy for a while.


 No.499

>>498

What about the Commander format?


 No.500

>>499

I love Commander. Though I dislike the "high level" commander decks that combo off on turn 2 or 3 because that gets rid of the fun of the game. It's a casual format.


 No.501

>>500

What generals are pulling that kinda shenanigans off?


 No.502

>>501

The turn 2 or 3 bullshit? Have you seen an idealized Niv Mizzet brew? I lost to one on turn 2 once. Also, Brago. Those 2 are the worst motherfuckers on the planet.


 No.503

>>502

I haven't seen them in action, no


 No.504

>>503

Those both can go infinite on turn 2, though it does require crazy good hands. The problem is that they can reliably have infinite by turn 4.


 No.505

>>504

Well fuk


 No.506

>>505

Yeah. It's not a fun game at that point because it's just race to do your infinite damage thing. I prefer to have goofy fun interactions.


 No.511

>>505

Yeah. It's not a fun game at that point because it's just race to do your infinite damage thing. I prefer to have goofy fun interactions.


 No.512

>>511

They do sound like fun too, I'm working on a Mindraiser grixis commander thing. Planning on having all sorts of fun with it, but I really need to get the deck focused.

btw, Prison, have you shared this neat little corner of the internet with anyone?


 No.513

>>512

I've thrown the name around to a few people. Nobody has really shown up. The stoneblade player from my local shop might drop by at some point. Not sure.


 No.514

>>513

Noice.

Think I'll type up a decklist of that Grixis commander deck, I kinda wanna pick your brain about it


 No.515

>>514

Sure thing. Just make sure that after you do it to explain any of the combos and basic premises you want to run with. I'm building my gitrog monstar commander deck right now. I'll cantrip while I stripmine you a few times.


 No.516

File: 1460338975442.jpg (71.43 KB, 300x419, 300:419, Nekusar.jpg)

How To Raise Hell.dek

Commander: Nekusar, The Mindrazer

Artifacts x 4

Obelisk of Grixis

Rakdos Cluestone

Wayfarer's Babuble

Sol Ring

Creature's x 22

Charmbreaker Devils

Terra Ravanger

Thunder Bruter

Bloodfire Enforcers

Hooded Horror

Vampire Nighthawk aka "The Thing with All the Things"

Nightscape Familiar aka Stop Trying to Kill me and Kill me

Deathbringer Regent

Aurgur of Bolas

Fog Bank aka Fog Bank of America

Mnemonic Wall

Clinging Anemones

EhterealUsher

Sigiled Starfish

Guard Gomazoa

Baleful Strix

Necromaster Dragon

Nemesis of Reason

Nivix Guildmage

Jeleva, Nephalia's Scourge

Thraximundar

Consuming Abberration

Instants x 16

Dismember

Doom Blade

Bile Blight

Sudden Spoiling In case motherfuckas wanna get smart

Flesh to Dust

Annihilate

Murderous Cut

Cancel

Dismiss

Opportunity

Psychic Rebuttal

Visions Skeins

Illusionist's Gambit Can't Touch This

Soul Manipulation

Grixis Charm

Crosis's Charm

Sorceries x 12

Dimir Machinations

Decree of Pain

Phthisis

Divination

Tempt with Reflections

Into the Void

Uncovered Clues

Mind Grind

Cruel Ultimatum

Act of Treason

Portent of Betrayal

Fissure Vent

Enchantments x 4

Price of Knowledge

Shadows of the past

Dictate of Erebos

Archane Melee

Lands 40

Islands 9

Mountains 8

Swamp 9

Bojuka Bog

Molten Slagheap

Akoum Refuge

Crumbling Necropolis

Vivid Marsh

Vivid Creak

Rakdos Guildgate

Izzet Guildgate

Swiftwater Cliffs

Evolving Wilds

Temple of False Gods

Opal Palace

Command Tower

This deck is meant to be very Group Huggy with a sinister side to it. With Nekusar out, all the drawing power your opponents get are costing them Life, it also helps speed the game along in a +3 player match. With a lot of chaotic elements, it tosses monkey wrenches in all kind of plans.

Price of Knowledge makes things all the more complicated for your opponents, pulling this off early game forces your opponents to keep a smaller hand, not that Nekusar will allow that.

Given that a lot of sorceries and instances causes a lot of havoc, Charmbreaker Devils allows you to keep said havoc causing sorceries and instances in your hand.

Since the deck has a lot of draw power, you're much more likely to draw into what you need, and the blue aspect of this deck provides plenty of defence with cards like Clinging Anemones and Mnemonic Wall(which recovers instances and sorceries upon summoning) and cards that bounce and counter, meanwhile, red pushes for more of an aggro approach and black just KILLS everything, to make sure other players can't get a foot hold with things such as Dictate of Erebos, Deathbringer Regent and Decree of Pain.

As for the hybrid cards like Mind Grind, Consuming Abberration, Nemesis of Reason and Jeleva, makes sure to cripple the decks.

Tempting Reflections + Thraximundar in a 3+ player match can do some serious damage when the offer is taken. With Thraxi forcing the attacked player to sacrifice creatures before the attack even goes through, having three tokens of him clears any creatures that would defend and boosts their power. Add the fact that is has haste and there's little time to react.

Since Nightscape Familiar and Arcane Melee makes casting instants and sorceries cheaper, try Sudden Spoiling on an opponent that's got too much going for him, and Cycle Decree of Pain for a quick creature board whip.

Assuming you already have price of knowledge active, just cast decree of pain, draw a shit load of cards, and you don't have to discard any of them since you don't have a maximum hand size.

Transmute Ehtereal Usher to get Charmbreaker Devils or Thraximundar to your hand.

Honestly there's so many things to discover with this deck, I'm still doing a little tweaking, for example thinking of adding a Disciple of Deceit for more transmute searching and getting things back with Charmbreaker. I'm also looking for more spell recovery cards.

Thoughts?


 No.517

File: 1460341953572.jpg (5.58 KB, 200x200, 1:1, 1391323285047.jpg)

>>516

>Late game Mind Grind

>Tape more than 10 for X

>>How to turn people into a pillar of Salt


 No.518

>>516

Well my first impression is that you lack enough mana rocks to be really viable. I'm all for being creative and going your own way, but I'd say cut 5 lands and replace them with some good rocks to ramp you hard. Thran dynamo, the rakdos, izzet and dimir signets, and a chromatic lantern for fixing AND ramp.

Second, have you heard of Teferi's puzzlebox? That card is dope for Nekusar. At each player's draw step, they shuffle their hand into their library and draw that many cards. (You can layer your triggers so that they draw the extra for Nekusar THEN shuffle and replace for extra pain) And they can't keep a consistent hand so that if they want to tutor for something, they better get it and use it in the same turn. On top of that, I don't think fissure vent is where you want to be, check out some of the more efficient artifact hate or even a howling mine if you want to double down on making people draw all the time. Kederekt parasite acts as a second damage source like nekusar as long as you have a red permanent out so that would also be of use.


 No.520

>>518

Continuing

If you want more mill check out mind crank and mesmeric orb, people hate those cards so much, especially when they're taking 7 damage a turn.

My biggest warning to you with this deck is to fear graveyard strategies. I have a meren deck that wants you to mind grind me for 5 because that means I can do basically whatever I want.


 No.533

>>518

>Have you heard of Teferi's Puzzlebox?

Actually I have, and I wanted to order a few online actually, and tweak it.

As for the land ratio, I have some cluestones handy. Amerilla sphere I think is the name, that's good for ramping too


 No.542

>>520

btw, which lands should I cut back on?


 No.546

>>533

The clue stone is slower ramp, you want more rocks that are more efficient. Just one rock won't do you enough good, mane. It's a 99 card singleton format. I run almost a dozen rocks in most of my decks.

>>542

Opal palace isn't really what you want because you don't care what Nekusar's p/t are. The vivid lands just aren't very good in my opinion. then cut 2 more basics.

The Armilary sphere doesn't ramp you, it fixes your mana. You're still just dropping 1 land per turn with it. And you're not at a higher mana point than if you had just drawn all of those lands naturally. Instead you want rocks that either but lands to play directly or ones that tap for mana themselves.


 No.549

>>546

Forgive my ignorance, but what do you meant by "rocks"? I'm not familiar with that term


 No.556

>>549

Scratch that, just looked it up.

Hmmm


 No.559

>>549

No problem. Mana rocks refer to artifacts that tap for mana and ramp you. The cluestones are mana rocks, along with sol ring. Many edh decks use them to be able to ramp to their very impactful cards much faster than normal. Look at my mishra list that I have up earlier in the thread, it has about 12 different mana rocks because those let you get mana so much faster.


 No.561

>>556

My post was denied a couple times. Whoops.


 No.564

>>561

I noticed 8chan had that posting problem, I went to /operate/ to see if what they're doing about it,

then I ran into this:

var origAlert = window.alert;

window.alert = function(m) {

if (!/The server took too long to submit your post/.test(m)) {

origAlert(m);

} else {

setTimeout(function() {

$('.submit > input').click();

}, 1000)

}

}

Got to options (found at the top right corner) and go to JS user, paste that into it.

What it does is keeps submitting your post until its posted without the popup bugging you. I've been using it for a couple of days, haven't had a posting problem since


 No.567

>>564

Noice. Thanks anon.


 No.568

File: 1460347407956.png (27.47 KB, 606x364, 303:182, yar.png)

>>564

Like pic related, then click save. You'll be good to go.


 No.573

In honor of monday night legacy at my local card shop. Here's my favorite Legacy deck to play with. It's tons of fun! I present to you: MUD post!

Lands(24):

4x Glimmerpost

4x Cloudpost

4x Vesuva

4x Ancient tomb

4x City of traitors

3x Cavern of Souls

1x Karakas

Noncreature artifacts (17):

1x Staff of Domination

4x Chalice of the void

4x Trinisphere

4x Grim Monolith

3x Coercive portal

1x Lightning greaves

Creatures (19):

4x Lodestone Golem

4x Metalworker

1x Platinum emperion

3x Kuldotha forge master

2x sundering titan

1x Blightsteel collosus

4x Wurmcoil engine

Sideboard:

4x Thorn of Amethyst

4x Pithing Needle

4x Diergraf cage

2x Ensnaring bridge

1x Steel Hellkite


 No.574

>>573

Man, I love Wurmcoil Engine.

I kinda want to make a deck around that, and Scuttling Doom Engine


 No.580

>>573

What's your favorite Ravnica guild?

I'm torn between Izzet, Golgari and Dimir


 No.581

>>580

To play: Golgari

In flavor: Izzet


 No.583

>>581

Mein nigga


 No.600

>>583

I like graveyard strategies sometimes.


 No.601

>>600

I remember this one match with my friends. One guy was running Jarad and so many board wipes kept happening, and he kept using Jarad's land sacrifice ability to save him.

Anyway the match dwindled down to just us two, I was running some cruel orzhov deck.

Casted dark betrayal and targeted Jarad, and of course he uses Jarad to get out of it. Which I was counting on. I had enough mana to cast Identity Crisis, and I did.

When both his hand and his grave got banished, he couldn't do much else.

Next turn I casted Ulamog's Crusher, and attached a Mask of Avacyn to give it hex proof.

wewlad, it was one of the cruelest victories I ever pulled off.


 No.602

>>601

>Be me

>Before emrakul is banned in commander

>be in memnarch EDH deck.

>It's just take shit.deck

Turn 1: Island, Sol ring, Mana Crypt

They play a land

Turn 2: Island, tap both islands and mana crypt, cast bribery take emrakul from my friend's deck and put it in play under my control

The salt was fucking infinite that day


 No.603

>>602

> emrakul

The 20/20 one? Because I can see that causing enough salt to season a factory's worth of Classic Lay's potato chips


 No.604

>>603

No. You're thinking of Marit Lage

Emrakul is a 15/15 with annihilator 6, flying, protection from colored spells and if you cast him, you get to take an extra turn after that one.


 No.605

>>604

OH GOD THAT ONE?!

Yeah, I can see that infinite salt.


 No.606

>>605

That's why you don't let blue get to 5 in EDH


 No.607

>>606

Agreed whole-heartedly.

Unless I'm the one with the blue


 No.608

>>607

Yeah. Turn 2 emrakul is hard to beat.


 No.609

>>608

Would it be appropriate to scoop at that point?


 No.610

>>609

If you don't have an answer before my next turn, yes. It would be more than appropriate. My next attack probably forces you to sacrifice all your permanents. Then I 15 you.


 No.611

>>610

Ouch, god damn blue.


 No.616

>>611

Generally, I don't play blue. I play a lot of green in EDH. Omnath, Locus of Mana is so fucking good. Look him up if you don't know him. Locus of MANA not rage.


 No.617

>>616

>Green mana doesn't empty from your mana pool as steps and phases end.

Wait what


 No.634

>>617

I genesis wave for around 30 on turn 5.

Gonna post the list. Just a minute


 No.635

Commander: Omnath, Locus of Mana

Lands(35):

1x Gaea's Cradle

1x Dryad Arbor

1x Nykthos, Shrine of Nyx

1x Scrying sheets

31x Snow-covered Forest

Creatures:

Courser of Kruphix

Nissa, Vastwood Seer

Bellowing tanglewurm

Seedborn Muse

Sylvan Carytid

Ulamog, Ceaseless Hunger

Wood Elves

Elvish Piper

Elvish Aberration

Bane of Progress

Primordial Sage

Birds of Paradise

Soul of the Harvest

Norwood Priestess

Garruk's Horde

Garruk's Packleader

Avenger of Zendikar

Kozilek, Butcher of truth

Ulamog, Infinite Gyre

Oracle of Mul Daya

Vorinclex, Voice of Hunger

Craterhoof Behemoth

Rampaging Baloths

World Breaker

Wurmcoil Engine

Worldspine wurm

Yavimaya Druid

Elvish Archdruid

Elvish Mystic

Woodfall Primus

Greenweaver Druid

Greenwarden of Murasa

Llanowar elves

Sakura Tribe elder

Terrastodon

Fyndhorn Elves

Sakiko, Mother of Summer


 No.636

Non-creature permanents (19):

Garruk Wildspeaker

Nissa, Worldwaker

Oblivion stone

Asceticism

Garruk Caller of Beasts

Wild Pair

Lightning Greaves

Swiftfoot Boots

Mana Reflection

Extraplanar Lens

Exploration

Caged sun

Garruk Primal Hunter

Sol Ring

Doubling Cube

Gauntlet of Power

Vernal Bloom

Gaea's Touch

Freyalise, Llanowar's Fury

Frontier Siege

Sylvan Library

Non-permanents(6)

Tooth and nail

Primal surge

Genisis wave

Green sun's zenith

Creeping corrosion

Worldly tutor


 No.649

>>636

Prison Deck Anon, what are some really good "Land Tax" cards?


 No.654

>>649

As in things like the enchantment land tax?

What similarity are you looking for?


 No.656

>>654

well, I guess what I'm asking is, if you were to have land tax in your deck, what are some cards that one should be looking at?


 No.660

>>656

Scroll rack- Lets you turn all that card advantage from lands into card advantage in the form of other things. There is a whole legacy deck built around this synergy.

Ways to bounce or flicker lands- Cheating land tax and fooling it into thinking you have less lands than you do is very fun and gets you quite a bit of value

Any kind of cards you like- land tax can go in basically any deck. Do you like getting free land? If yes, land tax is a helpful card to have.


 No.666

File: 1461038311656.png (3.95 KB, 237x203, 237:203, 1460118050387.png)

>>649

>>654

>>656

>>660

Guys, forgive my ignorance, but what is land tax?


 No.669

>>666

Well satan, let me give you the oracle text:

Cost: 1white

Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.


 No.671

>>666

You took my trips fucker! But, I have checked them


 No.672

>>669

Whoa, shit, I need to find more cards like that. Hmmm, maybe make a landfall deck with an effect like that.


 No.677

>>672

Landfall can be fun and goofy if you build it right.


 No.679

>>677

Check'd

I'm gonna see what I can toss together.


 No.680

>>679

Ok, feel free to post a list up here if you want any input on it. I try to check in fairly regularly. I'm working on some homework right now so I'll be tabbing back and forth for several hours.


 No.681

>>680

Alrighty mango


 No.682

Alright folks, I tossed together some cards for a green/white landfall deck. I am open to suggestions, but keep in mind, this is the stuff I had available to me at the moment.

Green/White Landfall experiment

AKA The Bulk and Ruin

Creature 19

2x Nemesis of Mortals

2x Whisperer of the Wilds

2x Territorial Baloth

2x Ondu Giant

2x Joraga Auxillary

1x Avenger of Zendikar

1x Enduring Scalelord

1x Daggerback Basilisk

1x Frontier Guide

1x Heir of the Wilds

1x Grazing Gladehart

1x Turntimber Basilisk

1x Scute Mob

1x Wildheart Invoker

Instants 12

3x Naturalize

2x Celestial Flare

1x Murder Investigation Thinking about adding another copy

1x Dromoka's Command

1x Reclaim

1x Groundswell

1x Fog

1x Harrow

1x Advent of the Wurm

Sorceries 8

2x Rampant Growth

1x Scout the Borders

1x Nissa's Pilgrimage

1x Reviving Melody

1x Explore

1x Rain of Thorns

1x Primal Command

Enchantments 1

1x Retreat to Kazandu

Artifacts 3

1x Explorer's Scope

1x Seer's Sundial

1x Armory of Iroas

Land 22

10x Forest

7x Plains

2x Turntimber Grove

2x Graypelt Refuge

1x Stirring Wildwood

The point of this deck is to get landfall effects off while bulking up your monsters, mana ramp like crazy to get the badasses out while pooping out some tokens in the meantime.

Thoughts guys?


 No.683

>>682

>playing landfall

>1x harrow

Dude it should be a 4 of. Also, if you can manage it use fetch lands. They double land fall for no extra mana


 No.684

>>683

That's a good point, I thought about adding more copies, but I'll have to order them.


 No.685

>>684

The seer's sundial doesn't seem like where you want to be. It's just not very good.


 No.686

>>685

How so? Seems like a nice little bit of draw power.


 No.687

>>686

Do you really expect to have the extra 2 mana every time you landfall? If you're able to pay the 2 enough one of two things is happening:

1.You're playing below curve, which is a no-no in a ramp deck. You want to be playing big spells not small spells and drawing one thing

2. You're out of gas, at this point, if you're out of gas there are better options: coercive portal requires only 4 colorless mana to play and will keep you going.


 No.688

>>687

That's makes a lot of sense, thanks based Prison Deck Anon


 No.689

>>688

No problem, I'd also tell you to invest in oracle of mul daya, and, if you can afford it, crucible of worlds+strip mine is always a favorite of mine,


 No.690

>>689

> oracle of mul daya

Oh damn I like her


 No.691

>>690

She's quite good.


 No.693

WOO! Finally got my playset of ugins for my Legacy Mud list here is the finalized version:

Lands (24):

4x Cloudpost

4x Glimmerpost

4x Vesuva

4x Ancient tomb

4x City of traitors

4x Cavern of souls

Creatures:

4x Metalworker

4x Lodestone golem

1x Sundering titan

1x Blightsteel colossus

1x Platinum empirion

3x Wurmcoil engine

2x Kuldotha forgemaster

Non-Creatures:

4x Grim Monolith

4x Trinisphere

4x Chalice of the void

4x Ugin, the spirit Dragon

1x Staff of Domination

1x Spine of Ish Sah

1x Coercive portal

Sideboard:

3x Pithing Needle

2x Grafdigger's Cage

1x Sundering titan

1x Steel Hellkite

3x Ensnaring Bridge

4x Surgical Extraction

1x Ratchet bomb


 No.694

>>693

Prison decks are like the lazier cousins of control decks. Where control decks make reactive plays to keep their opponents off of the board, Prison decks use static abilities to keep their opponents from doing things.

Chalice on 1 locks out most of the best cards in legacy (Delver, lightning bolt, reanimate, entomb, brainstorm, ponder, sense's divining top, nimble mongoose, 3/4 of the elves played in legacy elves, dark ritual, gitaxian probe, deathrite shaman, and on and on)

Trinisphere is a card that people misunderstand all the time. Here is how you remember what to do about trinisphere: it checks last. No matter what you do if you are casting a thing, it WILL cost at least 3. There is not a way around this. Cost reducing abilities check before the sphere, and, therefore, if they reduce the cost to be less than 3 it then fixes that. ANT storm decks can't win through a trinisphere before sideboards.I love it. this is my favorite card in all of magic

Lodestone also checks before trinisphere. No matter how badly I want it to check after and make everyone pay 4 for everything they do. However, it is still a way to make them pay more for shit they want to do, and it's a 5/3 that I can resolve on turn 2 with little effort at all.


 No.695

>>693

>>694

Looking up some of these cards


 No.696

>>695

Any questions about why a card is included or how I use it are more than welcome.




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