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/halo/ - Halo Games Discussion

It's Halo, ya dumby

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File: 1428022420781.png (3.97 MB, 1920x1080, 16:9, 1427685188487.png)

 No.8[Last 50 Posts]

Consider the project dead Maybe it's not dead Edition

>What is this?

The leaked version of Halo: Online, released early for testing in Russia; it is roughly similar to Halo 3. Our top scientists have finally released a public patch that allows multiplayer via the Halo 3 system link menu.

>Torrent magnet

magnet:?xt=urn:btih:2216b8cba75609b47ad6be43bcf86d8cb4d0b825&dn=Halo.zip&tr=udp://open.demonii.com:1337

>Utility links

ElDewrito (updater/launcher. Instructions in the readme): http://a.pomf.se/pmilei.zip

https://d.maxfile.ro/gvrxiwabha.7z (with backup files for people without a clean Halo Online install)

IF you have trouble updating your client, open up dewrito.json in your text editor of choice and change the updateServiceUrl to the following: "updateServiceUrl": "http://dew.halo.click/update_server/update.json"

>How do I host a server?

Port forward ports 11774 TCP, 11775 UDP, and 9987 UDP, then you just go into Multiplayer and change it to Online Tab with Host a Game.

>Public beta channel

https://forum.halo.click/index.php?/topic/89-050-public-beta-channel-now-open/

>Halo: Online wiki

https://halowiki.llf.to/

>343N's guide to Halo: Online:

https://docs.google.com/document/d/1CAyXfd4d3lhwBXEoiit05L-I1Sirz0R2C-dV2RTvzE4/

>Armour models

https://imgur.com/a/xcYCi#0

>IRC

irc.gamesurge.net

channel #eldorito

Post last edited at

 No.15

File: 1428049770830.gif (1.77 MB, 377x269, 377:269, 1420363466712.gif)


 No.16

File: 1428107162466-0.jpg (216.44 KB, 1920x1200, 8:5, 1428106486241.jpg)

File: 1428107162466-1.webm (550.79 KB, 1440x900, 8:5, 1428106937362.webm)


 No.29

File: 1428141074979.webm (901.87 KB, 1440x900, 8:5, 1428140856625.webm)


 No.34

File: 1428201161854.gif (842.85 KB, 800x460, 40:23, 1428200459597.gif)

Progress update:

Server browser UI in the works. Master server in the works (as evident in the few images above) and server connection/hosting in the works.

 No.35

File: 1428202288546.png (137.24 KB, 941x557, 941:557, 1428202237451.png)


 No.37

YouTube embed. Click thumbnail to play.
Glad they don't have some Ruskie announcer.

 No.40

File: 1428232035481.jpg (228.37 KB, 1920x1200, 8:5, 1428231376663.jpg)


 No.41

>>34
HELL YEAH, FAT KID!

And Sandtrap? I don't think that map is available.

 No.42

>>34
>winforms
Fucking hell. Get some taste. WPF or bust.

Anyway, that means .NET.
So this means it's almost certainly decompiled .NET code. Why did Microsoft think that releasing this is .NET was a good idea?

Also, is there anywhere we can get the decompiled source from?

 No.43

File: 1428254598438.jpg (86.55 KB, 600x615, 40:41, 1338814078254.jpg)

>>42
But seriously. Fucking call me if it's .NET. I have the skills; I pay the bills with them. I can make a WPF menu worth the weight.

 No.44

>>43
go to the El Dorito IRC

 No.48


 No.50

Don't forget that if you're not a dev you can still help by filling out the wiki.

https://halowiki.llf.to/index.php?title=Main_Page

 No.51

<DEElekgolo> latest build is here >>> http://a.pomf.se/atytxs.zip
<DEElekgolo> new features involve stuff like
<DEElekgolo> meta commands ( help, quit, history)
<DEElekgolo> i had to remove the build-detection that dark navi had
<DEElekgolo> because it was corrupting the heap. really bad
<DEElekgolo> its back to build-dates. for now. ill talk with darknavi about that
<DEElekgolo> theres an information module now, for any other reverse engineers out there
<DEElekgolo> that want some info on their running game.
<DEElekgolo> ill add more to it, since i found some stuff i plan to add to it.
<DEElekgolo> like, thread local storage location, and other stuff
<DEElekgolo> and lots of other clean-ups and fixes for stability
DEElekgolo> the entire console was re-written. and now i can say its pretty much stable now, besdies a few additional cleanups and optimizations,
<DEElekgolo> broad form of the code is there. and good.
<DEElekgolo> report any issues to the gitlab
<DEElekgolo> and for fun http://i.imgur.com/dL9EE5c.png
<DEElekgolo> randomly generalyed ascii doritios
<DEElekgolo> generated**

 No.52

>>51
> latest build is here >>> http://a.pomf.se/atytxs.zip
Thanks m8

 No.54

mega link in OP updated

 No.55

>>44
Did. Didn't find anyone to talk to. Got the source though. Found out it's no good with VS2012 because it needs the latest platform toolset (v120 not v110), and has C++ stuff that my compiler doesn't recognize as valid, so am downloading 2013.

 No.56

>>55
Try messaging emoose and ask if you can join the dev irc

 No.57

File: 1428294974021-0.png (476.39 KB, 939x584, 939:584, 1428294644104.png)

File: 1428294974021-1.jpg (30.52 KB, 457x331, 457:331, 1428294851394.jpg)

New finding by emoose.

 No.58

YouTube embed. Click thumbnail to play.
New menu with the official(?) name for the project.

 No.59

>>56
Will give that a go, but I'm going to dick around with the source and produce a proof of concept first.

 No.60

>>58
Goddamn beautiful

 No.65

>>58
So we aren't actually gonna call it El Dorito?
Damn.

Still looks really cool though. Great job to all involved.

 No.66

>>65
I don't think an official name has been chosen yet. I personally don't think it should be called el dorito, because, you know, memes.

But then again I'm not in charge of the project, so I don't have much say.

 No.68

File: 1428370896976-0.jpg (274.33 KB, 1920x1080, 16:9, 1428357591001.jpg)

File: 1428370896976-1.jpg (222.2 KB, 1252x688, 313:172, 1428357998047.jpg)

File: 1428370896976-2.jpg (219.32 KB, 1261x698, 1261:698, 1428358671371.jpg)

File: 1428370896976-3.jpg (110.33 KB, 1111x636, 1111:636, 1428361238628.jpg)

File: 1428370896976-4.png (339.32 KB, 961x496, 31:16, 1428361364010.png)

Halo 3 menu found by gamecheat13 and emoose.

>right now we're forcing menus to load by replacing the menu/stringID of the forge menu with other menus

>I was looking into getting a command for it into Dorito but that might be harder than I thought

>the menu is fully usable, but right now since we're loading it on a map that's not mainmenu.map it kicks us back to mainmenu

>But that'll be solved soon

 No.69

File: 1428371137907.jpg (58.79 KB, 1024x576, 16:9, 1428363224180.jpg)


 No.70

>>68
my dick is so hard right now

 No.71

>>34
Thanks devs for all the updates here so we dont have to trawl through IRC

 No.72

File: 1428374648067.png (247.12 KB, 591x417, 197:139, twt.png)


 No.73

YouTube embed. Click thumbnail to play.
>>58
final

 No.74

New IP here, Are there any differences between Halo 3 and Halo online's physics? Also, if this happens my dick would be so hard. I didn't get a chance to play halo 3 during it's primetime even though it's my favorite arena shooter, it would be fucking wonderful to play it on PC.

 No.75

>>74
From my experience, it seems slightly different. For example, if you walk off an edge without jumping you will basically fall retardedly quick compared to other halo games. Though, that may be a bug in the current build and may(?) be fixed on release. It may also be something modders can fix.

But everything else feels exactly like Halo 3, except for of course the Halo 4 models and sprint. The modders have already found the hex values that enable sprint to work, so it should be relatively easy, if they haven't already, to disable it completely.

 No.76

>>75
That's fucking grand.

 No.78

File: 1428391983950.webm (2.29 MB, 1280x722, 640:361, h3menu.webm)

Halo 3 menu can now load maps/gamemodes without the need for the eldorito cmd prompt.

Still glitches behind the orig halo online menu though.

 No.86

File: 1428394426017-0.jpg (1.02 MB, 1915x1038, 1915:1038, 740aa60bb7d933267a359d9e35….jpg)

File: 1428394426017-1.jpg (465.22 KB, 1085x678, 1085:678, 6f27607107f1ac78feb6cb8ff0….jpg)

File: 1428394426017-2.jpg (86.37 KB, 1159x780, 1159:780, vaydnyy.jpg)

File: 1428394426017-3.jpg (113.08 KB, 1138x623, 1138:623, 1428394114108.jpg)

File: 1428394426017-4.jpg (169.49 KB, 1239x807, 413:269, 1428394235680.jpg)

We XBL and Systemlink now

 No.90

>>86
2 copies of el dorito on one computer
try it

 No.94

LAN appears to work.

 No.96

>>94
>>90
source

 No.98

>>96
Devs are still testing.

 No.99

>>94

Explain further…

 No.100

If it really works I'll be in tonight hosting a dedi :D

 No.101

>>100
>:D

Youre that sprint faggot arent you

Its not released anyway, you cant host shit

 No.102

>>100

> :D


How about you host a webcam showing everyone the bullet that will go through your fucking skull after you decided to kill yourself you absolute faggot.

Fuck off and die

 No.103

>>102

I love you guys

:D :D :D

 No.104

File: 1428396462786.png (57.65 KB, 130x152, 65:76, 1367245311348.png)

>>102
>>101
Guys, come on. That isn't necessary.
I hope you fuckfaces aren't from the halfchan thread, those guys can't shut up about how salty they are of 8chan.

 No.105

>>104
i browse both

 No.108


 No.149

So nobody has infos about how much is required to do by now?

We have working LAN menus but what about joining…etc?

 No.159

>>149
Devs have probably gone to sleep. But if LAN is working like the other guy said, I guess they'd be working on setting up some hamachi-like service or something.

 No.161

>>159
devs are still awake and coding

 No.162

>>159
Hamachi is garbage use evolve.

 No.163

>>162
I'm not a dev. I just said hamachi-like service because it was the first thing to pop into my head that does over internet lan stuff.

 No.164

So the H3 menus are legitimately working? I was trying to ask on the IRC but they're just talking about Quake.

 No.165

>>164
>So the H3 menus are legitimately working?
Yup.

 No.166

>>165
Sweet. But not pushed into a build yet?

 No.167

>>166
I think they're still trying to figure out how to implement it into eldorito. They'll also need to figure out how to get rid of the original menu so it doesn't display over the halo 3 menu.

 No.168

>>167
Fair enough. Thanks for actually answering my question.

 No.170

File: 1428436674686.png (96.93 KB, 1280x1024, 5:4, rMeAS35.png)

:D

 No.172

>>170
Ohh shittttttt

 No.173

Just seeing this Halo 3 menu again is making me so happy.

 No.175

>>105
me too but I lost a lot of respect for halfchan when free speech was thrown out the window.

 No.182

File: 1428450288203.png (41.34 KB, 623x315, 89:45, gctwitterupdate.png)


 No.183

File: 1428450847688.png (189.89 KB, 1613x941, 1613:941, 1428450763824.png)


 No.185

>>175
>free speech
jesus christ 4chan is bad but you're fucking autistic if you don't even know what that term means

 No.187

>>185
>Free speech is only when GOVERNMENT isn't shutting you up!

So those mobs of citizens ready to stone you in the Middle East for saying something they don't like (not government) is ok?

 No.188

>>182
What does this mean? No online play still?

 No.189

>>188
It means they are trying to get LAN working. Once they get that working, we can start using virtual lan services like hamachi to play.

 No.190

>>187
There's a difference between refusing to let you speak or think freely, and deleting your post. If you want to be autistic about free speech, you would have to say it hasn't been on halfchan since moderation started. I left because of the userbase and the faggot mods, not because I couldn't shout fire in a cramped theater. Now let's drop this and be happy about fucking halo 3 on PC.

 No.191

>>190
Also, I don't know why I saged a sticky, it's been a long day.

 No.193

File: 1428465129207.png (81.98 KB, 564x184, 141:46, systemlink.png)


 No.194

File: 1428466634325.png (1.18 MB, 1035x690, 3:2, Capture.PNG)

Forklifts confirmed

 No.195

>>194
Forklift race maps WHEN?!

 No.196

>>195
Hopefully the devs can get map saves working. I'd love me some forklift racing.

 No.197

File: 1428468811939.jpg (256.78 KB, 1920x1080, 16:9, kkvE6lv.jpg)


 No.198

omg hype

 No.199

How do you change it so the cursor is in the middle of the screen vertically?

 No.200

File: 1428469389247.webm (4.99 MB, 1280x720, 16:9, its happening.webm)


 No.201

>>199
I don't understand what you mean.

 No.202

>>201
The crosshair is below the midpoint of the screen. I want it in the middle, I'm more used to it being in the middle.

 No.203

>>202
You can't change it without making weapon models invisible.

 No.204

>>203
Hopefully they find a workaround then because it's pretty bad, it's like 3 inches below the middle.

 No.205

File: 1428471136143.jpg (80.75 KB, 1024x576, 16:9, CCC8h0nWMAE8iko.jpg)


 No.206

>>205
Nice.

 No.207

>>205

are the forklifts MULTIPLAYER

 No.208

>>207
I'm sure we can put them I once we can save maps.

 No.209


 No.211

File: 1428473592923.jpg (34.77 KB, 599x337, 599:337, CCDGU8rWEAA_Q6f.jpg)


 No.212

File: 1428473808567.png (453.35 KB, 647x611, 647:611, MY COCK IS READY.png)

happening alert

 No.213

>>211
>>212
I think I prefer the third person one, but I am erect nonetheless.

 No.215

YouTube embed. Click thumbnail to play.
>warthog sounds
dropped

 No.217

File: 1428477615002.jpg (48.57 KB, 422x422, 1:1, image.jpg)

So do you think virtual LAN is gonna be the only way to play online? Will Internet play and server browser be possible?

 No.218

>>217
Probably when beta goes live and they figure out how the actual servers function.

 No.220

>>217

if LAN is possible it can be modified to achieve direct connect, it's just a matter of how motivated the devs are…

 No.221

MULTIPLAYER FINALLY WORKS :D !!!

 No.222

>>221
pics or it dident happen

 No.223

>>222

this

 No.224

>>222
>>223
I'm in dev irc. It doesn't work yet. Some of the devs are heading off to sleep and are pretty confident they will be able to get lan working sometime after they wake up.

 No.227

>>226
Literally the shittest thing I've ever seen.

Kill yourself.

 No.229

>>228
ebin

 No.232

File: 1428499059130.jpg (159.54 KB, 1600x900, 16:9, pEYdmyp.jpg)


 No.233

File: 1428499232957.jpg (151.82 KB, 1600x900, 16:9, ATEEiw7.jpg)


 No.234

File: 1428499677346.jpg (153.46 KB, 1600x900, 16:9, qMSfCil.jpg)


 No.236

File: 1428507185091.png (4.13 KB, 426x364, 213:182, comfy.png)

Goodnight /halo/

Let me wake up to the good news of functioning LAN.

 No.238

This board needs to enable IDs.

 No.239

>>238
Yeah nah.

 No.240

>>239
Why? Are you one of those "then it means we're not anonymous" retards?

 No.241

>>240
Because we don't need them.

 No.242

>>241
There's no argument against it besides that, I just want them so I can see how many unique IPs we're actually getting. For all I know it could just be me and two other people posting in this entire thread.

 No.243


 No.244

File: 1428539147944.jpg (147.11 KB, 1500x1500, 1:1, Viper.jpg)

>>238
Shitposting hasn't got here yet. Until it does it's not needed.

Also, what's the status of the project? Hasn't almost all of the actual devs left? And why the fuck does the GNAA care enough to waste time with a bunch of faggots who like a mtndew game?

 No.245

>>244
>GNAA
wait, what?

 No.246

>>245
It has them written all over it. And in the halfchan thread it's name was dropped, and there was alot of epik doxing and raiding going on.

 No.247

>>246
I don't know what "it" is, I have no idea what you're talking about.

 No.257

Now really the only thing we have to worry about is updating El Dorito to have parity with Halo Online so we have all the maps.

 No.260

>>243
I guess that settles it. No post IDs for the foreseeable future.

 No.261

File: 1428553948773.jpg (14.84 KB, 300x225, 4:3, CatQuestion[1].jpg)

I want to somehow contribute…
Does anyone know where the game audio files are located, for the menu sounds?

I could go into the actual halo Halo 3, and sample the sounds you hear while navigating menus… and replace it with the game's existing sounds afterwards.

 No.262

>>261
>Does anyone know where the game audio files are located
In audio.dat most likely.

 No.263

>>260
I guess I'm the buster for wanting IDs. Can't argue with those numbers though, unless someone was VPN botting but I doubt anyone's that autistic.

 No.264

File: 1428555068925.webm (393.72 KB, 480x360, 4:3, NO.webm)

>halfchan /vg/ thread actively trying to shit on the project and make it stop via getting info on dee
What in the everloving fuck is wrong with them? I legit regret going back to 4chan just to see how they think of this shit.

 No.265

>>264
in that thread atm as well, what the fuck is wrong with them

 No.266

File: 1428555417574.webm (626.83 KB, 1280x720, 16:9, ama.webm)

>>264
>>265
Holy shit dude.

 No.267

File: 1428557224250.jpg (65 KB, 751x345, 751:345, 2015-04-09_1-26-48.jpg)

Do I have my setup right?

 No.268

>>267
Yup.

 No.269

File: 1428558078551.mp4 (1.49 MB, 1920x1080, 16:9, ONLINE CRASH 1.mp4)

Wat do at this screen?

 No.270

>>269
Rename the dll in root folder to mtndew.dll

 No.271

>>270
Isn't it hitlerdidnothingwrong.dll?

 No.272

>>271
Not sure if dankmemeposting but it's supposed to be named mtndew.dll

 No.273

>>269
I really would like to know and would appreciate a walkthrough, I'm not very proficient in this stuff

 No.274

>>272
What is the root folder? (I'm fucking stupid)

 No.275

>>274
The root folder means the folder where the executable program is located, in this case where eldorito.exe is. You have to rename the .dll in that folder to mtndew.dll

 No.276

File: 1428558938779.jpg (77.55 KB, 1053x537, 351:179, 2015-04-09_1-55-16.jpg)

>>275
I don't have Eldorito in the root, I have Eldorado, where do I get .exe file at?

 No.277

File: 1428559116579.jpg (10.18 KB, 266x200, 133:100, Gendo Plank.jpg)

>>276
I mean eldorado.exe, I apologize, El Dorito is the name of the dev team. Rename iphlpapi.dll to mtndew.dll and then run eldorado.exe. Good luck, I'm going to sleep now, if you still have trouble, I'll be back tomorrow, or even better you can go to the #eldorito IRC to get it sorted out.

 No.278

>>269
get new tags.dat file

 No.281

File: 1428567000165-0.jpg (1.14 MB, 1920x1080, 16:9, eldorado.exe_2015-04-09-06….jpg)

File: 1428567000165-1.jpg (1.31 MB, 1920x1080, 16:9, eldorado.exe_2015-04-09-06….jpg)

File: 1428567000165-2.jpg (1.35 MB, 1920x1080, 16:9, eldorado.exe_2015-04-09-07….jpg)

File: 1428567000165-3.jpg (1.42 MB, 1920x1080, 16:9, eldorado.exe_2015-04-09-07….jpg)

File: 1428567000165-4.jpg (1.7 MB, 1920x1080, 16:9, eldorado.exe_2015-04-09-07….jpg)

Went full retard mode and posted these in the wrong thread.

 No.282

File: 1428567104093-0.jpg (1.68 MB, 1920x1080, 16:9, eldorado.exe_2015-04-09-07….jpg)

File: 1428567104093-1.jpg (1.71 MB, 1920x1080, 16:9, eldorado.exe_2015-04-09-07….jpg)

File: 1428567104093-2.jpg (1.59 MB, 1920x1080, 16:9, eldorado.exe_2015-04-09-07….jpg)

File: 1428567104093-3.jpg (1.36 MB, 1920x1080, 16:9, eldorado.exe_2015-04-09-07….jpg)


 No.283

File: 1428567611429.jpg (265.73 KB, 704x708, 176:177, 1427853255367.jpg)

>>281
>>282
The time is finally here.

 No.284

>>281
hypehypehype

 No.285

We had a good time tonight.

dll and everything will be released once a few things are fixed up.

http://www.twitch.tv/twitchplayshaloonline/c/6505629

 No.286

>>278
What tags? I just really want to get into this game honestly

 No.287

File: 1428594213020.jpg (73.14 KB, 1053x537, 351:179, 2015-04-09_11-43-09.jpg)

>>286
mtndew.dll is not a fix for me, it actually reverts me back to the point in which it won't even launch. Please someone help me, I suck at this shit.

 No.288

>>286
https://halowiki.llf.to/index.php?title=El_Dorito_Launcher

Download the launcher from there. It's the latest "official" release. Get rid of all the eldorito files you currently have and copy everything in the 0.3.0 release into your halo folder.

 No.289


>>281
>>282
Holy fucking shit dudes, it's happening!

 No.290

>>232
>>233
>>234
how do i into changing emblems?

 No.295

File: 1428629561652-0.png (306.79 KB, 598x317, 598:317, 1428628775473.png)

File: 1428629561652-1.png (943.75 KB, 850x718, 425:359, 1428629026475.png)


 No.296

>>73
Beautiful. Guys, is it really happening?

 No.297

File: 1428630491584.jpg (175.82 KB, 1190x606, 595:303, ilAErVJ.jpg)


 No.298

>>296
It really is happening, anon! Get hype!

 No.299


 No.300

File: 1428646076023.jpg (1.38 MB, 1920x1080, 16:9, eldorado.exe_2015-04-10-06….jpg)


 No.301

File: 1428646179255.webm (69.63 KB, 480x266, 240:133, noice.webm)

>>300
SGT JOHNSON LIVES

 No.302

>>300
hay how did you close the halo online menu? cear to share any files tags.dat

 No.303

Is there a launcher, or way to launch the game that doesn't cause a command window to pop up first?
I was hoping to use texmod to extract some of the textures for the game, but it doesn't seem to work, and I'm wondering if it has to do with the command promp.

 No.304

>>303
Eldorito (the cmd window) is what makes the game work.

 No.305

File: 1428722918117.jpg (159.07 KB, 1920x1080, 16:9, NASsXuk.jpg)

In-game scoreboards werk

 No.306

>>305
sooo soon(TM) well at lest work is being done

 No.307

YouTube embed. Click thumbnail to play.
Also, have some one flag gameplay.

 No.308

File: 1428725919662.png (343.46 KB, 1278x718, 639:359, Capture.PNG)

oops…

 No.309

File: 1428732178652.jpg (1.25 MB, 1920x1080, 16:9, eldorado.exe_2015-04-11-06….jpg)


 No.310

File: 1428739475271.png (1.29 MB, 1279x720, 1279:720, Capture.PNG)

help…i need a adult…

 No.311

File: 1428740092865.png (1.88 MB, 1281x724, 1281:724, Capture.PNG)

also found you can load some menu in game

 No.312

File: 1428740435332.jpg (66.43 KB, 445x414, 445:414, 3971218827_8c4c39ce27.jpg)


 No.315

>>312
lol wut?

 No.316

streaman multiplayer niggas

get in here.

http://www.hitbox.tv/darkcode

 No.317

>>316
does anyone else think they should remove sprint?

 No.318


 No.319

>>317
…and buff normal move speed? Yes.

Only removing sprint, making the game slower overall? No.

 No.320

File: 1428777643389.gif (1.6 MB, 500x485, 100:97, Coolguy.gif)

Hey guys i really want to play but the tutorial videos are down, im downloading the torrent on OP's pic, what else should i get to multiplayer?

 No.321

File: 1428783084310.gif (194.84 KB, 500x500, 1:1, 1423235960080.gif)

>>234
Noice

 No.322

The mega link is kill, anyone have a reupload?

 No.324

>>323
meant for >>322

 No.325

>>323
>Linking to a honeypot

What the fuck are you doing anon

 No.327

both youtube vids are removed

 No.328

Hey I got the game working, hows the online aspect coming? I see some people are already trying it out.

 No.329

>>328
https://www.evolvehq.com/groups/haloo

join this group and ask to get invited to a party through the group chat, someone will invite you to a party, then go into the game (make sure you have the MP update)

>go into custom games

>go to network
>hit system link
>find game

have fun

 No.330

File: 1428797392600.png (3.25 MB, 1920x1080, 16:9, blank.png)

im getting this weird error where there is no text on any of the menus, ive only got one copy of halo online on my pc with only one copy of the dll hook in my install dir, anyone got any ideas?

 No.333

What's the best way to stay in touch with development? I'm greatly interested in the technical side of this.

 No.334

>>317
>>319
Preferably, they should make the sprint meter customizable. Make it longer, infinite, or get rid of it.

 No.335

File: 1428813586304.jpg (38.21 KB, 463x236, 463:236, 2015-04-12_0-39-28.jpg)

>>8
Could anyone post another mega link for the game files? The LAN updater says mine are not original.

 No.337

>>335
Just download one of the torrents.

 No.339

File: 1428821361283.png (2.46 KB, 288x50, 144:25, Capture.PNG)

Evolve pls. Don't do this to me.

 No.340

File: 1428822911103.jpg (477.51 KB, 1920x1080, 16:9, 1.jpg)

>>339
It's not just me then. Good. Does this mean the multiplayer isn't working right now?

Also, what the hell do I do from here?

 No.341

>>340
Multiplayer wont work until Evolve gets their shit together. You could also use another tunneling program, but who knows how many other people would be using it.

As for your screenshot, try patching it again with a fresh install.
Always keep a fresh install zipped up somewhere on your computer as a backup.

 No.342

>>340
I managed to fix the missing text by rebooting, i also updated my graphics drivers at the same time, im not sure if it was related though.

 No.343

>>342
Ah! I just updated my graphics driver myself. The restart fixed the text! Thanks anon!

 No.344

>>341
my Australian net has been on the fritz recently and I can't tell if its my net or the updater. Is the updater this shit normally?

 No.345

>>344
I mean the Evolve updater btw.

 No.346

>>344
It's most likely just Evolves servers shitting themselves due to the "huge" influx of new users.

Hopefully it should be all fixed by tomorrow.

 No.347

>>346
ah okay, I hope its just that.

 No.348

I'm assuming ripping the .map files from the original discs wont work with this?

 No.349

File: 1428838542096.webm (Spoiler Image, 2.89 MB, 1920x1080, 16:9, slamDunk.webm)

What a fine morning to not play halo.

 No.350

So did El Dewrito/HaloOnline inadvertently break Evolve?

 No.351

>>350
Evolve was probably already breaking when the pope got to it. There's a way to set this shit so it doesn't open as soon as I boot my computer, right?

 No.352

>>350
Most likely. There were at least 4000 people (probably more) trying to play it when emoose released the patch.

 No.353

>>351
Yeah, it's in preferences somewhere.

 No.354

>>353
ok, thanks.

 No.355

File: 1428839140084.jpg (148.8 KB, 740x954, 370:477, 1380898685479.jpg)

>ask in the featured group "what's your favourite hentai"
>banned without warning
Who do I complain to?

 No.356

>>355
The Evolve group? It's run by leddit I think.

 No.357

>>356
Oh, wait. Never mind. You meant the actual Evolve group.

 No.358

File: 1428844958416.png (5.65 KB, 331x270, 331:270, 1428572762692.png)

Evolve Multiplayer still down?

 No.359

>>358
Yes ;_;

 No.360

File: 1428845508885.png (31.86 KB, 633x758, 633:758, 1427433635270.png)

>>359
I just want to have nostalgic fun god dammit!

 No.362

>>360
We all do, anon. We all do.

 No.363

>>348
My understanding is that the format is different from Halo 3, but it's probably the same as whatever is on The Master Chief Collection. If someone could somehow rip those, it might work, or something.

 No.364

>>363
I'm wondering if anyone has tried using the maps form the Halo: Combat Evolved Anniversary. Saber Interactive apparently worked on the campaign for it, and if Microsoft was dumb enough to release a beta in Russia, they might be dumb enough to have them use similar file types from a previous game.

 No.365

>>364
>>363
The build of Halo 3 that got ported to PC is most likely the x86 one that runs in Master Chief Collection. Putting it on real PCs once it was already on the xbone was probably trivial. I would imagine that anything ripped from the MCC disk would thusly be compatible with Halo Online, we just need to figure out how to rip files from xbone discs.

 No.366

Evolve is back online niggas. Hype!

 No.367

>>363
system is vastly different from what I've learned

In halo CE into reach the system was everything was a map file that acted like a self contained ecosystem, this reduced load times as all assets were inside the map file (everything comprised of tags compiled into map file) which is why you'd never find warthogs in the files for ratrace for example

HO is like every PC game now main resource files which the small map files pull from, this increases loadtime but has the potential for DLC

 No.369

File: 1428854879513.jpg (71.22 KB, 288x499, 288:499, 7ff.jpg)


 No.370

>>73
I'd like to try and create my own menu bink for shits and giggles, do you have the logo in a vector format or a transparent png?

 No.373

>finally able to log into evolve
>connect to one of the servers
>lose connection to evolve
There has to be a better solution.

 No.374

These servers are definitely not up to the task of handling all this traffic.

Anyone here actually able to play?

 No.375

File: 1428876873157.jpg (86.17 KB, 760x428, 190:107, stupid boxy BR.jpg)

So when are we going to replace these faggy Crysis ripoff models with actual Halo models?

 No.376

>>375

Good question.

I'd like the Reach models

 No.377

All Dewrito links are down.

 No.378


 No.379

>>376
SPv3 models with higher polygon count and higher res textures would be nice. Especially dat Needler reload.

 No.380

>>373
There's always tunngle and that other thing

 No.381

so how many of you are going to play Halo: Online when it actually comes out?

 No.382

>>381

Not me. I don't feel like getting mowed down by fags who paid money for their golden BR. I'd also rather not have sprint longer than I it takes for modders to get rid of it in ElDewito.

 No.383

Does anyone else have issues when loading into a match? It takes an insanely long time for me, and sometimes I get kicked back to the main menu once it's done instead of joining the game.

 No.386

For those who missed it.

Just pushed 0.4.2 to the update server, run the updater to update

Changes:
>autoaim disabled when your not using a controller
>fix for the podium (endgame 1st/2nd/3rd bit) to show scores by the players names

 No.387

>>386

now disable sprinting and its golden.

 No.388

>>386
How do I get the updater? I got everything else I need from the google doc

 No.389

>>388
Link is in the OP. Just updated it since the mega link was down.

 No.390

>>387
Soon(tm)

 No.391

>>386
is there a official update log somewhere??? if not there should be

 No.392

Every day we move closer to the promised land: An updated Halo Custom Edition. I've never been more excited about the future of video games than I am right now, at this moment.

 No.393

>>392
>>392
I ain't even gonna lie, in this moment I'm euphoric.

 No.394

It appears people can arp poison you through Evolve.

If you want protection, it seems that ESET Smart Security provides it.

You can get a 30 day trial from here: http://www.eset.com/au/home/products/smart-security/
And you're scummy like me you can use an account from here: http://pefelie.net/forum/thread/11904/nod32-ess-8-serial-keys-username-and-password-2015/

 No.395

>>394
>And you're scummy like me
And IF you're scummy like me

 No.396

>>394
dude people can accuses your network drives throw evolve if you dont set things up right arp is problem the lest of your problems if your playing with people like you

 No.397

>>396
Who the fuck would have networked drives that aren't password protected?

 No.398

>>397
lazy or stupid people…..

 No.399

>>398
That shit is enabled by default.

 No.400

>>399
ok then just lazy people then…

 No.401

Just released 0.4.3, run your updater
Changes:
>Removed respawn menu, fixes the respawn glitch but there's currently no respawn timer showing (still counts down tho)
>No longer locks game input when game ends, you can still move around until the podium screen is shown
>Game will now only connect/allow connections from people with the same ElDoridew version
>show_ui command should be fixed now
>Fixed version stuff, should show the ElDewrito version in the console and watermark now

Enjoy, and before anyone asks, we're still looking into loadout stuff :^)

 No.402

>>401

how are you editing these stuff? where can I partake on this as well?

 No.403

>>402
If you know your shit and CAN help, message emoose on irc and ask if you can help out, and you might get invited to the dev irc. IRC details are in the OP.

 No.404

Is it worth it as of right now?
I really love halo but I dont want to spend the time to get it to work if its not in a playable state.
by playable I basically mean I can join and complete multiple matches in a row(lets say 5) before I get a major error or crash.


and my other question is how far do you think this will go? will this be an open source halo?

 No.405

>>403
Wait, are you one of the actual devs? Or just a friendly updater to any 8ch anons?

I thought you guys forgot about us

 No.406

>>405
I'm not a dev but I'm in the dev irc. I help them test stuff every now and then.

 No.407

>>406
Oh. Okay then.

Tell them /halo/ appreciates their hard work, and to watch out for Microshills. I saw some of the /vg/ threads, they seemed to be getting shilled to hell by "Muh Piracy" fags.

 No.408

>>404
>I dont want to spend the time to get it to work if its not in a playable state.
It is in a very playable state. All you need is the halo files, ElDewrito (the updater) and Evolve for VLAN. All of these are in the OP.

The game very rarely crashes unless the host is being a shitter and spawning random things into the game.

The biggest problem remaining is loadouts. Halo Online has what you could consider a "master loadout" which overrides all gametype loadouts. The devs are working to remove that.

>will this be an open source halo?

It's not open source and never will be. The best we'll get is the documentation from whatever the modders manage to crack open.

 No.409

Any news on Saber and 343 releasing more maps?

 No.410

>>409
Nothing official but it's pretty much a given there will be more maps during later beta tests or release.

There are also a bunch of map name references in the code. I think the ones that have been found are listed in 343N's guide thing.

 No.411

>>410
is it plausible that they will break El Dorito with future patches?

 No.412

>>411
i dont see how El Dorito / El Dewrito dosent connect or go anywhere near and M$ servers as far as im aware what did you have in mind that might brick things 411?

 No.413

>>412
This game will get tired fast if we only have a handful of maps with only three of them being from the original Halo 3 maplist.

 No.414

>>411
i dont see how El Dorito / El Dewrito dosent connect or go anywhere near and M$ servers as far as im aware what did you have in mind that might brick things 411?

 No.415

>>411
As long as they don't completely change the tag structure on release or with future maps it should be completely possible to add in maps.

I'm not too sure about custom maps though.

 No.416

>>415
As in Forge Edits? Is it possible to add items to forge lists that weren't originally in that specific maps item list?

 No.417

>>415
Whoops. Meant for>>413

>>416
I meant as in maps made from scratch.
Forge maps should be possible once saving is figured out.

As for adding things into forge that aren't in forge lists. Who knows. It's probably possible but I don't think it has been looked into yet.

 No.419

So I got everything from the OP but I can't find any games anyone have an idea what I'm doing wrong ?

 No.420

Is anybody else unable to retrieve date information?

 No.421

File: 1428961558420.jpg (26.94 KB, 357x373, 357:373, Maybe this isn't fine.jpg)

>>420
Guess I wasted that get

 No.422

File: 1428974341938.png (9.23 KB, 679x125, 679:125, date.PNG)

>>420
define retrieve date 420 if your running HO in a windows and you alt tab out the console should show you a date

 No.423

>>419
Join this group
https://www.evolvehq.com/groups/halo-online
Then go here and join a party for your region

 No.424


 No.425

>>408

>It's not open source and never will be.


Wut

Wasn't the source code found as well? There was a pastebin floating around that listed the directories of them or something.

 No.426

>>425
>There was a pastebin floating around that listed the directories of them or something.
What?

 No.427

>>426

Found it. http://pastebin.com/raw.php?i=EU0mzpys
Maybe it's something else though.

 No.428

>>427
Well, they are directories. Most likely of the network at saber Interactive. Not like we can just waltz in and take all the files.

 No.429

>>427

no, those are GFX converted to SWF

which you can easily get when you use the tag editor thing that the mod dev has provided.

 No.430

>>429
It's still not the source code though.

 No.431

Would it be possible to remove weapon bloom?

 No.432

>>431
im still looking into what preferences.dat dose but i haven't found a good way to edit any dat file also im not a dev so make take a while

 No.433

>>432
>i haven't found a good way to edit any dat file
All you can really do is hex editing at this point, really. You can also use cheat engine to try and pin down what certain hexes do in real time.

 No.434

>>433
iv got the cmd ver of this https://halowiki.llf.to/index.php?title=File:Darkcode_tageditor.png witch helps but just have to lean what it all means magnets how do they work

 No.435

https://blog.evolvehq.com/2015/04/vpn-vulnerability-identified/

The guys at Evolve are working in fixing the arp poisoning problem already. based.

 No.436

File: 1429029615389.jpg (960.52 KB, 1609x929, 1609:929, ballzfps.jpg)

hay is the fps counter in game for anyone else broken as ballz compared to fraps
>fraps says 40's to 50's
>ingame counter says solid 60 or 0 idk :s

 No.441

File: 1429055873717.png (13.76 KB, 455x229, 455:229, Capture.PNG)

New ELDewito update today :) less see what broken/fixed

 No.442

File: 1429056055131.png (575.32 KB, 1028x578, 514:289, Capture.PNG)

>>441
oww now we have a launcher

 No.443

File: 1429056368640-0.jpg (1022.38 KB, 1600x900, 16:9, screenshot-2015.04.15-10.0….jpg)

File: 1429056368640-1.jpg (717.44 KB, 1600x900, 16:9, screenshot-2015.04.15-10.0….jpg)

>>441
hang on hold the fucking phone all the menus are different i mean gg on the devs more making new menus but this kinda kills a halo 3 port now :(

 No.444

>>443
If someone wanted to port the campaign, he's got far bigger things to worry about than whether eldorito's build includes a "campaign" menu option.

 No.445

>>444
yeah i know porting the campaign is next to impossible but yeah its just weird idk…i guess it good to see the dev still working

 No.446

>>444
it was more to the point of no profiles and splitscreen now

 No.448

File: 1429058062142.jpg (76.8 KB, 530x497, 530:497, 1256138336922.jpg)

>>446
if you wanted splitscreen, play it on xbox

 No.449

File: 1429058333102.jpg (80.11 KB, 659x372, 659:372, notime.jpg)


 No.450

>>443
>but this kinda kills a halo 3 port now
How so?

 No.452

>>448
I'd probably never dust off my old Xbox if anything.
Heck, I don't even know which broken ass TV I can use these days.

This is the closest that I'm play Halo again.

 No.453

>>452
yeah same man i dont even have a 360 anymore i have a og xbox debug kit and that all the xboxs i got left now

 No.454

File: 1429074409438.webm (1.75 MB, 1440x566, 720:283, qzwvda.webm)

Little update regarding servers.

 No.455

>>454
yeah its looking good be sweet one something like that is built into the launcher or something…did he join mid game too?

 No.456

>>455
>did he join mid game too?
Yes.

 No.457


 No.458

>>457
yeah it been doing the rounds lol
i did manage to get 4A15 to work but i really wont to get 3325 to work its just a pain editing tags with a hex editor

 No.461

new update being pushed in around an hour or so unless something goes wrong.

 No.462

>>461
nice job guys keep up the good work…what can we expect in this update if all goes to plain?

 No.463

>>462
I don't really want to spoil the surprise, but just know it that it will make you all happy.

Full changelog should be in available in the launcher once it goes live.

 No.464

>>463
yes really like the change log just dont ever do the "minor bugs fixes" bullshit the most people do

 No.465

>>457
Lol those are ridiculous. I hope we somehow can get Halo 3 player models back.

 No.466

>>465
There are people looking into it, but don't hold you breath.

More options might open up once the Xbox one is cracked open and we can get our hands on the guts of MCC.

 No.467

File: 1429164352775.png (3.36 KB, 520x42, 260:21, endpoint.PNG)

msg to dev(although i dout any of them will see it but hay)
are you guys using/going to use the Endpoints Dispatcher for anything im just trying to cutdown on things halo online is loading now it has to load a bunch of other gfx stuff now >__<

 No.470

Obviously the patch has been delayed. Everything is ready though, we are just waiting on certain people to return from the world of the dead in order to push the patch.

Hopefully it shouldn't be too far off.

 No.471

File: 1429203030122.jpg (321.83 KB, 1920x1080, 16:9, jF7iEC9.jpg)

>>470
In the meantime, have a cool looking image one of the devs created by spawning in random objects found in the game files.

 No.472

>>471
Dude…..wears my asid

 No.473

0.4.5 changelog for those who have just popped in.

0.4.5:
- The "Primary Weapon" and "Secondary Weapon" gametype options are no longer
overridden by the Battle Rifle
- Most weapons (including colored ones) have been added to the gametype options
- Fixed the "Weapons on Map" gametype option
- Fixed some issues people were having with the launcher

 No.474

>>473
oooooohhhhh shiiiiiiiiit

 No.477

>>383
Me neither ;_;

 No.478

File: 1429253523071-0.jpg (329.15 KB, 777x603, 259:201, pic1.jpg)

File: 1429253523071-1.jpg (324.01 KB, 782x607, 782:607, pic2.jpg)

please someone help me

If my VPN for Oraclenet is like pic 1 I cannot see games in the browser.

If my VPN is like pic 2 I can see games but I can't use my internet connection for anything else but Halo, and even then when I try to load into a game it gets to the loading screen and then kicks me back to the main menu or the game crashes.

I've been trying to play a game for days and its just not working on evolve or oraclenet.

 No.479

>>478
oraclenet is shit, don't even bother.

 No.480

>>479
Evolve does the same thing

 No.481

File: 1429254266472.webm (3.93 MB, 1280x720, 16:9, Isla Jump.webm)

>>480
I dunno then, man. From the moment I installed Evolve it has been working fine, minus their server issues.

I'd check what my evolve network adapter settings are but I recently un-installed it and can't re-download it from their site at the moment.

 No.482

File: 1429254323121-0.jpg (878.95 KB, 1600x900, 16:9, screenshot-2015.04.17-16.3….jpg)

File: 1429254323121-1.jpg (1 MB, 1600x900, 16:9, screenshot-2015.04.17-16.2….jpg)

File: 1429254323121-2.jpg (1.09 MB, 1600x900, 16:9, screenshot-2015.04.17-16.2….jpg)

File: 1429254323121-3.jpg (963.55 KB, 1600x900, 16:9, screenshot-2015.04.17-16.2….jpg)

File: 1429254323121-4.jpg (1.16 MB, 1600x900, 16:9, screenshot-2015.04.17-16.2….jpg)

ElDewrito 0.4.5.0 update hit so more screen dumps and a quick over view now i download it because i was asleep befoul anyway

>The "Primary Weapon" and "Secondary Weapon" gametype options are no longer overridden by the Battle Rifle

Confirmed now we dont have to play with the battle rifle anymore yay but at the end screen your still holding the battle rifle :S

>Most weapons (including colored ones) have been added to the gametype options

Confirmed there marked as DMG ASSULT RIFLE, ROF ASSULT RIFLE, ACC ASSULT RIFLE and soo on
lol the ROF ASSULT RIFLE cant keep up with its own sound
also damn the crosshair for the smg is huge cant wait to see what its hit marker is

>Fixed the "Weapons on Map" gametype option

From what i can tell yeah works fine

>Fixed some issues people were having with the launcher

I have no idea what the issues are so i cant test them sorry

still some weard things like you cant exit back to game from the end game / settings menu and a typo in the launcher also with the launcher i would switch the "Visit IRC" and "Play Game" buttions around now you have made it 2x the size to center up the up just saying

but all in all looking really good work emoose, wunk and others

 No.483

File: 1429254407567-0.png (575.58 KB, 1027x580, 1027:580, Capture.PNG)

File: 1429254407568-1.png (26.76 KB, 678x344, 339:172, Capturec.PNG)

>>482
also some things i forget a pic of the launcher and the console is now seams to be saving fov now

 No.484

File: 1429255062095.png (24.68 KB, 479x308, 479:308, Capture.PNG)


 No.486


 No.487


 No.488

>>487
nice a update to the public gitlab im going to have to have a go at compiling the new dll also yay now i may be able to get over 60fps

 No.489

File: 1429358895419.png (2.44 MB, 1605x928, 1605:928, 0450debug.PNG)

>>487
yep build fine ^__^ debug things are fun and im getting 63fps in the menu now :D

 No.490

>>489
Cool it with the emoticons pal

 No.491

>>490
NEVER ୧▒ • o • ▒୨

 No.492

File: 1429378904960.png (366.79 KB, 603x618, 201:206, 8936.PNG)


 No.493

>>492
oh internet your so funny

 No.495

File: 1429512264507.png (654.31 KB, 1024x576, 16:9, 1429507469928.png)

stats soon. server browser soon. SOOOOOOOOOOOOOON


 No.496

>>495

ohhh nice stats counters ^__^


 No.497

>>495

did you get tags working too?


 No.498

>>497

What?


 No.499

File: 1429520355813.jpg (343.66 KB, 1600x900, 16:9, screenshot-2015.04.20-18.5….jpg)

>>498

clan tags


 No.500

>>499

I dunno. I'm sure one of the other guys has looked into it.


 No.501

>>500

yeah the mem address shouldn't be too far away from the username address cant wait


 No.502

File: 1429569125614.png (568.14 KB, 1025x575, 41:23, Capture.PNG)

lol i broke it…


 No.503

File: 1429599765803.png (6.18 KB, 640x360, 16:9, 1429598178942.png)

coolranch server browser


 No.504

hay dose anyone know what the "extremely basic BitStream interface" they just added dose https://gitlab.com/emoose/ElDorito/commit/5d9bb324cbefc86419b7e353b4895b57892351f1


 No.505

>>504

>dose

The word you are looking for is does.

C'mon nigga, learn english.

If you google BitStream you will find your answer.


 No.506

>>505

-__- thanks… and google does not hold any halo online answers


 No.507

>>506

BitStream is not a halo online exclusive thing.


 No.508

>>507

yeah from what i can work out it might have something to do with hd audio or video capture but why are the devs working on that?


 No.510

File: 1429681338814-0.jpg (545.91 KB, 1920x1080, 16:9, 1429667637023.jpg)

File: 1429681338814-1.jpg (257.74 KB, 1920x1080, 16:9, 1429670455343.jpg)


 No.511

File: 1429686446007.jpg (126.32 KB, 1195x797, 1195:797, sH6HaBn.jpg)


 No.512

>>511

>plebbit

>woot

Kill yourself


 No.513

File: 1429688399804.png (1.11 MB, 1158x516, 193:86, armor cust.PNG)


 No.514

File: 1429689091451.gif (2.28 MB, 800x800, 1:1, 1381221554457.gif)

>>513

my dick


 No.515

File: 1429689872639.jpg (1.32 MB, 1920x1080, 16:9, eldorado.exe_2015-04-22-08….jpg)


 No.516

File: 1429690801673.jpg (1.01 MB, 1600x900, 16:9, screenshot-2015.04.22-18.1….jpg)

>>514

also custom colors but idk what i wont yet lol

>>515

custom bullet holes or something else?


 No.517

>>515

nm i found that…although i never played that much halo 3 so idk what it is


 No.518

>>516

It's the Earth Day easter egg.


 No.519

>>518

ok sweet i hear that the rooster teeth easter eggs wear removed in turf probably due to the russian make over but yeah guess riverworld is for the most part untouched


 No.520

File: 1429695653270.jpg (852.12 KB, 1600x900, 16:9, screenshot-2015.04.22-19.3….jpg)

i think im going to stick with purple >__< also because this is a dll patch every client has different armor now not like the geto tags.dat hack for changing armor keep up the good works devs


 No.521

>>520

Please tell me your first language isn't english so I can somewhat forgive you for your ridiculous amount of spelling mistakes.


 No.522

>>521

yeah my English is not that good but i try to english good lol but i don't think it matters to much what my default language sorry


 No.523

>>522

Spill the beans nigga. Where you from? You're a filthy Ruskie ain't ya? Nah, you're probably a smelly BR, right?


 No.524

>>523

я 是 من überall 場所

lol i don't speak of those i was just being a ass ill give you a clue tho i live in a English speaking country now but not the us or uk but if we want to be judgement you sound like your from queens


 No.525

File: 1429699082142.png (243.77 KB, 200x258, 100:129, 86d.png)


 No.526

>>524

I swear to fuck, if you're from Ireland I will kill myself out of shame.


 No.527

File: 1429766721311.webm (1.45 MB, 1920x1080, 16:9, uwbopg.webm)

New update gon b gud


 No.530

ok so i got around to download the official russian beta to see if any files are different from the leek and if anything was fixed i cant play the game because i don't have a key but hear are the tags for any devs out there https://mega.co.nz/#!xpNVmK5K!XNMWH_hgBaN4Pr7RPp_CPR7yp5dxk5ny1U-tyN1zrHE

if any devs wont to know anything abort the official files let be know i probably won't upload them because it will take 2 days -__- shitty internet

fun fact abort the official files s3d_avalanche, s3d_reactor and riverworld wear removed :S

i will also post some checksums in a minute for lulz


 No.531

>>530

checksums

http://pastebin.com/Dch1NxLb

my logo_microsoft.bik and font_package.bin are modded but everething else should be as it was downloaded from the leek + ELDewrito 0.4.5.0 update


 No.533


 No.534

File: 1429975575428.jpg (219.44 KB, 1034x1172, 517:586, 2s3kczT.jpg)

Probably our new launcher.


 No.535

>>534

looks good…whats the ui layout for armor customizations like would be good to have some sort of simple pre set pic a color and type and go but if you wont to set your own rgb colors you can by editing a conf file or something


 No.536

>>534

nm i found out how to edit the armor without the launcher the settings are in dewrito_prefs.yaml also nice job on getting the game to save settings i probably would of made it save to the game.cfg file but hay this yams module thing you guys have included looks promising i guess again keep up the good work as allways and is there a gitlab for anything else other then the dll


 No.537

Next update gun b so gud. Just you wait, guys.


 No.538

>>536

There are other gitlabs for other parts of eldewrito but we would rather not just go handing out links for dev builds.


 No.539

File: 1430019389741.png (47.57 KB, 677x342, 677:342, 1430019244854.png)


 No.541

New darktoolkit version allows you to save and load forge variants.

Download link is in the wiki.

A less ghetto version will be implemented into eldewrito at some point.


 No.542

File: 1430073297727-0.jpg (17.79 KB, 345x133, 345:133, screenshot-2015.04.27-04.1….jpg)

File: 1430073297728-1.png (112.23 KB, 1679x1011, 1679:1011, save.PNG)

>>541

yep saving works although it doesn't save to you halo dir you set up it save to its own dir for some reason…loading yeah kinda to load darkcode toolkit has to patch preferences.dat witch messes up the lighting in the new armor mod and because your patching files you cant load saved maps wile halo is running and you can quit the map and reload it and the thing at the bottom sais "Map Variant By Bungie" but all the things you placed on the map are there so this is a damn good start but cant wait till its fully integrated into the dll like 539


 No.543

File: 1430105529176.png (30.31 KB, 723x366, 241:122, cCprvOL.png)

new darktoolkit update

be sure to enable beta updates


 No.544

Can anyone upload a version of the game with the new version packaged together?


 No.545

>>544

Just download the torrent and the updater you lazy fuck.


 No.546

>>544

magnet:?xt=urn:btih:159E8729861D39D269429B6B2CFCBB908BD22EAF&dn=Just%20download%20the%20torrent%20you%20lazy%20fuck.txt&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.publicbt.com%3a80%2fannounce&tr=udp%3a%2f%2ftracker.ccc.de%3a80%2fannounce


 No.547


 No.549

0.4.6 is coming together fellas. Shouldn't be too much longer.


 No.550

>>549

yeah the dll looks really good so far cant wait to get new tags.dat


 No.551

File: 1430282819583.jpg (266.07 KB, 1920x1080, 16:9, 1430266641287.jpg)

While away the other guys posted a progress update, so I'll post it here too.

Instead of Sgt. Johnson on the menu screen you now have your own Spartan.


 No.552

>>551

yeah that's the tags.dat i was looking for i compiled the 0.4.6 dll but i need new tags for the menu stuff…is there a debug tags link anywhere?


 No.553

File: 1430304783701-0.png (2.43 MB, 1603x925, 1603:925, Choo Choo.PNG)

File: 1430304783702-1.png (2.43 MB, 1606x926, 803:463, save hype.PNG)

saving seams to be working still having trouble loading more then one thing idk if its tags.dat or autism


 No.554

Is eldewrito failing to compile for anyone else?


 No.555

>>554

what errors are you getting there are some thing you have to include to make it work


 No.556

>>555

What do I need to include? I just download the git, open the project file, right click eldorito and select build.

Used to work fine.


 No.557


 No.558

File: 1430378017509.png (36.04 KB, 1341x372, 447:124, Capture.PNG)

>>557

I get less errors now, but it still gives me these even after pointing to the boost directory. I'm probably fucking something up somewhere.


 No.559

File: 1430385109747.png (45.42 KB, 1030x455, 206:91, Capture.PNG)

>>558

yep you need include and library for dx now aswell and you still ned to set up boost some parts of the project use dx and some use boost its kinda a mess


 No.560

File: 1430429920358.png (1.95 MB, 1604x926, 802:463, preview.PNG)

anyone up for this idea i would have to get it oked by the real devs not to piss them off again


 No.561

These awesome updates would be better.

IF I COULD PLAY THE FUCKING GAME. ==FUCK EVOLVE==


 No.562

>>561

yeah there are soooo meany things in the 0.4.6/0.5.0 build and i cant see to meany things that need work theirs some raw input and crosshair things that might need to be worked on but cut those 2 things out and put out a 4.6 build already and save the other 2 for the 5 build devs but yeah evolve is hard time keeping up with all theas halo online players and it would be worse with this preview build because the preview is not compatible with the deploy 0.4.5 build i will be happy with putting up this preview build thing and supporting it but i kinda wont a ok from the devs


 No.563

>>562

What's wrong with the current implementation of raw input and the centred crossheir?


 No.564

>>561

Don't worry, anon. Server browser incoming next patch.


 No.565

>>563 there are some issues with it not saving the yaml file so when you reboot the game it dosent remember that you centered the crossheir also the crossheir is a directx hack and i thing it need to be tested on more pc to make sure it works

>>564

yeah saw they in the launcher cant wait for that too but i don't mess with the launcher source because i can never get it to run properly


 No.566


 No.567

>>566

damn i wish i had the tags.dat….or 0.4.6/5.0 would come out already so i can play online :(


 No.568

is the dream dead


 No.569

>>568

lol no


 No.571

File: 1430521756163.png (31.09 KB, 750x649, 750:649, 2015-05-01_18-08-45.png)

?


 No.572

>>571

The fix is to not use oraclenet because it is trash.


 No.573

>>568

Certainly not. We're still working hard, though most of us have other stuff unrelated to this project such as jobs and school.

0.5.0 should be coming Soon(tm) and will be (hopefully) fairly huge.


 No.574

File: 1430539043247.jpg (751.27 KB, 1600x900, 16:9, screenshot-2015.05.02-13.5….jpg)

>>573 well as long as soon(TM) dosent turn into weeks i think we will be fine and for thoes that wont it now can compile there own dll and get a taste like im doing


 No.575

>>574

>well as long as soon(TM) dosent turn into weeks

That is something I can't guarantee.


 No.576

Is there anyways to choose what armor your Spartan is wearing yet?

If so, how?


 No.577

>>576

yeah its done in the new launcher 566 had a nice video for it but it was taken down id post a screenshot of the launcher but i can t get it compiled :(


 No.578

>>557

>boost

devs pls


 No.579

>>578

im not a dev :( but yes you need boost c++ libraries to compile the dll


 No.580

File: 1430737322383-0.jpg (1.02 MB, 1600x900, 16:9, screenshot-2015.05.04-20.5….jpg)

File: 1430737322384-1.jpg (847.46 KB, 1600x900, 16:9, screenshot-2015.05.04-20.5….jpg)

soo i was trying to find tags.dat files to make my main menu look like this https://media.8ch.net/halo/src/1430282819583.jpg so i can test the live editing of the halo armor and well this happened the live edit worked but now i have to work out how to get rid of all the other junk also profiles kinda works with is cool


 No.581

File: 1430910929855.webm (6.9 MB, 1440x900, 8:5, xmaiyr.webm)


 No.582

What's the latest launcher version? My launcher is failing to update and I can't find the latest build.


 No.583

>>582

Update servers are down. Launch eldorado.exe with the -launcher argument to bypass it.


 No.584

What happened to Halo Online general on /vg/?

I haven't seen one for a couple of days and this thread has been going by slower than ever. Did they give up on informing people about the project or something? Did they just stop using 4chan?


 No.585

>>584

The updates got slower which made discussion about the game die. The /vg/ threads and discussion here will probably pick up again once 0.5.0 is released.


 No.586

>>583

update server seams to be back up now ….no 0.4.6/0.5 is not out yet :(


 No.587

File: 1431062824343.webm (336.94 KB, 664x400, 83:50, launcher.webm)

New launcher layout for those who haven't seen it.


 No.588

File: 1431064816075.png (1.01 MB, 1008x603, 112:67, debug update.PNG)

>>587

Cool you added some animations and some icons to the menu item from the dev build that's been available for like 3 days now -__- also added a console button what dose that do also you why did you guys remove the irc button?


 No.589

>>588

>also added a console button what dose that do

It opens up the eldewrito console that normally pops up automatically when you start the game. Apparently people don't like it opening automatically.

>also you why did you guys remove the irc button?

Dunno. Guess the other guys wanted more discussion on leddit for whatever reason.


 No.590

>>589

>It opens up the eldewrito console that normally pops up automatically when you start the game. Apparently people don't like it opening automatically.

cool didn't see a -hidelauncher in the dll source but the gitlab has not been updated in 3 days soo theirs that but that could be cool but i think finishing up the server browser stuff so you can do a deploy would be good


 No.591

>>590

The server browser is mostly done. Just a few minor things to change.


 No.592

>>590

if i had the know how i really would like to wright a d3d hook to bring up the console in game so you don't even need the the external counsel at all kinda like how unreal dose it


 No.593

>>591

sweet soo soon(TM) them


 No.594

>>593

Hopefully.


 No.595

Official Halo Online menus for anyone curious

http://a.loveisover.me/hgfbhd.webm


 No.598

The project may temporarily(TM) be on hold.


 No.599

>>598

What the hell happened? A friend of mine told me that the devs have disappeared.


 No.600

>>598

yeah wtf is going on like i know the devs haven't updated anything for abort a week and there was some small server issues they wonted to sort out wonted to sort out but i think thay wear waiting on one of the devs to do something idk im not a dev but yeah 0.4.6/5.0 way from what i could see 98% done we could of had a 4.6 release almost a week ago and left the server stuff for a 5.0 release idk anymore if they are really gone and not just fucking with us as they do ill give it a week befoul i put up all the dev tools i have, up to date as much as possible source code and built dlls fuck if i can crack the tags ill put up a farewell 6.4 deploy build or something anyway im rambling hears some weblinks to what we know only some of this is from the dev most of it being redit so keep that in mind anyway how they sort there shit out if not come back hear in a week

1st of the new launcher with the stats and server browser dont display a 404 pages just dont load anymore

https://haloshare.net/forge - Fails a dns lookup with means the sight is no longer registered i think

https://gitlab.com/emoose/ElDorito/tree/master - 404 project files have been removed of emoose and i noticed that i think hes name was shockfire change his name to something else abort 2 hours befoul all of this when down but i dident wright it down sorry :()

https://github.com/FishPhd/DewritoLauncher - 404 agin all ElDorito files have been removed and the only repositories he has is from 2014

theirs this but i wasent from a dev http://pastebin.com/E5zUaQa3

http://elisha-s.deviantart.com/journal/What-we-know-532399335

https://twitter.com/Gamecheat13/status/597545312765550593 - i still dont know abort this guy and darkcode that dont seem like idk "nice" devs

http://www.plebbit.com/r/HaloOnline/comments/35gzzx/biweekly_questions_requests_and_bug_reports/cr56p12

http://www.plebbit.com/r/HaloOnline/comments/35l7fd/its_not_a_dmca/

so yeah as usual we know nothing really -__-hope this helps and keep your ears out they may be back or im giving out all the code so at lest someone can continue this project


 No.601

>>599

I can't really say what happened but some of the devs are just hanging back for a little while due to a recent event.

Hopefully we'll be back up and running soon enough.


 No.602

>>601

the problem is nobody know what the fucking "recent event." was the hole project(including the new launcher and other dev stuff) just when 404 in a couple of hours and all the devs are saying anything apart from it its not dmca with i work that out on my own

come to think of this i cant be that suppressed tho iv "worked" on projects like this befoul and either someone gets arrested or goes missing or some neck beard is holding on to vital code and wont give it up and i have a sad feeling this project may be all of the above :( well on the plus side if i can work out how to edit tags properly and work out how there servers work i may be abale to at lest finish the 4.6 build MAY dont hold your breath


 No.603

>>602

You don't know what it is because we haven't talked about it publicly yet, and it really isn't the time to talk about it right now.

Just relax. In time everything will be explained.


 No.604

>>603

soo i have a extract from the dev irc to try and work out whats going, whats the podcast they are talking abort? "<FishPhd_Phone> is everyone who is on the podcast on? no1dead AssaultCommand ihatecompvir"


 No.605

>>604

How did you get hold of the logs?


 No.606

>>605

irc. also im not giving it out so dont ask anybody else


 No.607

>>606

Do you know the name of the person who leaked it? I'd rather whoever leaked it not be in the dev channel much longer.


 No.608

>>605

so from the log half the dev team dosent even know whats going on WTF also my log ends just after Bivi noticed that the pastebin that no2dead put the topic just got removed wish i had a few more lines of this log or that pastebin facepalm.jpg this dev team some days but i have kinda a idea of what happen but i wont to find out more info befoul saying anything

hay dose anyone else know abort that podcast i was talking abort befoul???


 No.609

>>608

They were planning on doing a podcast as 0.5.0 released discussing the changes and future stuff I believe. I didn't really pay much attention to it when they were discussing it.

I don't know if it will still happen.


 No.610

>>609

arr ok that would of been cool seeing as there is soo much new stuff in just the code i have like armor, rawinput, forge saving and loading and so on compared to the public 4.5 build and the sad part is its like at worse now that everything is down is it was like 90% done idk the full extent of the server browser and stats as i could never get that to build right but yeah without the server they could of done a 4.6 update ages ago and left the server stuff for 5 but im not a dev i guess just a half ass hacker reading and building and adding my own junk to the code after the fact


 No.611


 No.612

>>611

>plebbit


 No.613

YouTube embed. Click thumbnail to play.


 No.614

YouTube embed. Click thumbnail to play.

 No.615

>>613

>>614

The font looks a bit too big. It's fine for the main menu, but for the player list, it might get too cluttered with more than 6-8 people.


 No.616

>>615

Also maybe use the font from the Halo 3 menus.


 No.617

the 0.5.0 podcast when live a while ago

https://www.youtube.com/watch?v=0kEvJXBQbxE

the funney thing is 90% of the change log you have access to right now if you role your own 0.4.6 dll the only things i can't confirm working because there not public is anything to do with the launcher in its current form i have got a ver of the launcher working a week ago or so and server browser stuff and stats was there so there that and the live armor edit works but i dont have the right tags if you load this tags http://a.pomf.se/mljafu.zip and change the armor settings in the yaml file and save it you can see it working but that tags file still has the HO menus so its a mess anyway i have shit to do brb later with some mods i have been working on


 No.618

>>617

>wolfjob

>literal furry

>spouts memes non-stop in irc chat

>isn't even a dev

>2 launcher devs

>both do absolutely nothing outside of launcher work

Where the fuck are the people who actually do shit? What an awful podcast.


 No.619

>>it was ok just find it interesting that most of what that talk abort is in the 0.4.6 dll and works fine soo yeah


 No.620

Anyone Have the 4.6 Debug?


 No.621

>>620

Yes, but I ain't giving it to you.

Build it yourself, nigga.


 No.622

>>620

yeah build it yourself

https://gitlab.com/ElDewrito/ElDorito/tree/master

you should be smart enough not to ask for compiled code on some wear like 4chan we are all assholes and all pretty got as making kiddie script viruses


 No.623

>>621

How do you build it? I'm getting an error that I don't have VS 2013 in order to build the program but then when I try to install VS 2013 that I apparently need to obtain Windows 8 or higher.


 No.628

>>623

Huh, that's odd. I guess you're on windows 7? I just checked the vs2013 compatibility list and it says it's compatible with 7.

Try installing vs2012 then updating to vs2013.


 No.629

What youtube channel can I visit to see some hot Halo Online action?


 No.630

>>629

>youtube

Why don't you just download and play it you faggot


 No.631

>>630

That's a good idea!


 No.632

>>628

Yeah, I have VS 2012 Express since I needed it for programming. However I try and download VS 2013 Express and I get an error that I need a newer version of Windows in order to install it.

Yeah, Windows 7 Home Edition SP1.


 No.633

>>632

Okay so after looking into express it appears there are two versions. Express for Windows (windows 8), and Express for Windows Desktop (windows 7).

So give this one a crack.

https://www.microsoft.com/en-us/download/details.aspx?id=44914


 No.634

tfw dead board ;_;


 No.637

>>633

Just tried building it, got a bunch of errors about missing files and then the build failed. Do I drop the entire contents of the zip into my Halo Online folder and build it in there?


 No.638

File: 1432945741223.png (26.2 KB, 934x375, 934:375, Untitled.png)

>>637

>>638


 No.639

>>638

>>637

>Finally figure out the directory the program is flipping out on

>Still erroring that it's missing the file

This is enraging.


 No.640

>>638

You need to redirect to boost (entire directory) and directx sdk (include folder) in both ElDorito and MedalJunk properties in the C/C++ settings 'Additional Include Directories'

Should work find after that and spit out the dll in the debug folder.


 No.641

>>640

So I managed to solve the problem with the boost headers and the directx header, but now it's flipping about how the project can't find the library file even though I pointed it at the directory.


 No.642

File: 1432969877509.png (7.53 KB, 934x375, 934:375, Untitled.png)


 No.643

File: 1433100026391.jpg (62.18 KB, 425x518, 425:518, 1416444397332.jpg)

So how much longer are the devs going to be "staying quiet" about progress?


 No.644

>>643

Who knows. I wouldn't be surprised if it's dead. There are like 4 people who actually know what they're doing, and the rest of them are fucking retards only in it so they can have power over others in irc or whatever while looking like they're important. SwarM being the biggest offender there. Holy shit that guy is autistic.


 No.646

Any notable progress over the last week, or is the project unofficially kill?


 No.650

OP updated with new link to the launcher since pomf will be shutting down soon.

rip ;_;


 No.652

h-hello?


 No.663

File: 1437363151328.jpg (235.59 KB, 1706x970, 853:485, ohvbyyqist.jpg)

>open server browser

>shitty app pops up

>browsers appear

>"join" a lobby

>sits in the lobby for 10 minutes and doesn't join the game

>no join button

how the shit are you supposed to join a game on this shit


 No.664

>>663

>browsers appear

*servers appear


 No.665

I can't seem to get the magnet working. It just shows up as 0.0% on me for some odd reason. I may install an old build of Utorrent for these cases This is the second time it's ever happened.


 No.666

File: 1437374326538.png (3.88 KB, 811x24, 811:24, Screenshot from 2015-07-20….png)

>>665

Works fine in qbittorrent.

If you're not using qbittorrent you're doing it wrong.


 No.667

File: 1437374801912.jpg (9.67 KB, 835x21, 835:21, works for me.jpg)

>>666

>Not using Deluge

REVEAL YOURSELF, SATAN


 No.668

>>667

>Deluge

Thanks for the laff.

Enjoy your bloat and random undefined errors.


 No.669

I keep getting cannot update .pak errors, I've changed the destination but does anyone know how I can fix this ?


 No.670

>>669

Dunno. I think they fucked up the files on the server end or something. Every time I open the launcher I have to "re-download" the same .pak files over and over again (I'm pretty sure it just skips over all the .pak files because it sure as hell doesn't look like they're downloading unless they're like 1kb or something).


 No.671

>>670

what are we gunns do breh


 No.672

>>671

wait until the devs stop being fucking incompetent.

I remember one of their patch releases set off ani-virus programs like christmas trees. There's only like 1 person in their team who knows what they're actually doing. The rest are there to suck his cock or something.


 No.673

File: 1437387137219.jpg (108.45 KB, 995x589, 995:589, okokokok.JPG)

>>672

I got this far

I stops working somewhere after the intro


 No.674

>>673

Sorry mang. Don't have a clue.


 No.675

>>674

try to keep messing about with the launcher, got it working with time


 No.680

>>375

What is the possibility of Source-engine style clientside model replacements?


 No.683

>>288

Man they're really persistent on taking down those files.


 No.686

I cant connect to the server to update Dewrito. Anyone know why?


 No.688

>>673

open up your dewrito.json file and put this in:

"updateServiceUrl": "http://dew.halo.click/update_server/update.json",

i joined 8chan fags but i can't find any games is no one hosting?


 No.689

>>688

well more a replace the updateServiceUrl blah blah with this not add.


 No.690

>>688

>>689

I just chucked this information in the OP for people too retarded to browse through posts.


 No.703

What happens when the game actually comes out?

>2017

>Halo Online has an official worldwide release.

>The devs of this version continue to work on it.

>There become two groups: the 343 faithful and the Eldewrito Banditos.


 No.706

File: 1437925162625.jpg (36.28 KB, 278x278, 1:1, please respond.jpg)

Is the FOV setting in vertical degrees or horizontal degrees?


 No.707


 No.708


 No.709

>>708

Oh fuck, I've been waiting for this day.


 No.710

>>707

>Equipment soon.

my dick


 No.712

File: 1438304887371-0.jpg (1.01 MB, 1680x945, 16:9, screenshot-2015.06.05-03.0….jpg)

File: 1438304887392-1.jpg (1.08 MB, 1680x945, 16:9, screenshot-2015.07.20-23.2….jpg)

File: 1438304887392-2.jpg (1.31 MB, 1680x945, 16:9, screenshot-2015.07.22-00.4….jpg)

Anon who made Cortana and moved the threads over to /vg/ here. Why the hell are people still posting on this board? Let alone specifically in this thread?

I had to dig around just to realize there was still some kind of minor pulse to this heartbeat. Would you guys care to join the Steam /vg/ group that I made eons ago? I keep it up to date as much as possible with everything you'd need to know collectively - it's the best source of information outside of plebbit.

>http://steamcommunity.com/groups/HaloOnlineVG


 No.714

>>712

>/vg/

>not dead either

If I want to talk about halo I would 100% rather talk about it here than fucking /vg/

Also, who gives a fuck about the cortana dude. It was a piece of shit program anyway.


 No.715

>>712

Sorry, I misread the first part of your post. I thought you were saying you were making threads on fullchan /vg/

also sorry for calling your program shit, but it kinda was.

>Why the hell are people still posting on this board?

You have to post in order to bring more posters, anon. And I'd rather talk about halo here than on /v/, seeing as over the last couple of months full/v/ has deteriorated to halfchan levels of shit and you can hardly have good threads without obnoxious levels of shitposting anymore.

>Would you guys care to join the Steam /vg/ group that I made eons ago?

Not particularly. I don't use steam to catch up on the progress of projects I'm interested in.




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