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File: 1431222966588-0.jpg (438.93 KB, 1024x736, 32:23, Untitled-1.jpg)

File: 1431222966591-1.jpg (443.17 KB, 1024x736, 32:23, Untitled-2.jpg)

 No.4305

here i will be posting my own mod and whatever updates and bug fixes that may accrue in the future so stay tuned

my current mod is a UI improvements for Strec's v1.10 UIadds from Lillybilli's merged mods v1.9 from Boney M's hggmod5.

the mod includes music and custom icons

A-for the music you need the latest engine update by beaver14:

https://mega.co.nz/#!cNxylCJB!0piV72u-7vEWmZKmWjPI4aPA6WhR37fO_mNTepBlht0

installation: make a backup of the folder FastQSP if you so desire and dumb the contents of FastQSP-jack_edition folder into FastQSP folder

B-the following files are extracted into Jack-o-nine-tails folder and overwrite, also files should be extracted in the following order

1-https://mega.co.nz/#!Ocp1gBoB!LW53e3KYkZ1gtKbyVQ3kHK4iIoZ8zDD-95t2xp4Rlx8

2-https://mega.co.nz/#!PJAhDJrQ!jHW7H3AfBRn6ni9uHyzvbcxsIllbttma5P7MHOsdxH8

3-https://mega.co.nz/#!Ocp1gBoB!LW53e3KYkZ1gtKbyVQ3kHK4iIoZ8zDD-95t2xp4Rlx8

 No.4312

Why does b1 and b3 have the same download link?


 No.4313

>>4312

i don't know why this keep happening

i deleted the post several times cuz of this and it still does that

anyway here is the correct B1-https://www.dropbox.com/s/quf8bgdw8wwfvbm/jack-jonUIadds-for-MM19.7z?dl=0


 No.4319

update:

bugfix for stuck in no deal screen when trying to sell a slave to a client.

https://mega.co.nz/#!fFpg2ZTY!RAtH4qvrL1mXh5BPG4quZH-Dplaz8xEWRV0cXtQ0FcI

information about the bug:

this bug is kinda old bug and i don't know how it was overlooked for this long time, the bug can be found in the hggmod4,hggmod5,hggmod6,Lillibilli's merged mods and i don't know if it was in the older hggmods or not but until boney M answer my reply on his post, i made a temporary solution where when click on no deal you will return to your home.


 No.4320

>>4305

what do the mods add?


 No.4321

>>4320

um look at the photos in the first post,

it's UI interface improvements, instead of text in mid of the screen you got graphical icons on the left side of the screen with tooltips and i added music and added 3 new actions in get rid of her option and 2 new actions in xenophily sex option,

the current version have graphical icons at home only, the next update i will be outside home, also im improving the game bg by replacing not fitting or bad looking ones like for example the accessories bg,

i hope that gave some idea about the mod


 No.4356

>>4305

I tried adding this to an unmodded slavmaker yesterday and couldn't get it to work. Is it dependent on the other mods you listed there?


 No.4357

>>4356

yes you need everything i listed there to get the mod to work cuz like i said in the first post it is an upgrade on another mod and everything is listed there


 No.4359

and for the ppl who are still struggling here is the installation step by step from start to finish

1. Download the game + install grimdark (This one is pretty obvious what you need to overwrite)

2. http://wiki.anime-sharing.com/hgames...ne/Merged_Mods Download this

3. Extract the content folder ONLY and paste it into the Jack-o-nine-tails folder

4. https://www.dropbox.com/s/quf8bgdw8w...r-MM19.7z?dl=0 Download this

5. Extract the content folder ONLY and paste it into the Jack-o-nine-tails folder

6. Go find the folder from step 5 content/pic/ui and rename 'strec' folder into 'jon-UIadds'

8. https://mega.co.nz/#!cNxylCJB!0piV72...7fO_mNTepBlht0 Download this

9. Backup the FastQSP if you wish it and overwrite the content of FastQSP with the content of the file yo

10. https://mega.co.nz/#!PJAhDJrQ!jHW7H3...tma5P7MHOsdxH8 Download this

11. extract all of the content into Jack-o-nine-tails folder and overwrite all prompt

12. https://mega.co.nz/#!fFpg2ZTY!RAtH4qvrL1mXh5BPG4quZH-Dplaz8xEWRV0cXtQ0FcI Download this

13. extract all of the content into Jack-o-nine-tails folder and overwrite all prompt

14. Delete / make backup of 'jack.qsp'

15. rename 'jack-jonUIadds-for-MM19.qsp' into jack.qsp


 No.4361

>>4359

your links broke


 No.4362

>>4361

oh man how the hell did this happen….i literally open these links 30 minutes ago…..

anyway here they are again

1. Download the game + install grimdark (This one is pretty obvious what you need to overwrite)

2. http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Merged_Mods Download this

3. Extract the content folder ONLY and paste it into the Jack-o-nine-tails folder

4. https://www.dropbox.com/s/quf8bgdw8wwfvbm/jack-jonUIadds-for-MM19.7z?dl=0 Download this

5. Extract the content folder ONLY and paste it into the Jack-o-nine-tails folder

6. Go find the folder from step 5 content/pic/ui and rename 'strec' folder into 'jon-UIadds'

7. https://mega.co.nz/#!cNxylCJB!0piV72u-7vEWmZKmWjPI4aPA6WhR37fO_mNTepBlht0 Download this

8. Backup the FastQSP if you wish it and overwrite the content of FastQSP with the content of the file

9. https://mega.co.nz/#!PJAhDJrQ!jHW7H3AfBRn6ni9uHyzvbcxsIllbttma5P7MHOsdxH8 Download this

10. extract all of the content into Jack-o-nine-tails folder and overwrite all prompt

11. https://mega.co.nz/#!fFpg2ZTY!RAtH4qvrL1mXh5BPG4quZH-Dplaz8xEWRV0cXtQ0FcI Download this

12.extract all of the content into Jack-o-nine-tails folder and overwrite all prompt

13. Delete / make backup of 'jack.qsp'

14. rename 'jack-jonUIadds-for-MM19.qsp' into jack.qsp


 No.4363

>>4359

np i found the posts in the ulmf thread so I got it running.


 No.4364

>>4362

Got it working now. I'm not sure what's your work and what's from the other mods but it all seems like an improvement to me.


 No.4366

>>4363

ulmf thread ? i know nothing about my posts or mod being on ulmf can you send me the link to that thread ?


 No.4367


 No.4376

a bug has been reported by a kindly Anonymous

description: when prefroming neoplasty on slave the assistant portraits change instead of the slave,

bug has been fixed here:https://mega.co.nz/#!2Z5VWL5b!e7WUkbQ9OtgJz5zYDTzbQxZQpOa00m-0Iz6038Bv0-c


 No.4392

>>4362

Can't you just upload a working version somewhere? This is way too much work.


 No.4393

>>4392

http://www.megafileupload.com/1U10/Jack_Grimdark_MM19.7z by Kali1979 on hongfire you download that and put the last bugfix the reply above you(bugfix3) and that's all


 No.4398

it's either extra long, or extra short


 No.4433

So in the mods is there a way to cure addiction yet?

I'm one fucking dose away from addiction and I need that pollen bruv.

I NEED IT

But I don't want to deal with addiction and constantly fighting to keep strength will and personality up.

If its not already in the mod is there somewhere I can make a request or a tutorial for doing it?


 No.4434

By the way guys patch 0.132 for "Jack Scourge" is out.

It's still in alpha but from what I can translate its going to be alot like normal slavemaker except way better.

By the same guy who did normal slavmaker, his blog is.

http://theoldhuntsman.blogspot.com/?zx=4cb2aff6a7089aa7

A couple of things from the latest post on what he's working on jumped out at me.

The introduction of schemes for exotic slaves;

Now whats this?

Hunting for elf slaves? Maybe amazons and other odd exotic slaves?

I'unno sounds fun though.

I'll just paste the last blog post I finished Google-translating.


 No.4435

Jack Scourge - Prospects of development

This post I do mainly for themselves, to sort through the available tasks. But since many people, especially those who have not read the earlier posts, it will also be interesting, I do not write in their technical documents and here.

Thus, the development of the EP can now be divided into three areas. Immediately say, that these directions each other in any case do not exclude, on the contrary, they are interconnected. However, it is necessary to build the order of priorities. Accordingly, it appears that the earlier something later.

The first direction - technical refinement existing database:

Dopilivanie features are made of ready-made algorithms;

The new pictures and sounds, as well as editing of what looks and sounds kosyachny;

More educability;

Rebuilding database educability so that you can relatively easy to do his personal assembly and connect the new options;

The introduction of schemes for exotic slaves;

Translation into English (first interface, then perhaps entirely);

Completion mechanics saves to avoid chitni save-load;

Edit text, edit bugs.


 No.4436

>>4435

The second trend - the economic component of the game, namely:

New ways of getting educability: Task order to study for her master's slave, the cultivation of new time in a curved sickle technosphere houses, picking up "draws" the girls on the street, catching them on the boundary of the nebula, the expedition to other worlds (the latter two options are very tightly tied to the role branch).

Proper marketing of educability: execution of the order, fixed prices guild, release likivdatsiya, renting a butcher, selling to customers specific to individual preferences;

Service customization educability: make-up, tattoos, piercings, plastic surgery, corporal modification. Here are the lessons to teach in schools or with an invitation to the coach house for educability and for the hero;

Inventory of characters, with different subjects affecting different aspects. For example gifts that improve mood, things giving bonuses to the characteristics or actions that establish the rules of automatic success (= ban from the gag, and so on. N.), Disposable consumables, weapons and armor for the combat system;

Rental housing in the territories of the various Great House or in the Papal Zone. The quality of housing and security depend on the location of the quarter. Price and availability of the nature of the relationship with the House. A larger number of premises provides more opportunities but more expensive cost to rent. (For information on the current version you play as if you bought all the possible areas other than the boudoir in the future will not be so easy} ->);

The situation of housing and home equipment: functional items such as torture machines, musical instruments, laboratory equipment and so on. N., Embellishment to enhance the quality of life and comfort, character, objects of fear to better subjugate educability (eg stuffed the girl who was naughty), pets animals with different features;

Entertainment for the hero in the city, the opportunity to spend money to raise his mood, prestige and outer well-being;

Sources of income and prestige associated with the activities of educability. Here I would like to avoid the banal works in SM. Most speeches, participation in competitions and contests, including races and gladiatorial combat different formats (fist fight, fight with weapons, bullying beasts). But the latter option is again strongly tied to role-branch;

Practical application of skills slave who is useless and rethinking those who are already working. While plans to alchemy as a source of disposable items, the developed system of cooking. And in either case, we will need different ingredients and the method of their production. Skill tying workflow management of household assets through assistant; (Avtopriobretenie products, discounts on rent and optimization of taxation);

Own businesses, such as a brothel or a dairy farm. We must remember that it is illegal for a member of the guild slavers, since the guild division of business in the city can only keep it representative of the department (to think);

And the third direction of the game, it's shareware "role" is:

Leveling indicators hero, including the prestige stigma, welfare, relations with Great Houses and individual characters, and so on. N


 No.4437

>>4436

.;

The combat system. Under this deal, there is one on the engine side is ready QSP, but will have a lot of work file. I want to group battles, not only had a few enemies at the same time but also toward the hero could fight several characters;

Magic goes beyond the battlefield;

Options dialogue, torture and sex in the form of mini-games. The first sex, the rest for the long term;

Check the city organizations and individuals with whom it will be necessary to build relationships and conduct business. The first sources of sales slaves;

All kinds of casual and not entirely random events designed to enhance the learning educability, the life of the hero and his communication with the outside world;

Quests and Adventures. Primarily standard and repeatable, such as border patrols and expeditions in the mists outer worlds. Then, the problem associated with increased relationships with the characters, organizations. The ability to get into the showdown houses;

The system "achivok" (achievements) giving certain minor bonuses and opportunities. Perhaps the story advances and achievements, ending;

Very promising option when at certain moments we play for the other characters are in our sphere of influence. For example: an attack on a house in the absence of the hero - Play fight for the assistant, gladiatorial combat for the exposed contact Woman may expedition fog on behalf of our mercenary. But then we must also think;

The order in which I will realize all this is not clear, try to isolate the features intersecting groups and start with those that are most interesting and are ready for implementation.

By publishing versions prospect looks like. At any given time there will be three versions of the game:

Stable, well-broken-in version in which I do not plan to edit bugs. The stable version will have a numerical designation starts with the even numbers after the decimal point (for example, the nearest stable will go under the number 0.2hh). Now is not stable, it will appear as soon as the Heisenberg will finish editing of the text (or I'll find another literary editor);

Unstable generally ready to play with the new features done to the present moment, but requires finding and editing bugs (this is what I referred to the "open beta"). This will go at odd numbers after the first point (the current 0.1hh). New unstable version waiting in the best case for the new year. I emphasize: at best, so I recommend not to pull me once again;

Working version, then I Peel particularly at the moment. It would not be published but will probably attract people tested for initial testing ("alpha / beta closed").

Suggestions and I will consider your wishes, but as you can see the plans so hulk, so your feature needs to be a super-genius that I took for it first of all has the above. Help in the work I'm willing to take, and I will be glad, but it should be something that you can do quite independently without my constant guidance, providing only the finished result. On a tight coordination of the working group I have neither the time nor the strength nor the desire.


 No.4444

I can't get the UI mod to work properly. I've tried the pre-installed download and added the bugfix and I've tried doing it all manually. Both times it works fine until I try to load a save and then it just crashes.


 No.4453

>>4321

thanks


 No.4463

>>4444

saves are not compatible not with just my mod but with any mod, that's how the game works, you tweak it you start it all over, that until we figure out how to make saves compatible sadly


 No.4464

>>4433

not that im aware of yet, drug addictions are permanent for the master but not the slave, though it's on my to do list, i just hope i can pull it off well


 No.4470

Could you upload a single torrent file with all the necessary stuff in place? Gotta go through a lot of shit to get this working.


 No.4471

>>4463

I'm aware that saves break when you mod, I made new ones. The new saves still break though. They'll work the first time I open the game but if I save, close and reopen it crashes on load. Is noone else having this issue?


 No.4482

>>4471

i believe you making a mistake while loading a save, maybe you loading a save you made with other mod or old save for version of my mod, cuz i double checked the mod and it was loading saves quite well nothing breaks, i suggest you pay close attention to the specific file you loading


 No.4484

>>4482

It's neither of those things. I've never had this issue with any other mod and all of them are in different clearly labelled folders. All tested with new saves made in your latest version, can become unloadable as soon as day 2. There's obviously some kind of incompatibility with something on my end, it seems to work fine for most people just with the premade one.


 No.4486

>>4484

might be a problem in the FastQSP folder

try this https://mega.co.nz/#!cNxylCJB!0piV72u-7vEWmZKmWjPI4aPA6WhR37fO_mNTepBlht0

take everything out of the FastQSP folder you already have and put the contents of that link into it, also what system you running the game on ?


 No.4488

>>4486

Tried it, still the same problem. I'm running windows 7 service pack 1 64-bit. Maybe it's dependant on something else that's out of date?


 No.4489

>>4488

from what i remember, beaver14 said that his engine works on 32-bit maybe it's cuz of that, i will confirm with him and see if yes then we need to find a way to launch the exe on 64-bit as a 32-bit


 No.4490

Hi anonymous with the loading problem.

It sounds very weird what you are experiencing, and I wonder if it is a problem with my modded engine that is causing it.

I need some more detail to help debug it.

You say the game crashes when you try to load a game as soon as day two.

What do you mean by crashes? Does the program completely shut down or does nothing happen?

Can you save a game at day one, and load that game successfully?

Can you load the game with the "Ignore version check when loading" option ticked on?

If you load on old jack.qsp version (say Merged Mod 1.9), with the _new_ version of the engine, does loading work as it should?

Do you have the "json" folder with slave files, in the game directory, of the version you are experiencing problems with?


 No.4491

>>4490

It's more of a permanent freeze than a crash. When I try to load a save it will stay on the screen I was on when I loaded but none of the buttons will work. Music will still play if it was before. Clicking within the screen will make it fade and say not responding at the top (pic related) http://puu.sh/hQy9J/d0b4028332.jpg . It will stay like this forever until I close it.

Also worth noting is it only breaks after certain (very crucial) actions are taken. For example if I start a new game and just pass days in the slums or wander around districts I can load later. But if i buy a house, obtain a slave or get Isabella it becomes unloadable.


 No.4492

>>4491

i remember some people had problems with the game cause it was on there desktop or it was in a very deep hidden location like D:\ (insert over 10 locations) \jack1-2-1\Jack-o-nine-tails\, so have you tried moving the game from it's current location ?


 No.4493

>>4492

It was just in my downloads folder before but I tried putting it on the desktop and in the root of my c drive just now. Same story.


 No.4494

>>4491

What about this question?:

If you load an old jack.qsp version (say Merged Mod 1.9), with the _new_ version of the engine, does loading work as it should?

(Rename jack.qsp from MM19, to jack_mm.qsp and put it in the directory of the version with the problem. Then start FastQSP.exe and load jack_mm.qsp from the File > Open file menu item)


 No.4495

>>4494

Yeah that got me to the old main menu screen from merged mods. The ui mod content didn't show up when I started a new game from there though and I couldn't load old saves. Didn't crash when I tried though.

"Can you load the game with the "Ignore version check when loading" option ticked on?"

No that didn't make a difference on or off.


 No.4496

>>4495

But could you start a new game, make a crucial action (get Isabella for instance), save and then load that save game?


 No.4497

>>4496

Yes but it looks really messed up if I don't load the mm qsp first lol.

http://puu.sh/hQCQM/deb0cf2742.jpg


 No.4498

It's pretty much just normal merged mod if I do load it first.

http://puu.sh/hQCUj/b6c0a80315.jpg


 No.4499

>>4498

It was this I was interested in:

If you could load normally from Merged mods, with the new version of the engine.

Because, then it is something that is added in powerairmax's UI overhall that triggers the problem, and not directly the engine at least.

You do have the JSON directory in your game, right?


 No.4500

>>4499

Oh sorry didn't see that question. Yeah I have it. http://puu.sh/hQEBl/3e16303204.png


 No.4501

that is weird

you'r using the same copy that everyone else is using yet only you having this weird problem


 No.4502

>>4500

I see that you have space in the path to the game.

It should not do anything, but could you try to delete it.

So there are no spaces anywhere in path to the game directory.

Jack-o-nine-tails UI -> Jack-o-nine-tails-UI

And Downloads should not be in a directory with spaces in it.

It is just a far fetched guess. Don't get you hopes up. I am quite empty for ideas :/


 No.4503

>>4502

Removed the space but still won't load. I was having an issue a while ago with browser addons causing problems with certain game saves, most recently better privacy for firefox deleted my Neo Scavenger saves every time i closed it. I've removed it since but the same concept could apply, some unrelated thing fucking with it. Strange that it would only affect this mod and not the others. That or i'm the only person with 64bit win7 to install it lol.


 No.4504

>>4503

I am quite certain that it is not because of 32/64bit thing. But to be absolutely sure, could you try to compile the engine yourself?

It is not that difficult.

1. Download Qt:

http://download.qt.io/official_releases/qt/5.4/5.4.1/qt-opensource-windows-x86-msvc2013_64-5.4.1.exe

2. Install it.

3. Download engine source:

https://github.com/ItalianSunglassMovie/FastQSP/archive/master.zip

4. Unpack source

5. Open FastQSP.pro with QtCreator

6. Press configure

7. Build -> Run menu item.

Thats it.

Then try to load the problematic qsp file.


 No.4505

Just remembered:

If it doesn't work, there are an other advantage to compiling it yourself.

When running the executable from QtCreator, you can pause the application when it freezes and see what it is trying to do. Then it will most likely be possible for me to fix the problem.


 No.4511

>>4504

I'm stuck on the configuring part. An internet search told me I can find it in the projects pane and I see add kits which includes compilers but there are variables I need to set and none of them seem to work. Selecting build - run always results in "Downloads\FastQSP-master\build\debug\bin\FastQSP.exe does not exist."


 No.4517

Hi powerairmax,

Now I have just finished a beta where the activities menu is completely rewritten.

I have changed quite a bit of stuff - it is not perfect - but it has become much cleaner.

There are several advantages.

I have moved all CSS out and put it in a stylesheet.css file under content.

Now one can change styles, and just reload a game, then styles will be applied. Yay :-)

Menu item icons have now been defined in JSON. There are a new file called menu.json where the picture paths have been defined.

It has a not-so-pretty way to index the items - it will probably be changed in the future, but requires an engine update. But the change will not affect QSP code, so you can easily copy the way it works to other menus, and not be afraid of an other rewrite.

It should be much easier to create menus and understand them. But it is still a work in progress.

But check it out and tell me what you think.

I think the main menu has moved down, when I extracted the CSS, and maybe there are small differences around. But don't think it's that bad.

There are also an updated engine in the pack.

Oh, and I have started to rename pictures in Ui overhall, to have no spaces and large characters.

Did it by hand, but I should just have used a tool.

Here is the link: https://mega.co.nz/#!AYgzXABQ!NfrO-kJ6XDxSekJRVmFmIEOY_21lLAtDLm4knWeTXL4

And now I need some fresh air and to relax my brain a bit.

It is incredible how much you have made with the menus.

I am completely overwhelmed by the amount of code.


 No.4518

>>4517

that looks so interesting i will check it now


 No.4519

>>4511

Hi sorry I have busy with the menu rewrite.

You can check the new build to see if it miraculously makes a difference.

Don't think it will though.

I will be back later with a comment about the Qt kits. I thought it would provide and select a default kit, but apparently not. Maybe try the online installer or the mingw version in the meantime. Settings up kits manually can be a little complicated if you don't know how. But basically it is to chose a Qt version and compiler, to a kit. And apply that kit to the project. It will ask what kit to use, when opening a project for the first time.

Or when the .user file is deleted.

https://www.qt.io/download-open-source/#section-2


 No.4520

>>4518

Sweet :-)

And I have removed ~250 lines of CSS and replaced with 44.

Look at line 3048-3092 .menu in stylesheet.css

There are so much CSS that can be removed in the future - it will be awesome :-D


 No.4521

i like how it looks and the codes seems more clean but i wonder if we can improve it even more

if there is one thing that i didn't quite like was that it's not precise i mean you don't have to click on the text or the icon to open the menu


 No.4522

I actually made that on purpose, but it is easy to change. It is pure CSS.

Thought it would be easier to navigate.


 No.4523

>>4522

clicking 250+px away from the actual command is quite the leap


 No.4524

Yeah, I would also like it smaller - I have thought a lot about it, and it is the best I can come up with right now.

There are so many trade offs - there are really a lot of balancing in the design.

The language is very limiting. I have tried so many different ways.

And so many time - NO, you can't do that, because it is not supported in QSP.

It's tough.

Maybe you are right about the clicking. Thought that it maybe could be visual in a way.

If you click the girl icon there are partially black borders on each side on that screen.

Maybe the same could be applied to the main menu.

I think it could work.


 No.4525

And that border af the semi transparent black box, should define th


 No.4526

Ups..

Should define the border, of where each menu item can be clicked.


 No.4527

https://mega.co.nz/#!GB5zAYII!mVVObaGyl9ALE_FyVV3bg1Iqb8mFH5P9mJj2oeHHz2o

this is what i'v changed take a look, also the new engine has some problems running this version, so i hope you have a backup of the previous version of the engine


 No.4529

Could you try to reupload it without the ! in the filename.

Maybe I am just tired, but it really does not seem to be saved to my file system, even though firefox says that it has downloaded it.


 No.4530

taking the your new added files in the json and content folders fixes it so np just take a look at the structure of the css and menu_from ingame and in qgen


 No.4531


 No.4532

Hehe, I had downloaded MEGA browser extension and changed the download path.

Had completely forgot about it. No problem with either download.

And yes, I have hardcoded the path to the CSS. And the menu.json is required now.

Awwwww.. You have updated almost all your code, with the new CSS code.

Well I still think it is fundamentally broken. I am Sorry :-(

There are way to much code duplication, and the constants are hardcoded.

It it also not structured well enough.

I have completely changed the design to be able to remove the hardcoded constants, and avoid as much code duplication as possible. There will be fewer in bugs in my code, it will be easier to read, and it will be easier to maintain.

But it will take a bit time to see the real advantages. Try to read my code and understand how it works. It will not be completely obvious at once. Also look at the menu.json.

So while what you have done is better than before, I think you should bite in the sour apple, and rewrite it. It is not fun I know. But I promise it will be worth it.

I will help changing it, if you can accept my changes.


 No.4533

i have looked into what you'v done so far and i see a window of advantage, well not completely yet but i can where this going but it just looks like a ton of work assuming we gonna reuse the old ids that i removed but i like how the new structure looks, kinda, anyway im afraid that i will have hold off my hands on the whole thing for about 3 to 4 weeks cuz IRL is a bitch, but i will come back to this and hopefully we can get some work done


 No.4534

I just realized a smart thing with your menu_form_x.

I kind of do the same with my menu_item_x, but maybe it should be converted to the way you do it. Maybe a fusion will be the best :-)

I also have a lot of IRL issues I have been neglecting. Have 2 very important examinations, that I am not prepared for at all, and LOT of other stuff. This project is actually just me procrastinating things :-/ I am really good at that.

In about 4 weeks from now, things should hopefully be settling for me also.

I know it is a lot of work to rewrite. And maybe we should just postpone the hole thing. No hurry.

I just wanted an other update with the slave definition, while I have the hole system in my head, before I take a break from Jack.

We'll see what happens.

But I am off for tonight. Will be having a glass of wine, some food and watch TV.

Good wind and weather to you :-)


 No.4535

The game works fine until the blue text pops up, such the game in sandbox mode telling you that don't have enough points or when in game you click on the slave ranking and the blue text will pop up telling you what you need to do to improve them but it freezes the game and I can't do anything.


 No.4537

>>4534

interesting i wonder what you have in mind for the menu_form_x cuz really that helped me alot, one change in one id of the menu_form_x applies the changes to 30% of whole codes it's so useful, if we can make a fusion of both ideas that might make matters alot easier, also by rewriting you mean take the menu_from location and reshape it in the json ?

btw i wont be absent the whole 3 weeks i will be having 2 days free each week or maybe 3 days i donno yet but i will try to stay active as possible but i don't want waste alot of time on the menu_form location cuz i still have other locations to modify for example city_menu_from and #options and more

>>4535

the thing about the points is that you have limited amount of points to use for the master skills, you can't just max everything and go in it would ruin the meaning of progressing in the game, also when you click on slave ranking and msg pop up telling you what you need to do, there should be a small green check icon at the center bottom of the popup msg you click on to close the msg and continue


 No.4542

File: 1432043784254.png (1.3 MB, 1024x738, 512:369, Untitled.png)

i donno what's up with that but there is a bug with your code beaver14 where conduct a lesson icon would copy the sex icon even though i look at the code and they both have different paths yet somehow this happened


 No.4544

>>4542

Amazing I didn't notice that :-)

Change line 165 to: lesson_item = menu_item_lesson

and line 175 to: lesson_item = menu_item_lesson_gray

It was set to menu_item_sex, had copied the line right over, and forgot to change it.


 No.4546

>>4544

yep got it

now back to the previous post, what's on your mind with the menu_from_x ?


 No.4547

Not much on my mind right now - I will have to read more code to give an answer.

I don't have the full picture on how your code works, and what would be good to keep and what to replace.

I think that some of my code needs to be restructured, but will have to look at it with a fresh mind - I am too tired today, and not in the mood for coding, so I will return to the question at a later time.

If you have some suggestions, please just bring it forth, then we can discuss it (tomorrow maybe :-)).


 No.4548

>>4547

im just waiting on your final toning to the formula and i would begin the work


 No.4549

Sounds great.

The thing I am not sure about, is mostly if the model scales well to all menus in the game. I didn't design it with that framework in mind.

And if a massive rewrite is going to take place, it would be wise to keep a consistent structure throughout the game.

And we really have to be careful to take everything into account.

This code I presented was meant as suggestion, and to give an early access to my thoughts. I only worked on it for one day and one evening.

It should be pretty good for the menus with icons though.

But I would not advise stating to work on a rewrite. I am not confident enough, to be sure I haven't missed something important, and if it is general enough. I would also like a bit more elegant. It still doesn't feel completely right.


 No.4551

The handling of the greyed out icons and the tooltips changing on specific conditions, is also quite clunky. There has to be a better way.

If you can think of a nice way, please write it.


 No.4564

i would love some explanations on how your system works cuz im stuck after changing the id names and i keep getting icons repeating themselves over others


 No.4565

kinda fixed it and ya you'r right the hendling of grayed icons is quite clunky but the tooltips seems to be working fine


 No.4566

you know im wondering what's the big benefit of rewriting the whole thing ? the old one wasn't causing much of problems so what's the advantage ?

im only asking cause im racing time here and every minute im waiting feels wasted, it could be used putting some codes and the idea of rewriting the menu to make it do the exact same thing the old menu was doing isn't really encouraging

so please lets not make the waiting last long,

i really hate waiting, it's the worst for me


 No.4577

Sorry to keep you waiting. Needed to do some other things.

The reason I looked at code in the first place, was to make texts as well as icons click-able.

To make that simple change you literally had to change code at least 100 places.

Then I saw that if you would make one little change some other place, say move the menu 10 px down, then you would have to change the position of each individual element.

If you wanted to change an icon, then you had to change 2 places - and just changing one icon, would invalidate peoples save games.

Each time you would add an extra item, lots of extra CSS would need to be added.

And changes to CSS would again invalidate save games.

To make the menu item links to blocks you would again had to change the code 100s of places.

And on and on and on… It just kept continuing. One little change, oh, change 10 other things.

And there are so, so much code, and the code is a mess - there are hardly any structure.

Again and again I see fundamental design flaws all over. And LOTS of copy pasting

And what are the chances to make a mistake or forget something? Very high.

When you haven't looked at the code for a long time, and have to get back at understanding it, how long will it take? Very long.

When it is not fresh in your mind, how much time do you use to find the right place to change? Probably too much time.

Will the current code-base grow and grow, with added features? Very much so.

Will there be a high learning-curve to new modders? Indeed.

In short, one little change would result in a cascading amount of work. That is a sure way to kill an application, because at some point, it can't be changed any more. Changing this, would break that, and changing changing that, would break this. It will be inflexible and then your stuck.

So I have started to clean up and refactor that area of the code, trying to also take future modding into account. Otherwise the game will be an even greater mess.

I don't think the time is to add new features at all. It is time to refactor.

And a lot of what I have done with the engine is trying to make decent refactoring possible.

Well, that's enough ranting :-) But thats what went through my mind when you asked what the benefit of rewriting it was.

And I think it is very important that it is done properly and not rushed.

I have just looked at my code. And it is definitely _not_ good enough. It needs to be rewritten and looked at several times, before applied elsewhere.

If you don't understand my code, and am in hurry to get things done, then I don't think you should waste time on it. It will be better if you work on your own version then I think, or some other area of the game.

Lots of places need clean up.

I will use most of today to code on it, but I can't guarantee any results. And time is getting short for me.

I will be very busy the following month, and can't use much time on this. So please don't wait for me if possible.

I will not be leaving completely though. Even though sometimes frustrating, this is one of the most fun projects I have ever worked one. And this game is as close to my dream game, as it is gonna get.

A couple of months before I found this game, I was thinking about making a very similar game myself, and now I how found this, with a giant code base and tons of cool features.

So I am very passionate about keeping this game alive and for it to continue to evolve.

But it needs to be restructured.. Badly.

It is so inefficient on so many levels, it's insane. I have even thought about writing a QSP to JavaScript/QML converter, and port the whole game, and completely get rid of the QSP layer. The more I learn about QSP, the more limiting I think it is. But it is as crazy as the idea about making it a 3D game, maybe even more so.

Enough for now. Hope it explains my thoughts, actions and position.


 No.4579

completely understandable

and the thing is since your idea of rebuilding the code structure has it's greater benefits, it would be a waste of time to continue evolving the old code since we sooner or later will erase it and write a new code so i do have to wait

i would like help with anything that is in my capabilities

if help each other the time needed to finish such build will have a decrease in time and effort consumed

so don't keep me in the dark bro


 No.4580

>>4578

"and the thing is since your idea of rebuilding the code structure has it's greater benefits, it would be a waste of time to continue evolving the old code since we sooner or later will erase it and write a new code so i do have to wait"

Well basically yes. Unless you work on something different.

And it is not my intention to keep you in the dark.

If you read between the lines, you can also hear me say: I don't have what it takes right now, to do this work - I'm too stressed out.

My attitude of "I can do everything" just prevents me from saying it directly.

And it is hard to let go of thoughts about this, because at the same time it is very interesting.

But that aside, it is in itself a difficult phase to work together on.

While I would love to be able to design this together, I am not sure exactly how we can do that.

I go through lots of ideas, and rewrites over and over again.

I believe I rewrote the previous code 10 times before I had something that worked decently.

It was not that I had a grand perfect design in my head.. Well I did at times, but then things changed..

To communicate this process, and express those ideas is very difficult to me.

I had hoped my code was expressive enough to speak for itself, and you could review it, and say, this works and this doesn't work so well - wouldn't it be better if you did it this way?

But maybe we should take this discussion to instant messages instead? Maybe it would be easier to talk about small details? I use google hangouts (via Pidgin) to chat. I will send you my e-mail address to your hongfire account.

If you don't like google, then we can use something else, that is just what I normally use.


 No.4581

i don't mind any if it means faster communication

and speaking of your code i do understand some parts of it and others im struggling with

when i changed the ids from menu_item_X to the to my menu_item_form_X the results were a bit weird, the icons that have a gray option would take the place of the icon that under it for example the normal menu would be like this:

talk

sex

conduct a lesson

sex education

invite a tutor

reward

punish

get rid of her

but now after i changed the ids things became like this:

talk

sex

conduct a lesson

sex education

sex gray

conduct a lesson gray

sex education gray

invite a tutor

but im still experimenting


 No.4583

>>4581

menu_item_x is defined in the menu.json file.

It functions simply as an index to the menu_item array - defined right under.

You can see that it is just ascending numbers, with a name (description of the menu item).

"menu_item_talk": 0,

"menu_item_sex": 1,

"menu_item_lesson": 2,

"menu_item_sex_edu": 3,

….

these refers to:

"menu_item": [

"<li style=\"background: url('content/pic/ui_overhaul/talk.png') no-repeat left top;\">",

"<li style=\"background: url('content/pic/ui_overhaul/sex.png') no-repeat left top;\">",

"<li style=\"background: url('content/pic/ui_overhaul/conduct_a_lesson.png') no-repeat left top;\">",

"<li style=\"background: url('content/pic/ui_overhaul/sex_education.png') no-repeat left top;\">",

So in QSP you can write $menu_item[menu_item_talk] to get the beginning tag of the list item, with an associated image.

I would have defined it like this:

"menu_item": {

"menu_item_talk": "<li style=\"background: url('content/pic/ui_overhaul/talk.png') no-repeat left top;\">",

"menu_item_sex": "<li style=\"background: url('content/pic/ui_overhaul/sex.png') no-repeat left top;\">"

But this is not possible yet, and it doesn't really matter. It would just be more pretty.

I have used so long variable names, because I don't have an overview what names are used and what names are not. Since all variables are global, I would rather not overwrite anything important.

The manual says though that variable names should not exceed 10-15 chars, which some of mine does. Seems to work though.

And btw. do you see my messages in the chat, or has something gone wrong?


 No.4635

I'm having trouble with extracting grimdark from the wordpaste. They are named zip but it appears they aren't actually zip files. I'm not sure how to fix this. First time I've had a issue like this


 No.4636

Pastebin** Having a spacey day


 No.4638

>>4635

use 7zip to extract them not winrar


 No.4642

I'm getting little x's where some pictures should appear how do I fix?


 No.4647

>>4642

give me some examples of where you encounter these little x's


 No.4648

File: 1432735241558.jpg (66.7 KB, 1046x303, 1046:303, ss (2015-05-27 at 09.58.41….jpg)

I can't seem to get the girls avatars to show up, and I also can click on them to see their stats etc. Anyone know how to fix it?


 No.4649

>>4648

make sure the json folder is in this dir jack1-2-1\Jack-o-nine-tails the json folder holds the information about the slaves pictures


 No.4650

>>4649

That fixed it, thanks.


 No.4652

Has the part about the assistant not being able to milk the fiend properly ever been fixed?


 No.4654

Will another cheat mod be made for this?


 No.4660

>>4652

if the slave skill points at Fiend mating is low, there is a chance that the fiend wont be satisfied so levelup her skill and should be able to do it from the first encounter

>>4654

i don't think so, though nothing is stopping you from creating your own using cheat engine


 No.4661

>>4647

Off the top of my head, when buying the chastity belt or urinal rack


 No.4662

>>4661

these have no ingame pictures yet


 No.4675

say, any way to make the game play rolling stones' under my thumb on start up?


 No.4676

you wanna change the music ? simply replace the piece of track you want for what you find suitable to the game and change rename it to the same one you replacing


 No.4677

>>4676

eh, too much effort. i was mostly joking because the song lyrics fit the game so well


 No.4678

>>4677

lol ? copying an mp3 file into the snd folder and naming it mainscreen.mp3 is a big effort ? well idk anymore xD


 No.4721

Since the other thread seems to be dead I thought I'd ask here. Is there a place I can get all of the /hgg/ mods in a pack? Or do they overlap? I only have experience with boney M's beta 5.


 No.4726

>>4721

my mod is currently the one that includes most of all /hgg/ mods, im not aware if there is another person released a mod after my original release, so till now this is the latest yet,

im aware though boney M released his hggmod6 and it will be included in my next mod release soon, i just need more time to finish it with as less bugs as possible, also it will include setrec's clinic mod


 No.4796

Anyone else dislikes how you need to jump through all these menus to train strength and alchemy on slave?


 No.4806

>>4796

would you explain what makes you think that ?

there is a big book icon you can just train your slave from it if you not fond of menus

or there something else im missing ?


 No.4877

the next mod release is about to happen very soon, it will feature pretty much all of the visual improvements i'v set out to do, that ofc doesn't mean that will be no room for more improvements when there is a good concept worth adding

so stay tuned and sry for the delay, it's better than releasing a buggy mod right ?

cya and have a nice day


 No.4884

>>4877

WHERE IS IT COME ON MANE


 No.4887

hello there

today we discuss the new mod and what it has to offer and what is improved from the last mod

this mod is followup from where i last stoped in the earlier version,

this mod uses aspects from boney_M hggmod6 so you can say it's a merged mod,

this mod is pretty much what i would call a complete overhaul to the UI and the interface,

and thus from the moment you will be reading this post i will be working on gameplay features, that been said lets dive into the changelog

-first is the icons themselves:

>pretty much every text you click on in the game from home actions to traveling in the cities to buy stuff and everything else is now have an icon represent it with text ( the total icons number for every action the player is able to interact with has reached 1302 )

-second is the text of the icons:

>texts now display ina dark orange color

>texts change color to yellow when hovering over it with mouse

>texts change size to bigger size when hovering over it with mouse

>texts have a bar with same frame color as the icons but with a slighty black transparent background that hold the text

-third is the improved bgs:

>added new bg for the moneylender house

>added a more colorful version of the mystra shop bg

>added 2 bgs for the stasis banks

>in active sex the intensity buttons has been replaced with face images indicates the level of intensity shown on there reaction face

>added chief character image and blacksmith character image bg for when you interact with them

>in the beauty shop added missing bgs to hotwax and added more hairstyle bgs for the slave

>in the beauty shop added missing bgs to all the master services interactions

>in active sex replaced old blindfold bgs with new bgs

>in the piercing shop added new bg for when doing mass piercing

>in the piercing shop replaced new of the old bgs in Body modification option-BDSM paraphernalia-Animal paraphernalia

>in the tattoo shop added bgs for the following:

3 new random bgs for when doing small tattoo

3 new random bgs for when doing permanent makeup

3 new random bgs for when doing start tattoo

3 new random bgs for when doing continue tattoo

3 new random bgs for when doing exapnd tattoo

3 new random bgs for when doing finish tattoo

1 new bg for when doing branding tattoo

1 new bg for when doing fiend tattoo

>in the clothes shop replaced some of the old bgs for the slave clothes with new bgs

>in the clothes shop added bgs for the master clothes

>in the jewelry shop replaced some of the old bgs with new bgs


 No.4888

and that's pretty much everything i think ? i apologize in advance if i forgot something or you would encounter a bug, please keep in mind that this is a one man work so im bound to make mistakes

though i would like say thanks to beaver14 for helping me with some the codes i had trouble with and thanks to khorne88 for helping me with some of the game dialogs and thanks to everyone who helped and i apologize if forgot someone and thanks to everyone for bearing to wait for this mod

so now about the download and installation:

this mod is a followup not a standalone so you will need the materials that the earlier mod used now if you already had the earlier mod and was playing with it then you only need to download this mod, put in the jack-o-nine-tails folder, extract and let it replace whatever it asks to replace and you good to go

now for the people who first time trying my mod you will you need to follow one of the following routes

first is the route provided by Thedefend and it is 10 steps

1. Download the game + install grimdark (This one is pretty obvious what you need to overwrite)

2. http://wiki.anime-sharing.com/hgames/index.php/Jack-o-nine/Merged_Mods Download this

3. Extract the content folder ONLY and paste it into the Jack-o-nine-tails folder

4. https://www.dropbox.com/s/quf8bgdw8wwfvbm/jack-jonUIadds-for-MM19.7z?dl=0 Download this

5. Extract the content folder ONLY and paste it into the Jack-o-nine-tails folder

6. Go find the folder from step 5 content/pic/ui and rename 'strec' folder into 'jon-UIadds'

7. https://mega.co.nz/#!cNxylCJB!0piV72u-7vEWmZKmWjPI4aPA6WhR37fO_mNTepBlht0 Download this

8. Backup the FastQSP if you wish it and overwrite the content of FastQSP with the content of the file

9. https://mega.co.nz/#!PEBjnboa!CX66VhwD4u7gq6txjD5kNorjv7Q4PDUHmb0szKryAgQ Download this

10. extract all of the content into Jack-o-nine-tails folder and overwrite all prompt

or you can go for the route provided by Kali1979 which the whole game packed in one 7z file now i would do the same but my internet speed is so bad it would take me so long uploading it

http://www.megafileupload.com/1U10/Jack_Grimdark_MM19.7z

this is the whole game with everything been added to it before so you download this and add to it my mod,

https://mega.co.nz/#!PEBjnboa!CX66VhwD4u7gq6txjD5kNorjv7Q4PDUHmb0szKryAgQ

extract and replace, done

now you may say that these 2 routes don't have beaver14 latest engine verison, to that i say that lateast engine is experimental and not an actual full release yet so i would not recommend playing the new mod on it, might cause unexpected behaviors

i hope everything goes well with as less problems as possible and i hope you guys have fun


 No.4889

now what can you expect in the future ?

currently im working on

adding more ranks

upping the skill cap to both master and slave

adding interface to dungeon and barn

hopefully being able to own more than one slave/assistant/prisoner

upgradeable items

more items

more missions

more npcs

more specialisations

more ways to earn sparks and up the cap for sparks

more storage spaces

and more stuff

also there is some data i collected from the qsp about the npcs preferences of slaves and the item bonuses that the game currently offer so i figured i would share them in case someone might find them useful

http://pastebin.com/TfyH50EF

http://pastebin.com/HaiQ89Gi


 No.4891

>>4889

Good stuff, thanks man. When will you make your own game and earn some sweet patron dosh?


 No.4892

>>4891

well first this is just my own hobby

second im not planning on advancing it to the point where i will be earning money from it

im just doing for the sake of sharing, theses stuff i was gonna make for my own but since the game has a community and that community is expecting this kind of stuff from me then i will keep on doing it till irl takes control over me


 No.4893

>>4892

also im not that skilled enough in coding to make my own game


 No.4894

[IMG]http://i60.tinypic.com/2i07wqo.jpg[/IMG]

I can't seem to get it working.

It seems like either its a resolution issue or something else done wrong, abled to run previous version.

Had tried to go through from both routes same outcome.


 No.4895


 No.4896

>>4895

tried both options, followed directions, same problems


 No.4897

i checked it out and apparently the ways of installation had an older version of game engine, i thought it had the latest stable one but looks like they were not updated

sorry about that, here is the engine and everyone who doesn't have beaver14 engine (the version he released before he release the new save system engine)

https://mega.co.nz/#!OMZWEJoL!aR1ThH9vMWzTQmJ0TJLAXer59e3Fy5o6P3O20w8-OyI

tell me if it still doesn't work

also after you put the this new engine and replace it with the old one, check the following:

check if the json folder is in the Jack-o-nine-tails folder and check if it has these files:

slave_index.json

menu_item.json

menu_icon.json

.slave_index.json.swp

.init.json.swp

and check if it has the folder named slaves and in it 211 json file

second go to content folder and check if stylesheet.css is there


 No.4899

>>4897

that appeared to have fixed it, thx:)


 No.4900

thx for working on the game i appreciate it very much!

in far future some kind of mixture of jacko9 and whore master would be really awesome :)


 No.4901

>>4900

whore master ? i have not heard of this game, would you give a link to it ?


 No.4902

its an older game in which you run one or more brothels and send some trusty "employers" (animegirls)) out for finding items and so on ;)

there where many imagepacks but someday there has been no really support/modding for this anymore…liked it very much because of its "manager"aspects

http://whoremaster.wikia.com/wiki/Whoremaster_Wiki

http://www.pinkpetal.org/index.php?topic=904.0 (mod thread by the developers i guess)


 No.4903

Only found one bug so far, apparently one of the loli pictures wont load, so you cant even click to check stats or anything, just a blank, i checked if it was a mislabeled picture but i didnt see anything out place


 No.4904

correction, a "young girl" pic not loli then, either way small bug, just avoid buying the blank i guess


 No.4905

>>4902

i can see the similarity between both games and maybe there would some cool aspects to take from it and add to jack

>>4904

ya there is a missing or not finished json file in the slaves folder i guess either way it's minor so it wouldn't have any sort of impact on anyone's game experience so no one should worry about it though i will keep on tracking it and fixing it


 No.4906

>>4895

>>4897

Powerairmax thanks for the prompt update!

Verified working well mate!

Will look forward on your future update and beaver14 for your hard work!!


 No.4907

hm had one that would not lvl up no matter what, the to do was blank and she wasnt mind broken for sure


 No.4908

>>4907

did you load a save you made with older jack.qsp ?


 No.4909

>>4908

nope totally new, now they wont rank up at all:/ Was working hrm, ill start a new game to see


 No.4910

Welp i dunno how i broke it, deleted everything and reinstalled and i still cant rank them up, bothers me since it was working before


 No.4911

>>4910

just checked,

that is a bug from my part thx for the report

here is the fix

https://mega.co.nz/#!KEoCWbxR!cU896zm8VbbxMOYkG7T0-ROFTYaOkc7lHmJ6jKpfBBg

replace it with the jack.qsp you already have and it should fix it


 No.4912

>>4911

That fixed it, thx. :) Some of the more straightforward bug testing ive done


 No.4916

Couple things that could be improved; The coliseum/race/auction buttons should be moved, theyre right where the arrow is when forwarding thro morning scenes and can be clicked by mistake, losing energy etc. Also you cant really see prices of things now, some dont have confirmations so you can mistakenly buy stuff


 No.4917

Had a girl with apparently no brain lol, her smarts attribute was just plain missing


 No.4918

Far as i can tell, the player teaching alchemy wipes out their intelligence stat for some reason


 No.4919

I'm having trouble with grimdark, I can't open them after removing the extensions in the names (001, 002, so forth)


 No.4920

>>4918

Hm i thought it might just hide the intelligence stat but would still be calculated but when it disappeared it the rank up requirements for basic attributes was suddenly met

>>4919

you can unzip em seperately iirc, its just pictures in general, you might want to try route 2 that already has grimdark in it


 No.4924

>>4916

these button i can move them up next to teach icon that would be a good place no ?, as for the prices i did not remove any of them they still there with the icon text, if you encountered a missing text please show it to me so i know where to look, as for the confirmations i left the obvious like buying food and alchemy stuff and weapons to not require confirmations, if there is something beside these that you think need a confirmation screen show me where it is

>>4917

>>4918

>>4920

i will check intelligence out and report to you guys

>>4919

these files you should extract them with programs that handle this format you removed, e.g 7zip can extract archives with extensions like that


 No.4925

File: 1435284595859.jpg (121.04 KB, 409x202, 409:202, Untitled-2.jpg)

so i checked the intelligence in the code nothing seemed unusual

i went to the game and leveled up a punch of slaves skills that effect the intelligence and none of them had there intelligence disappeared,

so guys im gonna need a more clear demonstration of the problem you facing also i wanna ask did you guys start a new game or were you loading a save you made with older version of the game ?


 No.4927

File: 1435293538130.jpg (162.16 KB, 1092x682, 546:341, Capture.JPG)

This might be minor but just visual aesthetics

Looking under settings, the events days update below kept popping up


 No.4928

File: 1435293741739.jpg (81.65 KB, 210x257, 210:257, Untitled-2.jpg)

>>4927

yep i know, i fixed it and this how it looks now, just waiting for more testing before giving out a bugfix


 No.4929

>>4924

I was able to reproduce the intelligence bug with multiple slaves.I had a mundane(red) lvl slaver wear the wizard robes, (so his lvl was pink) and try to teach alchemy. It doesnt cause a problem when its the assistant or tutor teaching. Only the slaver


 No.4930

>>4929

Did more testing. Apparently only slaves with green lvl intelligence, and only if the slaver does the teaching, clothing or alch lvl of slaver doesnt seem to matter.


 No.4931

>>4930

I just realized what its doing, When the slaver teaching alch, it raises their intelligence stat incorrectly, in fact it raises it up an entire color lvl, no matter the starting point, ie you can raise intel from blue to teal with only one alchemy teaching session from the slaver. If you teach a green lvl intelligent it simply goes off the chart and disappears. So unlike say teaching secretary work which only raises intel by 1 pt each, this just bypasses the numbers


 No.4932

>>4931

so you say if i teach a slve with green intellect her intellect stats will disappear ?

i went and got a slave with green intellect and started teaching her alchemy and her stats never disappeared, would you please show me a picture of what you describe ?

cause what you saying about how intellect is being calculated is not quite right, you can see how many points you gain when hovering over it also the code doesn't calculate each one of the attributes alone

the code has a standard formula that is been used for all the attributes, if it adds 1 point per skill then all attributes get calculated as 1 point by action that effect that attribute and so on


 No.4933

>>4932

Here you go, http://imgur.com/a/8q5hK#0

This is 2 slaves that i had at the time, each picture is after a single alchemy training by the player character


 No.4934

>>4933

can you give me that jack.qsp you using ? i wanna check it


 No.4935


 No.4936

>>4935

ok that is so weird…i used the jack.qsp you gave me and slave intellect didn't disappear, i compared both the jack.qsp you gave me and the jack.qsp i own and they were identical,

idk what could cause such behavior….lets try this

are you sure you started new game ?

are you sure you have the files in there right places ?

are you sure you'r using the FastQsp engine i posted on >>4897 ?

i don't if this might help but check where you put your game, if the dir is something very long like: E/(folder)/(folder)/(folder)/(folder)/………/jack-1-2-1/jack-o-nine-tails/

then i suggest you move it to a more shorter dir also if the game is on your desktop or in the c drive move it out

i will be waiting for your answers


 No.4937

>>4936

Using the fastqsp from 4897, i moved it to a much shorter folder, tho it wasnt that long to begin with,didnt help, rechecked all the files, all there. Made a new game, and the first time i trained alchemy, the slave intelligence went up another color


 No.4938


 No.4940

>>4938

i opened the save you gave me and trained both slaves alchemy and nothing wrong happened….

im running out of ideas so last thing i may ask is what system you using and are you running the game as admin or not


 No.4941

>>4940

win7, playing as admin, So far this is the only large bug, but i guess i can get around it with just having the assistant train alchemy so it doesnt break, tho the temptation to quickly raise such a slow stat might be too much :P


 No.4942

File: 1435330095406.jpg (786.45 KB, 1024x693, 1024:693, Untitled-1.jpg)

im sry i wish i could help further, this is such a weird behavior…..


 No.4943

>>4942

You used the slaver to train alch right? Cause it shouldnt be over pink in that save, and shouldnt have been able to lvl her enchanting to green. only the slaver training alchemy seems to be causing it


 No.4944

>>4943

you said that one alchemy training session causes the intellect to disappear so i went and did it and the intellect didn't disappear, i continued with school and tutor till her alchemy maxed out and nothing happened


 No.4945

>>4944

i tried with master first before continuing with school and tutor


 No.4946

>>4945

Oh well, this is the only one ive noticed acting this way for me but tbh i havent done too much with in the game so far, ie singing ,pet, horse, xenophilia's etc, maybe it will fix itself :P


 No.4951

Few more observations;

Warg/ogre dont seem to have pictures in fog battles, the coliseum counter is off by 1 for the button on the bottom, ie it will say it starts in 0 days but had actually happened the day before. In regards to that pesky intelligence bug, ive found if you go thro the book icon and have the slaver teach it, it DOESNt make it increase a color, but if you click on her picture and train that way it does, for me atleast:P


 No.4952

>>4951

thx for the report

will check everything you mentioned


 No.4953

>>4951

regarding the mob pictures thx for reminding me, i will be adding them in the next bugfix soon

as for the counters i checked them all and found a small bug but it was something different from what you talking about still will see when the next bugfix released if it fixed it

and the intellect bug, now it happen, when i train the slave from her picture not the book it does happen so now i know where the problem is, i will keep on investigating it


 No.4954

ok i got it, the bug was an error code left from before i even started modding the game, there was a new code for teaching alchemy made and the old one has been disabled in all locations except the slave picture


 No.4955

Just want to say thank you Power. Thank you for helping to breath some new life into Jack.

This game is easily the best slave maker I've played and it's a real delight to have good reason to play it again.

I've noticed there's a bit of general interest in Jack again as well as talk of expanding functionality and maybe even content.

I hope that's something that picks up some more momentum.

Thank you again Powerairmax, you're a top quality guy.


 No.4957

Slave assignments items 2 and 3 both say Gymnastics … 2 is Gymnastics, 3 is Clean House


 No.4958

Make a gift / Clothes / Soft slippers gives Headband instead.


 No.4959

>>4955

thx for the kinds words you have no idea how much it lifted my spirit up thank you so much im glad my work is proving to be useful and people enjoying it

>>4957

yes i'v noticed it and will be fixed in the next bugfix very soon

>>4958

thx for the report, will check it out


 No.4960

>>4959

>>4958

fixed the headband bug thx again for the report


 No.4962

Guys. I have a problem. I tried to change the scene CGs of some scenes of the game. It appears that the size of the image is too big that it expands on the text box and the size box. Can somebody tell me ideal size of the scene?


 No.4963

>>4962

simply look at the size of the picture you changing and make the size of what will replace it the same as the one you removing


 No.4964

Any mods to add new slaves?


 No.4965

>>4964

the game has a built in mod for adding new slaves but no one has taken it into account, there is no much of people modding the game right now but if you wanna add new slaves i can tell you how


 No.4966

File: 1435559964928.gif (171.7 KB, 480x450, 16:15, 1376092767392.gif)

>>4965

>no one has shared of bundled them

I know I could do it myself but I liked being surprised know what I mean? Played this game for so long I know every slave model and slave scene.

Speaking new, why didnt anyone ever try to get that other game he made work… fuck forgot the name but it's as old as this game I think.


 No.4967

>>4966

i don't know it's name too all i know is that he made a game before this and he made a game after this

well making up a whole slave model with her own bgs and stuff takes way too long plus 210 slave is not a small amount, it still has room for improvements and adding more bgs and slaves but who's willing ?


 No.4969

lol sometimes the site just forgets that i registered my name in there and dumb me forget to check xD

anyway here is the bugfix#6

https://mega.co.nz/#!TIQ0xSxR!zCmOJzBpB5Xrq5mxt-RdtyqCucObXoruVCyFrIyIkDQ

fixes log:

fixed a bug where some of fog mobs have no pictures

fixed a bug where cyrostore didn't have the slave face portraits when you store them in

fixed a bug where teaching a slave alchemy from the slave picture would cause the slave intellect to disappear

fixed a bug where preforming spa and massage for a slave in the beauty salon her hygiene state doesn't change

moved the new buttons for auction/race/fighting from down to up next to the teach book and fixed a minor bug in them

renamed some of the on hover buttons so the texts don't split in 2 lines

fixed a bug where master can't teach a slave to play the piano

reshaped the give free time reward (now every action in it will consume one energy star and if the slave had 0 energy it the option will get grayed out)

fixed a bug where gifting a slave (soft slippers) will give her instead a (headband)

i will be keeping an eye for any reports, thx for using my mod and have fun


 No.4976

>>4969

Couple more things ive noticed;

My 2nd fiend after turning in for the raven crown automatically starts at leviathan, granted i just bought one from the smugglers this time.

Also ive messed around with presets for rules, and they just dont work


 No.4981

>>4976

yes there is a bug with the fiend im having a hard time with right now and i didn't want to delay the bugfix for obvious reasons

to fix the fiend bug from the game you have to let the fiend die, when you exchange it for the raven crown the game doesn't count that as fiend gone/dead/0 or whatever, it just holds information till a new fiend comes and the information continues from there so just let the fiend die and buy new one or get it from a slave and it will work

as for the presets i will check them now thx for the report


 No.4982

>>4965

shit please do


 No.4983

>>4982

ok listen

thanks to beaver14's work the slaves now get collected outside the jack.qsp so you will not have to open it and mess with the codes in it

so first is the folder json, in it there is a folder called slaves and there is json files numbered, these files are the slaves linking data any change that you made in them it get applied to the slaves in the game, so for example when you find a slave missing her face or her body or scene missing a bg that means that slave has a missing line in her json file

so how you start ?

first you go to content/pic/girls

this is the location where the slaves pics are

face folder for slaves faces portraits only,

full folder for slaves body portraits only,

scene for all the slaves normal interactions only (ex: slave cleaning/slave cooking/slave taking a bath),

sex folder for the sexual interactions only,

torture folder for the slave torture interactions only,

now the standards for the pics you will be adding to the folders

face folder contents are as follows:

the images must be a jpg format

the images must be no less or no more than 150x150px

in the face folder there is a PSD file for the photoshop in it is the template frame you will need to create pics which looks the similar to the ones in the game

full folder contents are as follows:

all images must be a gif format

all images must be no less or more than 795x596px

all the slaves body portraits must be in the center of the image

scene-sex-torture folder they follow the same rules:

all images must be a gif format

all images must be 800x600px

now to the main thing

in the json folder there is a file called 0_template.json this is what you gonna use to add more slaves, first you make copies of that file and open each of these copies in a text editor program (aviod windows wordpad and windows notepad) use something else such as notepad++

from there it's easy work you can simply open one of the slaves files in the notepad++ and see compare results it's easy work

ex:

"nurse": "girls/scene/nurse_general",

"piano": "girls/scene/piano_purple_long_browneye",

"dog_sex": "girls/sex/dog_puple_long_browneye",

"dildo": "girls/sex/dildo_general",

"slap": "girls/torture/slap_general",

"spank": "girls/torture/spank_general_boot",

you can see that scene bgs follow the (girls/scene/"image") dir, same for sex and torture

now when you have checked and known where each extension goes where you simply write the image file name it's right place and as i showed in the previous example you don't write the image format in there ex:

not "nurse": "girls/scene/nurse_general.gif",

now if you look closely in the json folder you notice that files are not numbered correctly it start from 1 to 58 then jumps to from 201 to 273 then jumps again to from 501 to 569

well it's like that for a reason

see, lolicon slaves are calulated from 1 to 200 so if you wanna add a lolicon slave you make her number starting from where it last stoped all the way to maximum 200, if you go beyond 200 it will conflict with other slaves

from 201 to 500 is the young slaves

from 501 to 700 (i think ?) is the milf slaves

now you know how to add slaves to the game, i know it may sound alot cause it's done manually but it's not really that hard

the hard part is searching for the right pictures to use that or you can just from the bgs already in the game but it's not recommended, not for technical reasons but it will kill the immersion of the game, there is enough slaves in the game already that share the same bgs


 No.4986

bufix#7

https://mega.co.nz/#!fdxG2ajJ!U9eOlpWZtlwhxFMJVTRw4B1KHo3CyM2CqsPnrXSP1lA

fixed a bug where presets in the slave stats wasn't working

fixed a bug where you can't buy slave uniforms


 No.4991

>>4986

I think Bugfix#7 has introduced a new bug.

After applying the fix I can no longer assign my Assistant or Slave to do the accounting on the Domestic Issues -> Accounting menus.

Also another bug I've had for a while. Trying to cook a meal as the Slaver by going through the Domestic Issues -> Prepare A Meal menus takes me to a screen without text and the Auspex background.

After clicking next I go back to the main home menus and and a meal hasn't been prepared. My Slaver hasn't lost any Energy but the mood of my Slave drops a few levels. If I ask them how they're feeling they act as though I've cast a spell on them and talk about "whispering in the mind."


 No.4992

>>4991

thx for the reports

will check them right away


 No.4993

https://mega.co.nz/#!acASATzb!T5NH8mhf9Rc5lbhLsJNQmnu3p3bdJZL7tAX8ItB3S10

fixed a bug where master can't taka a bath or cook a meal himself

fixed a bug where you can't assign slave or assistant as accountant


 No.4994

>>4993

bugfix#7 content and json folder are required if you haven't got them yet


 No.4997

Volume control for music doesn't seem to be working all the time. (Worked first time but not since and now with bugfix 8, music has returned to full volume.)


 No.4998

>>4993

Top. Quality. Guy.


 No.4999

Don't seem to be getting any income from my pig. How long should it take?


 No.5005

>>4999

pig is a one time income, check the barn settings to see if you told your supervisor to automatically slaughter pigs


 No.5006

I have been in a mood to work on the graphic patch recently. I have to say that this is seriously time consuming task as it is not easy to pick the right description given in the file name of the pic.

There are a lot of scenes missing in the folder. For example, there is gangbang for red hair but no specifically for girl nor milf, yet for loli there are too many. Can anyone fix this problem?


 No.5007

>>4997

Volume control for music is on the fix but will take some time

>>5006

it's all about the json files, you have to manually assign the images from the girls folder to it's place in the right json file


 No.5012

a bug has been reported about example of punishment menu not working

here is the fix

https://mega.co.nz/#!PF4DwJZJ!MuhReSgRQriAOBAPKzKvrmGa2p9kOAuggMKdMoJcWGQ


 No.5013

>>5012

replace that json file with the old one you have and it will fix it


 No.5015

>>5005

Just went to farmhand orders to set up auto slaughter. Button gave me some info and bounced me back. Can't find anywhere that I can set that option.


 No.5016

>>5015

i thought i fixed that but looks like i did fix it but forgot to apply it…..anyway sry about that here is the fix

https://mega.co.nz/#!yRo3EZIR!oLjKxCdIr5TO4gCKX8hY9GfepB4eliBZgAbg13GO9o8


 No.5017

Just a couple of observations:

1) Almost every girl captured from the fogs is pregnant with a fiend (don't remember it being this common from the early version especially when captured from a non-fiend mob)

2) Have not yet captured a virgin from the fogs after at least 50 girls. My memory might be faulty, but I think they used to be fairly common.


 No.5019

>>5017

the fogs are pretty random, there is no specifics to the encounters it's all done in a generator system

it's similar to the slave market generator i think, in the slave market you may get virgin slave and you may not, you may get a pregnant slave and you may not


 No.5025

>>5017

Seems like the generation of girls is affected by the version. The hgg patch with combined patch gives me quite a high frequency of virgin slaves. There are slaves from the tentacle monster that are even virgin.


 No.5026

I just forgot. Can somone modify the Amazon slave in the game? The one with the hardest difficulty in tutorial. I want to have a cuter one but with the same attributes.


 No.5027

I currently have the powerairmax merged mod installed right now and I noticed a glitch with the story create. For some reason it's starting me off with 10000 gold, same as the sandbox. Needless to say starting a story mission with 10000 gold is pretty game breaking. Your only option is to use the shitty pre-mades or deal with with easy mode.


 No.5028

>>5017

>>5019

>>5025

I am using the Kali1979 version of the install from >>4888 plus mod and all bugfixes.

I can get virgins from the auction but not from the fogs. Every slave from the fogs is pregnant with a beast.


 No.5029

>>5027

I switched from the Kali1979 to Thedefend route to see if it fixed the issue and it made it worse. Now my custom characters for story create start with 100000 instead of 10000, so damn.


 No.5032

>>5029

i have a small fix for you, you want the game in story mode to start with the standard 2000 right? i don't know how you starting with this much sparks but check this out

1-open the game and make a save then close it

2-download this file and put it in the json folder

https://mega.co.nz/#!eRojgDpQ!oy-EFm9CD8paOjRA6UV1Jfa4_gox8IKArZyUgvdZC7Q

this file is like a cheat code it will set your sparks to 2000 when you load the game and click on any action button

3- save again and take that file out of the json folder, with this file you can modify how much sparks you want when you load the game

very just open the file in any text editor and change the number in it and save it, done


 No.5034

>>5032

Thanks a lot, this really helped out. I only like playing games with my characters skills all red to make it hard so 10k just made it unplayable for me.


 No.5056

Why dont you set up a SVN repository so we can always stay up to date?


 No.5057

>>5056

there was something similar we did via github

me and beaver14 made it hoping to attract modders to join us and make bigger projects in the game but none of that happened and it's kinda abandoned

this thread here is where i post anything new about my mod so if there's something new you will find here first before hongfire


 No.5062

Cast a spell / Cruciato does not seem to be working. It displays either the last text message (whatever caused the guilt) or a blank page then goes back to main with nothing having happened. Guilt still there and no change to fear or obedience.


 No.5065

>>4888

>>4897

>>5016

>>5032

ok this is getting ridiculous, can anyone put up a thorough explanation on how to get everything working from scratch?

or better yet, make a .7z file?

>>5006

so if i'm getting this straight you just want more images for the correct scenes? or is the issue assigning those images to the game?


 No.5074

>>5065

>>5065 Uploading mine to Mega, but I have a terrible connection so it'll be uploading for a few hours. I used one of the ones here, and just patched it to recent. Didn't add the one to give more money though.


 No.5076

>>5065

It's about assigning the images to the game


 No.5095

Alright, I'm not retarded but the installation is a mess. We need a pastebin, preferably with correct capitalization and punctuation.


 No.5096

File: 1436508929220.png (2.77 MB, 1573x997, 1573:997, Naamloos.png)

>>4359

Right now Im using this version but I dont have a settings option nor a T S A option in the top right corner.


 No.5102

as for people asking about a proper installation guide, i will make for you but i can't compose the whole thing into a .rar file or a .7z file due to my slow connection

>>5096

open the game and press ctrl+enter to return the game from fullscreen to windowed mode and as for the no settings option, if after the game is in windowed mode if the settings option and sound control icons are still not there then make sure the styesheet.css is in it's right place (content folder)


 No.5111

>>5062

is this happening to anyone else? (Cruciato not working)


 No.5117

>>5111

yes it is a bug been reported before, i was waiting in case some other bug shows up so i don't keep uploading alot of fixes but a single packed one

and since till now no other bug has been found here is the fix for the cruciato bug

https://mega.co.nz/#!nVJXWSJL!CAijEwZYWysyJ75rzU8dt4u0bZ0OhUMvlyMuldsI6vE


 No.5118

>>5117

Thanks for the fix.


 No.5121

>>5102

Neither solutions seem to work although I have found an invisible clickable option that leads me o the T S A screen. I also discovered that after every fight, win or lose, there seems to be no option of finishing the battle so I just end up getting stuck on the battle screen


 No.5122

>>5121

i suggest you double check the place of each file location cuz this seems to be a missing file/folder issue

check if the folder buttons is in the pic folder in content folder and check if it's contents are there


 No.5126

File: 1436744388519.png (416.02 KB, 1237x817, 1237:817, Sadface.png)

>>5122

Everything seems to be in order in the contents file, the pics of the buttons are there as well.

Am I doing something wrong? Not very bright when it comes to anything computer related loool


 No.5138

>>5126

From which mod are those face circle button from?


 No.5144

IS OP outdated?


 No.5146

>>5126

did you use the engine i posted in>>4897 ?

also make sure you using the last bufix>>5117

>>5138

they are from my mod


 No.5147

>>5144

define "OP"


 No.5149

>>5146

Time to redownload everything then. thanks for the information.


 No.5151

File: 1436771742844-0.jpg (398.31 KB, 1024x737, 1024:737, Untitled-6.jpg)

File: 1436771742845-1.jpg (576.5 KB, 1024x737, 1024:737, Untitled-7.jpg)

coming up soon 1-:

upgraded skills from 5 to 10 points for both master and slave also modified to not consume too much to max a skill out but also not too easy to break the game


 No.5152

File: 1436771955190-0.jpg (499.51 KB, 1024x737, 1024:737, Untitled-2.jpg)

File: 1436771955193-1.jpg (508.4 KB, 1024x737, 1024:737, Untitled-5.jpg)

File: 1436771955194-2.jpg (518.33 KB, 1024x737, 1024:737, Untitled-4.jpg)

File: 1436771955194-3.jpg (509.74 KB, 1024x737, 1024:737, Untitled-3.jpg)

coming up soon 2-:

upgraded barn to hold up to 12 slave in each room and modified milk/cream/meat/eggs gain to make a sustained income of sparks when done right also sparks amount will be fixed to not be overflowed


 No.5153

File: 1436773198340.jpg (567.63 KB, 1024x737, 1024:737, Untitled-1.jpg)

coming up soon 3-:

the ability to own 6 slaves semi fully independent

each slave has her own emotion system and each one can be trained alone with fully reward/punish system

and upgrading master energy from 5 to 15 and slaves and assistants from 5 to 10 energy max

now i want give an inside about this features here

the way this "added more slaves" thingy works by mostly a duplicate of the original slave codes and the reason i said "semi fully independent" is cause i did not just fully copy paste the entire slave code, that's just unnecessary and not a good design cause for example:

slave["energy"]

if i want to use something like this for args for different types of slaves i can't use the same line of code and expect it work on other slaves, it will just take whatever action i make on whatever slave and will apply to the main slave so instead i would have to do something like this:

slave["energy"]

slave_1["energy"]

slave_2["energy"]

slave_3["energy"]

slave_4["energy"]

slave_5["energy"]

you see where's this going ? yes, the qsp code size will be 6x times larger and that's sooo not good and this is where my small knowledge in coding stops so instead of 6x times codes, i duplicated the most important pieces of codes like

jobs/food/sleeping conditions/rules/training normal skills yourself/rewarding/punishing/ask/affect

everything else when you need to preform them you will be using the swap button that is demonstrated in the attached picture, you use it to swap slaves from the 5 sub slots to the main slot where you can perform any other action that can't be done via sub slave slot such as drinking potions/casting spells/participate in race or fight/slave surgery and checkups….etc and when done and you want your main slave back just swap her back via the same button you swaped her with


 No.5154

now what's currently on the making is adding more slaves be hold in dungeon/home capsule and adding more assistants just like the slaves


 No.5155

Oh my god. What you are making is crazy. I am really glad for what you have done to this game. Is there anyone working on the graphic patch now? I wish to share my work with everyone.


 No.5158

I just forgot one feature. It seems that there is no scenes for sexual reward for the slave


 No.5161

>>5158

someone by the name of Noname in this thread https://8ch.net/hgg/res/5079.html is making graphical updates to the scenes, maybe you can co-op with him

the lack of a particular scene can exist in 2 places, either in the girls folder where such image doesn't exist or in the json folder where the slave doesn't have the right image assigned to her


 No.5162

>>5161

speaking of slaves, i might add some new slaves but mind you it will only be just new faces, im not gonna even try to search for new scenes on the web, i would just assign images from the already ingame scenes to them


 No.5172

>>5147

the link in Original Post


 No.5174

>>5172

yes links in the first post are outdated

the latest updates are in the later replies


 No.5184

I downloaded the links that you have posted but I can't seem to get the game to work. All I got was a white screen and that was it


 No.5185

>>5184

sounds like files are not in there correct place, double check there locations you must'v put something in a wrong order and make sure you using the engine i recommended and make sure to replace the old engine with it not just overwrite the old on top of the new

also this white screen accrues if your game is in a long dir like some secret hidden path (E/(folder name)/(folder name)/(folder name)//////jack-o-nine-tails or if the game is in the c drive or in the desktop


 No.5186

Thanks for the quick reply. So what I did was I copy the previous files to my desktop and I dragged all the files that I got from the downloads and transfer them over. Now it is working properly but I don't see much of a change


 No.5187

>>5186

read the changelog in >>4887


 No.5194

Progress on the full version Mega link? I'm the anon from a month ago that couldn't get saves to work.


 No.5195

>>5194

sry i do not remember you, could you please remind with your reply post number or what was the problem like ?


 No.5199


 No.5202

>>5199

so your problem is that the saves break after you load a game correct?

is it still a current problem after you installed the new version ?


 No.5204

>>5202

Yeah saves break after any game altering progress is made. Haven't set up the latest version yet since someone said they'd package it all as one download instead of multiple fixes.


 No.5209

>>5204

multiple fixes are not required

the last uploaded fix always includes the fixes before it in the same file

as for the save breaks, someone had this problem before and he fixed it by removing the music files, try it


 No.5211

Milkmaid operations are not working correctly. Fiend is taking forever to advance unless you specifically train Fiend Mating. Also, auto-milking is not storing Spawn's Semen in the stores. Using milk fiend from the menus does not change the Fiend's status (it still says crave). The button next to crave also does not change status. They both properly display a milking image.


 No.5212

>>5211

your slave/assistant must have skill points in fiend mating to be able to satisfy it

fiend mating skill has 5 points and the fiend has 5 stages to advance into

each of the stages takes longer than the other one to reach and the milker skill is equal the fiend current stage level then the milking will be successful


 No.5213

>>5212

Duh!

At one time I knew that. Just forgot. Thanks.


 No.5217

>>5174

well that is sad. hopefully this thread will reach bump limit very soon

main Jack ok 9 tails did already, and in new thread someone can leave shit more clear


 No.5218

>>5146

I've reinstalled everything, was a bad idea now theres even more stuff missing loool and I still dont have the TSA, settings or post battle options and a lot more. Maybe this mod is just not made for me eeeh D:


 No.5219

>>5153

could there be a way to choose what bits get inserted in game what others bits dont?

I admire what you did so far but some stuff is objective improvement other stuff IMO is pleb pleasing and hardship removal aka generally subjective improvement.

so being able to open have a on/ off option (where the unwanted code dont even get loaded but stay there) would be nice


 No.5220

>>5218

well new release will happen soon and it will be repackaged as a whole thing so lets see if the game still not work after all that xD man the game doesn't like you

>>5219

well that's where the game versions come in hand, if you like the improvements in this version then feel free to use it, if you like that version then feel free to use that as well, it's not like my mod is the go to mod for the game, there are alot of people who uses the hggmod 6/5/4/3 and some others use the merged mods v1.9,

it's all up to the consumer (you)

though if you have ideas/suggestions/objections feel free to list them out, making a mod that is appealing to everything is something impossible to do, im making this mod first and for most for myself for what i would like to see in the game and i figure that sharing that is not a bad idea, if someone wants to alter the contents of the mod to your liking by all means do it and if you want to further improve on me and make something better for yourself and/or to everyone else then also by all means go ahead


 No.5221

>>5220

>it's not like my mod is the go to mod for the game, there are alot of people who uses the hggmod 6/5/4/3

well, I consider the option of using mods that change the original experience what I call destructive method.

so if your game just add bgms and improve graphics and add missions everyone will be able to agree that is positive and it will easily be the go to mod. that other portions are the most creative and attractive parts? sure but they are very subjective like you said it is hard that those reach everyone.

>if you want to make something better yourself go ahead

thank man, I yet to figure out how to mod as my programing knowledge is a shit but yeah I'll try to find time to learn


 No.5223

Since diet is already a mechanic in the game, has anyone considered adding weight gain content? For instance, a small add-on mod that allows you to specialize in fat slaves, or something similar. It wouldn't be that hard to implement, and it's content that's barely been touched upon.


 No.5228

>>5221

trust me im no where experienced at programing we may actually be at the same ground level of knowledge there, and if i with no background knowledge about programming language can do all this as my first attempt in programming, then you can do

>>5223

diet has a use

normal use which is the the less fat she has the more her price rise

and there is the extreme use

like fat slaves give more meat if slaughter them for meat

also the barn specialize in fat slaves, the fatter your slaves in the barn the more milk/eggs/meat they give and not just in the barn but in general

though if you have a suggestion for specialized use for fat slaves im all ears


 No.5229

man why are the whip, torture and binding skills so hard to raise? i've made a 100% completion run through (got fired :< ), they didn't budge. so i got myself two max endurance slaves and rotate them in the dungeon while i whip the shit out of the other. i did this for 3 hours while watching shitty movies on the side and at last, it moved a single point up. this is a level of grind reserved for neet wow players.


 No.5232

>>5229

yes i understand that the current master skills take forever to levelup and i'v taken it into consideration for the future mods


 No.5238

>>5204 Here.

Alright so I'm doing a clean install following instructions from

>>4362

and I'm up to step 7. Do I still need that file or does the update from

>>4897

include everything? Same deal with step 11, can I skip to

>>5117 ?


 No.5241

>>5238

yes use the updated engine not the one from step 7 and yes same deal with step 11 but also get the bugfix#8

>>4993


 No.5242

>>5240

So install all of those and it should be good?


 No.5243

>>5242

the reply 5240 deleted for incomplete information

the corret information is 5241


 No.5244

>>5243

Ok did all that. Got a house, a contract and Isabella and my save is now unloadable day 1. I'll try deleting the music since that worked for someone else.


 No.5245

>>5244

DIdn't work.


 No.5246

>>5245

Ok i might have made progress. I was running it from various folders on c drive but as soon as I moved the folder to a different drive it worked. Usually keep my second drive as a backup but i'll run it from there as a workaround. When i tried this with an older version it didn't work but it does with the latest fix thankfully.


 No.5247

yes for some reason the fastqsp.exe does not work as it should if you run from the drive where is your windows system is installed into


 No.5248

>>5247

Well it worked for a while but now I can't load again. I just don't get it.


 No.5249

Excuse me, but where can I find the list of names it uses for the slave generation?


 No.5251

>>5249

in #txt location

the names start from around line 2420


 No.5252

>>5251

Sorry, but where do I find that? I'm not at all savvy to how this format works.


 No.5259

>>5252

use quest generator(qgen) to open jack.qsp.

you will find those names in database/#txt

at the line 1956.


 No.5269

I've been getting all my girls from the fogs for 2 full playthroughs from all red. What I've noticed about the girls:

1) Chances of getting a good girl for training seem to be significantly higher than they used to be.

2) Chances of girl being fiend impregnated are at least 90% (probably higher than 95%)

3) Virgins are NOT available from the fogs. Every girl found there has been deflowered.

These are just observations … I'm not asking for anything to be changed. It works fine as it is.


 No.5270

Damn, good job on improving this game that much. I liked it when it was vanilla, and now I'm loving it fully modded.

Can I suggest a few things?

-Is it possible to make the slaver stats show up like the slave's (i.e. where you currently are in order to improve them, like strength, personality, etc).

-Unique appearances for Isabella (and maybe other assistants)? Like clothed images. Although the array of slave pictures is huge, it gets boring staring at tits all game long (HAH! right!)

-More special missions like the 4 ones, perhaps involving the already new stuff (barn related)

-Linked to the above, more special items that gives buffs (although there isn't much room for that, I guess). Perhaps makes the missions very hard

-More factions, locatioins and NPCs

Anyway, keep up the good work.


 No.5273

>>5270

Different anon here, I would add to the list:

- Central repository with all the required files. (Including images)

- Nightly builds. (Excluding images)

Unless you actually go through this threads, hunting for some of the fixes gets really hard.

I personally really like how the interface has evolved, it's gotten really intuitive and simple (less clicks to get where you want). However some changes would be very nice:

- Quick brew button for discovered alchemy recipes.

- Equipment sets for master and slaves (just like preset rules).

- In line with the above: quick buy/restock function. Think of the groceries!

- Tooltips and Information:

+ - Clicking on an aura hints ways to increase/reduce the stat. (Tooltip)

+ - Warning for weight attribute gain/loss (read: going from healthy weight to voluptuous).

+ - Like the above, warning about skill/attribute changes over night.

>>5229

And on this topic, faster learning rates for skills that are more "rare". Or possibly: the harder it is to train a (dumb) slave, the better you get at teaching.

Point in case, you get to teach 3 skills for housekeeping (maid/cooking/secretary), 3 for artist (dancer/singer/musician), and only 1 for fighter/mage/doctor.

This means you need to go through a lot more slaves in order to get the highest rank, and they have to be smart or you are wasting your time.


 No.5286

Can someone post a fully modded version with all the fixes installed?


 No.5287

>>5286

I asked this earlier but the author ignored me. Classy.


 No.5289

>>5228

Still, fat slaves are a lot more of a downgrade from normal ones. Maybe there's a place or event where the fattest slaves fetch the best price? Maybe fat slaves get their own sex actions, like food play or something like that.


 No.5291

Why does even if my slave is not equipped with items like earrings and clothes, I lose everything once I sell them?

Is this working as intended, hardcoded? Can it be fixed?


 No.5297

>>5291

Items are bound to a given slave's inventory. Harcoded.

Every slave has their own inventory and retains it even if they become assistants. Likewise, you "lose" your slave's inventory once you sell the slave.

Some things are bound to the inventory of the master, to understand what is and isn't just go to the stores when you have no slaves available.

It could be "fixed", but you would have to do program changes, like add the items to the master's inventory and instance them when you acquire a new slave. It would be a change that save you some money in the long run.

Honestly it makes sense this way (gifts are gifts) and changing it would be nothing short of a nightmare.


 No.5302

yeah, you gave her that tail buttplug and now you want to take it back?


 No.5303

>>5286

>>5287

Come on OP, what the fuck?


 No.5305

>>5302

I was thinking more in the lines of stocking up on jewelry and clothes, but yeah, give that back!


 No.5310

When you wear the Chimera's Gem from Garsid the Inseminator, your lust level displays correctly under the slaver's picture but shows as impotent in the detailed info (by clicking the slaver's picture and looking on the left side of the screen).

PS: How do you get invited to the Vatican?


 No.5311

how do you get the Chimera's Gem from Garsid the inseminator


 No.5313

Hello! I was just wondering if JackTrainer is supposed to be compatible with this mod. Thank you~! <3


 No.5315

>>5311

Train the slave all the sex skills to max. Do not care about her parameter at all. Don't let her be broken

>>5310

Just complete the task from the final ruler of one area and you can access to them. I think


 No.5322

>>5152

>>5153

shit I'm exited, any ETA?


 No.5323

does it work on linux ?


 No.5325

>>5313

No, compatible only with the unmoded game


 No.5326

Thanks! I felt like such a dork when I got to the last post of the forum that I was on, found the next one, and then read that in the top little thingy. *facepalms* I am all of the ridiculous. :P


 No.5377

Sup guys, sticking my head in to see what's been happening, glad to see things have been trucking along.

>>5153

This is probably the only practical way to do things. You could do a huge find-and-replace to change all instances of slave["whatever"] to a variable that gets changed whenever you pick a specific slave, but then you'd have to manually change all the end-of-day stuff back manually and add them all to an arg to repeat once for each owned slave (which would have to detect and account for which slave 'slots' are filled), and all in all it's a complete nightmare scenario that'd take tens of hours to implement and tens more to bugfix.

>>5269

Assuming there's been no changes to the fog slave code since my time, the only way to get a virgin from the fog is if she was originally a virgin AND whatever critter you saved her from wasn't fucking her. As for their quality, the more challenging the fight the better slave you'll get on average - it's still possible to get a shit slave from a tough fight but it's very unlikely.

>>5297

I think 'hardcoded' and 'nightmare' is a bit of an overstatement, unless Powerairmax's made some pretty significant changes to how items work it should be pretty fixable. Just add a dynamic to the slaves being sold/butchered/executed/dying that strips them of their items, as well as having a button somewhere in the main menu tree that does the same, then add a new button next to it to add one of each item you have one or more of to the current slave. Probably add a mood malus to the stripping and a bonus to the giving just to do things properly.

It'd be a bit of a hack-y solution but it'd save a lot of clicks.

Course, Powerairmax should weigh in since far as I can see he's been the fellow that took up the banner of modding the game (and I thank him for it, glad things continued on after I left) and he might consider the cost of items to be a vital part of balancing the game.


 No.5396

>>5323

yup, it work on linux, just git clone fastqsp from https://github.com/ItalianSunglassMovie/FastQSP

then compile the project with qmake.

you will have a new directory called build/bin where you will find the necessary libs and the binary jack.


 No.5397

Poweraimax, your next emprovment

(>>5151, >>5152, >>5153) seem great, when do you think you will be able to release them ?


 No.5398

>>5396

hey, not that guy but thanks. I was almost giving up


 No.5405

There were many replies since the last complete

Download/mrror packs.

Could your post the current download order for people, which will get the game with all mods/expansions.

For people who want to get the game from zero to all.


 No.5414

>>5396

thx mate!


 No.5419

>>5405

you should just take the last release on hongfire for now since it have many mods and the poweraimax's appearance enhancement

http://www.hongfire.com/forum/showthread.php/441353-Free-Software-Jack-o-nine-tails-(ɔ)-(thread-reboot-v2)?p=3676081#post3676081

and do not forget this patch if you don't wanna have 10000 $ at the start of the game.

https://mega.co.nz/#!Acg22JCL!8Tl89K_9Rcou90k_yCoK6Ta9WIqmCCE2kzOnROmjCvk


 No.5454

>>5151

how did you make it so that all the stats are maxed out on the sandbox screen?


 No.5515

Any update on the state of the next patch?


 No.5657

>>5454

Cheat Engine probably.


 No.5686

>switched to linux

>think FUCK, bye bye jack

>take a last look at my game's dir

>notice it's full of QT5 libs

>OMG MAYBE IT'S CROSS-PLATFORM

>clone the repo, qmake && make

>IT DID BUILD

>launch jack /path/to/game/data

>IT FUCKING RUNS

I'm crying guys.

>>5419

Is it safe to say that development takes place over there now or should I use hgg as my source for new builds? I've been out of the loop a bit


 No.5857

is there any fast trick to reverse back to blowjob train deepthroat ? I really prefered it that way.


 No.5986

>>5686

can you explain this better, i was just going to run in wine


 No.6179

>>5153

>>5152

>>5151

is this mod still being working on or did the game development stop?


 No.6433

>>5419

thanks that link is super helpful

game is essentially a super kinky Batiatus simulator


 No.6496

>>5686

Cheers, please share how to build

I too run it from wine and it seems to work wonderfully, but having it run natively would be awesome…

In regards from update going on

Most lately development was being done by one guy over at HF.

Unfortunately it seems that qsp is freaking limited engine to work on, and most of the source-code on jack game it self is also a nightmarish thing for other developers..

We are starting the movement to get it completely re-done from the ground up but with better code, sane configuration and with an actual game-engine.

One guy is already trying to make it via html+js. I personally want to make something like the godot game engine. Whoever wants to take part and improve jack-o-nine for the best is welcome to join.


 No.6748

>>6496

Do you have a thread at HF for the development of the new version?


 No.6841

>>6748

Found it

hxxp://www.hongfire.com/forum/showthread.php/447385-Jack-0-Nine-2-development-thread


 No.7004

>>4888

The file in step 9 has been taken down. Where else can I find it?


 No.7036

>>6748

>>6841

Hi y'all, just created a thread here for development if anyone interested


 No.7223

Guys why is it that every time I try to do something during sex (like spank her or bite her) the guy always loses interest? Every time I try I get the message about how this is so boring that the pc can't even finish


 No.7225

>>4305

b2 is down can u fix it pleas


 No.8341

>>4888

>9. https://mega.co.nz/#!PEBjnboa!CX66VhwD4u7gq6txjD5kNorjv7Q4PDUHmb0szKryAgQ Download this

What was this supposed to be? The file doesn't exist anymore.




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