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File: 1440008542020.png (123.48 KB, 250x388, 125:194, p-PlantGirl.png)

 No.5503

I'm trying to find at least one more good and motivated writer that can help with my game.

Everything a writer would need to know about what I'm looking for, how to see the current content, how to apply, compensation, etc, should all be here: http://www.playlewd.com/blog/?p=460

I really need some help finding writers. There aren't a lot of places I can find to post to find people that can handle what I'm looking for. If any of you can, give it a shot. Or if you know someone that is a great writer who would like to help make a great game, send them that way.

 No.5504

Oh, and the deadline is October 1st. But I could bring someone on the team by September if there's an awesome application by then.


 No.5531

if we could test the game even if you haven't donated to your patreon it would be easier to get a sense of the writing you want


 No.5532

>>5503

Have you tried to contact the writers of /storytiem/ and /erp/ maybe they would be interested.


 No.5535

kek, you're actually going to give money to writers when you did all the actual work? There are thousands of talented smut writers who will literally do it for free, and if you're successful you're going to have dozens of casual writers submitting content, most more talented than the greedy fucks who just wanted to get in on ground level of your patreon. It's going to see be slow but if you have an actual good game people will flock for the opportunity to put their weird ass fetish into it, stop trying to throw money around.


 No.5541

File: 1440523891881.png (670.11 KB, 526x800, 263:400, tQCxql0.png)

>>5504

There's instructions to get around that, though.

>>5532

I did post on erp. Got pretty buried when I opened it up again https://8ch.net/erp/res/38618.html#48583

I'll post on /storytiem/. Thanks~

>>5535

I'm empathetic and think they should get more than 1.5cents per word or whatever. Hopefully gives them more drive to help me make the game I want to make and do good with it.

Plus like you said, that can make people way too self serving. When they're paid a share, they're driven to make something that lots of people will like, right? If they're doing it for themselves, they don't give a shit about how their fetish thing plays into the story and gameplay.

Plus, this is just one game. Getting people who can actually do work and have some work ethic frees up my time to do real programming so I can do neat stuff instead of wanting to kill myself scripting and editing someone else's work which is tantamount to data entry.

Hard for me to really care if they've getting more than half my money when I did most of the work when it gets the game made I want and frees up my time for more important stuff.

This is still pretty peanuts compared to some huge games I have in mind and have some tech made for.

The greed thing can be a problem, but oh well. There is no perfect way to go about it.

There, yeah, have been a few dozens that offered to do it for free, but they look at the tool and stuff and see that's too much like work (which it is). 10,000 words a month sounds like a lot to them, when it's really not. Etc.


 No.5542

>>5541

That first line should have been to >>5531


 No.5568

>>5535

If you manage to crawl out of your mother basement someday, you will find out that if people put time and effort into something, they tend to demand money for it. That's how adults world works.

>>5541

Your business approach is reasonable, and your game looks interesting (too bad it's playable only for patrons, I think you should consider making open demo with some limited content - it would be useful for potential writers and for game pr) - I have some experience with pbf games (non-erotic, but you can always try something new)…I will take a closer look at that dev tool and eventually send my application.


 No.5569

>>5568

When the alpha is done next month, it's going to largely be completely free.

I've only made it closed to Patreons for like a 2 month period while I finish up on the port to my new engine and bringing it to an alpha state.

I don't think playing it is really a requirement to submitting what it says to for an application. All the content is there in the tool. Just like any sort of job application for a developer, you don't necessarily have a playable game that you're showing what you can do for.

It would be ideal if it was openly playable, for sure, as sure it is a bit easier in some ways to see the content that way than to look in the tool. But that's just how things are because it's not ready to be public.

I'll probably keep the tryout application up basically indefinitely after September, with the game and such freely playable, but who knows how often there'll actually be spots for new writers.


 No.5577

>>5503

I've written things for tons of MUDS for two decades.

My problem with these recent text-based games is no-one is talking money.

You want free gawker-tier blog posts for your game or do you want writers?

You make a good payment plan or you make a good monetary distribution model.

Then people will be FLOCKING to you, because it shows professionalism.

That's how you get a grassroots movement, you give everyone a piece of the end result.


 No.5582

>>5577

That's what I mostly figured.


 No.5586

I updated the Patreon bot to keep people's pledges and how much they've contributed updated to their LEWD account.

http://www.playlewd.com/blog/?p=502

Also had to do implement some things to deal with people stealing. 'cause you know, who cares about supporting someone working so hard at something. May as well abuse Patreon's poorly implemented system to steal. :/


 No.5590

>>5586

Nobody wants to work for free anymore, even forum moderators on shitty emulated private servers with sub 1000 concurrent players are getting paid nowadays.

Offer someone a job instead of a game and you'll have "fenoxo-club" writers tripping over themselves to serve you.

You should be shilling the "crowdsourced porn game". The fact that everyone can submit should be the selling point. The setting and the rest of the project should be secondary.

This gives the game a special hipster mysterious "cloud-source" aura which no other h-game has so far.


 No.5591

>>5590

I don't think anyone adding anything they want to the game without any oversight would make a good game.

I need people that can follow some plan, storyboard, and so on to make something consistent and well thought out.

If someone wants to make a game where anyone can add whatever they want willy-nilly, that's something for someone else to set up on my engine later on and not something for LEWD.

Not so easy when you have to manage all the potential vandalism.


 No.5610

>>5503

>good written characters.

>in pr0n gaemz.

Ha, you ask too much.


 No.5616

>>5610

It's the same with any art or skill. There are still good erotic writers out there, somewhere.


 No.5632

>>5591

>>5590

Funny to see you here, Sadako.

I hope you manage to get your game completed, but it seems like with Fenoxo's success, a bunch of writefags are going there and trying to "go big", and there aren't many talented writers available. Once you flesh out your payment scheme you'll probably have a lot more interest, but with only $543 per month, it'll be hard to shell out much for writing until interest picks up. Sort of a bootstrapping problem.

See you around, and I hope to see more builds of your game make their circulation.


 No.5644

>>5632

And it'll be hard to get a lot more interest without more writing, so it's a catch22.

I mean I could just pay people 1.5cents per word. That's on the high end of the usual rate. But that'd be a wore deal.

What the Patreon is at, after only being up for 2 months, isn't bad. But yeah I need to reach more people and get more support somehow.

Anyway, got a new update up: http://www.playlewd.com/blog/?p=505

Map editing now works so we can edit maps without having to take the server down. Woo

Implemented cock size, breast size, and orifice size stuff. Added general functionality for adjustments within traits. (Will use this for height in a bit, too)

Removed the default descriptions sliders for those. Added some new default descriptions to correspond with the new sliders

Orifice ones are just hidden for game stuff to adjust

There is now a list of which locations a player can shuttle to for the game to manage. No more getting “restricted” when loading the game on a save that should have had them available

Player now starts in the Wilderness immediately without having to click it

Inputting a key to change a setting no longer also triggers that button (IE setting the up key with settings open will no longer move upwards, or cycle upwards in scenario choices)

In online mode, tile populations no longer show when they’re at 0

Fixed a bug with key settings not working

Fixed a number of content bugs

Fixed a number of engine and tool bugs that could mess up content

Fixed some issues with the display of scrolling boxes in char-gen

Fixed a bug with trait costs that happened with having different trait costs within the same group

Fixed it describing hands, elbows, forearms, knees, shins, ankles, and calves as “bare” when they’re uncovered, since that’s rather abnormal

More tool fixes and improvements


 No.5684

>>5644

So I'm entirely too lazy and unmotivated to partake in your little business, but I'm also pretty bored at the moment. A quick skim of your site tells me you've decided that you want sex to play a role in your universe's FTL travel, but you haven't really fleshed it out beyond that. I'm going to give you a short prompt that might help in this regard.

Recently there's been a budding technology appearing in the news that's been lovingly dubbed the "EM Drive". The novel thing about this creation is that it bypasses the need for physical fuel and, supposedly, is capable of turning current into propulsion in vacuum. Whether this claim can be supported in this case or not is irrelevant, since there are fuzzy areas of physics that makes it somewhat plausible. The leading theory being that the microwaves are being forced into such complex 'shapes' that they're interacting - and getting in the way of - whatever's happening at or below the Planck length. In doing so, as the waves are pushed out of the way, they create a sort of anomalous quantum vibration that produces, among other things, thrust.

In hard science fiction, this technology would be a stepping stone to something called a Logic Drive, which attacks the physical state of a given space in such a way that it makes 'undefined' phase changes possible for a short time by way of this same sub-Planck length environment. When this possibility is revoked and the selected area of space returns to 'normal' rules, there is a logical collapse (something that cannot happen in this context is happening in this context) where the surrounding space distorts until the paradox is no longer paradoxical. What this means is that the inclinations we've observed enough to label them as "laws" can be superseded temporarily (including both general and special relativity) by artificially creating a reason for them to do so – using logic (in a highly mathematically complicated sense) to drive change.

Now this is obviously not something you really want to include in your game in its present form, since it's needlessly technical (though I would argue more philosophical than anything, given the lack of equations), and reliant upon a lot of what some might call "hare-brained" theory, but I wanted you to understand how I came to this next part, which will probably be a little more useful to you.

Before the industrial revolution and the information age, it was common belief that a person's thoughts could have tangible impact upon the direction of reality. That something so beautiful and complex and unknowable as the individual simply must have more power than the flickering images inside our heads. However, as time marched on and mankind delved deeper into the sciences and the human psyche, these ideas waned. Thoughts were just chemicals flitting back and forth within the confines of our calcified cages. There was no magic in the mind.

"Of course the rain dance works!" they'd mock, "You just have to keep dancing until it rains!"

But, as fate would have it, our species would get yet another lesson in the taste of crow. While trying to nail down the reason for sleep, a group of scientists unexpectedly discovered something miraculous: with the right prompting, a person's thoughts could travel anywhere. In forcing their subjects to better remember dreams that they had not concocted (non-lucid), they discovered that they were not always imaginative fabrications, but instead, projections of our selves into other instances of reality, completely unhooked from the chains of time and space. Patients would awake with information completely impossible for them to have obtained, from ancient times to distant and future civilizations. Somehow, that little sac of salty fluid was able to do the inconceivable. They called this discovery the Dream Walk.

Thousands of technologies and products were created based on and because of this, including the REM Drive.

See, it's impossible to force someone to dream of something naturally while still having it be about a place or time in particular, and more than that, the dreaming self has no hard limits like mass, volume, or position along the time axis. However, it is possible to plug a person into a device specifically crafted for siphoning the effects of their Dream Walk and, in combination with a Logic Drive (which is too complex to operate even with today's computational power), travel essentially anywhere instantaneously.

I can expand further on any of this if you want, but don't panic if I'm slow to reply. I'm pretty lazy, and I don't come here very often on top of that.


 No.5691

>>5684

We do have most of that worked out, it's just on the private dev forums that we discus on.

For the most part we're not going to explain it, because in the context of the story and all the characters, none of them know. But of course characters can still theorize things without having any proof, similar to that.

It is a good idea though, that makes sense of why nothing happens to people and they don't get hungry or anything when they log out.

But it doesn't make sense on how people would also be able to quickly travel between the different planets. Lose out on the opportunity to have ships.


 No.5715

A big update is up. This is the 6th major update in less than 5 weeks, and I'm getting close to a stable alpha release. More detail is here http://www.playlewd.com/blog/?p=519

There's also been a lot more content added. Maybe I'll start doing monthly content update recaps or something.

Most things are almost in order now, except for some more efficiency stuff I need to do to get my costs lowered. Hopefully I'll have the stable release out at the end of this month and the next month or two I can put more time toward adding new features and neat stuff that I have in mind.

Engine changes:

-I did some major recoding that increases efficiency on both ends (a lot less data will be used, as well as less wasted CPU and memory on the client to handle some duplicate network events that could happen.)

-Added some preliminary code to handle some client caching and instancing of things that can come up repeatedly, but it's not fully implemented.

-Also a lot of stream lining of APIs on both ends that further reduces the amount of code that needs to be written to achieve things, including a client API fix that would sometimes make unnecessary calls when game objects are updated, which lowered performance.

–This also helped fix a lot of issues in general, namely with restoring save states.

–Server also sends a lot of updates in batches to improve both network and client performance.

General:

-Fixed a bug with the phallic symbiote sometimes not counting as a penis when it should… sort of (see known issues)

-Fixed an issue with the writing parser that would be problematic with falsey values.

-Fixed equipping and unequipping clothing not working correctly on a restored save. (would still show a top as on when topless, etc)

-Fixed underwear and other previous items not restoring with the restored save.

-Fixed a new issue where sex traits weren't showing as checked on a restored save.

-Fixed the "more info" link on the game connection screen not actually doing anything.

-http://www.playlewd.com/tracker.php now shows dates for the updates.


 No.5756

About 2 weeks left until the deadline for writer applications.

If you know of anyone that's a good writer and wants to work on a game, send them my way.

I should probably make it more clear that while I'll keep writer applications open, the deal for those later additions isn't going to be as good.

The 2 writers that came on 3 months ago when the Patreon wasn't even up have weighted share. Whoever comes on from this phase 2 of applications will be less weighted. After that? Probably no bonus weight. For you know, the obvious reasons.

I might end up closing the profit sharing thing entirely to any future applicants.


 No.5789

>>5691

Well, the physical body wouldn't be capable of travelling without the use of some sort of technological device that can take advantage of the "Dream Walk" in a more corporeal way. A ship fits that bill just fine, it would house the "REM Drive" and, of course, more conventional means of travel will still be available (and encouraged) for inter-system traverse. I imagine it would be quite the waste, and drain, to plug someone into the navigation center every time you wanted to move. This simply allows your narrative to explain away the current limitation of C and gives credence to a technological rape socket at the helm of every ship.

Some minor, elaborative, exposition:

As if on cue, Avery, the unkempt maintenance worker you met on your way up, swivels around from behind the computer.

Avery

"Shend here is straight from the colonies Callie, he ain't never seen a naked woman climbin' into a console 'fore. Don't you reckon you ought to explain yourself 'fore he takes off 'is pants and starts tryin' to climb in 'ere with ya?"

Callie

"You'd do well to mind your own business. No one needs some hilljack creeper popping in with whatever vomit that passes for conversation in the swamp they crawled out of. I've little doubt Shend here knows all about the REM Drive already, isn't that right?"

You have absolutely no idea, but that doesn't mean you can't pretend! (Lie) -

Admit your ignorance. -*

I've played this part of the game before, shut the fuck up. -

Shend

"Well, uh, truth be told, I actually have no idea why you're naked right now Ms. Callie."

Avery

"HAH! How's 'at foot taste there "MIZZ" Callie? Hahaha!"

Still laughing, Avery swivels back out of sight, leaving you alone with a very unhappy, and still quite naked, woman.

Callie

"….The REM drive is a device used to harness the so-called 'ethereal' properties of the Dream Walk. Normally, you cannot force a person to dream of a specific place without also forcing the dream to lose its wings, so to speak, nor can any known technologies directly or natively interact with whatever makes Dream Walking possible. These holster consoles here were invented to circumvent this by forcing sleep to occur in one part of the brain at a time, while also increasing the overall connection to the physical self. The former is achieved by way of a mixture of chemical compounds that are secreted periodically and electromagnetic wave pulses at varying modulations, and the latter via direct nerve stimulation, specifically the erogenous zones. Do you understand?"

Uh…. -

Yep. Totally got it. (Lie) -

Oh, so it works like… -*

Shend

"So the machine keeps one part of your brain awake at all times while stimulating your most sensitive peripheral nerve endings, kind of like putting a rubber band between the dreaming state and physical pleasure. What happens next?"

Callie

"Very good Shend. Once the modulations really get going and the pilot's body is forced beyond its natural barriers for both the dream state and physical stimulation, dream walk is induced. In this state of hyper-orgasmic hallucinogenic confusion, the 'ether' that allows the dreaming self to tether itself to wherever it's going gets mixed into everything else happening within the pilot's mind and body. At this juncture, the REM Drive initiates, the pilot is forced unconscious, and the capsule here glazes over with a special film that completely isolates the inside from all external force. This vacuum of signal allows the REM drive to lock-on to the tiny flickers of anomalous electromagnetism caused by the dream walk's confused interaction within the pilot's body, and once captured, can be forced to drag anything within the drive's field of influence anywhere the pilot has been in dream walk before."


 No.6029

>>5789

Hm well there are are a number of concerns with how it interferes with certain factions we've laid out that rather depend on it being a 'real' world that they're a part of and stuck in.

While I love how it can make sense of the whole time passing while you're not actually playing, since you'd be entering and leaving the world like that, we ultimately don't see it as workable.

Also, may be lame or whatever, but it interferes with "muh immersion".




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