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Let's say I have the skills to code a hentai game that's at least decent as a game (as opposed to linear VMs and crude pixel-art games), and would be willing to invest into art assets and maybe english voiceover.

Would I have any chance of making money with this? It would be fun work but it feels like everybody would just pirate it and the outlets to publish it would be minimal.

The fact that I want to pander to a fetish (mind control) makes this a bit worse I guess.

images just stuff from fap folder


Comission some arts from chinese artists for dirt cheap

Setup a patreon for your and slowly release the chinese as it were yours

Get enough money and repeat


Start a Patreon, stagger public releases, have half decent writing, have serviceable art, and cater to furries to some extent. These have all been proven to make money, but you'll earn the ire of most people here for the first two things (especially the second) and furry shit.



Yes, but it would allow him/her to survive and hopefully thrive off of the profits and thus more material would come out as a result. So with that in mind I really don't care.

Just do all that you can to keep the workflow steady, don't be too Jewish about money and I'd say you'll do just fine, OP.

Although it can be a tough thing to weigh how successful you'll be so even if you get a large influx of money in the beginning, I'd say try to be as frugal as possible while still leading a decent life. And after some time has passed, say a year, then decide what you can do to stay competitive, yet happy with your income. Remember, if the people like you, you'll have a stronger and more loyal following. And the greed of other devs makes it pretty easy to be competitive in this field.

(off topic: that MC stuff is good shit.)



>cater to furries to some extent

I'm pretty sure you're just saying this because you're a furry, but it is true furries seem to be much more OK with spending money on their fetishes. Not sure if it's just them wanting their fursonas fucked or what, but I've heard it from an artist that FurAffinity pays better than DeviantArt (I'm not a furfag myself so take it with a grain of salt).




Thank you both for the advices really.

I'm pretty fine with a frugal lifestyle if I can make a living from hentai games I can feel proud about. I'd be honest and include tools for modders / no DRM, because I'm a gentile.

Can you start a Patreon 100% anonymous? I know some people got doxed via Patreon.


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>off topic: that MC stuff is good shit

Have more



It isn't just that furries pay more, they've built up a culture of OCs and commissions that encourage people to freely spend money on their reputable artists in addition to their more costly hobbies of fur-suits.

Meanwhile most /d/eviants are all paranoid that the patreon reliant devs are all taking the advice they gave about scamming their customers. I have no idea what the level of trust towards the artists/writers that have been creating erotica for years prior however.

Reposting the text would be worthless without context so I'll just link to my post from a similar discussion: >>59029 tl;dr trying to profit from trash games you aren't passionate about is a waste of time that is better spent having a real job.



More profitable than doing nothing? maybe. More profitable than working a minimum wage job? probably not. If you think indie game dev data is relevant then there's at least a 50% chance of making zero returns, putting you pretty deep in the red.

The favorable responses here are probably reacting to the survivorship bias. Seeing the very visible minority of people who make a lot of money and leaving out the invisible thousands who try the same thing and fail.

>Can you start a Patreon 100% anonymous?

In short, no, but I don't think angry nerds on the internet are going to put that much effort past cross checking your username.



>Is it profitable to make a hentai game?

Yes, unlikely but yes

>Is it profitable to make a good hentai game?

Hell no, furies and normies ruin any potential for that happening luckily its made hgg a nice little underground community. Regardless of freecities dev making his patreon as a "tip jar" 200$ a month is barely anything compared to shitty devs who get over 700$ a month sitting on there asses.



Lol "reputable artists". I've known a lot furry artists and they're mostly shitty people who think nothing of scamming their customers. Feel free to disregard what I say because I'm not about to name names or anything, but I know at least one artist who got customers to fund their cross-country move then never delivered the goods and continually puts it off by saying "it's on the way, I'm still working on them".



FC Dev is actually a confirmed leftist normie. The only difference is he hasn't been political with the development of what would otherwise be called another shitty twine game.


What no, you misunderstood what I meant by reputable. I didn't mean skilled or competant, just popularity through pandering. Most of the artists seem to survive by creating a small micro-community and leeching off of their fans, using them as shields to deflect criticism and reinforce crowd-think. Although I only have a few experiences with this per some disagreements as I haven't been keeping track of them.



> Can you start a Patreon 100% anonymous? I know some people got doxed via Patreon.

In theory at least this could work some what effectively (in the event of another dump but likely way way overkill otherwhise. However nothing is 100% and >>69304 is correct): alias that has nothing to do with your regular life, strong password/ 2auth either application based or on a burner phone/SIM card. (consider using a password manager), VPN/Proxy, don't mention any personal details/specific fetishes, fake details (obviously),scrub the XIF data from any photo`s and blur/crop out identifying features/grounds (if applicable),attach the Pateron to secondary PayPal/other payment method and email/recovery email that is not tied to your main one, don't use the forums as it can be quite easy to divlouge personally identifying details, mabye look into use Anonymouse (The revelant page on tech`s install gentoo wiki will have the correct name) to make your writing hopefully less unique. Don`t stick to a fully regular post time, this may help against timing correlations.Finally mabye a dedicated browser running no script and other such browser based protection programs. Also fuck the "remember me" option.


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Speaking of which, I have a henati game I'm working on as a hobby.

Anyone know where I can commission some good smut art?


Just do what the guys from Breeding season did and cater to furries, change art style every few months, never listen to your fan base, hire morally questionable people, show enough new content a month to make people think that what you are making will be finished sometime before the heat death of the universe and make it look like it won't be a shit game when it gets released, never ever release it.

You'll be making 40k a month in no time.


>The fact that I want to pander to a fetish (mind control) makes this a bit worse I guess.

Just go the western route and instead of selling game on some shitty jap site just milk patreon

And look at Cypress Zeta patreon, he also catters to specific fetish (mind control) but menages to cash in 6.500$

You just gotta be smart about it



Im not a furry but you cant deny that furies are a great market, they will pay you for even shittiest games with shitties art and snailpace updates

Look at most succesful patreon hgame with was furry focused - breeding seson, second largest game TiTs and Coc, they get 20k only thanks to stupidity of furries


>Profitable to make a hentai game?


>Profitable to never release a hentai game to keep those patreon shekels coming?




Depends if its a one man job or not. Doesn't really matter if 100 000 people pirate it if 2000'ish buy your stuff.


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The chances of making money go up greatly when you have some art to go with it.

Text only games tend to not do as well.


You could ditch the hentai and make the Serial killer Roguelike.

The Roguelike community has been blueballed since the second half of the 2000s with hoaxes, fakes and dead end projects, they are filled to bursting.

They will pay, if you make it.


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Most of your list is helpful but also a bit over the top, people get doxed by having their real name on their paypal account, which Patreon then openly displays. AFAIK you can't run a Paypal without real personal info or they'll cripple it real soon.


>Anyone know where I can commission some good smut art?

Yes, go to DeviantArt, find a "group" or just search for artists, look for one you like, and check their prices. It's that easy. Also consider how full their to-do list is.


>$6.5K for a shitty RPGMaker title, just barely catering to their target fetish

Wait, is there something I'm missing here?


>Im not a furry but you cant deny that furies are a great market, they will pay you for even shittiest games with shitties art and snailpace updates

That's super jewish. I'd feel disgusted at myself if I went that route. (also I have no clue what furries get off to)



>also I have no clue what furries get off to

It's in the name.

Also dicks in the butts of creatures that also have dicks, they love that.

And cuckolding.


Art style is important.

Game with western style of art would be a gold mine.

Animu style - probably not.



Currently highest-paying patreon is animu-styled, though in 3D. Talking about MGI of course

There's also those guys who make weeb games with art they stole from nip games(claiming they got permission) and they're making almost five figures



What were you even trying to say here? Western devs would hire western artists, but style would often be an irrelevant factor. For the cases western artists create their own game, it ensures a flow of art for the game. Western artists derive from hentai styles but it's not like there are going to be many english eastern stylized artists. As-is, not many western artists will be solely dedicating themselves to drawing asian women for their lifetime.

Art is still a factor because it can't be overtaken by 'good' writing. Most great erotic works tend to skip over describing appearances to ensure the flow stays on lust.


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A lot of you seem really salty about devs ripping you off. Not sure if normies are just as sensitive to that but I think there's a niche to making a game that's not trying to rip you off and that you can have fun with while being free.

Ads suck, but would allow for a "free" game with ads that charges you to remove them (something minor, say $2-5).

Another way would be to have a free first chapter and some sandbox elements, and say $5-15 to unlock the full game.

I still want the penniless school-going teens to have some fun with it maybe I can relate



Sounds unsettling, but I haven't really had the opportunity to play the porn games with ads due to them all being vanilla.

As for normies, they just have the comfort of a saturated market. If a dev isn't pickup up the slack, they can always dump their financial support, trash their reputation, and then move to one of the 10 clones that appeared as a result of that dev gathering any amount of money. Plus, since you're not the one pariah providing what no one else will, there will be no one defending you despite your flaws. A "Better than nothing" mentality has it's limits however.

Normies will be triggered by anything remotely gay though, so unless you have an avoidable gay/futa scene very early into the game to act as a deterrent, your straight customers will become the majority and immediately demand all future content to always be straight with no variety. Kind of like what happened to Roundscape pre furry-OCs and one near unavoidable shemale sex scene, or so a quick look through thread/forums revelead.



The thing is picking one audience (per game) and sticking to it, but it also comes down to quality. I hate scat but still liked Kangoku Senkan.

Since you sound like a raging faggot an homoerotic afficionado, please tell me, you people still fap to normal porn right? If only due to the lack of variety in gay stuff with regards to fetishes?



Well, technically it's futanari/traps I prefer. I just don't think these things are special enough to be excluded from being called gay.

Every so often I get a specific itch for fapping to a woman being fucked. It's more the lack of skilled artists or heavy censorship than anything else. Still I'm a fetishist first so it's usually that I can get off on anything involving entrapment/predicaments, cute girls, and dicks. Rune's Pharmacy being the most recent game that works well while mostly straight and having few fetishistic scenes. The closest I got was Ice Spirit's eternal ice cage. Mei fell short after the first scene and it become standard fucking.


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That's the thing, people who love a fetish with "traps" will still almost always get off to the same fetish with a cute girl. Now the other way around is a tough sell.

There's a few elements which massively alienate some while being an optional turn-on to some:

* loli/shota

* traps/futa

* scat

* furries

* guro

* vore

I'd count rape too but I think everyone enjoys a good rape scene, especially women if it's written properly.



The content in question just need to be properly lewd to bridge the lack of fetishism. It's hard to summarize lewdness as the things I think of are just a fetishism of common aspects, such as sweat, clothing, or semen. While I never want to see the man's face, I still need to see dick that is well drawn. An excuse that no real straight-man appreciates quality cock would be given here otherwise.

I'm not saying you NEED to pander to it, just that changing your mind and allowing the content for it later to appease a majority later would produce a lot of bitching.

Any amount of people complaining about the lack of trap content should just be ignored. The fans of traps have no consensus and actively trying to pander towards them will just get you contradictions from what they want.

A lot of this post was just re-stating earlier points a tad more clearly. I could explain vore and it's contradictions better if you want to know more of it. It's not impossible to appeal towards considering that people make unintentional vore porn. I wouldn't say it's worth the effort without having the fetish or a similar fetish like I do.



>The content in question just need to be properly lewd to bridge the lack of fetishism.

It doesn't matter how well it's written, I'm still not going to touch homosexual erotica.

>I still need to see dick that is well drawn.

How detailed a penis is does not even appear on my list of priorities in porn.

>no real straight-man appreciates quality cock

A dick, much like a knife, is merely a tool.

Attaching some artistic value to it is the height of foolishness.



I'm not expecting you to anon, I'm also an idiot for not saying 'straight sex' and the limited things I find appealing over it when fetishism isn't present.

Do you value anything in art or does anything resembling or describing sex get you off? Do mis-shapen circles for tits and lines for pussies get you rock hard? I'm not talking about hyper-realistic art in case you somehow think that.



Eh, it's the expressions and legs of females for me.

>Do mis-shapen circles for tits and lines for pussies get you rock hard?

I had a coworker who said the most minimalistic sexual rendition of a woman is this: 3=> .


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Not even tits, ass, or the pleb's choice with feet. I am absolutely triggered. Now you have me curious if minimalist porn exists somewhere.

An image to help outweigh the waste of posts.


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>I am absolutely triggered.

Eh, leg men are pretty common.


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I think that the 1-week to 1 month patreon priority and then everybody get access is the most fair business model tbh



I always wanted to make a EroticRL..

noxico is shit though…


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I just got a splendid idea

Although im drunk and its late at night its still a good idea

How about some collaborative effort at scaming some furries?

First thing first, we a game, what format and what engine?

Text only seems to be a viable choice eg. CoC/TiTs, so i would take this route as it seems the easiest

Secondly the game engine, ren'py is out of question as it is not suited for text only/heavy game, twine seems to be a good choice

Third business model, first we would need to get a demo going, it should be really top quality, and for that we need some research, what gets furries going? What is interesting for this retards? And then release the demo and shill it on some sites, all free of course, and then somebody suggests making a patreon on some forum, if they will bite the bait and agree make a patreon and fucking milk them like no tomorrow

r8 this plan, altrought i will probably hate myself and vomit after writing for furfaggotry game the money is too tempting, just fucking imagine 10k$ a month, its so sweet



Dude, if you want to milk that furry cow you need something way better than twine. Go for HTLM5 or flash. Just create a huge fucking sandbox with room movement (a la TiTS), and add in little content that has heavy variations depending on player appearance. They will eat that up.


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>I could explain vore and it's contradictions

Please explain that. How do you even aquire that fetish? Misunderstanding "eat her out" as a child?


Thanks, you deserved the get tbh.



Not a vorefag myself, but eating someone is the ultimate form of dominance. To make something die just to sustain your energy, thats way above any mindbreak or enslavement


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I kind of understand, but it still sounds so weird. If any vorefag can chip in, would you also get off to a story where a character is e.g., converted into energy and absorbed? Or do you need the digestive-system-related connection?



But then it is dead!

I honestly don't understand how lust enters the equation here. You can't fuck something that has been eaten, and it just confuses me more when I see how many vore fetishists what to be the one eaten. That contradicts our natural instincts, which all revolve around staying alive by eating and finding shelter so we can reproduce.

I would honestly love to get an explanation from a vore fag. It goes against the most basic reasons we feel lust, so why?



Rape isn't about lust either. Its all about that power play



You're still alive after getting raped though. May even enjoy it. Almost all power play involves submission/dominance and you can't submit if you've been digested by stomach acid.


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Hah. Though I did get some 'confusing feelings' to a children's movie featuing blob monster eating a little girl and a school's elementary book that had a cat off-screen eat a living sausage with limbs, followed by a mouse boiling itself to death. It stuck with me to say the least.

Personally, my fetish is broken down to a few vague phases. Capture, Encapsulation, and Futility. Straight-forward enough, it's just a presentation of despair against the situation they are in. This means it overlaps with petrification or transformation, but Vore/Merging will still be more overtly sexual unlike them. I still rely on the presence of women, but vore is strong enough of a fetish I have no need for futanari/dicks. A predator's agency is often irrelevant for me as I rely on a victim's described suffering, which is how I can get off on non-vore situations. Where emotional context is lacking, I could instead use absorption into sexual organs likes breasts. And this is also a preference, but it needs to be a tight fit, no vats of acids will do it, but if it's a mud-golem or similar it would technically work.

One of my most vague "vore" faps is this tree transformation one. Also tried to scan my collection for a decent non-triggering picture but >>70071 had a better choice.

Vore is a fetish that hates logic, anatomy, and physics. Aphyxiation is just one of the many things that magically stops existing. A common depiction has victims becoming aroused by their doom often through necessity to be absorbed. I'm being misleading though, very few portrayals do this and forced orgasms is just a potent fetish on it's own. It being tied to sexuality so awkwardly is just one of it's aspects, but a number of purists can still get off to vore alone without the sexual attraction. As for the act of vore without getting into emotional context, it should be obvious. A person is shoved into an orifice such as a mouth which they cannot fit. They then reappear in a chamber of guts that do not reflect how a human body digests food, it is called a belly.


Is it though? Just sounds like people are just trying to justify their attraction to vore using that.


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You really seem to be a vore connoisseur. This "merging" angle is new to me, does objectification arouse you?


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If the same emotional context is there, yes. Especially when they remain aware post-transformation and given some scenes of just trying to process what is happening. But as with this first image, the autonomous and inevitable reduction of sheltered nuns to sex toys work too.


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So this will get you off?



Hah… the separate brain thing is off-putting.



What's the most non-vore thing that tingles your vore fetish?


ANY fetish that results in the womens body destruction/disfigurment is shit.

A true man appreciates the simple natural beauty of a womans body


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We have a flag on the play!



>A true man

A true man doesnt wank to h games posted on philiphinese woodwork forum


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>white knighting this hard

If you play GTA you're a serial killer then?


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Flattening. Cocoon Bondage is still vaguely vore-esque and Mind Control/Corruption is discredited as a choice for requiring sex. I consider Flattening as my silliest sub fetish. The porn is often rare and DA trash while written erotica is all I get. Not like poor quality has ever stopped me before. Has the same issue with most vore though, it is only about presenting the act without the premise and result. Suffering without context has no value.

I'm also completely out of derivative fetishes to talk about. I may be able to enjoy practically everything if it has the context, but this can be rare. My porn dredging net is too damn wide.


Someone here knows if there is software to make 2D "cg" or 3D characters for all ages easily? (ie: moving sliders).

I am not in the mood to create all the art I need with Blender/3DS Max/Maya/whatnot

I wanted to just adjust what I want in some template bodies until reach more or less the result I want, for prototyping.



I only agree with this statement on the grounds that it covers Dobson's fetish.



>Cloud Meadow is making 11k a month

Fuck this gay earth.


It's pretty stupid to milk it intentionally, honestly I'd prefer actually making a game like that. I've always wanted to do heavily parsed writing, and I've been tempted to build out a parser to make a fen-style game. His coding style is such utter shit, I'm amazed that he hasn't made it easier.


I don't know. Fenoxo is making 40k+ per month for his game.



I'm trying to make something like that here:


I have around a thousand images already made for it (clothing etc) that I need to add to it, but it's going slowly.



What is that first image from?



Confirmed leftist normie? What did he say?



On Normie; Following his posts for too damn long, he's stated through-out development he isn't sexually attracted to all the fucked up shit one can potentially do, but has implemented it if only to not compromise his vision of the game. Otherwise, I'm not one of the more dedicated stalkers and know nothing of his personal life, but he definitely has a job and personal life that has been kept separate. As-is, it has helped FC from becoming too deviant and tethered to reality, if not annoyingly for things such as the lack of a mirrored-XX feminine dickgirl slave generation option instead of the current XY transexual slave gen because he's distanced from it. But I'm just bitching that things won't go my way at that point.

As for being leftist, it was just a statement of being a leftist in response to one of my shitposts disparaging leftists for being unable to make erotic games. Some other anons would provably read too deeply in his choice of the so-called "spess mehreens" as well.


File: 530f01349edac0b⋯.png (662.85 KB, 900x850, 18:17, dakimakura.png)



How do you even get these weird fetishes? My theory is your body triggered puberty and pumped you full of horny hormones while you were watching a silly cartoon show. This is how I rationalize furries too.

I have my share of strange fetishes so I don't judge


>Someone here knows if there is software to make 2D "cg" or 3D characters for all ages easily?

For 2D there's Kisekae2


For 3D there's Poser


(you can pirate the latter)

If 8chan was letting me use more than one image I'd show examples.



Sexual imprinting is done at toddlerhood, or so anecdotal stories and some disconnected researches would state.

MGQ is the reason I branched from vore to entrapment, the catalyst being cocoons giving the same value as outright vore. Otherwise, I have no social life.

I've had enough (You)s.


Maybe it were really compelling with word of mouth or serious advertising/memeing.



You're not a true man unless you have a penis.


So many overpriced artists.

100$ for a single character. Sometimes without background.

I know real painters who don't have snazzy layers or copy function and spend money on paint and a canvas, have better art, spend more time on it, and their paintings cost less.

Who the fuck do they think they are? Michelangelo?



> I know real painters who don't have snazzy layers or copy function and spend money on paint and a canvas, have better art, spend more time on it, and their paintings cost less.

Your painter friend can put the finished product in his portfolio. It can help to build his career and land him his next job. He can visit his family at Thanksgiving and share anecdotes about his profession. If someone likes his work then he can meet them face-to-face and perhaps build a friendship or working relationship. He can draw sketches in public. He can share his work with peers or mentors, discussing techniques and receiving useful criticism.

All of these things are much more difficult when the subject matter is pornographic. The artist might refine his skills while drawing your quadruple-penetration CG scene, but he can't use the finished images as proof of his ability (unless he wants to get thrown out of his next job interview). Many porn artists feel guilty about their work and hide it from their family and friends, which can harm their relationships. A talented porn artist may eventually find a few patrons or repeat customers, but first he'll need to wade through a lot of creepy and demanding fans. If the artist's identity gets leaked then he can face real-world problems (harassment, shunning, etc).

Drawing porn has a higher level of disutility for the artist. If you're willing to compensate the artist for his sacrifice then that's great. If not then please feel free to continue whining.



>t.butthurt artist

Compensation is one thing but if you ask me the premium paid to see a dick or a tit is fucking absurd given the sheer number of artists who will do it.



If there are that many artists out there, what are you complaining about?




Hey, kid, rule number #1 of the world: if you want people to do stuff for you you have to pay them. Remember it and it'll be useful when you get yourself your first job.




Do you have to talk about every drawing you do? Do you have to put every one in the portafolio?

i have a thousand 3D models I made, but I'd only pick some for showing.

So nothing you say actually justifies it.

Sacrifice? If you don't want to draw porn, don't draw it. There' are many artist that say it plainly "I don't do NSFW".

Besides, I never said there's a special price for porn images and regular cost less.


Hey kid, if you want people to listen to you, you have to speak things that aren't nonsense. Remember than when you grow some brain cells.



>It can help to build his career and land him his next job

Porn images can do that to.



If you want cheap, some guys on furaffinity will draw whatever kind of porn you are into for $15. As long as it contains ponies in it. Then you can get 6 porn drawings for the price of 1! That would be $90, by the way.


File: 259d32b99163e19⋯.jpg (23.24 KB, 510x287, 510:287, 2csjt4n.jpg)


>As long as it contains ponies in it

I consider this a critical downside.



Poorfags can't be choosers. You don't fap to the fetishes you want, you fap to the fetishes you can afford.


File: 4bc7cb5ff2d4cbf⋯.jpg (94.08 KB, 604x604, 1:1, 1469987856800.jpg)


Making good art is time intensive as fuck and doing porn art is lost time you could have spent making serious use of your craft. Artsy nudes is where it's at.


File: 0491197fcee9874⋯.jpg (81.28 KB, 1280x720, 16:9, question 5.jpg)


There's nothing stopping Twine from behaving like a MUD. It has scripting. I guess you mean most people don't use Twine's scripting to create anything non-standard? Or you just prefer a parser?

I'm actually curious about that now, do people prefer typing something in as opposed to clicking a button for options?


File: 282f0a7e51eb199⋯.png (62.16 KB, 275x417, 275:417, 1454265501955.png)


>Go for HTLM5 or flash.




Typing is way superior imo. Makes the game feel larger than it really is.



Gonna need some sauce on that fifth image



Tbh it's a huge issue to use a tool in a way that it wasn't meant to be used.

To turn twine into a MUD-like game you'd have to fight twine every step of the way, Inform7 would probably be a lot closer to that, which means Inform7 will help you rather than hinder your progress.

You also have to look through the angle of "what I don't really want". Inform adds a LOT of help if you want to have the player be able to truly interact with the world in ways you didn't originally envision (like taking something with them and placing it elsewhere, etc) or easily adding new actions. This would be a bitch to implement on your own. But if you don't want to add that to your game, then that's -1 point to inform: a tool is worthless if you're not using it.

In the end, just pick whichever tool fits the most and go to town with it. It's about saving development time and getting better results. Using RPG Maker to make a platformer would be a terrible idea, for instance. Using twine to make a game that doesn't take advantage of what twine has to offer is, likewise, stupid.

Plus you can always add the small things to another engine. Inform7 has support to buttons, though very few developers have implemented it right. Inform7 can even do a lot of fun stuff with graphics, windows, etc. It also has a lot of functions for handling dynamic texts, which is very helpful to a text game that can change a lot. Just have to be careful and notice when you're having to go so far with changes that you might as well create your own everything.



What's the sauce for that yaoi sci-fi thing? Are there games where that happens to a male protag?


File: 15cb039e374e4f4⋯.jpg (42.78 KB, 427x600, 427:600, gasmask.jpg)


>So many overpriced artists

My wife is an anime artist. Not porn, mind you that she draws as a hobby

It all started with "taking free requests". Then people gave her small sums for the gifts, then commissions, then she started getting swamped with paid commissions so she raised the price to reduce the flow to something she can handle.

This went on, and on, and on. Each time she raises the price there's still too much work to do. Now she can charge $150 for a fullbody and there's still people coming for more and too much work to do.

It's not about greed - to lower the prices of art in demand just because you think "it's too much money for the artist" has a name - Communism.

As a rule of thumb - if something is too expensive for you but not for others, it's your problem for majoring in barista.



>anime artist

Correction - anime style artist. Actual anime keyframe artists probably should consider working at McDonald's for better wages.



I mean, all you have to do is not fucking take more commissions. This is not a sound argument.



why the fuck would you turn down the chance to make bank if people are still biting at ridiculous prices though?



Because it has just said that she has too much commission already?

If you are at your limit, would you completely exhaust yourself only for a few more commission done, or would you stop for a just a week or so to recover first?

If she really has reached her limit, stop taking commissions, period. Still accepting them and raising the price constantly has another name, shilling



Are you retarded?


said that artslut still has demand despite price increase, therefore it follows that that artslut should increase prices again



>AFAIK you can't run a Paypal without real personal info or they'll cripple it real soon.

Is there a way to make an anonymous paypal?

Or at leas have it hide most if not all details?



It's simple economics: if you have more clients than you can handle, that means you're WASTING these clients. To reduce waste you either increase production or you increase prices until offer meets demand.

You can't increase production if the constraints are "the art is only made by me". I guess you could spend more money on better tools to speed things up, but producing too fast might result in lower quality for creative work, plus the employee (you) might not be willing to work harder or longer, so can't increase production. So instead you increase the price until the demand matches what you can handle.

Here's what happens when you go communist:




taking bitcoin is probably the closest you'll get to anonymous money transfer



Make sure when commissioning people that you tell them upfront you intend to use it as an asset for a game that you will potentially make money from on patreon. It's a legal thing, you have to make sure you are not only buying the labor used to make the image but also the rights to use the image in your own paid content.




you can receive money the cuban way: ask them to fill your payphone card!, yes, i'm just as surprised when i saw it, that there are STILL payphone cards on this world



Increase price to reduce amount of work offers?

Ya know you can just reject work you don't like, pick and choose, right?

>It's not about greed - to lower the prices of art in demand just because you think "it's too much money for the artist" has a name - Communism.

No, it's common sense. As in "is this really worth this much?"

Also, it doesn't matter how much money I have (I have plenty), I absolutely refuse to buy overpriced anything on principle. I'm no scrooge, but a fair price for a fair amount of work and a fair product is the golden rule.



As long as enough people think it is worth that much, then yes, it is worth that much.

You really have no idea how any of economy works, huh? Your special snowflake opinion that things should be cheaper means shit in the face of the market.



No objectivity, huh? No comparisons to similar products/services?

By your logic, something like "unreasonable price" doesn't exist.

Tell me, are you buying AAA games at full price?



There is no objectivity in prices, it's subjective to the situation the buyer is in. The same bottle of water is priceless in a desert but worth nothing during a storm.

Unreasonable prices do exists to individuals but why should the seller care about one guy complaining about prices when someone next to him would pay double? the only thing that matters financially to the seller is what price strikes the right balance between number of buyers and profit per.

Obviously the majority of people buy games at list price or it wouldn't be priced there. Of course how it works in the real world is a little more complicated, why sell games/movies at all when people can just pirate them?

I have no idea why you guys are talking about this in a porn thread but yeah, economics sure is interesting.



oh, you guys are talking about art sales.

There are legitimate reasons to not charge as much as possible for intangible goods. For example a lot of bands on tour use raffles and other methods so their concerts aren't filled with just the rich and better reflect their core audience. But that can be considered a image or marketing thing. If your wide doesn't care about that then she should definitely charge more, people who would be just as happy with another piece for the same price don't get the art that someone else who absolutely must have it for whatever reason.

$150 for an hour(?) of work doesn't sound unreasonable, artwork can command much high prices than that for less work. Also people aren't buying her time, they're buying something that makes them happy (or whatever emotion you would call it), they could have easily spent the same amount of money on an expensive dinner, tickets to some event, etc.

>to lower the prices of art in demand just because you think "it's too much money for the artist" has a name - Communism.

not what communism is and not sure what the point is supposed to be.

>As a rule of thumb - if something is too expensive for you but not for others, it's your problem for majoring in barista.

not sure what you're trying to say here either.



>If she really has reached her limit, stop taking commissions, period. Still accepting them and raising the price constantly has another name, shilling

Not what shilling is. Not sure what the issue your having is either. Would you be okay with it if she set her prices high to being with? Do you think there's a maximum someone should be paid for art?


>No, it's common sense. As in "is this really worth this much?"

Were still talking about art right? All of it is arguably worth nothing, it's not like a physical object with utility and material production costs.

>a fair price for a fair amount of work and a fair product is the golden rule.

I don't even know where to begin with this. How do you determine what's fair and by who's standards? Especially with the international nature of the internet. The same $10 can buy you a burger and fries in the US but a month of your average meal in some parts of China.



>$150 for an hour(?) of work

I'm no artist myself but from what I've seen in art streams and by talking with artists I know a good piece of cleaned and finished artwork should take between 2~3 hours.

>tfw slaving away at a development job in a third world country for barely $5 an hour


Hi-jacking this thread since it's derailed into art price debates

If I were to make an erotic game, can you guys give me some ideas that you'd like to play? I probably have the skill to code such a game, but I don't have many ideas that would make the game both fun and sexy.



Thread title is about profit so it's kind of related, and there's already another H game dev thread.

Creating a game that hits two almost opposing emotions is probably more in the nuances than the general concept. Iterating on an established formula is your best bet trying to dream up something new is the more interesting conversation. Doubt either thread is going to produce something unless someone takes the initiative and puts pen to paper. God knows what stars had to align to let Katawa Shoujo happen.



Something like Haramhase Simulator only without the stupid/parody angle would be popular.



>Haramhase Simulator

just looked it up. Seems cool and I already have a pregnancy/impregnation fetish so I could make some interesting ideas with that.



I have a lot of other ideas that I don't have time to work on - I already have one h project I'm doing, but if you want to discuss shit let me know.



>Haramhase Simulator

isn't it a pretty strait forward VN?



>Were still talking about art right? All of it is arguably worth nothing, it's not like a physical object with utility and material production costs.

It has production costs.

For regular art it's cost in materials (paint, canvas) and time/effort and for digital art it's time/effort. Art serves a purpose, therefore it has utility.

While you are right that the "worth" of something changes depending on circumstances, does that make it right?

Is it right to charge 10000$ for a bottle of water to a thirsty man?

Stupid things are allowed to happen in this world because people are stupid, have poor self-control and can be easily duped.

That's why you'll have rich people pay 1000$ for a bottle of perfume (water with oils) just because of it's label.



>Art serves a purpose, therefore it has utility.

Exactly, the buyer is deciding that the art has $150 of utility and spending it on her product instead of tickets to their favorite event that may have $140 of utility in their perspective. If the price was capped at $30 someone else would get it instead, who may only valued it at $20 and would only give up on the utility of a movie with popcorn.

In the specific situation we're talking about, we have a auction like situation where someone wants to pay the artist $150+ to give their project priority. I don't see why she should turn it down and work instead for someone who isn't willing to pay as much.

Again there is disparity in income levels, a rich buyer may not care very much for it but still but it, how you differentiate or if you even care is another topic.

>While you are right that the "worth" of something changes depending on circumstances, does that make it right?

Intuitively no, but free markets are able to create a more beneficial situation for all parties in some cases. (emphasis on free, situations like monopolies do jack shit)

>Is it right to charge 10000$ for a bottle of water to a thirsty man?

Fuck, started writing way too much for a tangential point and just deleted it. It's a textbook situation so just watch this explanation of it. Although I am a bit reluctant to link this channel, they do have good explanations for core concepts, but they take liberalism way too far. Some of their videos can get stupid with how effective they think the method is in more complicated and theoretical situations.


>That's why you'll have rich people pay 1000$ for a bottle of perfume (water with oils) just because of it's label.

That perfume just has more utility to them than $1000, they're trading their abundant money for status, doesn't mean they're stupid. The rich can make poor decisions for other reasons.

>Stupid things are allowed to happen in this world because people are stupid, have poor self-control and can be easily duped.

Well that's just rude. It's arrogant to believe that you can make better decisions for other people without being in their shoes.



It's kind of a VN, but it does have more game-like elements than most. The problem is that it's basically a NEET wet dream parody instead of having anything remotely resembling an interesting (or sexy) story.



2-3 hours? Are you fucking insane?

That might be enough to pump out some childish scrawl, but a really good art piece can take days or weeks to complete.

Not, of course, that any significant fraction of h-game art is "good".



There's a huge lack of hypnosis or mindcontrol games right now.

Remember robozou? That game that's about 10 years old now and still one of the most popular ones of all time?

Making something as simple as that would probably net thousands on patreon.



Dude, I'm not talking about the fucking ceiling of the Sistine Chapel. I've seen lots of good manga/hentai artists finish some very good drawings (both digital and traditional) in a single streaming session.



They might be able to do some decent line work and colouring, but I seriously doubt they're doing any detailed or complex scenes. If they are, go ahead and link me. I'd be curious to see.


File: 17a79b0d52127c8⋯.jpg (93.24 KB, 678x725, 678:725, Capture.JPG)


If you read one punch man the artist drew this in one continuous 9 hour stream that got uploaded to youtube. He is one of the best in his industry but I doubt what sells as a character pin up is half as detailed as this.




just google speedpainting videos you arrogant imbecile and you'll find plenty of well drawn pictures which only took a few hours sped up to be watchable in a few minutes


File: fa5fbf355a75ba2⋯.jpg (156.1 KB, 834x1181, 834:1181, apron bra.jpg)

I just wanted to comment that clients who pay more for artwork are super nice, don't haggle, usually have jobs (so they don't act like spoiled little brats) and are often nice to talk to.

Also "an art piece" can take anywhere from 20 min. for a chibi to 20+ hours for a full scene so it's common for some artists to charge for piece rather than time spent (it's a bit more honest with the commissioner imho).

Pro tip: if you have a company but don't bog down the artist with contracts and forms and bureaucracy, the artist will usually be much more inclined to go the extra mile for you. Artists don't have the time or inclination to cause you legal trouble, and the paperwork is the most boring thing in the world - just tell them what you want and they'll generally act in good faith (or they wouldn't have a reputation).

If you're really nice and/or your character/setting is fun sometimes you get a few things for free. Remember, the artist is not against you and likes the work he/she is doing.


>He is one of the best in his industry but I doubt what sells as a character pin up is half as detailed as this.

Your argument is very good, but:

1) he's not known for quality art, but writing

2) he has poor art, frankly

3) the original manga was shit, and was re-made to be as good as the anime

Take away here is: if you're super good at writing you can get away with shoddy art, but you should strive for both.

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