No.737
I need to come up with a good name for this game. Maybe you guys can help me out.
Here is the premise:
This is an RPG where you play a slave breaker. These are the planned features:
- Buy or win girls as rewards from quests.
- Fight in the wilderness to earn treasure and rarely a girl.
- Fight in the gladiator pits, either yourself, or with your slaves (or slave only).
- Train your slave to be a pony girl and race her for prizes.
- Train your slave to be a pet and enter her into pet shows.
- Train your slave to be a milk cow and even run a dairy farm as a business.
- Body mods - lactation, change body type, piercings, tattoos that give magical effects, etc.
- Full inventory system for yourself and your slaves.
- Employ your slave in a job so that they earn money for you. You need to train them the right skills to advance career path.
- Unlock special slave types through quests/reputation like: Monster girls, Loli's, Oppai Loli's, Furries (Cat, Bunny, Dog, Pony)
- Buy businesses on the map and staff them with your slaves (so long as you train a dominatrix overseer)
Anyway, I have a lot of ideas and a huge feature list that I want to implement. Screen shot is from latest build as of today.
Any ideas of what a good name would be? Any other suggestions?
Thanks.
No.738
Glad to see this thread up.
Some suggested titles:
>Heavy-Handed
>Iron Maiden
I think these two focuses too much on the torture/punishment aspects but hey, some slaves are asking for it.
As for other ideas:
>other people having a beef with the player and challenging him to a regular/slave duel every now and then (like if you intercept another house's knight, beat/kill him, and steal his captive slave)
>babymaking slave business (why anyone would want to have kids from slave moms and slaver dads, i dunno)
No.739
>>738Those are good ideas. Maybe "Iron Handed", hmm - no that's lame. Doh.
>regular/slave duel every now and thenYeah I want to add random events as well. I think there are a lot of cool ideas here.
>babymaking slave businessSome sort of monster breeding is definitely going to happen in the future. I'll probably stub it out as a "job" for slaves to earn money at, but then later on going and make a mini game out of it.
No.740
>>737Shit this looks better and better.
I don't think that name with "slave" in it will be good, or it will sound too common.
Will there be more than one slave? Or you will be able to train whole borthel at once?
And is the world so dark like in jack-o-nine?
Maybe off head:
>Closed cage>Beautiful obedience>Perfect rigor>Followers>Kurwa masterMaybe these are too cliché but hey, I tried, final decision will be yours anyways.
No.742
>>737What about Personal Property? Imagine that title and in the background are all sorts of torture and sex tools.
That or a silhouette of a man holding said implements with an evil grin reflected from a slave's eye.
>>740>Beautiful obedienceI prefer Total Obedience more. But hey, I'm fine with Closed Cage as well.
No.744
>>740>Will there be more than one slave?In the OP screen shot, the 4 mini portraits under the master portraits are the slaves currently in my "inventory" (you can have 4 slaves active at any one time).
Assuming you have quarters/storage for slaves (like say, you own a business) you can quarter slaves there. I don't plan to have any practical limit to the number of slaves you can own. (house, feed on the other hand…)
>And is the world so dark like in jack-o-nine?Many of those options will be there, but there will be a way to play the game "nice" as well. Balancing this is something I am always thinking about.
>mfw i had to google kurwa>>742Hmm… I kinda like Personal Property. Thinking more on it.
Also… after much turmoil, buying and selling slaves at certain shops now works correctly.
Slaves are treated like inventory objects, so the store will buy slaves off you for a discount price and transfer them to their inventory if they have room.
I wonder what to work on next. I sort of feel like I should bang out the general shop item inventory interface and data storage before moving on to inventory/stat screens for master/slaves.
No.745
>>744I like how you've clearly put more effort into finding, cleaning up, and matching pictures than 90% of this type of game already. When a game is mostly pictures and text the quality of the pictures and text matters. Since you're specifically trying to make a better version of this type of game, do you have any ideas on how to handle two of the biggest issues with them: repetitiveness and boring sex?
No.746
>>744>you can have 4 slaves active at any one timeHELL. YES.
No.747
>>745>I like how you've clearly put more effort into finding, cleaning up, and matching pictures than 90% of this type of game already.These are actually just place holders. I want to try and get some scratch together so that I can work with an artist to create original content.
I want to use a layering technique like traditional cel animation to create a wide variety of customization for your girls by adjusting the cells that combine to their final appearance on screen programatically.
I need to find someone who will help me prototype this idea.
>do you have any ideas on how to handle two of the biggest issues with them: repetitiveness and boring sexWell, first off, I'm trying to make the gameplay in other areas much more compelling by adding some mini games and other meta play activities, so if you're a real autist like me, then you'll probably be compelled to collect/build out as much as you can.
Secondly, I've built the engine in a way where it's relatively trivial for me to expand it with more content - it doesn't require more coding for more sex scenes w/pictures, just data entry.
Once I get going and I've sorted if I can use a cel animation technique or not feasibly, I'll probably ask if any budding writers want to contribute stuff pro-bono. I'm happy to code in fan contributions… heheh.
>>746Yeah that always fucking annoyed me. This is more of an RPG than say, Jack o' nine tails is, so it makes sense to have more characters to play with.
No.748
>>747>I need to find someone who will help me prototype this idea.Unless I'm misunderstanding you or there's more to it, it sounds like all your talking about is making multiple separate images, defining a relative point on the part-image and the base-image and then figuring out the offset so both points render on top of each other. Maybe also defining a bounding box and scaling the part (from a high-res part down) to fit the box so you can make a part slightly bigger/smaller or wider/taller.
What do you need help with?
No.749
>>748>What do you need help with?Not the technical part.
I need to understand if it's feasible for an artist to put in enough time to do create the individual images for the composite and if the result is going to be worth the effort involved in generating the art assets.
It's just work pipeline stuff.
No.750
>>749In case anyone is curious and wants to have a crack at it, this is how I think the cels should be layered from front screen to back:
clothes
tattoos, piercings, nipples/areolas
hair
face/head
body (thickness and breast size)
Let's say I wanted to have two body sizes, normal and busty. Then I wanted to have some modifications, like nipple piercing and extra nipple growth. On top of that I want 4 different sexy lingerie outfits.
At a minimum you'd have to create:
2 Body Cels in the same pose, but different sized tits.
1 face Cel
1 hair Cel
1 cel with nip mod, 1 cell normal nips, 1 cell nip + rings, 1 cell modded nips + rings (4!!) for each body type = 8 cels
Then 1 cel for each outfit by each body type, or 8
So that's 20 cels right there.
Of course, adding 1 more body type with like say, "extreme breasts" means I have to make 9 more cells.
And god forbid if I add another pose, then you basically double everything :D
The up side however is that faces/hair probably give the most defining features, so they are cheap to produce since they are only typed to the pose and not the body type.
Anyway, you can see how this can be a lot of cells I just need to understand if it's a lot of work or not. I imagine there is potential for a lot of re-use, so it might not be too bad.
No.751
>>749>I need to understand if it's feasible for an artist to put in enough time to do create the individual images for the compositeThe number of images is going to depend on the number of viewing angles you need for each part, so each required 'view' to match a part to it's base will mean each part needs to be drawn one more time.
#_Parts * #_Views = Total_Drawings, if you want every part to match every base. You could cut down on that by making only certain parts fit certain bases. If you can get an artist to commit to drawing all the girls you'll need in all the poses you'll need then it's almost certainly feasible to ask them to make individual parts and bases instead (almost all digital art programs come with layering) for some value of #_Parts * #_Views.
The trickier part is going to be actually finding an artist to commit to the scope of the project.
>if the result is going to be worth the effort involved in generating the art assets.This is a more interesting question and is going to entirely be a matter of personal opinion. One problem I've seen when games go this route is that they, by necessity, need limit the number of views and bases so they end up with a many 'different' graphics but they all still look similar due to having the same set of basic poses and the parts having the same exact viewing angles. One way to fight that without requiring a huge number of drawings would be to have more bases with more views but only match parts to a subset of all bases instead of trying to get every part to match every base. That way bases x,y,z can use views a,b,c which are supported by parts 1,2,3 so you end up with more poses and more views which is more interesting and varied even though it is technically a lower number of possible combinations.
No.752
>>751>>750Huh, I didn't see your post a second ago when I was responding.
My response still mostly applies, it's largely a problem of math, being clever with how you reuse things, and actually getting an artist to commit. You might want to actually try to plan out the specific number of parts and variations you want then do the math, looking for ways to limit multiplying complexity. Right know you're basically asking: will some unknown artists at some point in the future be willing to create an unknown number of images of unknown size and complexity.
You have too many unknowns to actually answer, if you can find an artist then for some value of #_Pictures the answer is almost certainly 'Yes' and for some value the answer is almost certainly 'No'.
You also seem to be taking it as kind of a given than an artist will join…
No.753
>>750>>752So I've given it some more thought and I have a suggestion. I think waiting for an artist to show up would be a mistake, what you have so far is good but it's harder to get an artist before you have a functional game and even if you get someone to agree to do the art you'll have no idea what their level of commitment to the project is. I also think worrying about every possible customization you want is premature before you have the game working, you're going to have ideas come and go during development. From what I've seen your placeholder images look really good so I see a few solutions: keep developing the rest of the game and use the same style of image as you have been or create a really simple, limited version of what you want for your layered-image system and just 'cut up' some other images as placeholders. A lot of hentai/anime use similar styles and viewing angles so with a little work you might be able to find multiple images where you could mix and match pieces with a little editing. As long as you leave room to grow in your system design it shouldn't be too much of an issue if you don't implement all the customization parts at once.
Another possible option would be to create a set of basic images yourself and make the game easily moddable, then when the game is up and running and you start getting interest from people you can ask people to share their mods so you can incorporate the best ones into the game. Then you don't have to worry about getting an artist committed to the project, just getting people willing to make one part at a time in a style that matches the game. The big issues here would be you're going to need a complete, even if it's pretty bare-bones, game before you're going to get enough interest in modding and the quality of mods and how well they match the rest of the game will vary wildly.
Either way I really like what you've got so far and hope you figure out a solution that works for you.
No.755
don't worry about the name, you can literally call it anything, if the game is good nobody gives a fuck about what's it called.
No.759
when can we expect an "open beta" or something like this?
No.762
>>752>You also seem to be taking it as kind of a given than an artist will join…Nein. My concern about the work pipeline is because I'm assuming I'm going to have to pay some Brazilfag or guy from south east asia 4 or 5 dollarity-d00s per cel.
>>755I guess that's true, but I don't want to be the creator of a lame sounding game!!! How embarrassing for me!!
>>759Probably end of January.
No.769
>>750Took over 2 months, but we finally hit the bump limit.
No.770
>>739>Some sort of monster breeding is definitely going to happen in the futureJust a suggestion, but give the slaves permanent physical changes depending on the monsters they get impregnated by. They could be characteristics inherent to the monster themselves or changes to make them better suited for birthing or raising their children. For example, a slave who breeds orcs could get thicker and more muscular like their mates, or a slave who has centaur babies could have wider hips to make giving birth easier.
That way, it gives the player an incentive to choose one monster over another rather than having them pick the highest return choice.
I'll also suggest a random encounter element where a slave could get raped by specific monsters that are not available for breeding anywhere else. They could be entire race of monsters or a normal monster with special traits (so you could have the slave "hunt" for certain babies to fulfill a client's request; sort of like bounty hunting, except with life-bringing rather than life-taking).
No.771
>>770Those are both really good ideas. I'll have to make some notes about that.
Right now I am still hammering away at the shop interfaces.
Done:
Procedural Slave Generation
Buy Slave
Sell Slave
In Progress:
Weapon Data Structure
Armor Data Structure
Item Data Structure
Up next:
Data Entry :(
Item Shopping Interface
Up next next:
Body Mod Data Structure
Bod Mod Interface (tattoo parlor, surgery clinic)
No.772
>>771You work a lot faster than I do.
Man, I really need to learn how to get good at programming.
No.773
>>772Don't feel too bad, I've been coding for like 20 years. o.O
No.776
Trying to knock out the shop user interface as fast as I can - as you can see it's far from complete.
No.779
>>771Are you going to include an option to turn your slaves from slim-bodied nubile virgins that are scared of sex to voluptuous, soft-in-all-the-right-places slutty MILFs that needs a dick in their holes 24/7 to stop her from drenching the floor with her fluids?
No.780
>>779Or a pious, selfless, and flat-chested former holy knight into a completely corrupted, big-breasted succubus whose only desire is to drain other men dry of their semen and life energy?
No.781
i think monster girls like sucubus or goo girls would be a nice idea
No.782
>>779>>780Hahah I would like to. Really I would like to, but it will take some time before I get far enough down the development cycle to be able to add flair like this.
Right now I'm still working on the basics engine and gameplay.
>>781Yes, me too, I want to make them unlockable.
All unlockable girls:
Furries
Loli's (with an oppai option)
Monster Girls
Futa's
Will slowly come in over time and subsequent releases.
No.785
Looks like I got most of the shop interface sorted!
I'm probably going to finish off the buying/selling mechanic and data storage/inventory management stuff next. Reckon it will take a couple of days at least to get programmed correctly, more if I start doing fancy inventory screens (which I might).
Then I'll push on to the services interfaces.. (body mods, tattoos, etc).
I also need to make a bucketload of item icons haha….
No.788
>>779>>780>>782Corruption is nice and all, but I really hate it when a game forces you down one path. Will it be possible to make a profit with a slave that you kept virgin, or at least not too sex-addicted?
No.793
>>788Well, some jobs will not be available unless your slave has sex, but there will be other jobs where it's possible for them to remain. So, yes, you can make a profit with a virgin slave.
No.796
>Train your slave to be a milk cow and even run a dairy farm as a business.
Nice!
No.798
>>785Some good progress today.
- Can buy/sell items now
- Gifts for slaves, accessories, armor/clothes and weapons.
- Currently only basic inventory available for master.
- Data gets saved and restored correctly.
I'm not sure I will have inventory for slaves to start with, likely just equipment. Inventory management is a big deal to program and I probably want to get something close to a working game before I start upgrading it.
Anyway, I can now go and populate the game world with different shops that sell different items. Hurrah!
Pic shows master inventory and buy/sell interface at shop.
No.800
This looks exactly like slavemaker.
No.801
>>798Damn, man, you work fast. And looks like you have a realistic view on how to organize yourself, too.
What you have shown us so far looks great. By no means want to make you feel any pressure, but looking forward to see what you release when you feel it's ready for the public.
No.805
>>798Please tell me we get to enslave or at least fuck the gaoler
No.806
>>801>Damn, man, you work fast. And looks like you have a realistic view on how to organize yourself, too.I'm an experienced developer and I set my goal from the beginning as developing a
prototype game that could be played, even if it was far from feature complete.
To be honest, once I get something playable up (and it should be relatively soon, a month tops) I know I'll still have a lot of refactoring ahead of me.
My plan from the start was to get something up that people enjoy playing, put it out there for free, and then see if people are interested in funding future development. Sort of like an inverse kickstarter, like "Here is your game, btw if you like it and send me your shekels I'll keep working on improving it."
Basically I hate people who throw up a video or some concept art with nothing playable. It feels like a scam to me if they haven't demonstrated that they know how to build anything.
No.807
>>805Hmm… enslaving town NPC's??? Shit why haven't I thought of that???
It's a great idea. I'll add it to the list.
No.808
>>806Hmm… just occurred to me that I am reinventing the shareware model.
No.809
>>737I like your art style. The UI is pretty ugly though.
>>808nothing wrong with shareware. unless you use snail mail
>>781Second
No.810
>>807So not only is the player a slaver, he's also a kidnapper?
I like it.That could be added as one of these random quests. "She killed my husband. I know it. Make her my pet."
No.811
Had to take a little detour today to refactor a bunch of code for widgets that I want to use.
Pics are title screen and character select.
No.813
>>806Holy shit, this guy gets it. This is how you do this type of dev. The more you post the more I like your project.
No.815
>>809>art stylenigga he didn't draw those
No.823
>last post got eaten somehow
More refactoring today.
Wrote new GUI components and event handlers.
Re-did map HUD so it doesn't look like garbage.
Re-did map POI icons as well.
Probably going to do a refactor pass on the shop interface today and then move on to stat screens.
>pics are new and old city screens
No.824
Dear god I cant wait for the prototype. You've got some potential here, so keep up the good work.
No.825
>>823I can never not laugh when I see Big Boss
No.828
More annoying refactoring…
I had to make the data structures for the slaves more robust so that I could handle the future idea i have of being able to run businesses with your slaves. For now I've put a hard limit of 4 in the game, but it's easily changable once I add buying properties and such.
Also, showing off some of the new GUI widgets I made today - the selection box interface for slaves was necessary for the above reasons as well :)
>pics are side by side comparisons of the new/old interface.
No.829
>>828Aside from this thread, you should also make a blog. Just in case this thread 404s. But then again, I don't if this specific board has a auto-sage limit.
No.830
>>828Nice as always. Also, I think it's the second time I've seen mention of this astrology sign in the description? Is it a stat modifier or a stat itself or just a little background story for the slave?
No.832
I would love to have fun playing this. Seems like a very interesting game.
No.833
>>829Hmm. I was thinking about this as well. It might be interesting for people to go back and look through all the screen shots and comments about what I was doing, particularly if they are curious about game development and programming.
I'll look into it!
>>830It's a "hidden trait" of the slave. I plan on having a few different hidden traits that will have impact on the game play. Some slaves will be better at different jobs, or have different attitudes or respond differently to stimulus based on these traits.
Like, it's possible to get a really good slave with good base stats, but terrible hidden traits that would be a money sink for you to try and train, particularly if you were a low level slaver. Inversely a mediocre slave with good traits will be able to be trained more easily and turn a profit faster.
You should be able to discover all of your slaves traits by playing with them and trying out different stuff.
>>824>>832Thanks!
No.834
>>833You should give flavor text for the Hidden Stats. Like "Likes to Laze about" for the type of slave that it would take twice/thrice as long to train as a normal slave. Or "Diligent in tasks" for a slave that takes half as long to train. Just my two cents.
No.835
>>834I agree. I thought about implementing something like this as a skill check.
No.840
Final bit of refactoring for the day. New Shop buy/sell interface.
!!!
No.844
WIP status screen for masters.
I'm probably going to make the inventory icons context sensitive, so if you click on them it'll bring up a sub menu with the appropriate actions (use, equip, give to slave, as well as destroy/drop). The blank side to the right of the inventory will probably display status effect information and armor/weapon strength.
Somewhere across the top will go icons for accessing screens like your properties (houses, business… slaves) and stuff like that.
Did I mention how much I hate UI programming?
No.845
>>840>>844holy shit bro, I hope I get this new job so I can give you all of my shekels. This looks fantastic
No.847
Hey man just coming here to tell you to keep up the good work. This looks seriously fucking great.
No.853
>>845>>847Thanks guys.
Btw, if anyone has any girl avatar they particularly want to be added into the game, all they have to do is post the images here.
Just need the following:
800x600 transparent.png with 3/4 body of girl on it.
100x100 character headshot
40x40 character icon (just headshot scaled down)
I've attache examples
No.855
>>737where will we be able to get this game once it's done?
No.856
>>853d.d..do you have any flat chested models currently, or smaller titted ones? those are my fetish, preferable with shorter hair? s..s…senpai?
No.857
>>855Undecided how I'll distribute it yet. It'll depend on a lot of factors, but mostly cost to me since I'm footing the bill for everything out of my own pocket.
>>856It's trivial to add new avatars for girls. I'll have a decent mix once I get ready to release the prototype, but if you want to add some just post the files here (in the right formats) and I'll wire them up into the game.
Do you have a favorite waifu that you want to add?
No.859
More thankless UI programming today.
Added: Modal dialog components and event handlers.
Inventory dialog for items (pictured).
No.860
Her name is aki from the artist Suterii.
I hope you add she to the game.
No.861
>>860Haha, there you go mate.
No.862
>>861thanks man i love you
No.864
>>859>Destroy itemCould be a one-time positive mood effect. Let's say you use an item to break a slave's disobedience and when she starts complying, you destroy it. To her, it has a symbolic meaning of progress in her state (hence the mood improvement). To you, it's just getting rid of something.
Doesn't change the fact that the player can just buy another one if the slave starts being uppity again.
No.867
>>853Do you only add original characters or are waifus from games / animus / mangas allowed?
No.869
>>853she´s not nude but sexy as hell
No.872
>>867I'll take anything decent looking now since it's just a prototype i'm fooling around with.
>>869You're right, she's cute.
I had to make her naked though. Sorry about disrobing your waifu.
No.873
Dunno why but I felt like trying my hand on messing with that pic
No.874
>>873epic job anon, i like your attempt at the nudifying better than mine. I just cleaned up the alpha transparency around the edges a bit, but it looks nice in game.
No.875
>>874I noticed some stuff that was off, and tried fixing them (incomplete outlines, missing outlines) and tried to clean it up a bit more. Why can't I be like this for my own artwork hah
No.876
>>875Oh yeah that's much cleaner and nicer than the one I fixed up even. I just put it in.
Looks great.
If there are any other girls you want to do, feel free :D I only have something like 26 avatars in the game right now, so always happy to add more.
No.877
>>876yeah these takes me a while but i'll see what I can do, don't feel like doing drawings right now haha.
No.878
>>877I tend to fiddle with icons and images when I need a mental break from coding stuff.
Right now I just finished a revamp of the inventory slot system so that I can add paperdolls/equipment slots and have drag/drop equipping.
You would THINK something like drag/drop moving items between characters wouldn't be that hard to code, but you'd be surprised how many events you need to orchestrate/handle in order to do it correctly.
Anyway, I finally got it all working. Screen shot shows the player character with a sword and armor equipped via ye old drag und drop.
Everything is componetized now, so I'll just quickly upgrade the shop interface to use the new inventory components and I should be able to blitz through the first couple of slave status screens easily enough.
No.879
>>878By the way, will there be a way to implement custom girls? It's the only feature that makes me stick to SIBR1X despite its huge lack of functionality.
No.880
Man custom girls would be cool, or if it's as easy as just putting a new file into the corresponding folders would be cool.
Also another clean up one, I gotta start looking for something I would like added in.
No.881
>>879Yes, it's easy to change girls in and out. It takes me all of about 30 seconds if I have the source files, it's just editing a simple JSON array in notepad.
>>880Noice, thanks! I'm adding it in now :D
No.882
do you add monster girls?
No.883
>>882I am planning on adding monster girls, furries and loli's (and oppai loli) in future updates.
No.886
Sorry, I couldn't resist. I gave your waifu mega milkers.
No.887
>>886Actually, I wish I had enough patience to sit down and do body swaps for like 30 girls or something from tiny waif bodies to huge titcow bodies.
Oh well, maybe someday in the future this will be more customizable out of the box for people.
No.890
Good progress today, I think. The main master stat screen and inventory management is done. I had to make ALOT of new widgets to handle all the gui stuff, including some backend plumbing to wire it all up correctly, but now that it's done I took that stuff and already applied it to simplifying the code behind the shop interface and of course I can use the equipment slot logic now for the slaves easily enough.
Pics are the current master screen and the very, very, very beginnings of the slave stat screens.
No.893
>>890Please either change the police or add an option to do so. Comic sans is just… urgh.
No.900
Ah jeez op, editing and outlining those two girls awakened my hidden autism I never knew about.
No.904
>>893I'll forgive you bigotry against using a font as it was actually designed to be used and instead say yes, it's easy to configure. I'll add it in at some future date.
>>900Autism is my super power. How else do you think I can spend 8 hours looking at garbage like this:
var _Y = Y+314+(Math.floor(i/2) *18);
var _X = X+8+(i%2)*176;
var filtered = Crafty("InventorySlot").get()
.map(function(o){ return { pos: o.pos(), ob: o } })
.filter(function(o)
{
return o.ob.intersect(e.realX, e.realY, 5, 5);
})
.map(function(o) { return o.ob;})[0];
No.905
>>904also for character portraits is it required to hair to not be cropped off? I might have to draw hair for this one.
No.906
>>905Not quite following. I just try to have images that overall looking complete.
Do you mean do you need to have the hair in the portraits and icon? I'd say no…
No.907
>>906sorry bad wording
I mean should i fix it if the hair is cropped?
No.908
>>907Hmm, yeah probably. On the main transparent scene png the actors head should be right under the clipping of the top panel, including the hairs (unless in obvious extreme cases of like uber beehive hair or something)
nice waifu
No.909
>>908welp got more to work on then.
No.913
ah jeeze that took forever fucking around with it.
No.915
>>914Cool, nothing looks off edge wise and stuff, not sure if i ever want to do that again repainting the tits completely lel.
Anyway if anyone else also want's their waifu cleaned up for this im down to help.
No.916
>>915Since you seem arty, do you have any OC like this?
No.918
>>916I just draw to fuck around and have been doing more environment recently, also I suck and very inconsistent. Though editing stuff is a bit easier for me.
No.919
>>918Well, I'm happy to add anything you want to contribute in term of touchups and edits for the girls. Means more time for me spent programming :D
No.922
Almost done with the first slave stat screen, just a couple of tiny bugs to work out - but as you can see, slaves can no use equipment (hurrah).
All that time spent abstracting logic into components really paid off, I was able to complete this work in about 6 hrs.
Now just to clean up a couple of pesky bugs and move on to the skill, body mod and job pages.
No.926
>>922>bust statWait, does that mean delicious flat chests are disadvantaged?
No.927
>>926Only for some obvious jobs/roles, like dairy cow (since you need large breasts to make a lot of milk).
Slave rank isn't dependent on just one statistic, and there are a lot of skills I am just finishing off coding into the game tonight (I should have a new screen to show).
It's entirely possible to get an S/S++ rank slave doing various different paths. It should be more about picking an appropriate path and then sticking to it and training the slave correctly.
Hope that answers your question.
No.929
>>926Oh, also I should probably point out - Bust rating isn't just size, although that factors heavily into it. Other factors are:
- Nipple enlargement (yes/no?)
- Nipple sensitivity modification
- Lactation
- Maybe some others that will be secret :D
No.930
Main skill overview screen. There are ALOT of skills. I may have to think of a way to keep the clutter down here.
I thought originally about having a tabbed interface or something along those lines, but then I thought it was more handy to be able to see ALL the skills at one time when you want to get an overview.
It's hard because I'm coding the game at a default 800x600 resolution, but I might boost that up to 1024x768 in a future update since even the shitty ipad mini can handle that. (Yes, I am trying to design this with tablets in mind. I want a good h-game that can be played on a tablet… for reasons).
No.934
>>913you forgot to give the headshot and the icon a background.
No.935
Next interface pretty much complete.
This is the body modification status page.
You'll see that there are 8 body parts that can be modified. These modifications can run the gamut from things like
- Tattoos (that give benefits)
- Piercings (same)
- Bust Enlargement
- Lactation
- Nipple Lengthening
- ++Sensitivty to pussy/ass/boobs
- Self lubricating ass (bonus mood/skill with anal sex)
- Tails and ears (cow, cat, dog, bunny - this will be important for some jobs for slaves)
- Combat upgrades (strength, agility)
- Mental upgrades like, increased intelligence, or even attitude adjustments
Like most things you'll be able to double click on them to get a break down of what they do.
You'll be able to go to various shops in town and install them. Sometimes you will even get one as a reward and have to get them installed!
Eventually I want all of the pictures to change when you install new mods, but for now I only have the boobs one on this page changing depending on how big the slaves bust is.
Also, I would like in the future to do clever things like - if you install cow ears and cow tail, then you can change your avatar - basically you unlock cow girl avatars for your slave. I think that's a cool idea.
No.936
>>935Holy shit, you just combined Deus Ex and a slave maker.
No.937
>>935Is there going to be a skin color change option too? I'd love to take in nerdy, slender, pale-skinned girls and transform them over time into voluptuous, chocolate-hued cocksluts.
No.938
>>930Under extreme you could fit something in for larger cats like tiger and panthers or some shit.
No.940
>>934woops yeah I'm a dumbass
>>935Woo damn that looks nice, i might fuck around with trying to change breast size and see how long it takes me to do one girl.
No.941
This seems like it's going to be pretty awesome.
No.942
An attempt at turning one of them dark skinned, i have no idea what im doing, gonna try other stuff now
No.943
>>936haha, I didn't think about that, but I guess you're right. To me I think the mods are just a way to add another level of customization outside of just training skills that gives me a bit more creative freedom with coming up with crazy stuff.
>>937I'm not sure how I could code this right now with the way the girls are rendered.
If they were rendered in pieces instead of as just one avatar, then I could probably do it.
>>938haha…I guess? TIGER FUCKING. I'll think about this.
>>940there are like 7 breast sizes that the game understands
0 = DFC
1 = Small
2 = Average
3 = Big
4 = Huge
5 = Gigantic Udders
6 = Massive Mammaries
For reference
>>935 is a 6
>>>>922 is a 4>>887 is a 3
If you wanted to do something that might be fun and help the project out, you could do a relative size chart, I'm going to need one in the future for when I want to start generating OC. :D Maybe front and profiles?
If not, no sweat, I'll get around to doing it someday myself.
>>941Thanks man. I'm working hard on this!
No.944
>>943Oh man that's a lot of tits, not sure im able to do that actually haha.
The tail/ears things might be more doable. I need to make the tail look a lot better but it can be saved and used for any other girl requiring just resizing and erasing parts of it, the ears are a lot more trickier though.
No.945
I'm about to have a go at the roles and rules system right now. Here are the ideas I have, if anyone has anything they'd like to suggest, please do so
Roles and Rules:
Manners:
Speech Restriction:
"Always Silent", "Only when spoken to.", "Speak Freely". (Silence forced if slave is wearing a gag.)
Call me:
"Sir", "Master", "Daddy", "My Lord"
Mannerism:
"Humble", "Slutty", "Bimbo", "Default".
Control:
Deny Toilet [t/f] - slave must ask for permission to toilet (Forced if slave is wearing anal pear device)
Deny Orgasm [t/f] - Slave cannot orgasm unless you give permission.
Deny Sleeping [t/f] - Slave cannot go to sleep without your permission. Has serious health consequences.
Deny Eating [t/f] - Slave cannot eat without your permission. Has serious health consequences.
Sleep in
"My Bed", "In Own Bed", "On Floor", "In Cage".
Diet
Table Scraps, Slave Ration, Normal Food, Monster Cum
Behavior:
Alarm Clock [t/f] - Wake you up with blow job +mood
House Pet [t/f] - Slave must act like a house pet at all times.
Urinal: [t/F] - Slave will drink your piss.
Toilet: [t/F] - Slave will eat your shit and tongue your ass clean.
Roles (Jobs you train slaves for)
- Sex Slave (Train for sex skills and obedience, work's in brothels)
- Entertainer (Dancer, stripper, live sex shows, works in cabarets)
- Domestic (Maid, Personal assistant - works at shops/cafes)
- Dominatrix (Works at brothels, can be put in charge of other slaves at a business you own)
- Pet (Street performer, pet show winner, breeder, daily work is performing for small income, can win prizes at pet show)
- Pony (Hauling Freight, Taxi, can win prizes at colleseium)
- Cow (Giving milk at dairy, breeding, can win prizes at pet show)
- Gladiatrix (Guard, club security, personal security, can win prizes at colleseium)
No.946
File: 1418358267468.gif (906.13 KB, 325x203, 325:203, there_is_no_need_to_be_ups….gif)

>>945>Call me:>"Sir", "Master", "Daddy", "My Lord"No onii-chan option
No.947
No.949
Anyone got some lolis they recommend to add it? getting tired of redrawing tits lel
No.950
>>949I don't know, is this is a good picture?
No.951
>>950>>950Looks good, if someone will clean it up for you I'll add it, need more loli bodies.
–
I've spent most of the day today making my own sprite based bindable checkboxes and comboboxes.
When I have time to catch my breath I should probably refactor all this code and release the UI components as opensource.
No.952
No.953
>>950Here you go
>>951Also dev anon someone updated the icon and headhot for her I believe since I forgot to put a white bg on those.>>934
No.954
>>953Yup, everything's updated right now.
No.959
Not a bad days work. Basic behavior setting interface is in, had to make some new custom sprite UI's (combobox and checkbox) but everything is binding to the slave's data models correctly and saving correctly, so that's good :)
Now on to fleshing out the job system a bit…
No.963
>>959What does affectation mean/do?
No.964
No.965
>>959God, I can't wait to actually try it out.
I'll try to clean up more girls tomorrow, any that you guys want cleaned up?
No.969
No.970
No.971
No.972
No.974
>>969>>969>>970>>971>>972Wow, fantastic anon - adding those all in now.
No.976
I need to do some more work on this, but it's a decent placeholder for now!
Now, I need to move on to
- Services screen (installing modifications on slaves)
- Services/modifications data entry
- Job data entry
- More job logic and refactoring
Lots of work ahead of me for next week it seems.
No.977
File: 1418397847770.jpg (122.85 KB, 500x669, 500:669, bf63898f49b97e0dc80a33786c….jpg)

>>976How can she stand straight with tits like that?
No.980
>>977Technically I think she's leaning backwards - obviously she needs some sort of counter balance for those zeppelins. Maybe she has a big ass?
No.981
would anyone be able to do anything with these?
I apologize for my gross lack of skill in these matters
No.982
>>981Everything is a torpedo tits, do Tamamo instead
No.983
>>982but DFC isn't my jam, bro
so my collection of such things is sorely lacking
No.984
>>946Does this mean there is going to be some sort of "imouto" (little sister) role/job they can fulfill? Like an "imouto" cafe? Or an "imouto" brothel? Some pervs would pay lots of gold for a loli to call them onii-chan.
No.985
>>984Nekomimi Imouto Maid Cafe
No.986
Been watching this since the last thread. Dear god it looks so good. Keep up the good work man.
No.988
>>987thats the best i can do
No.989
File: 1418403615856.png (669.32 KB, 1088x768, 17:12, 771f34b2d265c8c8a6ef41e5b7….png)

No.991
I'm doing some data entry on the body modifications right now
I need some good ideas for:
- hands
- legs
- feet
- arms
Anyone got any suggestions?
No.993
>>991Dolljoints for limbs
Tentaclehands
Hookhands
Vaginahands
VaginaFeet
Cubegirls, etc
No.994
>>993wtf is a cubegirl? Seriously, i am afraid to even google this
No.996
>>994Don't tell me it doesn't look practical as fuck anon, it's like an onahole
Maybe you could make quick monies by modifying slaves into it that you don't want to train anymore
No.997
>>995ahahaha wow - that is uh… not the sickest thing i've seen, but one of the strangest for sure.
What game came up with this?
No.998
>>996That's not a bad idea, I'll keep it on the back burner.
No.999
YouTube embed. Click thumbnail to play.
>>997Glorious Taimanin Asagi and the great minds behind Lilith-Soft
No.1000
How are you planning to keep the game from being repetitive, op?
Both Slavmaker and Slavemaker had the same problems
Each of them were fairly challangeing and fun at first, but after you figure out the best possible way to make money and sell slaves there is little to do and things get boring since there is not much to keep your attention
How do you plan to prevent this?
No.1001
>>1000>Each of them were fairly challangeing and fun at first, but after you figure out the best possible way to make money and sell slaves there is little to do and things get boring since there is not much to keep your attentionI've put a lot of thought into this. Alot of this depends on the incentive I have to continue developing past prototype stage. But anyway -
1) Unlockables. Certain things will require time/effort to unlock. You will want to start a new game+ with them already unlocked.
2) Random events that introduce new failure states.
3) I intend for the slave management in this game to be more challenging. Slavmaker is a good comparison, but without some of the cheap tactics. I am focusing heavily on resource management and your slaves are resources.
4) I have a few different story/challenge modes planned, we'll see how they come along. One of them involves playing against an "AI". Other ones are essentially timed challenges that give you unlockables. They are meant to be difficult.
Also, if by some miracle this game ends up being gud and I somehow manage to make some dosh off it, I have a design for competitive play against other people online.
This is really what I want to do, but it will require servers and data hosting to pull off. We'll see.
No.1002
Time to go and do that sleep thing…
But here is last screencap for the day.
Tomorrow: Body modification interface!
No.1003
>>987>>988wow, those are awesome, thank you.
No.1004
>>1001>>1002you're doing God's work, bro
No.1005
>>1001>1) Unlockables. Certain things will require time/effort to unlock. You will want to start a new game+ with them already unlocked.What kind of unlockables are we talking here, outfits, slaves, slavers, houses, items or something that actually impacts or changes the gameplay?
I think having a sort of 'unlock' system on most things would be cool, like for example in Slavemaker I always thought it was weird that you could instantly rent any of the big houses you wanted and start training any of the slaves, be they easy or hard level slaves(not like there was any actual difference to them in the game)
I think it would be cool to have the more 'unique/exotic/harder' to be locked at first and players could unlock them by gaining reputation as a slave, thus there would be a sense of progression and players could work towards something rather than just grinding for money.
I also think that some job or even training methods should have requirements or unlocks it seems rather silly that for example they would hire someone to a restaurant who has 0 elegance and stamina.
Learning new slaver skills could also be a cool idea, like you wouldn't have either the necessary materials or knowledge to train a slave in a specific technique or fetish and you would acquire it as you play
>2) Random events that introduce new failure states. Slavemaker also tried to do this, but it failed quite hardly there since the only 3 types of random events that I noticed were:
-Tentacle attacks, where you have to dungeon crawl and rescue your captured slave from the tentacle beasts, if you fail she gets impregnate by tentacles or you die. This event was bad because later in the game it was just a complete hassle and pain in the ass for a character trained in combat, while early in the game it could give you an immediate bad end since it could appear as early as the first night.
-2nd type of random event in slavemaker was when a group of slave welfarist demand that you release your slave from your cruel treatment, you could just pay them to go away without any consequences, again just a hassle of an event.
3rd are the dreams that you get if you pick a specific character trait, again just another hassle of an event, since it just repeats the same one damn event infinitely
So I wonder what kind of random events you were imagining
No.1007
>>1002please make a better healing system as in slavemaker, my slaves die every time.
the best would be that slaves dont die so easily.
sorry for mistakes its not my native language :D
No.1009
>>997It's like someone looked at whatever came out of a trash compacter and said to themselves:
"Boy, I sure wish I could fuck that."
No.1010
>>1009Ever seen cubed watermelon? It's the same idea. Easier to stuff into the fridge and stuff.
No.1011
picked up some flat chest.
are shortstacks/goblins okay?
No.1012
>>945>Pony (Hauling Freight, Taxi, can win prizes at colleseium)Are you using the pony girl minigame from Slavmaker for the Colosseum?
If so can I suggest some new stuff?
–Add oil slick to the courses, this would speed your chariot up if you don't pull reins before getting to the oil slick so if the next bit is an obstacle or a sharp turn you would slide right into it, or if the next bit is a straight, you would gain extra speed from sliding through the oil. You could also make it sometimes slow down inexperienced ponies so its a gamble if your pony is new to racing.
–Add whipping the person in front of you's pony to speed them up and potentially making them crash out. Their chariot would have to be closer to yours though and if the next bit is a straight it would just make them go faster.
–Give the AI the same ability as above, if they are close enough behind you.
–Make the player character able to bet on pony races
–Randomise the tracks start and finish should both be straights, make the in between bits random, so it adds re-playability to the minigame.
No.1013
>>1011>dat LauraPoor quality
Here, pick and choose
No.1014
>>1013Oh my god, that tattoo.
I used the pic I did mostly because it was the best one I had for the games format (as far as I understand it anyway)
I will certainly agree that yours are far better quality and are now saved. Thank you
No.1015
>>1010Someone in Japan actually looked at a cubed melon and thought, "I wanna fuck that"
No.1016
File: 1418429395633.jpg (337.66 KB, 578x818, 289:409, a2549c050e2b1eeee47d663721….jpg)

No.1017
>>1016Round is natural and best.
I've got another flat-chested bitch, but nothing with her truly naked. She might make for a good dominatrix
that you could overpower and enslave if you have a fat-chested milkslave. No.1018
>>1005>What kind of unlockables are we talking here, outfits, slaves, slavers, houses, items or something that actually impacts or changes the gameplay?Types of slaves, houses, businesses, stuff that changes gameplay, yes.
>Slavemaker also tried to do this, but it failed quite hardly I agree. Also it seems like your question here is really, "How are you going to not fail at this too?" To which I can only respond, "I"ll try harder not to?"
>>1007I'm trying, if it sucks, hopefully people will let me know why, with reasons, so I can fix it! Thanks!
>>1012Haven't decided yet how I'll do this yet, one option is definitely like you said - a round by round racing sim mostly like Slavmaker. However, I am leaning towards a side scrolling game instead where the difficulty is adjusted somewhat by the pony's skills and gear, but your player skill matters probably at least 50% or so in the race outcome.
>>1011I like all three of these. If someone wants to edit/clean up those images I'll add them to game.
No.1021
If this classy lady isn't even in your game, OP, then you're making a fatal error.
No.1024
>>1021But there is no need to train a professional whore
No.1025
A bit more work done today, services and body mod gui is about 70% done.
No.1026
>>1025Could you try changing the dialogue of shopkeepers based on your slave's stat or background? It feels nice to have an NPC note your progress with a bit of dialogue change.
No.1027
>>1026I have the same thought, just need time to get to neat little things like that.
I'm actually creatively running on fumes today. I'm struggling to finish off the services code, I think I might have low blood sugar or something… need dewritos.
No.1028
Any monster girl slaves yet?
No.1037
>>942she looks better this way
No.1044
>>1028Not in the initial release, I want to do a more complicated treatment of them and make it an unlockable feature that revolves around some RPG dungeon exploration elements.
No.1045
>>1044that's actually pretty cool, I dig that idea
No.1048
a few more, including some flat chest.
for the anon(s) who've been editing the pictures: is editing the pics to this games format any difficult? Could someone with no knowledge like myself pick it up pretty easily?
No.1049
Getting closer to having the services interfaces done…
Just a bit of plumbing left to do on the slave object model to wire everything up correctly.
No.1061
>>1048>>1060I´m the anon that have been editing the pics and its not difficult a have also no knowledge but its quite easy, i using gimp
its not my native languge, please don´t judge me :D
No.1062
>>1061but i cant nude a pic
No.1064
There is a surprising lack of French whores
No.1065
No.1066
>>1064Oh, where are my manners
Here are some potential sprite-able pictures
No.1067
Holy crap how did I not see this before. This looks amazing, OP. I just wish I had the art skills to help prepare icons!
No.1070
Hey OP, did you consider using a modular design for the slaves so that you can change the attributes and physical appearance merely by changing some values around? The sort of system I'm talking about was in the early build of CoC (before the artist upped and left). If you could make the character customizable and then modifiable, it would be easier and a lot more efficient compared to modifying a pair of breasts with each image.
I think it might be possible to add little animations to them as well, like idle breathing animation to give them a bit more life.
No.1071
>>1070Yep, see this post and subsequent follow-ups:
>>747It's still something I can do, but I don't have a budget for art big enough to create that much OC (plus, this is a prototype game anyway since I'm obviously using placeholder art)
It's easy enough to accomplish something like this technically. It just takes $$$ or an insane artist willing to do it for free (or hot pockets)
No.1072
>>1071I was experimenting with such a system where the body is divided into head+hair, face, chest, arms, stomach, waist+hip, crotch, thighs, and shins seen from a partial-oblique with some motion to the chest, breast, stomach, thighs, and arms. The variables would change the appearance of the whole body by stretching, widening, or putting a different layer over each part based on what sort of body type was wanted.
For instance, a MILF body would have wider waist+hips, saggy stomach layer, saggy breast layer, fatter arms, wide pelvic area with hair, thicker thighs, and a face set that shrinks the lower section of the eyes and narrows the lips. The bounce of the breasts and body fat differs with the speed that they undulate: more movement, but with less bounce-back at the end of the motions.
You would change these variables based on what was done to the character, but the body set fixed the proportions and motions of certain parts of the body.
No.1074
>>1064charlotte a second best
No.1080
>>1064charlotte is not a whore.
She is a sweet innocent girl.
No.1081
No.1087
File: 1418680525863.jpg (400.51 KB, 1374x964, 687:482, 0be214981ed29345a7b3c64049….jpg)

>>1080>charlotte is not a whore>charlotte>not a whoreHer body says otherwise
No.1122
hopefully contributing with green ladies
No.1123
>>1061huh, may have to look into that myself. I appreciate your help with those pictures.
also, no judgement here. You speak the language pretty well
No.1125
put some familiar characters in here
fuck all this hentai manga anime shit
add in some disney girls,nickelodeon, cartoon network
No.1131
>>1125>>1128>>1129>>1130Fuck off.
No.1133
would the anon who was editing earlier be able to do these two?
No.1134
Anon-dev here.
Been away for a couple of days recharging my batteries with playing some eroge (I was pulling like 12 hour days 2 weeks in a row, so my focus was getting shot).
Anyway, just wanted to add:
1) I want to add furies (and other types of fetish slaves) into the game proper in the future as an unlockable slave type you can get through some quest line.
2) I don't feel that adding anything is taking away from other things, if that makes sense. I'd really want to support as much stuff related to various fandoms as I could. I can put options to disable stuff if people want. This is no skin off my teeth.
3) Right now we're sticking with anime art style because this is a free game and I'm not paying for any art… yet. If I somehow manage to make some shekels, like say off BC donations or a patreon or whatever, then I'll go shopping around for some actual artists to start shuffling out the free art with OC. If I do this then the art will obviously be a #1 priority, no substandard stuff. If somehow this gets really popular and people are throwing shekels at me, I would like to develop a customization slave avatar system complete with paper doll clothes for various body types. That's maybe a little ambitious, but I know how to program it and I'd be happy to do it - but paying for the art is hard. (I'm a coder, not an artist - at best I can color/do photo manipulations)
No.1136
>>1134>I don't feel that adding anything is taking away from other thingsThat's wrong though, the more things you try to add to a game at the development stage, the less refined all of them the features will be, due to the fact that you attention will be divided onto making all of these things at once
I think the best way to do it is to do the core mechanics and slaves of the game first, then release everything else in the form of content patches
No.1138
>>1137
Why can't we just have both like in Slavemaker?
No.1139
>>1137
Besides furry isn't western at all, japs have been doing it in their arts for centuries, and all the best furry porn still comes from them
No.1140
>>1134you can probably get that patreon welfare if you play it like a cynic like >>1137
suggests.
akabur is getting $8k per month and breeding season is getting $25k per month and they're barely even making anything.
No.1141
>>1140I don't even know why people like or pay that scammer Akabur, his work frankly suck, they just seem like a dumbed down version of slavemaker with hardly any content in it
No.1144
>>1142
You do realize Teen Titans is a western cartoon with literal anime style right?
Besides that point is null considering most people watched anime that also aired in the west as well, like Gundams, Dragon Ballz etc.
So the same point can be argued for it as well
Besides he can just take the art from various places like slavemaker and slavmaker did, or he can just contact a western artist who can draw in eastern style, they would probably do it for prestige and e-fame alone
>>1143
Again, many gamers grew up with eastern games that had anime-ish styles like fire emblem
>All of the games with anime art styles are niche games, either shunned or avoided by the consumer base because of its art direction.
*citations needed
No.1145
>>1144Okay, compare the sales of a failure of a Western RPG - Dragon Age Inquisition - to that of the latest anime-styled RPG. Note that in the West, breeching a million sales can still be considered a failure, while it's considered an enormous success for a Japanese anime game.
No.1146
>>1145Cisquisition didn't fail at all and managed to sell pretty well, it isn't a financial failure by any means
Also nice of you to bring in an AAA game example which are minority in the western games to begin with, then go ahead and compare it with some niche moe game that is aimed at otaku only
No.1147
>>1146"Dragon Age: Inquisition Sells 1.14M Units Worldwide First Week - PS4, Xbox One, X360, PS3, PC"
"The Electronic Arts published game, Dragon Age: Inquisition, launched in North America and Europe last week and first week sales are now in. The game managed to sell 1,136,285 units worldwide in its first week, for the week ending November 22, 2014. This comes after the news that the game sold 560,156 units in its first week in the US. "
Does this look like a financial failure to you?
No.1151
>>1148
>>1148
Are you this bad at reading the actual meaning of my lines?I actually called you out for giving an eastern example that is some moe game aimed at otaku, isn't not something more mainstream like japanese fighting games or even the Metal Gear series
Besides op never stated he is doing it for the money, and considering what I have seen so far in this thread, I think he likes his game with anime tits
>I meant failure of a game, not sales. 1.14 million is by no means a failure.
You do realize that everyone fucking praises this game as a masterpiece outside of chans, right? Casuals eat this shit up
No.1153
In the end it's Anon-Devs decision to implement whatever he wants, and I doubt he's going to throw away a large portion of the art he already has and switch to Western art.
If he wants to add furry content, that is certainly his prerogative. I will voice my own opinion, as a potential customer and contributor, that I do not like furry content, and an On/Off button, like quite a few games of this variety have, would be awesome.
No.1154
>>1149
>By the way, Akabur just released his latest game with the Harry Potter girl.
Yeah some release…
No.1157
>>1148
You ahve absolutely zero basis about the aimed crowd you keep bitching about, anime style pay jsut as much as western, what matter most is that people actually know he's making a game.
No.1158
>>1152
Wait I want is irrelevant, I just wanted to offer op an additional viewpoint, that having anime related content is still profitable, not all people are elitist who will riot at the slightest of anything western, frankly they are a vocal minority in the anime fandom, just like all fandoms, the anime fandom is mostly made up of tasteless casuals as well, just got to any of the worse anime sites if you don't believe, which are much bigger than halfchan's or this chan's /a/
And as I said it previously op might not be doing it for the money, just for the sake of making something and because he would enjoy it coming to life
I made and developed a game for years myself and with several of my acquaintances, and we didn't ask for a single penny
For all we know op could be the same us, considering he never made a statement regarding this
No.1161
>>1159
>The anime community, still latched onto piracy and the idea of free stuff for all, are more tight-fisted when it comes to parting with their money.
It's pretty fucking sad.
MGQ had over 500k english patch downloads from translators blog alone, if that audience was at all interested in paying for things we'd see tons of shit getting translated.
No.1163
>>1159
>And what can drive people away from the game and suppress its visibility?
>Controversy.
On the contrary, people will be much more interested in the fact a slavemaker game is being made rather than bitch about the aesthetics, OP doesn't even have an artist anyway and the anime art is a very easy and convenient placeholder - choosing to monetize in his prerogative- and there's more than enough money to be thrown around by both fandom.
What matter msot is if the game is broken or not, then, if its erotics. As long as he doesn't have an artitst, than the point of western or anime art is irrelevent because there won't be new material anyway, so trying to cater to a demographic is stupid and counterproductive.
As for furries, they may pay out the ass but they also try to insert themselves and have their fetish take the bigger slice of pie by burying the creator in donation, as can be seen with Corruption of Champions.
No.1165
>>1164
Then the game wil lbe about breaking furries salve and will therefore have garbage aesthetic.
No.1167
>>1166
How do I know that you not just a furfag who is shilling so op will focus more on his fetishes in the game?
No.1168
Anon dev here again.
People arguing about the art direction are fucking idiots. I'm using PH art because I'm not an artist. It's so trivial to swap out that I could write a three paragraph tutorial on how people could mod pretty much all the art assets.
If people want to pay me to collect an art set that contains anime/western/teen titans/your mom/whatever then fine, I'll take their shekels and do the work, but other than that they're going to get whatever I can get for free off the internet for what is essentially a free (doujinshi) game.
Like seriously, this is one of the least complicated aspects of the entire game. If I could be arsed to do it, I could easily put together 2 or 3 different content packs with different art styles that people could choose from or mix/match.
The only way this is likely to ever change and get a "supported" OC content pack, would be if either people payed me to put the work together, or an artist donated their time to do it.
No.1169
>>1168Thank you based op, I knew you weren't in it for da sheleks
No.1170
>>1168Thank you OP, you truly are a man of the people.
No.1171
>>1133the other is to difficult for me sorry
No.1172
>>1171that's totally fine, bro
the one you did was the one I had wanted most, so I definitely appreciate it
No.1175
>>1174
If they have the same hash as my IP, then those posts must have come from my end.
I know who made them then. Just wanted to make absolutely sure.
No.1176
>>1167Ignore him, he's just a shitposter looking to ruffle some feathers.
No.1188
Is dis still goin?
No.1190
No.1194
>>1190Really? That was short lived.
No.1197
>>1194Nah, chances are OP is just taking a break. He did log like 9+ hours a day for a while. He'll probably be back in a couple days. The dev of Slavemaker went MONTHS without a single update and when he came back the content came full force.
>>737Hey OP, if you ever need a writer to help you out, lemme know. I'm bored and I feel like helping out a bit.
No.1210
>>737>Muscle milfsThanks for the new fetish OP.
No.1223
Any updates? This looks really promising.
No.1225
Game looks very promising.
Nice UI that looks sleek and nice unlike the ugly and clunky ones in 99% of other games like this.
Keep up the great work Anon.
No.1228
So this game is going to be online only? That kind of is a deal breaker.
No.1240
>>1228You are retarded. He said he MIGHT try to include an online competitive mode if it is successful enough.
Literacy, mother fucker. Do you have it?
No.1245
OP hasn't showed up in two weeks, I guess this project is dead?
Oh well that sucks, game looked like it would be fun.
No.1246
OP, I am happy to see your work, and as an apprentice QA tester, allow me to give you some advice that may help you keep your project managable long-term.
First of all, don't do too many girls, rather focus make the ones you have good. Quality over quantity - Slavmaker has hundreds of girls, but resorts to generic sex images for 95% of them. This is not acceptable. Though I am actually glad it does not have 'proper' scat pics.
Choose some grills you like, and/or what you can find some good r34 for all the sex acts for. Use close-looking enough facsimiles if necessary, anything's better than one-fits-all generic pics.
If you try to include everyone's waifu, you will either have to sacrifice quality or be paralyzed by feature creep. Keep the system for slaves expandable and modular, preferably add the possibility of some unique and specific events to make them more heterogenous and thus making the game less repetitive. If you keep the game open for modding, the diehards are free to implement their favourites as they see fit, so everything turns out well.
And lastly, you probably know this already, but don't be afraid to check up on your code once in a while and refactor it. Even for a small-to-medium scale project, this is important. Sloppy implementation WILL come back to haunt you later, and leave you wish something that gets bug-riddled and eventually axed for being a maintenance nightmare.
No.1260
Still hoping for OP to come back. Maybe he's taking a vacation/his computer is fucked/his mother is sick or something. Or if he gave up or put it on hiatus indefinitely, I hope he comes and tells us.
No.1264
I can verify that op was taken away by the hentai illuminati
No.1294
It's the end of the month and there's still no playable prototype. OP PROMISED US A PLAYABLE PROTOTYPE.
No.1295
>>1294Many a would be dev has come and gone in old /hgg/. Best to not have high hopes.
No.1355
So when is this going to be ready for trial?
No.1363
>>1355OP disappeared three weeks ago, so go figure.
No.1378
No.1393
Patiently waiting for OP
No.1430
>>1363Well maybe he will come back to us…one day.
No.1434
>>1430well this place is pretty dead, maybe he went somewhere where he can get feedback faster
No.1438
Maybe I'm going nuts, but I'm pretty sure I first saw this mentioned on other sites as a mod for Slavmaker. Plus all the skills are the same except in the most recent images, I've seen four different 'master' images that were all taken from Slavmaker, and most of the suggested 'rules' are in Slavmaker. And then, lo and behold, I see this:
>>1001No wonder he stopped mentioning how hugely he ripped Slavmaker off. He wants to make dosh off of it. Fuckin' shameful. Credit should be given where due.
I'll check my usual hangouts to see if I can find where I saw the original post about this, but it wouldn't surprise me if he's deleted it.
No.1512
>>1438Well think of it this way, if there is more competition than people will start giving more of a shit. Hell the few who actually are making money of this have virtually zero competition.
No.1513
lolis?
No.1514
lolis.
No.1516
>>1514>>1513Anon, it's ded. DED.
No.1518
No.1519
>>1518OP, the would-be dev, stopped posting a month ago, so you can safely assume that the project is dead.
No.1521
No.1569
>>1438
Well anon I'm pretty sure this did start off as a sort of updated version of Slavmaker.
>>714
No.1616
Nah this is clearly a mod for jack of nine tails.
No.1689
>>1616Jack-o-nine-tails is slavmaker.
No.1779
When will there be some sort of release?
No.1781
>>1779dead project is dead
No.1815
Full-Service? Bitch Breaker? That might be too rough, actually. Master of the House? I don't know.
Sounds great though, I'm quite interested already. If you're going to have them fight as gladiators, some sort of quest mechanic -where they of course risk getting gangraped by monsters, or perhaps are milking monsters as part of the quest- could be interesting.
A maid or chef training path could be interesting too. Maybe some sort of mechanic where if you give them a high responsibility job (like cook) but haven't properly broken them they try to poison you or something?
Perhaps a series of upgrades (depending on their behavior) to the type of cage they're kept in? I know that's helpful to brainwashing. I'm not saying a straight, linear path, but you could have tiny, cramped cages, more isolated and cut off ones, and them more immaculate cushy ones for favored slaves.
Maybe some sort of "princess" path where they get courtesan training and become sort of aristocratic? If you're going to add lolis, definitely add some sort of infantilization route. A lot of the girls I've dated over the years into BDSM are also into abdl/ddlg stuff, to the point that over the years I'd put together a sort of plan they all like.
Basically in one portion of my house there are three doors. The Red Room, the Grey Hall, and the Pink Room. The red room is a straight up bondage playroom. Lots of racks, toys and restraints and stuff. The grey hall is a bunch of prison cells, basically (they also tend to have kidnapping fantasies.) The pink room is a frilly children's playroom with a bunch of wardrobes. One's filled with various costumes for her, another is filled with paddles, and so on.
Of course, going the cow path could be used to alter her breast size? Perhaps some sort of branding mechanic, since you can get them tattoos?
I like the idea of having multiple slaves on different paths too. Like being really sweet and loving with one, while another is trained with total brutality.
If you're going to add in monstergirls, I hope at some point there's a busty Goblin girl you can acquire.
No.1877
look good where can I download it and try it out
No.1944
>>1781Dammit. It looked so good :(
No.2216
Who here still waiting for OP's return?
No.2225
No.2256
>>737Shitty Art Reposter That Renames Characters For No Reason ULTRA HD HYPER EDITION
No.2444
I hope you are not dead. If you are, the curse of developing a hentai game has struck once again.
Your sacrifice won't be forgotten. Rest easy now, hero.
No.2617
>>737>No hip/ass rating>Ded projectWhy
No.2639
>>2617It is the /hgg/ curse.
No.2640
link download?¿
No.2787
One year.
No.2837
One day, this wonderful lookin game will be brought back to life
No.2839
>>2837U silly anon, getting hopes and all.
I expected this from begining, it's not first nor last dropped project.
No.2870
>>737hey, op. do you have a link we can download a demo from?
No.2953
>>2839I can dream, dream of a world with amazing Slave Maker clones and good hentai games that aren't fucking shitty flash games :')
No.3017
We need this in our life you bastard OP. better deliver or I'm coming to your house! since you can't satisfy me with the game you'll just have to satisfy me with your body :^)
No.3020
>>3017A different programmer here. Why is this game any better than slav maker? Why do people want this one specifically?
No.3037
>>3020New experience, easier on the eyes, more comprehensive menu system etc.
No.3038
File: 1427151179072.png (311.78 KB, 1000x1005, 200:201, tfw_console_games_are_dead.png)

>>3037So mostly presentation/ease of use? Fair enough. I did find the other game a bit anemic.
I've been considering make a game like this as a one off throw away at some point. I can't do art, though (well, anything anyone would want to see anyway), so I'd just make an easy system for adding people/places to the game without writing any code. 8ch supports embedding files in images, so I could export "trading cards" that you guys could upload on here, download and import into your game.
I'm not making any promises, though. If I do this it will be probably at least a month before I can really work on it, so you guys have plenty of time to list your
crazy demands thoughtful suggestions.
No.3088
Where can I get those character sprites? The only source I know is the re. project from animesharing but it's still not being completed yet.
No.3107
No.3109
>>3107Slavmaker is Jack-o-nine-tails
No.3114
>read the OP thread>wow this game seems awesome>this seems the game i've been always waiting for>almost too good to be true>read the comments>the project is deadWHY?? GOD WHY???
>>3020The biggest problem with slavemaker is that you are not training a slave at all, the slave can simply refuse to do something and there nothing you can do to force her. That game should be called slutmaker.
No.3258
>>3114As stated above, Slav maker is a different game.
No.3599
why has this one failed when it looked so interesting…
No.3741
>>3114play jack of nine tails, it has threads here and the best part is people are modding it, their HQ is on this board
No.4152
>>737
OP! I suggest that you should add in some events where the slaves that aren't properly broken in and can run away and disappear just to be captured and thrown in the trade again/ be found and punished or the player could react a different number of ways.
No.5041
>>737
I'm months late, it looked so good. Too bad this is dead.
No.5046
Let this die. No reason for it to take space on front page
No.5077
>>5046
Why do you bump it then you asshole? I had almost forgotten about it.
No.5157
>>5077
Because it was allready on the front page
No.5165
really????? is dead???? fuck this shit
No.5389
If someone cares enough about getting this game done, then I will make it; if not, something really similar to it.
To prove to me that people want this game bad enough I need 10 posts saying: PLEASE RELEASE THIS GAME ANON.
if you do that i'll make this game
No.5390
Please concentrate working together on the mod of jack o nine. If possible, make more content related with futa or lesbian. I do not really need the same kind of game for slave training if there is no more special feature.
No.5391
>>5389
What the fuck do you think this is, youtube?
If you cared enough to make it you'd make it because obviously the thread never dying and continuously getting bumped in an attempt to necro it by different stupid anons is reason enough.
Stop shitposting.
No.5392
>>5389
Nah, I'll make it. I just need 100 of you to join my Patreon.
No.5407
>>5391
>>5392
don't kill this thread, I was being 100% serious; the PLEASE RELEASE THIS GAME ANON was a joke, I wanted to see if you guys would do it. I'm going to spend 4 hours in rpgmaker tommorow and then show you what I have. I'm going to use the pictures in this thread for cg.
No.5409
>>5407
>I'm going to spend 4 hours in rpgmaker
This gonna be good.
No.5422
>>5409
yeah, I forgot about it yesterday. Here is 30 minutes in to me making the game.
No.5424
>mfw some anon decided to get shit done
No.5441
>>5407
>>5423
>>5422
If you want a thread for your game, create one. Dont hijack someone elses.
No.5456
>>5441
The OP who made this thread is long gone, saying that no longer holds any meaning, let the anon do his/her thing here and let the magic happen
No.5474
You guys can let the thread die, I already put all the pictures in one folder and am looking for more. I'll start a new thread once I have more of it done. Here is a sample
No.8144
No.9062
>>5422
Funny. Anon responded to me but I never saw it because of the bump limit. Poor dude. Bad timing.