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/hgs/ - Hunger Games

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File: 1435807705211.png (252.9 KB, 299x370, 299:370, d0cc3d16b41a581ddd45d6f616….png)

 No.7210

Here is a place where we can discuss about codes and events and share our ideas.

For the start here is an updated version of the Quentin Tarantino-themed code I have created in the other board. It still needs lots of improvement and more fancy events, but I'll post anyway in case someone else is interested to run a test:

http://brantsteele.net/hungergames/r.php?c=ezYCNLPP

 No.7213

I have seen suggestions for some sort of Summer-themed code for August (season 4), a spooky code for October (season 5), and a Winter-themed code for December (season 6).


 No.7214

File: 1435873454098.png (5.58 KB, 256x256, 1:1, dkc snow mountain.png)

Winter-themed events we have come up with so far:

Non-lethal (Bloodbath):

(Player1) grabs a viking helmet, believing that they will look badass.

(Player1) grabs an Alpenhorn.

Non-lethal (day and night):

(Player1), (Player2), and (Player3) go on a hunt for caribou.

(Player1) and (Player2) build a snowman modeled after a former tribute.

(Player1) and (Player2) construct an igloo.

(Player1) writes his/her name on the snow with their urine.

(Player1) licks a lamppost and gets (his/her1) tongue stuck.

An icicle falls on (Player1), but it breaks apart upon impact.

(Player1) tells a yeti they wish to go back home. He responds "No can do!"

(Player1)'s urge to kill rises.

(Player1) yodels.

(Player1) and (Player2) discuss who should be Dirty Dan and who should be Pinhead Larry.

(Player1) constructs an igloo.

Lethal:

An icicle falls on (Player1), killing (him/her1).

(Player1) encounters a yeti and gets killed.

(Player1) stabs (Player2) with an icicle.

I might make a pastebin document for these ideas.


 No.7216

File: 1435875033562.jpg (17.52 KB, 183x275, 183:275, dick freeze.jpg)

>>7214

More suggestions:

Non-lethal (Bloodbath):

(Player1) grabs several bottles of vodka.

(Player1) grabs a lantern.

(Player1) grabs a snow shovel.

Non-lethal (day and night):

(Player1) constructs makeshift claws.

(Player1) cuts open a Tauntaun to keep (Player2) safe.

(Player1) starts a snow plow company with (Player2).

(Player1), (Player2), (Player3), and (Player4) engage in a snowball fight.

(Player1) discovers an abandoned cottage.

(Player1) slides on the soap.

(Player1) tries to melt the snow with a hairdryer.

(Player1) and (Player2) do nothing all day but drink vodka.

Lethal:

(Player1) bludgeons (Player2) with an ice axe.

(Player1) shoves (Player2) into a crevasse.

(Player1) defeats (Player2) who then lets wolves eat (him/her2).


 No.7217

http://pastebin.com/8TLqnmnZ

Alright. Here's a pastebin document containing the Winter events. Future suggestions may be posted in this thread.


 No.7218

$$Test$$


 No.7219

File: 1435877299902.jpg (32.9 KB, 255x254, 255:254, how2text on 8chan.jpg)

test

test

TEST

Test

$$ test $$

test


 No.7285

File: 1435887981703.jpg (156.8 KB, 311x813, 311:813, Christmaswithrhino.jpg)

>>7216

>>7214

Here is some more suggestions:

(Player1) encounters an angry caribou, but manages to escape from it.

(Player1), (Player2), (Player3) & (Player4) go to ice skate in a frozen lake.

(Player1), (Player2), (Player3), (Player4) & (Player5) engage in a snowball fight.

(Player1), (Player2), (Player3) & (Player4) gang up on (Player5) & assault (him/her5) with snowballs

Fatal:

(Player1) encounters an angry caribou, which proceeds to trample (Player1) to death.

(Player1) falls into a frozen lake while was ice skating on it.

(Player1) tries to come through the chinmey dressed as Santa, but ends up breaking (his/her1) neck.


 No.7328

>>7285

Added.


 No.7485

I'll post a few events here that I'll add later:

Non-lethal Bloodbath:

(Player1) runs back and forth from the Cornucopia unsure of what to do.

(Player1) grabs a flamethrower.

(Player1) gets a copy of Mjölnir.

Non-lethal day and night:

(Player1) wards off a pack of wolves.

(Player1) is attacked by a bear, but is saved by (Player2). (I think this is ad verbatim of one of the events usually used in /co/'s custom events.)

(Player1) gets a Christmas/Hanukkah special episode.

Lethal events:

(Player1) lures (Player2) into a snowstorm and (he/she2) freezes to death.

(Player1) develops cabin fever and kills (Player2), (Player3) and (Player4) with an ax. (Night only)

Thinking (his/her1) team is weak, (Player1) grabs a flamethrower and burns (Player2) and (Player3).

Non-lethal Feast:

When nobody was looking, (Player1) took forty cakes.

Lethal Feast:

(Player1) tries to eat as much food as (he/she1) can, but ends up choking to death.


 No.7486

Ideas from /co/ (part 1):

For the feast:

>(Player1) and (Player2) go to the feast and share a nice cup of cocoa.

Lethal

>(Player1) throws a snowball with a rock inside at (Player2)'s head, killing them.

Non Lethal

>(Player1) sees (Player2) shivering and decides to give him/her their jacket.

>(Player1) licks a lamppost and gets (his/her1) tongue stuck. (Player2) points and laughs at him/her.

All of these except the last one were added. This was just a single reply, anyway. There is already a lamppost event. Beyond these suggestions there was one for an avalanche arena event in this reply.


 No.7487

Ideas from /co/ (part 2):

Santa Claus visits the arena.

[Player 1] is deemed nice and receives a present.

[Player 1] is deemed naughty and gets killed by Santa.

Alternatively: Santa weeps as the Krampus carries [Player 1] away for being naughty

>[Player1] and [Player2] go to Narnia

(This one seems a bit too outlandish, even by the standards of what is in so far. I didn't even include the other suggestion of the reply which was even more outlandish. I'm adding this here anyway for future reference.)

(Player1) discovers the true meaning of Christmas!

(Player1) lights the menorah, but causes a fire to spread, killing (Player2).

(I think these are funny.)

>(Player1) starts singing "Let it Go", (Player2) starts beating (him/her1) to death

(Another funny one.)

>(Player1) gets a visit from Santa! (Player1) was on the nice list, so he gets a present.

>(Player1) gets a visit from Santa! (Player1) was on the naughty list so Santa kills them

>(Player1) gets a visit from Santa! The two get into a brawl and (Player1) kills Santa, then dons his coat, thus becoming the new Santa Claus.

(I'm not so sure about adding these. Gotta keep Santa consistent.)

(Player 1) finds (Player 2) camouflaged in a mud puddle and stomps (him/her) to death.

(Maybe. I figure that this is something that could work in general.)

>Player] 1 delivers the boner of the year

(It's a strange reference. I'll think about it.)

>(Player1) comes through the roof dressed as Santa, being successful to don't hurt (himself/herself1) during this act.

(Basically a fakeout for an extant event. Will likely be rewritten to read less awkward if added.)

>Avalanche, Blizzard, and Frozen Lake Arena Events

(Just gotta come up with exactly how they kill people. They're all good ideas for arena events.)


 No.7488

Ideas from /co/ (part 3):

X defeats Y and lets the wolves eat him/her.

(Basically a rewrite for one of the extant events.)

Remove: Luring someone else into a snowstorm

(Seems a bit unlikely. I have considered replacing this with being lured and locked/trapped out of one's shelter.)

____ got gang-raped by horny snowmen

(I think I'll just let reactions determine if this should be kept in or not.)

Player _ climbs a tree and knocks snow off on Player _.

(Suggested to be nonlethal and lethal. Funny, considering I removed the vanilla tree events aside from stabbing with a tree branch.)

_ got run over by a reindeer.

Player 1 gets run over by a reindeer. Player 2 vows to sue pants off of Santa.

(Player1) and (Player2) each get run over by a reindeer. (Player3) starts singing the song but then gets gored by a third reindeer.

(For all I know, the first two events were suggested to be nonlethal.)

Player 1 is haunted by the three ghosts of Christmas.

Player 1, 2, and 3 sing their own version of the 12 Days of Christmas.

(Decent suggestions)

_1 asks if _2 wants to build a snowman. _2 then kills __1 and hides the body in a snowman.

(Morbid indeed!)

Players 1-5 find a hockey rink and proceed to play a game of hockey.

(More silliness. Will likely add and rely on future reactions.)

(Player 1) is captured by a yeti, but cuts its arm off with a lightsaber and escapes.

(Another Star Wars reference.)


 No.7489

Ideas for /co/ (part 4):

Now for the spooky arena and other things.

Zombie arena event

(Decent idea)

>Have plenty of references to haunted houses, spooky forests, and graveyards would be the easiest thing.

Player ____ sees two red eyes shining off in the distance.

Player ____ gets lost in the fog.

(Generic but nice)

Player gets spooked so bad their skeleton jumps out and runs away. (considered injury, not death)

(I find this a truly strange suggestion, mainly because it doesn't result in death.)

———————————————————–

———————————————————–

———————————————————–

In a shocking twist, America decides who lives and dies.

[Player 1] is voted to die next.

[Player 1] is voted to live for now.

[Player 1] finds out that they will die, but rigs the ballots in time to make [Player 2] die instead.

(Hilarious arena event idea.)

Cruise ship arena

(One suggestion for an arena. I'm not sure how it would work.)


 No.7490

Ideas from /co/: Leftovers

(Player1) slays a winter wolf with a hatchet and crafts themselves a warm fur hat. Their body is ready.

(Good one. I'll probably just leave out the last bit.)

My ideas:

Sled rides for more silliness and potential death.

Some events involving the pine trees.

References to clothing. There's very little so far.

On that note, I think I'll have to re-add the events from

>>7486

I didn't save a version of it with those events.


 No.7491

Entrances:

(Player1) lands a 1080 on his/her snowboard in front of the Cornucopia.

(Player1) and (Player2) arrive on scene in the Jamaican bobsled.

Lethal:

(Player1) discovers (Player2)'s body in a block of ice.

Non-Lethal:

(Player1) starts a fire with their mixtape.

(Player1) decides to go for a jog to keep their body warm.


 No.7492

File: 1436229906797.jpg (603.72 KB, 1280x1280, 1:1, Capcom Calendar Girls chri….jpg)

Some suggestions for the winter code:

Non-lethal

(Player1), (Player2), (Player3), (Player4), (Player5) and (Player6) do a ski competition.

(Player1), (Player2), (Player3), (Player4) and (Player5) do a Christmas dance, Peanuts style.

(Player1) is attacked by a group of evil snowmen, but manages to defeat them all and survive.

(Player1), (Player2), (Player3) and (Player4) spend the night watching It's a Wonderful Life/The Thing/Gremlins. (This event can vary with other winter-themed movies by the way, so the event doesn't become repititive with just one or two movies)

While skiing with the other tributes, (Player1) collides with a tree and gets badly injured.

Lethal

(Player1) is attacked by a group of evil snowmen. They are too many and (Player1) ends up killed.

While skiing with the other tributes, (Player1) takes a wrong turn which makes (him/her1) fall off the cliff.

(Player1) and (Player2) are crushed by an avalanche while were doing a ski competition.


 No.7493

File: 1436231164271.jpg (212.71 KB, 723x597, 241:199, 40526322_p20.jpg)

>>7492

A few more:

Non-lethal

(Player1) plans to ruin the winter holidays of the others, as (he/she1) grins like the Grinch.

(Player1) steals the Christmas presents of the other tributes as they go to sleep. (night only)

(Player1) steals the Christmas turkey for (himself/herself1). (feast only)

(Player1), (Player2), (Player3), (Player4) and (Player5) spend the morning singing Christmas carols. (day only)

(Player1) sings The Grinch Theme as (he/she1) goes to spoil the Christmas decorations. (night only)


 No.7841

I'm working on updating that Winter template today.


 No.7894

The code for the latest version of the Winter template: KFwdFipx


 No.8157

File: 1436683642853.png (106.16 KB, 1366x997, 1366:997, yetagain19.png)

Note to self: change the "Let It Go" death event so that the person singing is the one who dies, not the one who is doing the beating.

Also, other suggested arena ideas of the now:

Summer (unsure of what exact kind of arena)

Spooky (unsure of what exact kind of arena)

Temple of doom

We may as well focus on the other arena ideas.


 No.8158

Here's a minor update of the template: l7L8Qnpd

It contains one new event and two revised ones, including the one mentioned earlier.


 No.8159

Note to self: Correct the mud puddle kill event.


 No.8343

A few more event ideas for the Winter arena:

(Player1) almost dies from hypothermia, staying alive by sheer willpower. (event from og /v/'s games)

Feast: A yeti arrives and offers (Player1) and

(Player2) snow cones.

Feast: (Player1) was the turkey all along! (Invader Zim reference. Could be extra lulzy if someone else steals the turkey.)


 No.8344

Fatal:

(Player1) trips and falls on his/her own weapon.


 No.8403

File: 1436841134941.jpg (209.37 KB, 525x613, 525:613, 22745791.jpg)

And so I've started working with a Halloween-themed code for the spooky games of October:

http://brantsteele.net/hungergames/r.php?c=zefURKRd

Things that were suggested in the chat that are going to be added later:

>arena events involving SPOOKY SKELETONS and Cenobites

>more references to horrror movies


 No.8404

>>8403

Got time to add a few new events in the code. It also new includes three arena events related with Halloween.

http://brantsteele.net/hungergames/r.php?c=AqiC7eIb


 No.8405

Non-Fatal:

(Player1) wound up getting a rock in their Trick or Treat bag…

(Player1) sings Spooky Scary Skeletons.

(Player1), (Player2), and (Player3) watch horror movies as a Halloween tradition.

Feast:

(Player1) shares portions of his/her Halloween candy with the rest of the tributes.


 No.8502

YouTube embed. Click thumbnail to play.

>>8405

>that rock event

what a great reference


 No.8504

File: 1436900150865.jpg (52.5 KB, 400x606, 200:303, halloween-10.31.2013.jpg)

>>8405

Added.

I also added some new events and a new arena involving a certain shitty movie about mutant piranhas.

http://brantsteele.net/hungergames/r.php?c=fSLfITWn


 No.8761

>>8504

Fixed a couple of glitches that were noticed in the recent matches.

http://brantsteele.net/hungergames/r.php?c=gCN4atRu


 No.9008

File: 1437269338579.jpg (37.34 KB, 488x358, 244:179, Mr. Pink.jpg)

>>7210

Looks like I updated the Tarantino code just in time to people start using it again.

http://brantsteele.net/hungergames/r.php?c=kZ7S93u7


 No.9011

File: 1437422266580.jpg (24.33 KB, 630x315, 2:1, 1_DSC03184.jpg)

We're starting to work on the Summer code so here are a few of the suggestions so far:

(Player1) destroys (Player2)'s sand castle. (He/she2) decides to get ripped. (This could be revised to get the reference correct.)

(Player1) creates a friend using a volleyball and calls him Wilson.

(Player1) and (Player2) play volleyball and rock out to Kenny Logans. (Top Gun reference)

(Player1) blows up a beached whale.

(Player1) loses their swimsuit while swimming.

A clownfish ask (Player1) for directions. (Finding Nemo reference)

(Player1) pretends to drown so (he/she1) can kiss (Player2).

(Player1) meets a talking crab looking for a girl. (it's a Little Mermaid reference, I'm sure)

(Player1) cracks (Player2)'s skull with a conch.

(Player1) was fine… Until (he/she1) ripped their pants! (SpongeBob reference)

A talking coconut is eaten by (Player1). (Coconut Fred reference?)

(Player1) goes got to get some bitchin' waves but BEEFS IT! (Rocket Power reference; apparently a death event)

(Player1) ruins (Player2)'s potato salad that took three days to make. (SpongeBob reference)

(Player1) gets sand in their potato salad. (Rocket Power reference)

(Player1) gets a rum ham. (It's Always Sunny in Philadelphia reference)

(Player1) is wasting away in Margaritaville and can't find their last shaker of salt. (song reference)


 No.9012

File: 1437431985907.jpg (43.14 KB, 492x500, 123:125, sample-c706ca90e41f7855ace….jpg)

>>9011

I have a suggestion for an arena, and it's inspired with John Carpenter's horror movie The Fog. Here is how it plays:

A strange fog suddenly appears in the beach, and from inside it ghost pirates come out and attack.

#14-1. (Player1) successfully escapes from the fog.

Tributes: 1

#14-1. (Player1) is surrounded by the ghosts, who brutally slaughter (Player1).

Tributes: 1

Killer: None

Killed: Player1

#14-2. (Player1) tries to run but is stabbed by the saber of one of the ghosts.

Tributes: 1

Killer: None

Killed: Player1

#14-3. (Player1) pushes (Player2) into the fog and runs away as (Player2) is killed by the ghosts.

Tributes: 2

Killer: Player1

Killed: Player2

#14-4. (Player1) helps (Player2) from escaping from the ghosts, but at the cost of (his/her1) own life.

Tributes: 2

Killer: None

Killed: Player1

#14-5. (Player1) and (Player2) try to run in opposite directions but end up caught by the ghosts anyway.

Tributes: 2

Killer: None

Killed: Player1, Player2


 No.9013

File: 1437433595468.jpg (96.65 KB, 640x480, 4:3, ill get you on my next sav….jpg)

>>9011

(Player1) meets a man flying on a carpet selling things.

(Player1) is forced to dig Holes to find a lost treasure.

The ground starts shaking and a graboid eats (Player1).

(Player1) and (Player2) roam the desert to get the early bird special.

A mutant watches (Player1) through binoculars.

(Player1) gets stabbed to death by (Player2) and (Player3),thinking its the beast.

(Player1) puts a lime in the coconut.

(Player1) falls into a spring and turns into the opposite gender.

A new lemonade stand opens with (Player1) as the manager.

(Player1) shaves (his/her1) head to chill but regrets it.

(Player1) gets scurvy.

An orca whale befriends (Player1).

(Player1),(player2),(Player3) and (Player4) defeat a krakken.

(Player1) uses a fat kid's glasses to start a fire.

(Player1) discovers a scientist's body and can't stop screaming.

I hope I'm good at this.


 No.9099

File: 1437493267660.png (190.49 KB, 500x398, 250:199, 1405833159377.png)

So i'm making a Jojo code because I have brain problems

Here's the bloodbath:

(Player1) gets an amazing OP.

(Player1) seeks to destroy the stone mask.

(Player1) is destined to die due to (his/her1) bloodline

(Player1) makes a crusade with (Player2), (Player3), (Player4) and (Player5).

(Player1) receives a stand arrow.

(Player1) and (Player2) team up to take on the Pillar Men.

(Player1) wants a beautiful duwang.

(Player1) is killed by one of Dio's zombies.

(Player1) sacrifices himself to transfer (his/her) hamon powers to (Player2).

(Player1) enters the game with (his/her) head on (Player2)'s body

(Player1) tries to take on a Whamu but gets killed by his sandstorm.

(Player1) gets run into he ground by a road roller.

(Player1) enters the game thinking thinking this was the Steel Ball Run race.


 No.9100

File: 1437497389675.jpg (23.94 KB, 500x216, 125:54, do you remember how many f….jpg)

Here's the day and night events:

(Player1) thinks this arena feels like a picnic.

(Player1) and (Player2) get stuck together so they try to separate.

(Player1) makes fun of (Player2)'s hair.

(Player1) tells (Player2) about the time he got a boner looking at the Mona Lisa.

(Player1) finds (Player2)'s mom attractive.

(Player1) farts on (Player2)'s face.

(Player1) chews on (Player2)'s hair.

(Player1) rolls a cherry on (his/her1) tongue.

(Player1) thinks this a beautiful 啊.

(Player1) is able to lick (his/her1) elbow.

(Player1) thinks this is all (Player2)'s fault.

(Player1) says, "PIZZA MOZZARELLA!"

(Player1) punches his fist through the final page.

(Player1) steals (Player2)'s first kiss.

(Player1) decides to be the roundabout.

(Player1) has to compete in a chariot race with (Player2).

(Player1) tells (Player2) to read the manga .

(Player1) says, "Yare yare."

(Player1) is hit with a stand arrow and receives a stand.

(Player1) predicts (Player2)'s next words.

Boingo predicts how (Player1) will die.

The duwang translation is in charge of (Player1)'s dialogue.

Dio commands (Player1) to run over pedestrians.

Is (Player1) going to use (his/her1) fist? YES! YES! YES!

(Player1) gets dubbed by 4kids.

(Player1) challenges (Player2) to a poker match.

(Player1) and (Player2) enter rush mode.


 No.9101

File: 1437500802746.jpg (293.7 KB, 927x699, 309:233, Diamond is breakable.jpg)

Here are the fatal day and night events:

You thought that (Player1) was killed by (Player2), but it was me, Dio!

(Player1) punches a hole through (Player2).

(Player1) gets absorbed by a Pillar Man.

(Player1) impales (Player2) on a statue o Venus.

(Player1) goes insane after a poker match with (Player2). RETIRED!

(Player1) gets dragged away after entering Reimi's Alley.

Gold Experience Requiem kills (Player1). (He/she1) now is in a loop forever.

King Crimson kills (Player1). It just works.

(Player1)'s stand destroys (Player2)'s stand and its host.

(Player1) tries using a stand arrow but doesn't realize its a real arrow and dies.

(Player1) uses the ripple to burn (Player2) alive.

(Player1) gets blow up by Killer Queen.

(Player1) is trampled to death by vampire horses.

D'arby turns (Player1) into a doll after losing.

(Player1) sends (Player2) to outer space. RETIRED!

(Player1) uses ZA WARUDO to kill (Player2).

(Player1) becomes a vampire but forgets the sun is up and burns away.


 No.9102

File: 1437503709779.gif (1.9 MB, 371x234, 371:234, Jojo summary.gif)

brantsteele.net/hungergames/r.php?c=f8qxBYjw

Here is the code finally.

You can use it or not I don't really care.


 No.9104

Ok, fixed the Tarantino code after the glitches noticed in the last match:

http://brantsteele.net/hungergames/r.php?c=Ntd6il4D

As well as here is an updated version of the Halloween code: http://brantsteele.net/hungergames/r.php?c=GbB3uGWJ


 No.9220

File: 1437594060221.jpg (109.22 KB, 596x960, 149:240, ey boss.jpg)

http://brantsteele.net/hungergames/r.php?c=40zTpGax

Here's a fixed code without the bloodbath fuckups.


 No.9324

File: 1437638453999.png (105.3 KB, 233x293, 233:293, Nipples the Enchilada.png)

A KLK code? Sure why not

Here's the bloodbath:

(Player1) has to find out who killed (his/her1) dad.

(Player1) has to find out who put (his/her1) dad in jail.

(Player1) thrives to become a club president.

(Player1) enters to put a stop to Nui's bullshit.

(Player1) and (Player2) enter in fear of being expelled.

(Player1) receives a sailor suit to wear.

(Player1) is on a mission to destroy all life fibers.

(Player1) finds a scissor blade impaled on a body.

Ragyo informs (Player1) to stop Nudist Beach.

Fatal events:

(Player1) doesn't make it in on time and is expelled.

(Player1) is destroyed by Gamagori after stealing a goku suit.

(Player1) is expelled after trying to ruse (Player2) and (Player3).

(Player1) stabs (Player2) with a scissor blade.

(Player1) sees (Player2)'s corpse hanging from Honnouji Academy.

http://brantsteele.net/hungergames/r.php?c=68qONUUt

Saving it here for now because its late as fuck.


 No.9326

File: 1437676595743.jpg (211.86 KB, 1200x900, 4:3, frozen-lake.jpg)

>>8343

Back to the Winter arena…

ARENA EVENT

The remaining tributes gather around a frozen lake.

Surviving scenario: (Player1) survives without incident.

Scenario 1: (Player1) falls into the frozen lake and drowns.

Scenario 2: (Player1) and (Player2) work together to drown (Player3).

Scenario 3: (Player1) attempts to rescue (Player2) from drowning, only to fall in as well.

Scenario 4: (Player1) and (Player2) are compelled to drown themselves.

Scenario 5: (Player1) knocks (Player2) into the frozen lake and leaves (him/her1) to die.


 No.9327

Made some more adjustments in the Haloween arena since I'm unsatisfied how some events were written:

http://brantsteele.net/hungergames/r.php?c=AUZu55pd


 No.9328

>>9326

>>9327

>my post should have been the latter one (12 seconds time difference)

>it goes through sooner somehow


 No.9329

File: 1437678952142.jpg (74.36 KB, 640x480, 4:3, Forest_track_in_a_blizzard….jpg)

>>9326

ARENA EVENT

A blizzard rampages through the arena.

Surviving scenario: (Player1) survives.

Scenario 1: (Player1) cannot find shelter and freezes to death.

Scenario 2: The shelter of (Player1) and (Player2) collapses on them, killing them.

Scenario 3: (Player1) refuses (Player2) shelter, leaving (him/her2) to die.

Scenario 4: (Player1) cannot see well and falls into a crevasse as a result.

Scenario 5: (Player1) severely injures (Player2) and leaves (him/her1) to die.

On another note, scenario five on the frozen lake arena event should be: (Player1) knocks (Player2) into the frozen lake and leaves (him/her2) to die.


 No.9330

I have made a pastebin document for the standard template for /co/ that is usually used in side games:

http://pastebin.com/aS0DezVt

My current goal is to recreate the latest version of the template. So far I have gotten the Bloodbath events in the older version of the template.


 No.9528

>>9329

>(Player1) severely injures (Player2) and leaves (him/her1) to die.

Oh wow. I did it again. At least I noticed it in time.


 No.9529

File: 1437765592266.png (462.02 KB, 1366x2116, 683:1058, blizzard arena event.png)

I think there's just a couple more events I should add and then I'll do a run of it for the others.


 No.9530

File: 1437766136443.png (586.19 KB, 640x448, 10:7, sm64-cb.png)

http://brantsteele.net/hungergames/r.php?c=QDbbhUFh

Here's the code for the latest version of the winter arena.


 No.9609

File: 1437846354833.jpg (320.16 KB, 702x1118, 27:43, k as a snowman.jpg)

http://brantsteele.net/hungergames/r.php?c=loMyShzu

This is a minor update of the standard arena with custom events. A couple of remembered events were added and suicide pacts and the fake suicide pact kill event were removed.


 No.9610

I just made a pastebin document with several suggestions for the Summer arena:

http://pastebin.com/iymSznhd


 No.9611

http://brantsteele.net/hungergames/r.php?c=wxlWY1gZ

This is the first version of the island arena template. It's rather barebones now as there aren't that many new events just yet and most vanilla events stayed in.


 No.9612

(Player1) pushes (Player2) into a lake inhabited by piranhas.


 No.9868

File: 1438189367536.jpg (27.87 KB, 400x402, 200:201, 46e2758fe759558e93357af28a….jpg)

Made some more fixes in the Halloween Arena: http://brantsteele.net/hungergames/r.php?c=oLK0ElFS

Also, right now I need suggestions for more arena events since it just has six at the moment.


 No.10283

File: 1438480708984.jpg (41.23 KB, 400x214, 200:107, image.jpg)


 No.10286

So I have been thinking up some events for the Summer arena, let me know your thoughts.

Non-Lethal Day/Night:

(Player1) finds a Tiki Idol in the sand (he/she1) decides to keep it.

(Player1) finds a Tiki Idol in the sand (he/she1) decides to throw it into the ocean.

(Player1) teaches (Player2) the hula.

Non-Lethal Day Events:

(Player1) helps (Player2) apply suntan lotion on (his/her2)'s back.

(Player1) is harassed by seagulls.

(Player1) asks (Player2) if they can be beach time summer fun buddies. (Player2) agrees! (Just replace the best friend forever one in this case)

(Player1) makes clothing out of palm leaves.

Seagulls steal all of (Player1)'s food.

A seagull poops on (Player1)'s head, (he/she1) swears vengeance.

(Player1) shoots down a seagull and eats it.

(Player1) swims with the dolphins.

Non-Lethal Night Events:

While (Player1) and (Player2) are bathing, monkeys run off with their clothes.

(Player1), (Player2) and (Player3) sit around the campfire while (Player4) plays the bongos.

Non-Lethal Feast Events:

(Player1) goes to the feast and drinks several margaritas.

(Player1), (Player2), (Player3), and (Player4) go to the feast and have a luau.

Lethal Day/Night Events:

(Player1) holds (Player2) underwater until (he/she2) drowns.

Lethal Day-Only Events:

(Player1) and (Player2) kill (Player3), thinking (he/she3) was a shark.

(Player1) accidentally kills (Player2) while hunting seagulls.

Lethal Night-Only Events:

(Player1) attempts to swallow fire to impress (Player2), (he/she1) catches fire and dies.

(Player1), (Player2), (Player3) and (Player4) sacrifice (Player5) to the Tiki Gods. (Replace the other mass sacrifice for this)


 No.10287

>>10286

Oh thanks!

Also for the Feast:

(Player1) steals all of the bananas at the Feast.


 No.10288

(Player1) swims with the dolphins. (He/She1) has a terrible experience and will not speak of it again.


 No.10289

(Player1) runs to a fin poking out of the water, thinking it's a dolphin. It was really a shark, which then eats (Player1).

(Player1) gets dragged in by a riptide and drowns.

(Player1) gets stung by a jellyfish and cries like a baby.

(Player1) and (Player2) make a tunnel under the sand, but it collapses and they are buried to their deaths.

(Player1), (Player2), and (Player3) use their metal detectors to look for treasure.

(Player1) and (Player2) look for seashells for their collection.

(Player1) finds a message in a bottle dating back to 1910!

(Player1) vomits when they see (Player2) in an unflattering thong.

(Player1) gets buried in the sand by (Player2), but is forgotten and experiences high tide and dies.


 No.10290

(Player1) meets up with a Hawaiian guy and tells him/her of what the ancient Hawaiians used to say.


 No.10291

>>10286

Does it have custom arena events yet? Like a heat wave or tsunami or ghost pirate ship raid?


 No.10292


 No.10293

>>10291

Also, a tsunami is one of the vanilla arena events. There is also a hurricane arena event and a volcano arena event.


 No.10302

http://brantsteele.net/hungergames/r.php?c=bkK65mho

Nth posted this in the chat earlier. It's the space template so far.


 No.10343

I just added the suggestions for the Summer template in this thread to the pastebin document for it. I also added a few of my own event ideas for it.


 No.10344

Posting a few other events ideas that I use for both my custom template, and what can be used for summer as well.

Non-Lethal (Day/Night)

(Player1) is conflicted about (his/her1) attraction to (Player2).

Non Lethal (Night)

(Player1), (Player2), and (Player3) reject society's norms and dance naked around their campfire.

(Player1) has a wet dream about (Player2).

(Player1), (Player2), and (Player3) go skinny dipping. (Player1) declares themself King of the Rock!


 No.10422

http://brantsteele.net/hungergames/r.php?c=PJhKQwxs

Here is the latest update for the Summer template. The night could still use some more events, but overall it's good.


 No.10598

>>10291

Refering about the ghost pirate raid, there is this arena suggestion that is kinda close to the idea >>9012

It could be more polished of course.


 No.10601

>>10598

Okay then. I'll think about it.


 No.10654

http://brantsteele.net/hungergames/r.php?c=ldgf2IiI

Nth's newer space template, with 260 custom events and default events wiped.


 No.11447

File: 1439527274065.jpg (6.36 KB, 175x183, 175:183, 4468109736.jpg)

Took some time to give an update in the Halloween Arena. Now it has 2 new arena events and one extra fatal event.

http://brantsteele.net/hungergames/r.php?c=z5q6ah1u


 No.11564

>>10422

Yeah. I'll try to update that before the Friday night matches.


 No.11709

http://brantsteele.net/hungergames/r.php?c=zl4SCIam

Here's the minor update to the summer code.


 No.11828

Much thanks for Retard for doing that so we could find the glitch in the Trick-or-Treat arena in time

So here is the fixed version in case you still want to use the Halloween template for today: http://brantsteele.net/hungergames/r.php?c=23mrf7lJ


 No.11831

Here's for the Summer:

Fatal:

(Player1) and (Player2) retrieve their frisbee, but pick up a landmine instead.


 No.11832

File: 1439870556616.jpg (18.92 KB, 500x397, 500:397, Vince_McMahon.jpg)

This is another attempt at a wrestling code. If anyone wants to add their own events, please post some ideas.

http://brantsteele.net/hungergames/r.php?c=B0txpetI


 No.11833

File: 1439898537761.jpg (93.73 KB, 620x412, 155:103, Rome.jpg)

Hey all, Gaymmaster here

Just wanted to say that I am working on a code involving Ancient Rome

There will be a lot of bathhouse action, Colosseum arena events, Punic wars, enslavement and all that good shit that happened during Ancient Rome.

I hope that I will be able to complete the code before the next games and yes, I will share it once it is done.

Oh and there will be rape as usual, Roman-styled.


 No.11973

>>11831

Another suggestion, this time for Bloodbath:

(Player1) forms a pirate crew with (Player2), (Player3) and (Player4).

(Player1) forms a pirate crew with (Player2), (Player3), (Player4) and (Player5).


 No.11980

I noticed an event in the early games that has been removed since then:

(Player1) searches on top of the cornucopia.

I guess it'd be a decent addition to every template.


 No.12161

File: 1440223151708.jpg (59.05 KB, 736x527, 736:527, Roman Eagle.jpg)

And here it is, the Roman Game code:

4yurmLt9


 No.12217

File: 1440455112051.jpg (53.19 KB, 640x456, 80:57, Eastwood and Van Cleef.jpg)

So I'm working in an Old West template in the meantime. I'm thinking to run a test after season 4 ends, but if anyone is interested to check it out here is:

http://brantsteele.net/hungergames/r.php?c=hlloLxcu


 No.12363

File: 1441075996183.png (30.95 KB, 520x156, 10:3, goddamn RNG.png)

With Season 4 ending, it's time to get to work in the Halloween template for Season 5.

Here is the new version, with a few more new events, some small modifications and new arena events: http://brantsteele.net/hungergames/r.php?c=GocQHqx9


 No.12364

>>12363

The things people will do to that cat.


 No.12365

Here's one for the Summer:

Fatal:

(Player1) gives (Player2) a Hawaiian Dicking


 No.12366

>>12363

Here are some of the custom events that I have created for the Halloween arena.

Day/Night Events (Non-Lethal)

A black cat crosses (Player1)'s path.

(Player1) and (Player2) get lost in a corn maze.

(Player1), (Player2) and (Player3) form a cult, those who betray it will suffer.

(Player1) befriends a friendly ghost

(Player1) summons a demon to fall for (him/her1). It heartly declines.

(Player1), (Player2) and (Player3) do the monster mash.

(Player1) thinks that (he/she1) and (Player2) should split up. (Player2) think's (he/she1) is an idiot.

(Player1) thinks (Player2)’s costume looks ridiculous.

Day Events (Non-Lethal)

(Player1) and (Player2) sing the Silver Shamrock jingle for hours.

(Player1), (Player2) and (Player3) jump into piles of leaves.

(Player1) and (Player2) make scarecrows.

Night Events (Non-Lethal)

(Player1) summons a demon to fall for (him/her1). It heartly declines.

(Player1)summons a demon, they end up having kinky sex.

(Player1) sleeps in an open coffin, it’s surprisingly roomy.

(Player1) and (Player2) have sex in a corn maze.

(Player1), (Player2) and (Player3) spend the night making potions.

(Player1) sees a full moon and howls at it.

Night Events (Lethal)

(Player1) tricks (Player2) into standing inside an Iron Maiden. (Player1) slams it shut.

(Player1) thinks (Player2) is a vampire, so (he/she1) stabs (him/her2) in the heart with a stake.

(Player1) is struck by lightning.


 No.12367

>>12366

Shit forgot two lethals, both nights.

(Player1) summons a demon, who kills (him/her1).

(Player1) summons a demon, who kills (Player2) for (him/her1).


 No.12368

.>>12366

Can some of these be modified? Like instead 'demon' it may be 'succubus', and 'cult' could be 'coven'.


 No.12370

(Player1) brainstorms ways to kill people with a pumpkin.


 No.12371

>>12368

I don't see why not. In fact, it would probably be more hilarious if at least for the loving/having sex with a demon is if it were randomly a succubi or an incubi.


 No.12372

>>12371

Yeah, indeed.

So here is the update of the Halloween code for now: http://brantsteele.net/hungergames/r.php?c=Zamu9NSh


 No.12491

I got plans to work on a temple of doom template. I guess I'll bring it up this weekend for some of the base ideas of the arena.


 No.12636

http://pastebin.com/0bDNbx8P

I have decided to work on a pastebin document for the Halloween arena.


 No.12637

>>12636

Oh man, I actually started a pastebin for it last week out of boredom: http://pastebin.com/s8QiHtCA

You can copy my notes if you want.


 No.12638

>>12637

I guess I could link to yours in the custom events pastebin, then.


 No.12639

>>12638

Actually, I think you should use the one you just started. I made that pastebin mostly to remind myself which events are included in the code, and personally I think you handle the pastebin docs better.


 No.12640

>>12639

Alright. I'll try.


 No.12641

Since the Old West template is started to being used, I better buff it with more events.

http://brantsteele.net/hungergames/r.php?c=z9NhmlHE


 No.12642

>>12641

Now updated with some of the events suggested in the thread: http://brantsteele.net/hungergames/r.php?c=yJFDuKNE


 No.12791

A small update of the Halloween code.

http://brantsteele.net/hungergames/r.php?c=gF9mIPRw


 No.12792

And another small tweak in the Halloween code: http://brantsteele.net/hungergames/r.php?c=LC3dn3P3


 No.12793

http://pastebin.com/Q8Zj6XZ5

Mr. Match made this. It's for the space code he has been working on.


 No.12794

There is been some talk to add escapee events in the Halloween and Winter codes. Here are some suggestions of my own.

>(Player1) finds a broom, which upon touched it flies away from the arena, taking (Player1) along.

>(Player1) runs into Santa Claus, who offers (him/her1) a ride out of the arena. (Player1) accepts.


 No.12795

Here is the new version of the Halloween code, now including an escapee event.

http://brantsteele.net/hungergames/r.php?c=fo86TZ5Z


 No.12897

Just another small update in the Halloween code. Added a new fatal event and some mundane non-fatal event, since I agree with Nonny there are too many "interesting" events occurring in the code.

http://brantsteele.net/hungergames/r.php?c=efEfWbtY


 No.12900

File: 1443321206510.jpg (70.69 KB, 378x331, 378:331, Digital art is hard party ….jpg)

Some correction in the Old West template. I need to pay more attention in those poorly written events next time.

http://brantsteele.net/hungergames/r.php?c=RuK1PCQJ


 No.13158

Just another small correction in the Halloween code before season 5 begins:

http://brantsteele.net/hungergames/r.php?c=N1nzc1C0

Also, it seems the code in the pastebin is an out-dated version.


 No.13159

>>13158

Alright. I can update that before the threads begin today.


 No.13160

I actually did it! I also added the Feudal Japan and Old West codes to the main custom events document too.


 No.13161

I actually did it! I also added the Feudal Japan and Old West codes to the main custom events document too.


 No.13407

File: 1444238166858.png (647.37 KB, 1031x523, 1031:523, murderbus.png)

Guess I'll post this here as well, for future reference.

High School code: http://brantsteele.net/hungergames/r.php?c=DqmwQSlC


 No.13408


 No.13410

>>13408

>>13407

And another. Really wish I could delete my posts.

http://brantsteele.net/hungergames/r.php?c=1WaNQAep


 No.13771

>>13410

Last group of simulations showed 0 errors, so let's say this is the definitive version for now:

TwSe5y2g


 No.13774

File: 1444417059033.jpg (29.64 KB, 482x349, 482:349, 1444362292994.jpg)

>>13771

I have added this to the custom events pastebin document.

http://pastebin.com/aS0DezVt


 No.13802

>>13774

Thanks!


 No.13875

This is gonna be handy.


 No.13977

I got some for the High School template:

(Player1), (Player2), (Player3), and (Player4) start The Fashion Club.

(Player1) transferred to the school because of a "Whoopsie Poopsie" incident.

(Player1) and (Player2) become members of the Safety Patrol.

(Player1) passes his/her driving test.

(Player1) fails his/her driving test.

(Player1) and (Player2) get into a fight and get suspended.

(Player1) gets caught smoking in the boy's room.

(Player1) pulls the fire alarm and pins it on (Player2).


 No.14873

File: 1444936309430.jpg (89.01 KB, 500x730, 50:73, brazil poster.jpg)

I'm working in a Cyberpunk-themed template right now. I will probably test later tonight.


 No.14874

>>13977

Thanks for the suggestions. I'll probably update the template anyway for more balanced fatal events, and will incorporate some of your suggestions. just trying not to overload the mundane events with specific references.


 No.15193

High School template has received an update with numerous new events, two new arena events and rebalancing of fatal events in favor of having actual killers. I've included suggestions from several people, including the anon in this thread and whoever said that the school plays should have some kind of payoff.

Any more suggestions are welcome, but I'm pretty satisfied with it right now.

New code:

http://brantsteele.net/hungergames/r.php?c=nOAxxupf


 No.15194

>>15193

One more quick fix: http://brantsteele.net/hungergames/r.php?c=BEYOHkFJ

Arena events seems to be really buggy if the sub-events involve more than just people dying on their own or Person A killing Person B. An event that had one player kill two others resulted in only one kill, while an event that had three players kill a fourth resulted in three kills for each killer.


 No.15195


 No.15196

>>15195

Fuck, I was just about to post this:

http://brantsteele.net/hungergames/r.php?c=fhxxGb0t

Yet a few more events added.


 No.15197

>>15195

Thank you though.


 No.15198

Can I fix the space template or is someone else on the job?


 No.15199

>>15198

I don't think anyone is. Go ahead.


 No.15200

>>15198

Mr. Match has been doing something with it, but he's too busy to make much progress.


 No.15202

>>15198

I'm working on it, I'll try having something by the end of the weekend.


 No.15203


 No.16822

I did a small tweak in the Halloween template. I was not satistied with how some events were written, so I edited them a little.

http://brantsteele.net/hungergames/r.php?c=9NhePGxG


 No.17012

>>16822

Another small correction in the Halloween code. Just realized I set a fatal code wrong: http://brantsteele.net/hungergames/r.php?c=L5hXz6f7

Also Roddor, next time you want to change someone else's code, please ask them first before doing. I'm not really that upset, but it would be more considerate and respectful if you did that.


 No.17013

On that note, here's the most recent update to High School:

http://brantsteele.net/hungergames/r.php?c=dyDaFTkB


 No.17066

>>17012

I'm sorry, I thought it was a collaborative effort.


 No.17194

I'm thinking of making a music-based template. What I've thought of so far:

Bloodbath:

[Player1] takes some time to shitpost on /mu/ before leaving.

Non-lethal:

[Player1] starts a band with [Player2], [Player3], and [Player4].

[Player1] gets tickets to a [Player2] concert.

[Player1] asks [Player2] if they like Swans.

[Player1], [Player2], [Player3], and [Player4] audition for American Idol. [Player3] gets the part!

[Player1], [Player2], [Player3], and [Player4] audition for American Idol. No one gets the part.

[Player1] buys [Player2]'s new album. (He/She1) loves it!

[Player1] buys [Player2]'s new album. (He/She1) thinks it sucks.

[Player1] writes a love song about [Player2]

[Player1] makes an awesome bass solo. No one cares because it's a bass solo.

Lethal:

[Player1] strangles [Player2] with an AV cord.

[Player1] listens to [Player2]'s mixtape. It's so fire that [Player1] burns to death.

[Player1] shreds a solo so amazing [Player2]'s head explodes.

[Player1] crowdsurfs into a frozen lake and drowns. (keep the tradition alive)

[Player1] is sliced in half by a snapped guitar string.

[Player1] strangles [Player2] for liking a band [Player1] doesn't like.

[Player1] is trampled to death by a mom of fans.

[Player1] wants to be like Kurt Cobain, so (he/she1) shoots (himself/herself1) in the face with a shotgun.

[Player1] swallows (his/her1)'s clarinet reed and chokes to death.


 No.17252

>>17194

Corrections:

[Player1] asks [Player2] if (he/she2) likes Swans.

[Player1] is trampled to death by a mob of fans.

[Player1] swallows (his/her1) clarinet reed and chokes to death.

Nonlethat:

[Player1] and [Player2] argue about what the best Beatles album is.

They say that there's a secret chord that [Player1] played and it pleased the Lord.

[Player1] thinks guitar is too hard and decides to play bass.

[Player1] remixes [Player2]'s song.

Fatal:

[Player1] headbangs so hard (his/her1) head falls off.

[Player1] is burned to death by the pyrotechnics.

[Player1] bashes [Player2]'s head in with a bass guitar.

[Player1] stabs [Player2] with a drumstick.

[Player1] is crushed by a piano dropped on (him/her1) by [Player2].

[Player1] is killed by (his/her1) record label for not meeting deadlines.


 No.17253

>>17194

Arena event: The remaining tributes get in a mosh pit.

[Player1] leaves unhamred.

[Player1] and [Player2] crack their skulls against each other and die.

[Player1] slams [Player2] to the ground and kills (him/her2).

[Player1] dies from internal injuries.

[Player1] tries to leave the mosh pit, but is pulled back in and dies.

[Player1] is crushed to death by [Player2].


 No.17254

*unharmed


 No.17609

Yet another update to the High School template:

http://brantsteele.net/hungergames/r.php?c=soNgp4a2

I've added a handful of new events in each category, mundane and fatal alike, while removing a few others. I also redid all of my arena events, removing all sub-events that killed multiple people in an attempt to reduce arena fatality rate. The other sub-events are also now balanced more towards having a killer, so people should hopefully feel less robbed by the arena in general.


 No.17610

As an amusing aside, while simulating one of the interim versions (so not the current one I just posted), I got a game with 5 arenas in 6 days (http://brantsteele.net/hungergames/r.php?c=rIhKnULY).


 No.17612

>>17609

….aaaaand one of the new arenas was borked.

Current code:

http://brantsteele.net/hungergames/r.php?c=gn3KELDB


 No.17692

Test.


 No.17762

I don't know if the Halloween code will be used again, considering we don't even know if people will still be interested for those games until next year. But in any case, I'll still work in it and make some updates from time to time.

For now, here is one including a fatal event that Space Host said he wanted to see, as well as couple of new things: http://brantsteele.net/hungergames/r.php?c=i1IpWogD


 No.17775

Some update in the Old West template:

http://brantsteele.net/hungergames/r.php?c=YIPzijHH


 No.17956

>>17762

We've been using it plenty before October, so I really doubt it's just gonna be retired.


 No.17994

Test.


 No.18124

File: 1447217401065.jpg (17.52 KB, 183x275, 183:275, dick freeze.jpg)

I figure now would be a good time to take suggestions for the winter template.


 No.18126

>>18124

>fatal rock snowballs


 No.18129

>>18124

(Player1) begins showing symptoms of hypothermia, and starts peeling of (his/her1) clothing.

(Player1)'s hand becomes frostbitten, forcing (Player2) to amputate it.

(Player1) is suffering from snowblindness, and stumbles off a cliff.


 No.18135

>>18124

Just a quick Oglaf reference:

(Player1) enters the boudoir of the Snow Queen, but (his/her1) genitals do not survive the encounter.

(Player1) enters the boudoir of the Snow Queen and bring forth Spring with (his/her1) sexual prowess.


 No.19497

New update for the High School template:

http://brantsteele.net/hungergames/r.php?c=umNXp99c

2 new arena events

3 new mundane Bloodbath events

8 new mundane Day events

9 new mundane Night events

8 new fatal Day events

6 new fatal Night events

1 new fatal Feast event


 No.19498

>>18124

(Player1) drinks a slushie but nothing happens

(Player1) drinks a slushie and suffers a mild brainfreeze

(Player1) drinks a X-slushie and dies due to (his/her1) brain freezing over.


 No.19501


 No.19502

Hello, I'm currently working on a Mario Party template and I want some comments on it.Here's some events I made.

(Nonlethal Bloodbath)

(Player1) complains that the older Mario Parties were much better than the new ones.

(Player1),(Player2),(Player3), and (Player4) stood and listened to the rules of the board.

(Player1) thought they was playing Sonic Shuffle.

(Player1),(Player2),(Player3), and (Player4) drive away in a mushroom car.

(Lethal)

(Player1) thought it would be smart to hit (his/her1) block with their head. (he/her1) was wrong.

Seeing that (Player1) got a bigger number than them, (Player2) and (Player3) kill (him/her1).

(Player1) wasn't invited. No partying for you


 No.19503

>>19502

(Nonlethal Day)

(Player2) uses a plunder chest to steal (Player1)'s magic lamp just to lose it to (Player3).

(Player1) and (Player2) landed on the same space and had kinky sex.

(Player1) rolls a 1. Baby steps.

(Lethal Day)

(Player1) landed on a Bowser space and never came back.

(Player1) lost 10 coins and (his/her1)'s soul from a boo summoned by (Player2).

(Player1) landed on a happening space that caused the deaths of (Player2) and (Player3).

(Arena Event - Chance Time!)

After gaining their stars, (Player1) was murdered by (Player2), (Player3), (Player4), and (Player5).

(Player1) killed (his/her1)self after losing (his/her1)'s star to (Player2).

(Player1) suffers a heart attack from the stress.


 No.19747

>>18124

A suggestion for an escapee event.

>(Player1) runs into Santa Claus, who offers (him/her1) a ride out of the arena. (Player1) accepts.


 No.19748

>>19502

>(Player1) thought they was playing Sonic Shuffle.

Correction:

(Player1) thought (he/she1) was playing Sonic Shuffle.

>>19503

>(Player1) killed (his/her1)self after losing (his/her1)'s star to (Player2).

It should be (him/her1)self.

Another thing, be consistent with tense. Some of the events are written in past-tense and some in present-tense. The other templates (and the default) uses present-tense, so I suggest you rewrite with that in mind. Also, arena events need 1 surving event and 5 lethal events.

Oh, and an obvious event:

(Player1) wins by doing absolutely nothing.


 No.20963


 No.21115


 No.21204

>>19748

Thank you for the comments.


 No.21208

>>21115

>>20963

Adding them right now.


 No.21209

Done.


 No.21414

Not sure if anyone is here, but any suggestions for my War template?


 No.21415

Still taking requests for the War template right now.

Hey Nonny, did you see my comment suggesting that you include who hosted what game in next season's pastebin?


 No.21424

STILL taking suggestions for the War template.


 No.21778


 No.21795

>>21415

>Hey Nonny, did you see my comment suggesting that you include who hosted what game in next season's pastebin?

I don't quite remember that. No.


 No.21861

File: 1448510076883.png (Spoiler Image, 27.53 KB, 651x512, 651:512, 8PV8M8L.png)

Update for the Halloween template: http://brantsteele.net/hungergames/reaping.php

Also, here is something I've done this noon. I may go further if the final result works well.


 No.21864

>>21861

You should make some 2-tribute events in that arena where someone is kept alive. If people see 2 images in that arena they know they both die without reading the text.


 No.21865

>>21864

>Not getting the point of the arena


 No.21866

>>21865

I get the point of the arena. It's just predictable as shit. Also not very well-written.


 No.21867

>>21866

Yeah man, sorry you didn't like it. But I'm still not going to add 2-tribute events.


 No.21869

>>21867

I was just thinking that it would be good to add something like '(Player1) rats out (Player2) for (his/her2) behavior and (Player2) is removed.


 No.23445


 No.23596

YouTube embed. Click thumbnail to play.

 No.23600

>>23596

Huh, people on the thread just assumed the code was abandoned. Thanks for fixing it.

Now we just need a team of highly-trained surgeons to fix everything wrong with the Space template.


 No.26472

New Christmas code:

http://brantsteele.net/hungergames/r.php?c=Ims4NJ7o

Clarified the text of one lethal event.


 No.42534

Whoa nelly. I'm bumping this into 2015.


 No.42536

File: 1455487468002-0.png (251.97 KB, 1366x1809, 1366:1809, valentine's bloodbath even….png)

File: 1455487468035-1.png (263.99 KB, 1366x1873, 1366:1873, valentine's day events.png)

File: 1455487468055-2.png (234.09 KB, 1366x1697, 1366:1697, valentine's night events.png)

File: 1455487468077-3.png (159.31 KB, 1366x970, 683:485, valentine's feast events.png)

Non-lethal events are listed here. Not that the first events will not show up in the game so a couple of them may be repeated below.


 No.42537

Arena events. Or arena event. There's only one here right now but there were a few others.


 No.42538

File: 1455487589206.png (144.9 KB, 1366x970, 683:485, valentine's arena events.png)


 No.42539

File: 1455487728091-0.png (466.35 KB, 1366x3585, 1366:3585, valentine's day deaths.png)

File: 1455487728105-1.png (244.92 KB, 1366x1649, 1366:1649, valentine's day deaths 2.png)

File: 1455487728105-2.png (925.68 KB, 1366x7665, 1366:7665, valentine's night deaths.png)

File: 1455487728105-3.png (717.17 KB, 1366x5825, 1366:5825, valentine's feast deaths.png)

Death events. They are the least revised so far.


 No.42542

>>42539

>(Player1), (Player2) and (Player3) all buy and eat chocolates from the candy store. Turns out the chocolate was poisoned by (Player4)


 No.42543

>>42539

(Player1) dies in a freak accident. (Player2) dies of broken-heart syndrome shortly after.


 No.42544

>>42536

(Player1), (Player2), (Player3), and (Player4) celebrate Singles Awareness Day.


 No.42545

>>42544

Wait, shit, that's already there.


 No.42546

>>42542

It's a bit long, but I'll figure out how to fit it in. I'll put it in for the day and Feast.

>>42543

Day/Night

>>42544

Day

Also:

>(Player1) wonders why it's still Valentine's Day.


 No.42547

>>42536

Night event

>player 1 masterbates alone


 No.42548

>>42536

>>42539

(Player1) breaks up with (Player2). (Player2) breathes a sigh of relief and moves on.

(Player1) breaks up with (Player2). (Player2) gulps down ice cream for the rest of the day.

(Player1) is rejected by (Player2). (Player2) is devastated and commits suicide.

Annoyed by all the attention (he/she1) is getting, (Player1) murders (Player2), (Player3), and (Player4).


 No.42549

>>42548

* (Player1) breaks up with (Player2). (Player2) is devastated and commits suicide.


 No.42550

>>42539

(Player1) gives (Player2) a pie for Valentine's Day. Too bad it's really a bomb.


 No.42551

>>42539

(Player1) and (Player2) fight to the death over (Player3). (Player1) wins.

(Player1) and (Player2) fight to the death over (Player3). (Player2) wins.

(Player1) and (Player2) fight to the death over (Player3). (Player4) runs in and kills them both.


 No.42552

I figured that falling into an open manhole would have been a fitting environmental death for every page sans arena events.


 No.42553

Event Title: A horde of envious virgins invade.

Surviving Scenario: (Player1) survives.

Five scenarios:

(Player1) is found and killed by the virgins.

(Player1) and (Player2) embrace and die together.

(Player1) joins the horde to kill (Player2).

(Player1) tries to join the virgins, but is found out and killed.

(Player1) leaves (Player2) behind as bait for the hordes.


 No.42556

Arena Event: The Saint Valentine's Massacre begins!

(Player1) survives.

(Player1) gets beaten to death with a baseball bat.

(Player1) and (Player2) are riddled with bullets.

(Player1) joins the South Side Italian gang and shoots (Player2).

(Player1) gets a pair of cement shoes.

(Player1) convinces the mobsters to kill (Player2) instead.


 No.42557

We're making some decent progress. It's slow, sure, but we'll be there soon enough with a decent number of events.


 No.42558

>>42548

Jealous of all the attention (Player1) is getting, (Player2), (Player3), and (Player4) gang up and kill (him/her1).


 No.42559

>>42536

(Player1) likes (Player2), so (he/she1) puts a ring on (him/her2).


 No.42560

>>42548

>(Player1) is rejected by (Player2). (Player2) is devastated and commits suicide.

(Player1) should die, I figure. I just realized that and I am fixing it.


 No.42561

>>42560

When I wrote that, I actually meant this: >>42549

But I guess there's nothing wrong with what I wrote before, barring the obvious.


 No.42562

>>42561

Maybe I'll add that too. Let it go both ways to throw off everyone!


 No.42563

>>42548

I had to rewrite that last one some.


 No.42564

>>42536

(Player1) shoots love arrows at (Player2). They hit their target.

(Player1) shoots love arrows at (Player2). (Player2) deflects them with a mop.


 No.42565

>>42564

Less bland version of the first event: (Player1) shoots love arrows at (Player2). (Player2) falls in love with (Player3).


 No.42566

Oh yeah. We gotta have some events involving spaghetti falling from one's pockets.


 No.42567

>>42566

Spaghetti spills from (Player1)'s pockets in public. (Player1) hastily shoves it back in.

Spaghetti spills from (Player1)'s pockets in public. (Player1) breaks down crying.

Spaghetti spills from (Player1)'s pockets in public. (Player1) literally dies of embarrassment.


 No.42568

(Player1) wishes (he/she1) was at home, playing video games


 No.42569

I figure within the hour it'd be ready to be fair enough for a game or two.


 No.42570

>>42568

Player 1's feet hurt and the music is too loud


 No.42571

(Player1) hangs (himself/herself1) to be with (his/her1) waifu.


 No.42572

For a moment there all the events went blank but they were preserved. Weird.


 No.42576

(Player1) catches (Player2) cheating on (him/her1) with (Player3). (Player1) kills them both.

(Player1) catches (Player2) cheating on (him/her1) with (Player3). They kill (him/her1).

(Player1) catches (Player2) cheating on (him/her1) with (Player3). They talk (him/her1) into a threesome.


 No.42583

sfi0268c

It's pretty barebones right now, but maybe it could be good for at least one game, or two.


 No.43723

Here are some more Valentine's Day events:

(Player1) gives (Player2) a love bite.

(Player1) kills (Player2) for staring at (Player3) too long.

(Player1) figuratively rips out (Player2)'s heart.

(Player2) literally rips out (Player2)'s heart.


 No.43725

In the last event, the first Player 2 is supposed to be Player 1.


 No.43743

(Player2) has been shot through the heart, and (Player1) is to blame.


 No.45608

More Valentine's Day events:

(Player1) makes lewd gestures at (Player2). (Player2) acts like (he/she2) didn't see (him/her1).

(Player1) makes lewd gestures at (Player2). (Player2) is visibly disgusted.

(Player1) makes lewd gestures at (Player2). (Player2) beats (him/her1) to death.

(Player1), (Player2), (Player3), and (Player4) get run over by the Love Train.

(Player1), (Player2), and (Player3) get run over by the Love Train.

(Player1) and (Player2) get run over by the Love Train.

(Player1) gets run over by the Love Train.

(Player1) doesn't want to know this feel anymore.

(Player1) says love is for fools. (Player2) agrees.

(Player1) says love is for fools. (Player2) and (Player3) think (he/she1) is jealous.

(Player1) says love is for fools. (Player2) makes (him/her1) choke on sour grapes.


 No.45609

During the Bloodbath: (Player1) is born fully grown from sea foam.


 No.48273

Planning an election template. Bloodbath ideas:

Player 1 and Player 2 are the Secret Service for Player 3.

Player 1 is here to run for a Congressional Office.

Player 1 came here for the money instead of caring about his constituents.

Player 1 arrives with his running mate, Player 2.

Player 1 arrives in a fancy limo.

Players 1, 2, and 3 have formed their own lobby group.

Player 1's limo runs over Player 2.

Player 1 is discovered to not be born in America and is disqualified.

Player 1 wants to assassinate the President. Can Player 2 stop him/her?

Player 1 skydives into Washington D.C. but gets impaled on the Washington Monument.

Player 1 successfully takes Player 2 into custody and has him deported.


 No.48471

Day Events:

Player 1 takes a bribe from Player 2.

Player 1 receives a sponsorship from the Republicans/Democrats.

Player 1 can't believe that Donald Trump could become President.

Players 1, 2, and 3 enjoy a steak dinner on K Street.

Players 1 and 2 sit on a bench overlooking the Jefferson Monument.

Player 1 visits the Lincoln Memorial. What a great man!

Player 1 is assassinated by Player 2.

Player 1 attempts to assassinate Player 2, but Player 3 jumps into the bullet's path.

Player 1 becomes so bored of Ben Carson's rambling, that he dies from a brain aneurysm.

Player 1 commits suicide after Player 2 runs attack ads on him.

Player 1 notices that their polls are low and proceeds to drop out.


 No.49687

We haven't used the Valentine's Day template in a while, so I decided to add some events to it.

oQ3eKJ8o


 No.52769

File: 1458342307414.jpg (375.8 KB, 1024x620, 256:155, casino.jpg)

What do you guys think of a casino-like arena?


 No.52886

>>52769

mite b cool


 No.53022

>>52769

I guess that would take place in Las Vegas.

Let's see some ideas

(Player1) bets (his/her1) soul at poker and loses

(Player1) wins jackpot but (Player2) kills (him/her1) to steal the prize

(Player1) and (Player2) have sex in the hotel's penthouse


 No.53029

File: 1458419771412.jpg (1.58 MB, 1698x1131, 566:377, Bcgrax7Ki.jpg)

CASINO DONE!

Code: FAe7xJL6

Lets play!


 No.53050

>>53029

Casino updated

Code: bI1jNshL


 No.56314

Some quick template updates before the start of the new season.

High School:

http://brantsteele.net/hungergames/r.php?c=oqo4yqrz

Christmas:

http://brantsteele.net/hungergames/r.php?c=aQw9zYAh




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