>>1103Fuck it I'll post classpects at least and my interpretations on their powers. I need help with some of them.
>Seer of VoidBasic manifestations: Hallucinations of impossible events, specifically of the opposite of how things are/will be. Terrible intuition, often leading to the opposite of the desired effect.
Advanced applications: Able to see what
won't happen at any point in space or time. Able to meditate on a certain frame of reference and see the
opposite of what has happened or will come to pass. Can passively tell the opposite of what will happen and (in time) react accordingly. Hears the truth when people are lying, can understand languages or phrasing meant to be cryptic or completely non-understandable.
>Thief of BreathBasic manifestations: Possible egotism, finishes sentences and jokes (often poorly), not really sure here.
Advanced applications: Bends wind to their will, but often with unforeseen consequences. As opposed to the usually instinctive and accidentally successful wind player, has to force wind and air to do as they please. No passive support from their aspect, but in return can be very actively strong and precise. Brilliant archer and flyer.
>Bard of SpaceBasic manifestations: Never loses things. They always seem to find what they are looking for in the first place they look for it. As such, they are very messy.
Intermediate manifestations: Space subconsciously bends to their will. Doors will lead to different rooms or perhaps even different planets. Paths will appear, water will part, caves will collapse, all subconsciously guiding the Bard to where they really need to be. They may be prone to digging holes or breaking objects just because.
Advanced applications: Through simply relaxing and understanding that things will go as they need to, a Bard of Space can attempt to do practically anything they want to and be assured that it will occur. They can't force themselves to fly, but if they were to fall they would glide to safety. They should simply follow whatever whims hit them. The pits they have seemingly randomly dug ages before will suddenly trip up a foe, and the shards of a broken object may become lodged in their enemies' feet.
>Rogue of TimeBasic manifestations: Always seem to be right on time. Always find just enough time to get a task done, but never too early. Great at time management.
Advanced applications: Prone to flitting around time to arrange things to save the most time possible for others. Able to expedite a task through a few well-placed blinks backwards or forwards in the time-stream. Can slow time for themselves or speed it up for others, but not the other way around.
>Heir of RageBasic manifestations: Unwilling yet terrifyingly ruthless/effective fighter. Sometimes slips into a tantrum/fit of no-mercy destruction. Can instinctively tell if someone means harm upon them.
Advanced applications: Able to toggle the ability to "go berserk" at will, becoming insanely strong and fast but still coherent and efficient. Shrugs off and rolls with blows as if they have no effect. Can pick up a weapon or object and know best how to use it against their target.
>Knight of DoomBasic manifestations: Knowledgeable of many rules and laws, both legal and social. Intuitive as to how the system works and how to bend it to serve their needs.
Advanced applications: Exudes an aura of power and control, leading lesser beings to follow in their wake and take orders without question. Can turn enemies upon each other. Instinctively knows how to manipulate an opponent, either to a surrender or their own death. Aware of an opponents weak spots at a glance.