And the rest, for the night; plus an Arena event.
(Player1) heads outside to get some fresh air, only to be snagged and dragged off by a werewolf.
While out in the gardens, (Player1) is attacked and devoured by a possessed lion hedge.
Noticing how silent (Player1) is, (Player2) turns to see (him/her1) with (his/her1) face torn off.
(Player1) is drawn out into the forests by the glow of a will-o'-the-wisp and soul drained.
(Player1) discovers all to late that the “maid” (he/she1) seduced is a blood-sucking vampire.
(Player1) & (Player2) have sex in an empty grave. The werewolves leave it somewhat less empty.
(Player1) hallucinates (himself/herself1) being drowned in blood so vividly (he/she1) actually dies.
(Player1) casually walks into (Player2)'s bedroom and suffocates (him/her2) with a pillow.
(Player1) rises as a vampire. (Player2) holds (him/her1) off so (Player3) can stake (him/her1).
(Player1) tries to perform an exorcism on the house. (He/She1) is sent running and never returns.
(Player1) heads out to (his/her1) car to grab some stuff, only to be nabbed by hooded figures.
While searching for the deed to the house, (Player1) triggers a spike trap and is impaled.
During the night, a horde of rats swarms up to devour (Player1) in (his/her1) bed.
(Player1) goes insane and stabs (himself/herself1) in the face until (he/she1) dies.
(Player1) tries to make an escape with (his/her1) car, only to crash it into a tree and die instantly.
(Player1) slips on a pool of blood. (He/She1) sees (Player2)'s blood corpse pinned to the ceiling.
(Player1) is strangled to death by (his/her1) own possessed bedsheets.
(Player1) & (Player2) grab (Player3) and seal (him/her3) away forever in a sound-proof coffin.
(Player1), (Player2) & (Player3) have a midnight hunt. Werewolves manage to get (Player3).
(Player1) has a nightmare so bad (he/she1) gets up and throws (himself/herself1) out a window.
(Player1) heads to the kitchen for a snack. Possessed knives stab (him/her1) to death.
(Player1) is attacked by (his/her1) evil clone, who hacks (him/her1) apart before vanishing.
(Player1) is strangled to death by (his/her1) amputated hand.
(Player1) is strangled to death by (his/her1) own reflection in the mirror.
(Player1) sleepwalks up to (Player2) in the Mansion halls and stabs (him/her2) to death.
(Player1) sleepwalks through the Mansion hallways and falls off a balcony to (his/her1) death.
The reanimated corpse of a former guest bludgeons (Player1) to death during the night.
(Player1) mixes up (his/her1) sleeping meds with deadly poisons and never wakes up.
(Player1) hears breathing under (his/her1) bed. (He/She1) gets up and is dragged under.
(Player1) tries to punch the mirror in (his/her1) bedroom, only to be sucked through it.
While (Player1) admires a taxidermy deer head, it lunges and rips out (his/her1) throat.
(Player1) tries to plug in (his/her1) laptop to charge it, only to be electrocuted to death!
(Player1) stabs (Player2) and uses (his/her2) blood to draw alien runes on the ground.
(Player1) & (Player2) duel out near the graveyard. (Player1) wins the duel fairly.
(Player1) & (Player2) duel out near the graveyard. (Player2) uses treachery to win the duel.
(Player1) goes to take a shower, and is roasted alive by boiling water.
(Player1) goes to take a shower, and is frozen solid by the icy cold jets of water.
(Player1) heads to the boiler room to check the boiler. It explodes, killing (him/her1).
(Player1) goes into a hysteric rampage. (Player2) chokes (him/her1) to death to shut (him/her1) up.
(Player1) listens to the ticking of a cursed clock, which ages (him/her1) into dust.
(Player1) heads out to (his/her1) car only to find it possessed. It runs (him/her1) over.
Scenario: Some of the guest accidentally open a portal to summon a powerful demon. Oops?
Survival: (Player1) holds onto a pole tightly and manages to keep from being drawn in.
Fatal 1: (Player1) is grabbed by demonic apendages and ripped apart.
Fatal 2: (Player1) helps in banishing the demon, but winds up drawn through the portal.
Fatal 3: (Player1) assists the group in banishing the demon by sacrificing (Player2).
Fatal 4: (Player1) is possessed by the demon's evil, causing (him/her1) to kill (Player2).
Fatal 5: (Player1) tries to flee from the mansion, only to be torn apart by lesser demons.