>>2070
eh.
1. [lossless] APNGs are also huge. Maybe not as huge as lossless webm, but still ridiculous.
2. webm has basically alread entirely replaced gif, as far as the www is concerned. Desktop software is coming around to that notion- several image viewers already have webm support in the works. APNG, on the other hand. is ancient and has zero support from any given image viewer. APNG died years ago. Webm being "video" (or rather, using a technology commonly associated with video) is a meaningless distinction- even more meaningless when you consider almost no software can even open APNG, whereas webm already has more acceptance than APNG ever had, or ever will have.
3. Convert your existing APNGs to lossless mp4, don't create any more APNGs. Where there is (planned/existing) webm support, there is some push for mp4 support as well. Lossless x264 is significantly better than PNG compression.
We are in a transition state, where the logical conclusion is that all "video" and "animated image" content use the same technology, and are the same thing. It's already mostly here. Backing the lossless mp4 horse is going to pay off- backing APNG is definitely not.