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/ideaguy/ - For Idea Guys by Idea Guys

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File: 1450788247805.jpg (23.02 KB, 319x321, 319:321, 1439281738026.jpg)

 No.288[Reply]

DAILY REMINDER YOU ARE ONCE A NODEV YOU WILL ALWAYS BE A NODEV

YOU CAN'T GET OUT OF THIS ETERNAL IDEAGUY HELL

 No.298

I can make anything if I try really hard!!

I will never be afraid again!




File: 1447933651501.jpg (221.88 KB, 1200x576, 25:12, electric_rain_by_unfor54k3….jpg)

 No.281[Reply]

>Type:

2D platformer, a la the early Vanias, only less claustrophobic.

>Feel/Inspirations:

It's like Mega Man meets Castlevania, with an industrial techno soundtrack. Inspirations are the early platformers I played, specifically Astyanax, 8Eyes, and (dare I mention it) Sonic 2 (The only one I had on Genesis back in the day.) Also a bunch of 80's-90's anime.

>Description:

My idea is for a platformer where you, the player, grow progressively more powerful as the game goes on. Every boss you defeat permanently modifies your abilities in some minor (or major) way. By the final level, you are akin to a Death God, slaughtering your way through the armies your foes have assembled.

>In-depth:

The setting I have in my head is a post-humanity future. You are an android who activates on top of a roof, surrounded by broken machinery. The game's final boss is flying over you. He says something about taking over the world, and flies away. He's arrayed his generals against you, 11 in all. He's designated Control Unit 13, they are Control Units 2-12. There are twelve levels in all, each one ends with a boss battle (1-11 generals, 12 big baddie himself). You start out with only a basic attack, a punch. The damage it does is low, and it is a slow attack. Each Control Unit you defeat gives you an upgrade (Some upgrades I am adamant about are in permanents)

The point of the game isn't a simple victory. As you progress, the upgrades change the playstyle drastically. Within a few levels, the most basic enemies can't even harm you unless you are very, very stupid. With each upgrade, you move farther and farther away from the basic humanoid form you started with, until in the final level you resemble nothing so much as a robotic angel of death, with rocket wings, a laser sword, and a glowing aura. You even gain an overclock mode, which grants you a temporary bullet time effect.

The world in which this game takes place is controlled by robots. To the player, it would resemble human society run amok. Each level Post too long. Click here to view the full text.

 No.282

sooooo mega man


 No.296

>>282

I can see the similarities, but the whole aesthetic is different, the upgrades permanently change the main character's body, and it actualy has a story. Also, some of the upgrades are not weapons.




File: 1450823326968.jpg (111.89 KB, 500x666, 250:333, drossel17.JPG)

 No.289[Reply]

A dating sim / RPG game where you play as a woman, and must improve yourself enough for men to consider you over robot waifus.

You must improve stats such as beauty, loyality, charm, intelligence, health, and various skills like cooking and cleaning and other stuff that robowaifus do.

If you score yourself a man, you get to do things in their house and use some of their money. And of course, the better man you get, the better the house will be. But if you abuse their stuff, your "value" will lower and they may dump you for a robowaifu.

 No.292

How about you play as a woman who must kill robot waifus.

And then infiltrate the robot waifu factory and put it out of order causing millions of dollars of damage.


 No.295

But what if your favorite guy turns out to be robo-sexual? And fat robots at that. Who is into fat robots? Hmm, a fat robot. If you get thin you can get into a fat robot hull. For the maximum-sized robot you don't even have to get very thin, but you need muscles to move it.

Even a robot hull costs money. So you have to schedule activities: How much time you put into work and how much into working out. You can also just reduce calorie intake, but here drastic measures will make you dizzy, and this will interfere with the pace you learn stuff and how you perform at jobs that require alertness. Some stupid manual jobs will also work as a calorie-burning muscle-building workout, but long hours also cause more pain than doing sports. Working late hours comes with a wage bonus, but you are more likely to lose out on certain social events. With some jobs, it can happen that you actually meet people you know as costumers, which can be an opportunity to up your friendship level or just be super awkward.

If you have enough time and alertness, you can learn stuff about repairing robot parts and aquire cheaper robot-hull parts that you refurbish yourself. Decisions, decisions. Or maybe you can just "find" a robot hull by a robot that got into a tragic "accident"…

Imagine that against all odds, you woo him. That is, you and your robot suit woo him. Now, do you come out to him? Y[] N[x]. He wants to fug. It's time to tell him? Y[] N[x]. Okay then, now the question is whether your hull falls apart, all your engineering work that went into this thing up to this point matters. If it falls apart, the game becomes a court drama where you are accused of rape, a real battle of philosophy. If you did a good enough engineering job, you score and everything is well for now.

As you go for a walk with your boyfriend, you see a house on fire. There are a couple people standing around it. Someone is inside. Your boyfriend shouts that you are the only super fire-proof person here and can just stroll inside and rescue em. What now?




File: 1438966626224.jpg (36.53 KB, 620x473, 620:473, 346223-289187-lisatearsjpg….jpg)

 No.218[Reply]

I NEED YOUR ENLIGHTENING INSIGHT!

calling all the edge masters!

i am bored of this casual shit that plauged the game industry… even manhunt & postal are shit!

agree? then what do? i want to design a retro-pixel-like game (cuz fuck you retro rockz lol), and to be named "most fucked game ever existed!" in short MFUGEE: the happening lol

requirements:

1.every given idea will be blended to the game, DUBS-ONLY ARE CONSIDERED.

1.2.if an idea gets three shout-outs, its also considered.

3. cocaine helps flurish the mind.

i am putting my whole life from this point on on creating this game… any edge master willing to help the cause?

pic showing how the art will be.

GO!

4 posts omitted. Click reply to view.

 No.244

>>218

Its a game where all you do is kill (with extremely gory executions) black transexual women police officer

Your character is half nazi, half KKK

You can use little muslim girls as human shields

Headshots are extra detailed with half the head blowing up conker-style


 No.245

>>244

BTW the black transexual women police officers are also jewish and have shirts with the feminazi symbol

They are the cuntgestapo

Your gun is the BabyKiller9000, it has dual chainsaws and shots explosive bullets full of AIDS


 No.264

But isn't Jordan the real life version of that?


 No.285

it's already existed, you can't top it

https://www.youtube.com/watch?v=qV3PhvCf_Jg


 No.293

File: 1451000925227.jpg (22.46 KB, 300x380, 15:19, Harvester_cover.jpg)

It's going to be kind of hard to top Harvester without adding ridiculous shit like >>231




File: 1449793113705.png (415.91 KB, 2000x1000, 2:1, Flag_of_the_Soviet_Union_(….png)

 No.283[Reply]

>type

Political simulator

>feel/inspiration

Democracy 3 and that ol' game Hidden Agenda

>description

Be the next Stalin.

>In depth

You would play a member of the Soviet Central Committee circa 1921 through 1952. You would play as a member of a faction - either Orthodox Marxist, Authoritarian, Syndicalist or Dem. Soc.

You would start at the committee and work your way up through bribes, (metaphorical) dick sucking and intimidation to the Politburo. This part would have a time limit of two in-game years.

At the Politburo stage you vie for influence and popularity among the populace by making proposals, making speeches, dirty tricks etc. and would have to appeal to various other sections of the government such as the Cheka with the ultimate goal of succeeding Lenin. Once Lenin dies there is a power struggle. If no faction has more than 50% popularity/strength then the power struggle continues. Eventually the favorite of the Cheka is installed.

From there the player must lead the country compromising to stay in power with the opposition factions, trying to build a dictatorship or democracy and trying not to be killed or overthrown.

Historical events would happen influenced by decisions you take. Supporting the German communists by providing arms etc. may create a civil war in Germany, World War II may break out, the Soviets may discover the Atomic bomb etc.

>permanent

It being largely a political game.

>Help & brainstorming

I am inept at computers because I am a bloody moron.



YouTube embed. Click thumbnail to play.

 No.255[Reply]

Type: Simulator, Racing, Sandbox?

Feels/Inspirations: My first idea for a game like this was when some finnish dude gained some slight publicity from his videos on his game My Summer Car, a game about rebuilding an old, shitty Lada and reselling it as a crappy racecar set in 1990's Finland. While I'll never be able to go to a European country, the sensation of driving an old shitbox is univeral to everybody, whether the person's driving a Toyota Crown, a third-generation Ford Taurus, or even a fucking Kia Sedona.

some fake quotes here

"Euro Truck Simulator 2 with civilian automobiles and in the United States''"

"rFactor but with old 1970's-2000's shitboxes installed by default."

 No.256

File: 1444195646558.jpg (121.77 KB, 553x667, 553:667, Taurus.jpg)

As the quote above mentions, I'd make the selection of vehicles around shitty, mediocre, rusty, or appliance cars made within 1970's (ex. Ford Falcon, Chevy Chevette), all the way to the 2000's (Hyundai Tiburon, Chrysler Sebring).

god fucking damn why can't I upload multiple photos


 No.280

While not necessary for the game itself, a possible mission screen would try to allow third-party content creators (modders) to create their own sort of "mission packs", or "campaigns", which doesn't force the game to attempt combining user-created missions and premade ones.

>Mission Class: College Poorfag

>Mission: Aventura Alaska

>Goal: Travel to some tiny-ass town in Alaska that your wierd uncle goes to during vacation. In order to spice up this year, you decide to drag 2 of your lackeys along for the ride

>Optional Goal: Drop off package in Juneau for some loser online

>Optional Goal 2: travel via the Alaska Highway




File: 1447163951554.jpg (16.81 KB, 326x315, 326:315, 1427959118044.jpg)

 No.266[Reply]

I'm working on a small text sex game in javascript.

I've done basic code, what really is stumping me are ideas for events and writing them.

I would love some suggestions of events from you idea guys. Already written events would be great too.

You're a 16 to 18 years old girl, that's the only guideline. Please no furry or futas.

You can go as wild as you want with special cases and various choices, I can probably code it.

Thanks guys

 No.277

You're a futa girl and you fall in love with an 80 year old snake furry


 No.278

>>277

Not bad


 No.279

>>277

This. Get to work, anon. :^)




File: 1446519938245.png (10.87 KB, 640x400, 8:5, 45748497q5280.png)

 No.263[Reply]

3-Dimension isn't a typical goal oriented game with monsters and items, but more of an art project. The player can, however interact with objects which will show a text description, There may be more features in the future, leaning towards a puzzle experience.

It is a completely 3D engine that takes you through various scenes or maps, all rendered in low-poly 3D, supporting sprites, texture and primitive lighting effects like those found in Quake 1, Deathtrap Dungeon, Silent Hill and numerous early PlayStation games. If you have played LSD: Dream Emulator, you will see where I am going with this. Music, sounds and effects will also play an important role in bringing the atmosphere to the front.

All these places are basically from my imagination and/or feels. Inspirations come from the Holders and Gideon Keys series, various old games, nostalgic feels of the 90's, shattered dreams etc

Maps names I have thought of so far – I am working on the details of each map. Not all of them have to be used, but there may be more.

"The Memorial Site"

"The Dead Girlfriend"

"Utter Darkness"

"The Sealed Fate"

"The Dreadful Feeling"

"The Occult Club"

"The Day"

"The Street"

"Aloner"

"3 Month Revolution"

"Ghost In The Shell"

"Illusion"

"Vanishing Point"

"Peace Of Mind"

"Cold and Wet"

"The Beach"



File: 1446420473985.jpg (117.16 KB, 1401x788, 1401:788, 1401x788-cannesitfollows.jpg)

 No.260[Reply]

If you saw It Follows, basically that.

A small neighbourhood level where something will follow you, and just walk to you until it catches up and kills you. In VR this would be pretty mortifying. Start a person off in a chair with something approaching and they gotta get themselves out.

Bonus: instead of just a short mini-game type thing it could be combined into a waifu-sim / GTA type thing with pedestrians where it'll change forms, randomly follow and not, you can run away to buy time, etc. And you have to try and get yourself laid so it'll move on.

eh? anyone wanna make this with me in UE4?

 No.262

pretty cool if done right, otherwise it's like fucking slender.

I recently I also figured that it would be creepy as hell to have an npc character who seems completely normal walk around in a game, but always have it disappear when it goes out of the players view: will probably mostly go unnoticed (depending in how many npcs are in the area), seems like a glitch but could add subtle creepiness to a game, and maybe if the player follows it, it opens some door somewhere and the player gets access to a new area or easter egg or whatever. Anyway that's not your idea sorry you just reminded me of this.

on topic: it might be hard to design a whole game out of it, but it might be cool as hell as a mod for an existing free-roaming game.




File: 1429359186621.gif (1.81 KB, 130x100, 13:10, cat.gif)

 No.115[Reply]

I'm tired of never making anything because my projects are too big.

Post very simple game ideas here
5 posts omitted. Click reply to view.

 No.172

You are in the dark and zombies are moving toward you. You have to switch to your flashlight to see zombies, and your gun to shoot them.


 No.175

>>172

>Doom 3.txt


 No.180

Immigration tower defense.

You defend your country from illegal immigrants flooding in with boats and trains etc.

Your "health" is the ethnic integrity of your country. You can regain health by deporting immigrants.


 No.185


 No.261

>>120

Read the next sentence:

Congratulations you won this game.




File: 1446051070539.mp4 (4.17 MB, 680x510, 4:3, ..reginald died for your s….mp4)

 No.259[Reply]

Have you taken the brown pill yet, mateys?

it's a tough pill to swallow! The brown pill was founded in 1999 by Sir Reginald Brownpill, who presents and narrates the attached video.

Forget red and blue pills, brown pills are the way of the future.

Video related. Please leave your questions, comments, and concerns below about this radical new paradigm of thinking!

Swallow the brown pill today! Red pills are for fedora fucking wearing faggots, blue pills are for the ignorant masses. Ignore the other le epin /pol/ maymays, this one is the readl deal.364



File: 1427055137966.jpg (90.63 KB, 700x585, 140:117, Deconstruction700.jpg)

 No.64[Reply]

Alright ideafags throw me all your suggestions and overall concepts of how to improve Minecraft and Roblox and any other sandbox adventure survival games like Terraria.
3 posts omitted. Click reply to view.

 No.192

YouTube embed. Click thumbnail to play.

>>191

KAG zombie mod is fun but there's way too many zombies and it lags like hell, their problem is the game itself is just extremely limited so there's nothing to do except build bigger traps and fortifications OR jump into a sea of zombies as a knight and try not to get hit.

Just recently modders added electrical blocks to place, so you can make a wall of spikes with a lever/switch and turn it off to let people in your base. Or you can wire up lights, or boxes that fire arrows out.

The game needed far more mechanics and interesting stuff, though, to get lasting replayability. Things like AI, or maps where boats are actually useful. KAG had so much potential but it's basically abandoned.


 No.203

Pack resources in bigger and more scarce places so that peoplee have to actually travel and tame different parts of the map if they want to have access to all resources, and they can use the same source of coal, for example, for a lot more time, mining out an entire hill. This woulld force more traveling and exploration rather than basebuilding, and in multiplayer it would encourage trade and map dominance.

Implement weather and temperature simulation. Seasons, umidity, heat, wind, etc. This would make the game harder and would also give one more aspect of physics to be manipulated by players, like building greenhouses in cold biomes or temperature sensors.

Crafting in these games seriously need something different, but I don't know what. Maybe make something like needing more different tools for separating materials so you can have purer metals, coal, etc.


 No.224

red faction guerrilla physics engine..


 No.236

I've always thought one thing that could solve Minecraft from a survival nature: a digging mob.

Basically, the idea came to me while planning for a multiplayer fortress. Without anysort of block protection, all anyone has to do is keep digging forward to victory. All gaps can be crossed with dirt, all walls broken down via hands, and all traps can be punched out.

So why not apply that to single player?

There's a pair of things I would change to Minecraft to make it an actually interesting single player game.

1. Creepers will, upon finding themselves in a dead end, blow up. If they know you're there, but they can't get to you because of a wall, they blow up. If there is a gap/moat, then they do not blow up.

2. Gnomes.

Gnomes are 1x2x1 mobs that can do anything the player can do. They will dig, mine, equip items, steal items, eat minerals, open containers and steal shit. If they come across a gap they want to cross, they will use dirt to make a bridge. If they come across a lava flow they need to cross, they will block it off with dirt. If they come across a wall they need to breach, they will dig it out with basic stone tools.

Wherever they dig, they will dig out 2x2 squares. They will build little alcoves underground where they hoard their stuff. So, if you find all your shit's been stolen, you can possibly reclaim your materials.

They can also use your shit to make stuff. Use your wood to make workbenches. Use your iron to upgrade their armor and weapons. Use redstone to make traps. They won't grow stuff, as they can only eat minerals, but they will still horde/burn your veggies.

This does a few things that will make the difficulty similar to a pvp server.

1. It makes chests not perfect protection

2. It makes simple walls inneffective

3. Any farms you have will need protection

Post too long. Click here to view the full text.

 No.249

The thing I would change is giving enemies the ability to mine/craft the way they do.

First I'd put a few tweaks on the existing resources.

>Torches burn out, food goes bad after some time.

>Crops grow according to seasons.

>Mobs reproduce on their own.

>Villagers need to eat to survive, have things in their inventory order to trade them.

>Wolves hunt to stay fed.

And then build up the opposition.

>All mobs remain spawned, like animals currently do.

>Crafter mob that can create and use craft table.

>Zombie with pickaxes can mine.

>Organizer/boss mob that renders a small area around itself(the way human players do) to keep the horde moving.

>Organizers can give orders to their horde in order to acquire resources, build a base, and grow their numbers.

>Organizers(When they multiply) can form command structures/hierarchies.

>Villages would be useful source of food.

>Hunting would be a renewable food source.

>Iron golems and defenses/traps would be useful to defend against mob hordes/armies.




File: 1426827683775.jpg (4.77 MB, 2734x2362, 1367:1181, Apollo_13_LM_with_Mailbox_….jpg)

 No.58[Reply]

>Type:
Survival IN SPESS

>Feel/Inspirations:

similar to every other survival game like rust and minecraft, only you're on a spaceship falling through the solar system. instead of using raw materials to build stuff, you're limited to what you have onboard.

>Description:

you're the only survivor of a catastrophic failure onboard your spaceship, everyone is dead and you're not going to be in a position to get help for at least another year when your ship finally makes its way back to earth after making several slingshot maneuvers around various planets in and around the solar system. you, the player, are stuck in a metal tube, the only human being for more than 600 million kilometers, and must keep your mortally damaged ship from falling apart for as long as it takes to return to earth. over time you learn and piece together what happened to the ship.

Core features:
the crafting system would be the most important. unlike other games you're not working with raw materials you have to mine and smelt; everything you need is already made and is lying there for you to use. as the player, anything and everything can be repurposed into some contraption to allow you to live another day. pic very, very related.

second to the craftion is the diagnostic side of the game. before you fix anything you first have to know what's broken. this can be a simple as following the loose debri floating towards the hull breach to it can require you hooking a multimeter up to it and comparing the range tolerances in the repair manual.


Post too long. Click here to view the full text.

 No.223

red faction guerrilla physics engine.


 No.246

>>58

Aren't they making a game like that for the oculus?

IIRC its on a space station

>>223

Nice maymay




File: 1441904212142.png (21.51 KB, 256x224, 8:7, Harvest Moon (U).png)

 No.243[Reply]

Hello /ideaguy/. I have an idea for a game and I pretty much know what I want to make but I'm having trouble deciding whether or not to use an engine like Game Maker or to lrn2code, not to mention if I should try doing my own spritework (I'm no artist).

The game is going to be a farming simulator a la Harvest Moon. I've always loved the Harvest Moon games but I often felt they were too shallow, so I really want to add a bit more depth to the game, especially to the farming. I thought maybe toying with an actual plot for a change might be cool too so I'm drafting up a mystery plot.

Long story short The Boy receives a letter in the mail addressed to him by his father, written seven years ago, which contains a copy of the deed to his farm. The Boy travels to Garner Village to take a look and quickly learns from the mayor that the farm is involved in a giant legal mess; nobody owns the land and merely stepping on the property is grounds for an immediate arrest. The Boy tries to explain the situation when The Snob shows up, announcing that his mother left him the farm in her will (no they're not long-lost brothers). County officials are called in and decide upon the Homestead Solution: whoever can prove they deserve the farm will get to keep it. In the meantime the farm is yours to use, but you have only three years to build it up or else you'll have to surrender the farm.

You can end the main plot in one of two ways. One, the Homestead Solution: make the farm great. The other way involves a mystery plot revealing that The Snob's mother coerced your father into marrying her late into his life so she could take the farm when he dies. The passing of ownership from husband to wife is deemed illegitimate and you can keep the farm.

In order to differentiate the game from Harvest Moon proper (perhaps I'll sell it somewhere down the road) I want the complexity and customizability of your farm to really stand out. Many of the later games offer a lot of content and customization but there's usually not enough depth to it. There's frequently not a lot of crops, and the only thing that can be grown year-round is usually grass. I don't believe there's ever been wheat, sugar cane, or anything like thPost too long. Click here to view the full text.



YouTube embed. Click thumbnail to play.

 No.225[Reply]

>Terminator game that takes place in terminator 1 and 2 only.

>free roam

>physics engine like red faction guerrilla +beam ng cars

>time travel whenever player wants

>can create paradoxes

>can fight in future war too >intervene with storyline plot and see what happens

>free roam world where occasionally an enemy Terminator shows up trying to terminate you in ludicrous ways

>you can play as any type of terminator, arnold, air or ground type hunter killers, or john or kyle or sarah or fully customized persons/terminators.

>you can even mix and match and combine terminator parts, like a T-800 endoskeleton covered with liquid metal, extra difficult to terminate.

>also there is a separate mode just for aliens and predator individually or together against humans and or also terminator crossover modes. maybe a zombie mode thown in as well.

>these of course would be separate from the normal main game modes

 No.242

You ever play the original Terminator game by Bethesda for PC? It at least has free roam.




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