>>142
Ok, I thought a bit and here's my idea.
>Your in skills grow by use.
>As your level grows you have to choose one attribute to strengthen. When you choose that attribute, you have multiple perks relating specifically to the attribute that requires your skills to be at certain level. Thus you have an omni-class that simply gets better at what they do over time.
The challenge from here is to either be minimalistic with what skills you use skills, or have umbrella skills that encompass multiple specific skills(Melee VS sword, blunt, slash skills).
Simply having a Melee skill with perks for a sword, club/hammer, and saber would make the game simple to understand for the player, but preserve the complexity of three different melee skills.