>>133
>A game where players can found a small village which eventually can grow into a large empire
I'm with you on that one. My game has a more fantasy-styled theme, but that will mean very little until more core features are set up.
I built a shitty RTS game in unity for a class and rewrote the code to adhere to loose-coupling.(And thus make expanding it possible)
Since then I've added a couple features.
Segmented region map: The map is made up of multiple regions, and only one is actively rendered at a time. The player's army can move between these regions.
Save/load- In the main menu you can select to start a new game or continue from the save slot.
Custom map files- The game world's terrain is now loaded from map files. In itself this is not useful, but is an important part to adding a map editor mode.
Although I've been working on this for two semesters, I've only reached the tip of the iceberg in terms of work that needs to be done.
If you are interested in discussion or collaboration, my steam profile is http://steamcommunity.com/id/koebke/