http://8ch.net/furry/res/304046.html#q304046
This thread in /furry/ had me thinking a bit about a different business model.
Produce a basic product for free download.
>Barebones 2d smashbros clone.
>3 characters with unique moves
>Player can cycle through alt skins(if there are any, initially).
>1 map
Then, get funding to add more content
>Patreon/kickstarter with to fund additional content and features.
>Sell commissions to add in alt skins/animations to the existing cast of characters.(People could pay to add in their fursonas this way)
>Auction off remaining slots to make a person's fursona the default character with a new set of moves.
I could probably hammer something like this out in Unity given about 30 hours, but in terms of assets(Sprites, animations, background) I'd only be able to produce crude placeholders. As such I'd likely hire some artists to complete the core assets using crowdfunding money and take a 25% cut of alt skin commissions.
If this idea seems to resonate with folks, I will set up a timeframe to produce the core product and then see how the rest goes from there. The main selling point is the idea that the project would be more than half-way finished BEFORE anyone put money into it, and so I figure there's a better chance everyone will come out of the exchange happy.
Questions
>Do you think furries would pay to put their characters in a video game?
>Do you think artists would be willing to do asset commissions?
>Do you think crowdfunding would pay for improving an existing product?