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/ideaguy/ - For Idea Guys by Idea Guys

Discuss your game ideas, mechanics, stories, and characters. Give and receive feedback. Improve.

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File: 1433845635029.png (514.05 KB, 800x600, 4:3, furfight.png)

 No.173

http://8ch.net/furry/res/304046.html#q304046

This thread in /furry/ had me thinking a bit about a different business model.

Produce a basic product for free download.

>Barebones 2d smashbros clone.

>3 characters with unique moves

>Player can cycle through alt skins(if there are any, initially).

>1 map

Then, get funding to add more content

>Patreon/kickstarter with to fund additional content and features.

>Sell commissions to add in alt skins/animations to the existing cast of characters.(People could pay to add in their fursonas this way)

>Auction off remaining slots to make a person's fursona the default character with a new set of moves.

I could probably hammer something like this out in Unity given about 30 hours, but in terms of assets(Sprites, animations, background) I'd only be able to produce crude placeholders. As such I'd likely hire some artists to complete the core assets using crowdfunding money and take a 25% cut of alt skin commissions.

If this idea seems to resonate with folks, I will set up a timeframe to produce the core product and then see how the rest goes from there. The main selling point is the idea that the project would be more than half-way finished BEFORE anyone put money into it, and so I figure there's a better chance everyone will come out of the exchange happy.

Questions

>Do you think furries would pay to put their characters in a video game?

>Do you think artists would be willing to do asset commissions?

>Do you think crowdfunding would pay for improving an existing product?

 No.174

>>173

>Do you think furries would pay to put their characters in a video game?

Autists will pay thousands to have their character be in something cool. That said, your game has to be either cool or it has to be cheap to get the character in.

>Do you think artists would be willing to do asset commissions?

That's what commissions are for. You just have to get out of furaffinity and commission someone who actually knows how to draw anything other than dog knots. Don't let artists jew you up, they will gladly take your money even if they don't really know what the fuck they're doing, look for someone who specifically has examples of the kind of stuff you want to get, i.e. don't go to your favorite local fat futa scat diaper artist and ask if he wants to draw a bunch of rocks for you. He'll say yes even if he's never even attempted the thought of doing such a thing before in his life.

>Do you think crowdfunding would pay for improving an existing product?

That's what it's for. Yooka & Laylee would have happened with or without kickstarter, but it got 1.8 million because people wanted it to be better (and because they could essentially pre-order it).


 No.176

I don't suggest using Unity for 2D. Try using OpenBOR, it uses a BSD license so it should be fine for a commercial product.


 No.193

This is sort of similar to how Path of Exile operates, they used to let people design their own items in game for donating $1000 to them. Of course, they stopped doing that and you can only design "divination cards" which are shittier in every possible way, except you kind of influence drop rates a little bit.




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