[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/ideaguy/ - For Idea Guys by Idea Guys

Discuss your game ideas, mechanics, stories, and characters. Give and receive feedback. Improve.

Catalog

8chan Bitcoin address: 1NpQaXqmCBji6gfX8UgaQEmEstvVY7U32C
The next generation of Infinity is here (discussion) (contribute)
Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, pdf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 1 per post.


Feel free to offer suggestions, reccomendations and help to make this board amazing.

File: 1438855007876.gif (561.18 KB, 450x650, 9:13, 1433320436166-1.gif)

 No.215

The Armored Core game I've always wanted.

Old design doc:

https://docs.google.com/document/d/1rq7_a_ic6swT0mgJQ1cTS2SxOGp6BS9lb8rWV4GtdRg/edit

>Type

Giant Robot Customization 3rd Person Shooter

>Feel/Inspiration

A lot of Armored Core, Gundam, Code Geass, general Real Robot anime tropes. Great emphasis on customization, in the vein of Armored Core, set in a futuristic dystopian cyberpunk underground megacity.

>Description

Customize your RaiGear from over a gorillion different parts and join The Rebels to fight back against the oppressive Mega Corporations in their bid to take complete control of the City and it's people. Fight through the story, or battle with up to 4 players online in deathmatch style arena battles.

>in depth

Customization would be a huge part of the game, defining what your machine can do. Would have a wide variety of weapons and parts, with up to 20 different attachment points for weapons. Like have missile pods on your mecha's hips, or booster engines on the lower back, and laser cannons on the upper back. Carry around giant anti-mecha swords and lock blades in melee combat. Swap through your weapons with a control system similar to Another Century's Episode. RaiGear are able to glide through the air, wall kick off of buildings, and dash around with their thrusters. You can equip flight units that allow you to ascend and descend. Funnel like attack drones can be launched to fire on enemies behind cover. When your RG runs out of ammunition you can still get in close and punch them with your robot hands at the expense of damaging the arm part.

Having awesome music would also be an important part of development. the AC games are known for their soundtracks. I want RaiGear to follow suit.

>Permanents

(Pic related, not mine) I wanted to have crisp, low-poly models, sort of like Cosmic Break. Primarily because it would be easy to do, but also because I'm a nostalgic faggot for the old Armored Core and Gundam games on the PS1 and PS2.

>Help and Brainstorming

Anything, basically. Really just putting my idea out there. Any kind of criticism is welcome.

 No.226

red faction guerrilla physics engine ok? ok.


 No.234

>>226

Yeah I'd rather it not be shit.


 No.235

I looked through your doc. I love Armored Core (especially the PS1 titles) so if this gets made I'll play it. What sort of missions are you thinking about? I strongly preferred the longer missions in bigger levels in AC1, but a variety is important to force players to experiment with builds.

Keep us updated! Would love to see this progress.




[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]