3-Dimension isn't a typical goal oriented game with monsters and items, but more of an art project. The player can, however interact with objects which will show a text description, There may be more features in the future, leaning towards a puzzle experience.
It is a completely 3D engine that takes you through various scenes or maps, all rendered in low-poly 3D, supporting sprites, texture and primitive lighting effects like those found in Quake 1, Deathtrap Dungeon, Silent Hill and numerous early PlayStation games. If you have played LSD: Dream Emulator, you will see where I am going with this. Music, sounds and effects will also play an important role in bringing the atmosphere to the front.
All these places are basically from my imagination and/or feels. Inspirations come from the Holders and Gideon Keys series, various old games, nostalgic feels of the 90's, shattered dreams etc
Maps names I have thought of so far – I am working on the details of each map. Not all of them have to be used, but there may be more.
"The Memorial Site"
"The Dead Girlfriend"
"Utter Darkness"
"The Sealed Fate"
"The Dreadful Feeling"
"The Occult Club"
"The Day"
"The Street"
"Aloner"
"3 Month Revolution"
"Ghost In The Shell"
"Illusion"
"Vanishing Point"
"Peace Of Mind"
"Cold and Wet"
"The Beach"