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/ideaguy/ - For Idea Guys by Idea Guys

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File: 1447204972837.gif (679.33 KB, 636x476, 159:119, 1445240727355-2.gif)

 No.267

Just gonna dump this here for feedback, and also to force myself to work on it.

It's supposed to be a shitty RPG maker/GameMaker game using stock assets and random shit off of internet with no regard for keeping a consistent visual style. Or copyright. Fuckin whatever, if I ever get to make this shit it would be a reward in itself. I don't want to make it the latest meme game or make money off of it.

 No.268

File: 1447205026427.jpg (111.79 KB, 1280x720, 16:9, 1439680779405.jpg)

Deep under Michigan's Upper Peninsula, connected to real world by the many abandoned mineshafts, is a magical version of Yoopea.

Full of magical creatures from urban legends and american folklore, Yoopea is guarded against all sorts of spooky evil shit by a man called Bour.

Occasionally normal people can enter it. Most can't get out, lose themselves and die.

Occasionally magical shit escapes it. Usually predatory spooks. Hence shit like skinwalkers.


 No.271

File: 1447206018936.jpg (244.96 KB, 500x821, 500:821, winter_sima_by_maadartist-….jpg)

=Joe Bour was a police officer, killed by a teenage poacher in the middle of wilderness. The kid was scared shitless of what he did, and dumped Bour's body into one of the mineshafts.

Bour somehow lived on in Yoopea, and he single-handedly pushed spooks away to dark courners of the peninsula, turning Youpea from a spooky supernatural place into a land of whimsy and american culture.

He is now in his fifties, and he fears that when he's gone everything will go to shit. He seeks a way to become immortal, so that he could dedicate his existence to protecting the land forever, now known as Flameseeker Bour.

=Dosser was a coward. He cut off his right trigger finger with a circular saw to dodge the draft. A friend of his from online went to a war voluntarily, and died there. Dosser regrets not joining him and dying in the same trench by his side. He went and served as a volunteer, though not in a combat role due to his disability, denying him the dream of dying on the battlefield. He worked as a vet for service dogs.

Now he's come back to his home town, but all of his friends sans Tones have moved on with their lives. Instead of integrating into society, he lives in his pickup truck parked by Tones' Grubshop, where he spends most of his time. He gets by on dumpster diving and odd jobs.

Occasionally he does vet shit for locals' pets, and though he refuses payment he usually gets rewarded for it one way or the other. The locals all know him and like him.

He also knows about Yoopea and has means of getting there. He stalks through its woods with a spade in one hand and a lantern in the other, searching for his friend's grave. He also digs groundbeds to sleep in if he dawdles too long in there, which is why he is known as the Gravedigger down in magicland.

Dosser is mellow, laid back and messy, no concern for organisation. He is grumbly and sour, but has his heart in the right place. Absurdly patriotic about America. Holds a lot of childish superstitions and beliefs.

=Beth (Bethany) is the younger of Rinne sisters. Consciously chose to go for a trade instead of going to college or marrying someone as an easy way out. Is an apprentice electrician. Is chill and optimistic. Kinda short. Wears jeans and oversized sweaters. Housewear is always woolen leggins and the ugliest sweater she could find. Reddish-brown hair and eyes. Really long and voluminous wavy hair. Bushy eyebrows. Freckles. Makes racist/nationalistic jokes on a regular basis, whether the situation calls for it or not. The racism often reaches fantastic levels, where it turns out that apples are racially superior to oranges, and that everyone born south of the Bridge is not white (or less white than yoopers).

Constantly spreads rumors of Dosser doing some horrid shit during his service, which Dosser denies with comical determination.

Also spreads rumors about Charlie losing her eye in some GAR situation.

=Charlie (Charlotte) is the older of the Rinne sisters. Was considered the smarter of the two. Went to a prestigious university on a bunch of scholarships. Gone for a bullshit degree, went full SJW, got absolutely shat on by her own SJW clique, turned 180 into MGTOW-tier beliefs about gynocentrism. Flunked out of college and now lives with Beth.

Flips patties to pay her rent. Otherwise spends her days exercising, watching weebshit and wallowing in self-loathing.

Rarely leaves her room. Is kind of an autismo, awkward as fuck.

Tall, lanky, dresses in baggy clothes, wears short hair and no makeup. Reddish-brown hair and eyes. Bushier eyebrows. Less freckles. Sometime before the game begins, she microwaved a glowstick and ran around with it. The thing exploded into her eye, so she wears an eyepatch (temporarily) and is considered an irresponsible retard by Beth.

So dedicated to stamping out her "original sin" of having a vagoo in this "gynocentric world" that she cut off her ringfinger, so that she could never mooch off of someone else via marriage. Autismal crush on Dosser exacerbates guilt over being female.


 No.272

File: 1447206088797.jpg (196.07 KB, 730x1095, 2:3, 1427780915340.jpg)

=Tony is the only one of Dosser's friends that didn't move away. He owns and runs a pizza place, and allows Dosser to loiter there. Very honest, down to earth and dependable guy. Fat, bearmode buff, and bearded.

=Vince is Rinnes' dealer. An old stoner with hippie/anti-war past. Kind, but skittish. Shaky voice, scrawny build. Long hair and beard, though balding big time. Has a cournerstore where he sells /vr/,/co/, and /tg/ stuff. Paints, badly, is shy to talk about it or show his work because of it. Sometime through the game, weed is legalized in Michigan, and Vince spergs out about how great this is for a while.

=The Knights of Joe are a group of local teens and old folks, running a pretend knightly order. The order focuses on helping the community, cleaning and fixing things, organizing and superwising communal events and celebrations.

The order "uniform" is any and all old/antique clothing in shades of gray and brown, and a white skull on black skin facepaint, though the Knights only wear it on "parade" – during events and stuff.

They don't know why it's called the way it is, or how it was formed.

=Red Scarf is a spook from Down Under who somehow escaped to the world above. Basically a highly intelligent fleshgait, Red Scarf walks as a human corpse drained of blood from a slit cross their neck. He switches bodies whenever his old one starts growing putrid. Unlike most spooks, who are completely unadjusted to human life, Red Scarf has Ted Bundy levels of calculated, manipulative sociopathy.

Is a massive customer of the human trafficking market. Buys up "living fleshlights" , introduces them to tons and tons of infectious diseases, then pumps them full of antibiotics. The plan is to run the effectiveness of AB into the ground for all of mankind, but why is anyone's guess.

=Grim is a skelly wearing business casual, wielding a scythe. Friends with Bour. Very much against breaking the natural order of things. Snide cunt.


 No.273

File: 1447206162233.jpg (230.27 KB, 1024x616, 128:77, image0.jpg)

While combing through Youpea for Czech's grave, Dosser is stopped by Grim on suspicion of digging up graves for some spooky rituals. When Dosser clears the situation up, Grim tasks him with finding out who's doing it.

Dosser goes down to the mines during the night, and hangs out up in real world by day.

Daytime is basically Gintama with the gang interacting with locals and doing odd jobs for comedic effect.

Night is when Dosser slogs through plot proper. Or fucks around.

There's a plot by spooks to fucking annihilate Yoopea when Bour buys it. Dosser rallies a bunch of locals and rapes the spook alliance with superior strategic maneuvers. There he learns of what Bour is up to.

The rest of the game is trying to catch and kill Bour before he becomes immortal, confining himself to a singularity of inhuman suffering by means of the curse of immortality.

Also Red Scarf does shit IRL.


 No.274

File: 1447213896032.jpg (117.47 KB, 800x600, 4:3, serveimage.jpg)

By day the game is a puzzle/quest game with occasional setpieces with RPG combat (Tones and Dos battling a goose that JUST SITS BY THE DOOR AND ATTACKS ANYONE WHO WALKS BY). Hopefully with enough autism on my part it will be something Monkey Island-esque.

By night, it's basically Heroes of Might and Magic.

Detractions from the HoMM scheme:

1. most overworld locations can be "entered" as smaller self-contained locations (again, JRPG shite)

2. "simultaneous turns" (basically real time, with the ai moving at the same rates per your movements, not per unit of time) until two enemies discover each other. Traditional turn-based past that. This shit has been introduced in the first HoMMV addon, and was great for cutting down on early game playtime.

3. overworld objects can be built and destroyed. This is also the basis of city building: all buildings aren't built in the city but outside of it. Claim control of an area and all of its buildings by killing all enemies in it, and building a tower there.

4. instead of armies of units, each troop is just one guy, and the numbers, the growth and such is just how beefy they are. It's a subtle difference, but it also means troops cannot be split or shared. Each is unique, though there are duplicates and similar units to be recruited. The max attainable beefiness of a unit depends on the stats of the hero fielding it.

5. certain tiles on the battlefield give advantages/disadvantages to units standing on them.

6. the hero is on the initiative scale along with the units, and can do generic RPG maker shit during his term, including casting spells, using items, or striking enemy hero/individual units. Units can't engage a hero unless he is the only thing left of his side of battle. Heroes can engage each other freely.


 No.275

File: 1447213944081.png (41.43 KB, 818x799, 818:799, _ILOVEFECES.png)

=Hero attacks work kind of like Mass Effect's "hacking minigame" or all of Super Hexagon's gameplay. They are timed per turn.

A basic version of that would look like the shitty scribble up there.

At the center of the combat field there is the enemy's vulnerable core.

Everything on the field moves in a concentric grid around the center.

You control the hero's vulnerable core with keyboard (W/S for moving inwards and outwards to the center, A/D for rotating field by its axis in the center, relative to your core.

You control your weapon in a small radius around your core with your mouse. touching the enemy core with the weapon causes damage.

There are shields – blocks of different shapes and sizes, that float on radians around the center axis and are impassable to your core/weapon.

Attacks on you are the same shit, except your core and the enemy's switches places.

From that basic scheme, there's a lot of variety that can be introduced:

Shields that rotate around the axis, shields that bounce you back, shields that phase in and out, shields that move in and out from the axis, shields that cause damage, shields that can be damaged and destroyed.

Enemy core moving around freely in around the axis.

Enemy core with weapons of its own.

Enemy core that shoots you with projectiles danmaku style

Enemy core that spawns minions that track and attack you.

Several cores at once.

Different weapons you can use: for example, a weapon with a lot of inertia behind it, that only deals damage if it moves quickly – the faster it moves the harder it hits.

Projectile weapons.

All of the shit the enemy does, employed via spells/consumables/equipment.


 No.276

File: 1447214093962.jpg (196.74 KB, 736x1069, 736:1069, 1440173433696.jpg)

=Troops

Scullery : Pipkin/Saucer - Pot/Kettle - Bloomery - Calabash

Arsenal : Lancet - Fauchard/Ranceur/Spetum - Spadroon

Armory : Rondel - Gorget/Bevor - Sallet/Barbute

^These are tools/items animated by magic to look kinda like 40s cartoons

Warrens : Munk - Squirrel - Woodchuck - Jackalope

Wickerhouse : Footcat/Bowcat/Magicat - Coon - Cougar

Half-dead tree : Jay - Cardinal - Raven - Greatowl

Coyote/Skunk - Badger - Dogman - Bumblebear

Snek/Toad

Fleshgait

Hodag

Units have battlecries, they react to what's happening on the battlefield according to how the battle goes and how good their personal situation seems, in accordance to their cartoonish characters. (i.e. Pot literally calling Kettle a chocolate man in a fight)

=Resources

Acorns for currency, but the amount is severely limited so most trade is actually barter in resources and items, with Acorns serving as change.

Salt/Sugar/Nutmeg/Cinamon/Ginger/Thyme

Raisins/Cranberries/Huckleberries

Tea/Coffee

Flour/Suet/Mushrooms


 No.317

That's a pretty interesting game idea you got going on.

Still around, OP? Have you been working on it?


 No.319

File: 1460077547835.jpg (89.04 KB, 500x500, 1:1, 1PzX_3cURds.jpg)

>>317

Life got me fucked, plus I am a limpwristed weak-willed fuck, so I hadn't done much.

I started fiddling with GameMaker, and to nobody's surprise, the idea is too complex for a first game.

I kept writing down ideas though.

One thing that would be neat to do is have money be a problem.

Dosser would survive off of dumpster diving (stealth, lockpicking, and a fun digging minigame), fixing the broken stuff he finds and selling it off ebay.

Gas and food would cost money, and trips to Yoopea would also net money, but the general idea is to have all values be so laughably low compared to what normal people regularly spend, that the player would get a feeling of how miserable this rock-bottom Dosser lives on is.

I.e. the "coins" Yoopea monsters drop, and use in upgrades and hiring new troops are just real-life small change that somehow ended up down there.

So a "chest of gold" is really a little cardboard parcel box from the post office, filled with shiny pennies, and it's all worth like $5.34 or something.




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