>Type:
2D platformer, a la the early Vanias, only less claustrophobic.
>Feel/Inspirations:
It's like Mega Man meets Castlevania, with an industrial techno soundtrack. Inspirations are the early platformers I played, specifically Astyanax, 8Eyes, and (dare I mention it) Sonic 2 (The only one I had on Genesis back in the day.) Also a bunch of 80's-90's anime.
>Description:
My idea is for a platformer where you, the player, grow progressively more powerful as the game goes on. Every boss you defeat permanently modifies your abilities in some minor (or major) way. By the final level, you are akin to a Death God, slaughtering your way through the armies your foes have assembled.
>In-depth:
The setting I have in my head is a post-humanity future. You are an android who activates on top of a roof, surrounded by broken machinery. The game's final boss is flying over you. He says something about taking over the world, and flies away. He's arrayed his generals against you, 11 in all. He's designated Control Unit 13, they are Control Units 2-12. There are twelve levels in all, each one ends with a boss battle (1-11 generals, 12 big baddie himself). You start out with only a basic attack, a punch. The damage it does is low, and it is a slow attack. Each Control Unit you defeat gives you an upgrade (Some upgrades I am adamant about are in permanents)
The point of the game isn't a simple victory. As you progress, the upgrades change the playstyle drastically. Within a few levels, the most basic enemies can't even harm you unless you are very, very stupid. With each upgrade, you move farther and farther away from the basic humanoid form you started with, until in the final level you resemble nothing so much as a robotic angel of death, with rocket wings, a laser sword, and a glowing aura. You even gain an overclock mode, which grants you a temporary bullet time effect.
The world in which this game takes place is controlled by robots. To the player, it would resemble human society run amok. Each level has a theme, from a factory churning out enemies, to a foundry with liquid metal hazards, to a dark level of twisting pipes seemingly without end. Think 90's Cyberpunk. A lot of rain, everything seems like it's seen a great deal of wear and tear. The levels are all going to look like some kind of intense combat happened in these locations a while ago. A clear sky will never be seen, as you'll either be indoors, with skyscrapers blotting out the sky, or rain.
>Permanents:
The setting. Rocket Wings.
>Help & brainstorming:
I cannot into art. Honestly, I'd like questions, as that will allow me to be present without outside thoughts I'll have to come up with solutions for.