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File: 1453358507015.jpg (298.15 KB, 335x480, 67:96, cold_war.jpg)

 No.301

>Type:

Third Person Shooter RPG with stealth mechanics

>Feel/Inspirations:

MGS5 (for mechanics), Red Dawn/Tomorrow When The War Began/Freedom Fighters for feel.

>Description:

You're a survivor of the American Army during the 80s after the Cold War, behind enemy lines as the Russians and Chinese have invaded America. You manage to make contact with the army but extraction is impossible, so you're tasked with forming a resistance to fight them behind the lines. After liberating some fellow soldiers, you decide to demolish the now heavily guarded and entrenched port that the Reds are using deliver their soldiers. But it will take considerable manpower and resources to do that.

>Core features:

Open World (a city, two towns and a country side - all walled in with defensive positions by now).

Base Building System, building up hidden bases and outposts.

Stealth Mechanics. Sneaking through/around outposts, avoiding patrols, and sneak-killing you enemies.

>In-depth:

The combat will be short and tense. High impact, high chance of death after 2-3 hits. Ambush and relocation is preferable. Enemies can be dropped in 1-2 hits. You can take them hostage, or knock them out, hide them and have salvage teams take their equipment and then kill or ransom them. Cover Mechanics are to be emphasized.

The stealth systems should also include being required to disguise your weapons and walk around freely, limiting what you can carry around with you and in your backpack (which is your inventory, handled like the Attache Case from Resident Evil 4). If you want to go loud you can, or if you need bigger equipment for a mission you can have weapons caches located for you to pick up, or even have your resistance fighters sneak into the area and plant equipment/resupply caches for you.

Base Building would have everything from salvage teams, information gatherers, thief teams, training centers, recreation centers. You would have the ability to change the appearance of everything, kind of like Skyhold in Dragon Age Inquishition. How much you upgrade your base will impact your options for missions.

You will set equipment and quality standards for your resistance force. You will need to steal, scavenge and even salvage the material required to maintain standards and give them the equipment they need. You will have people who will steal equipment from the Russians to supplement them, but running side missions to capture supplies will be pushed. Every single round is accounted for.

You will be able to stealth every mission. Including 'boss' fights. You will also be able to do non-lethal runs, as shooting an enemy in the knee will drop them and you can kick their gun away once you've done that. Or you can shoot their gun away from them, if you're so inclined.

>Permanents:

The open world and the stealth system.

>Help & brainstorming:

Pretty much help required everywhere.

I can write, although I haven't been writing for long. And I can do basic 3d modelling, it's been a few years since I used 3d lightwave.



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