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File: 1453444815486.gif (8.54 KB, 300x150, 2:1, shill.gif)

 No.302

>Type:

Management sim

>Feel/Inspirations:

There was a cool little flash game called Oligarchy (http://www.molleindustria.org/en/oiligarchy/) here you played as the CEO of a major oil company and basically fucked the world up post-WW2

>Description:

A management game where you manage a professional online shill company. You have to make it the no.1 shill/propaganda company in the world.

>In-depth

Basically shilling all the time. At first I was thinking of making something like a imageboard shilling sim but then I thought that would be too limited.

You start out as a company of two(?) people. As you shill online and work your way forward you have to expand your company and get contracts from different sectors (Video games, technology companies, pharma, politicians, pro/anti-gun, etc are the ones I've thought of till now)

>Permanents

The shilling part

>Help & brainstorming

I've not done anything concrete, I need help with the specifics of shilling.

I'm thinking of starting the game with shilling on forums and then taking the company to a full-fledged shill machine.

Do I keep the shilling strictly online or venture into other areas? And what should happen once the company does get big?

I'm still undecided between :

>using a Interactive Fiction Engine, writing my own thing from scratch

>making it browser-based or a standalone application

>I was inspired by Oligarchy, would using Flash be good idea?

The technical side is not that big of an issue, though. I'm more concerned with the mechancs of the game. What do you think, guize? I'm all ears.

p.s. if anyone wants to steal this idea you're welcome to



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