[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/ideaguy/ - For Idea Guys by Idea Guys

Discuss your game ideas, mechanics, stories, and characters. Give and receive feedback. Improve.

Catalog

Infinity Never
Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Options
dicesidesmodifier
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4, pdf
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 1 per post.


Feel free to offer suggestions, reccomendations and help to make this board amazing.

File: 1454853777784.jpg (46.69 KB, 415x483, 415:483, p_20100820030057prestige_h….jpg)

 No.308

After playing around with the lockpicking mechanic of Fallout 2, it made me think about doors. How do you code doors?

There are many kinds of doors and there is much that can be done.

•possible characteristics:

•can only swing into one side

•can swing into both sides

•slides open

•can be locked

•can be boarded up

•can be broken

•can walked into (weak force fields and bead curtains)

•transparent

•can be blown up

•can be shot through

•vulnerable to one thing

•can only be open from one side

•automatically closes

•automatically opens

•uses a mechanical lock

•uses an electronic lock

•uses a keypad

•is trapped

•can be slammed

•has a jammed lock

•has eye holes

•has a pet door

I wished that I could have just locked warehouse where Frog Morton hiding, create a fire, and force them to escape into the Wanamingo Mine where I can kill the victor of the impending battle.



[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]