>Type:
Third Person Action RPG
>Feel/Inspirations:
Kingdom Hearts and Dungeon Seige's combat with a bit more weight and a hint of Titanfall set in a medieval post-apocalypse kingdom.
>Description:
Action RPG with Kingdom Hearts's basic combo system, but with a bit more weight to the combat, similar to how Dark Souls did it, just without the stamina bar, and Dungeon Siege's squad based combat. Weapons consist of swords, spears, axes, guns, and cool shit you salvage from the old world and repair. Main mode of travel in the world is a mech that you can upgrade and repair as you go on your journey to do stuff.
>In-depth:
Story consists of you being the apprentice of a legendary mechanic, who knows a lot about technology before the bombs fell and everything devolved back into the feudal system. One day, he just disappears out of nowhere, leaving you to go look for him. The radiation has mutated the land so that the mutations resemble fantasy creatures like elves, fairies, mermaids, dwarfs and shit.
You can play as either the master or the apprentice, each with their own combat style. The master's style is more heavy, using a huge wrench that doubles as a warhammer, while the apprentice is more based on agility and stealth, along with the utilization of gadgets.
Elves are for the most part disfigured, with long and thin limbs in proportion, along with their distinctive ears. They're especially adept at tree climbing and dwell in the forests, in a network of houses in the trees with bridges and walkways strewn about. Their skills are with long ranged weaponry, due to their advanced, albeit somewhat sensitive eyes.
Dwarfs are natural tunnelers, and due to their small stature, and tendency to reproduce about a dozen at a time, they often do well together and learn to cooperate and dig/crawl from a very young age. Whenever a dwarf is in your party, there will be at least 3, with a leader dwarf commanding the others. Their skills are specialties with mining, and operating a downsized mech that they can pilot themselves.
Trolls are a mutation that sprouts from moss that grows in dark, damp areas, usually with a source of water nearby. These conditions are usually found under bridges, where trolls grow on the underside before sprouting off. They have no parents or sense of comradarie with other trolls, and are loners from the outset. They possess incredible strength and agility, but lack intelligence and direction, leading them to either wander alone, or join up with whatever will pay them in food.
>Permanents:
The two main characters, the mech stuff, and the setting
>Help & brainstorming:
Suggestions for monsters/races, the plot, feedback in general