No.61
>Type:
Survival Horror
>Feel/Inspirations:
Stuff games never made but should have at some point.
>Description:
Probably a zombie game, kind of not relevant when it comes to how the enemies came to be, the important aspect is the gameplay variables added.
>In-depth:
Locked doors can be forced open or properly oppened with the key or puzzle in question, but safe rooms and the like will become completely unsafe if you decide to indiscriminately break the locks and so on, enemies will be able to catch up or ambush you, this would mostly give different playthrough experiences by prioritizing speed vs convenience.
>Permanents:
Considering is just a gameplay concept there is no way the core idea would be tampered with, I accept suggestions.
>Help & brainstorming:
Right now, if anyone is working on it or likes it just let me know so I can either help or see how it develops.
pic unrelated
No.222
red faction guerrilla physics engine