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/ideaguy/ - For Idea Guys by Idea Guys

Discuss your game ideas, mechanics, stories, and characters. Give and receive feedback. Improve.

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File: 1427139630415.jpg (298.24 KB, 854x1200, 427:600, 1419055679029.jpg)

 No.67

Pic unrelated.

>Type:

Fantasy Strategy Adventure with anthros (I made a thread on /agdg/)

>Feel/Inspirations:

Mainly Final Fantasy Tactics and Ogre Battle.

>Description:

You play through a story campaign to defeat the corrupt bad guys with your rebel forces. You fight in a grid-based battlefield with 6-7 troops at a time. Recruit, train and customize your way to victory.

Core features: A job/class system, a skill slot system, some story dialogue options, a transformation mechanic.

>In-depth:

This game will use a custom engine, a demo/video is in the works, the game needs to be funded before it can be made.

>Permanents:

The core features and the art style. It is anthro to avoid becoming FFT 2.0.

>Help & brainstorming:

I need ideas suggestions for Stretch Goals and Backer Rewards please. Other marketing tips are good too.

Thank you fellow Idea Guys!

 No.109

File: 1429220989388.jpg (Spoiler Image, 156.48 KB, 438x720, 73:120, tigercolor01.jpg)

The Gogo does not have a pitch video, or much images, but I could launch it without one. I feel like doing it soon…

 No.110

>>109
how much of the actual is game is already done?

 No.111

File: 1429231442160.png (102.57 KB, 582x207, 194:69, 2015041333.png)

>>110
The design document and outline are mostly done. I've got a programer and an artist on board. There's a rough demo video ready. I would have more sprites and stuff made but first I need to see how well the campaign will go.

 No.112

First trips checked.

Aaaand it's now live.

http://igg.me/p/tails-of-tactics/x/10082148

 No.113

>>112
wish you luck, I checked out your demo video,looks like it might get somewhere

 No.121

File: 1429756712113.jpg (16.15 KB, 208x287, 208:287, imgo.jpg)

Each new character takes up to one week to produce for the game which means to make all of them would require more than a year though we're trying to streamline the process. This little buddy will be part of an update soon.


 No.131

File: 1430463497320.gif (8.26 KB, 298x455, 298:455, fem-1.gif)

I really need to stop posting late night.


 No.143

>>111

>Outline isn't finished

>You expect money

Enjoy either getting no money, or ending up like so many alphas a year later with a hoard of angry customers pissed off on your failure to deliver.


 No.147

Checked out your indiegogo, my only 2 suggestions are too market this game much harder than you are, and see if you can attract the furry crowd,thats where the cash lies and will help build your fanbase


 No.149

File: 1431547122413.png (141.37 KB, 500x364, 125:91, 1413338401845.png)

I've got news. I most likely need a new programmer and engine since our first one has too full a plate to continue working with us. While this is a damper, I'm still keeping in touch with our artists. Question now is, where can a programmer who can do sRPGs be found?


 No.150

>>149

any programmers gonna need more details, like is he working from scratch, set language or do they choose, pay, hours, feature list,etc, level of programming needed


 No.151

>>150

There is a custom engine available supposedly but it's incomplete somewhat so it's either that one which is Python-based or Unity. I can't provide pay until the crowdfunding succeeds. I'm open for more talk via email or PM if anyone's interested.


 No.153

This is a post-campaign survey link for feedback/suggestions:

https://www.surveymonkey.com/s/TZ2ZGN9

Right now, we're on hibernate. This idea lacks game programmers so we're biding our time but still get a few things done in the meantime.


 No.318

Is this still happening?




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