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/ideaguy/ - For Idea Guys by Idea Guys

Discuss your game ideas, mechanics, stories, and characters. Give and receive feedback. Improve.

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File: 1427488200911.jpg (52.63 KB, 197x190, 197:190, Comfy_guy.jpg)

 No.72

Come up with the comfiest ideas you can think of. Optionally I'd like it to be for an mmo game.

 No.74

To get comfy, you need to avoid certain things:
>Making the player feel compelled to do something they don't want to. MMORPGs have this trail of quests that you most likely don't give a shit about, but it's so tempting to complete them and clear out those exclamation marks. Not fun, just addictive. It's even worse because you're always a level or two behind, so you feel very frustrated getting more and more quests before you can finish all the ones that are 3 levels below you, it's like drowning in homework.
>Doing things that humans can't relate to. If you go too far into fantasy land and reinvent too many wheels, it starts to feel alien and weird.
>Forcing the player to constantly move to a new place and radically change the context in which they play and learn it's new mechanics. They don't have time to get comfy.
>Overload of content. If there's too much different kind of shit at once, it can be overwhelming, which is not comfy.
>No fun, only the objective. If the only thing you can do is move straight towards your objective, it's probably not comfy unless it's specifically designed to be comfy.

 No.78

something where you have a little cabin, with hot chocolate, rain, and a fireplace, you have little tasks each day, cant die or lose necessarily, its all about getting the mood right,fishing etc, like a 3d harvest moon

 No.122

The world is frozen over. You live with others in an underground compound. All the others are players. Theres lots of little things that you can do to help the colony survive and thrive. Growing and tending plants in the greenhouse, cooking food, repairing machines, exercising, decorating, etc… If everyone contributes a little bit and works together, the colony will thrive.

You can go out into the frozen wasteland, but you need plenty of supplies to survive. When you go out there, there is cool stuff to find and bring back to the compound. And, you can find other compounds with other groupings of players. Its not too common, but when you find another compound you can start trading with those players. You can even migrate over there if you want.

The initial compound you are put into is random, but each one only holds a max number.


 No.137

I can tell you what wouldn't be comfy.

A survival game putting the player as a homeless person in modern day Detroit. No zombies. No ghosts. No apocalypse. Just Detroit.

>roaming packs of feral dogs

>Lawless ghettos packed with street thugs.

>Gated communities packed with cops.




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