No.80
>Type:
Alternative Text Based Game
>Feel/Inspirations:
Touching on the same kind of topics in games like Gone Home and The Static is my Friend
>Description:
The game takes place in the year 1995 as you play the role of Theodore, a neurotic and socially awkward individual who is having trouble with finding love in the real world, so he decides to start talking to a girl over the internet named Georgia and what ensues is a touching story about love, loss, regret, and feels.
>Core Features:
The game takes place over the course of 365 consecutive days with the core gameplay feature being in the perspective of an instant messaging system.
>In-depth:
This idea was based on an actual online long-distance relationship I had with a girl that lasted for about a year.
>Permanents:
I want to allow the player to grow an emotional attachment to Georgia, I want the player to be sad if Georgia rejects Theodore, I want the player to be heartbroken when Georgia tries to commit suicide, I want the player to tear up when Georgia and Theodore announce their love for each other, etc. The whole game is essentially a character piece which is supposed to engage the player as much as possible without showing any action whatsoever, sticking as close to reality as possible. The way I plan to engage the viewer is by utilizing either a multiple choice option for text, or a simple text base mechanic like in old RPG text adventures of the 80s and 90s. Using this mechanic will mean that there will probably be hundreds of alternate endings which I would happily utilize in order to enhance the story.
>Help and Brainstorming:
Do you think this would make a good game? Are there any programs which can help me make this sort of game?
No.86
Sounds like a VN
For VNs use RenPy
Also the 90s movie Youve Got Mail was kind of similar to this so it might give some ideas