>>842/2
Other ideas
Most craftable armor have 3 different quality levels
1. Crappy, which can be crafted without any special processing/materials, for example without tanning leather. It's a cheap item with lowered stats, but you can usually make it on-the-go. Good for training your crafting levels when far away from cities.
2. Normal, this is the basic form that you can also get in NPC shops and whatever.
3. Quality. To make this, you need to use special/expensive materials and a more meticulous crafting process. It has higher stats, but also breaks over time so you need to eventually fix it. It's intended for experienced players going for maximum combat efficiency.
Different armor have different requirements and stats. Some armor requires only defense level, some only the offense level like Ranged, some both. Some armor give negative stats to the skills it's not intended for, some are more accepting to hybrid setups, and some give only defense and no offense at all. There's also some armor that's specifically designed to be a hybrid of 2 styles.
Water has 3 elevation levels:
1. low, you can walk over it, though it slows you down.
2. shallow, you can swim freely on it, but cannot use any items or weapons.
3. deep, an ocean that you can only get over with a boat. You can also somehow go underwater on deep water areas if you have proper gear.
Mobs may rarely detach from their normal location and become wandering mobs. They may attack cities and stuff. There's also wandering NPCs that never expire unless they die. They walk around randomly, attack monsters, pick up items, and train their skills depending on what's in their inventory.
Quests are of course diverse and specific like runescape's. Speaking to an NPC is an actual dialogue with choices, not just a wall of text. There are 4 kinds of quests:
1. Tutorial, a repeatable and optional quest that teaches you how to do/use something.
2. Small, a small quest that does not involve anything special. You can complete them in <10 minutes, sometimes in less than 1.
3. Normal, a normal quest, most quests are these. Every normal quest gives you some kind of unique thing, like a special item or an access to something new.
4. Epic, a long and difficult quest with significant rewards and effects. (think: while guthix sleeps, recipe for disaster)