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/ideaguy/ - For Idea Guys by Idea Guys

Discuss your game ideas, mechanics, stories, and characters. Give and receive feedback. Improve.

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 No.81

Everyone knows that a MMO is going to be too large and complicated to actually make and run properly. But it's still a sort of guilty pleasure to ideaguy one.

Post your MMO ideas/concepts here

 No.84

File: 1428151296383.png (204.76 KB, 1000x957, 1000:957, lc.png)

A Runescape-like MMO where cats are the dominant civilized species.

It's much more like Runescape than any other MMO. If you die you drop everything. To train a skill you must use it, you don't level up your character or assigns kill points or anything of the sort. The main cities are easy to reach and do not significantly scale in difficulty, instead monsters generally get stronger as you get farther from the cities, but even then you can go to most places without much danger if you know how to navigate around the dangerous spots.

I'm aiming for a very fun game, where you can just hang around and do whatever if you want to. Skills should be as fun as possible, although I suppose you can't avoid a grind. There's a lot of clothing options, and different cities/places may have certain "fashion styles". There's no epic meme or pop culture costumes though, I want to keep the game world contained in itself and it's own cultures.

However, I also want to preserve a certain difficulty level. There won't be a lot of handholding, to get something you have to really work for it. XP rates are similar to old school runescape, except more balanced so you won't have massive differences like runecrafting vs cooking.

The art style would be colorful, simple, and somewhat cartoony. It should be earthy and "normal", I want to avoid having too fantasy-like armor/architecture, because that's kind of alien and not comfy IMO. There would be some spiky/decorative fantasy armor though, but only high levels and special occasions, and even then it would be reserved. High level sword should look like a powerful sword, not like a piece of modern art made from razor blades and glowsticks.

Skills

- Hitpoints
- Defense
- Melee
- Ranged - Each shot uses up ammo.
- Magic - To use magics, you use one or more of elemental mana. You have a small amount of each mana so you can cast a few spells anywhere, but extended casting requires you to have charged magic items to constantly replenish your mana, technically exactly like runescape runes. You can also create magic scrolls, that allow anyone to use any spell anywhere (except you can't make scrolls for offensive spells).
- Energy - used for running and some agility obstacles. This also works sort of like runescape prayers and MMO skills in one. You can use boosts to increase your stats and such, and different weapon may have special attacks that need energy to use. It regenerates slowly, around the speed of runescape run energy or special attacks.

- Breaker - basically mining
- Cutter - basically woodcutting
- Fisher
- Catcher - i.e. hunting
- Farmer - farming stuff, you can "rent" 1x1 slots from any NPC owned farm, and plant stuff in it. Your level determines how many slots you can use at once. (level/5*2+2)

- Smith - heavy armor, swords, shields (smith/leather/tailor includes the processing, e.g. smelting & tanning)
- Leatherworker (name?) - light armor, boots, gloves, belts
- Tailor - robes, boots, gloves, capes
- Crafter - jewellery, bows, staffs, misc
- Alchemist - potions, buff stuff & special thingymabobs
- Cook - food, different foods may heal in different ways (slowly over time, fast regen, instant, etc)

- Agility - you're able to use this to jump almost any fence and basic obstacle, climb ropes and use other shortcuts. Larger and more complicated obstacles require higher level.
- Bountyhunter - similar to RS slayer, you can go to any tavern and find NPCs who give you bounties that are something along the lines of killing X amount of Y enemy, collecting monster drops, killing a boss mob, etc. Sometimes you meet clients that teach you how to kill new monsters, craft new items, or use new equipment. You can also randomly find tasks from some generic NPCs, who have more specific bounties, it's like generic MMO quests in a way.
- Stealth - stealth & thieving, similar to agility, you can use this to bypass certain obstacles like locked doors and guards.
- Survivalist - firemaking, foraging & other things that you can do in nature. Some special plants need this to be collected. You can learn new techniques to create tools on the go and use them to do things, so you won't be screwed if you forgot take a hammer to the far end of the world.
- Builder - for building furniture and structures and fixing shit. This is also used for building your house. The house rooms are built in a very custom manner. You build the rooms with room tiles, and then place furniture anywhere you like, similarly to how you build rooms in The Sims except much more simplified. I have a theory for a way to implement houses in a way that it seamlessly integrates into the world, without any kind of portal or transition in-between. You would use a mailbox outside player house locations to determine whose house appears there. If someone enters a house that you haven't selected, they would just disappear in your screen. But you would be unaffected in their screen.

1/2

 No.85

>>84
2/2

Other ideas

Most craftable armor have 3 different quality levels
1. Crappy, which can be crafted without any special processing/materials, for example without tanning leather. It's a cheap item with lowered stats, but you can usually make it on-the-go. Good for training your crafting levels when far away from cities.
2. Normal, this is the basic form that you can also get in NPC shops and whatever.
3. Quality. To make this, you need to use special/expensive materials and a more meticulous crafting process. It has higher stats, but also breaks over time so you need to eventually fix it. It's intended for experienced players going for maximum combat efficiency.

Different armor have different requirements and stats. Some armor requires only defense level, some only the offense level like Ranged, some both. Some armor give negative stats to the skills it's not intended for, some are more accepting to hybrid setups, and some give only defense and no offense at all. There's also some armor that's specifically designed to be a hybrid of 2 styles.

Water has 3 elevation levels:
1. low, you can walk over it, though it slows you down.
2. shallow, you can swim freely on it, but cannot use any items or weapons.
3. deep, an ocean that you can only get over with a boat. You can also somehow go underwater on deep water areas if you have proper gear.

Mobs may rarely detach from their normal location and become wandering mobs. They may attack cities and stuff. There's also wandering NPCs that never expire unless they die. They walk around randomly, attack monsters, pick up items, and train their skills depending on what's in their inventory.

Quests are of course diverse and specific like runescape's. Speaking to an NPC is an actual dialogue with choices, not just a wall of text. There are 4 kinds of quests:
1. Tutorial, a repeatable and optional quest that teaches you how to do/use something.
2. Small, a small quest that does not involve anything special. You can complete them in <10 minutes, sometimes in less than 1.
3. Normal, a normal quest, most quests are these. Every normal quest gives you some kind of unique thing, like a special item or an access to something new.
4. Epic, a long and difficult quest with significant rewards and effects. (think: while guthix sleeps, recipe for disaster)

 No.98

YouTube embed. Click thumbnail to play.
I always wanted to buy the rights to Rf online, shut it down, and build it back up from the ground up,get direct feedback from the old time players on the many private servers,etc

robots vs human + gundams vs magic elves

Make it a third person action mmo,keep the open world pvp, 1v1v1, keep the skills and subclasses and abilitie, get it a better election system,
more chip war maps,overhaul the nukes, make some of the worst subclasses a bit better,new guild system.

Vechicles, larger mechs and summons,air drops,troop transport,
It would be some kind of hybrid Planet side 2, but with mobs, and major wars would only take place during certain periods, minor outposts cna be captured anytime

Of course no one here probably played RF online :(
Accretia Empire!

 No.286

Make an MMO in the browser using WebSockets


 No.299

>>98

Your idea sounds lame, bro

Btw I've never played RF




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