>>3172
Well, I'm not sure I get what you think the problem with that sprite is (not appearing sometimes?), and since I haven't really noticed it I don't see it as a problem.
In any case, I found a probably more reliable method for hooking the text of the game and should work with any version of PPSSPP, I myself have tested with 0.9.9.1/ 1.0.1 working with no problem.
It uses a hex editor program called Cheat Engine (using a very important plug-in, mind you) instead of ITH VNR.
BUT for this method you have to type Japanese each time you want to hook the text of the game, and that might not look pleasant or possible for everyone. Also the text from the choice boxes can't be hooked (well, it should be possible, but still haven't managed to do it and I don't really need that).
Anyway, I won't go into specifics, but what you basically have to do with this method is:
1) convert the text from the dialogue box (or just a portion of it) to hex,
2) use the hex data to make a search with Cheat Engine,
3) choose the most appropriate address Cheat Engine finds.
And that's it, the text should be automatically pasted to Translation Aggregator.
Also the encoding of the games is JSIS
I should be making a new video tutorial showing this soon, but for using this method you people can check this:
http://heartnokuni.livejournal.com/70323.html
This is for hooking PPSSPP to Cheat Engine (yeah, the tutorial uses JPCSP, but that doesn't matter, it works with PPSSPP as well)
http://forums.fuwanovel.net/topic/11298-i-made-a-prototype-of-text-hooker-for-emulated-games/
The Cheat Engine plug-in which will allow you automatically copying the text of the game to the clipboard, and thus to Translation Aggregator
Again this is for those who want to run the SP games and have the text hooked on something besides PPSSPP 0.9.8