>>5335
I don't want to be a downer, your dream is good. I do have a couple criticisms though, and I hope to be constructive about this.
Phase 1 could just trap you in wage-slave hell. It's funny how human beings seem to match their means of living to what they earn, meaning that if you make $8/hr you'll live the $8/hr life but as soon as you make $10/hr you'll want to be living the $10/hr life and not the ($8/hr) + ($2/hr into savings) life. Living frugal is fucking hard man, do-able but hard. This is only really possible if you have someone else paying for your living accommodations. If you are in a flat by yourself…you'll be in phase 1 forever. Have a real "I've done the math" number ready for phase 2. What does 6 months of food costs look like? Six months of rent? Phone? Internet? Get good at Excel.
Phase 2 could trap you into NEET chan mode, where you fap to linetrap all day and never get anything done. Real serious chance of downward spiral here if you don't already have good discipline. What is going to keep you from a six month vacation? How are you going to build your portfolio without a formal education and guidance?
Phase 3 has you competing against everyone fresh out of college with all of their college projects and their college portfolio. You will have to stand head and shoulders above the crowd to be noticed. Get gud. Be specific about where you want to work and what kind of work you want to do.
Phase 4 is unrealistic, that is a shit ton of money and no time at all. Six months? Nigga, AGDG some shit so you have a better grasp on what you have in mind here.
My alternative plan for you, anon:
1. Don't wait. Draw like a motherfucker now and for every day for the rest of your life. Every day. There is no such thing as motivation, habit and discipline are fucking key. If you don't already have a Wacom tablet, consider it an investment and a savings on paper, pencils, pastels, oil paints, brushes, and all the other shit artists buy. When you don't want to draw, draw. When you don't feel like drawing, draw. When you hate drawing, draw. When you "have nothing to draw", draw. When you "aren't inspired", draw.
2. If you can live on ultra-cheap frugal mode, you can NEET like crazy for 6 months to a year on damn near nothing. It really depends how much you can embrace the starving artist persona. Learn to cook for yourself, learn to like beans and rice. Fasting actually improves cognitive abilities.
3. You will be held back by all the simple minded people who think "piece of paper/degree/certification = skill". It is the same problem I have in IT: without a college degree and certifications, it can be hard to get through the automatic sorting process at larger companies (if you want to do art for like Blizzard, say).
4. An amazing portfolio will speak for itself, however. But you have to get in the door.
5. AGDG now. You really don't need much programming to throw your art into the Unreal or Unity engines, and you'll have the bonus of the technical know-how of the workflow pipeline from idea to sketch to concept to render to exporting/importing into a real working professional game engine. And who knows, maybe you'll get the programming itch and really become a modern Renaissance man who can do art and code.
6. Just continue this pattern with whatever your life situation is and continues to be: 2D and/or 3D art every day, as much as you can every day. Obsess over it. AGDG so that the art has real purpose and your "game" demo is just that: your art demonstration. Eventually you'll be good enough that the programmers and rest of the team will be coming to you because your project is awesome enough that people naturally want to be a part of it.
Just like make game!