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/intcraftx/ - New IP: intcraft.eu

/int/craft X: 15th century RP + world map

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File: 1447979732990.jpg (934.07 KB, 1920x1080, 16:9, 520173-battle.jpg)

 No.1727

Lets be honest lads, 10 has been dying for a while now. It was fun while it lasted but the server is pretty much dead. I think it is time we go on to version 11. Anyone want to discuss a new map/timeperiod/features/ or suggestions?

My plan:

>500-800 AD

>Europe crop, http://geology.com/world/europe-map.gif

>Byzantines

>Lombards

>Goths

>Kebab removal

>Norsememes

what do you lads think?

 No.1728

File: 1447980025472.gif (141.74 KB, 1000x811, 1000:811, europe-map (1).gif)

if that link doesn't work heres the map i was thinking of


 No.1729

tbqh this seems like a good plan

It has quite some variety, and seems like a pretty good time that fits well with the shit that is in minecraft, like armor and shit


 No.1730

>>1729 Making a full size map dedicated to europe would make it so everyone can play their favorite country. Would be ebin to see smaller nations being able to support multiple towns.


 No.1731

File: 1447980452016-0.jpg (91.55 KB, 728x593, 728:593, 500.jpg)

File: 1447980452016-1.jpg (92.44 KB, 728x593, 728:593, 600.jpg)

File: 1447980452016-2.jpg (97.52 KB, 728x593, 728:593, 700.jpg)

File: 1447980452055-3.jpg (98.33 KB, 728x593, 728:593, 800.jpg)

tbh some nations to choose from


 No.1734

If we are just throwing around ideas rn,

I would say to keep the scarcity of iron as it is/was, it fostered some sort of world-wide economy which helps in the quality of the serb imo.


 No.1735

ded thred


 No.1736

omg im so horny for cock ffff


 No.1738

>>1736

ask dave


 No.1739

there is literally nothing wrong with being a horsefucker


 No.1740

>>1727

no 500-800 timeline it creates issues like FUCKING FANTASY SETTING with some people making factions from for example 500 ad, then someone makes faction from 800 ad, both historically doesn't make sense…

are you really that much against RP you can't hold ONE DATE?

I'm for 800


 No.1741

>>1740

>taking ghoul seriously


 No.1742

>>1740

I think having a wide timeline might not be a good idea because ppl can go extremly in the past or extremly towards the future (in 7.0 here the date as 1500s we had nations rping as medieval kingdoms and colonial empires) it would be more reasonable in 500-800 just because there was no drastic change in technology back then.


 No.1747

i sucked two dicks today and i liked it!


 No.1748

>pizzafags

REEEEEEEE NO FUCKING ONE WANTS TO PLAY A SERVER THAT pizza LITERALLY EVERY MONTH AND 10.0 IS THE BEST ITERATION IN A LONG WHILE STOP ASKING FOR pizzaS YOU FUCKING IDIOTS


 No.1749

File: 1448020006229.jpg (290.21 KB, 1024x576, 16:9, 13384734103_e9aaffb45e_b.jpg)

There is no pizza planned as of now and there are no plans for XI either. But discussion about 11.0 can't be avoided anyway, so here it goes.

I'd like to point out that with 500-800 AD we can't make use of the new Chien's world map. North/South American civilizations won't be able to do anything from RP standpoint, so we will need to remove them again if we want to keep players on the Old World. It would be a shame to ditch the new continents and come back to old map just after one iteration, and we already attracted lots of burgers with it.

Addressing the RP aspect: there is literally no RP on the server except the build aspect. Players tend to build whatever they like, it's always shit like medieval castles or mudhuts all the time. I don't have problems with that, some people take that seriously, some don't but the problem is in 90% of cases buildings are always more or less generic that can be applied to any timespan and nation. RP also makes no sense few days after grace, when the 'alternate timeline' kicks in and there are medieval world wars and nobody cares.

If we start to enforcing RP, restricting or removing buildings, make more further war rules, restricting intercontinental wars, chat restrictions etc. it will further alienate the already small playerbase, and since OP implies nobody wants to play on "ded serb" anymore, we need to keep the playercount as high as possible.

That said, taking all above aspects in considaration, I would really like to see a spinoff iteration with only contemporary cities/nations allowed and see how it goes.

This would of course remove the RP aspect, but I don't think people care enough for that and there is no sensible way to enforce it.

We could install a firearms plugin of some sorts, but it's out of question because it would completely change the pvp meta and nobody knows if the sieges would be still playable. So we want to keep pvp vanilla.

However it makes no sense to run around with swords and bows in a world filled with contemporary nations, but in return we get more creative freedom, a fresh setting and easier time to draft new people to the game since they'll have already established IRL nations that they can contribute to.

Not sure if you guys like the idea, but it's just my personal take.


 No.1752

>>1742

and why not just 800? why not 500? why 500-800 and make it non rp since the very start?


 No.1759

wot i think would be okay:

map: europe + middle east + north africa crop.

time period: 2000 bc.

plugins: towny, whatever else that's needed.


 No.1760

>>1759

>no china

foooook offffff


 No.1764

>>1759

>map: europe + middle east + north africa crop.

No, the current map is more than fine stop trying to improve elements which arleady are very good.

>>1759

>time period: 2000 bc.

Did you think about it? 1000 BC is literally the limit how deep into antiquity we can go without severely restricting gameplay variety. In 2000 BC there were only 5 states existing in the world - Egypt, Minoan, Ur, Indus Valley, Xia. Epic diversity.

Post last edited at

 No.1766

>>1764

>In 2000 BC there were only 5 states existing in the world

Yeah, which gives good opportunity for player created states. States that would still be semi RP of course.

also current map is way too small.


 No.1769

>>1766

player created states? is this server historical RP or light fantasy RP?

we need drastical enforcements regarding RP, no more states which didn't exist in the exact time period

also don't make it a timeline - like 500-800, it literally makes the server non RP itself


 No.1771

>>1769

>historical RP

I should clarify; these would have to be historically plausible.

>also don't make it a timeline - like 500-800, it literally makes the server non RP itself

that's sort of why I suggested an early date.

it gives enough leeway for mods not to be super autistic about shit.


 No.1772

>>1771

>I should clarify; these would have to be historically plausible.

"historically plausible"

fake towns and nations will never be historically plausible

then decide if to name the server "quasi-historical" or just "light fantasy"

pretty sad we got to that point where players want to dismiss the very root of /int/craft

>it gives enough leeway for mods not to be super autistic about shit.

n/c


 No.1776

>>1772

wew, i regret mentioning rp tbh.

only mentioned it because I remember mods being super autistic about it.

tbh chiencraft made intcraft not fun.

1.0 was great but after that everything turned slowly to shit.

we should just go back to that.


 No.1778

>>1776

There was a reason 1.0 died too.


 No.1779

800-1k ad

England, Ireland, Frisia, Scandinavia and Franks


 No.1781

1945-1991

Server is going by this meta all the time anyways.


 No.1782

File: 1448053299999.jpg (27.39 KB, 375x450, 5:6, 87984-004-5ADE9ACA.jpg)

>>1774

>>1776

Look. It's about time to take off those nostalgia goggles.

Let's say we restore the map, config and everything from 1.0 except Factions.

What problems does it fix? Almost none. Think about it.

One faction will still run around and continue to dominate the server.

Buildfag nations, such as Britain or Yue will still go offline as soon as they complete their shit.

Smaller map decays faster due to environmental destruction.

Some players will just get bored or get discouraged by some things.

Like >>1778 said, there was a reason 1.0 died too. It wasn't a long ride.

The main reason for death of *EVERY* iteration was low playercount and rumors about reset.

We can combat the latter by sweeping ghost towns and dealing with environmental destruction with CoreProtect, but if we don't fix the problems behind the former, the /int/craft will be haunted by its problems to eternity. I'll say it clear: High playercount is CRUCIAL to PvP servers. The less players, the less potential there is for PvP, conflicts, raids and wars.

Now the real problem is that players have a tendency to abandon the server for some reason since 1.0. Every each iteration history repeats itself, but apparently we fail to draw lessons from history. The question still remains why, and there is still no answer to that.

Maybe players are given too little creative freedom?

Maybe players get demotivated too easily by constant raids?

Maybe players are tired by losing their shit over and over again by wars and server resets?

Maybe defeated players are given too little time to recover?

Maybe admins are terrible at their job and drive people off?

Maybe Towny leaves too much place for abuse? (Towny was mainly designed for Creative/PvE serbs, while Factions focuses on PvP)

Maybe Minecraft is just shit game and we're tilting at windmills?

…or maybe something else?

There is no sense in making another iteration unless we address the problem and redesign the gameplay accordingly. We need to figure out a way how to keep playercount consistently high. Until then, there will be no reset.


 No.1783

>>1781

>>1779

>800-1k

>1945-1991

whats wrong with you people

why not 800 ad

why not 1000 ad

why 800-1000 and having historically incoherent setting?


 No.1784

>>1783

instead of just posting random numbers, you can pick an era by listing relevant events that happened during history and go from that


 No.1785

>>1782

>Maybe defeated players are given too little time to recover?

recovery or building anything from the start is basically hardcore, norse will just come and say git gud noob X-DDDD :DDDD but they were on X since the start they had the time to slowly gather all necessary things, also not even that, they are here since 3.0 they had time to grow their own community

how other people are supposed to make their own competing factions? of course bronies managed to but they are already established community aswell

look at this, let's say some newfag comes to the server, has 0 social connections, obviously has nothing built up and he wants to build a nice nation potentially relevant in world's politics

not only he has to create a good brand and image of his faction - if he wants to recruit/make diplomacy - like care about good looking base which itself takes fuckton of time

of course he needs to grind as hell aswell, dunno if people realize how much grind it takes to make even 1 fucking set of armor(including making a set of bookshelves etc)

and on top of that there are norse wanting to memeraid everyone into a submission

no one will spend that much effort on this dead server


 No.1786

>>1784

what does this post even mean


 No.1787

>>1766

>the current map is way too small

It's BY FAR too big

And it's the MAIN thing killing the server

Player interaction is being hindr..ed? hindranced? You got me…by the size of the map. Only an intcraft newfag who didn't play the golden age of 1.0 and doesn't know shit of what works and doesn't work for this server would disagree


 No.1788

>>1787

bullshit in 3.0 we had 2x larger map and it was ok

just playercount can't be fucking 6/100


 No.1789

>>1787

I really wish map size was the only problem

I really do


 No.1792

>>1789

map size is fine, the playercount is the problem


 No.1794

>>1789

It's not the only problem but it's a non irrelevant one

>>1788

>be intcraft with a large map

>at first not many care

>days pass, if you are in Europe you see someone maybe once or twice a day

>people get bored of travelling and seeing nothing but their town

>some people leave

>less people = less interaction

>less interaction = less people


 No.1795

>>1794

what a theory…

no, interactions wouldn't exist anyway, what fucking interactions are you talking about?

the most player interactions are happening in the towns/nations themselves, they can't happen if the playercount is so low it can't even support 2,3 large towns

we want to have history simulation here yes? so why make the map even smaller when it's alreadyy pretty small? in italy, japan there will be literally no place to build anything larger than few huts, large towns will be the size of entire irl countries etc… doesn't make any sense RP wise

wars are interactions too, but they simply won't happen if only 2 largest factions(or one faction now…) can afford them


 No.1796

>>1766

Then you're just going back to /int/craft 0.1! That was set in 2000 BC and had 3 admin-created towns: Egypt, Babylon, and Levant. You could choose which town to create.

This was also a complete failure, by the way.


 No.1797

>>1795

Since ever mid 4.0 I've been saying intcraft is not supposed to be a historical RP server, everytime we tried to push for that, the server failed

Intcraft is supposed to be a /int/ community server with a historical flavour

Only my opinion I know, fuck me I guess


 No.1798

>>1797

and how exactly push for historical RP server failed?

yes 2.0 was quite a failure but I think it's more due to inactive administration(ethan_l, auto) and not enough efforts to even advertise the new iteration in the first place

3.0 imo was very succesful and it was quite RP until norsememes happened


 No.1800

>>1798

im not saying that it failed, im saying that we are playing MINECRAFT, with a playerbase from 4CHAN

And you are really trying to make it a historical RP server? It's the wrong concept to start with


 No.1802

>>1800

no it's not the bad concept

the thing is some people need to really think about if they want to play /int/craft(historical RP) or they prefer some other light fantasy server


 No.1804

>>1802

Expecting 4channers to play a historical minecraft server is retarded


 No.1806

>>1804

why… ?


 No.1807

Enforcing a time period sharply limits population, many players would go off looking for an alternative server (which there are plenty of)


 No.1808

>>1782

This.


 No.1810

>>1807

lmao /int/craft is all about enforcing the time period

I dont know what do you want to do, play without time period? everyone just go with whatever faction he wants?


 No.1847

File: 1448113574252.png (518.23 KB, 500x661, 500:661, memeraiders.png)

Reason the server keeps dying

>People who carry over grudges/alliances from previous iteration

>Admins not enforcing rules and being obviously biased towards their friends/towns they're a part of

>Admins allowing general shittery which makes everyone except the shitters sick of playing on the server

>Admins allowing non-RP nations i.e Atlantic Federation and Northmathr to amass towns from all over the world which would never EVER belong to them realistically

>Majority of players being underage with absolutely no sense of respect for the server/will for the server to survive

>People running around killing everyone they see, destroying literally any blocks outside of claims and ruining the server in other ways e.g chopping down trees everywhere leaving only a stump

>Admins being so lax about the rules that memeing has become a higher priority/giving higher status than being a decent player

>General anti-RP. anti-buildfag sentiment pushing every non-shitter off the server. If you look at 1.0 there were many decent players who would try to RP, try to build while still PvPing a reasonable amount. Now half the server only PvPs and destroy what the other half build, pushing the half that actully contributes to the server away

>No activity on this board. I agree having constant threads on /int/ would be better but mods obviously wont allow that so this will have to do as a replacement. Unfortunately no one cares about this and no new players come here

>Lack of clear rules which leads to people spending too much time arguing about shit that could be cleared up in a second if admin weren't total shitters

>Server events arranged by admin with prizes handed out by admin

pic fucking related

t. one of few decent players


 No.1849

look at the bigger servers and try learn from them why they dont die etc (example: civcraft)


 No.1852

>>1847

>>No activity on this board. I agree having constant threads on /int/ would be better but mods obviously wont allow that so this will have to do as a replacement. Unfortunately no one cares about this and no new players come here

This board can't really bring new players anyway…

But generally I agree with your post lad you are right.


 No.1857

File: 1448122564896.jpg (312.12 KB, 800x2000, 2:5, BnlL2.jpg)

>>1849

Civcraft is a very peculiar case study, because it has very lax rules, and doesn't use towny or factions. It uses Citadel and JukeAlert with combination of PrisonPearl for players to utilize for their protection.

If you don't know what Citadel is: check pic related i found somewhere. There are no claims, no towns, no nations or anything. Towns and Nations are organic and never listed anywhere in-game. There is no global chat, players communicate with outside world on local or via lebbit and wiki. Settlements can strenghten certain blocks with resources, for example, securing a block with a diamond will need 1800 block breacks before it can be destroyed. And Juke Alert is a burglar alarm that you can use to log outsider activity in certain area.

There's also this pearling, which works as basically jailing/capturing players into ender pearls, which is a very interesting thing and enforces people to form settlements. I see it also has lots of small but very useful things, for example, you can turn XP to emeralds and you can trade them etc.

But the best thing about the whole thing is that it makes sense from maintenance and longevity standpoint. It seems that everything is self-regulating, organic, a self-contained system that doesn't need rules or admin intervention and it is in fact very sustainable and can run for years.


 No.1860

>>1857

I have always liked this conce[t, but I feel it is looked down upon because ">reddit"


 No.1861

>>1860

concept, ree spelling


 No.1864

>>1860

gameplay design has literally nothing to do with reddit

the civcraft itself also seems to be redpilled from communist admin interventionist cancer which most people assume it is expected from reddit servers

there are things that i don't like in civcraft and I don't know how do they relate to the world map we use (i am concerned because most people tend to flock to Europe, and civcraft's procedurally generated vanilla map is neutral in every direction). I will be researching the concept and see what can be applied to /int/craft.


 No.1865

>>1857

the problem with this is that it requires politics.

Thing is, ghoul will just be permapearled, and whoever wins a war will just permapearl the enemy, there is no chance anyone could get free if they are hated by a group who has pearled them.


 No.1867

>>1865

Absolutely, and permapearling is the biggest downside of the whole thing. And yet, somehow, there is no single dominating faction in civcraft and the whole thing is very political with no rules or admin enforcement. I need to understand why.


 No.1869

>>1867

because people who play there know exactly what server they want to play, it's very clear people know what they want to play and they play it, civcraft is pvp focused server and that's all

what is intcraft?

is it historical RP server like we were calling it since 1.0? nope, absolutely not because admins won't even care to remove non appropriate factions

is it pvp server? not at all with all this "war fees" bullshit and especially not with playerbase 3/4 of which DOESN'T WANT ANY WARS

is it building focused server with quasi historical theme? probably that's the closest thing but again even though most of playerbase clearly aren't pvpfags, we hve some who are just bored by the state of the server and meme in the arena out of boredom, also generally building focused server doesn't attract a large playerbase and it's fucking boring atleast for me


 No.1899

File: 1448132218235.jpg (19.67 KB, 429x420, 143:140, 1438208089537.jpg)

>>1810

Pretty much, why would you try to limit people? This is /int/craft, not /his/craft. Putting a time period limit on is like telling someone that they can only speak Romanian from now on. It's silly and only contributes to servers becoming even more dead.


 No.2789

>>1782

Every minecraft server has the moment when the playerbase dies off due to boredom. The difference between the successful minecraft servers and us is that our lifespan is 1-2 months while their lifespan is measured in YEARS.

The reason we die off so fast is because we don't have a constant influx of newfags like most successful servers do. The reasons for this is simply that we're picky motherfuckers. We want only /int/ and /vg/ players but we can't reliably attract those players because we keep getting hotpocketed.

This brings me to the conclusion that this cycle of starting versions and dying in 2 months or less will continue in till we start being less picky. For a reliable intake of newfags we need to accept that we'll need to advertise on leddit and put the server up on public server list. Our playerbase has stagnated. Its always the same oldfags that join and play for a few weeks then get bored and leave.


 No.2797

>>2789

I was trying to explain this to people unfortunately int supremacists are too narrow minded


 No.2798

>>1899

this server is still called historical RP server so that's the reason


 No.2813

>>1782

There should be extremely tight CB rules. Land disputes, rebellions, griefing of international lands, and attacking of leaders should be actual CBs. Also, if you purposely go to enemy land, fling shit at their walls to get killed, cry CB, then get your nation involved, it really isn't a great CB.

Chien and Kiri are shit admins. As much as i understand that they want to play themselves with the playerbase, they really have to stay away from joining player made nations. They are clearly Norse/Chinese aligned, because they have a past with them. There are cheated horses with extremely high healths in my stable, at least there is one in my stable. Not possible to get that good of a horse. We just have to stopg etting involved in affairs as an ad hmm in.

War is hell, soldiers know this best if they have been in action. After a war and being decimated, no one wants to rebuild, or have an incentive to rebuild since they are destroyed. Nations that attack a town SHOULD take responsibility, provide aid to the town they attack, and take them into their nation. The town can either stay with them and rebuild and stay in the nation, break off and rebel, or just go nationless and start a guerilla war. The defending towns that btfo usually give up after.

Stop sticking to the /int/ only idea and branch out. Every board can assimilate, so v,vg,his,pol, and r9k can come along with as long as they play by the rules.

There also has to be some type of currency. Taxes to keep the city up, so that rather of making a gorrilion one man towns that end up going dead, you have many big nations/ towns with six people that can sustain itself and keep playing to let its town live on. The tax doesn't have to be too heavy, just have to add it on.

There is way more we can work on too. Nut that's a whole different story.


 No.2814

>>2813

no CB, CB rules allow for 1 man weak towns to exist

we need large communities, we need to force fucking buildfags to join large cities with enough pvpers to protect them


 No.2815

>>2813

but most of this is true


 No.2833

>>2814

but the thing is all the ebin pvpers are in norse memes and they don't really accept newfags.


 No.2839

>>2833

I don't care and no one should care where the pvpers are. It's not the thing you should interfere with.

No nationless towns simulate most realistical scenario - powerful militarily group literally rules on the server and all the other ones either die or get in agreement with them.

Also in my opinion it would just force these cucks to GIT GUD AND GET ENCHANTS, and interact with the rest of the world, not only sitting in their pointless 1 man town and building ugly shit anyway…


 No.2842

>>2839

great respond ghoul

You can say its not the madmins job to interfer, but when everyone leaves after getting memed by a select group of oldfags every iteration don't be surprised. Its one thing if a overbearing huge nation conquered the world and tried to make an actual nation. Norsememes meme a bunch of ppl, shit all over them, then leave. They don't try and colonize new land or expand their empire. Its always the same lads in the same meme facs booling the serb for iron.


 No.2845

>>2842

So what? Let them do whatever they want, they are strong enough to take on the entire world without even thinking about any actual policy? Apparently rest of the world just deserves to die, and the entire server deserves to die, that's who the nature works.

The case with /int/craft and especially the current iteration is the people are just unwilling to play /int/craft. They came here to build their 1 man towns. And then they complain about "memeraiders" when anyone is better than them because of the simple fact they are trying to group up.

Rest of the server is unwilling to do anything with the situation - force them to fucking wake up. They won't do it anyway? So they deserve to die, that's simple. It's not a building server, it's a pvp server.

It's so fucking pathetic I'm really so mad about all of you people. You complain when you got raided lmao. You say "memeraiders". So when the actual raid is not a "memeraid"? When it will be ok to attack you? Never? You fucking came to the wrong server, we want to have a historical RP here, not a buildfag hugbox.


 No.2913

>>1728

>>1729

And where do you plan on getting this map?>>1730


 No.4870

File: 1449024629870.gif (954.96 KB, 360x360, 1:1, 038 - k5keecR.gif)

>>1749

>>3628

>be newfagger

>go to americas

>start on crazy amazing huge city with great ideas (autism strikes again)

>get spawn build done, 3x4 chunks huge and impressive

>plan to start on other buildings the next day

>NWO is founded all hell goes loose

>burrito nigger is chat

>admins complain about people not investing time into builds

>fuck incompetent administration

tbh monsquaz is the only admin i like so far and even he doesn't believe in the player base

tbh get a FUCKING schedule so this shit doesn't happen to peeps like me, also then people who don't care for >memes can pack up the week before


 No.4872

>>4870

sorry that your stuff got shitted up lad. We're pretty autistic about resets and we kind of just do whatever the majority of the regulars want. Hope youll stick around for 11 m8.


 No.4874

>>4872

im fucking hooked




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