(beef pls respond)
>>1979
>literally why do you want a larger map
>Huge bits of land shouldn't be easily claimed by one faction:
A decent city on a small map can take up an entire area the size of Siciliy, and renders the entire island uninhabitable for anyone else, as rival factions can't really set up two cities on a space like that, and thus, we cant recreate the historic retarded struggles of empires for tiny vital bits of land.
>As cobblelad pointed out, everything can easily become cramped:
A few cities, and the farms needed to support them, can swallow up an entire modern day cunt, making the serb and map seem like a pathetic attempt to represent entire nations with a few towns and villages. Instead of Iberia having a city and some villages, with tons of forests and hills around them; its now just 3 towns with their wheat farms, and the only "natural" land is the fences that separate the farms, and the 2-block-wide gravel footpaths between each city's farm.
>On a large map, city ruins are now fit to a small area of land, which is natural:
If a cities are razed or abandoned on a small condensed map, in a few weeks most of the map's landscape will be decorated in ugly griefed city ruins, which triggers many OCD autists like Dabe, who want beautiful landscapes and muh aesthetics and muh "natural city ruins" (direct quote).
>Geographical landmarks need to have natural proportions with the rest of the map:
We know that rivers and mountains have to be made to look significant, and out of proportion with the surrounding geography, so as not to make 1-block-wide streams or cliffs in 5x5 spots (if a direct scale is used to recreate landmarks). But on smaller maps, that makes an entire significant area taken by unusable geographical features, such as Iceland just being the site of three realistically-sized volcanoes, and a tiny loop of settle-able land around the coast.
>Distances between empires, on large maps, are now realistic:
This generates more fun exploration, and being a diplomat who's venturing from Scotland to Moscow can actually be a fun adventure now, to ride through Yurop, and take comfy screenshots and build small overnight camps, and meet some small one-man nations you've never heard of; and not just a boring 5 minute boat ride around scandinavia while you meme in global chat, as people do in small maps.
>Less fears of suddenly being attacked by everyone:
So, you can set up a comfy town in Japan, and know that you won't have someone from the norselands knocking on your gates and raping ur wimmen just because they covet lands that you own, and small faraway towns can feel much safer and grow into comfy peaceful places who aren't fucked over by wars; while the flipside is that the town is still experiencing the downside of being secluded and not having many people to trade with and not being able to easily take in refugees from far away areas to increase its population - creating very balanced gameplay.