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/int/craft 11: AD 2015 RP

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File: 1448628602354.png (52.13 KB, 166x202, 83:101, skypebild.png)

 No.3331

Alright family it's obvious the server is dead already, we should seriously start discussing how the next iteration is supposed to be.

>Time period

However you look at it it's clear the best time period would be somewhere between 500-1200 AD. Even if we were to go with 1000 BC we'd see medieval castles everywhere we go and memewalls 20 blocks high. We might as well go with a time period everyone feels comfortable with.

>Enforcing rules

So far admin have done pretty much nothing to enforce the few rules we have. The rules are there to protect decent players and to punish shitters. As it stands now shitters run free and the decent players are fleeing the server.

If the admin starts enforcing the rules we could go with a BC time period, but then they would have to make sure no one starts making medieval towns to fuck it all up

>Towny/Factions

I've seen a lot of arguments for Factions and a lot of arguments for towny. If we were to go with a BC time period Factions would be the clear choice. Factions would only be a viable choice however if the siege plug-in were to work together with it. Otherwise we'll get 1.0 all over again where the "defenders" would hide within the walls and the attackers would try to get themselves inside the walls using any means possible (often involving bugs or admin help).

>Map

Americas only serves to split the playerbase and make the server seem a lot less alive than it actually (hopefully) is. Having Europe, Asia and Africa is absolutely enough for an intcraft server and will stretch out the server population enough as is.

>Enchants

Should we get rid of enchants for armor/weapons? Iron is valuable as it is already so if we remove enchants it's not like it's gonna get a whole lot easier to get maxed gear and we wont have to deal with overpowered swords and shit.

 No.3333

>>3331

we have 4 or 5 fucking reset threads already sticky one of them you fucking autists

Post last edited at

 No.3334

>>3333

quads of truth

also defenders didnt hide inside walls you fag and using exploits to break into walls is legit as fuck, just imagine it's siege equipment


 No.3335

Also just leave it as diamond armour/weapons, no enchants


 No.3336

>>3334

but they did you dumb limey. Maybe not the britons, but many other did in many battles.

>using exploits to break into walls is legit as fuck

just like when admin opened the gates to briton in the war the day grace ended?

>>3335

nope


 No.3337

I maturated the opinion that turtling (or being able to turtle) was actually 1.0's best feature and is what made it so lively. There's a whole reasoning behind it of course


 No.3338

>>3337

elaborate


 No.3339

>>3337

Tbh the turtling stuff caused more even battles, defenders would sally forth when allies arrived

>>3336

Name any battle of note where defenders turtled

Sapmi didnt

Glaecemia didnt

Poland didnt

Rome didnt

Helvetia was breached

Carthage didnt

Egypt didnt

Judea didnt

>babbylonia


 No.3340

>>3339

Vikings did

Belgica did

that Helvetian proxy state did


 No.3341

>>3338

What does intcraft lack? playability

Minecraft is a shitty game by itself, and surely one of the worst basis for a RP game too.

We are removing playability (nether, diamond stuff, some enchants, potions). We are reducing the players' options on suff to do. Of course this is made for the sake of roleplay, but this would be better if minecraft was actually a good game to roleplay in. I'm not saying it's not viable, I'm saying it's difficult.

Now, as the rules are right now, your options are 2:

Be a nation and have full playability, with the risks of being a nation (being conquered, destroyed etc), or be a town with severly limited gameplay.

We want a lively server, and a lively server comes with people being able to do stuff, as much as they want (the extreme of this is a free for all anarchic server where people can do literally ALL they want, and of course as all extremes, this is bad, as we want a decent server).

Buildfags do not want to build only, and PvPers like to build every now and then.

Or well I can at least say this for myself. I would like to conducts wars and PvP, but my gameplay is limited because I don't want to be forced a nation and lose 1 month of progress.

In 1.0 you had full playability and 0 consequences (more or less), and if you are who I think you are, or if you played 1.0, you surely know I used to be involved in war politics, aiding the britons, aiding the Aedui, aiding Belgica, even trying to conquer Rome once. This because I didn't have to worry about losing all my shit.

We want a server of people who enjoy playing it, not a server of people who get frustrated because of loss.

A 1.0-like system allows people to play the server to its full extent with no hindrances.

And even despite the fact you could virtually never lose anything, people usually ended up wanting to war over the point of safety, and in fact many factions did get destroyed or annexed, but this happened with the playes' own volition as they had decided to what point to push the war.


 No.3342

>>3340

>Aedui

>Helvetian proxy state

also the vikings literally had an underground bunker, they should have been banned tbh


 No.3343

>>3340

Also the Battle of Belgica was the spark that caused war in Europe post-grace


 No.3344

>>3342

>ok Aedui did it

>ok belgica did it

>ok vikings did it….AND THEY SHOULD'VE BEEN BANNED FOR IT!

>vikings attack

>defend

>get rekt but keep defending

>allies arrive

>vikings retreat

>they enter their bunker and stay there until attackers leave

this is literally what's gonna happen without siege plugin. When half the server consists of shitters you can't expect shitters not to be shitters and abuse these kinds of systems.


 No.3346

>>3339

aedui did


 No.3347

>>3346

We sallied forth towards the end of the battle though, on cavalry


 No.3348

>>3346

Also, Sapmi managed to breach our walls


 No.3349

>>3344

>implying there's anything wrong with this


 No.3350

>>3349

from a gameplay point of view, yes.


 No.3351

>>3350

>implying we play intcraft for >>>>>>gameplay


 No.3352

>>3347

nope only you raided a horse around like a retard

and there wasn't any battle in faction there aren't any battles

it's not a battle when defending side can easily leave a game whenever they want with no consequences

factions invading system is just completely pointless

>>3351

because of shitty gameplay people will leave no matter how good are the other features of the server

I basically left for few iterations because of bad gameplay aswell


 No.3354

>>3352

>There wasn't any battles in factions

>Cimmeria 1

>Cimmeria 2

>Poland

>Razing of Sapmi

>Siege of Aedui

>Razing of Norfolk

Why do you want to ruin cities tbh fam? It just makes people leave the server


 No.3355

>>3352

Also cuckghoul of course you left because muh gameplay, you're a fucking retard who doesn't understand what you're actually meant to enjoy in intcraft


 No.3356

there is literally no good argument over why factions pvp is better than townys.

no hiding in a bunker is not "good" if you fuck up and get draged in a war thats your fault better defend your city like everyone else did in history.

alot like to call norse and japs shitters but in reality they were the only ones who could protect themselves and build grand cities, the rest are simply making one man towns or towns immune to war and quit after a week of boredom.

its easy af to get a decent nation up, you dont have to be a superpower.

simply prioritise defence first and get a skype group going with everyone in the nation in it.

put up some walls and maybe inner walls and make alliances. when you get attacked call everyone up in the group and your allies, you have the defenders advantage as you respawn on the place so you could aswell just dia axe rush people like spain did and won.


 No.3357

>>3354

idgaf if it makes people leave that's how the real world works

>>3355

no you are the one who don't understand anything here

all of your ideas so far were fucking failures and you are solely responsible for 4.0 and 6.0 fall

if you think you can have a working server not featuring any good gameplay you are just naive and delusional

random player doesn't care for your cancer int memes especially if we are forced to take in non int people, random player wants to play a game and have fun


 No.3358

>>3356

so much this


 No.3359

>>3357

>abloobloobloo norse are dominating server >:(((((

>so what if people leave

>>3356

>skype groups

cancer

>No advantages to factions

no exploits

punishment for failing to raid another faction

punishment for losing a battle in the field

more rp


 No.3360

regarding the time period the administration currently supports xxi century with USA Russia Israel Islamic State etc


 No.3361

>>3359

no factions isnt viable because you can always defend your town just sit behind the walls


 No.3362

>>3361

>i don't care about never being able to leave my walls without getting killed

>I enjoy being a massive cuck

ok cuckghoul


 No.3363

>>3359

>hiding in a bunker

the only reason why theyre dominating is cause everyone else make shitty one man towns are act like dumb pacifists, if they just tried to unite and put ATLEAST a hour into their defences they would actully survive if they were smart enough at defending


 No.3364

>>3363

>implying factions doesnt give greater motivation for people to group together


 No.3365

>>3357

>idgaf if it makes people leave

wrong attitude

>>3356

With towny buildfags buildfag and leave out of boredom running out of options or being taken over, and PvPers leave as they have no one to cuck

With factions buildfags too do some PvP, the consequencies of war can go from minimal to total annihilation, leaving it up to defenders to decide when they had enough, which means people don't leave out of frustration for losing all they have

Intcraft should be a server when you can come and chill, not a server where you have a railroaded gameplay and railroaded tactics (prioritise defense, get skype group), not a server for hardcore shit

But this is all of course nothing but my opinion


 No.3366

>>3365

no this is a historical RP server what means so called buildfag factions shouldn't even exist, architecture and art is just a secondary thing for a nation


 No.3368

>>3366

>historical rp

nice meme

war in minecraft =/= war irl

you don't need to wait for campaigning season

you don't need to feed your army

you don't die

etc etc


 No.3369

>>3362

no people will just turtle when they know they will lose or just even when they don't want to take any risk

enough to completely stale whole warfare on the server


 No.3370

>>3369

>i'm a massive faggot (please rape my face) there fore everyone else is a massive faggot too

most people aren't cucks and actually fight back

just because you're a coward doesnt mean everyone else is


 No.3371

>>3370

[citation needed]


 No.3372


 No.3373


 No.3374

>>3372

>1.0

>same people as 10.0

if you played this iteration for more than 3 days youd realise what kind of cucks people are


 No.3375

>>3374

switch to factions and they'll stop being cucks


 No.3376

>>3375

no they wont they have swiss mentality all of them


 No.3377

>>3376

only because their options are nationless turtle or die


 No.3378

>>3377

>or die

ofcourse, they are making one man towns and no communication what so ever.

im not fucking suprised that they would die, they are simply shit


 No.3379

>>3376

>they have the swiss mentality

so they will actually fight for their nations, good


 No.3380

>>3378

so like i said, nationless turtle or die

lots of these people are newfags, so they aren't le ebin battle hardened civcraft warriors XDDD with skype groups and shit

factions gives them a chance to learn to fight without needing >skype groups


 No.3381

>>3370

you don't get basics beef

what about shut the fuck up and let more intelligent people discuss on important things?

from a server perspective you don't care about players attitude the system has to work regardless of it


 No.3382

>>3381

>you

>intelligent


 No.3383

>>3380

its not even ebin leet pvp mem, they dont have to speak in skype just write if someone is attacking them, right now i have a buildfag nation but i made allies, defences and a little skype group incase we ever get attacked.

thats all you need to do


 No.3387

>>3331

so lads after like the 5 reset threads it's decided

>time

800 ad

>rules

nazi mode, cb rules constantly updated and improved

>plugins

??

>map

eurasiafroceania

>enchants

??

launch serb when


 No.3388

>>3387

>800ad

"no"

Just ancient

>rules

no hacks

no exploits

cbs were always a bad idea and only exist because of how easy memeraiding is in towny

>plugins

factions

brewery

>map

smaller eastern hemisphere

>enchants

no

>launch serb when

never


 No.3389

>>3388

haha for sure it won't be any ancient

admins want xxi it's pretty much decided


 No.3390

>>3389

>xxi


 No.3391

>>3388

i literaly disagre wit u


 No.3392

>>3390

finally you will get your desired intcraft and ebin int memes not just another failed hiscraft


 No.3393

>>3356

what if we:

locked firespread on but gave flint and steel a more difficult recipe to craft (say a diamond and a flint or something along those lines). Say you find a guy camping in his wooden house that you want to raid. If you brought flint and steel you can burn down his walls with no problems. Stops random ppl from turtling inside houses and basically being immune.

What about giant meme bases with huge walls though? For that we could make "catapults" (tnt cannons) and launch "stones" (tnt) against the walls to destroy them. I know in /pol/craft there were reskins for specific items to make them more rp, what if we converted the tnt skin to a skin of a boulder? I have no idea how to do stuff like that but just a simple idea.


 No.3395

>>3393

it will be xxi just nukes and rocket launchers


 No.3396

>>3393

>New player joins the server

>Hey guys I'm ne-

>House burnt down

>Leaves server

>"get memed"

gg10/10 idea


 No.3397

>>3396

if someone doesn't want to play server it's not our problem

also he can claim it


 No.3398

>>3396

wouldn't that encourage people to form big factions? Maybe make it so flint and steel is too valuable to piss away on random newfags?

Think of a typical dark age village. You got your castle in the middle, with a bunch of houses outside. Say you see the memers coming and your entire town runs and hides in the castle. Then the memers could begin burning down the defenseless houses outside and stealing the shit inside (Chests aren't protected on fac land, just hidden inside). This would goad the defenders to either:

A: Lose a ton of shit to raiders since they can't defend it

B: Sally out and drive the raiders off


 No.3399

>>3398

that sounds cool actually


 No.3400

>>3398

>stone houses

nice

Firespread is a good idea in factions though, it's what we used to bait the polish out by burning down their forests


 No.3401

>>3400

what

we didn't care about the forest we intentionally were deforestating entire area surrounding our base

forests suck


 No.3402

>>3401

>tries to replant treefarm

>hit and run cavalry raid on people planting, trees burnt down


 No.3403

>>3402

you wat


 No.3404

>>3403

this happened


 No.3405

in 1.0 the best thing was dave crying after half of helvetia got rekt and cobblemonstered after he was proxying a war

"'i just wanted a war for fun I didn't want helvetia to get damage"

lmao git rek noobzor


 No.3406

>>3405

helvetia never proxied


 No.3407

>>3406

we had screens and Dave admitted it himself so fucking stfu


 No.3408

>>3407

dave never admitted it because aedui had nothing to do with helvetia except proximity

he didnt even help us when we were under siege

fucking bydlo smh


 No.3409

>>3408

yes hard proofs lie and Dave too

pointless discussion, like every other discussion with a mental ape


 No.3410

>>3409

Helvetia literally had nothing to do with Aedui except from a couple of their men becoming mercenaries for us


 No.3411

>>3410

if you say so


 No.3412

>>3411

one british opinion is worth ten british opinions


 No.3413

>>3412

ok ape


 No.3414

>facts

>"opinion"


 No.3415

>>3413

don't you have a toilet to be cleaning


 No.3416

>>3415

wow ebin int may may bro >>>>>>>>>

haha poorlish plumbers kekek

don't you have a Muslim cock to suck? afaik UK is owned by either Muslims or Hindu

at least polish cockroaches are owned by the whites


 No.3417

>>3416

mfw cuckghoul cried about poor polish education in 1.0

mfw cuckghoul cant count above 10 without taking his socks off


 No.3418

hahaha lads ebin banter ebin maymays that's what intcraft is truly about not about some dirty gameplay haha top cuck

btw poorland is 6th best country in the world by English proficiency


 No.3419

>>3418

this is true though

memes > you

handle the banter fucking polski lmao


 No.3420

>>3419

hahah ebin bantz fam ngl


 No.3421

>>3420

why is poland the mali of europe


 No.3422

Please keep going you two, I'm laughing my ass off. At least this is more amusing than brony butthurt


 No.3423

>>3421

Poland Mali of Europe? But UK has 10x more shitskins…


 No.3424

>>3423

that's not true though is it fam

did you know there are more polish babies born in poland every year than human babies born in poland


 No.3425

>>3424

HEHHEHEHEHEHEHHSBEHHEHHE LMAOOO XDDSDDDDDDDDDDD MY SIDES ^^^^^^^^^


 No.3426

>>3425

truly a shining example of the intellect of the polish race

just kidding, poles aren't a race, they're a species


 No.3428

>>3426

ok now go back to your brain cancer infestation board


 No.3430

>>3428

i dont use reddit fam


 No.3431

>>3430

that's pretty obvious

80% of reddit is beyond your mental capabilities


 No.3432

>>3431

not if your reddit posts are anything to go by fam :^())))))))))))))

/out/ /sci/ intelligence master race


 No.3434

>>3432

sci is a fucking joke compared to r/science where you have discussions with ACTUAL scientists

fucking hawking did AMA on reddit


 No.3435

>>3434

>r/science

>is homosexuality natural?

>proof that weight is genetic

>weed is good for you

>me EMDrive


 No.3436

/sci/ is actual discussion of scientific topics in detail

/r/science is a mix of pseudo-science and wanking over technological advancements without understanding them.


 No.3437

>>3435

that only proves you never visited reddit and especially r/science and you know it only from 4chan memes


 No.3439

File: 1448647986713.jpg (63.29 KB, 350x522, 175:261, 180366-12155.jpg)

Towny's problem is far bigger than you think. It encourages people to do 1-2 man towns, because of that 2-man-online-to-siege requirement. There's nothing much you can do against small towns without making more autist rules. Warlogging is a problem. Ghost towns are gigantic problem that can't be effectively resolved, because Towny's towns are not autodisbanded due to inactivity. You need to manually go through the list of all 70-80 one man factions one by one, check activity of their members and manually disband them. It is a very time consuming process that exhausts administration resources. I have a feeling that Towny was designed for buildfags and PvE so people can play in peace with their houses and shops and shit. War was added later and it was clearly designed by someone uncompetent who has no idea that people will go great lengths in order to gain competitive advantage and didn't consider indirect consequences of mechanics he created. There is even no way to block homeblock change during a war without admin supervision. Seriously, what the fuck? I needed to code it in myself and it's still not ideal.

Because of how Towny war is designed it needs strict rules regarding war rules (some CB rules that everyone can pull out of their ass, warlogging consequence procedure, aforementioned homeblock change prevention, towns getting forced into nations and so on) We want to remove most of these rules, because they're too hard to enforce, too vague, reps and punishments are too hard to determine etc., ideally they require 24h admin supervision so admins can witness who's right in disputes… With current system players will sooner or later feel that sense of unfairness where admins fucked one side in favor of another. What's the point? It drives people off, serbs die after 3-4 weeks, it's very hard to mantain stability and balance. If we want to keep Towny, you'll better start thinking how to deal with aforementioned problems, and it better be good because I don't want to spend whole winter fixing Towny code for some autists from nepalese tapestry imageboard.

Factions will allow us to resolve a wide range of such issues. 1 man factions will be vulnerable now the same way as 30 man factions. Ghost towns won't be a problem as well, because inactive factions will be automatically disbanded. We won't need CB/war rules, nobody enforces them anyway and we want to let players do politics by themselves. What about towns getting forced into Nations for abuse? No problem here as well because all factions are treated the same, regardless of their population and affilation. Warlogging won't be a problem however I am aware we will get a turtling problem instead. This, however is a price we need to pay for a better sustainable system that minimizes admin intervention in a way that would be never possible with Towny.


 No.3440

>>3439

>I have a feeling that Towny was designed for buildfags and PvE so people can play in peace with their houses and shops and shit. War was added later

This is actually true. When I was admin and I had to take the headbreaking decision wether to use towny and factions knowing basically nothing of either for my server, I looked into it, and this is actually true

At the start there was even only admin-approved way to make war


 No.3441

>>3440

server in ruins looks much better

also only cucks leave their towns after they got rekt, they are literally worthless players anyway

>>3439

yeah I agree factions is better in many ways but the price is not just the restricted warfare, it's no warfare at all

faction will be the true heaven for buildfags


 No.3442

>>3441

>no warfare at all

>>3372

>>3373

you're objectively wrong cuckghoul


 No.3444

>>3442

shit lad stop posting 1.0, its not the same people anymore.

try play in 10.0 for a week and youll see what kinda pacifist cucks they are


 No.3445

File: 1448650737277.jpg (59.94 KB, 500x401, 500:401, 1371252884136.jpg)

>>3444

trips of truth btw


 No.3446

>>3444

Give them factions and you'll see a side of people you couldn't imagine


 No.3447

>>3446

aand how factions will change their attitude?


 No.3448

>>3447

Less risk so they'll be more brave

except you, because you're a massive cuck


 No.3449

>>3447

>>3448

Literally less risk thus more brave, it's true

Also remove 3 stacks of iron fee (not sure on this tho)


 No.3450

>>3449

3 stacks of iron fee?


 No.3451

>>3448

>>3449

what less risk idiots?

it's less risky only when you are defending because you simply can turtle and the invaders can't do a shit


 No.3452

>>3451

Less risk of having absolutely everything destroyed in one siege when you have 2 people online and you get attacked by ten gorillion norse


 No.3453

>>3452

truly an ape

that's what I said

it's less risky when you are defending

but it won't make people go out and fight, quite the opposite lmao

also norse almost never had numbers(only at sapporo in 3.0)

if your towny has only 2 people it doesn't deserve to exist anyway


 No.3454

>>3453

How many times did you see me going out and war since towny was implemented?

How many times when we had factions?


 No.3455

>>3453

>it wont make people go out and fight

literal sophistry fam

they do fight, we've seen this before in 1.0 and 2.0


 No.3456

>>3449

>>3448

>LESS RISK

>GO OUT PICKING FLOWERS

>GET KILLED 100000000000KM AWAY FROM YOUR BASE

>LOSE CLAIM ON YOUR GRANDEST MEMEBUILDING

>RESPAWN

>NOTHING IS LEFT OF IT

>NO RISK

fuck factions


 No.3458

>>3455

2.0 barely had a warfare and people turtling become such issue we switched to towny instead

everyone was complaining about factions shitty warfare since 1.0 and everyone tried to find a solution, but the solution is to change the fucking plugin what we did

also the largest battles we ever had was in towny

3.0 alone had 5 large battles (with 15+ participants)


 No.3459

>>3456

>get killed

>lose 1 chunk max from the edge of your claims


 No.3460

>>3458

>barely had warfare in 2.0

>mercia completely destroyed and annexed by britanny


 No.3462

>>3460

1 war

niiiice


 No.3463

>>3439

i say BC factions. Tribes, petty kingdoms, and city states. Sounds good to me m8


 No.3464

>>3462

1 war because nobody played after the diamond changes

I think some shit went on in asia


 No.3465

>>3464

what diamond changes

we had diamond changes in 1.0 …


 No.3466

>>3465

which then died, 2.0 was made in its wake very quickly and between that and the fact we couldnt have threads meant it had a low pop


 No.3467

>>3466

we could have threads

you migrated to 8ch out of autism


 No.3468

>>3467

we migrated because threads were being hotpocketed you mong


 No.3469

>>3468

I remember the quite moment when it happened and it was caused by me making a new /int/craft thread on /int/ with another proxy every 15 minutes

dont spam your cancer advertisements on /int/(funny how even so fucked up board as /int/ doesnt want you there) = you can have threads on /vg/


 No.3470

>>3469

>hates /int/

>hates threads on 4chan

>so plays on a 4chan /int/ server where he isnt liked

i cannot fathom why you aren't permabanned except for something to laugh at


 No.3471

File: 1448653328587.jpg (2.06 MB, 6000x4000, 3:2, W1qgRGo.jpg)

>>3470

SHIT & DEAD THREAD

THIS IS NOW A KEYBOARD THREAD


 No.3472

>>3470

I play here because im into history and geopolitics


 No.3473

File: 1448653365539.jpg (283.61 KB, 2560x1440, 16:9, t5e4DJI.jpg)


 No.3474

File: 1448653389626.png (1.41 MB, 1920x1080, 16:9, ooCishI.png)


 No.3475

>>3472

nice meme no you're fucking not lmao

you didnt even know sardinia was inhabited


 No.3476

File: 1448653432076.png (1.42 MB, 1200x797, 1200:797, mxk10lz.png)


 No.3477

File: 1448653505414.png (3.52 MB, 1280x720, 16:9, r6BCvnJ.png)


 No.3478

File: 1448653584228.jpg (415.11 KB, 944x1755, 944:1755, Tkbd0FL.jpg)


 No.3479

File: 1448653612846.jpg (548.51 KB, 1836x1329, 612:443, YMS3eHq.jpg)


 No.3480

File: 1448653827043.jpg (1.83 MB, 3264x2448, 4:3, On7JyYP.jpg)


 No.3481

>cuckghoul is the board owner for some reason

>incapable of keeping threads clean


 No.3482

File: 1448653965613.jpg (976.33 KB, 4001x1483, 4001:1483, orXm1JQ.jpg)


 No.3483

File: 1448653991086.jpg (135.42 KB, 2048x1365, 2048:1365, 10708751_774125719321807_8….jpg)


 No.3484

>>3481

swiggy diggy

Mons, do you think chien is ready for a reset? Good majority of the serb seems t o want to reset, do you think it's possible we could get a end date for X?


 No.3485

File: 1448654056240.jpg (405.98 KB, 2688x1520, 168:95, G1ooLWg.jpg)


 No.3486

>>3456

>go out picking flowers

>get killed

>lose a ridicolously low amount of power

>which may or may not result in a possible loss of maybe 1 chunk if your faction is stupid enough to not have spare power

>literally lose nothing to almost nothing


 No.3487

>>3456

tira is on full damage control m8s


 No.3489

>>3487

im just stating the truth, its illogical af to die 1000000000000000000000000light years away and lose claim


 No.3490

>>3489

Simulates population loss desu


 No.3491

>>3489

well you wouldn't lose claims, you'd lose power that is used to get claims. Obviously if you don't stockpile power so can't lose claims then your a cuck. Also you would probably claim outside your town/fort/ to prevent ppl from scaling the walls so it wouldn't matter if you died once


 No.3572

>>3475

no one cares fucking sardinia was completely irrelevant in world history


 No.3573

>>3484

> Good majority of the serb seems t o want to reset

no I don't think so

actually maybe lets make a poll


 No.3581


 No.3583


 No.3585

File: 1448675704834.webm (969.11 KB, 480x360, 4:3, 1446982523836.webm)

>>3439

Actually monsquaz, if you actually played towny without our restrictions, it is very self-productive.

It runs on a currency, why you earn by selling stuff or doing a job. Then that currency can buy stuff from shops or pay taxes. Taxes are paid every week or something like that, keeping the town up. To keep the town up, you need TONs of people working at once to keep the town up, or else it is disbanded by the system by not having enough momey to keep the town running, therefore the town collapses without the admins doing any work. Stop adding your stupid restrictions and you guys can actually work less.

Enchants kill the server. You guys complain about RP, but have enchants that never we possible IRL unless Kevlar is counted. Remove enchants. It adds unnecessary grinding and pushes people to prepare for war rather than build towns first and then look into war and conquest.

Armor should consist of diamond as the highest tier. Iron swords as the highest sword tier. Making diamond worth something rather than pretty jewels that sit in your chests. It also provides for cool classes.

IE:A heavy swordsman that breaches rooms but is extremely slow and a open target, compared to a iron knight who can take less hits but moves faster.

Stop allowing people the privilege to make towns. Everyone wants to.make a town and then they do, causing us to have one hundred one man towns, rather than us having fifteen eight man towns which are a plus for all players.

Seeing more player online in your town=making it feel like an actual town=want to play more

Add potions. Witch doctors would make potions that they believed would affect the user, and sometimes they did. Swiftness potions can be considered Opium, making players tweak, where countries can ban them or wage war on towns that produces it.

The map should be East Hemisphere only. It is apparent everyone is a shitter and hates America for unclear reasons rather than "hurr durr no history" It also separates playerbase.

Whitelist the fucking server. It filters shitters and keeps the better players in. It is a heavy workload, but its better to have many decent players than a bunch of ponies, b shitters, and autistic pvpers.

Admins fix your shit. Chien is fucking Norse aligned, and I will tell you as a Norseman. He loves shittery. He loves to not give a fuck. Monsquaz has done a great job. Thoukos barely does shit. No one gets muted for spamming global. Global isn't for memes, its to chat civilly.

Tldr? Read it, I know all of you will agree with me


 No.3591

>>3585

>global is not for memes

Fuck off spic

Global is for memes

Local is for serious stuff

America is shit and nobody cares about your Spanish rape baby colony

Fuck off with potions, you autistic 12 year old who wears a minecraft hoodie

Its a fucking 4chan server so drop the whitelist shit too

We've never needed one before but you autists keep sperging out and looking like a juicy lulzcow for people like Luna

Factions representing a single nation will make people group up more than towns all part of a nation eg

5 man faction called France

5 man nation called France consisting of 3 1 man towns and a 2 man "capital"

Also Towny gives people way too many claims, they never get used

Fuck off with the admin approved town bullshit too

Tldr you're wrong


 No.3597

>>3585

>currency

yes

>no enchants

yes

>diamond armor

well… yes

>towns

so long as it isn't super hard to start a town

>potions

eh… maybe if they're limited to 1 per stack

>whitelisting

no. just no.


 No.3599

>>3591

BRITAIN YES

you didn't read the post did you you fucking autistic, crook tooth, yellow teeth, refugee accepting, manlet cuck? Read it thoroughly and maybe it will make sense. Not all of it is to agree, but most of it makes sense.


 No.3600

>>3599

I did read it Pablo and that's how I countered your points you dumb shit

Get off the board and BUILD WALL

>>3597

Your opinion was almost correct

Well done


 No.3601

>>3599

>Mexican calling anyone a manlet

>uhfiliate the mega manlet fat spic calling anyone a manlet


 No.3602

>i did read the post

>doesn't present an argument to why I am wrong.

Top kek


 No.3606

>>3602

>what is my entire post

I'd write it in Spanish but knowing Mexican education you probably can't read that either


 No.3607

>>3606

Global wasn't even part of the server at forst. It was added to keep the server on life support during 3.0 because the Americans were separated from easterners.

Good minecraft servers have whitelists brcause they are smart. They know any shitter can join any second and ruin the fun when an admin isn't around.

Towny gives a decent amount of claims, but way too much that people wont use, and admins that adjust that I am sure. So things like Cadiz dont have fifty chunks to claim before you reavh the walls.

There is no way we are going back to factions Beef. Top kek, the only shiller for factions. We already tried beefcraft man. It was shit, and people enjoy towny more than factions. 1.0 is over.

There was nothing about admin approved towns. Proving my point you didn't read my post. There should be restrictions to how many towns are made though. We can have fifty german towns with one man each. Otherwise we have a Koenigsberg. We should have at least five towns in each regions, forcing people to group up rather than make solo towns. Solo towns fucking suck.


 No.3608

>>3607

>global wasn't part of the server at first

Yes it was you fucking mong

It was only disabled after grace ended in 1.0

This isn't a good minecraft server it's a 4chan server

Le fuck off to planetminecraft

Its already decided we're going back to factions

Overall nice memes faggot but just like Mexico they're forever irrelevant


 No.3609

>>3607

im not here to argue opinions, just lay down facts

1) Global existed since the start of 1.0 untill its last week, was removed during 2.0, and was readded at the start of 3.0

2) Removing global killed 2.0

3) In 2.0 people could only make factions through admin approval

4) ^killed the server too

Here is one opinion tho:

Restricting gameplay is usually a bad fuckign idea


 No.3610

File: 1448679572822.jpg (995.48 KB, 1588x1956, 397:489, 1447981290868.jpg)

>>3608

>Beef declaring we are going back to factions

>has no power at all in the server

>mfw he thinks he is something relevant

O im laffin lmao


 No.3611

>>3610

>the nobility chat doesn't exist

Feels good to be buddies with the Adkins tbh


 No.3613

>>3609

Im not saying the admins have to make a town or approve it.

There should be some restriction to towns in an area. Unless we get oversaturated. Just like there was only one other town near Helvetia during 3.0, not including my winterfort, there should only br a few towns in countries. To further push players into towns.


 No.3614

>>3611

The admin have say, but then they will realize the consequences. Look at Beefcraft. Literal dead server.


 No.3615

>>3614

Berfcraft didn't fail Desi

Its just the sperglords didn't play is you FAM

Chien and mons both hate Towny from a sysop and player perspective


 No.3616

>>3615

>It didn't fail

>Barely ten people played it

And players love towny. They absolutely enjoy it over factions. If they set ot back to factioms, then we would have beefcraft. A failed coup where you sent us back to everything vanilla and everyone started meming lmao gtfo here with your bullshit top kek tbh fam


 No.3618

>>3616

Literally everyone is complaining about getting btfo on Towny FAM

Either way we factions now

Go away and build wall


 No.3632

File: 1448693474816.jpg (303.18 KB, 1347x1035, 449:345, 1440940357788.jpg)

>>3585

This is a very good compilation of suggestions. I don't really agree with them all, but they're very concrete and to the point. More of this please.

Also some random others to others:

>>3607

I agree with the notion that global is a life support. Global is way to make server to appear lively on low playercount. In 1.0 we had no global and everything was fine.I still remember long journeys to Asia make contact with people and giving them gifts from far away Poland.

>>3609

>Removing global killed 2.0

I think It all boils down to the range of global chat. Local chat of range of 10 chunks is not the same as local chat of range of 60 chunks.

>In 2.0 people could only make factions through admin approval

Shitty idea. We actually had this on mind while designing first drafts for v11, but it was ditched pretty fast.

>Restricting gameplay is usually a bad fuckign idea

kek agree wholeheartedly

>>3616

>And players love towny. They absolutely enjoy it over factions. If they set ot back to factioms, then we would have beefcraft.

Oh yes. Players love Towny. And yet, they have a nerve to approach me multiple times a day to delete ghost towns or to remove unactive players from towns. Or to change mayor/kings in their towns. Every single day, multiple times a day, because players can't make use of Towny rank system for some reason. I'm not even mentioning that in order to change king in Towny, I need to send myself an invitation because there is no /townyadmin node for changing king. They ask admins to supervise battles, so they can watch if defenders are not changing the homechunk or warlogging. What the fuck? It's kind of maintanable when we're at 30 players, but what if we go 90 players some day? It's literally impossible to manage this autism, for me personally it's already consuming too much of our energy and we need a better maintanable system.

Check this link. I'll explain you what's wrong with Towny with just one link.

https://github.com/deletethisgit/Towny-intcraft/commit/d004d010ecbb2dcbafee4ff54d46a100f38932fd

This is a change in Towny code that I needed to make it myself. And I needed to compile it and put this on serb. If you don't understand what's going here, I'll explain it to you. Without my change, players were able to force any foreign town into nation with a simple command. Why? Because Towny programmers didn't bother to check if player is an op before invoking such critical command. I needed to comment that out. Towny is full of such inconsistencies. For example, If you do /town, the first node of permission array shows you a permission friends (this should be for /plot), not residents as it intended it to be. I just left it be as is because fuck, what if I break something? This is testimony for whole condition of Towny right now. Towny is unmaintanable. It needs TONS of improvements in code.

Remember what I proposed in >>1215 ? I gave up after the first point when I realized it will eat up dozens of hours making just warlog prevention. I mean, why bother if factions has 80% of issues in gameplay design already covered? I'm not implying that Factions is perfect but it's condition is far better than Towny's in every way. You can even update Factions config in anytime and it will be updated without reloading it, because it uses its own framework. Administering Towny is like raising an autist child.

With full respect, but we, as admins, we're sick of this bullshit and we need a breath of fresh air. We're compelled to do Factions in v11 unless you give a very strong argument against it, not just some "it just will be beefcraft" or "wew turtling is scary". Come on. Give me something better.


 No.3633

>>3632

>>3632

If you cant find a way to siege in factions, be able to create nations, and have separate towns, count me in on factions. I don't want to touch the iteration if its factions unless proven otherwise.


 No.3637

>>3633

>I am incapable of building multiple settlements unless they all have their own database entry

>I am incapable of roleplaying larger nations

>waaaaah abloooblooo

Tbh if you leave its a victory for the server


 No.3638

Lets say a newfag joins

"What kinda server is this?" -"factions pvp server"

>leaves


 No.3639

If we add factions 11.0 would literally be 2/100 (beef and vespi)

Also beef why are you still posting. Not one person gives af. All you do is horrible for the server and or your towns


 No.3640

File: 1448711697131.gif (4.9 MB, 300x226, 150:113, lahey.gif)

Also, reminder that the autistic cuck known as beefsloin or some shit starts each map sperging about factions and other stupid shit, and ragequits after a week when his "plan" has backfired, just like this.


 No.3641

>>3638

>>3639

>newfag joins server

>"what kind of server is this"

>"norse"

>leaves

Stop crying because wars will have to be protracted campaigns with multiple field battles rather than one 8v2 siege

If the Norse leave the server its better for everyone tbh fam

>>3632

We had global in 1.0 all they way up until grace ended, even when the server had 50, 60 people on


 No.3658

>>3585

>It adds unnecessary grinding and pushes people to prepare for war rather than build towns firs

That's how real life looks like.


 No.3664

File: 1448727101229.jpg (1.86 MB, 3394x2181, 3394:2181, norsecommandcenter.jpg)

>>3632

>turtling is not a legit argument

yeah well, bye hugboxcraft ill return at 12.0 then which is a week after 11.0 starts.


 No.3666

>>3664

>he thinks factions makes for a more hugboxy server than towny

laughinggirls.jpeg


 No.3667

>>3666

satan speaks


 No.3670

>>3666

towny is not a hugboxy at all, atleast without hugboxy admins


 No.3671

>>3664

this >yeah well, bye hugboxcraft ill return at 12.0 then which is a week after 11.0 starts.

kekked, but it's legit as fuck


 No.3691

Is there any sort of third alternative besides towny and factions?


 No.3693

>>3691

citadel


 No.3694

File: 1448735889194.jpg (47.08 KB, 621x502, 621:502, 1438189198380.jpg)

[G] reee admins halp, this town harassess us but we can't fight it back, FORCE IT INTO NATION NAO REE

a new nation of Ottoman_Empire has been created

[G] why you forced us into nation we dindu nuffin we just fought back

[G] ADMIN ABOOSE

[somefag -> me] monsquaz make me a king of British Empire our current leader was offline for like eternity

[me -> somefag] ok

monsquaz logged off

ChienAndalou logged off

Town of Constantinople has left the Ottoman_Empire!

[G] REE ADMINS THEY LEFT THE NATION DISBAND DISBAND how we can fight back

[HelpOp] admins they claimed our some of our chunks when we were under attack but they left the nation shortly after and we can't retaliate

monsquaz connected

[G] but we left the nation because those fuckers changed their homechunk during a battle so we have a valid point, also they warlogged

/townyadmin town Constantinople delete

Town of Constantinople fell into ruins!

[G] REEEEE ADMIN ABUSE RESET WHEN

[G] fuck this gay server and those madmins

[gaydude -> me] disband X they were offline for like 9 days already

[otherdude -> me] why you made somefag a king of British Empire, i was just offline for just 15 days

[otherdude -> me] now he declared war on norse and practically we're fucked now

[me -> otherdude] what's done is done

[otherdude -> me] but he didn't have a valid CB also he stole all our resources

[me -> otherdude] eh okay i'll just remove the norse from enemies and return your war fee

[otherdude -> me] what about reps?

[G] monsquaz why you removed british empire from enemies

[G] they didn't have a valid CB

[G] BUT CHIEN SAID IT'S OK!!!!!!!!!!!

[G] sorry i don't believe you i'll ask him later

[G] cheeseburger when

[G] >15th century

[G] >northmathr

[G] RE$ET RE$ET RE$ET RE$ET RE$ET RE$ET RE$ET

_____

typical towny scenario

you don't need to understand anything, just saying what is the scope of this autism and interlocking disputes and accusations with no strict rules

etc. i can go on for hours and hours and hours


 No.3697

>>3694

also

>war fee


 No.3698

>>3694

it's because you implement pointless rules like CB

also

>admin complains that he has to manage the server

just leave the admin team, you won't be obligated to do a shit


 No.3706

>>3698

mons is objectively the most competent sysop we have


 No.3707

One thing for the next iteration:

Make the fucking snow biome transitions cleaner if we use a new map.


 No.3708

>>3706

And you are the least competent we've ever had


 No.3709

>>3706

probably the only one who didn't admin out of desire to rule(redmajora), got everything terribl wrong(dave, beef), went inactive(ethan_l), went full retard(confused, beef and to some extent freddy), who isn't a living parody of an admin, just realizing his in game factions goals through administration(edrahil, hisin)


 No.3710

File: 1448738844900.jpg (84.79 KB, 705x960, 47:64, 1411172804676.jpg)

>>3698

I'm not complaining that I has to manage a server because I love every second of it. I am working hard to identify all problems with the server, I want to fix at least some of them whatever it takes.

Some of you however, after 7 months and 10 iterations still imply that everything is okay with the server, it's just because of madmins and their decisions!

And why do you think admin's decisions are sometimes erroneous or wrong?

The thing is, people blame admins for all the issues that Towny allows them or not allows them to do. Things like ability to leave/join nation at any time, warlogging, chaning homechunk etc. What if admins are offline and shit hits the fan? How do you handle disputes later without appearing biased? The playercount is small already and we don't need to alienate playerbase further.

What should we do about 1 man towns then? Everyone say that 1 man towns are killing the serb, so what we gonna do? Disband all 1 man towns on the spot? What if there are 2 players in it but one is inactive for 7 days? Do we really need more complicated rules to fix this problem? Do you expect us to introduce people to all our "implied" rules we already have and add even more on top of that?

If we removed all rules, everything described in >>3694 will still happen sans admin intervention. People will stop blaming us, but they'll just warlog with no consequences, towns will leave their nations when they're vulnerable, making forward bases, changing homechunk as they please. All these exploits need to be covered if we want to maintain order on the server. Thing is the rules will be 3 pages long because there are so many holes with Towny mechanics it gives me nausea.

Well, look. It's not like Factions is confirmed for v11 or anything. I'm trying to discuss here and try to FIX THE PROBLEMS. I want concrete solutions.


 No.3711

>>3710

Citadel >> Factions


 No.3712

>>3711

yeah maybe lets try citadel now


 No.3713

but someone please post some guide to it kek


 No.3717

>>3711

>>3712

>>3713

citadel is autistic tbh

still leaves vulnerability if you're logged off for the night


 No.3722

>>3717

that's the point …

you are out of the game = you lose


 No.3723

>>3717

Having people from different timezones in your faction would solve this pretty easily.


 No.3724

>>3722

nice meme

>>3723

Not everyone is a NEET and we don't have many aussies


 No.3725

>>3724

>Not everyone is a NEET

oh you were saying completely different thing when all of the Norse-Carthaginian alliance went to sleep and you stayed up like retard to 4 am to raze Carthage lmao

but I have nothing against that, you are offline = you lose


 No.3726

>>3725

but you didnt go to sleep, thats why you logged back on straight when you heard you were getting memed

kill yourself my man


 No.3732

>>3726

nope I went to sleep

and again whats the point of this discussion? it's funny when you don't care about your own opinions when it's advantageous for oyu


 No.3737

>>3732

le populist meme


 No.3740

I'm not sure if anyone answered this question earlier but is it possible to have siege plugin together with factions?

also I realize there are problems with towny but the siege plugin we use right now is probably the best thing to happen to intcraft warfare.


 No.3741

>>3740

Dropping siege mechanics is half of the reason we're going to factions


 No.3742

Tbh lads wasn't Factions replaced because facs can be attacked even if they aren't ready for battle because of playercount? Like 10v1 wars can occur and there's nothing the 1 can do other than quit and still get fuked because no warlogging? How can this be combated?


 No.3746

>>3740

there was a plugin combining towny with factions and you literally could have your dream plugin

outdated tho


 No.3753

>>3742

Faction was replaced because it's absolute shit for anything other than buildfagging and turtlefagging.

>be non-shitter

>get attacked by shitters

>defend like any decent player would i.e not turtling

>get rekt but still fight

>eventually get back-up and push the attackers back to their base

>since they are shitters they just dig a hole in the ground inside their claims

>we can literally do nothing since we need to kill them to unclaim their claims and we can't kill them because there's no way for us to get to them

>wait around a while before leaving

end of conflict

this is what factions will do to warfare. Keep in mind now that back in 1.0 there were a lot less shitters and most players actually were decent.

Now a majority of players are absolute shitters and won't hesitate to turtle in some unreachable bunker which will lead to less "real" wars and more memekilling running around the world and killing people on sight.

People are still pushing for factions for some reason…

tbh if we somehow could fix the fact that nationless towns are un-siegable in towny it would be dank.


 No.3772

can anyone explain why do you call "turtling" a shittery and people who are doing it the "shitters" ?

why blame people for not wanting to lose? in your opinion they should just go and potentially die and lose their base? what the fuck?

in 2.0 it was already fucking impossible to unclaim a shit (fuck off beef with your ebin mercia conquest, they were retarded newfags not knowing factions mechanics at all) people would just hide and stay hidden for hours

i remember our "raids" on vandals

and I tell you somethin yeah I'm a shitter and I will take advantage of this flaw of faction whenever I can

norse will do the same and buildfags - who are sometimes actually forced to go into some pvp like africans, now they will NEVER, EVER go into any pvp especially if they know how to properly secure their base

week long 11.0 incoming


 No.3773

>>3753

>tbh if we somehow could fix the fact that nationless towns are un-siegable in towny it would be dank.

Towny has big flaws, it's not really customizeable too, but people are forgetting one more advantage of Towny - towns and nations. Before introducing Towny we almost never had any nations and their towns. It was just 1 faction - 1 state. Occasionally some vassals, that's all.


 No.3778

>>3772

>retarded newfags

>literally consisted of most of 1.0 briton


 No.3819

1:1 gaza tfc when

:^^^^)))))


 No.3826

>>3778

i thought it was in 2.0, nevermind and I dont even care tbh


 No.3827

In general, we need to make a noob-friendly server if we ever hope to grow or survive. Citadel is a bad idea because its round-the-clock basis is something that a lot of noobs don't want to care about. To autists who spend their days on autismblocks it's perfect, but we can't risk more losses in population by having noobs leave after their town gets sacked overnight.

From the moderator/operator perspective, factions seems like the most plausible option to change to. Although it has its flaws, it's likely the best choice to avoid the problems encountered with Towny.

Another issue is that the population is very spread out across the continents. It is nice, but we should heavily consider limiting the map to either the Americas or Afro-Eurasia. The spread of players currently is emptying the server and straining the population.

Consider allowing diamond armor for us to use, but making it incredibly slow. As others have said, Diamond could be the "breacher" or "tank" armor that the pincushions use to protect themselves.

We should disable enchantments. No reason for enchanting as its excess grind and causes newbs to quit, especially when fucking_asswipe shoots you in your city without warning, using the instagibbing Bow-3000.

Potions are unnecessary and have the same problems as Enchantments. They're unnecessary grinds and infuriate people. Beer/rum/golden apples/what-have-you are generally more reasonable.

QUIT GIVING ADMIN GEAR TO PEOPLE, I HAVE EVIDENCE THAT ADMINS ARE FAVORING FAGGOTS

If we are having meme tournaments, lets make sure that the prizes are NOT enchanted tools and shit

Diamond swords should be limited so they aren't the only feasible weapons on the server. Unless a weapon-balancing plugin can be found, lets keep the embargo on diamond swords.

PvP should be hard, but not overly punishing. Dying once in game means you lose everything in your inventory and having to reclaim all your shit/replace it. Punishment should be less overwhelming in order to keep the sanity of the autists and the newbs.

Make it easier to keep a varied economy, and try not to make iron as rare as it is now. At least make more large iron deposits around the world that players can claim and have battles over (now THAT would be interesting). There should be more to the economy anyways. Regions should be able to make their own goods to trade that aren't feasible anywhere else, so the economy expands and nations stay relevant.

I'm a newfag who just joined this iteration, but I clearly remember my first interactions with the server as occluded and spastic. I was impressed by the scale of the world, but the major league autists kinda ruined it for me. Population and "hooking" is likely the number one challenge that we need to overcome. If we are to gather a large population, we need to allow factions to have an equal footing and make it slightly more newbie-friendly in order to prevent autist clans from dominating the server.

Just a follow up on my thoughts.


 No.3828

>>3827

>limiting the map to either the Americas

why do you even mention it

most stupid idea ever

do you know your continent basically has no history pre 1500?


 No.3830

We need to keep the average playercount 50+


 No.3832

>>3828

>what is a concept


 No.3834

>>3827

Thank you for your insights.

I think we all agree that enchantments need to go. I am 99% certain that no combat enhancements will see the light of day in next iteration.


 No.3835

Also, I want ask you all one thing.

You all say that the killer feature of Towny is it's siege system, and you dismiss Factions for it's turtling. What will you say if we switched to Factions and gave players an ability to breach through enemy walls with explosives? Will it change anything? I have my doubts, but I want some of your opinions on this.


 No.3837

>>3835

well if its going to be XXI it's ok I guess


 No.3838

>>3835

So long as these explosions aren't literal wall-nukes and are controlled


 No.3840

>>3838

>are controlled

??


 No.3844

>>3838

One explosion usually destroys 1-block deep layer of a wall of resistance value of 30 (stone brick wall and equivalent)

Obsidian is almost indestructible

You can check block blast resistance chart here:

http://minecraft.gamepedia.com/Explosion#Blast_resistance

Post last edited at

 No.3872

>>3835

Enjoy having just another factions pvp surver, drowning in the ocean of similar, more established serbers.

On a factions pvp server with tnt all bases are underground and hidden, because the whole point is to find an enemy base, probably people wait til the defenders are offline and proceed to gref/tnt open all containers and leave.


 No.3874

tbh, if you lads want politics or whatever, just try Citadel + PrisonPearl for 1 iteration.

It means there is a lot more to be lost from dying, rather than just making a new base and farming memegear again. Look at every factions server ever, there is literally 0 politics involved and they have to restart the serb every so often. Then look at Citadel serbs, very rarely reset and a decent mix of politics & PvP. disadvantages would be loss of pirate accounts on the serb, but it depends how much you're willing to lose by wanting a dedicated designated chan autism server.


 No.3879

>>3874

No please, no Citadel. Then people will meme their bases with the overpowered protection things. INTCRAFT IS NOT CIVCRAFT


 No.3884

>>3827

>citadel is a bad idea

I think it would be interesting to say the least to have an iteration with citadel, as well as it being much less admin intensive

>factions seems like the most plausible option

I personally prefer towny but I do agree it is far too buggy and exploitable

>limit the map to americas or afro-eurasia

4.0 through to 7.0 was afro-eurasia and it was fine, just the right size IMO. On an unrelated note, I agree with the "no warping to towns in your nation" rule, and also think warps are shitty in general

>Consider allowing diamond armor for us to use, but making it incredibly slow

agree

>disable enchants

Its probably for the best combat enchants are disabled, true. Tool enchants should be kept though

>potions

no potions, ever

>evidence that admins are favoring faggots

post pls or not true

>If we are having meme tournaments, lets make sure that the prizes are NOT enchanted tools and shit

why?

>no diamond swords

agree

>PvP should be hard, but not overly punishing. Dying once in game means you lose everything in your inventory and having to reclaim all your shit/replace it

a solution to this is not having all of your most valuable possessions on you at all times. Never take valuable shit to anywhere you could possibly die unless its to war. losing your shit when you die is an integral part of the game.

>make iron less rare

yes

>keep a varied economy

the economy is ok now tbh, I know I trade a lot for things when I cant be bothered to go mining/dont have the means of acquiring certain goods

>Regions should be able to make their own goods to trade that aren't feasible anywhere else

this does seem like a good concept, we sort of had something like this in 8.0 where nations could produce exclusive brews. The economy in 8.0 was good shit as well, we should bring it back (and make the shekel world currency again :^^^))))))) )

t. norsememe


 No.3888

>>3884

>>Consider allowing diamond armor for us to use, but making it incredibly slow

why make it slow ?


 No.3889

Screw it.

Next iteration, I'll probably just apply to become a mod or admin.

I have no desire to build a new town and get involved in the workings of the world.


 No.3891

File: 1448802416453.jpg (417.66 KB, 2659x3270, 2659:3270, Intcraft XI.jpg)

Pic related:

Idea for new world


 No.3892

>>3888

to make it so full diamond armour isnt the only viable shit to have. It would be interesting to see an army composed of people wearing 2 types of armour, fast archer iron lads, and tanks in diamond

>>3891

pls no, afro-eurasia has 100x more options for history, architecture and time periods


 No.3898

File: 1448803880725.png (247.52 KB, 944x1334, 472:667, bums.png)

tbh fams we need to make this kind of poster to summarise our meme settings for newboys


 No.3903

>>3898

>Factions

>Highlighting in bold 'YOU WILL BE GRIEFED'

>Calling a plugin shit because you don't like it


 No.3905

>>3903

>implying i made this

>implying these are my opinions

>implying this isnt so obviously the sheet for 2.0

are you legitimately retarded?


 No.3907

>>3892

>to make it so full diamond armour isnt the only viable shit to have.

and why not?

just make the vanilla resources, but i'm not sure if chien can do it kek

>>3891

it's not even like afro eurasia has 100x more options, is just americas have BARELY any options and all of this is a fucking bronze age


 No.3908

>>3907

ah wew

>timeperiod 1700-1800

you are just burger shill, anyway no one fucking cares about americas except for you


 No.3913

PEOPLE ARE QUITTING BECAUSE WE RESET EVERY DAMN WEEK

NOBODY HAS MOTIVATION TO BUILD OR CREATE ANYTHING AND THEY GET BORED

WE STOP RESETTING, NO RESETS EVER

THEY FIX NOTHING


 No.3914

>>3913

it's so fucked up

community is so used to resets they always mechanically shill for it after the second week


 No.3915

>>3913

>turns out admins has been giving shit to norsemems

>NO PEOPLE ARE LEAVING BECAUSE WE RESET SO OFTEN!!!!

ok


 No.3916

>>3915

lol norsememes have been geting admin love since 3.0

Fuck off pussy


 No.3917

File: 1448810316789.png (166.16 KB, 854x480, 427:240, 2015-11-29_14.09.48.png)

>>3915

you aregood to admins, rp and dont hack = you get rewarded

just stop being a shitter


 No.3918

>>3916

>thinking this somehow makes things better

>>3917

>norse

>never hacked

dude you're a faggot full of shit and you know it


 No.3920

>>3918

>thinking resetting will fix anything

Resetting has only lowered the serb population


 No.3924

>>3920

no one is playing because

1. Norse already removed everyone who opposed them

2. Everyone knows a reset is imminent so they're waiting until the reset happens before they start playing again


 No.3925

>>3924

>1. Norse already removed everyone who opposed them

no one opposed them in the first place

norse are the only people on this server who got "historical RP" thing right - good looks of your city(what's funny almost none non-norse city looks good anyway) is the thing of little importance, and buildfags should be just architects of large and protected cities - not leaders of their own nations which they can't manage for shit

reminder: the nation of E I G H T Y (largest in intcraft history ever) didn't have a SINGLE set of the gear


 No.3926

>>3925

>no one opposed them in the first place

>spain

>AF

>AAU

>reminder: the nation of E I G H T Y (largest in intcraft history ever) didn't have a SINGLE set of the gear

and the norse had 10000 memegears handed to them by the admin, but there's nothing wrong with that ofcourse :^)


 No.3927

>>3925

>good looks of your city

because they are a big fac and the only one who can bother to build anything since they know norse won't memeraid them

they are literally one step better than cimmeria - cimmeria had wooden huts and a large wall for protection; norse has protection and pretty houses - but both are memeraiding shitters


 No.3928

>>3926

>>spain

banned

>>AF

didn't even try to oppose them in the way other than spewing shit

>>AAU

as above

>>3927

>but both are memeraiding shitters

so in your perfect intcraft there is no wars wher you can build safely? well maybe you should go to a different server then, this one is clearly not for you

>and the norse had 10000 memegears handed to them by the admin, but there's nothing wrong with that ofcourse :^)

they had or they didn't doesn't matter, because the norse simple didn't need any admin help ever to beat the AAU

grinding one gear is really not a problem and that's more than enough to beat the niggers


 No.3929

you got it completely wrong

thing you call "memeraiding" and "shittery" is literally the core and the most important thing on a server like this - historical RP server

building things is of secondary importance and it mainly servers the purpose of PR of your town/nation


 No.3930

>>3928

>>they had or they didn't doesn't matter

Haha holy fuck you can't make this shit up

Coolghouls is actually THIS STUPID

I'm not suprised tho since Coolghoul is the biggest shitter in intcraft history, having been banned like 5 times and caught cheating many times too

Start posting with a trip so we know we should ignore your shitposts.

Fucking underage slavnigger


 No.3931

>>3928

>they had or they didn't doesn't matter

>trying to justify norse cheating


 No.3932

>>3930

>tripfagging

no ty

and im not stupid, admins can't spawn shit, Chien should be out for spawning this one diamond sword for lemon regardless he'd use it or not, but regarding the Norse-AAU war it doesn't matter at all, it's very easy to equip for the "war" like this

and yeah surely admins spawn us shit

>Northmathr total iron: 3

>Chengdu total iron: 0

probably we have some iron in Beijing tho


 No.3933

>>3931

this is not justifying…


 No.3934

>>3929

>thing you call "memeraiding" and "shittery" is literally the core and the most important thing on a server like this - historical RP server

This is literally wrong. You are not warring to do historical RP, you are trying to use historical RP as a cover for exagerate warring


 No.3935

>>3928

>so in your perfect intcraft there is no wars wher you can build safely? well maybe you should go to a different server then, this one is clearly not for you

literally hwat

i am not criticizing buildfags or pvpfags

if a fac has players that like to fight more than to build houses, then i really dont see an issue

i am criticizing facs that are build for simple pvp and memeraids and wars

this is the case with cimmeria and norse

except of course they aren't going to be warring 100% of the time, so there will be some players who start building structures

but to therefore say that norse isnt a memewarring fac, just because some of the players actually bothered to build some buildings, is plain retarded


 No.3936

File: 1448813986090.png (1.55 MB, 1600x900, 16:9, 2015-11-14_05.16.02.png)

>>3934

>This is literally wrong.

No you are literally wrong. "PvP shittery" was literally a matter of life and death for a nation, it's elite and it's people. You are RPing if you are competing with the other nations. Norse war to eliminate their potential rivals - dismantle any communities besides them. They don't need to build an empire, they don't need any imperialistic policy, they don't need to annex more lands - they outpace all the rest of /int/craft combined in terms of military strength and active population. They just don't want anyone else to grow. 100% RP and very pragmatic realpolitik. But for you faggots without balls it's "shittery".

God dammit these faggot Western Europeans… Just imagine what would someone like Swiss do if he had to go to an army and defend his country irl. He is afraid of losing his shit in a fucking video game.

>>3935

For a single purpose of so called "memeraiding" you need a 6x6 hut(for enchantment table and bookshelves), some farms and animals and a cobble wall surrounding it.

You ABSOLUTELY don't need to spend hours to build the most beautiful city of /int/craft.


 No.3937

>>3936

Yes because it's definately not as if the norse controll the 3 largest factions on the server eery iteration

It's not like admin spawn them memegear and iron

It's not like half of them get caught cheating frequently

It's not as if the same players create the same nation EVERY iteration giving them an incredible head start

No one is saying PvP focused nations are wrong you illiterate 3rd worlder, we're saying the north uses underhanded tactics to "win" ever iteration and that's what makes them shitters.


 No.3938

>>3936

>You ABSOLUTELY don't need to spend hours to build the most beautiful city of /int/craft.

yes but what are you going to do if you've got 10 people online in your fac and all your memegear is already stocked up (or has been spawned in for you) and your leader didnt tell you to go to any wars just yet

of course youre going to use the fact that you're playing minecraft to build some buildings

and some of the more autistic players will build pretty shits like norse's pretty huts (unlike cimmerians, who weren't autistic enough to build that much pretty stuff)

cuckleghost how is basic logic so hard for you to understand?


 No.3940

Everyones complaining about corruption

Everyone knows madhate is the least corruptable person on this server

Madhate Madmin next iteration, it is confirmed

To the skies see madhate rise


 No.3941

>>3929

To be honest, I don't think anyone is opposed to fighting and warring. What people are opposed to is the baseless attacks by forces bent on destruction.

It is one thing to attack and completely destroy, it is a whole different thing to attack and occupy/ nation build. You know, like what historically happens to most wars.


 No.3942

>>3936

Again, you are covering shittery with realpolitik, historical rp, geopolitics.

It stops being realpolitik and it becomes shittery when it reduces the amount of playing players and kills the server

It becomes shittery when winning in PvP in wars is your main goal, when removing all competition to your world dominance is your first and foremost focus

It becomes shittery when you take newfags and turn them into bittery unmotivated players who can't be bothered to even try do anything of worth because it'll be eventually taken over by the norse.

This is not real life, this is a minecraft autismblocks nigger for 4channers from the /int/ board


 No.3943

File: 1448814595991.png (1.32 MB, 1920x1018, 960:509, 1447515838268-0.png)

>>3937

>Yes because it's definately not as if the norse controll the 3 largest factions on the server eery iteration

*this iteration

>>3937

>It's not like admin spawn them memegear and iron

Objectively wrong. We've spawned gear ourselves (all these screens with iron blocks and diamond sword) and admins removed it. RIP.

>It's not like half of them get caught cheating frequently

Lemon should be temporarily banned for xray if that's proven. Chien should be out of administration.

>It's not as if the same players create the same nation EVERY iteration giving them an incredible head start

I don't fucking care if they are better and organize themselve better they just rule the world that's simple.

>underhanded tactics

Like being better in the every single aspect of the game?

>>3938

>this post

>apparently Beijing was built because Norse "had nothing else to do"


 No.3944

>>3943

are you trying to troll us or are you actually this delusional?


 No.3945

>>3943

>>this post

>>apparently Beijing was built because Norse "had nothing else to do"

literally hwat

if a fac is memeraiding it isn't building comfy buildings

if a fac is bored and has nothing to do because memeraiding was put on hold for the purposes of finding someone to memeraid, then it will be building comfy buildings

to say that memeraiding is the opposite of comfy building is retarded

which is why norse can still be defined as memeraiding shittery

and why you can't say that norse is any better for having comfy buildings, since other facs can't have comfy buildings for fear of being memeraided by norse


 No.3946

>>3942

>Again, you are covering shittery with realpolitik, historical rp, geopolitics.

Again you don't understand the simple thing that "shittery" which means competition is the fucking core of the world and not only "historical RP". You exist, stupid pacifist faggot, because your ancestors were "shitters" and rekt all other species and eaten them.

>It becomes shittery when winning in PvP in wars is your main goal, when removing all competition to your world dominance is your first and foremost focus

And why? This is the correct RP. That's how nations behaved and still behave in real world. It's LITERALLY 100% pure RolePlay.

>>3942

>when it reduces the amount of playing players and kills the server

No one fucking cares.

WW2 killed atleast 60 000 000.

Mongol conquests atleast 40 000 000.

Three Kingdoms wars atleast 36 000 000.

No one fucking cares.

Also that's proven, if there is competition, the entire environment BENEFITS from it. Like the world actually benefited from 6 000 000 gased Jews.


 No.3947

>>3945

>since other facs can't have comfy buildings for fear of being memeraided by norse

Top fucking kek. You can have a fucking magical INVULNERABLE town. Look at Swiss, he never built anything particularly remarkable. It's just lack of building skills not some "fear of norse". I'm laughing.


 No.3950

>>3946

>>Again you don't understand the simple thing that "shittery" which means competition is the fucking core of the world and not only "historical RP".

>"shittery" which means competition

what


 No.3951

>>3947

>You can have a fucking magical INVULNERABLE town.

but who does?

people who see this as a Creative hugbox? and if that is what the serb is, then what is the point in bothering to build shit in the 1st place?


 No.3952

>>3950

you call competition "shittery"


 No.3953

>>3952

No you think we call competition shittery because your reading comprehension is absolutely shit.


 No.3973

>>3946

This is not the real life, it's a minecraft server made for fun

WW2 is not fun, it's not a videogame, and no one would like to live it


 No.3984

>>3973

>This is not the real life, it's a minecraft server made for fun

Why do you keep repeating this? Literally worthless argument. Roleplaying - asuming some certain role, in this case you act as real historical nations so actually atleast in part we try our actions to resemble the real life history. Of course we are severely limited here, that doesn't mean we can't apply fucking BASICS. Apparently you are uncapable of applying even those basics, "Helvetia" after all…

>WW2 is not fun

It's fun as fuck if you don't have to feel the pain and die.


 No.3985

>>3984

Not killing the server is more important than warring someone every 8 hours to keep the "historical rp" (aka buzzwords to cover memeraiding) on.

Also in history the time spent not warring was far more than the time warring. After a war like the battle of Cadiz both nations are supposed to be worned out from the war for literally years


 No.3986

>>3985

>Not killing the server is more important than warring someone every 8 hours to keep the "historical rp" (aka buzzwords to cover memeraiding) on.

Raiding and destroying cities doesn't kill anything. Actually the playercount is usually higher in the time of war.

>>3985

>Also in history the time spent not warring was far more than the time warring.

Yes and no one is capable of warring all the time in /int/craft aswell.


 No.3990

The thing is currently we have no wars, and Norse simply can "war" all the time - they are not losing anything, they are not dying, simply no one is putting up a fight. It's much different when the real warfare is going on.


 No.4001

>>3990

Nobody wants to war with the norse because it usually results in death and loss.

Also, I recall that someone said the norse have 15 people they can speed dial on Skype if they're in any modicum of danger.


 No.4015

>>4001

>Nobody wants to war with the norse because it usually results in death and loss.

Bullshit it doesn't result in anything you didn't even fucking try…

>Also, I recall that someone said the norse have 15 people they can speed dial on Skype

They definitely can't get 15 people in any given moment. Also - so what? Get 30.


 No.4017

tbh just make it full pvp server im tired of autistic buildings


 No.4023

>>4017

This. Chiencraft was never destined to be a roleplay server.


 No.4073

>implying everything isn't already decided


 No.4097

Who is a good writefag?

Make a list of things that would make dubscraft survive

If you want, use this post here >>3827


 No.4100

>>4097

I just hope this time administration won't fuck up

and community will get rid of the tester mentality


 No.4101

>>4100

>tester mentality

???


 No.4105

>>3872

i don't know who has played on faction server before, but lucius is right, actual war is avoided at all costs (risk of losing anything really) and instead all that actually happens is griefing by glitches/corrupt admins/TNT while players are not on, and lots and lots of backstabbing if your faction is big. Factions will not improve the RP, people will be motivated to make unrealistic obsidian bunkers at the top/bottom of the world and invite only friends to their faction.


 No.4106

>>4015

norsememe


 No.4108

>>4105

That's what I call a good criticism. Although backstabbing in Towny happens pretty often as well, I imagine it happens more often in Factions as it's hard to get inside if faction is turtling.


 No.4109

>>4108

It's a valid objection to using factions, but it's probably the best option as Towny is filled with too many loopholes at the moment.


 No.4110

>>3331

>500-1200

'no'


 No.4115

>>4108

if we have factions on intcraft, admins would have to work 100% of the time enforcing rules about grief and so on. And if you think there are shitters now.. on factions a one man town that lives in a cave and grinds tnt is far more powerfull than a 100 man town of decent players cooperating on building and building power. There are no battles on factions because everyone hides in underground obby bunkers and tries to grief other player's shit while they are offline. Faction servers dont have any impressive buildings, they all get griefed, With factions having numbers is a disadvantage.

and after a week of any factions pvp server the entire map is littered with griefed remains of newfags who didnt know to hide in caves.

So enjoy real memeraiding.


 No.4123

>>4115

>implying there'll be tnt


 No.4129

>>4115

>TnT

Just disable it like in 1.0. Also honestly don't know how TnT could be more dangerous in factions than towny

>having many members is a disadvantage in factions

Care to explain how? Well actually i can guess you mean it's a disadvantage as more players = more targets to kill for enemy = easier for your faction to lose power. If this is what you mean, just dont let retards in your town and/or have lots of spare power

>>4105

>backstabbing

Can easily be countered with proper use of factions commands (ranks, permissions on chuncks)

>all this talk about griefing

Remember 3.0 anyone? Battle of Carthage? Battle of Cadiz in X?

BUT i have to admit 1.0 had far more griefing that towny iterations. I myself would accuse that we managed to get an anti-grief change of mentality in the playerbase, but many people here are saying more griefing is an implied problem with factions (nevermind me having to clean the Alps from meme pillars daily or the spanish deforestation). However im not saying you are wrong, im asking you to explain HOW factions is more susceptible to griefing than towny, as im not claiming it's now, i just fail to see how


 No.4135

>>4129

> Also honestly don't know how TnT could be more dangerous in factions than towny

TNT in Factions is the only way to get inside.


 No.4137

>>4129

>Remember 3.0 anyone?

Does anyone have a screen of Carthaginian grief in Apollonia? I specifically told my people to leave it in floating ruins so it will discourage any potential rebuilding, on the other hand b**f flattened Carthage so we had a nice place to rebuild.


 No.4141

>>4135

I asked how TnT is more dangerous in factions than in towny


 No.4144

File: 1448905007054-0.png (758.27 KB, 1920x1017, 640:339, 2015-05-29_20.23.24.png)

File: 1448905007054-1.png (906.98 KB, 1920x1017, 640:339, 2015-06-06_04.14.06.png)

>>4137

best day of life


 No.4148

>>4141

because in factions its the only way to get inside


 No.4149

>>4148

Yes, this is how we got inside Cimmeria, Poland, Briton, Sapmi and Helvetia


 No.4150

>>4144

why are you boasting about it

you only exploited, you didn't beat anyone

also you weren't capable of beating carthage and you know it

japs made up for 3/4 of you troops kek

and I remember how autistically you tried to "command" them


 No.4152

>>4150

tira let us take 90% of the city


 No.4153

>>4149

>> we got inside

>>Sapmi

what? you didn't attack sapmi and the Vikings who attacked sapmi got inside because we fucked up our claims.


 No.4154

>>4153

yeah i meant the playerbase of 1.0 as a whole


 No.4155

File: 1448906049423.jpg (1.41 MB, 1920x1080, 16:9, ^CC2B63AB1664AB9204C2E853C….jpg)

>>4152

what are you even talking about cuckold?

>tfw be epirus

>have no gear, have no soldiers, get rekt by carthage, cry for help, exploit the server YISSS WE WON!!! LOOK AT ME IM GREAT BEEF I'VE FLATTENED CARTHAGE TO THE GROUND!!!!

hahahaha lmao I'm laughing

I thought you will fucking melt from your autist attack after rekking ap*llonia


 No.4156

>>4155

we did win though

3 - 0 to epirus

cuckthage permanently on suicide watch

>mfw half of carthage routs and lets epirus take the city


 No.4157

>>4156

you didn't win a shit

you got crushed militarily

>muh I hacked I won : ^ ))))) !!

on a proper server, all of this would be rollbacked and you permabanned

but after all your are fuck buddy with swiss

>>mfw half of carthage routs and lets epirus take the city

???

>>4156

>cuckthage permanently on suicide watch

top fucking kek yeah because we've had literal autism meltdown after we lost our city

you should have heard our skype call "wew carthage ded rip gonna go sleep tbh"

its funny that this image u use to depict me it's more accurate for you with your literal autism explosion every time you lost a city

what a fucking kid kek


 No.4158

>>4157

>cuckghoul blaming anyone for cheating

>cuckghoul calling anyone a kid

hmmm


 No.4159

>>4157

and no its not like we didn't care about Carthage - after all im responding to your fucking bullshit, but we hadn't have a fucking meltdown

I should have screencapped your tears after fall of celtiberia


 No.4160

>>4157

>loses war

>city literally destroyed three times

>w-we didn't lose!

>cries about it MONTHS after

>y-you're autistic and mad!

reminder five (5) fully armed, enchanted carthignian cucks got their shit slapped by two (2) naked greeks


 No.4161

>>4160

>>loses war

>>city literally destroyed three times

*2 times and yeah first one was legit, the second one nope so we lost 1 time

>>w-we didn't lose!

we lost first time, then we've won thought unfortunately we didn't have unbiased administration in 3.0 and you could have hacked and get away with that but the opposing side not at all

>>4160

>>cries about it MONTHS after

top fucking kek where do I cry about anything you cuckold you started with your muh BEST DAY IN MY LIFE - autism 100% especially if you aren't the one who has done it

>>4160

>reminder five (5) fully armed

4

>>4160

>got their shit slapped by two (2) naked greeks

4 partially armed, you had swords and some shitty armor

and your animals just lagged all of you

if we've had a proper administration, not a beta fag fucked by you in the ass it wouldn't ever happen aswell


 No.4162

>>4161

lagged all of us

also I'm done discussing with a hacking chimpanzee


 No.4163

>>4161

why

>>4161

are

>>4161

you

>>4161

quoting

>>4161

more

>>4161

than

>>4161

once?

is it some kind of next level même?


 No.4164

>>4148

This explains how TnT is dangerous in factions, not how TnT is more dangerous in factions than it is in towny


 No.4166

>>4163

because I select the text and click reply that's very convenient

how im supposed to do it the other way wew

select and copy paste every tim? fug off :DD


 No.4181

File: 1448917816736-0.png (546.79 KB, 1366x705, 1366:705, 2015-06-05_21.19.16.png)

File: 1448917816736-1.png (356.46 KB, 1366x705, 1366:705, 2015-06-06_01.32.54.png)

File: 1448917816737-2.png (366.09 KB, 1366x705, 1366:705, 2015-06-06_17.17.36 – Kopi.png)

File: 1448917816737-3.png (594.14 KB, 1366x705, 1366:705, 2015-06-07_20.06.24.png)

>>4156

>we did win though


 No.4190

>>4181

don't respond to this retard he's delusional

after we rekt them in that sea battle and killed edrahil(who recently admitted he was using kill aura - admin) all of Greco-Roman Bloc didn't have gear at all and they couldn't put any fight they just were running naked like retards, they were literally useless, all of their alliance couldn't do a shit until japs arrived, and we even fucking killed them, 8 vs 15, we went to sleep because the fighting was over then beef came up with his hacking plan and he wants to take credit for legit defeating and destroying carthage…


 No.4199

File: 1448920095817.jpg (13.01 KB, 378x301, 54:43, 4f64070a1861333a02001202.jpg)

>>4181

>that texture pack

Smoothing out the edges makes it look like a 2006 Flash game


 No.4217

File: 1448922318880.jpg (44.81 KB, 500x375, 4:3, 1433776777608.jpg)


 No.4222

File: 1448923032313.png (1.4 MB, 1414x855, 1414:855, 1439580944196.png)

DEISGNATED


 No.4223

File: 1448923048429.png (501.96 KB, 485x723, 485:723, jfeFsP1.png)

SHITTING


 No.4224

File: 1448923082921.jpg (730.03 KB, 809x1791, 809:1791, 1440744307720.jpg)

STREETS




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