No.3331
Alright family it's obvious the server is dead already, we should seriously start discussing how the next iteration is supposed to be.
>Time period
However you look at it it's clear the best time period would be somewhere between 500-1200 AD. Even if we were to go with 1000 BC we'd see medieval castles everywhere we go and memewalls 20 blocks high. We might as well go with a time period everyone feels comfortable with.
>Enforcing rules
So far admin have done pretty much nothing to enforce the few rules we have. The rules are there to protect decent players and to punish shitters. As it stands now shitters run free and the decent players are fleeing the server.
If the admin starts enforcing the rules we could go with a BC time period, but then they would have to make sure no one starts making medieval towns to fuck it all up
>Towny/Factions
I've seen a lot of arguments for Factions and a lot of arguments for towny. If we were to go with a BC time period Factions would be the clear choice. Factions would only be a viable choice however if the siege plug-in were to work together with it. Otherwise we'll get 1.0 all over again where the "defenders" would hide within the walls and the attackers would try to get themselves inside the walls using any means possible (often involving bugs or admin help).
>Map
Americas only serves to split the playerbase and make the server seem a lot less alive than it actually (hopefully) is. Having Europe, Asia and Africa is absolutely enough for an intcraft server and will stretch out the server population enough as is.
>Enchants
Should we get rid of enchants for armor/weapons? Iron is valuable as it is already so if we remove enchants it's not like it's gonna get a whole lot easier to get maxed gear and we wont have to deal with overpowered swords and shit.
No.3333
>>3331
we have 4 or 5 fucking reset threads already sticky one of them you fucking autists
Post last edited at
No.3334
>>3333
quads of truth
also defenders didnt hide inside walls you fag and using exploits to break into walls is legit as fuck, just imagine it's siege equipment
No.3335
Also just leave it as diamond armour/weapons, no enchants
No.3336
>>3334
but they did you dumb limey. Maybe not the britons, but many other did in many battles.
>using exploits to break into walls is legit as fuck
just like when admin opened the gates to briton in the war the day grace ended?
>>3335
nope
No.3337
I maturated the opinion that turtling (or being able to turtle) was actually 1.0's best feature and is what made it so lively. There's a whole reasoning behind it of course
No.3338
No.3339
>>3337
Tbh the turtling stuff caused more even battles, defenders would sally forth when allies arrived
>>3336
Name any battle of note where defenders turtled
Sapmi didnt
Glaecemia didnt
Poland didnt
Rome didnt
Helvetia was breached
Carthage didnt
Egypt didnt
Judea didnt
>babbylonia
No.3340
>>3339
Vikings did
Belgica did
that Helvetian proxy state did
No.3341
>>3338
What does intcraft lack? playability
Minecraft is a shitty game by itself, and surely one of the worst basis for a RP game too.
We are removing playability (nether, diamond stuff, some enchants, potions). We are reducing the players' options on suff to do. Of course this is made for the sake of roleplay, but this would be better if minecraft was actually a good game to roleplay in. I'm not saying it's not viable, I'm saying it's difficult.
Now, as the rules are right now, your options are 2:
Be a nation and have full playability, with the risks of being a nation (being conquered, destroyed etc), or be a town with severly limited gameplay.
We want a lively server, and a lively server comes with people being able to do stuff, as much as they want (the extreme of this is a free for all anarchic server where people can do literally ALL they want, and of course as all extremes, this is bad, as we want a decent server).
Buildfags do not want to build only, and PvPers like to build every now and then.
Or well I can at least say this for myself. I would like to conducts wars and PvP, but my gameplay is limited because I don't want to be forced a nation and lose 1 month of progress.
In 1.0 you had full playability and 0 consequences (more or less), and if you are who I think you are, or if you played 1.0, you surely know I used to be involved in war politics, aiding the britons, aiding the Aedui, aiding Belgica, even trying to conquer Rome once. This because I didn't have to worry about losing all my shit.
We want a server of people who enjoy playing it, not a server of people who get frustrated because of loss.
A 1.0-like system allows people to play the server to its full extent with no hindrances.
And even despite the fact you could virtually never lose anything, people usually ended up wanting to war over the point of safety, and in fact many factions did get destroyed or annexed, but this happened with the playes' own volition as they had decided to what point to push the war.
No.3342
>>3340
>Aedui
>Helvetian proxy state
also the vikings literally had an underground bunker, they should have been banned tbh
No.3343
>>3340
Also the Battle of Belgica was the spark that caused war in Europe post-grace
No.3344
>>3342
>ok Aedui did it
>ok belgica did it
>ok vikings did it….AND THEY SHOULD'VE BEEN BANNED FOR IT!
>vikings attack
>defend
>get rekt but keep defending
>allies arrive
>vikings retreat
>they enter their bunker and stay there until attackers leave
this is literally what's gonna happen without siege plugin. When half the server consists of shitters you can't expect shitters not to be shitters and abuse these kinds of systems.
No.3346
No.3347
>>3346
We sallied forth towards the end of the battle though, on cavalry
No.3348
>>3346
Also, Sapmi managed to breach our walls
No.3349
>>3344
>implying there's anything wrong with this
No.3350
>>3349
from a gameplay point of view, yes.
No.3351
>>3350
>implying we play intcraft for >>>>>>gameplay
No.3352
>>3347
nope only you raided a horse around like a retard
and there wasn't any battle in faction there aren't any battles
it's not a battle when defending side can easily leave a game whenever they want with no consequences
factions invading system is just completely pointless
>>3351
because of shitty gameplay people will leave no matter how good are the other features of the server
I basically left for few iterations because of bad gameplay aswell
No.3354
>>3352
>There wasn't any battles in factions
>Cimmeria 1
>Cimmeria 2
>Poland
>Razing of Sapmi
>Siege of Aedui
>Razing of Norfolk
Why do you want to ruin cities tbh fam? It just makes people leave the server
No.3355
>>3352
Also cuckghoul of course you left because muh gameplay, you're a fucking retard who doesn't understand what you're actually meant to enjoy in intcraft
No.3356
there is literally no good argument over why factions pvp is better than townys.
no hiding in a bunker is not "good" if you fuck up and get draged in a war thats your fault better defend your city like everyone else did in history.
alot like to call norse and japs shitters but in reality they were the only ones who could protect themselves and build grand cities, the rest are simply making one man towns or towns immune to war and quit after a week of boredom.
its easy af to get a decent nation up, you dont have to be a superpower.
simply prioritise defence first and get a skype group going with everyone in the nation in it.
put up some walls and maybe inner walls and make alliances. when you get attacked call everyone up in the group and your allies, you have the defenders advantage as you respawn on the place so you could aswell just dia axe rush people like spain did and won.
No.3357
>>3354
idgaf if it makes people leave that's how the real world works
>>3355
no you are the one who don't understand anything here
all of your ideas so far were fucking failures and you are solely responsible for 4.0 and 6.0 fall
if you think you can have a working server not featuring any good gameplay you are just naive and delusional
random player doesn't care for your cancer int memes especially if we are forced to take in non int people, random player wants to play a game and have fun
No.3358
No.3359
>>3357
>abloobloobloo norse are dominating server >:(((((
>so what if people leave
>>3356
>skype groups
cancer
>No advantages to factions
no exploits
punishment for failing to raid another faction
punishment for losing a battle in the field
more rp
No.3360
regarding the time period the administration currently supports xxi century with USA Russia Israel Islamic State etc
No.3361
>>3359
no factions isnt viable because you can always defend your town just sit behind the walls
No.3362
>>3361
>i don't care about never being able to leave my walls without getting killed
>I enjoy being a massive cuck
ok cuckghoul
No.3363
>>3359
>hiding in a bunker
the only reason why theyre dominating is cause everyone else make shitty one man towns are act like dumb pacifists, if they just tried to unite and put ATLEAST a hour into their defences they would actully survive if they were smart enough at defending
No.3364
>>3363
>implying factions doesnt give greater motivation for people to group together
No.3365
>>3357
>idgaf if it makes people leave
wrong attitude
>>3356
With towny buildfags buildfag and leave out of boredom running out of options or being taken over, and PvPers leave as they have no one to cuck
With factions buildfags too do some PvP, the consequencies of war can go from minimal to total annihilation, leaving it up to defenders to decide when they had enough, which means people don't leave out of frustration for losing all they have
Intcraft should be a server when you can come and chill, not a server where you have a railroaded gameplay and railroaded tactics (prioritise defense, get skype group), not a server for hardcore shit
But this is all of course nothing but my opinion
No.3366
>>3365
no this is a historical RP server what means so called buildfag factions shouldn't even exist, architecture and art is just a secondary thing for a nation
No.3368
>>3366
>historical rp
nice meme
war in minecraft =/= war irl
you don't need to wait for campaigning season
you don't need to feed your army
you don't die
etc etc
No.3369
>>3362
no people will just turtle when they know they will lose or just even when they don't want to take any risk
enough to completely stale whole warfare on the server
No.3370
>>3369
>i'm a massive faggot (please rape my face) there fore everyone else is a massive faggot too
most people aren't cucks and actually fight back
just because you're a coward doesnt mean everyone else is
No.3371
No.3372
No.3373
No.3374
>>3372
>1.0
>same people as 10.0
if you played this iteration for more than 3 days youd realise what kind of cucks people are
No.3375
>>3374
switch to factions and they'll stop being cucks
No.3376
>>3375
no they wont they have swiss mentality all of them
No.3377
>>3376
only because their options are nationless turtle or die
No.3378
>>3377
>or die
ofcourse, they are making one man towns and no communication what so ever.
im not fucking suprised that they would die, they are simply shit
No.3379
>>3376
>they have the swiss mentality
so they will actually fight for their nations, good
No.3380
>>3378
so like i said, nationless turtle or die
lots of these people are newfags, so they aren't le ebin battle hardened civcraft warriors XDDD with skype groups and shit
factions gives them a chance to learn to fight without needing >skype groups
No.3381
>>3370
you don't get basics beef
what about shut the fuck up and let more intelligent people discuss on important things?
from a server perspective you don't care about players attitude the system has to work regardless of it
No.3382
No.3383
>>3380
its not even ebin leet pvp mem, they dont have to speak in skype just write if someone is attacking them, right now i have a buildfag nation but i made allies, defences and a little skype group incase we ever get attacked.
thats all you need to do
No.3387
>>3331
so lads after like the 5 reset threads it's decided
>time
800 ad
>rules
nazi mode, cb rules constantly updated and improved
>plugins
??
>map
eurasiafroceania
>enchants
??
launch serb when
No.3388
>>3387
>800ad
"no"
Just ancient
>rules
no hacks
no exploits
cbs were always a bad idea and only exist because of how easy memeraiding is in towny
>plugins
factions
brewery
>map
smaller eastern hemisphere
>enchants
no
>launch serb when
never
No.3389
>>3388
haha for sure it won't be any ancient
admins want xxi it's pretty much decided
No.3390
No.3391
>>3388
i literaly disagre wit u
No.3392
>>3390
finally you will get your desired intcraft and ebin int memes not just another failed hiscraft
No.3393
>>3356
what if we:
locked firespread on but gave flint and steel a more difficult recipe to craft (say a diamond and a flint or something along those lines). Say you find a guy camping in his wooden house that you want to raid. If you brought flint and steel you can burn down his walls with no problems. Stops random ppl from turtling inside houses and basically being immune.
What about giant meme bases with huge walls though? For that we could make "catapults" (tnt cannons) and launch "stones" (tnt) against the walls to destroy them. I know in /pol/craft there were reskins for specific items to make them more rp, what if we converted the tnt skin to a skin of a boulder? I have no idea how to do stuff like that but just a simple idea.
No.3395
>>3393
it will be xxi just nukes and rocket launchers
No.3396
>>3393
>New player joins the server
>Hey guys I'm ne-
>House burnt down
>Leaves server
>"get memed"
gg10/10 idea
No.3397
>>3396
if someone doesn't want to play server it's not our problem
also he can claim it
No.3398
>>3396
wouldn't that encourage people to form big factions? Maybe make it so flint and steel is too valuable to piss away on random newfags?
Think of a typical dark age village. You got your castle in the middle, with a bunch of houses outside. Say you see the memers coming and your entire town runs and hides in the castle. Then the memers could begin burning down the defenseless houses outside and stealing the shit inside (Chests aren't protected on fac land, just hidden inside). This would goad the defenders to either:
A: Lose a ton of shit to raiders since they can't defend it
B: Sally out and drive the raiders off
No.3399
>>3398
that sounds cool actually
No.3400
>>3398
>stone houses
nice
Firespread is a good idea in factions though, it's what we used to bait the polish out by burning down their forests
No.3401
>>3400
what
we didn't care about the forest we intentionally were deforestating entire area surrounding our base
forests suck
No.3402
>>3401
>tries to replant treefarm
>hit and run cavalry raid on people planting, trees burnt down
No.3403
No.3404
No.3405
in 1.0 the best thing was dave crying after half of helvetia got rekt and cobblemonstered after he was proxying a war
"'i just wanted a war for fun I didn't want helvetia to get damage"
lmao git rek noobzor
No.3406
>>3405
helvetia never proxied
No.3407
>>3406
we had screens and Dave admitted it himself so fucking stfu
No.3408
>>3407
dave never admitted it because aedui had nothing to do with helvetia except proximity
he didnt even help us when we were under siege
fucking bydlo smh
No.3409
>>3408
yes hard proofs lie and Dave too
pointless discussion, like every other discussion with a mental ape
No.3410
>>3409
Helvetia literally had nothing to do with Aedui except from a couple of their men becoming mercenaries for us
No.3411
No.3412
>>3411
one british opinion is worth ten british opinions
No.3413
No.3414
No.3415
>>3413
don't you have a toilet to be cleaning
No.3416
>>3415
wow ebin int may may bro >>>>>>>>>
haha poorlish plumbers kekek
don't you have a Muslim cock to suck? afaik UK is owned by either Muslims or Hindu
at least polish cockroaches are owned by the whites
No.3417
>>3416
mfw cuckghoul cried about poor polish education in 1.0
mfw cuckghoul cant count above 10 without taking his socks off
No.3418
hahaha lads ebin banter ebin maymays that's what intcraft is truly about not about some dirty gameplay haha top cuck
btw poorland is 6th best country in the world by English proficiency
No.3419
>>3418
this is true though
memes > you
handle the banter fucking polski lmao
No.3420
>>3419
hahah ebin bantz fam ngl
No.3421
>>3420
why is poland the mali of europe
No.3422
Please keep going you two, I'm laughing my ass off. At least this is more amusing than brony butthurt
No.3423
>>3421
Poland Mali of Europe? But UK has 10x more shitskins…
No.3424
>>3423
that's not true though is it fam
did you know there are more polish babies born in poland every year than human babies born in poland
No.3425
>>3424
HEHHEHEHEHEHEHHSBEHHEHHE LMAOOO XDDSDDDDDDDDDDD MY SIDES ^^^^^^^^^
No.3426
>>3425
truly a shining example of the intellect of the polish race
just kidding, poles aren't a race, they're a species
No.3428
>>3426
ok now go back to your brain cancer infestation board
No.3430
>>3428
i dont use reddit fam
No.3431
>>3430
that's pretty obvious
80% of reddit is beyond your mental capabilities
No.3432
>>3431
not if your reddit posts are anything to go by fam :^())))))))))))))
/out/ /sci/ intelligence master race
No.3434
>>3432
sci is a fucking joke compared to r/science where you have discussions with ACTUAL scientists
fucking hawking did AMA on reddit
No.3435
>>3434
>r/science
>is homosexuality natural?
>proof that weight is genetic
>weed is good for you
>me EMDrive
No.3436
/sci/ is actual discussion of scientific topics in detail
/r/science is a mix of pseudo-science and wanking over technological advancements without understanding them.
No.3437
>>3435
that only proves you never visited reddit and especially r/science and you know it only from 4chan memes
No.3439
Towny's problem is far bigger than you think. It encourages people to do 1-2 man towns, because of that 2-man-online-to-siege requirement. There's nothing much you can do against small towns without making more autist rules. Warlogging is a problem. Ghost towns are gigantic problem that can't be effectively resolved, because Towny's towns are not autodisbanded due to inactivity. You need to manually go through the list of all 70-80 one man factions one by one, check activity of their members and manually disband them. It is a very time consuming process that exhausts administration resources. I have a feeling that Towny was designed for buildfags and PvE so people can play in peace with their houses and shops and shit. War was added later and it was clearly designed by someone uncompetent who has no idea that people will go great lengths in order to gain competitive advantage and didn't consider indirect consequences of mechanics he created. There is even no way to block homeblock change during a war without admin supervision. Seriously, what the fuck? I needed to code it in myself and it's still not ideal.
Because of how Towny war is designed it needs strict rules regarding war rules (some CB rules that everyone can pull out of their ass, warlogging consequence procedure, aforementioned homeblock change prevention, towns getting forced into nations and so on) We want to remove most of these rules, because they're too hard to enforce, too vague, reps and punishments are too hard to determine etc., ideally they require 24h admin supervision so admins can witness who's right in disputes… With current system players will sooner or later feel that sense of unfairness where admins fucked one side in favor of another. What's the point? It drives people off, serbs die after 3-4 weeks, it's very hard to mantain stability and balance. If we want to keep Towny, you'll better start thinking how to deal with aforementioned problems, and it better be good because I don't want to spend whole winter fixing Towny code for some autists from nepalese tapestry imageboard.
Factions will allow us to resolve a wide range of such issues. 1 man factions will be vulnerable now the same way as 30 man factions. Ghost towns won't be a problem as well, because inactive factions will be automatically disbanded. We won't need CB/war rules, nobody enforces them anyway and we want to let players do politics by themselves. What about towns getting forced into Nations for abuse? No problem here as well because all factions are treated the same, regardless of their population and affilation. Warlogging won't be a problem however I am aware we will get a turtling problem instead. This, however is a price we need to pay for a better sustainable system that minimizes admin intervention in a way that would be never possible with Towny.
No.3440
>>3439
>I have a feeling that Towny was designed for buildfags and PvE so people can play in peace with their houses and shops and shit. War was added later
This is actually true. When I was admin and I had to take the headbreaking decision wether to use towny and factions knowing basically nothing of either for my server, I looked into it, and this is actually true
At the start there was even only admin-approved way to make war
No.3441
>>3440
server in ruins looks much better
also only cucks leave their towns after they got rekt, they are literally worthless players anyway
>>3439
yeah I agree factions is better in many ways but the price is not just the restricted warfare, it's no warfare at all
faction will be the true heaven for buildfags
No.3442
>>3441
>no warfare at all
>>3372
>>3373
you're objectively wrong cuckghoul
No.3444
>>3442
shit lad stop posting 1.0, its not the same people anymore.
try play in 10.0 for a week and youll see what kinda pacifist cucks they are
No.3446
>>3444
Give them factions and you'll see a side of people you couldn't imagine
No.3447
>>3446
aand how factions will change their attitude?
No.3448
>>3447
Less risk so they'll be more brave
except you, because you're a massive cuck
No.3449
>>3447
>>3448
Literally less risk thus more brave, it's true
Also remove 3 stacks of iron fee (not sure on this tho)
No.3450
>>3449
3 stacks of iron fee?
No.3451
>>3448
>>3449
what less risk idiots?
it's less risky only when you are defending because you simply can turtle and the invaders can't do a shit
No.3452
>>3451
Less risk of having absolutely everything destroyed in one siege when you have 2 people online and you get attacked by ten gorillion norse
No.3453
>>3452
truly an ape
that's what I said
it's less risky when you are defending
but it won't make people go out and fight, quite the opposite lmao
also norse almost never had numbers(only at sapporo in 3.0)
if your towny has only 2 people it doesn't deserve to exist anyway
No.3454
>>3453
How many times did you see me going out and war since towny was implemented?
How many times when we had factions?
No.3455
>>3453
>it wont make people go out and fight
literal sophistry fam
they do fight, we've seen this before in 1.0 and 2.0
No.3456
>>3449
>>3448
>LESS RISK
>GO OUT PICKING FLOWERS
>GET KILLED 100000000000KM AWAY FROM YOUR BASE
>LOSE CLAIM ON YOUR GRANDEST MEMEBUILDING
>RESPAWN
>NOTHING IS LEFT OF IT
>NO RISK
fuck factions
No.3458
>>3455
2.0 barely had a warfare and people turtling become such issue we switched to towny instead
everyone was complaining about factions shitty warfare since 1.0 and everyone tried to find a solution, but the solution is to change the fucking plugin what we did
also the largest battles we ever had was in towny
3.0 alone had 5 large battles (with 15+ participants)
No.3459
>>3456
>get killed
>lose 1 chunk max from the edge of your claims
No.3460
>>3458
>barely had warfare in 2.0
>mercia completely destroyed and annexed by britanny
No.3462
No.3463
>>3439
i say BC factions. Tribes, petty kingdoms, and city states. Sounds good to me m8
No.3464
>>3462
1 war because nobody played after the diamond changes
I think some shit went on in asia
No.3465
>>3464
what diamond changes
we had diamond changes in 1.0 …
No.3466
>>3465
which then died, 2.0 was made in its wake very quickly and between that and the fact we couldnt have threads meant it had a low pop
No.3467
>>3466
we could have threads
you migrated to 8ch out of autism
No.3468
>>3467
we migrated because threads were being hotpocketed you mong
No.3469
>>3468
I remember the quite moment when it happened and it was caused by me making a new /int/craft thread on /int/ with another proxy every 15 minutes
dont spam your cancer advertisements on /int/(funny how even so fucked up board as /int/ doesnt want you there) = you can have threads on /vg/
No.3470
>>3469
>hates /int/
>hates threads on 4chan
>so plays on a 4chan /int/ server where he isnt liked
i cannot fathom why you aren't permabanned except for something to laugh at
No.3471
>>3470
SHIT & DEAD THREAD
THIS IS NOW A KEYBOARD THREAD
No.3472
>>3470
I play here because im into history and geopolitics
No.3475
>>3472
nice meme no you're fucking not lmao
you didnt even know sardinia was inhabited
No.3481
>cuckghoul is the board owner for some reason
>incapable of keeping threads clean
No.3483
File: 1448653991086.jpg (135.42 KB, 2048x1365, 2048:1365, 10708751_774125719321807_8….jpg)

No.3484
>>3481
swiggy diggy
Mons, do you think chien is ready for a reset? Good majority of the serb seems t o want to reset, do you think it's possible we could get a end date for X?
No.3486
>>3456
>go out picking flowers
>get killed
>lose a ridicolously low amount of power
>which may or may not result in a possible loss of maybe 1 chunk if your faction is stupid enough to not have spare power
>literally lose nothing to almost nothing
No.3487
>>3456
tira is on full damage control m8s
No.3489
>>3487
im just stating the truth, its illogical af to die 1000000000000000000000000light years away and lose claim
No.3490
>>3489
Simulates population loss desu
No.3491
>>3489
well you wouldn't lose claims, you'd lose power that is used to get claims. Obviously if you don't stockpile power so can't lose claims then your a cuck. Also you would probably claim outside your town/fort/ to prevent ppl from scaling the walls so it wouldn't matter if you died once
No.3572
>>3475
no one cares fucking sardinia was completely irrelevant in world history
No.3573
>>3484
> Good majority of the serb seems t o want to reset
no I don't think so
actually maybe lets make a poll
No.3581
No.3583
No.3585
>>3439
Actually monsquaz, if you actually played towny without our restrictions, it is very self-productive.
It runs on a currency, why you earn by selling stuff or doing a job. Then that currency can buy stuff from shops or pay taxes. Taxes are paid every week or something like that, keeping the town up. To keep the town up, you need TONs of people working at once to keep the town up, or else it is disbanded by the system by not having enough momey to keep the town running, therefore the town collapses without the admins doing any work. Stop adding your stupid restrictions and you guys can actually work less.
Enchants kill the server. You guys complain about RP, but have enchants that never we possible IRL unless Kevlar is counted. Remove enchants. It adds unnecessary grinding and pushes people to prepare for war rather than build towns first and then look into war and conquest.
Armor should consist of diamond as the highest tier. Iron swords as the highest sword tier. Making diamond worth something rather than pretty jewels that sit in your chests. It also provides for cool classes.
IE:A heavy swordsman that breaches rooms but is extremely slow and a open target, compared to a iron knight who can take less hits but moves faster.
Stop allowing people the privilege to make towns. Everyone wants to.make a town and then they do, causing us to have one hundred one man towns, rather than us having fifteen eight man towns which are a plus for all players.
Seeing more player online in your town=making it feel like an actual town=want to play more
Add potions. Witch doctors would make potions that they believed would affect the user, and sometimes they did. Swiftness potions can be considered Opium, making players tweak, where countries can ban them or wage war on towns that produces it.
The map should be East Hemisphere only. It is apparent everyone is a shitter and hates America for unclear reasons rather than "hurr durr no history" It also separates playerbase.
Whitelist the fucking server. It filters shitters and keeps the better players in. It is a heavy workload, but its better to have many decent players than a bunch of ponies, b shitters, and autistic pvpers.
Admins fix your shit. Chien is fucking Norse aligned, and I will tell you as a Norseman. He loves shittery. He loves to not give a fuck. Monsquaz has done a great job. Thoukos barely does shit. No one gets muted for spamming global. Global isn't for memes, its to chat civilly.
Tldr? Read it, I know all of you will agree with me
No.3591
>>3585
>global is not for memes
Fuck off spic
Global is for memes
Local is for serious stuff
America is shit and nobody cares about your Spanish rape baby colony
Fuck off with potions, you autistic 12 year old who wears a minecraft hoodie
Its a fucking 4chan server so drop the whitelist shit too
We've never needed one before but you autists keep sperging out and looking like a juicy lulzcow for people like Luna
Factions representing a single nation will make people group up more than towns all part of a nation eg
5 man faction called France
5 man nation called France consisting of 3 1 man towns and a 2 man "capital"
Also Towny gives people way too many claims, they never get used
Fuck off with the admin approved town bullshit too
Tldr you're wrong
No.3597
>>3585
>currency
yes
>no enchants
yes
>diamond armor
well… yes
>towns
so long as it isn't super hard to start a town
>potions
eh… maybe if they're limited to 1 per stack
>whitelisting
no. just no.
No.3599
>>3591
BRITAIN YES
you didn't read the post did you you fucking autistic, crook tooth, yellow teeth, refugee accepting, manlet cuck? Read it thoroughly and maybe it will make sense. Not all of it is to agree, but most of it makes sense.
No.3600
>>3599
I did read it Pablo and that's how I countered your points you dumb shit
Get off the board and BUILD WALL
>>3597
Your opinion was almost correct
Well done
No.3601
>>3599
>Mexican calling anyone a manlet
>uhfiliate the mega manlet fat spic calling anyone a manlet
No.3602
>i did read the post
>doesn't present an argument to why I am wrong.
Top kek
No.3606
>>3602
>what is my entire post
I'd write it in Spanish but knowing Mexican education you probably can't read that either
No.3607
>>3606
Global wasn't even part of the server at forst. It was added to keep the server on life support during 3.0 because the Americans were separated from easterners.
Good minecraft servers have whitelists brcause they are smart. They know any shitter can join any second and ruin the fun when an admin isn't around.
Towny gives a decent amount of claims, but way too much that people wont use, and admins that adjust that I am sure. So things like Cadiz dont have fifty chunks to claim before you reavh the walls.
There is no way we are going back to factions Beef. Top kek, the only shiller for factions. We already tried beefcraft man. It was shit, and people enjoy towny more than factions. 1.0 is over.
There was nothing about admin approved towns. Proving my point you didn't read my post. There should be restrictions to how many towns are made though. We can have fifty german towns with one man each. Otherwise we have a Koenigsberg. We should have at least five towns in each regions, forcing people to group up rather than make solo towns. Solo towns fucking suck.
No.3608
>>3607
>global wasn't part of the server at first
Yes it was you fucking mong
It was only disabled after grace ended in 1.0
This isn't a good minecraft server it's a 4chan server
Le fuck off to planetminecraft
Its already decided we're going back to factions
Overall nice memes faggot but just like Mexico they're forever irrelevant
No.3609
>>3607
im not here to argue opinions, just lay down facts
1) Global existed since the start of 1.0 untill its last week, was removed during 2.0, and was readded at the start of 3.0
2) Removing global killed 2.0
3) In 2.0 people could only make factions through admin approval
4) ^killed the server too
Here is one opinion tho:
Restricting gameplay is usually a bad fuckign idea
No.3610
>>3608
>Beef declaring we are going back to factions
>has no power at all in the server
>mfw he thinks he is something relevant
O im laffin lmao
No.3611
>>3610
>the nobility chat doesn't exist
Feels good to be buddies with the Adkins tbh
No.3613
>>3609
Im not saying the admins have to make a town or approve it.
There should be some restriction to towns in an area. Unless we get oversaturated. Just like there was only one other town near Helvetia during 3.0, not including my winterfort, there should only br a few towns in countries. To further push players into towns.
No.3614
>>3611
The admin have say, but then they will realize the consequences. Look at Beefcraft. Literal dead server.
No.3615
>>3614
Berfcraft didn't fail Desi
Its just the sperglords didn't play is you FAM
Chien and mons both hate Towny from a sysop and player perspective
No.3616
>>3615
>It didn't fail
>Barely ten people played it
And players love towny. They absolutely enjoy it over factions. If they set ot back to factioms, then we would have beefcraft. A failed coup where you sent us back to everything vanilla and everyone started meming lmao gtfo here with your bullshit top kek tbh fam
No.3618
>>3616
Literally everyone is complaining about getting btfo on Towny FAM
Either way we factions now
Go away and build wall
No.3632
>>3585
This is a very good compilation of suggestions. I don't really agree with them all, but they're very concrete and to the point. More of this please.
Also some random others to others:
>>3607
I agree with the notion that global is a life support. Global is way to make server to appear lively on low playercount. In 1.0 we had no global and everything was fine.I still remember long journeys to Asia make contact with people and giving them gifts from far away Poland.
>>3609
>Removing global killed 2.0
I think It all boils down to the range of global chat. Local chat of range of 10 chunks is not the same as local chat of range of 60 chunks.
>In 2.0 people could only make factions through admin approval
Shitty idea. We actually had this on mind while designing first drafts for v11, but it was ditched pretty fast.
>Restricting gameplay is usually a bad fuckign idea
kek agree wholeheartedly
>>3616
>And players love towny. They absolutely enjoy it over factions. If they set ot back to factioms, then we would have beefcraft.
Oh yes. Players love Towny. And yet, they have a nerve to approach me multiple times a day to delete ghost towns or to remove unactive players from towns. Or to change mayor/kings in their towns. Every single day, multiple times a day, because players can't make use of Towny rank system for some reason. I'm not even mentioning that in order to change king in Towny, I need to send myself an invitation because there is no /townyadmin node for changing king. They ask admins to supervise battles, so they can watch if defenders are not changing the homechunk or warlogging. What the fuck? It's kind of maintanable when we're at 30 players, but what if we go 90 players some day? It's literally impossible to manage this autism, for me personally it's already consuming too much of our energy and we need a better maintanable system.
Check this link. I'll explain you what's wrong with Towny with just one link.
https://github.com/deletethisgit/Towny-intcraft/commit/d004d010ecbb2dcbafee4ff54d46a100f38932fd
This is a change in Towny code that I needed to make it myself. And I needed to compile it and put this on serb. If you don't understand what's going here, I'll explain it to you. Without my change, players were able to force any foreign town into nation with a simple command. Why? Because Towny programmers didn't bother to check if player is an op before invoking such critical command. I needed to comment that out. Towny is full of such inconsistencies. For example, If you do /town, the first node of permission array shows you a permission friends (this should be for /plot), not residents as it intended it to be. I just left it be as is because fuck, what if I break something? This is testimony for whole condition of Towny right now. Towny is unmaintanable. It needs TONS of improvements in code.
Remember what I proposed in >>1215 ? I gave up after the first point when I realized it will eat up dozens of hours making just warlog prevention. I mean, why bother if factions has 80% of issues in gameplay design already covered? I'm not implying that Factions is perfect but it's condition is far better than Towny's in every way. You can even update Factions config in anytime and it will be updated without reloading it, because it uses its own framework. Administering Towny is like raising an autist child.
With full respect, but we, as admins, we're sick of this bullshit and we need a breath of fresh air. We're compelled to do Factions in v11 unless you give a very strong argument against it, not just some "it just will be beefcraft" or "wew turtling is scary". Come on. Give me something better.
No.3633
>>3632
>>3632
If you cant find a way to siege in factions, be able to create nations, and have separate towns, count me in on factions. I don't want to touch the iteration if its factions unless proven otherwise.
No.3637
>>3633
>I am incapable of building multiple settlements unless they all have their own database entry
>I am incapable of roleplaying larger nations
>waaaaah abloooblooo
Tbh if you leave its a victory for the server
No.3638
Lets say a newfag joins
"What kinda server is this?" -"factions pvp server"
>leaves
No.3639
If we add factions 11.0 would literally be 2/100 (beef and vespi)
Also beef why are you still posting. Not one person gives af. All you do is horrible for the server and or your towns
No.3640
Also, reminder that the autistic cuck known as beefsloin or some shit starts each map sperging about factions and other stupid shit, and ragequits after a week when his "plan" has backfired, just like this.
No.3641
>>3638
>>3639
>newfag joins server
>"what kind of server is this"
>"norse"
>leaves
Stop crying because wars will have to be protracted campaigns with multiple field battles rather than one 8v2 siege
If the Norse leave the server its better for everyone tbh fam
>>3632
We had global in 1.0 all they way up until grace ended, even when the server had 50, 60 people on
No.3658
>>3585
>It adds unnecessary grinding and pushes people to prepare for war rather than build towns firs
That's how real life looks like.
No.3664
>>3632
>turtling is not a legit argument
yeah well, bye hugboxcraft ill return at 12.0 then which is a week after 11.0 starts.
No.3666
>>3664
>he thinks factions makes for a more hugboxy server than towny
laughinggirls.jpeg
No.3667
No.3670
>>3666
towny is not a hugboxy at all, atleast without hugboxy admins
No.3671
>>3664
this >yeah well, bye hugboxcraft ill return at 12.0 then which is a week after 11.0 starts.
kekked, but it's legit as fuck
No.3691
Is there any sort of third alternative besides towny and factions?
No.3693
No.3694
[G] reee admins halp, this town harassess us but we can't fight it back, FORCE IT INTO NATION NAO REE
a new nation of Ottoman_Empire has been created
[G] why you forced us into nation we dindu nuffin we just fought back
[G] ADMIN ABOOSE
[somefag -> me] monsquaz make me a king of British Empire our current leader was offline for like eternity
[me -> somefag] ok
monsquaz logged off
ChienAndalou logged off
Town of Constantinople has left the Ottoman_Empire!
[G] REE ADMINS THEY LEFT THE NATION DISBAND DISBAND how we can fight back
[HelpOp] admins they claimed our some of our chunks when we were under attack but they left the nation shortly after and we can't retaliate
monsquaz connected
[G] but we left the nation because those fuckers changed their homechunk during a battle so we have a valid point, also they warlogged
/townyadmin town Constantinople delete
Town of Constantinople fell into ruins!
[G] REEEEE ADMIN ABUSE RESET WHEN
[G] fuck this gay server and those madmins
[gaydude -> me] disband X they were offline for like 9 days already
[otherdude -> me] why you made somefag a king of British Empire, i was just offline for just 15 days
[otherdude -> me] now he declared war on norse and practically we're fucked now
[me -> otherdude] what's done is done
[otherdude -> me] but he didn't have a valid CB also he stole all our resources
[me -> otherdude] eh okay i'll just remove the norse from enemies and return your war fee
[otherdude -> me] what about reps?
[G] monsquaz why you removed british empire from enemies
[G] they didn't have a valid CB
[G] BUT CHIEN SAID IT'S OK!!!!!!!!!!!
[G] sorry i don't believe you i'll ask him later
[G] cheeseburger when
[G] >15th century
[G] >northmathr
[G] RE$ET RE$ET RE$ET RE$ET RE$ET RE$ET RE$ET
_____
typical towny scenario
you don't need to understand anything, just saying what is the scope of this autism and interlocking disputes and accusations with no strict rules
etc. i can go on for hours and hours and hours
No.3697
No.3698
>>3694
it's because you implement pointless rules like CB
also
>admin complains that he has to manage the server
just leave the admin team, you won't be obligated to do a shit
No.3706
>>3698
mons is objectively the most competent sysop we have
No.3707
One thing for the next iteration:
Make the fucking snow biome transitions cleaner if we use a new map.
No.3708
>>3706
And you are the least competent we've ever had
No.3709
>>3706
probably the only one who didn't admin out of desire to rule(redmajora), got everything terribl wrong(dave, beef), went inactive(ethan_l), went full retard(confused, beef and to some extent freddy), who isn't a living parody of an admin, just realizing his in game factions goals through administration(edrahil, hisin)
No.3710
>>3698
I'm not complaining that I has to manage a server because I love every second of it. I am working hard to identify all problems with the server, I want to fix at least some of them whatever it takes.
Some of you however, after 7 months and 10 iterations still imply that everything is okay with the server, it's just because of madmins and their decisions!
And why do you think admin's decisions are sometimes erroneous or wrong?
The thing is, people blame admins for all the issues that Towny allows them or not allows them to do. Things like ability to leave/join nation at any time, warlogging, chaning homechunk etc. What if admins are offline and shit hits the fan? How do you handle disputes later without appearing biased? The playercount is small already and we don't need to alienate playerbase further.
What should we do about 1 man towns then? Everyone say that 1 man towns are killing the serb, so what we gonna do? Disband all 1 man towns on the spot? What if there are 2 players in it but one is inactive for 7 days? Do we really need more complicated rules to fix this problem? Do you expect us to introduce people to all our "implied" rules we already have and add even more on top of that?
If we removed all rules, everything described in >>3694 will still happen sans admin intervention. People will stop blaming us, but they'll just warlog with no consequences, towns will leave their nations when they're vulnerable, making forward bases, changing homechunk as they please. All these exploits need to be covered if we want to maintain order on the server. Thing is the rules will be 3 pages long because there are so many holes with Towny mechanics it gives me nausea.
Well, look. It's not like Factions is confirmed for v11 or anything. I'm trying to discuss here and try to FIX THE PROBLEMS. I want concrete solutions.
No.3711
>>3710
Citadel >> Factions
No.3712
>>3711
yeah maybe lets try citadel now
No.3713
but someone please post some guide to it kek
No.3717
>>3711
>>3712
>>3713
citadel is autistic tbh
still leaves vulnerability if you're logged off for the night
No.3722
>>3717
that's the point …
you are out of the game = you lose
No.3723
>>3717
Having people from different timezones in your faction would solve this pretty easily.
No.3724
>>3722
nice meme
>>3723
Not everyone is a NEET and we don't have many aussies
No.3725
>>3724
>Not everyone is a NEET
oh you were saying completely different thing when all of the Norse-Carthaginian alliance went to sleep and you stayed up like retard to 4 am to raze Carthage lmao
but I have nothing against that, you are offline = you lose
No.3726
>>3725
but you didnt go to sleep, thats why you logged back on straight when you heard you were getting memed
kill yourself my man
No.3732
>>3726
nope I went to sleep
and again whats the point of this discussion? it's funny when you don't care about your own opinions when it's advantageous for oyu
No.3737
No.3740
I'm not sure if anyone answered this question earlier but is it possible to have siege plugin together with factions?
also I realize there are problems with towny but the siege plugin we use right now is probably the best thing to happen to intcraft warfare.
No.3741
>>3740
Dropping siege mechanics is half of the reason we're going to factions
No.3742
Tbh lads wasn't Factions replaced because facs can be attacked even if they aren't ready for battle because of playercount? Like 10v1 wars can occur and there's nothing the 1 can do other than quit and still get fuked because no warlogging? How can this be combated?
No.3746
>>3740
there was a plugin combining towny with factions and you literally could have your dream plugin
outdated tho
No.3753
>>3742
Faction was replaced because it's absolute shit for anything other than buildfagging and turtlefagging.
>be non-shitter
>get attacked by shitters
>defend like any decent player would i.e not turtling
>get rekt but still fight
>eventually get back-up and push the attackers back to their base
>since they are shitters they just dig a hole in the ground inside their claims
>we can literally do nothing since we need to kill them to unclaim their claims and we can't kill them because there's no way for us to get to them
>wait around a while before leaving
end of conflict
this is what factions will do to warfare. Keep in mind now that back in 1.0 there were a lot less shitters and most players actually were decent.
Now a majority of players are absolute shitters and won't hesitate to turtle in some unreachable bunker which will lead to less "real" wars and more memekilling running around the world and killing people on sight.
People are still pushing for factions for some reason…
tbh if we somehow could fix the fact that nationless towns are un-siegable in towny it would be dank.
No.3772
can anyone explain why do you call "turtling" a shittery and people who are doing it the "shitters" ?
why blame people for not wanting to lose? in your opinion they should just go and potentially die and lose their base? what the fuck?
in 2.0 it was already fucking impossible to unclaim a shit (fuck off beef with your ebin mercia conquest, they were retarded newfags not knowing factions mechanics at all) people would just hide and stay hidden for hours
i remember our "raids" on vandals
and I tell you somethin yeah I'm a shitter and I will take advantage of this flaw of faction whenever I can
norse will do the same and buildfags - who are sometimes actually forced to go into some pvp like africans, now they will NEVER, EVER go into any pvp especially if they know how to properly secure their base
week long 11.0 incoming
No.3773
>>3753
>tbh if we somehow could fix the fact that nationless towns are un-siegable in towny it would be dank.
Towny has big flaws, it's not really customizeable too, but people are forgetting one more advantage of Towny - towns and nations. Before introducing Towny we almost never had any nations and their towns. It was just 1 faction - 1 state. Occasionally some vassals, that's all.
No.3778
>>3772
>retarded newfags
>literally consisted of most of 1.0 briton
No.3819
1:1 gaza tfc when
:^^^^)))))
No.3826
>>3778
i thought it was in 2.0, nevermind and I dont even care tbh
No.3827
In general, we need to make a noob-friendly server if we ever hope to grow or survive. Citadel is a bad idea because its round-the-clock basis is something that a lot of noobs don't want to care about. To autists who spend their days on autismblocks it's perfect, but we can't risk more losses in population by having noobs leave after their town gets sacked overnight.
From the moderator/operator perspective, factions seems like the most plausible option to change to. Although it has its flaws, it's likely the best choice to avoid the problems encountered with Towny.
Another issue is that the population is very spread out across the continents. It is nice, but we should heavily consider limiting the map to either the Americas or Afro-Eurasia. The spread of players currently is emptying the server and straining the population.
Consider allowing diamond armor for us to use, but making it incredibly slow. As others have said, Diamond could be the "breacher" or "tank" armor that the pincushions use to protect themselves.
We should disable enchantments. No reason for enchanting as its excess grind and causes newbs to quit, especially when fucking_asswipe shoots you in your city without warning, using the instagibbing Bow-3000.
Potions are unnecessary and have the same problems as Enchantments. They're unnecessary grinds and infuriate people. Beer/rum/golden apples/what-have-you are generally more reasonable.
QUIT GIVING ADMIN GEAR TO PEOPLE, I HAVE EVIDENCE THAT ADMINS ARE FAVORING FAGGOTS
If we are having meme tournaments, lets make sure that the prizes are NOT enchanted tools and shit
Diamond swords should be limited so they aren't the only feasible weapons on the server. Unless a weapon-balancing plugin can be found, lets keep the embargo on diamond swords.
PvP should be hard, but not overly punishing. Dying once in game means you lose everything in your inventory and having to reclaim all your shit/replace it. Punishment should be less overwhelming in order to keep the sanity of the autists and the newbs.
Make it easier to keep a varied economy, and try not to make iron as rare as it is now. At least make more large iron deposits around the world that players can claim and have battles over (now THAT would be interesting). There should be more to the economy anyways. Regions should be able to make their own goods to trade that aren't feasible anywhere else, so the economy expands and nations stay relevant.
I'm a newfag who just joined this iteration, but I clearly remember my first interactions with the server as occluded and spastic. I was impressed by the scale of the world, but the major league autists kinda ruined it for me. Population and "hooking" is likely the number one challenge that we need to overcome. If we are to gather a large population, we need to allow factions to have an equal footing and make it slightly more newbie-friendly in order to prevent autist clans from dominating the server.
Just a follow up on my thoughts.
No.3828
>>3827
>limiting the map to either the Americas
why do you even mention it
most stupid idea ever
do you know your continent basically has no history pre 1500?
No.3830
We need to keep the average playercount 50+
No.3832
No.3834
>>3827
Thank you for your insights.
I think we all agree that enchantments need to go. I am 99% certain that no combat enhancements will see the light of day in next iteration.
No.3835
Also, I want ask you all one thing.
You all say that the killer feature of Towny is it's siege system, and you dismiss Factions for it's turtling. What will you say if we switched to Factions and gave players an ability to breach through enemy walls with explosives? Will it change anything? I have my doubts, but I want some of your opinions on this.
No.3837
>>3835
well if its going to be XXI it's ok I guess
No.3838
>>3835
So long as these explosions aren't literal wall-nukes and are controlled
No.3840
No.3844
>>3838
One explosion usually destroys 1-block deep layer of a wall of resistance value of 30 (stone brick wall and equivalent)
Obsidian is almost indestructible
You can check block blast resistance chart here:
http://minecraft.gamepedia.com/Explosion#Blast_resistance
Post last edited at
No.3872
>>3835
Enjoy having just another factions pvp surver, drowning in the ocean of similar, more established serbers.
On a factions pvp server with tnt all bases are underground and hidden, because the whole point is to find an enemy base, probably people wait til the defenders are offline and proceed to gref/tnt open all containers and leave.
No.3874
tbh, if you lads want politics or whatever, just try Citadel + PrisonPearl for 1 iteration.
It means there is a lot more to be lost from dying, rather than just making a new base and farming memegear again. Look at every factions server ever, there is literally 0 politics involved and they have to restart the serb every so often. Then look at Citadel serbs, very rarely reset and a decent mix of politics & PvP. disadvantages would be loss of pirate accounts on the serb, but it depends how much you're willing to lose by wanting a dedicated designated chan autism server.
No.3879
>>3874
No please, no Citadel. Then people will meme their bases with the overpowered protection things. INTCRAFT IS NOT CIVCRAFT
No.3884
>>3827
>citadel is a bad idea
I think it would be interesting to say the least to have an iteration with citadel, as well as it being much less admin intensive
>factions seems like the most plausible option
I personally prefer towny but I do agree it is far too buggy and exploitable
>limit the map to americas or afro-eurasia
4.0 through to 7.0 was afro-eurasia and it was fine, just the right size IMO. On an unrelated note, I agree with the "no warping to towns in your nation" rule, and also think warps are shitty in general
>Consider allowing diamond armor for us to use, but making it incredibly slow
agree
>disable enchants
Its probably for the best combat enchants are disabled, true. Tool enchants should be kept though
>potions
no potions, ever
>evidence that admins are favoring faggots
post pls or not true
>If we are having meme tournaments, lets make sure that the prizes are NOT enchanted tools and shit
why?
>no diamond swords
agree
>PvP should be hard, but not overly punishing. Dying once in game means you lose everything in your inventory and having to reclaim all your shit/replace it
a solution to this is not having all of your most valuable possessions on you at all times. Never take valuable shit to anywhere you could possibly die unless its to war. losing your shit when you die is an integral part of the game.
>make iron less rare
yes
>keep a varied economy
the economy is ok now tbh, I know I trade a lot for things when I cant be bothered to go mining/dont have the means of acquiring certain goods
>Regions should be able to make their own goods to trade that aren't feasible anywhere else
this does seem like a good concept, we sort of had something like this in 8.0 where nations could produce exclusive brews. The economy in 8.0 was good shit as well, we should bring it back (and make the shekel world currency again :^^^))))))) )
t. norsememe
No.3888
>>3884
>>Consider allowing diamond armor for us to use, but making it incredibly slow
why make it slow ?
No.3889
Screw it.
Next iteration, I'll probably just apply to become a mod or admin.
I have no desire to build a new town and get involved in the workings of the world.
No.3891
Pic related:
Idea for new world
No.3892
>>3888
to make it so full diamond armour isnt the only viable shit to have. It would be interesting to see an army composed of people wearing 2 types of armour, fast archer iron lads, and tanks in diamond
>>3891
pls no, afro-eurasia has 100x more options for history, architecture and time periods
No.3898
tbh fams we need to make this kind of poster to summarise our meme settings for newboys
No.3903
>>3898
>Factions
>Highlighting in bold 'YOU WILL BE GRIEFED'
>Calling a plugin shit because you don't like it
No.3905
>>3903
>implying i made this
>implying these are my opinions
>implying this isnt so obviously the sheet for 2.0
are you legitimately retarded?
No.3907
>>3892
>to make it so full diamond armour isnt the only viable shit to have.
and why not?
just make the vanilla resources, but i'm not sure if chien can do it kek
>>3891
it's not even like afro eurasia has 100x more options, is just americas have BARELY any options and all of this is a fucking bronze age
No.3908
>>3907
ah wew
>timeperiod 1700-1800
you are just burger shill, anyway no one fucking cares about americas except for you
No.3913
PEOPLE ARE QUITTING BECAUSE WE RESET EVERY DAMN WEEK
NOBODY HAS MOTIVATION TO BUILD OR CREATE ANYTHING AND THEY GET BORED
WE STOP RESETTING, NO RESETS EVER
THEY FIX NOTHING
No.3914
>>3913
it's so fucked up
community is so used to resets they always mechanically shill for it after the second week
No.3915
>>3913
>turns out admins has been giving shit to norsemems
>NO PEOPLE ARE LEAVING BECAUSE WE RESET SO OFTEN!!!!
ok
No.3916
>>3915
lol norsememes have been geting admin love since 3.0
Fuck off pussy
No.3917
>>3915
you aregood to admins, rp and dont hack = you get rewarded
just stop being a shitter
No.3918
>>3916
>thinking this somehow makes things better
>>3917
>norse
>never hacked
dude you're a faggot full of shit and you know it
No.3920
>>3918
>thinking resetting will fix anything
Resetting has only lowered the serb population
No.3924
>>3920
no one is playing because
1. Norse already removed everyone who opposed them
2. Everyone knows a reset is imminent so they're waiting until the reset happens before they start playing again
No.3925
>>3924
>1. Norse already removed everyone who opposed them
no one opposed them in the first place
norse are the only people on this server who got "historical RP" thing right - good looks of your city(what's funny almost none non-norse city looks good anyway) is the thing of little importance, and buildfags should be just architects of large and protected cities - not leaders of their own nations which they can't manage for shit
reminder: the nation of E I G H T Y (largest in intcraft history ever) didn't have a SINGLE set of the gear
No.3926
>>3925
>no one opposed them in the first place
>spain
>AF
>AAU
>reminder: the nation of E I G H T Y (largest in intcraft history ever) didn't have a SINGLE set of the gear
and the norse had 10000 memegears handed to them by the admin, but there's nothing wrong with that ofcourse :^)
No.3927
>>3925
>good looks of your city
because they are a big fac and the only one who can bother to build anything since they know norse won't memeraid them
they are literally one step better than cimmeria - cimmeria had wooden huts and a large wall for protection; norse has protection and pretty houses - but both are memeraiding shitters
No.3928
>>3926
>>spain
banned
>>AF
didn't even try to oppose them in the way other than spewing shit
>>AAU
as above
>>3927
>but both are memeraiding shitters
so in your perfect intcraft there is no wars wher you can build safely? well maybe you should go to a different server then, this one is clearly not for you
>and the norse had 10000 memegears handed to them by the admin, but there's nothing wrong with that ofcourse :^)
they had or they didn't doesn't matter, because the norse simple didn't need any admin help ever to beat the AAU
grinding one gear is really not a problem and that's more than enough to beat the niggers
No.3929
you got it completely wrong
thing you call "memeraiding" and "shittery" is literally the core and the most important thing on a server like this - historical RP server
building things is of secondary importance and it mainly servers the purpose of PR of your town/nation
No.3930
>>3928
>>they had or they didn't doesn't matter
Haha holy fuck you can't make this shit up
Coolghouls is actually THIS STUPID
I'm not suprised tho since Coolghoul is the biggest shitter in intcraft history, having been banned like 5 times and caught cheating many times too
Start posting with a trip so we know we should ignore your shitposts.
Fucking underage slavnigger
No.3931
>>3928
>they had or they didn't doesn't matter
>trying to justify norse cheating
No.3932
>>3930
>tripfagging
no ty
and im not stupid, admins can't spawn shit, Chien should be out for spawning this one diamond sword for lemon regardless he'd use it or not, but regarding the Norse-AAU war it doesn't matter at all, it's very easy to equip for the "war" like this
and yeah surely admins spawn us shit
>Northmathr total iron: 3
>Chengdu total iron: 0
probably we have some iron in Beijing tho
No.3933
>>3931
this is not justifying…
No.3934
>>3929
>thing you call "memeraiding" and "shittery" is literally the core and the most important thing on a server like this - historical RP server
This is literally wrong. You are not warring to do historical RP, you are trying to use historical RP as a cover for exagerate warring
No.3935
>>3928
>so in your perfect intcraft there is no wars wher you can build safely? well maybe you should go to a different server then, this one is clearly not for you
literally hwat
i am not criticizing buildfags or pvpfags
if a fac has players that like to fight more than to build houses, then i really dont see an issue
i am criticizing facs that are build for simple pvp and memeraids and wars
this is the case with cimmeria and norse
except of course they aren't going to be warring 100% of the time, so there will be some players who start building structures
but to therefore say that norse isnt a memewarring fac, just because some of the players actually bothered to build some buildings, is plain retarded
No.3936
>>3934
>This is literally wrong.
No you are literally wrong. "PvP shittery" was literally a matter of life and death for a nation, it's elite and it's people. You are RPing if you are competing with the other nations. Norse war to eliminate their potential rivals - dismantle any communities besides them. They don't need to build an empire, they don't need any imperialistic policy, they don't need to annex more lands - they outpace all the rest of /int/craft combined in terms of military strength and active population. They just don't want anyone else to grow. 100% RP and very pragmatic realpolitik. But for you faggots without balls it's "shittery".
God dammit these faggot Western Europeans… Just imagine what would someone like Swiss do if he had to go to an army and defend his country irl. He is afraid of losing his shit in a fucking video game.
>>3935
For a single purpose of so called "memeraiding" you need a 6x6 hut(for enchantment table and bookshelves), some farms and animals and a cobble wall surrounding it.
You ABSOLUTELY don't need to spend hours to build the most beautiful city of /int/craft.
No.3937
>>3936
Yes because it's definately not as if the norse controll the 3 largest factions on the server eery iteration
It's not like admin spawn them memegear and iron
It's not like half of them get caught cheating frequently
It's not as if the same players create the same nation EVERY iteration giving them an incredible head start
No one is saying PvP focused nations are wrong you illiterate 3rd worlder, we're saying the north uses underhanded tactics to "win" ever iteration and that's what makes them shitters.
No.3938
>>3936
>You ABSOLUTELY don't need to spend hours to build the most beautiful city of /int/craft.
yes but what are you going to do if you've got 10 people online in your fac and all your memegear is already stocked up (or has been spawned in for you) and your leader didnt tell you to go to any wars just yet
of course youre going to use the fact that you're playing minecraft to build some buildings
and some of the more autistic players will build pretty shits like norse's pretty huts (unlike cimmerians, who weren't autistic enough to build that much pretty stuff)
cuckleghost how is basic logic so hard for you to understand?
No.3940
Everyones complaining about corruption
Everyone knows madhate is the least corruptable person on this server
Madhate Madmin next iteration, it is confirmed
To the skies see madhate rise
No.3941
>>3929
To be honest, I don't think anyone is opposed to fighting and warring. What people are opposed to is the baseless attacks by forces bent on destruction.
It is one thing to attack and completely destroy, it is a whole different thing to attack and occupy/ nation build. You know, like what historically happens to most wars.
No.3942
>>3936
Again, you are covering shittery with realpolitik, historical rp, geopolitics.
It stops being realpolitik and it becomes shittery when it reduces the amount of playing players and kills the server
It becomes shittery when winning in PvP in wars is your main goal, when removing all competition to your world dominance is your first and foremost focus
It becomes shittery when you take newfags and turn them into bittery unmotivated players who can't be bothered to even try do anything of worth because it'll be eventually taken over by the norse.
This is not real life, this is a minecraft autismblocks nigger for 4channers from the /int/ board
No.3943
>>3937
>Yes because it's definately not as if the norse controll the 3 largest factions on the server eery iteration
*this iteration
>>3937
>It's not like admin spawn them memegear and iron
Objectively wrong. We've spawned gear ourselves (all these screens with iron blocks and diamond sword) and admins removed it. RIP.
>It's not like half of them get caught cheating frequently
Lemon should be temporarily banned for xray if that's proven. Chien should be out of administration.
>It's not as if the same players create the same nation EVERY iteration giving them an incredible head start
I don't fucking care if they are better and organize themselve better they just rule the world that's simple.
>underhanded tactics
Like being better in the every single aspect of the game?
>>3938
>this post
>apparently Beijing was built because Norse "had nothing else to do"
No.3944
>>3943
are you trying to troll us or are you actually this delusional?
No.3945
>>3943
>>this post
>>apparently Beijing was built because Norse "had nothing else to do"
literally hwat
if a fac is memeraiding it isn't building comfy buildings
if a fac is bored and has nothing to do because memeraiding was put on hold for the purposes of finding someone to memeraid, then it will be building comfy buildings
to say that memeraiding is the opposite of comfy building is retarded
which is why norse can still be defined as memeraiding shittery
and why you can't say that norse is any better for having comfy buildings, since other facs can't have comfy buildings for fear of being memeraided by norse
No.3946
>>3942
>Again, you are covering shittery with realpolitik, historical rp, geopolitics.
Again you don't understand the simple thing that "shittery" which means competition is the fucking core of the world and not only "historical RP". You exist, stupid pacifist faggot, because your ancestors were "shitters" and rekt all other species and eaten them.
>It becomes shittery when winning in PvP in wars is your main goal, when removing all competition to your world dominance is your first and foremost focus
And why? This is the correct RP. That's how nations behaved and still behave in real world. It's LITERALLY 100% pure RolePlay.
>>3942
>when it reduces the amount of playing players and kills the server
No one fucking cares.
WW2 killed atleast 60 000 000.
Mongol conquests atleast 40 000 000.
Three Kingdoms wars atleast 36 000 000.
No one fucking cares.
Also that's proven, if there is competition, the entire environment BENEFITS from it. Like the world actually benefited from 6 000 000 gased Jews.
No.3947
>>3945
>since other facs can't have comfy buildings for fear of being memeraided by norse
Top fucking kek. You can have a fucking magical INVULNERABLE town. Look at Swiss, he never built anything particularly remarkable. It's just lack of building skills not some "fear of norse". I'm laughing.
No.3950
>>3946
>>Again you don't understand the simple thing that "shittery" which means competition is the fucking core of the world and not only "historical RP".
>"shittery" which means competition
what
No.3951
>>3947
>You can have a fucking magical INVULNERABLE town.
but who does?
people who see this as a Creative hugbox? and if that is what the serb is, then what is the point in bothering to build shit in the 1st place?
No.3952
>>3950
you call competition "shittery"
No.3953
>>3952
No you think we call competition shittery because your reading comprehension is absolutely shit.
No.3973
>>3946
This is not the real life, it's a minecraft server made for fun
WW2 is not fun, it's not a videogame, and no one would like to live it
No.3984
>>3973
>This is not the real life, it's a minecraft server made for fun
Why do you keep repeating this? Literally worthless argument. Roleplaying - asuming some certain role, in this case you act as real historical nations so actually atleast in part we try our actions to resemble the real life history. Of course we are severely limited here, that doesn't mean we can't apply fucking BASICS. Apparently you are uncapable of applying even those basics, "Helvetia" after all…
>WW2 is not fun
It's fun as fuck if you don't have to feel the pain and die.
No.3985
>>3984
Not killing the server is more important than warring someone every 8 hours to keep the "historical rp" (aka buzzwords to cover memeraiding) on.
Also in history the time spent not warring was far more than the time warring. After a war like the battle of Cadiz both nations are supposed to be worned out from the war for literally years
No.3986
>>3985
>Not killing the server is more important than warring someone every 8 hours to keep the "historical rp" (aka buzzwords to cover memeraiding) on.
Raiding and destroying cities doesn't kill anything. Actually the playercount is usually higher in the time of war.
>>3985
>Also in history the time spent not warring was far more than the time warring.
Yes and no one is capable of warring all the time in /int/craft aswell.
No.3990
The thing is currently we have no wars, and Norse simply can "war" all the time - they are not losing anything, they are not dying, simply no one is putting up a fight. It's much different when the real warfare is going on.
No.4001
>>3990
Nobody wants to war with the norse because it usually results in death and loss.
Also, I recall that someone said the norse have 15 people they can speed dial on Skype if they're in any modicum of danger.
No.4015
>>4001
>Nobody wants to war with the norse because it usually results in death and loss.
Bullshit it doesn't result in anything you didn't even fucking try…
>Also, I recall that someone said the norse have 15 people they can speed dial on Skype
They definitely can't get 15 people in any given moment. Also - so what? Get 30.
No.4017
tbh just make it full pvp server im tired of autistic buildings
No.4023
>>4017
This. Chiencraft was never destined to be a roleplay server.
No.4073
>implying everything isn't already decided
No.4097
Who is a good writefag?
Make a list of things that would make dubscraft survive
If you want, use this post here >>3827
No.4100
>>4097
I just hope this time administration won't fuck up
and community will get rid of the tester mentality
No.4101
>>4100
>tester mentality
???
No.4105
>>3872
i don't know who has played on faction server before, but lucius is right, actual war is avoided at all costs (risk of losing anything really) and instead all that actually happens is griefing by glitches/corrupt admins/TNT while players are not on, and lots and lots of backstabbing if your faction is big. Factions will not improve the RP, people will be motivated to make unrealistic obsidian bunkers at the top/bottom of the world and invite only friends to their faction.
No.4106
No.4108
>>4105
That's what I call a good criticism. Although backstabbing in Towny happens pretty often as well, I imagine it happens more often in Factions as it's hard to get inside if faction is turtling.
No.4109
>>4108
It's a valid objection to using factions, but it's probably the best option as Towny is filled with too many loopholes at the moment.
No.4110
No.4115
>>4108
if we have factions on intcraft, admins would have to work 100% of the time enforcing rules about grief and so on. And if you think there are shitters now.. on factions a one man town that lives in a cave and grinds tnt is far more powerfull than a 100 man town of decent players cooperating on building and building power. There are no battles on factions because everyone hides in underground obby bunkers and tries to grief other player's shit while they are offline. Faction servers dont have any impressive buildings, they all get griefed, With factions having numbers is a disadvantage.
and after a week of any factions pvp server the entire map is littered with griefed remains of newfags who didnt know to hide in caves.
So enjoy real memeraiding.
No.4123
>>4115
>implying there'll be tnt
No.4129
>>4115
>TnT
Just disable it like in 1.0. Also honestly don't know how TnT could be more dangerous in factions than towny
>having many members is a disadvantage in factions
Care to explain how? Well actually i can guess you mean it's a disadvantage as more players = more targets to kill for enemy = easier for your faction to lose power. If this is what you mean, just dont let retards in your town and/or have lots of spare power
>>4105
>backstabbing
Can easily be countered with proper use of factions commands (ranks, permissions on chuncks)
>all this talk about griefing
Remember 3.0 anyone? Battle of Carthage? Battle of Cadiz in X?
BUT i have to admit 1.0 had far more griefing that towny iterations. I myself would accuse that we managed to get an anti-grief change of mentality in the playerbase, but many people here are saying more griefing is an implied problem with factions (nevermind me having to clean the Alps from meme pillars daily or the spanish deforestation). However im not saying you are wrong, im asking you to explain HOW factions is more susceptible to griefing than towny, as im not claiming it's now, i just fail to see how
No.4135
>>4129
> Also honestly don't know how TnT could be more dangerous in factions than towny
TNT in Factions is the only way to get inside.
No.4137
>>4129
>Remember 3.0 anyone?
Does anyone have a screen of Carthaginian grief in Apollonia? I specifically told my people to leave it in floating ruins so it will discourage any potential rebuilding, on the other hand b**f flattened Carthage so we had a nice place to rebuild.
No.4141
>>4135
I asked how TnT is more dangerous in factions than in towny
No.4148
>>4141
because in factions its the only way to get inside
No.4149
>>4148
Yes, this is how we got inside Cimmeria, Poland, Briton, Sapmi and Helvetia
No.4150
>>4144
why are you boasting about it
you only exploited, you didn't beat anyone
also you weren't capable of beating carthage and you know it
japs made up for 3/4 of you troops kek
and I remember how autistically you tried to "command" them
No.4152
>>4150
tira let us take 90% of the city
No.4153
>>4149
>> we got inside
>>Sapmi
what? you didn't attack sapmi and the Vikings who attacked sapmi got inside because we fucked up our claims.
No.4154
>>4153
yeah i meant the playerbase of 1.0 as a whole
No.4155
>>4152
what are you even talking about cuckold?
>tfw be epirus
>have no gear, have no soldiers, get rekt by carthage, cry for help, exploit the server YISSS WE WON!!! LOOK AT ME IM GREAT BEEF I'VE FLATTENED CARTHAGE TO THE GROUND!!!!
hahahaha lmao I'm laughing
I thought you will fucking melt from your autist attack after rekking ap*llonia
No.4156
>>4155
we did win though
3 - 0 to epirus
cuckthage permanently on suicide watch
>mfw half of carthage routs and lets epirus take the city
No.4157
>>4156
you didn't win a shit
you got crushed militarily
>muh I hacked I won : ^ ))))) !!
on a proper server, all of this would be rollbacked and you permabanned
but after all your are fuck buddy with swiss
>>mfw half of carthage routs and lets epirus take the city
???
>>4156
>cuckthage permanently on suicide watch
top fucking kek yeah because we've had literal autism meltdown after we lost our city
you should have heard our skype call "wew carthage ded rip gonna go sleep tbh"
its funny that this image u use to depict me it's more accurate for you with your literal autism explosion every time you lost a city
what a fucking kid kek
No.4158
>>4157
>cuckghoul blaming anyone for cheating
>cuckghoul calling anyone a kid
hmmm
No.4159
>>4157
and no its not like we didn't care about Carthage - after all im responding to your fucking bullshit, but we hadn't have a fucking meltdown
I should have screencapped your tears after fall of celtiberia
No.4160
>>4157
>loses war
>city literally destroyed three times
>w-we didn't lose!
>cries about it MONTHS after
>y-you're autistic and mad!
reminder five (5) fully armed, enchanted carthignian cucks got their shit slapped by two (2) naked greeks
No.4161
>>4160
>>loses war
>>city literally destroyed three times
*2 times and yeah first one was legit, the second one nope so we lost 1 time
>>w-we didn't lose!
we lost first time, then we've won thought unfortunately we didn't have unbiased administration in 3.0 and you could have hacked and get away with that but the opposing side not at all
>>4160
>>cries about it MONTHS after
top fucking kek where do I cry about anything you cuckold you started with your muh BEST DAY IN MY LIFE - autism 100% especially if you aren't the one who has done it
>>4160
>reminder five (5) fully armed
4
>>4160
>got their shit slapped by two (2) naked greeks
4 partially armed, you had swords and some shitty armor
and your animals just lagged all of you
if we've had a proper administration, not a beta fag fucked by you in the ass it wouldn't ever happen aswell
No.4162
>>4161
lagged all of us
also I'm done discussing with a hacking chimpanzee
No.4163
>>4161
why
>>4161
are
>>4161
you
>>4161
quoting
>>4161
more
>>4161
than
>>4161
once?
is it some kind of next level même?
No.4164
>>4148
This explains how TnT is dangerous in factions, not how TnT is more dangerous in factions than it is in towny
No.4166
>>4163
because I select the text and click reply that's very convenient
how im supposed to do it the other way wew
select and copy paste every tim? fug off :DD
No.4190
>>4181
don't respond to this retard he's delusional
after we rekt them in that sea battle and killed edrahil(who recently admitted he was using kill aura - admin) all of Greco-Roman Bloc didn't have gear at all and they couldn't put any fight they just were running naked like retards, they were literally useless, all of their alliance couldn't do a shit until japs arrived, and we even fucking killed them, 8 vs 15, we went to sleep because the fighting was over then beef came up with his hacking plan and he wants to take credit for legit defeating and destroying carthage…
No.4199
>>4181
>that texture pack
Smoothing out the edges makes it look like a 2006 Flash game