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/intcraftx/ - New IP: intcraft.eu

/int/craft X: 15th century RP + world map

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File: 1448934121884.png (1.44 MB, 1920x1013, 1920:1013, 11.png)

 No.4277

I am very happy to introduce you /int/craft 11. It's still in the works right now, and we're not ready for reset just yet, it still needs a couple of days to wrap everything up.

It will be a unique iteration. We consider this as a spin-off iteration, a some kind of experiment to see where we will go with this, so read on.

First of all: The period is year 2015, and the map is full world map. This will be the first modern real-world RP iteration in history of /int/craft. Players will take part in creating their real life contemporary nations. It's quite possible that your nation flag on /int/ will represent your country in-game.

Secondly, this will be the first iteration using our custom hand-crafted resource pack, made exclusively for /int/craft, that will be downloaded automatically by vanilla client upon joining the server. It will be full of high quality content, such as gun textures and sounds, paintings, jukebox music and other stuff.

 No.4279

File: 1448934153864.png (1.2 MB, 1507x811, 1507:811, map11.png)

Yes, you heard right, guns. We will have working firearms with realistic looking weapons, ammo rounds, military uniforms and high-quality weapon sounds. But what's the best about this, only vanilla client will be required. No forge or mods needed at all. Just a resource pack, that will be downloaded for you automatically by Minecraft client.

Firearms will completely change combat mechanics, rendering popular combat cheating measures useless (KillAura, NoKnockback, AutoAim etc.) New combat mechanics will also level out the playing field in terms of skill level, so everyone will have the same odds.

Players will be able to craft and use a wide range of modern firearms. It is clear at this point that it will render all vanilla weapons obsolete.

Firearms consume ammunition. Ammunition will need to be crafted as well. There will be different types of ammo and calibers for different weapons.

See it in action here: https://www.youtube.com/watch?v=zkdBixqUkNc

Music discs will be craftable. They will look like weapons, but they'll work like normal vanilla discs.

This will be the first time we will be doing firearms like ever, so be aware that some things may be unbalanced in terms of damage or cost. We accept your feedback about this and I'm sure there will be lot of posts regarding this feature.

We will also introduce some rules that will help us deal with autism on server.

We still haven't decided if we'll use Towny or Factions, or whether the server will be closed to cracked accounts. Looks like the everything has its serious drawbacks but we'll need to commit to a decision soon. The only thing we need now is your say. Vote here: http://poal.me/eugdoe

We are still working on this, so stay tuned for more information.


 No.4283

FIRST REPLY GOES TO ME

Anyway, I take it I can't make an off-shore military base that looks like an oil rig, call it Outer Heaven and basically be a merc faction?


 No.4284

wew lad


 No.4285

>>4283

Towns can be named only after real life cities.

Only real life sovereign state names will be allowed for nation names before end of the grace period.

Separatist/rebel entities, such as ISIS, DPR or even something fictional but significant political power like German_Sharia_Zone etc will be allowed after grace.


 No.4286

File: 1448935319142-0.png (Spoiler Image, 1.01 MB, 1920x1017, 640:339, 2015-11-22_03.33.06.png)

File: 1448935319142-1.png (Spoiler Image, 1.69 MB, 1920x1017, 640:339, 2015-11-26_03.25.11.png)

File: 1448935319142-2.png (Spoiler Image, 1.46 MB, 1920x1017, 640:339, 2015-11-26_04.16.43.png)


 No.4287

So time after grace is practically the near future?


 No.4288

>>4287

Grace end is when alt history starts to unfold


 No.4289

COME ON PEOPLE ITS 2015

This iteration looks pretty fun. I might make a thug city for shits n giggles.


 No.4290

File: 1448935779012.png (49.02 KB, 2000x1500, 4:3, 1448909967661.png)

>>4277

ALLAHU ACKBAR


 No.4291

File: 1448935851625.webm (2.98 MB, 1280x720, 16:9, 1443033428484.webm)

ALLAHU


 No.4292

File: 1448935947232.png (1.19 MB, 1275x716, 1275:716, 1423206840592.png)

ALLAAAAAAAAAAAAAAAAAAH


 No.4293

File: 1448936080288.jpg (122.82 KB, 676x437, 676:437, columbus.jpg)

Coming soon.

How does iron work? Skyscrapers and shit are made of metal, so it would make sense for it to be abundant, but again, weapons also need iron. So will there be huge meme amounts of weapons? Or very little metal in our builds?


 No.4294

File: 1448936086461.webm (490.83 KB, 600x338, 300:169, shotgun.webm)

western pigs die


 No.4295

>>4277

Will iron still be in small amounts?

How large is the resource pack?

How much damage does a gun do? Does it depend on the ammo type?

Towny would make sense for 2015, but only if people actually made self-contained nations, and not world-wide collections of colonies.

Will you be reaching to other groups for new players?


 No.4296

>>4285

>or even something fictional but significant political power like German_Sharia_Zone etc will be allowed after grace.

Alright, so supposing I put some reasoning behind it, i.e. I want to raise an army to get """"refugees"""" out of Germany, end the libtard government and restore glorious Ordnung, I could do that and have it be stationed on a, say, FUCKING OIL RIG IN THE NORTH SEA?


 No.4297

>>4293

i suggest using clay as it has a bland texture similar to modern facades


 No.4298

Also, these gun textures are horrendous.


 No.4299

File: 1448936481167-0.jpg (646.33 KB, 1600x900, 16:9, 21252196608_f1533f29e6_h.jpg)

File: 1448936481167-1.jpg (509.7 KB, 1600x1067, 1600:1067, 21370571382_ed6aa66574_h.jpg)

File: 1448936481167-2.jpg (693.13 KB, 1600x471, 1600:471, 20218678688_922254f4f5_h.jpg)

File: 1448936481167-3.jpg (935.85 KB, 1600x1200, 4:3, 22776626947_571e880860_h.jpg)

File: 1448936481167-4.jpg (589.72 KB, 1600x885, 320:177, pdR6gOb.jpg)

tbh going to China if we are doing skyscrapurs


 No.4300

File: 1448936571352.jpg (455.76 KB, 1600x1113, 1600:1113, 16474709470_38b20521f3_h.jpg)

>>4293

>those are considered skyscrapers by ameripoors


 No.4301

>inb4 ISIS is largest faction

Really though:

How abundant is iron?

Are we going to use Towny for this shit (seems necessary)?

How many weapons are there going to be?

Can I finally build the New Mombasa Space Elevator?

Probs gonna make my town on the west side. Who /thug/ here?


 No.4302

fucking kill me


 No.4303

>>4302

>Carthage

Sorry, my man.


 No.4304

>>4302

j-join columbus

we will rule the great lakes


 No.4305

>>4303

wew i thought beef was memeing

didn't expect this

>implying i wont reclaim northern africa for the phoencians

is that ok mons? If not what about the confederate states of America?


 No.4306

>>4295

>Will iron still be in small amounts?

There will be more Iron but no iron memeveins though, ask Chien

Our recipe work is still underway

>How large is the resource pack?

It wont exceed 50 MB

>How much damage does a gun do? Does it depend on the ammo type?

One gun will accept only one type of ammo

Most weapons will vary in terms of firerate, damage, range etc.

>Towny would make sense for 2015, but only if people actually made self-contained nations, and not world-wide collections of colonies.

Exactly my sentiment, that's why we need rules

>Will you be reaching to other groups for new players?

Uuh maybe, didn't thought about that at all

>>4296

All fictional town names will be renamed, and if their renaming will make no sense from geographical point of view, they'll be disbanded

You can get away with that making a town named Ronne at Bornholm.

>>4301

>How many weapons are there going to be?

Around 12 weapons

>>4305

>If not what about the confederate states of America?

No problem with that, but like I said, non-sovereign state names will be allowed after grace ends.


 No.4307

File: 1448937159916.jpg (78.3 KB, 767x455, 59:35, memeores.jpg)

>>4305

>>4305

as mons said, things like Confederate states will be allowed after grace

pic is ore distribution

so you won't be confused anymore


 No.4308

>>4298

shut the fuck up they are very good


 No.4309

File: 1448937210651.jpg (5.17 KB, 160x160, 1:1, pepe.jpg)

>>4306

So we need real world rp nation names at the start of grace but after that revolutionary forces can overthrow them and be whatever?


 No.4310

>>4298

Find or make better, faggot. These textures are 512x512, and it's still vanilla minecraft. What else did you expect?


 No.4312

>>4310

these textures are great don't listen to this idiot


 No.4313

>>4307

THANKS

GOD


 No.4314

>Tfw I'll never rp as a idf soldier in autismcraft because I'm becoming one today irl

why live


 No.4315

>>4309

Yes.

Basically, my reasoning behind this is, what if some shitter created United States of America?

People would then have no chance to revolt and overthrow their shitty oppresive regime.

I don't want admins to remove people from their positions forcefully, so that's why other nations will be allowed.

Also, the world starts with 2015.

Grace period will probably take a week, and it will be 2016 by then.

Year will be increased every week.

If server turns to shit after few years, it will be the future you chose.


 No.4316

>>4314

hahaha lmao


 No.4317

>>4314

sky ;-;

we will miss you

you fugen nigger

crimea never forgetti


 No.4318

File: 1448937768234.gif (423.53 KB, 267x200, 267:200, 1427777458369.gif)

Shit, I gotta pick my settlement place now.

Who would settle in America?


 No.4319

Alright gotta go to sleep. I will read and answer the questions later


 No.4320

>>4310

The reason they look like shit is because they are 512x512. It doesn't fit vanilla minecraft at all.


 No.4321

>>4320

reee fuck off I like them


 No.4322

>>4320

>autism: the post


 No.4323

WHY THE FUCK MUSIC DISKS LOOK LIKE WEAPONS ARE YOU RETARDED


 No.4325

>>4324

You see Ivan, gun power jukebox and trigger firings mechanism produce advance sound so you can hear musics playing


 No.4330

>>4323

wew lad

Look

This is still vanilla Minecraft, so we need to deal with some compromises here.

Server's firearms plugin only accepts vanilla item ids, and I can't add custom ones.

The only way you can add something to the game is by replacing the existing item with something else. I used music discs and replaced them with gun textures.

Why discs? Because these are not used for crafting anywhere, and have no economical value.

I will try to do something about it. It all depends on how many useless noneconomic items I will find in vanilla Minecraft (not including blocks)


 No.4331

Who settling in Kenya here?


 No.4333

>>4321

>>4322

s-sorry.


 No.4334

File: 1448941874418.jpg (46.62 KB, 400x395, 80:79, 1447208532808.jpg)

>>4333

nice trips btw


 No.4336

>>4331

Only if Space Elevator™ is allowed


 No.4337

>>4334

sorry


 No.4338

May I add I suggestion that the Alps be downsized, as they take up a shitton of land from France and Germany


 No.4341

Will the memeguns have balance?


 No.4343

For once in a long time I have hype for /intcraft/

Thank you based admins


 No.4347

Can you put down the resolution on guns to 32x32 for shittier PCs? I don't want to miss out this iteration.


 No.4354

File: 1448951890521.jpg (47.28 KB, 500x333, 500:333, 76974491.jpg)

>>4293

my suggestion would be, if possible, to include a rarer material in with the iron for making the weapons. Possibly quartz or glowstone dust, maybe even netherack.

personally i am not a fan of using iron as the main form of currency, and would be much happier with gold or emeralds, however emeralds can be mined with fortune to give more, but if enchants are disabled on everything this wouldn't be a problem.

Also, what to do with redstone?

i think it should be rare, but not THAT rare, as rare as emerald in current map. i dont know, just because electronics would need to happen and be worth something,

also more things to add:

- drugs (or more smoking-pipe recipes)

- autofarms

- possibly moon?????????????

- faster way to mine???? (????)

- artillery???

- artillery

- cars

- more iron

- trains

- bombs?

- nuclear weapons?

- diseases and infections

- biological warfare???

- artillery?

- currency minting??????


 No.4355

>>4305

Remember I'm always right


 No.4357

>>4354

>drugs

Could be cool, but probably full of memes

>autofarms

Sounds fine

>moon

lel no

>faster mining

it's fast enough tbh

>artillery

Good fucking luck making that work

>cars

Could be done, but would be laggy

>more iron

Already being done

>trains

Rails should be fine

>bombs

Now THAT is a good question. The fuck do we do with tnt?

>nuclear weapons

Tough call tbh

>diseases

Oh PLEASE no that was a bad idea the first time

>biological warfare

Also awful

>minting

Will probably happen tbh


 No.4360

>>4347

but muh ebola outbreak


 No.4362

YouTube embed. Click thumbnail to play.

>>4354

>artillery???

yes

>bombs?

yes

>nuclear weapons?

god yes


 No.4363

File: 1448965054556.png (2.96 KB, 587x412, 587:412, sample11.png)

>>4310

i prefear some textures like this. If you post wat weapons do you want to use, ill try to find those textures or make them.


 No.4364

>>4354

All those things you listed, they sound cool, but I think we should progress one or two plugins at a time.

I'm afraid you can't do much without Forge, or going back to 1.7.10.

>>4347

>>4363

Yeah, I am aware hi-res textures can be pretty taxing and cause some people problems. We had no problems using them though.

Vote here: http://poal.me/evm0cp


 No.4365

>>4364

And i think 16x16 vanilla stile looks way better


 No.4368

>Players will take part in creating their real life contemporary nations. It's quite possible that your nation flag on /int/ will represent your country in-game.

does that mean that you have to create/join your real life nation, or just that it's "recommended" or something?

I have no problems with it either way I just wanna clarify


 No.4369

Why not just make a modpack and use flans mod?


 No.4370

>>4369

>intcraft

>mods

you do realize half the palyers are too dumb to install a texture pack?


 No.4371

>>4370

texture pack will be installed automatically anyway


 No.4372

>>4370

which is why modpacks exist. you only click the launch button and it all downloads and installs


 No.4373

>>4372

This is entirely possible, yeah. I used to play on a privately hosted server for a bit and the guy made a custom launcher and modpack that automatically installed about 100 mods with one click


 No.4374

http://www.technicpack.net/download

is probably the most retard proof launcher there is as of now.


 No.4375

>>4374

I always wanted to ask you something.

How the fuck do you remember your own username?


 No.4376

>>4375

press 1 then tab


 No.4377

>>4376

No, I mean you yourself when you, say, use it on the board.


 No.4378

>>4377

i don't, that's why I'm going to change it soon.


 No.4379

tbh if we're considering using modpacks

We should consider using the ww2 modpack in a future iteration tbh

https://www.youtube.com/watch?v=UQPbuPv8ZCQ


 No.4381

tbh this iteration is bomb, but i hope it doesn't replace eveything else. I also really enjoy other time periods and scenarios.

I just don't want that to go away.


 No.4384

>>4368

>i hope it doesn't replace eveything else

Yeah. Well, I want the game to stay vanilla as it gets.

And as for modern time period and firearms, we'll just do one iteration and see how it goes.

If it proves to be successful then we'll worry.


 No.4386

>>4379

ww2 flans is good to an extent, but the fact that there is overpowred and extremely underpowred things and that it so easy to exploit makes it not worth it

thats some extreme autism.


 No.4387

>>4368

you are free to join whatever country tbh


 No.4388

>>4330

and why the fuck you would replace textures?


 No.4391

>>4388

and how can you add weapon textures to the game otherwise?

read my explanation again because you clearly don't understand what's going on here


 No.4394

When will Intcraft 11 go live?


 No.4395

File: 1448986599925.png (300.84 KB, 2250x1117, 2250:1117, 11.PNG)

>>4277

> It's quite possible that your nation flag on /int/ will represent your country in-game

gr8 idea

11's map is gonna look great!


 No.4397

>>4391

thats fucking retarded


 No.4398

>>4397

you are fucking retarded kek


 No.4399

>>4365

I like that style too. I think it matches everything else


 No.4400

File: 1448989323342.png (362.83 KB, 952x503, 952:503, barbwire.png)

tbh you should make a recipe for cobweb so we can make some sort of "barbwire"


 No.4401

>>4400

>barbwire

Barbed-wire*** (^:


 No.4402

>>4400

That's a good idea though tbqh


 No.4404

File: 1448989469508.jpg (108.74 KB, 480x720, 2:3, barb-wire.jpg)

>>4401

>Barbed-wire*** (^:

"no"


 No.4405

>>4373

>>4372

The TFC server got a fair amount of traffic even though it was modded. Keep in mind that players who are willing to mod their game a bit might also be more inclined to stay longer. Those /mcg/ boards are full of guys that mod.

>>4378

kek


 No.4406

>>4384

Alright so let's try this one vanilla and MAYBE do something different in the future


 No.4407

>>4397

Everybody else understands


 No.4409

>>4400

So like regular cobwebs, but you take damage moving through them?


 No.4410

>>4409

I don't even think damage is necessary if it would be too much of a hassle to code/fix. Just slowing down would be enough as it would basically make you a static target to shoot at.


 No.4411

>>4398

>you put weapons into a jukebox and they play music


 No.4412

>>4411

Yes, we know that's unusual, but there are only so many items in Minecraft.

We can't add custom item ids so we have to overwrite some. Discs were the best choice for writing over because they're largely irrelevant. If you have a better suggestion, please tell us.


 No.4418

>>4400

should be made of iron bars desu


 No.4421

>>4412

>weapons put in jukebox

>>>


 No.4422

>>4421

Holy fuck are you even listening?


 No.4423

>>4421

It's either

>weapons put in jukebox

or

>shooting with music discs

So make up your mind


 No.4424

>>4411

>you put 2 blocks on top of eachother then remove the bottom block, the top block doesnt fall

….


 No.4427

>>4423

but it's retarded irl if you put a weapon in jukebox it will be rekt

fix it monsquaz


 No.4428

>>4427

Dude

I don't like to assume that people are trolling or anything, but you're really making it hard.


 No.4431

>>4428

im not trolling this is legitly retarded

>weapons are playing music


 No.4432

>>4431

>the sound of gunfire isn't like music to his ear

what a fag lmao


 No.4433

>>4432

but they are playing some other music in a jukebox, check the video


 No.4436


 No.4438

>>4433

To put it simply

Music discs looking like weapons is an unforunate side effect to having a lot of different types of weapons

We don't want music discs to look like this, but there is no alternative


 No.4439

File: 1448994188244.png (6.96 KB, 242x208, 121:104, download.png)

g'day cunts


 No.4440

Sounds based as fuck, can't wait


 No.4442

>>4433

Questions:

When will do you think 11 will go live?

Will you allow nationless towns?


 No.4443

>>4442

didn't mean to quote


 No.4444

First for Daesh in Australia


 No.4446

>>4395

Poor Dave.


 No.4447

>>4446

no i mean like no-one on /int/ is gonna be from the white areas

so we cant settle in the white areas since like no-one on here has those corresponding flags and is from those cunts

innit


 No.4448

>>4338

I have personally helped Chien improved European rivers and the Alps' area to be more geographically accurate, but I also do agree with them that mountains need to be large to look good. The Alps have been modified, somewhat shrinked. Surely not because some dude would take easier travel/building over aesthetic/accurate Alps, but because it was needed for a more correct map

>>4439

Come back pls

>>4446

>Poor Dave

Top kek, for what reason?

>implying I wouldn't just happily play as Switzerland

You read it right, would, because I'm planning to settle in Hungary this time around


 No.4449

File: 1448995938686.png (1.83 MB, 1920x2052, 160:171, 2015-12-01_19.48.27.png)

I fooled around in Towny code and fixed that exploit Luna used to take over Beijing

basically flags will be removed if someone from defenders leave and defending town does not meet playercount requirements

shitters vs slavic technowizardry - 0:1

Post last edited at

 No.4451

File: 1448996084143.jpg (4.99 MB, 3490x2100, 349:210, слава.jpg)

>>4285

>Only real life sovereign state names

>DPR or even something fictional will be allowed after grace.

>norossiya

>not real

Reee.


 No.4453

>>4449

holy shit monsquat you're putting me to shame


 No.4454

>>4449

MONS

Get onto X for a minute please


 No.4456

>>4447

You don't have to settle in your home country.


 No.4457

>>4451

Everybody has to live as if it is the current year without alternate history until the end of grace which will signify the beginning of alternate history. Norossiya doesn't currently exist as a unique entity in 2015 so it can't be created until after grace.


 No.4459

>>4457

>if its not recognized as a state it doesnt exist

what


 No.4460

>>4456

>You don't have to settle in your home country.

butt:

>>4277

>It's quite possible that your nation flag on /int/ will represent your country in-game.

>>4457

>it can't be created until after grace.

tbh starting out a new cunt after grace will be very difficult

therefore having the most memeiest facs like novorossiya or krim or isis or csa or turdistan will not be possible

which defeats the purpose of having a meme server


 No.4461

>>4459

until after grace you fuckwit, he will begin as ukraine but after grace he can rename to novorossiya, its quite simple


 No.4462

>>4460

I don't think I understand


 No.4464

>>4460

What's the issue with starting a new country?


 No.4468

>>4464

>everybody is already in a cunt

>after grace ends sh*t goes down and wars start and it's the worst possible time to start developing a new fac

>might have to shift supplies to new towns/capital

>hard to find allies or old trading buddies

>likely to only attract newfags who just came to check out the grace

>either have to take up too much space for your new cunt's claims, or not enough while in the rp period

>invent new policies and ways to deal with facs (assuming hardcore arr penis)


 No.4471

File: 1448998708912.jpg (3.5 MB, 2560x1600, 8:5, flag_of_hungary_wallpaper-….jpg)

claiming


 No.4473

>>4436

this is retarded we can't have weapons which are music disks this looks retarded

>put a weapon into a jukebox


 No.4474

>>4449

so what about war logging


 No.4475

>>4468

Well we're starting in 2015. Factions like novorossiya, krim, isis, sca, and kurdistan would be difficult to start up in reality. It'll take just a bit more time to work on your faction which is pretty rp appropriate


 No.4477

Hah you could totally make a ghast into an attack helicopter and make them coordinated with towny through citizens 2 mod.


 No.4478

>>4473

Nigger we KNOW it's stupid, this is just the least stupid option we could do. Do you have any idea how item ids work?


 No.4479

>>4478

just change textures of music disks to a music disk texture


 No.4480

>>4479

then which fucking texture do we change to a gun texture?

reeee


 No.4481

>>4479

Okay and that would also change the gun textures to music disc textures because the guns are based off the disc item id


 No.4482

>>4475

seems retarded tbh, especially considering we dont know which will be the most powerful facs by the end of grace (e.g. we could have russia with 2 towns and having no claims outside of eastern yurop, germany as having 3 players, bulgaria as the most powerful and biggest fac, usa as owning land in canada and mehico, etc. its like civ5 and tsl - even if nations start historically accurately, shit just gets f*cked up).


 No.4486

>>4480

enchanted gear texture if we dont use enchants


 No.4488

>>4486

>enchanted gear texture if we dont use enchants

>enchanted gear texture

>enchant texture

H W A T

W

A

T


 No.4489

>>4486

>enchanted gear texture if we dont use enchants

>enchanted gear texture

>enchant texture

L I T E R A L L Y

I

T

E

R

A

L

L

Y

H W A T

W

A

T


 No.4490

>>4482

Well yes

The point is to have nations start historically accurate and then progress


 No.4491

>>4486

I don't think enchanting gear turns it into a different item with a unique id


 No.4493

>>4490

but then what's the point of claiming that we can't start semi-recognized nations before grace, for the sake of historicy/rp?

feck it, it's all done just to avoid writing out rules that allow semi-recognized nations but not meme-tier shits like sealand or aland or micromemenations


 No.4495

>>4493

just tell us what nation you're thinking about making tbh


 No.4497

>>4493

If it isn't a real country, it doesn't belong in 2015


 No.4498

>>4486

i will say once again that crackshot accepts item ids, not raw texture declarations


 No.4500

>>4495

literally none

literally havent decided if i even will play on 11.0 (kenyan toaster of a pc makes gaem run at 20fps and 1fps in combat)


 No.4502

>>4500

Then let's just wait and see how things develop


 No.4504

>>4474

assuming someone places a war flag and siege will start, all warlogging will be logged to console, also all players on server will be notified about this

if town warlogs so that further sieging will be impossible, such offence will be logged as well

such towns will be disbanded manually by attackers' request


 No.4507

>>4498

this plugin is crap then

>>>weapons are music disks


 No.4508

>>4504

nice


 No.4512

File: 1449002610349.png (69.93 KB, 990x692, 495:346, musicdiscs.png)

>>4507

weapons are not music discs

music discs are not weapons

they just use the same item id

both things behave completely differently they just share the same texture

end of story


 No.4516

File: 1449002917657.jpg (112.92 KB, 720x720, 1:1, 1448853035075.jpg)

Reminder to vote on our polls, voting will end tomorrow evening

http://poal.me/eugdoe

http://poal.me/evm0cp


 No.4518

>>4516

WHEN DO YOU THINK THE SERVER WILL GO LIVE? PLS TELL ME DON'T DODGE THE QUESTION ONE MORE TIME MONSQUZ


 No.4519

File: 1449003118356.png (24.04 KB, 510x217, 510:217, kek.PNG)

>>4516

BEEF BTFO

also which textures are you gonna use for 16x16 guns and the (confirmed) barbed wire?


 No.4521

>>4518

no earlier than saturday for sure

we'll let you know if we have confirmed date


 No.4523

>>4521

S U N D A Y

U

N

D

A

Y

C O N F I R M E D

O

N

F

I

R

M

E

D

6/12/15 GET HYPE


 No.4524

>>4516

monsquaz confirmed nazi

>>4512

why the fuck they share a texture

fix it


 No.4525

File: 1449003364310.jpg (42.7 KB, 640x339, 640:339, 2013-10-22_234759_6578049.jpg)

>>4519

i'll find something online or make my own

i'll take barbed wire from 'soviet resource pack' from planetminecraft

they'll be just like spider webs but with different texture, they'll be craftable as well


 No.4526

What idiots want 16x16 textures? They are disgusting, 512x512 look objectively better.


 No.4528

also fuck off with your custom texture packs I dontt want to use disgusting vanilla minecraft


 No.4529

>>4526

no laggerino


 No.4530

>>4526

they just have a different kind of autism than you have


 No.4533

File: 1449003704364.png (87.38 KB, 285x285, 1:1, 1436795118449.png)

>>4521

>having to contain autism atleast until sunday

>>4525

very dank fam. tbh you should use that iron fence texture as well, the current one is shit anyway.


 No.4534

>>4528

> I dontt want to use disgusting vanilla minecraft

i dont want you to use the server :/


 No.4535

>>4525

>that fence

please dont change any other f*cking textures around i swear to goy


 No.4536

>>4533

yeah tbh

iron bars have always been weird ingame


 No.4537

>>4525

oh and another thing. Weapons should be A LOT more expensive to craft. now it's what, 3 iron for an AK.

I'm not absolutely sure about this but from what I see in the video you posted guns have an infinite amount of uses. I'd suggest to replace the iron ingots for Iron blocks in the crafting recipe.


 No.4540

>>4525

Oh and another thing. If possible I'd suggest giving guns a longer range. As it is now the bullet drop is too drastic.

these are just suggestions however


 No.4542

>>4526

why would you want 521x512 in MINECRAFT lmao.


 No.4543

>>4537

tbh guns should be easily accessible as they should be the main form of combat

really shouldnt have people fucking warring with bows and swords in 2015 while treating a kalash like some OP ultra weapon


 No.4545

>>4537

This tbh

>>4543

Then ban enchantments. Guns shouldn't be easy to obtain.


 No.4547

>>4545

Guns are easy to obtain irl


 No.4549

>>4543

>guns have an infinite amount of uses

>guns have an infinite amount of uses

it's not comparable to swords in previous iterations.

If you make a gun (costing 3 iron) you can use it for the entirety of the iteration. IT WILL NEVER BREAK like a sword would.


 No.4550

>>4545

>>4537

3 iron is too cheap, 3 iron blocks its too much, just something in the midle. 1 iron block and 2 iron ingots?


 No.4551

>>4550

yeah that sounds good


 No.4553

File: 1449004220280.png (152.3 KB, 853x764, 853:764, 1442362230885.png)

>>4534

>liking disgusting pixelated shit

why ?


 No.4554

>>4550

>>4551

Let's not be hasty

Although iron has been made more common, it's still a precious resource

Besides it's not like guns are hard to build today


 No.4556

>>4545

>Guns shouldn't be easy to obtain.

? ? ?

?

?

>be newfag

>join serb

>oh look, 2015 worldwide rp, kewl

>join russia

>meet leader

>"right lads we're gonna go seige new york now"

>"stock up on your weapons"

>given an iron sword and a fire-enchanted bow

>"w0t? don't we have any firearms or anything?"

>"kek fam we're not gonna risk losing an entire Remmington on a 10v10 battle! they could trade that shit for 50 diamonds!"

>leave serb tbh


 No.4557

>>4553

Look at the op picture

Notice how the guns are significantly more detailed than everything else

Isn't that weird?


 No.4558

File: 1449004319917.jpg (3.42 MB, 1301x7624, 1301:7624, 1448906273918.jpg)

>>4547

The world isn't America burger

>>4550

Nope weapons have always been a pain in wars. Also, more expensive guns will result in less meme fighting. People wouldn't risk their weapons like that. Those are valuable.


 No.4559

>>4556

that's how it looked like with enchantments in X

only 2 largest factions could really use them


 No.4560

>>4556

you realize for 3 (THREE) iron ingots you get a weapon that will LITERALLY NEVER break? you're paying 3 iron ingots for an infinite weapon, that's WAY too little.


 No.4561

>>4556

That's a big enough concern. If guns become too valuable, we fear using them for combat. Keeping guns cheap is the best idea.


 No.4562

>>4557

it's weird but weapons themselves look good so I don't care

maybe make everyting 512x512 tbh


 No.4563

>>4559

Using fucking bows over guns in 2015 is stupid


 No.4564

>>4554

yeah dats true, and we have to think dat some weapons will be more hard to make, its not the same to make a bazooka dat a revolver


 No.4565

>>4561

yeah if weapons are valuable it kills server's pvp

see: X


 No.4567

>>4558

>the world isn't America

Only because of restrictions. If you don't want guns to be easily obtained in your country, pass laws.


 No.4568

>>4549

>>4550

>2015, melee combat is ded

>replace most swords with firearms

>give them edited damage values to make gold and diamond etc have the same durability

>guns have same durability

>dont need to sperg out about how they're also music discs

>now have stone/iron swords left as weak form of combat for newly started nations

>guns also easily accessible, meaning they're not treated as op

this is literally the best option unless what ive described is bullshit because iirc you cant change damage values like that to extend durabilities


 No.4570

>>4561

>27 iron

>valuable

Admins actually confirmed iron is getting more common.3 iron block is not even enough and people want it cheaper.


 No.4572

>>4560

Alright, fine. How about this? Since the weapons being created are based on professional productions, it would take an industry to build them.

Change the iron bars in the recipe into iron blocks and make it produce several guns.

>>4562

Would be too laggy


 No.4574

wew relax, and think dat you have to craft ammo. Just let mons do the work and if later we need a fix we will do it.


 No.4575

>>4570

27 iron is way too much for a single gun

Even if you don't think it is, nobody is going to invest that much into a gun


 No.4576

make weapons cheap = more wars = better server


 No.4577

>>4574

Agreed

Mons is doing a good job

Let's not be so quick to break his back


 No.4578

>>4575

it's too much with current iron generation but they've said they're making iron a lot more common


 No.4579

>>4575

Yet people invest in iron sets and anvils (which both have limited durability.) Literally everyone will invest in weapons if they are only 3 blocks. On top of that we have more common iron.


 No.4580

>>4578

iron is going to be 6x more common than diamond

last iteration it was basically as common as diamond


 No.4581

>>4575

nope literally everyone will invest

27 iron is nothing


 No.4582

Is the guns almost real

Or gay reskin of bows


 No.4583

>>4578

That's too much for realism

A gun is not that resource intensive


 No.4585

>>4582

check the video, it's not a reskin of bows

https://www.youtube.com/watch?v=zkdBixqUkNc


 No.4586

>>4581

There should never be a point when somebody uses a bow instead of a gun because that doesn't happen irl


 No.4587

>>4583

>iron is going to be 6x more common than diamond

in 11 a sword would cost 12 iron ingots if we adjust for inflation

A gun costing 3 iron would be 4 times cheaper than a sword in intcraft X


 No.4590

>>4583

This. Guns need to be avoided to be made like your average meme crafting recipe of a sword. Perhaps additional parts that have to be made 1 by 1 for a gun and something involving XP.


 No.4591

File: 1449005242098.png (936.98 KB, 1920x1028, 480:257, 2015-12-01_22.25.17.png)

this looks fucking awful


 No.4597

>>4591

well…

I honestly did not consider what it would look like from the user's point of view


 No.4599

>>4585

are you going to add more guns?


 No.4600

>>4591

it doesn't look GOOD but it looks alright all things considered. Also if we use guns with any higher resolution people will have to get optifine won't they?


 No.4601

>>4590

Keep in mind that for every unique item made, another item's id has to be used

>>4599

They already said there would be a diverse set of guns


 No.4602

tbh its only a texture pack, you can always edit the one dat mons did, so you can put the textures you want.


 No.4605

>>4591

Fine by me, looks visually more suited towards the game than the 512x512 models


 No.4606

File: 1449005561442.png (1.07 MB, 1920x1028, 480:257, 2015-12-01_22.30.42.png)

>>4591

for comparison

for people with toaster PCs, it's not like we are using full 512x512 reskin of all blocks, few 512 textures for you and your townmates shouldn't impact performance at all


 No.4607

>>4585

God damn those sound effects are fantastic


 No.4609

File: 1449005678001.png (124.95 KB, 222x319, 222:319, 1422840887529.png)


 No.4611

To the people saying guns are going to be cheap:

do you realise you'll need a continous re-supply of iron to forge ammo, wich you will throw away in battle in dozens if not hundreds, right?


 No.4612

>>4606

>>4591

I much prefer the 16x16 one tbh. Just le taste


 No.4613

>>4612

The 16x16 isn't detailed enough, but the 512x512 is way too detailed


 No.4614

>>4601

Mode IDs for a few parts shouldn't be a problem.


 No.4615

>>4611

Good point tbh


 No.4616

>do you realise you'll need a continous re-supply of iron to forge ammo

except ammo is literally just redstone


 No.4618

>>4616

this is a reply to this cuck >>4611


 No.4619

>>4616

Is it?

This is retarded

>>4606

We're not using redstone to craft ammo like the videos suggest are we?


 No.4620

>>4616

Then the solution is to change the ammo recipe


 No.4621

File: 1449005941376.png (34.25 KB, 512x861, 512:861, recipiss.PNG)

recipes we should use/follow

agree or get the fuck out

>>4606

>>4591

find/create textures without black surrounding pixels tbh (for 16x16)

makes it look better tbqhf


 No.4623

So we reskining Creepers to Akbars or what


 No.4625

>>4621

They probably already have recipes in mind


 No.4627

>>4616

>except ammo is literally just redstone

Recipes will change. Video was just a proof of concept.


 No.4628

File: 1449006293996-0.png (456.26 KB, 1366x705, 1366:705, 2015-12-01_16.07.44.png)

File: 1449006293997-1.png (567.99 KB, 1366x705, 1366:705, 2015-12-01_16.09.11.png)

File: 1449006293997-2.png (314.36 KB, 1366x705, 1366:705, 2015-12-01_16.12.41.png)

File: 1449006293997-3.png (323.71 KB, 1366x705, 1366:705, 2015-12-01_22.40.31.png)

File: 1449006293997-4.png (372.34 KB, 1366x705, 1366:705, 2015-12-01_22.41.04.png)

this ones are 32x32. Maybe we can use them, they look better dat 16x16 but they still look like minecraft


 No.4629

>>4625

>"recipe" where guns are made from 3 ingots

kek nice


 No.4630

>>4621

I hope the weapons aren't named in such an autistic way.


 No.4631

File: 1449006367304-0.png (385.07 KB, 1366x705, 1366:705, 2015-12-01_22.41.23.png)

File: 1449006367305-1.png (402.26 KB, 1366x705, 1366:705, 2015-12-01_22.43.26.png)


 No.4632

>>4628

That's pretty damn nice

And it won't be nearly as laggy as 512x512


 No.4633

List of weapons that are we going to use on the server (may change slightly in final version)

- 7.62×39mm

AK

- 12 Gauge

Remington 870

- 7.62×51mm NATO

G3

FAL

SCAR-H

HK417

- 5.56×45mm NATO

FAMAS

AUG

M16

M249

- 9×19mm

M9


 No.4634

>>4628

doesnt that mean the rest of the tp will have to run in 32x32 yet use 16x16 for everything except the guns?


 No.4635

We could change the textures of horses to jeeps or something tbh


 No.4636

So will mobs be on the server?


 No.4637

>>4633

none of this means anything to me


 No.4638

File: 1449006476467.jpg (92.53 KB, 843x843, 1:1, kekface.jpg)

>>4616

>>4627

The jewish intellect and superiority strikes again


 No.4639

>>4637

Those are the different types of ammo and the guns that use the ammo written underneath


 No.4640


 No.4641

>>4633

are they gonna preform similarly tho?

cant have western yurop fighting with AK becauz it's more powerful, or some shitskins in africa using FAMAS because it requires less resources

need to have it so nations can use weapons in a historic fashion otherwise >muhh rrrrppppp


 No.4642

>>4621

Current recipes are made in the near exact same style.


 No.4643

>>4628

>>4631

These look better.

Now find me a texture pack that contains all weapons listed in here >>4633 that would be great


 No.4644


 No.4645

>>4637

HK417 is a sniper

7.62x51 is a heavier caliber NATO bullett typically used for lmg or snipers

5.56 is a more lightweight assaultrifle ammo

12 gauge = shotgun


 No.4646

>>4642

>ak47

>3 ingots

>""exact style"""" as 2 blocks

>implying 3 iron isnt obtainable within 15 seconds of farming

haram tbh fam


 No.4647

>>4645

And the m9 is a little pewpew weapon


 No.4650

I have a quick question to ask

Getting around the world is easy in 2015 because we have airplanes

Will warping be allowed?


 No.4651

>>4646

Depends, sometimes I've mined for 30 minutes on the correct altitude level and not found any iron.

and no, I don't use any of those bullshit mods like voxelmap that let you see cave or ore locations


 No.4652

>>4643

here you have more guns in 32x32 dat the first one didnt have.

https://mega.nz/#!DQYgEC4S!RbhRJzrXcQB5YKU8hvtw9f0aaaZID1YFH70y9BULTt4


 No.4653

http://boards.4chan.org/int/thread/51524006

DISCUSSION HERE FROM NOW ON - 8CH DECOMISSIONED


 No.4654

>>4646

What about Minecraft railway systems all across the developed world?


 No.4655

>>4653

>8ch decommissioned

wut why?


 No.4656

>>4646

Ak-47 is an archaic, inaccurate nigh throwaway weapon that's still only used by edgy 3rd world seperatists and in human wave doctrines.

It being made out of rocks and duct tape really shouldn't be that hard to swallow.


 No.4657

>>4591

This IS awful…


 No.4658

We could literally change the texture of hostile mobs to different vehicles and make them rideable with custom armor and shit. The ghast can be a tank (it won't fly) but if we use citizens plugin we can make it recognize allies and enemies of a towny nation. and other hostile mobs can be jeeps or humvees with custom speed. and they could be sold by admins or something.


 No.4659

>>4654

Unrelated quote


 No.4660

>>4656

Literally true, not even ISIS used ak47. The AK should be some sort of AK76


 No.4661

>>4655

Because we need fresh blood, so we're moving everything back over to /int/ now we aren't being hotpocketed.

http://boards.4chan.org/int/thread/51524006


 No.4662

>>4657

we are working in 32x32 now. Read the thread.


 No.4663


 No.4664

>>4623

we won't have creepers at all


 No.4665

>>4645

HK417 is german service rifle

we won't have any sniper rifles for obvious reasons


 No.4667

>>4653

Took 4 minutes for mods to shut it down, lel

I suggest making a thread on /vg/ instead if you want it to stay up.


 No.4668

>>4665

HK416 is a german assaultrifle

HK417 is the sniper version of the HK417.

I would know because i literally had a 416 in my army service


 No.4669

>>4653

>>4661

>>4663

>HOTPOCKETED ALREADY

TOP

FUCKING

SNEK


 No.4670

>>4651

Mining at the right level and with at least a diamond pickaxe and in a non-exploited area (read: not Europe) for 30 minutes should at VERY LEAST have given you ~10 iron ingots, and this is without voxelmap and being unlucky


 No.4671

>>4661

You seem to be forgetting this thing where threads like this get removed


 No.4672

>>4668

also the hk416 is a 5.56


 No.4674

>>4665

Im not a weapon expert, do you need for me to keep looking for more 32x32 weapons textures or you have enough?


 No.4676

>>4651

fam, they're gonna change memeores to make iron more common

>>4656

then it better not be op tbh

with infinite durability guns already seem like all battles are just gonna be cod-tier bullet hells

gotta make rifles etc harder to obtain tbh


 No.4678

>>4660

They put AK47 in their promo video though. >>4661

No, make a thread when 11 will be up. Now it doesn't make any sense.

>>4665

Why won't we have any sniper rifles tbh?


 No.4680

>>4678

literally how the fuck do you zoom a music disc in minecraft


 No.4681

>>4676

>all battles are just gonna be cod-tier bullet hells

Welcome to 2015


 No.4683


 No.4684

>>4676

Also, will rocket launchers and so on be able to blow up blocks?

Imagine nationless memeraider going from town to town rocket launching their way into the city, surprise attacking and then moving on to the next town.

Imo we need to be able to have safe cities for building and rp. Unless ofc you are at war, but that is good rp in itself.

We shouldnt make it so easy to breach a city that people are disencouraged to build anything and just run around shooting each other until we just go play black ops 3 instead


 No.4685

>>4678

>Why won't we have any sniper rifles tbh?

Tried using a hunting rifle and that alone was op af, with extreme damage, insta-hit and superior range.

It'd end up with people running around 1080 no-scoping to no end making literally every other weapon obsolete.


 No.4688

File: 1449007762271.png (59.08 KB, 664x551, 664:551, coolghoulgetscuckedagain.png)

yo someone drop this on /int/ with the attached pic

Why are /int/world threads getting hotpocketed? It's a fucking /int/ community project that's not even running yet, going to be hosted by a few people from /int/ and we're trying to get people from /int/ ready to play it when we take it live

fucking /int/ community shit is getting deleted and /o/ threads are allowed to stay on the board http://boards.4chan.org/int/thread/51519613

smh jannies


 No.4689

>>4684

Well if rps were able to destroy blocks, using factions would be best because it automatically turns explosive damage off unless you're at war


 No.4692

>>4688

We posted too many times and they felt it was getting spammy so they put a stop to it


 No.4696


 No.4698

>>4685

maybe make it expensive or something


 No.4699

>>4696

stop spamming /int/ with advertisements before we even have a working server


 No.4700

File: 1449008084039.jpg (24.8 KB, 400x386, 200:193, 1404571354818.jpg)

>>4696

ALREADY DELETED


 No.4702

>>4696

auto deleted


 No.4703

>>4696

Don't be a fag

See here>>4699


 No.4705

>>4684

>telling admins to spend a few weeks without putting out 11.0 because they are coding and fixing and improving random unnecessary new weapons that we may find are broken or heavily unbalanced and are removed the next day

no thnx tbh


 No.4706

>>4705

agreed

We don't need too much shit to make /2015craft/ special


 No.4707

Don't spam threads now at all. They are less likely to delete our thread when 11 is released.


 No.4708

>can't advertise on /int/

intcraft is dead


 No.4709

>>4708

Woah dude it was like this since 1.0.


 No.4710

>>4708

Just fucking wait


 No.4711

>>4709

only towards the end


 No.4714

File: 1449008385175.png (15.75 KB, 501x48, 167:16, ClipboardImage.png)

>sjwchan


 No.4717

>>4711

Yes and what? Why do you think /int/ mods should allow for a constant /vg/ thread on their board? Why would be they interested in keeping our server alive? It's literally commercial spam for them.


 No.4718

>>4717

>constant


 No.4720

>>4714

>he's still being a little bitch


 No.4721

>>4714

Tbh you are sperging so much about reddit, atleast they don't spam ridiculous bans like this. If you made a shitty thread(even insulting one, like calling someone cancer etc) they will just delete it…


 No.4722

>>4721

>shadowbannit


 No.4723

>>4718

It WAS constant for a while

Even if we toned it down, we'd still have a reputation for shitposting


 No.4724

File: 1449008554266.png (99.56 KB, 955x675, 191:135, 2015-12-01_23.21.14.png)

what do you say

i still prefer hi-res textures


 No.4726

Tbh lads is it true that we're gonna shut down 8ch boards and force 4ch instead?:

>>3939

>also, the 8ch is being locked next iteration, just a link to the current /int/ thread


 No.4728

>>4724

They're nice, but I don't like them enough to justify the lag


 No.4729

>>4724

>i still prefer hi-res textures

Me too, high res look much, much better than this. I'm used to pixelated look of the standard MC items but this … god dammit awful.


 No.4730

>>4724

hi-res textures are for autists and they will lag the low-tier PC babbies


 No.4731

>>4726

Shutting down the 8ch boards is a very bad idea because we can't rely on the 4chan boards


 No.4732

>>4724

the original ones were much better


 No.4736

>>4724

just use the ones you think are the best and the people dat want to use other textures can edit his own texture pack.


 No.4739

>>4730

I understand that 512 texture pack can lag weaker PCs, but we're not replacing all blocks here, only single items.


 No.4741

>>4731

This one is not going to be closed for sure.


 No.4742

>>4741

Thank you for quickly dispelling that rumor

I love you


 No.4744

>>4741

>not closing /intcraftx/

>infavour of /intcraftxi/

>when playing /int/craft xi

top fucking snek u lil feck


 No.4746

>>4739

I might be wrong about this but doesnt higher than 16x16 textures require HD patch?


 No.4747

>>4744

i think he can just change the name… i-i think


 No.4748

>>4744

Migrating to a new board for every new iteration is a stupid idea.


 No.4749

>>4748

agreed


 No.4751

>>4746

what part of "vanilla minecraft" you don't understand


 No.4753

>>4751

so you're saying higher textures work without any sort of other modification? I just know when I installed a 64x texture pack I also had to install MC patcher or whatever to get it working but like I said, I could be wrong.,


 No.4755

>>4751

Well it should be fine then

Use whatever textures you like


 No.4756

>>4753

>http://minecraft.gamepedia.com/Texture_pack

Current versions of Minecraft support higher resolutions of texture packs


 No.4758

>>4756

oh okay nice.

either way I don't think you should use the 512x texture pack, it looks extremely out of place.


 No.4759

>>4758

I know, but i can't find any decent 32x32 pack that has all the weapons I want and doesn't look like it was made by 11-year old in mspaint


 No.4760

>>4759

if you post pictures of the guns you already have in the 32x texture pack and what guns you want to have done in the same style we could try to make the rest ourselves


 No.4762

Wew lads

Just saying I used to play on an blox server a year or so ago with guns n shit in vanilla. It was breddy ebin ngl, and im gonna rek all of ur shit becuz I can qwikscop xdddddd

Also the custom resource pack was 64x64 or 32x32 and it was fine.

t. Putin


 No.4764

>>4758

Re it doesn't it looks epic.


 No.4766

>>4762

To expand on some of the neat mechanics, they had sniper rifles that zoomed in and put a pumpkin on your head when snekking. The shit you see when wearing a pumpkin was retuxtured to a scope.

Probably one of the funniest parts for the sole reason of it being ridiculous was that pigs could be used as cars, cows as trucks and chickens as motorbikes. They werent even retextured lmao.

Also the bullets were pretty much 1 shot death. You might survive a couple of bullets from a shotty or ak at long range but up close you were 1 hit kill.

Im probably remembering it as more fun than it was, but there was a giant map and the "vehicles" went incredibly fast, drivebys were the shit.


 No.4768

>>4766

That sounds fun tbh but

>riding a chicken without textures

sounds so dumb


 No.4769

>>4768

kek, try to retexture a chicken to look like a motorbike tbh


 No.4772

could it be possible to change the textures of horses into jeeps?

I'd be pretty memey to find a herd of jeeps grazing in a field but i'd be pretty cool for war


 No.4773

Mon you need to fucking add rocket launchers i swear to god if you dont add rocket launchers i will come to your house and fuck your mom


 No.4776

>>4772

w-what? 99% sure dat you cant


 No.4778

>>4772

Couldn't be done

You can't change the shape of a horse into the shape of a jeep


 No.4786

>>4778

What if you just took the horse skin and put a picture of a jeep on its side?


 No.4787

>>4786

That would look hilariously ugly


 No.4789

>>4778

>>4772

No no, i think you're right. I think resource packs allow for custom 3d models, but only for blocks, not living entities.


 No.4794

>>4787

That's the point


 No.4796

wew so who hyped for 11?


 No.4797

general 1.0 buildfagging questions tbh:

>Are railroads allowed? Any easy way to make them (such as crafting recipes giving out a lot more Rails per craft to reduce iron being wasted; or powered rails being cheaper?)

>How can city walls work?

>Any bonusus from particular buildings? Such as religious plugins that give shit to cities with churches, or teleporting warps allowed in built airports, etc.?

>Should mines look minecraft-tier or like something modern and physically possible?

>Are we gonna have cars? How wide should the roads be?

>Is redstone allowed? Can we build automated factories for semi-automatic cobble creation/harvesting; automated farms; automated mob farms; aquaculture; etc?


 No.4800

>>4797

Redstone is already allowed, and according to >>4766

there probably be vehicles.


 No.4802

>>4797

>are railroads allowed

I believe monsquaz confirmed they will be. He also said Iron will be 6x as common, but I might agree rails should be cheaper

>city walls

why would you need them? They won't help much in warfare Otherwise you could use fence with barbed wire I guess

>Any bonusus from particular buildings?

could be cool but I assume these would only be abused by shitters as they always have been

>Are we gonna have cars?

I don't think so

>Is redstone allowed?

yes and I assume they'd allow for automated/semi-automated farms seeing as it's

2 0 1 5

0

1

5


 No.4807

>>4802

>They won't help much in warfare

w0t?

how else can i turtle or have a height advantage over enemies or make sure they cant breach into my lands and dont just come round from the opposite site and bumfuck me?

>I don't think so

r e e

e

e

>allow for automated/semi-automated farm

wew


 No.4810

So, since it's the current year, should we build realistic looking roads?


 No.4811

>>4807

>how else can i turtle or have a height advantage over enemies or make sure they cant breach into my lands and dont just come round from the opposite site and bumfuck me?

bunkers and houses. They wont be able to open doors and with bunkers you can get a peak advantage by shooting out of a ½ block heigh hole. You will be able to shoot as usual while they will have a hard fucking time hitting you


 No.4812

>>4810

yeah why not ?

>inba highway through atlantic


 No.4813

>>4810

LADS

LET'S DECIDE HOW ROADS AND HIGHWAYS SHOULD LOOK

IF WE DECIDE TO JOIN UP ROADS AND EVERY CITY HAS THEM LOOK DIFFERENTLY ITS GOING TO TRIGGER ME AND MY AUTISTIC OCD

i propose this:

A S S D S S A

a = andesite

s = stone (smooth; smelted cobble)

d = polished diorite


 No.4816

File: 1449015930316.png (381.75 KB, 854x480, 427:240, pclya3Z[1].png)

>>4813

ISIS will build FREEWAYS


 No.4819

>>4816

>getting all that obsidian/wool/coal blocks

kek good luk


 No.4821

>>4819

the black part could be made out of black stained clay though and clay is basically infinite on /int/craft


 No.4823

>>4813

>>4816

>>4819

>stone

please, fam

If you guys want asphalt then I can take an useless block, prismarine for example, make it craftable from cheap resources and I will make it look like asphalt by replacing the texture in resource pack


 No.4824

>>4796

I am the hype


 No.4825

>>4823

fucking statist


 No.4826

File: 1449016853136.png (945.06 KB, 1363x838, 1363:838, stone.PNG)

>>4823

>implying a sun-bleached road doesn't look like stone anyway

kek n1 fam

stone roads all the way tbh


 No.4827

WHO WAS IT

WHO INVENTED THIS IDEA


 No.4828

>>4826

you have a point


 No.4829

So does this mean after grace I can build a deep underwater submarine and make my town SSN-801?


 No.4830

>>4827

cuckleghost tbh

now you can shoot down kurdish and armenian planes all you want in video games too, t*rk scum


 No.4831

>>4830

>kurdish planes


 No.4832


 No.4833

>>4823

D A N K

A

N

K


 No.4834

>>4828

If you are going to make the roads just regular stone you should make the stone slabs or something as the double yellow lines so thye roads don't end up being xboxhueg


 No.4836

>>4829

towns must be named just as real-life cities through whole iteration.

everything else will be renamed to other matching city name, and if renaming them will make no sense, then they will be disbanded.

custom nation names will be allowed after grace though


 No.4837

>>4836

What about Alternate names like Constantinople for Istanbul, after grace ofc.


 No.4839

>>4834

that would require messing with block model so that yellow lines will always face correct direction, just like fences or railroad tracks


 No.4840

>>4837

That's probably one of very few changes that would be allowed


 No.4841

>>4837

>everything else will be renamed to other matching city name

Constantinople will be renamed to Istanbul then.

Also, no meme towns like Osheim.


 No.4844

>>4841

>no Osheim

I love you so fucking much


 No.4845

Link to join our Skype group(no idea how to use it : ^ )))):

skype:?chat&blob=FoBYD2LSs3vb50NvTTiOpF7xVZtoCtawSFdjRVuFUT-DtUaUiLrutXY3WcGO8IRuorjyG3s_1xsi4ydFigdtNtwngcjQC9-yzcXhxxuAvAyTqh9sSqhIiJNe5Oare–dTjlBasPEWmLvk380TFhH2dYocfcsDTP-xZk8grcrd0XPKQTib4kTXNVCFFWvWflnbNZ2RlRCgzFOq68HiDocApsdObzy


 No.4848

>>4845

someone add me I use skype web client smh


 No.4853

Mons can you add revolvers? Pls


 No.4856

>>4853

I really wanted a revolver too, but I didn't want to be needy


 No.4861

>>4724

>>4759

tbh these look fine to me


 No.4862

>>4633

Replace 1 from the 5.56 and 7.62 categories with a pistol


 No.4863

>>4862

J-Just one revolver plz…


 No.4866

>>4862

I say

AK47 rifle

M16 rifle

M9 pistol

G3 rifle

AUG rifle

FAMAS rifle

SCAR-H rifle

HK417 rifle

R 870 shotgun

Colt Python revolver pistol

M249 light machine gun

Mossberg 500 shotgun


 No.4868

File: 1449023874799.webm (894.72 KB, 1280x720, 16:9, nuke4.webm)

we need this


 No.4869

>>4868

How do they get those photos?


 No.4871

File: 1449025183576.webm (2.95 MB, 1280x720, 16:9, nuke2.webm)


 No.4873

>>4871

That first wemb is clearly from the perspective of the ground though. How do they get that shot without destroying the camera?


 No.4881

>>4294

I fucking love these autistic Poles in /int/craft


 No.4885

>>4844

>implying we were making oshiem anyway

RUSSIA STRONK


 No.4899

>>4395

REEEEE


 No.4900

>>4395

ISIS


 No.4906

File: 1449071433165.jpg (48.59 KB, 600x423, 200:141, Coq-gaulois.jpg)

>>4395

Claiming France


 No.4907

>>4826

I'd say andesite as asphalt, so it'll stick out compared to the surrounding stone


 No.4910

File: 1449073588936.png (1.13 MB, 1920x1028, 480:257, 2015-12-02_17.25.20.png)


 No.4919

File: 1449075383309.jpg (2.77 MB, 3840x2160, 16:9, road-07.jpg)

>>4910

wow the resemblance to a real road is almost uncanny


 No.4920

File: 1449075590136.jpg (2.66 MB, 4256x2832, 266:177, DSC2505.jpg)

>>4919

needs to be scaled up a bit but it's not a bad design I think.


 No.4921

why do we need highways? we wont have any kind of motor vehicles anyway.

What we should focus on is the railway as we will actually have rails and minecarts.


 No.4922

>>4921

muh aaaar-pee


 No.4929

>>4633

Add L85a3 and LSW (5.56x45)

British standard firearms, pretty relevant nation


 No.4937

>>4633

tbh fam you should make all armor sets look like armor from diffren countries or whatever for example

Leather armor = Isis/guerilla/taliban or whatever

Iron armor = "green" modern western armor

Chainmail armor = "desert" modern western armor

or something similar.


 No.4941

File: 1449082084883.jpg (69.19 KB, 550x733, 550:733, 1448398709623.jpg)

>>4633

Have you decided on the towny vs faction deal ?

I'd go faction, towny only if money is included.


 No.4942

>>4941

Factions is the better choice by far, tbh


 No.4943

>>4941

>>4942

>factions is the better choice by far, tbh

kek no


 No.4944

>>4943

provide reasoning


 No.4945

>>4944

read the thread nigga


 No.4946

>>4945

No good points made against factions other than "muh turtling" which in and of itself is a good reason for factions


 No.4948

>>4946

>I don't want people to be able to siege towns

>I want people to be able to attack people but then turtle and wait for their enemies to leave

>I don't want war

>I only want buildfaggotry

"ok"


 No.4949

>>4945

The only argument against faction is the turtling.

On the other side, you have all kinds of abuses in towny, including the fact you can avoid war by simply staying out of any nation.


 No.4950

>>4948

>war never happened in 1.0

>i only want single battle wars in which a smaller faction gets instarekt by a larger veteran faction, then leaves the server, leading to a massive server population decline


 No.4952

>>4949

just make rules against nationless towns and it's fixed

>>4950

>le war happened constantly in 1.0

"no"

and all shitters would just bunker and hide, it happened a LOT of times. Now this wouldn't be a problem if the playerbase didn't consist of 70% shitters, but it does.

If you think a large army will have the same advantage vs small armies in this iteration with guns you're actually wrong.


 No.4954

>>4948

>>4952

>just make rules against nationless towns and it's fixed

Oh yes that's a good idea to bloat an already bugged module.


 No.4955

>>4952

But lots of war did happen in 1.0, this is undeniable

Also we don't want a server where it's constantly war, do we? It's an /int/ community server not a le pvp xd


 No.4957

>>4955

>there were more wars on a server that was 72/72 regularly than on a server that usually peaks at 30 on good days

no kidding

We don't want permanent wars but we DO want towns to be able to attack and win wars without having to rely on the other team fucking up their claims in order to win.


 No.4958

>>4957

I'd rather encourage more, varied field battles rather than single siege wars where it's just one battle then done


 No.4959

>>4950

That's a point I never considered before. Come to think of it, most wars have only been one or maybe two battles and one side is always compltely ruined. Maybe Factions is a good call


 No.4962

>>4958

this has nothing to do with towny vs factions, it has to do with the fact that it's always the norse who attack with a force of 20 soldiers and reck a town that's usually a lot smaller.

If 2 equally strong forces war in towny the war will not be over in 1 battle.


 No.4965

>>4962

It has everything to do with towny, it's the towny siege mechanics that cause it


 No.4967

>>4962

>if two equally strong forces war in towny the war will not be over in 1 battle

That's probably true, but do you really think guns will significantly impact the way war is fought to a degree where 3 men can defend against 20?


 No.4969

>>4965

were you even around in 3:0? people defended their towns all the time, and there was no way to just turtle in some hole in the ground so they actually had to DEFEND


 No.4971

>>4967

>yes I actually think so. having "bunker" style buildings where you shoot out of a small hole is really advantageous in warfare with guns.


 No.4972

>>4969

Different playerbase though, factions were a lot more monolithic


 No.4975

>>4972

>factions were a lot more monolithic

than nations?

not really.


 No.4978

>>4937

ISIS(atleast part of it) has a modern digital uniform tbh


 No.4979

>>4975

I mean in 3.0, there were four very large factions (Carthage, Greco-Roman, Norse, Gooks)


 No.4983

>>4955

>But lots of war did happen in 1.0, this is undeniable

I've had FUCKING ENOUGH of this stupid shit talking. Idiot yeah a lot of war happened in 1.0 because people didn't know shit about security and how to make a proper and defensible base. They couldn't even claim properly, you could just tower over their walls. Now we have a lot of experienced group of players, all of them will build literally unsiegeable bases in Factions.


 No.4984

>>4978

that's true, but anyway, there are sure to be rebels and shit so we should have some sort of "poor mans uniform"

>>4979

and Teutonica and Celtiberia and Rome

Either way it really doesn't matter. Factions or nations/towns are gonna be about as big either way.


 No.4985

>>4979

5… Teutonica…


 No.4987

>>4983

So? Battles will just happen in the field. This is not a bad thing. You're failing to realise the point that single siege wars are not good for the server.

>>4984

>>4984

Roman is counted under Greco-Roman because Epirus and Rome basically acted as one nation, Celtiberia was only around in the start, and Teutonica = Norse weren't they?


 No.4988

>>4983

>all of them will build literally unsiegeable bases in Factions.

Come on it's not like towny is any better anyway.

Even half the serb didn't do shit against one city in X.


 No.4989

>>4987

>So? Battles will just happen in the field.

They will never happen.

1.0 and 2.0 hadn't any major battle in field.

>>4987

>You're failing to realise the point that single siege wars are not good for the server.

You're failing to realise we have people who will build invulnerable towns. Every major town will be like a nationless town in Towny.

Factions = shoot in the foot.


 No.4991

>>4988

>Even half the serb didn't do shit against one city in X.

No, but they COULD. in faction they LITERALLY wouldn't be able to if they wanted to.


 No.4992

>>4989

>no major battle in the field

>what was half the battles between poland and aedui


 No.4994

>>4988

>Come on it's not like towny is any better anyway.

? If you are talking about nationless towns, that's right. But in overall, nope.

>Even half the serb didn't do shit against one city in X.

This one city was ARGUABLY the strongest faction in /int/craft.

Look on conquest of Palestine, conquest of AAU… We didn't have a lot of warfare in X due to ridiculously high fee.

>>4992

Remind me 1 battle who wasn't happening just outside of Aedui or Poland… They all were sieges/siege attempts. That's how warfare on this server will always look like, due to small map - 90% of it is sieges and maybe 10% some "field" battles.


 No.4995

>>4992

come the fuck on. Are you literally bringing up the battle of Aedui as some sort of pro-factions argument?

the battle was literally 99% us trying to GET IN TO aedui while they camped inside their walls. We had to build 90 block high towers and try to jump over their walls since there was no way to siege, which resulted in us dying over and over again. I managed to get within their walls once but then I had just survived a fall which left me with half a heart so they just instantly killed me. The battle of Aedui was the worst fucking battle in the history of intcraft and shows why faction doesnt fucking work.


 No.4996

>>4813

>>4910

>>4919

>not polished diorite as stated

>not stone as stated

>not andesite as stated

>literally getting 100% wrong

R E T A R D A T I O N

E

T

A

R

D

A

T

I

O

N


 No.4997

>>4995

>the battle was literally 99% us trying to GET IN TO aedui while they camped inside their walls.

there were much more battles between Poland and Aedui and actually some could be considered a field battle but I'm not sure about this.

Also ok, 1-2 battle between Aedui and Poland were a field battles. Then all the rest 30 battles(or idk how much) were sieges.


 No.4998

>>4995

I'm not saying the siege of aedui was a pro-factions argument, but that only happened because we had run so low on power because of the field skirmishing

>>4996

that road actually looks okay tbh


 No.5007

>/intcraft/ 11 is released

>it's popular for a while

>starts to drop in popularity

>chien drops nukes and makes ruins from the towns

>yfw chien perfectly transitions us from /dubscraft/ to /apocalypsecraft/


 No.5008

File: 1449087497584.png (278.93 KB, 854x480, 427:240, 2015-12-02_21.15.58.png)

>implying ghoulway© not the only choice


 No.5010

There's a very real issue that I don't think anybody has brought up yet. Do any of us know how to make attractive modern architecture?


 No.5011

>>5008

>wool

(puke)


 No.5015

>>5010

>implying i have to do modern architecture

The only stuff in 90% of english towns that's even remotely modern is brutalist commieblocks, rest is just comfy houses and countryside


 No.5017

>>5011

lmao but it actually resembles real life asphalt's texture

also there is no other black material in minecraft


 No.5018

>>5008

tbh it looks a little cartoon and the colors are a lil too stark tbh


 No.5019

File: 1449088985150.png (1.59 MB, 1300x820, 65:41, ClipboardImage.png)

>>5008

this is what polish roads unironically look like


 No.5020

File: 1449089309113-0.jpg (192.92 KB, 1200x800, 3:2, nreK9[1].jpg)

File: 1449089309114-1.jpg (70.49 KB, 720x405, 16:9, skylinewest29563238[1].jpg)


 No.5021

What's the point in roads if we don't have cars?


 No.5024

File: 1449089436297.jpg (300.31 KB, 1280x960, 4:3, PL_A2_Poznan_Komorniki[1].JPG)

>>5019

>implying


 No.5026

>>5021

that tbh

we /bullettrain/ now


 No.5027

>>5026

HS2 when tbh


 No.5035

>>5019

That's a decent foret track, I'd love to have one like that myself but I can't be bothered to remove the fallen branches and shit.


 No.5038

>>5027

Now

Thinking two main lines, one england to Scotland, one england to wales


 No.5047

>>5038

I'll help mine for Iron/Gold if you promise a cheeky station in Liverpool :^)


 No.5061

>>5038

England to wales is a one hunred block walk at the largest. It does not need its own station.


 No.5062

Will be Carthage/USSR allowed?


 No.5064

>>4277

>XI

Well, see you lads when XX rolls around


 No.5065

Will their be body armor? Like Kevlar resin or something?


 No.5067

>>5064

yeah that's the fucking issue of /int/craft

>at first everything is fine server is populated

>then administration/userbase gets bored, no one does advertisement, no influx of new players

>playercount drops

>SERVER DED RESET WHEN

and after some time admins finally decide to reset even if they were strong against it initially like in this iteration


 No.5068

>>4354

I know my ideas are gimmicky and all, but on the subject of nuke, maybe, but like in games such as Civ V or Spore, using WMDs means the whole map gets CB on you?


 No.5069

>>5068

>nukes

…?


 No.5071

>>5069

nektarn why hae you chagned you rnick


 No.5073

>>5071

I have already told you retard, read our skype chat history


 No.5074

>>5073

but everyone knows you are nektarn why are you hiding it now


 No.5075

>>5074

Everyone knows you are Coolghoul why are you hiding it?


 No.5076

>>5075

coolghoul is someone's premium acc can't play on this nickname on the server

this name change wasn't any ebin plan to hide


 No.5077

>>5076

As I've told you before you dumb fucking nigger someone stole my NektarN account so I had to get this one. I might change back to NektarN when it's available in a month or so as the one who stole my NektarN account changed name to treefeller or something


 No.5078

>>5077

WEW

I forgot about this I'd never guess


 No.5079

RELEASE DATE WHEN?


 No.5081

CAn you guys fix some updated landscapes for 2015 such as florida only being a little bit swamp?


 No.5088

File: 1449138077738.png (560.85 KB, 1920x1018, 960:509, 2015-12-03_11.19.52.png)

desu desu ^)


 No.5091

>>5079

they said not before saturday.


 No.5095

Suggestion

Now idk anything about modern mc architechture, but we probably need totally new materials. We should add some new meme recipes for modern looking materials


 No.5096

>>5061

might as well have it anyway

>>5047

Yeah, each countrytown would have its own internal network of railways. Because we're doing towns as countries, just build a little subtown near liverpool


 No.5099

>>5095

just change texture to modern texture tbqhwyf


 No.5100

>>5096

or if we get factions (pls) we'll just do UK and you can build a town at liverpool inside our claims of the whole isles


 No.5116

>>5088

desu (tbh)


 No.5126

File: 1449156856978.png (372.08 KB, 1340x428, 335:107, osheim.png)


 No.5127

>>5126

oh god do you live there


 No.5128

>>5127

nope


 No.5130

>>5128

osheim is just a farm tbh


 No.5134

>>5130

I'm going to make a farm and a bus station, then after grace ill turn osheim into something else, tbh.


 No.5135

>>5134

then everyone after grace will just make whatever he wants

retarded tbh


 No.5136

File: 1449159012210.png (1.38 KB, 305x48, 305:48, Untitled.png)

>>>


 No.5137

>>5136

SUCCESS BREEDS JEALOUSY


 No.5139

>>5137

>gets banned multiple times

>gets constantly made fun of thinking it's just bantz

m8, you're the laughing stock here, what sort of success is that


 No.5142

We need a weapons thread.

Anyways add these:

Sig Sauer 552 /and or 553

Sig Sauer P226

Glock 17/18/20 whateverthefucknigger

m16a2 / m4 / AR platforms

Swiss weapons are goat and m16/etc and glock is basicly the equivalent to ak47.


 No.5143

>>5142

>expecting someone with no experience in gameplay balance to balance 20 guns in less than a week


 No.5145

>>5139

>implying

haha


 No.5146

>hurr durr Factions would give us more memeraiding

>hurr durr Factions would reduce the frequency of wars

Choose one you flip-flopping unconsistent fags. I think the first one is slightly true (might vary from the 1.0 experience) and the second one is utterly false. Turtling makes the consequencies of war lesser due to being able to turtle, if needed, at some point during the field war. The consequencies of wars being lesser will stimolate more idle players to be invested in war. This would make a more livelu server, a decreasef PvP/buildfagging divide (as in, people would spend more time on the one they're not doing due to the restrictiveness of towny's mechanics).

Of course we could now discuss my points for some weeks more and still be at the starting point since this is all blabbing, the only way to see who's correct would be to actually run a faction's server. But to run the server with factions for the sole purpose of proving whose points are correct is retarded. Thus I say, just fucking stick with whatever the mods decide and quit whining. If it's towny, let it be towny, if it's factions, let it be factions. Lucius, NektarN and others are literally being Beef-tier on this argument


 No.5148

>>5139

>irrelevantfags


 No.5149

>>5143

weapons will be unbalanced anyway tbh


 No.5153

>>5143

20 is too many probably


 No.5154

>>5146

>beef tier

What did he mean by this?


 No.5156

>>5146

>beef tier

What did he mean by this?


 No.5161

On a side note, how do I go about recording while I play minecraft. Too many people, too many accuses, I want to have strong proofs I'm not doing whatever the next shitter is throwing at me I'm doing (a few examples are coolghoul saying I steal some iron from NektarN, and various people accusing me of arming their enemies). Remember I am literally tech-retarded


 No.5163

>>5146

>Beef-tier

What did he mean by this?


 No.5165

>>5146

>Thus I say, just fucking stick with whatever the mods decide and quit whining. If it's towny, let it be towny, if it's factions, let it be factions.

V O I C E O F R E A S ON

O

I

C

E

O

F

R

E

A

S

O

N


 No.5166

>>5153

yeah, you cant put all those weapons wiht a plugin


 No.5169

>no tavor 21

why


 No.5171

File: 1449168712951.webm (3.12 MB, 853x480, 853:480, 1444232357027.webm)

tfw katyusha


 No.5173

this thread doesnt update anymore


 No.5174

wew kurwa


 No.5176

Alright, while preparations to 11 are underway, we read through poll results. I personally think that democracy doesn't work and we should make decisions by ourselves. However, I've heard all for-and-against for all those issues, reconsidered everything and this is what we're going to do:

1. Most players are strongly against going premium. Premium does not help in ban evasion in any way, and with services such as minecraftleaks.com, going premium-only as a countermeasure against alts makes no sense. Most AuthMe/AutoIn issues mostly affect cracked players, but at least they can connect at all. That said, we'll still be a server open to cracked players.

2. Most players are also for Towny. We didn't have Factions for a very long time, so with Towny it will be easier to determine how firearms affect the gameplay. I think you are aware of shortcomings of Towny anyway but we'll need some strict rules for autism management.

3. Most of you are for low-res weapon textures. But I can't find any low-res textures that would actually look decent. We'll keep our 512x512 textures for now. Our resource pack is not a full world re-texture so single hi-res items shouldn't affect client performance.


 No.5177

>>5173

Shill skype more you cuc. Maybe they'll eventually stop posting at all.


 No.5178

For this to work you need to disable sword enchants and armor enchants.


 No.5179

>>5178

all combat-specific enchants will be disabled

but we'll keep tool enchants, such as fortune, unbreaking etc


 No.5180

>>5146

>>hurr durr Factions would give us more memeraiding

>>hurr durr Factions would reduce the frequency of wars

I haven't said either you little fuckwit.


 No.5181

Disable armor enchants, all armor except leather, and all swords/sword enchants.

Otherwise this wont work.


 No.5182

File: 1449175516602.jpg (62.07 KB, 292x424, 73:106, fucktoy.jpg)

>>5146

>>hurr durr Factions would give us more memeraiding

>>hurr durr Factions would reduce the frequency of wars

Listen up you little fuckwit.

We're gonna get more memeraiding but we're not gonna get "less" wars. Wars are gonna be shit tho as people are just gonna hide within their walls or even in underground bunkers to be extra safe. We need siege to force the defenders to defend and not just hide.

If people who like to kill people (shitters, memeraiders, norse etc.) know they can't attack a faction without them going into hiding instantly they will run around the world and try to find someone not within their towns to kill instead, therefore more memeraiding.


 No.5185

File: 1449175744306.jpeg (37.6 KB, 300x424, 75:106, sickening3.jpeg)

>>5146

>hurr durr Factions would give us more memeraiding

>hurr durr Factions would reduce the frequency of wars

Listen up you little fuckwit.

We're gonna get more memeraiding but we're not gonna get "less" wars. Wars are gonna be shit tho as people are just gonna hide within their walls or even in underground bunkers to be extra safe. We need siege to force the defenders to defend and not just hide.

If people who like to kill people (shitters, memeraiders, norse etc.) know they can't attack a faction without them going into hiding instantly they will run around the world and try to find someone not within their towns to kill instead, therefore more memeraiding.


 No.5187

>>5176

we luv u


 No.5189

>>5177

no it was 8ch glitch you genius

and your "closing the skype groups" and "closing the board" gives the opposite effect

atleast with an active group we can mobilise some people to post in the threads, without it we are fucking dead

lively skype group = lively intcraft


 No.5191

>>5176

this I support


 No.5195

Here's a few ideas:

>meme recipes to make skyscrapers easier to build (I.E, easy way to make a lot of glass or stained glass)

>meme recipes for rails so transport is easier establish

>extra claims for towns when they start up

>make Iron more frequent as people complained about how rare it was in X


 No.5197

>>5195

>skyscrapers

england just going to be comfy countryside tudor houses with a military base somewhere tbh


 No.5198

>>5176

this I support


 No.5200

tbh lads what additional plugins will there be?

haven't played since 5.0 so i dont know what our standard ones currently are.

tbh i propose:

>tree feller (((plllsss)

>brewery (muh trade)

>some crafting recipes or animal drops to gib ways of obtaining shit on peaceful (slimeballs, bones, etc.)

just no disease plugin pls pls tbh no pls


 No.5201

tbh lads what additional plugins will there be?

haven't played since 5.0 so i dont know what our standard ones currently are.

tbh i propose:

>tree feller (((plllsss)

>brewery (muh trade)

>some crafting recipes or animal drops to gib ways of obtaining shit on peaceful (slimeballs, bones, etc.)

just no disease plugin pls pls tbh no pls.


 No.5202

>>5195

>meme recipes to make skyscrapers easier to build (I.E, easy way to make a lot of glass or stained glass)

we'll probably ramp up dye yield since it's entirely cosmetic

>meme recipes for rails so transport is easier establish

standard rail recipe will yield 4x more rail (64 instead of 16)

same with powered rail

>extra claims for towns when they start up

1-2 men towns will start with just 1 claim to discourage 1 man towns

but it will ramp up significantly with 5 players and up

>make Iron more frequent as people complained about how rare it was in X

it's already confirmed earlier by chien

>>5200

>>5201

we already have all of those except disease


 No.5204

>>5195

>extra claims for towns when they start up

"Why not give one-man towns even more advantages ?"


 No.5206

>>5195

>extra claims for towns when they start up

"Why not give one-man towns even more advantages ?"


 No.5208

I hate how there is still some kind of 'nobility'

>wow I was autistic before all of you were autistic

smh tbh fam ffs it's the current year


 No.5209

>>5195

>extra claims for towns when they start up

"Why not give one-man towns even more advantages ?"


 No.5211

>>5195

>extra claims for towns when they start up

"Why not give one-man towns even more advantages ?"


 No.5212

File: 1449182721582.jpg (207.91 KB, 1119x997, 1119:997, 71c1aVh0-dL._SL1119_.jpg)

i got some ideas

>add in artillery, based off of balkon's weapon mod

https://www.youtube.com/watch?v=yX7mYDeUgkU

>only have artillery able to destroy unclaimed land, but do damage to players regardless of land claims

>make rails a lot easier to make, as we have large scale rail projects from day one for travel


 No.5215

>>5195

admins already made iron more frequent


 No.5216

>>5195

>extra claims for towns when they start up

"Why not give one-man towns even more advantages ?"


 No.5220

tbh I agree with getting factions for tutling. I'm tired peaceful buildfags getting destroyed by memeraiders like norsememes and the bronies. If we don't scale down the destruction from war every iteration is gonna end up with every nation but the norse in ruins just like this one. Either get factions or enable neutral nations in the towny config. There is literally no point in fighting the norse. The non-shitters of /int/craft have been creating coalitions to fight memeraiders and shitters since 1.0 and we haven't one a SINGLE time. It's time to just admit defeat and learn how to damage control so the emeraiders don't drive everybody away from the server again.


 No.5224

File: 1449194654979.png (92.95 KB, 661x716, 661:716, 1449163623499.png)

Fresh new oc inspired by this iteration


 No.5225

>>5224

Beautiful


 No.5226

File: 1449197000188.jpg (666.45 KB, 1276x1412, 319:353, 1417273024841.jpg)

>>5220

>I'm tired peaceful buildfags

Sorry this is not a server for peaceful buildfags. Take care of security or get rekt.


 No.5228

>>5208

Lol shut up serf


 No.5229

>>4646

The answer is simple, include a rare material with every gun, my suggestions would be flint or quartz, or even prismarine shards and they can be reskinned. prismarine would need a way to craft it, possibly containing both flint and quartz? just some ideas but weapons need to be rare.

Also another method you can stop people from just shooting everyone is rare ammo, possibly making gunpowder rare. however it could mean the rich nations can afford to attack any town that doesnt have enough ammo to sustain a defence for more than a couple of minutes and siege it.


 No.5230

>>5229

>weapons need to be rare

>in 2015

>with the massive military industrial complex


 No.5231

>>5224

>Helvetia in 10.0

>proxy wars

"No"


 No.5232

>>5230

what im saying is that weapons need to have a certain weight attached to them and not just

be disposable. So when you go and attack a nation you actually have something to lose.

>but muh aar-pee

you are free to make your own weapons factory, you just need to have the required

resources. I never said anything about weapons being rare, they shouldnt be rare, but

difficult to obtain easily, with enough dedication you could get chests full of weapons.


 No.5234

Yeah weapons shouldn't be that cheap. Doesn't matter what recipe will be it won't be more expensive than fucking enchants…


 No.5236

>>5202

That's a shame, Bytown was a good one-man town. I make one-man towns because I have more freedoms to build a comfy town and plus I don't have any liabilities who could cripple my town's development.


 No.5238

>>5220

> I'm tired peaceful buildfags getting destroyed by memeraiders like norsememes and the bronies.

This sentence should be more like: "I'm tired of seeing worse players getting destroyed by better players". Wars and destruction are inherent part of human history and they are occuring even now so no we are never going to get rid of them, this is not a historically themed building server. Actually the PvP aspect is the most important and should be prioritized by every competent nation, just like it was prioritized by succesful nations like Northmathr, China. Every town, every nation should have a standing army to protect itself - if it's not capable of this it should find another way to protect itself like hire mercenaries or maybe join/be vassalized by the larger and more capable nation. That's how real world looks like after all and I don't see what's wrong with that on /int/craft. It's funny when we have nation like AAU in X, with 81 members and this nation doesn't have even ONE fucking set of gear. And then so called "memeraiders" come and force the "largest nation in /int/craft history" to disband in 2 hours. Step up your fucking game people. You can't beat the Norse but you want to save your city? Pay tribute/join them…

>>5220

>If we don't scale down the destruction from war every iteration is gonna end up with every nation but the norse in ruins just like this one.

In X there was barely any destruction afaik. There was barely any war actually due to ridiculous war fee(which admins acknowledged as a big mistake). Some small African towns got destroyed, really nothing compared to earlier iterations. Most of people just left out of boredom.

>>5220

> Either get factions or enable neutral nations in the towny config.

No, we aren't going to change basic principles of /int/craft because you are weak and can't protect your shit. You can leave if you don't like this server, we are not catering for people who just play on the wrong server.

>>5220

>The non-shitters of /int/craft have been creating coalitions to fight memeraiders and shitters since 1.0 and we haven't one a SINGLE time.

You mean you in 7.0 gathering 30 newfags spawning them items, not listening to any actual advice, barely having any communication at all, and expecting to beat the strong group of experienced players? Is that a joke? Nice try.

Norse can be beaten, actually they lost a lot of symmetric warfare. But yeah you have to get more serious army than bunch of buildfags and newfags.

>It's time to just admit defeat and learn how to damage control

Yes, it's time to just admit defeat - so go and actually do this, go on make a nation and get vassalized by the Norse. Then you will be 100% safe and you will be able to buildfag not caring about any security at all.


 No.5239

File: 1449238463896-0.png (205.35 KB, 854x480, 427:240, 2015-12-04_14.12.57.png)

File: 1449238463896-1.png (224.67 KB, 854x480, 427:240, 2015-12-04_14.13.05.png)

Preview of what I may build in Dubscraft


 No.5240

>>5239

FUCK that looks good


 No.5242

>>5234

Making them out of enchanting books, or even directly XP ?


 No.5243

File: 1449241578017.png (658.57 KB, 1440x900, 8:5, 2015-12-04_15.02.54.png)

tbh i think the serb should be shut down before 12.0 is up

this is literally the first impression someone gets when they join the serb for the first time

probably disgusts any potential 12.0 and makes them never consider playing on /int/craft ever

shut it down pls


 No.5244

>>5243

before 11 is up*


 No.5246


 No.5247


 No.5248


 No.5251


 No.5257

>>5242

no don't make them that expensive, especially don't make them grindy

it will just recreate the situation of post Cadiz X - where non one except for the Norse had equipment


 No.5278

>>5212

great, but this is a client mod, amigo

we can't do much based on a vanilla minecraft

we can try do this plugin someday though

http://dev.bukkit.org/bukkit-plugins/cannons/


 No.5280

>>5212

texturepack?


 No.5283

File: 1449256252932.jpg (154.41 KB, 712x790, 356:395, qt with rifle.jpg)

ok there are still some things to deal with

we are preparing our own site with all rules, crafting recipes and troubleshooting Q&A - for your convenience

if all goes well we'll be ready by sunday evening but no promises here

stay tuned


 No.5286

Well in max month we will be talking about 12 anyway…


 No.5288

File: 1449260395480.jpg (543.47 KB, 1024x768, 4:3, 7173715788_d8197055ef_b.jpg)

so when's the new serb gonna be up


 No.5294

>>5232

>>5234

If you look at the world today every shitter has AKs even kikongo ass niggers.

Making weapons expensive is just going to make it so that new nations get raped by rich ones even more easily.

Also can you guys make both texture packs available because 16x26 guns look like trash.


 No.5303

>>5240

this

what a legend


 No.5304

>>5240

this

what a legend


 No.5305

>>5202

i think your 1 man town rule is stupid and will probably drive off

alot of players. until people reach the player amount they will

have nothing to do, as 1 chunk is not enough for pretty much any

builds. the best they could do is make a farm and a mud hut.

in my opinion the nation is more important than the town itself, so

having multiple 2-4 man towns in a nation would be much better

than having 15 people in one town. Town owners are often the

most active so restricting the smaller towns is just going to

prevent server growth, and reduce active players = dead serb


 No.5309

>>5306

>>5305

>>5307

wew glitch


 No.5311

>>5306

I completely disagree. I think this town restriction is exactly what we need.

New players don't need to be making towns. They need to be joining towns so they can learn the server with experienced players. When new guys make their own town right off the bat, they isolate themselves and end up getting bored in less than a week.

It's similar to the purchasing towns and nations mechanic that was used in 5.0 to great effect.


 No.5312

>>5307

>>5306

I completely disagree. I think this town restriction is exactly what we need.

New players don't need to be making towns. They need to be joining towns so they can learn the server with experienced players. When new guys make their own town right off the bat, they isolate themselves and end up getting bored in less than a week.

It's similar to the purchasing towns and nations mechanic that was used in 5.0 to great effect.


 No.5313

>>5307

>>5306

I completely disagree. I think this town restriction is exactly what we need.

New players don't need to be making towns. They need to be joining towns so they can learn the server with experienced players. When new guys make their own town right off the bat, they isolate themselves and end up getting bored in less than a week.

It's similar to the purchasing towns and nations mechanic that was used in 5.0 to great effect.


 No.5315

>>5307

>>5307

>>5306

I completely disagree. I think this town restriction is exactly what we need.

New players don't need to be making towns. They need to be joining towns so they can learn the server with experienced players. When new guys make their own town right off the bat, they isolate themselves and end up getting bored in less than a week.

It's similar to the purchasing towns and nations mechanic that was used in 5.0 to great effect.


 No.5316

>>5307

>>5307

>>5306

I completely disagree. I think this town restriction is exactly what we need.

New players don't need to be making towns. They need to be joining towns so they can learn the server with experienced players. When new guys make their own town right off the bat, they isolate themselves and end up getting bored in less than a week.

It's similar to the purchasing towns and nations mechanic that was used in 5.0 to great effect.


 No.5320

>>5316

I agree with this

In the whole history of intcraft we have been having a huge problem of people coming, making their small 1 man town/faction, getting bored and leaving. I unironically think this makes us lose about 80% the active playerbase each iteration

1 single big active town is also much more involved with the server politics and beneficial to the server than 10 1-man towns (OBVIOUSLY we are talking about averages, for example a 1 man town lead by me would be always far more active than a big nation like Hungary, which basically died 1.5 weeks before the end of the server. But this is just an exception because I have the needed autism to keep playing this shit for hours daily)

>until people reach the player amount they will

have nothing to do

They can joing an existing bigger town. Favouring older, established nations over new ones is pretty much always a good idea. Only VERY dedicated players who _absolutely_ want to play in a 1 man town (read me on 11) will pull it off, ensuring, or encouraging, only people who actually want to play even all the restriction will stay


 No.5324

File: 1449309847342.jpg (365.77 KB, 970x1520, 97:152, Transmetropolitan_20_p11.jpg)

>>5305

>the best they could do is make a farm and a mud hut.

Or join an established town, make contacts, build, participate in the community, learn, etc…


 No.5327

>>5312

And what about the old players who like to seclude themselves?


 No.5328

>>5312

>>5311

>>5313

>>5315

>>5316

I can only speak for my own experience, and as a new player, the reason that my town was "successful," and i didn't end up leaving after a few days, is because i had a lot of freedom when i first made it. I didnt have to worry about recklessly inviting players to get my claims up. i could build my town, secure it, and worry about getting players later once i have already established my town.

if we give only one chunk of claims, you are completely destroying the structure that made my town, because when i add new players, they wont be able to build their own house, they will have to share the communal "1" chunk which I also keep all my valuables in, creating a very easy way for memers to get in, steal my stuff, and get out. When you only allow 1 chunk, you only leave opportunity for people with a pre-established team or group to start towns safely, without risk of people stealing and running. If this rule was put in place this version, i would not have been here now. The server would have lost at least one active player, probably more.


 No.5329

>>5312

And what about the old players who like to seclude themselves?


 No.5330

>>5305

>multiple small towns are better than one large town

Fuck off


 No.5331

>>5330

Who says we can't have both?


 No.5332

File: 1449314060685.jpg (367.66 KB, 965x1521, 965:1521, Transmet-BOTS-23.jpg)

>>5328

>because when i add new players, they wont be able to build their own house

When you add new players, you'll get more claims.


 No.5334

>>5330

when connected by a nation, in lots of ways they do work better than just one huge town. Different towns

can make more options for players, which in turn will make them enjoy their time more = more active.

>>5332

I may have misinterpreted what monsquaz said, but what it seems he is saying is that small towns will

have only 1 claim, and you will get more claims faster once you have 5 players and up. Although now

i think he probably means it will progress slowly from 1-4 players, and once 5 players are reached it will

increase dramatically. I would be fine with this, however the progression should be not too small, something

like 1:4 | 2:9 | 3:16 | 4:25 would be good, so you can have a 1 chunk wider square with each new member.

something like this probably wont affect players starting towns too much, and could work well, although

for some reason i think they will say something like 1:1 | 2:3 | 3:6 | 4:8 which would be too small to work

with.

>>5324

You only mentioned one actual other option, and i am only talking about players set on starting their own

town. So for players set on making a town, they can't actually build without their builds being insecure. All

the other things you mentioned can be done when in a small town, so.

>>5331

i think a mix of both would be good.


 No.5335

>>5331

>implying multiple small towns have literally any redeeming aspects


 No.5344

>>5305

Since 1.0 we know that most of the 1 man towns: don't participate in server's happenings, don't actively interact with the other people, and simply after they build their town they get bored and leave the server

having 1 man towns at all is ridiculous, it's denying the very definition of a town..

especially when its XXI century with large metropolies, I don't want to see 1 man London or Paris

>>5311

>New players don't need to be making towns. They need to be joining towns so they can learn the server with experienced players. When new guys make their own town right off the bat, they isolate themselves and end up getting bored in less than a week.

This. New players shouldn't make any towns at all. We could see how "succesful" such towns truly are with AAU.


 No.5345

>>5327

By secluding themselves you are not only limiting your RP opportunities but other's one aswell.

If you like to seclude yourself why do you play multiplayer?


 No.5348

>>5334

>they can't actually build without their builds being insecure.

If they aren't willing to join a large town, I'd say it should be the norm.

The protection is not something which should be due to everyone, it should be something that is acquired by joining a true town, not a one or two man hovel.


 No.5358

>>5334

Lots of players are not going to like this, but it's for their own good. They're going to have more fun in Berlin with a population of 10 than they would have in Sydney with a population of 1


 No.5360

>>5345

agreed


 No.5423

>>5344

im not saying one man towns should stay one man towns, i am talking about any

new towns that are still developing. having tiny claims will drive off new towns.

>New players shouldn't be making any towns at all.

May i remind you that my town was successful and AAU could have been

successful if it wasn't for them being poorly networked and unwilling to support

their fellow towns, and i feel alot of them just didnt know how to make a town,

something which, yes, can be fixed once they have a bit more experience, but

making new towns harder to start won't necessarily fix this problem, because

after they get the hang of it, theyll still have trouble with getting more members

because members want to join a TOWN, not a tiny hut in one chunk of land.

>>5335

They promote trade, and can be online when others are not. As an Australian, if i

was in one of the larger towns such as osheim or palestine, i would be the only

one online in those towns most of the time, which wouldve been boring.

Now im not saying large towns are bad. They are good for many reasons but we

shouldn't leave our options closed with new/small towns, as interactions

between large to small towns can add some interesting gameplay and make the

server more lively


 No.5424

>>5423

How about this, Jimmy

We haven't tried a strategy like this in a while

It worked well the last time

If it works well this time, we'll keep it

If it doesn't, we won't

We've discussed it in theory to death. Let's try it in practice now


 No.5444

>>5423

>and AAU could have been succesful

>could have been

But it wasn't. And nothing will change it. It failed utterly. Like most of the newfag projects actually. With 7.0 Carthage as the most spectacular example(technically, it wasn't led by newfags, practically sorry but everyone will agree that it's leadership looked completely like some newfags making all the same mistakes).

You make town, you are "succesful" you try to create a nation which is in your opinion "succesful" then you clash with reality and cry on the board about "memeraiders", just like hisin(one of the leaders of 7.0 Carthage) does.

How exactly was your town succesful? I can't even say what was your town in 7.0. I literally have no idea.

> As an Australian, if i

>was in one of the larger towns such as >osheim or palestine, i would be the only

>one online in those towns most of the >time, which wouldve been boring.

And how the fuck it's different compared to you being alone in your own town? Also Palestine or Osheim weren't really large towns. Imo(ofc it depends on the number of actually active playeers too):

1-5 members - basically a village

5-10 - small town

10-20 - medium town

20-30 - large town

30+ - metropolis

But actually after looking at the claims progression it may be fucked up.

Post last edited at

 No.5450

what's the ip?


 No.5452

>>5450

you know it's in the title at the top

intcraft.eu


 No.5453

>>5452

Release when


 No.5454

>>5452

it's empty


 No.5456

>>5444

>5-10 - small town

>10-20 - medium town

>20-30 - large town

absolute kek lad

we usually have like 2 towns tops with around 20 members in them, and in this iteration they will only get enough claims to be a medium town?

wew


 No.5639

>>5454

server is not up yet dude

>>5453

23:00 CEST today - in like 1 hour


 No.5640

>>5456

lad 7.0 carthage had 50 people we should have cities like this


 No.5705

>>5639

habbening




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