No.4277
I am very happy to introduce you /int/craft 11. It's still in the works right now, and we're not ready for reset just yet, it still needs a couple of days to wrap everything up.
It will be a unique iteration. We consider this as a spin-off iteration, a some kind of experiment to see where we will go with this, so read on.
First of all: The period is year 2015, and the map is full world map. This will be the first modern real-world RP iteration in history of /int/craft. Players will take part in creating their real life contemporary nations. It's quite possible that your nation flag on /int/ will represent your country in-game.
Secondly, this will be the first iteration using our custom hand-crafted resource pack, made exclusively for /int/craft, that will be downloaded automatically by vanilla client upon joining the server. It will be full of high quality content, such as gun textures and sounds, paintings, jukebox music and other stuff.
No.4279
Yes, you heard right, guns. We will have working firearms with realistic looking weapons, ammo rounds, military uniforms and high-quality weapon sounds. But what's the best about this, only vanilla client will be required. No forge or mods needed at all. Just a resource pack, that will be downloaded for you automatically by Minecraft client.
Firearms will completely change combat mechanics, rendering popular combat cheating measures useless (KillAura, NoKnockback, AutoAim etc.) New combat mechanics will also level out the playing field in terms of skill level, so everyone will have the same odds.
Players will be able to craft and use a wide range of modern firearms. It is clear at this point that it will render all vanilla weapons obsolete.
Firearms consume ammunition. Ammunition will need to be crafted as well. There will be different types of ammo and calibers for different weapons.
See it in action here: https://www.youtube.com/watch?v=zkdBixqUkNc
Music discs will be craftable. They will look like weapons, but they'll work like normal vanilla discs.
This will be the first time we will be doing firearms like ever, so be aware that some things may be unbalanced in terms of damage or cost. We accept your feedback about this and I'm sure there will be lot of posts regarding this feature.
We will also introduce some rules that will help us deal with autism on server.
We still haven't decided if we'll use Towny or Factions, or whether the server will be closed to cracked accounts. Looks like the everything has its serious drawbacks but we'll need to commit to a decision soon. The only thing we need now is your say. Vote here: http://poal.me/eugdoe
We are still working on this, so stay tuned for more information.
No.4283
FIRST REPLY GOES TO ME
Anyway, I take it I can't make an off-shore military base that looks like an oil rig, call it Outer Heaven and basically be a merc faction?
No.4284
No.4285
>>4283
Towns can be named only after real life cities.
Only real life sovereign state names will be allowed for nation names before end of the grace period.
Separatist/rebel entities, such as ISIS, DPR or even something fictional but significant political power like German_Sharia_Zone etc will be allowed after grace.
No.4286
File: 1448935319142-0.png (Spoiler Image, 1.01 MB, 1920x1017, 640:339, 2015-11-22_03.33.06.png)

File: 1448935319142-1.png (Spoiler Image, 1.69 MB, 1920x1017, 640:339, 2015-11-26_03.25.11.png)

File: 1448935319142-2.png (Spoiler Image, 1.46 MB, 1920x1017, 640:339, 2015-11-26_04.16.43.png)

No.4287
So time after grace is practically the near future?
No.4288
>>4287
Grace end is when alt history starts to unfold
No.4289
COME ON PEOPLE ITS 2015
This iteration looks pretty fun. I might make a thug city for shits n giggles.
No.4293
Coming soon.
How does iron work? Skyscrapers and shit are made of metal, so it would make sense for it to be abundant, but again, weapons also need iron. So will there be huge meme amounts of weapons? Or very little metal in our builds?
No.4295
>>4277
Will iron still be in small amounts?
How large is the resource pack?
How much damage does a gun do? Does it depend on the ammo type?
Towny would make sense for 2015, but only if people actually made self-contained nations, and not world-wide collections of colonies.
Will you be reaching to other groups for new players?
No.4296
>>4285
>or even something fictional but significant political power like German_Sharia_Zone etc will be allowed after grace.
Alright, so supposing I put some reasoning behind it, i.e. I want to raise an army to get """"refugees"""" out of Germany, end the libtard government and restore glorious Ordnung, I could do that and have it be stationed on a, say, FUCKING OIL RIG IN THE NORTH SEA?
No.4297
>>4293
i suggest using clay as it has a bland texture similar to modern facades
No.4298
Also, these gun textures are horrendous.
No.4299
tbh going to China if we are doing skyscrapurs
No.4300
File: 1448936571352.jpg (455.76 KB, 1600x1113, 1600:1113, 16474709470_38b20521f3_h.jpg)

>>4293
>those are considered skyscrapers by ameripoors
No.4301
>inb4 ISIS is largest faction
Really though:
How abundant is iron?
Are we going to use Towny for this shit (seems necessary)?
How many weapons are there going to be?
Can I finally build the New Mombasa Space Elevator?
Probs gonna make my town on the west side. Who /thug/ here?
No.4302
No.4303
>>4302
>Carthage
Sorry, my man.
No.4304
>>4302
j-join columbus
we will rule the great lakes
No.4305
>>4303
wew i thought beef was memeing
didn't expect this
>implying i wont reclaim northern africa for the phoencians
is that ok mons? If not what about the confederate states of America?
No.4306
>>4295
>Will iron still be in small amounts?
There will be more Iron but no iron memeveins though, ask Chien
Our recipe work is still underway
>How large is the resource pack?
It wont exceed 50 MB
>How much damage does a gun do? Does it depend on the ammo type?
One gun will accept only one type of ammo
Most weapons will vary in terms of firerate, damage, range etc.
>Towny would make sense for 2015, but only if people actually made self-contained nations, and not world-wide collections of colonies.
Exactly my sentiment, that's why we need rules
>Will you be reaching to other groups for new players?
Uuh maybe, didn't thought about that at all
>>4296
All fictional town names will be renamed, and if their renaming will make no sense from geographical point of view, they'll be disbanded
You can get away with that making a town named Ronne at Bornholm.
>>4301
>How many weapons are there going to be?
Around 12 weapons
>>4305
>If not what about the confederate states of America?
No problem with that, but like I said, non-sovereign state names will be allowed after grace ends.
No.4307
>>4305
>>4305
as mons said, things like Confederate states will be allowed after grace
pic is ore distribution
so you won't be confused anymore
No.4308
>>4298
shut the fuck up they are very good
No.4309
>>4306
So we need real world rp nation names at the start of grace but after that revolutionary forces can overthrow them and be whatever?
No.4310
>>4298
Find or make better, faggot. These textures are 512x512, and it's still vanilla minecraft. What else did you expect?
No.4312
>>4310
these textures are great don't listen to this idiot
No.4313
No.4314
>Tfw I'll never rp as a idf soldier in autismcraft because I'm becoming one today irl
why live
No.4315
>>4309
Yes.
Basically, my reasoning behind this is, what if some shitter created United States of America?
People would then have no chance to revolt and overthrow their shitty oppresive regime.
I don't want admins to remove people from their positions forcefully, so that's why other nations will be allowed.
Also, the world starts with 2015.
Grace period will probably take a week, and it will be 2016 by then.
Year will be increased every week.
If server turns to shit after few years, it will be the future you chose.
No.4316
No.4317
>>4314
sky ;-;
we will miss you
you fugen nigger
crimea never forgetti
No.4318
Shit, I gotta pick my settlement place now.
Who would settle in America?
No.4319
Alright gotta go to sleep. I will read and answer the questions later
No.4320
>>4310
The reason they look like shit is because they are 512x512. It doesn't fit vanilla minecraft at all.
No.4321
>>4320
reee fuck off I like them
No.4322
No.4323
WHY THE FUCK MUSIC DISKS LOOK LIKE WEAPONS ARE YOU RETARDED
No.4325
>>4324
You see Ivan, gun power jukebox and trigger firings mechanism produce advance sound so you can hear musics playing
No.4330
>>4323
wew lad
Look
This is still vanilla Minecraft, so we need to deal with some compromises here.
Server's firearms plugin only accepts vanilla item ids, and I can't add custom ones.
The only way you can add something to the game is by replacing the existing item with something else. I used music discs and replaced them with gun textures.
Why discs? Because these are not used for crafting anywhere, and have no economical value.
I will try to do something about it. It all depends on how many useless noneconomic items I will find in vanilla Minecraft (not including blocks)
No.4331
Who settling in Kenya here?
No.4333
No.4336
>>4331
Only if Space Elevator™ is allowed
No.4337
No.4338
May I add I suggestion that the Alps be downsized, as they take up a shitton of land from France and Germany
No.4341
Will the memeguns have balance?
No.4343
For once in a long time I have hype for /intcraft/
Thank you based admins
No.4347
Can you put down the resolution on guns to 32x32 for shittier PCs? I don't want to miss out this iteration.
No.4354
>>4293
my suggestion would be, if possible, to include a rarer material in with the iron for making the weapons. Possibly quartz or glowstone dust, maybe even netherack.
personally i am not a fan of using iron as the main form of currency, and would be much happier with gold or emeralds, however emeralds can be mined with fortune to give more, but if enchants are disabled on everything this wouldn't be a problem.
Also, what to do with redstone?
i think it should be rare, but not THAT rare, as rare as emerald in current map. i dont know, just because electronics would need to happen and be worth something,
also more things to add:
- drugs (or more smoking-pipe recipes)
- autofarms
- possibly moon?????????????
- faster way to mine???? (????)
- artillery???
- artillery
- cars
- more iron
- trains
- bombs?
- nuclear weapons?
- diseases and infections
- biological warfare???
- artillery?
- currency minting??????
No.4355
>>4305
Remember I'm always right
No.4357
>>4354
>drugs
Could be cool, but probably full of memes
>autofarms
Sounds fine
>moon
lel no
>faster mining
it's fast enough tbh
>artillery
Good fucking luck making that work
>cars
Could be done, but would be laggy
>more iron
Already being done
>trains
Rails should be fine
>bombs
Now THAT is a good question. The fuck do we do with tnt?
>nuclear weapons
Tough call tbh
>diseases
Oh PLEASE no that was a bad idea the first time
>biological warfare
Also awful
>minting
Will probably happen tbh
No.4360
>>4347
but muh ebola outbreak
No.4362
YouTube embed. Click thumbnail to play.
>>4354
>artillery???
yes
>bombs?
yes
>nuclear weapons?
god yes
No.4363
>>4310
i prefear some textures like this. If you post wat weapons do you want to use, ill try to find those textures or make them.
No.4364
>>4354
All those things you listed, they sound cool, but I think we should progress one or two plugins at a time.
I'm afraid you can't do much without Forge, or going back to 1.7.10.
>>4347
>>4363
Yeah, I am aware hi-res textures can be pretty taxing and cause some people problems. We had no problems using them though.
Vote here: http://poal.me/evm0cp
No.4365
>>4364
And i think 16x16 vanilla stile looks way better
No.4368
>Players will take part in creating their real life contemporary nations. It's quite possible that your nation flag on /int/ will represent your country in-game.
does that mean that you have to create/join your real life nation, or just that it's "recommended" or something?
I have no problems with it either way I just wanna clarify
No.4369
Why not just make a modpack and use flans mod?
No.4370
>>4369
>intcraft
>mods
you do realize half the palyers are too dumb to install a texture pack?
No.4371
>>4370
texture pack will be installed automatically anyway
No.4372
>>4370
which is why modpacks exist. you only click the launch button and it all downloads and installs
No.4373
>>4372
This is entirely possible, yeah. I used to play on a privately hosted server for a bit and the guy made a custom launcher and modpack that automatically installed about 100 mods with one click
No.4374
http://www.technicpack.net/download
is probably the most retard proof launcher there is as of now.
No.4375
>>4374
I always wanted to ask you something.
How the fuck do you remember your own username?
No.4376
No.4377
>>4376
No, I mean you yourself when you, say, use it on the board.
No.4378
>>4377
i don't, that's why I'm going to change it soon.
No.4379
tbh if we're considering using modpacks
We should consider using the ww2 modpack in a future iteration tbh
https://www.youtube.com/watch?v=UQPbuPv8ZCQ
No.4381
tbh this iteration is bomb, but i hope it doesn't replace eveything else. I also really enjoy other time periods and scenarios.
I just don't want that to go away.
No.4384
>>4368
>i hope it doesn't replace eveything else
Yeah. Well, I want the game to stay vanilla as it gets.
And as for modern time period and firearms, we'll just do one iteration and see how it goes.
If it proves to be successful then we'll worry.
No.4386
>>4379
ww2 flans is good to an extent, but the fact that there is overpowred and extremely underpowred things and that it so easy to exploit makes it not worth it
thats some extreme autism.
No.4387
>>4368
you are free to join whatever country tbh
No.4388
>>4330
and why the fuck you would replace textures?
No.4391
>>4388
and how can you add weapon textures to the game otherwise?
read my explanation again because you clearly don't understand what's going on here
No.4394
When will Intcraft 11 go live?
No.4395
>>4277
> It's quite possible that your nation flag on /int/ will represent your country in-game
gr8 idea
11's map is gonna look great!
No.4397
>>4391
thats fucking retarded
No.4398
>>4397
you are fucking retarded kek
No.4399
>>4365
I like that style too. I think it matches everything else
No.4400
tbh you should make a recipe for cobweb so we can make some sort of "barbwire"
No.4401
>>4400
>barbwire
Barbed-wire*** (^:
No.4402
>>4400
That's a good idea though tbqh
No.4404
>>4401
>Barbed-wire*** (^:
"no"
No.4405
>>4373
>>4372
The TFC server got a fair amount of traffic even though it was modded. Keep in mind that players who are willing to mod their game a bit might also be more inclined to stay longer. Those /mcg/ boards are full of guys that mod.
>>4378
kek
No.4406
>>4384
Alright so let's try this one vanilla and MAYBE do something different in the future
No.4407
>>4397
Everybody else understands
No.4409
>>4400
So like regular cobwebs, but you take damage moving through them?
No.4410
>>4409
I don't even think damage is necessary if it would be too much of a hassle to code/fix. Just slowing down would be enough as it would basically make you a static target to shoot at.
No.4411
>>4398
>you put weapons into a jukebox and they play music
…
No.4412
>>4411
Yes, we know that's unusual, but there are only so many items in Minecraft.
We can't add custom item ids so we have to overwrite some. Discs were the best choice for writing over because they're largely irrelevant. If you have a better suggestion, please tell us.
No.4418
>>4400
should be made of iron bars desu
No.4421
>>4412
>weapons put in jukebox
>>>
No.4422
>>4421
Holy fuck are you even listening?
No.4423
>>4421
It's either
>weapons put in jukebox
or
>shooting with music discs
So make up your mind
No.4424
>>4411
>you put 2 blocks on top of eachother then remove the bottom block, the top block doesnt fall
….
No.4427
>>4423
but it's retarded irl if you put a weapon in jukebox it will be rekt
fix it monsquaz
No.4428
>>4427
Dude
I don't like to assume that people are trolling or anything, but you're really making it hard.
No.4431
>>4428
im not trolling this is legitly retarded
>weapons are playing music
No.4432
>>4431
>the sound of gunfire isn't like music to his ear
what a fag lmao
No.4433
>>4432
but they are playing some other music in a jukebox, check the video
No.4436
No.4438
>>4433
To put it simply
Music discs looking like weapons is an unforunate side effect to having a lot of different types of weapons
We don't want music discs to look like this, but there is no alternative
No.4440
Sounds based as fuck, can't wait
No.4442
>>4433
Questions:
When will do you think 11 will go live?
Will you allow nationless towns?
No.4443
>>4442
didn't mean to quote
No.4444
First for Daesh in Australia
No.4446
No.4447
>>4446
no i mean like no-one on /int/ is gonna be from the white areas
so we cant settle in the white areas since like no-one on here has those corresponding flags and is from those cunts
innit
No.4448
>>4338
I have personally helped Chien improved European rivers and the Alps' area to be more geographically accurate, but I also do agree with them that mountains need to be large to look good. The Alps have been modified, somewhat shrinked. Surely not because some dude would take easier travel/building over aesthetic/accurate Alps, but because it was needed for a more correct map
>>4439
Come back pls
>>4446
>Poor Dave
Top kek, for what reason?
>implying I wouldn't just happily play as Switzerland
You read it right, would, because I'm planning to settle in Hungary this time around
No.4449
I fooled around in Towny code and fixed that exploit Luna used to take over Beijing
basically flags will be removed if someone from defenders leave and defending town does not meet playercount requirements
shitters vs slavic technowizardry - 0:1
Post last edited at
No.4451
>>4285
>Only real life sovereign state names
>DPR or even something fictional will be allowed after grace.
>norossiya
>not real
Reee.
No.4453
>>4449
holy shit monsquat you're putting me to shame
No.4454
>>4449
MONS
Get onto X for a minute please
No.4456
>>4447
You don't have to settle in your home country.
No.4457
>>4451
Everybody has to live as if it is the current year without alternate history until the end of grace which will signify the beginning of alternate history. Norossiya doesn't currently exist as a unique entity in 2015 so it can't be created until after grace.
No.4459
>>4457
>if its not recognized as a state it doesnt exist
what
No.4460
>>4456
>You don't have to settle in your home country.
butt:
>>4277
>It's quite possible that your nation flag on /int/ will represent your country in-game.
>>4457
>it can't be created until after grace.
tbh starting out a new cunt after grace will be very difficult
therefore having the most memeiest facs like novorossiya or krim or isis or csa or turdistan will not be possible
which defeats the purpose of having a meme server
No.4461
>>4459
until after grace you fuckwit, he will begin as ukraine but after grace he can rename to novorossiya, its quite simple
No.4462
>>4460
I don't think I understand
No.4464
>>4460
What's the issue with starting a new country?
No.4468
>>4464
>everybody is already in a cunt
>after grace ends sh*t goes down and wars start and it's the worst possible time to start developing a new fac
>might have to shift supplies to new towns/capital
>hard to find allies or old trading buddies
>likely to only attract newfags who just came to check out the grace
>either have to take up too much space for your new cunt's claims, or not enough while in the rp period
>invent new policies and ways to deal with facs (assuming hardcore arr penis)
No.4473
>>4436
this is retarded we can't have weapons which are music disks this looks retarded
>put a weapon into a jukebox
No.4474
>>4449
so what about war logging
No.4475
>>4468
Well we're starting in 2015. Factions like novorossiya, krim, isis, sca, and kurdistan would be difficult to start up in reality. It'll take just a bit more time to work on your faction which is pretty rp appropriate
No.4477
Hah you could totally make a ghast into an attack helicopter and make them coordinated with towny through citizens 2 mod.
No.4478
>>4473
Nigger we KNOW it's stupid, this is just the least stupid option we could do. Do you have any idea how item ids work?
No.4479
>>4478
just change textures of music disks to a music disk texture
No.4480
>>4479
then which fucking texture do we change to a gun texture?
reeee
No.4481
>>4479
Okay and that would also change the gun textures to music disc textures because the guns are based off the disc item id
No.4482
>>4475
seems retarded tbh, especially considering we dont know which will be the most powerful facs by the end of grace (e.g. we could have russia with 2 towns and having no claims outside of eastern yurop, germany as having 3 players, bulgaria as the most powerful and biggest fac, usa as owning land in canada and mehico, etc. its like civ5 and tsl - even if nations start historically accurately, shit just gets f*cked up).
No.4486
>>4480
enchanted gear texture if we dont use enchants
No.4488
>>4486
>enchanted gear texture if we dont use enchants
>enchanted gear texture
>enchant texture
H W A T
W
A
T
No.4489
>>4486
>enchanted gear texture if we dont use enchants
>enchanted gear texture
>enchant texture
L I T E R A L L Y
I
T
E
R
A
L
L
Y
H W A T
W
A
T
No.4490
>>4482
Well yes
The point is to have nations start historically accurate and then progress
No.4491
>>4486
I don't think enchanting gear turns it into a different item with a unique id
No.4493
>>4490
but then what's the point of claiming that we can't start semi-recognized nations before grace, for the sake of historicy/rp?
feck it, it's all done just to avoid writing out rules that allow semi-recognized nations but not meme-tier shits like sealand or aland or micromemenations
No.4495
>>4493
just tell us what nation you're thinking about making tbh
No.4497
>>4493
If it isn't a real country, it doesn't belong in 2015
No.4498
>>4486
i will say once again that crackshot accepts item ids, not raw texture declarations
No.4500
>>4495
literally none
literally havent decided if i even will play on 11.0 (kenyan toaster of a pc makes gaem run at 20fps and 1fps in combat)
No.4502
>>4500
Then let's just wait and see how things develop
No.4504
>>4474
assuming someone places a war flag and siege will start, all warlogging will be logged to console, also all players on server will be notified about this
if town warlogs so that further sieging will be impossible, such offence will be logged as well
such towns will be disbanded manually by attackers' request
No.4507
>>4498
this plugin is crap then
>>>weapons are music disks
No.4508
No.4512
>>4507
weapons are not music discs
music discs are not weapons
they just use the same item id
both things behave completely differently they just share the same texture
end of story
No.4516
Reminder to vote on our polls, voting will end tomorrow evening
http://poal.me/eugdoe
http://poal.me/evm0cp
No.4518
>>4516
WHEN DO YOU THINK THE SERVER WILL GO LIVE? PLS TELL ME DON'T DODGE THE QUESTION ONE MORE TIME MONSQUZ
No.4519
>>4516
BEEF BTFO
also which textures are you gonna use for 16x16 guns and the (confirmed) barbed wire?
No.4521
>>4518
no earlier than saturday for sure
we'll let you know if we have confirmed date
No.4523
>>4521
S U N D A Y
U
N
D
A
Y
C O N F I R M E D
O
N
F
I
R
M
E
D
6/12/15 GET HYPE
No.4524
>>4516
monsquaz confirmed nazi
>>4512
why the fuck they share a texture
fix it
No.4525
>>4519
i'll find something online or make my own
i'll take barbed wire from 'soviet resource pack' from planetminecraft
they'll be just like spider webs but with different texture, they'll be craftable as well
No.4526
What idiots want 16x16 textures? They are disgusting, 512x512 look objectively better.
No.4528
also fuck off with your custom texture packs I dontt want to use disgusting vanilla minecraft
No.4529
No.4530
>>4526
they just have a different kind of autism than you have
No.4533
>>4521
>having to contain autism atleast until sunday
>>4525
very dank fam. tbh you should use that iron fence texture as well, the current one is shit anyway.
No.4534
>>4528
> I dontt want to use disgusting vanilla minecraft
i dont want you to use the server :/
No.4535
>>4525
>that fence
please dont change any other f*cking textures around i swear to goy
No.4536
>>4533
yeah tbh
iron bars have always been weird ingame
No.4537
>>4525
oh and another thing. Weapons should be A LOT more expensive to craft. now it's what, 3 iron for an AK.
I'm not absolutely sure about this but from what I see in the video you posted guns have an infinite amount of uses. I'd suggest to replace the iron ingots for Iron blocks in the crafting recipe.
No.4540
>>4525
Oh and another thing. If possible I'd suggest giving guns a longer range. As it is now the bullet drop is too drastic.
these are just suggestions however
No.4542
>>4526
why would you want 521x512 in MINECRAFT lmao.
No.4543
>>4537
tbh guns should be easily accessible as they should be the main form of combat
really shouldnt have people fucking warring with bows and swords in 2015 while treating a kalash like some OP ultra weapon
No.4545
>>4537
This tbh
>>4543
Then ban enchantments. Guns shouldn't be easy to obtain.
No.4547
>>4545
Guns are easy to obtain irl
No.4549
>>4543
>guns have an infinite amount of uses
>guns have an infinite amount of uses
it's not comparable to swords in previous iterations.
If you make a gun (costing 3 iron) you can use it for the entirety of the iteration. IT WILL NEVER BREAK like a sword would.
No.4550
>>4545
>>4537
3 iron is too cheap, 3 iron blocks its too much, just something in the midle. 1 iron block and 2 iron ingots?
No.4551
>>4550
yeah that sounds good
No.4553
>>4534
>liking disgusting pixelated shit
why ?
No.4554
>>4550
>>4551
Let's not be hasty
Although iron has been made more common, it's still a precious resource
Besides it's not like guns are hard to build today
No.4556
>>4545
>Guns shouldn't be easy to obtain.
? ? ?
?
?
>be newfag
>join serb
>oh look, 2015 worldwide rp, kewl
>join russia
>meet leader
>"right lads we're gonna go seige new york now"
>"stock up on your weapons"
>given an iron sword and a fire-enchanted bow
>"w0t? don't we have any firearms or anything?"
>"kek fam we're not gonna risk losing an entire Remmington on a 10v10 battle! they could trade that shit for 50 diamonds!"
>leave serb tbh
No.4557
>>4553
Look at the op picture
Notice how the guns are significantly more detailed than everything else
Isn't that weird?
No.4558
>>4547
The world isn't America burger
>>4550
Nope weapons have always been a pain in wars. Also, more expensive guns will result in less meme fighting. People wouldn't risk their weapons like that. Those are valuable.
No.4559
>>4556
that's how it looked like with enchantments in X
only 2 largest factions could really use them
No.4560
>>4556
you realize for 3 (THREE) iron ingots you get a weapon that will LITERALLY NEVER break? you're paying 3 iron ingots for an infinite weapon, that's WAY too little.
No.4561
>>4556
That's a big enough concern. If guns become too valuable, we fear using them for combat. Keeping guns cheap is the best idea.
No.4562
>>4557
it's weird but weapons themselves look good so I don't care
maybe make everyting 512x512 tbh
No.4563
>>4559
Using fucking bows over guns in 2015 is stupid
No.4564
>>4554
yeah dats true, and we have to think dat some weapons will be more hard to make, its not the same to make a bazooka dat a revolver
No.4565
>>4561
yeah if weapons are valuable it kills server's pvp
see: X
No.4567
>>4558
>the world isn't America
Only because of restrictions. If you don't want guns to be easily obtained in your country, pass laws.
No.4568
>>4549
>>4550
>2015, melee combat is ded
>replace most swords with firearms
>give them edited damage values to make gold and diamond etc have the same durability
>guns have same durability
>dont need to sperg out about how they're also music discs
>now have stone/iron swords left as weak form of combat for newly started nations
>guns also easily accessible, meaning they're not treated as op
this is literally the best option unless what ive described is bullshit because iirc you cant change damage values like that to extend durabilities
No.4570
>>4561
>27 iron
>valuable
Admins actually confirmed iron is getting more common.3 iron block is not even enough and people want it cheaper.
No.4572
>>4560
Alright, fine. How about this? Since the weapons being created are based on professional productions, it would take an industry to build them.
Change the iron bars in the recipe into iron blocks and make it produce several guns.
>>4562
Would be too laggy
No.4574
wew relax, and think dat you have to craft ammo. Just let mons do the work and if later we need a fix we will do it.
No.4575
>>4570
27 iron is way too much for a single gun
Even if you don't think it is, nobody is going to invest that much into a gun
No.4576
make weapons cheap = more wars = better server
No.4577
>>4574
Agreed
Mons is doing a good job
Let's not be so quick to break his back
No.4578
>>4575
it's too much with current iron generation but they've said they're making iron a lot more common
No.4579
>>4575
Yet people invest in iron sets and anvils (which both have limited durability.) Literally everyone will invest in weapons if they are only 3 blocks. On top of that we have more common iron.
No.4580
>>4578
iron is going to be 6x more common than diamond
last iteration it was basically as common as diamond
No.4581
>>4575
nope literally everyone will invest
27 iron is nothing
No.4582
Is the guns almost real
Or gay reskin of bows
No.4583
>>4578
That's too much for realism
A gun is not that resource intensive
No.4585
No.4586
>>4581
There should never be a point when somebody uses a bow instead of a gun because that doesn't happen irl
No.4587
>>4583
>iron is going to be 6x more common than diamond
in 11 a sword would cost 12 iron ingots if we adjust for inflation
A gun costing 3 iron would be 4 times cheaper than a sword in intcraft X
No.4590
>>4583
This. Guns need to be avoided to be made like your average meme crafting recipe of a sword. Perhaps additional parts that have to be made 1 by 1 for a gun and something involving XP.
No.4597
>>4591
well…
I honestly did not consider what it would look like from the user's point of view
No.4599
>>4585
are you going to add more guns?
No.4600
>>4591
it doesn't look GOOD but it looks alright all things considered. Also if we use guns with any higher resolution people will have to get optifine won't they?
No.4601
>>4590
Keep in mind that for every unique item made, another item's id has to be used
>>4599
They already said there would be a diverse set of guns
No.4602
tbh its only a texture pack, you can always edit the one dat mons did, so you can put the textures you want.
No.4605
>>4591
Fine by me, looks visually more suited towards the game than the 512x512 models
No.4606
>>4591
for comparison
for people with toaster PCs, it's not like we are using full 512x512 reskin of all blocks, few 512 textures for you and your townmates shouldn't impact performance at all
No.4607
>>4585
God damn those sound effects are fantastic
No.4611
To the people saying guns are going to be cheap:
do you realise you'll need a continous re-supply of iron to forge ammo, wich you will throw away in battle in dozens if not hundreds, right?
No.4612
>>4606
>>4591
I much prefer the 16x16 one tbh. Just le taste
No.4613
>>4612
The 16x16 isn't detailed enough, but the 512x512 is way too detailed
No.4614
>>4601
Mode IDs for a few parts shouldn't be a problem.
No.4615
No.4616
>do you realise you'll need a continous re-supply of iron to forge ammo
except ammo is literally just redstone
No.4618
>>4616
this is a reply to this cuck >>4611
No.4619
>>4616
Is it?
This is retarded
>>4606
We're not using redstone to craft ammo like the videos suggest are we?
No.4620
>>4616
Then the solution is to change the ammo recipe
No.4621
recipes we should use/follow
agree or get the fuck out
>>4606
>>4591
find/create textures without black surrounding pixels tbh (for 16x16)
makes it look better tbqhf
No.4623
So we reskining Creepers to Akbars or what
No.4625
>>4621
They probably already have recipes in mind
No.4627
>>4616
>except ammo is literally just redstone
Recipes will change. Video was just a proof of concept.
No.4628
this ones are 32x32. Maybe we can use them, they look better dat 16x16 but they still look like minecraft
No.4629
>>4625
>"recipe" where guns are made from 3 ingots
kek nice
No.4630
>>4621
I hope the weapons aren't named in such an autistic way.
No.4632
>>4628
That's pretty damn nice
And it won't be nearly as laggy as 512x512
No.4633
List of weapons that are we going to use on the server (may change slightly in final version)
- 7.62×39mm
AK
- 12 Gauge
Remington 870
- 7.62×51mm NATO
G3
FAL
SCAR-H
HK417
- 5.56×45mm NATO
FAMAS
AUG
M16
M249
- 9×19mm
M9
No.4634
>>4628
doesnt that mean the rest of the tp will have to run in 32x32 yet use 16x16 for everything except the guns?
No.4635
We could change the textures of horses to jeeps or something tbh
No.4636
So will mobs be on the server?
No.4637
>>4633
none of this means anything to me
No.4638
>>4616
>>4627
The jewish intellect and superiority strikes again
No.4639
>>4637
Those are the different types of ammo and the guns that use the ammo written underneath
No.4640
No.4641
>>4633
are they gonna preform similarly tho?
cant have western yurop fighting with AK becauz it's more powerful, or some shitskins in africa using FAMAS because it requires less resources
need to have it so nations can use weapons in a historic fashion otherwise >muhh rrrrppppp
No.4642
>>4621
Current recipes are made in the near exact same style.
No.4643
>>4628
>>4631
These look better.
Now find me a texture pack that contains all weapons listed in here >>4633 that would be great
No.4644
No.4645
>>4637
HK417 is a sniper
7.62x51 is a heavier caliber NATO bullett typically used for lmg or snipers
5.56 is a more lightweight assaultrifle ammo
12 gauge = shotgun
No.4646
>>4642
>ak47
>3 ingots
>""exact style"""" as 2 blocks
>implying 3 iron isnt obtainable within 15 seconds of farming
haram tbh fam
No.4647
>>4645
And the m9 is a little pewpew weapon
No.4650
I have a quick question to ask
Getting around the world is easy in 2015 because we have airplanes
Will warping be allowed?
No.4651
>>4646
Depends, sometimes I've mined for 30 minutes on the correct altitude level and not found any iron.
and no, I don't use any of those bullshit mods like voxelmap that let you see cave or ore locations
No.4652
No.4653
http://boards.4chan.org/int/thread/51524006
DISCUSSION HERE FROM NOW ON - 8CH DECOMISSIONED
No.4654
>>4646
What about Minecraft railway systems all across the developed world?
No.4655
>>4653
>8ch decommissioned
wut why?
No.4656
>>4646
Ak-47 is an archaic, inaccurate nigh throwaway weapon that's still only used by edgy 3rd world seperatists and in human wave doctrines.
It being made out of rocks and duct tape really shouldn't be that hard to swallow.
No.4657
No.4658
We could literally change the texture of hostile mobs to different vehicles and make them rideable with custom armor and shit. The ghast can be a tank (it won't fly) but if we use citizens plugin we can make it recognize allies and enemies of a towny nation. and other hostile mobs can be jeeps or humvees with custom speed. and they could be sold by admins or something.
No.4659
No.4660
>>4656
Literally true, not even ISIS used ak47. The AK should be some sort of AK76
No.4661
>>4655
Because we need fresh blood, so we're moving everything back over to /int/ now we aren't being hotpocketed.
http://boards.4chan.org/int/thread/51524006
No.4662
>>4657
we are working in 32x32 now. Read the thread.
No.4663
No.4664
>>4623
we won't have creepers at all
No.4665
>>4645
HK417 is german service rifle
we won't have any sniper rifles for obvious reasons
No.4667
>>4653
Took 4 minutes for mods to shut it down, lel
I suggest making a thread on /vg/ instead if you want it to stay up.
No.4668
>>4665
HK416 is a german assaultrifle
HK417 is the sniper version of the HK417.
I would know because i literally had a 416 in my army service
No.4669
>>4653
>>4661
>>4663
>HOTPOCKETED ALREADY
TOP
FUCKING
SNEK
No.4670
>>4651
Mining at the right level and with at least a diamond pickaxe and in a non-exploited area (read: not Europe) for 30 minutes should at VERY LEAST have given you ~10 iron ingots, and this is without voxelmap and being unlucky
No.4671
>>4661
You seem to be forgetting this thing where threads like this get removed
No.4672
>>4668
also the hk416 is a 5.56
No.4674
>>4665
Im not a weapon expert, do you need for me to keep looking for more 32x32 weapons textures or you have enough?
No.4676
>>4651
fam, they're gonna change memeores to make iron more common
>>4656
then it better not be op tbh
with infinite durability guns already seem like all battles are just gonna be cod-tier bullet hells
gotta make rifles etc harder to obtain tbh
No.4678
>>4660
They put AK47 in their promo video though. >>4661
No, make a thread when 11 will be up. Now it doesn't make any sense.
>>4665
Why won't we have any sniper rifles tbh?
No.4680
>>4678
literally how the fuck do you zoom a music disc in minecraft
No.4681
>>4676
>all battles are just gonna be cod-tier bullet hells
Welcome to 2015
No.4683
No.4684
>>4676
Also, will rocket launchers and so on be able to blow up blocks?
Imagine nationless memeraider going from town to town rocket launching their way into the city, surprise attacking and then moving on to the next town.
Imo we need to be able to have safe cities for building and rp. Unless ofc you are at war, but that is good rp in itself.
We shouldnt make it so easy to breach a city that people are disencouraged to build anything and just run around shooting each other until we just go play black ops 3 instead
No.4685
>>4678
>Why won't we have any sniper rifles tbh?
Tried using a hunting rifle and that alone was op af, with extreme damage, insta-hit and superior range.
It'd end up with people running around 1080 no-scoping to no end making literally every other weapon obsolete.
No.4688
yo someone drop this on /int/ with the attached pic
Why are /int/world threads getting hotpocketed? It's a fucking /int/ community project that's not even running yet, going to be hosted by a few people from /int/ and we're trying to get people from /int/ ready to play it when we take it live
fucking /int/ community shit is getting deleted and /o/ threads are allowed to stay on the board http://boards.4chan.org/int/thread/51519613
smh jannies
No.4689
>>4684
Well if rps were able to destroy blocks, using factions would be best because it automatically turns explosive damage off unless you're at war
No.4692
>>4688
We posted too many times and they felt it was getting spammy so they put a stop to it
No.4696
No.4698
>>4685
maybe make it expensive or something
No.4699
>>4696
stop spamming /int/ with advertisements before we even have a working server
No.4702
No.4703
>>4696
Don't be a fag
See here>>4699
No.4705
>>4684
>telling admins to spend a few weeks without putting out 11.0 because they are coding and fixing and improving random unnecessary new weapons that we may find are broken or heavily unbalanced and are removed the next day
no thnx tbh
No.4706
>>4705
agreed
We don't need too much shit to make /2015craft/ special
No.4707
Don't spam threads now at all. They are less likely to delete our thread when 11 is released.
No.4708
>can't advertise on /int/
intcraft is dead
No.4709
>>4708
Woah dude it was like this since 1.0.
No.4710
No.4711
>>4709
only towards the end
No.4717
>>4711
Yes and what? Why do you think /int/ mods should allow for a constant /vg/ thread on their board? Why would be they interested in keeping our server alive? It's literally commercial spam for them.
No.4718
No.4720
>>4714
>he's still being a little bitch
No.4721
>>4714
Tbh you are sperging so much about reddit, atleast they don't spam ridiculous bans like this. If you made a shitty thread(even insulting one, like calling someone cancer etc) they will just delete it…
No.4722
No.4723
>>4718
It WAS constant for a while
Even if we toned it down, we'd still have a reputation for shitposting
No.4724
what do you say
i still prefer hi-res textures
No.4726
Tbh lads is it true that we're gonna shut down 8ch boards and force 4ch instead?:
>>3939
>also, the 8ch is being locked next iteration, just a link to the current /int/ thread
No.4728
>>4724
They're nice, but I don't like them enough to justify the lag
No.4729
>>4724
>i still prefer hi-res textures
Me too, high res look much, much better than this. I'm used to pixelated look of the standard MC items but this … god dammit awful.
No.4730
>>4724
hi-res textures are for autists and they will lag the low-tier PC babbies
No.4731
>>4726
Shutting down the 8ch boards is a very bad idea because we can't rely on the 4chan boards
No.4732
>>4724
the original ones were much better
No.4736
>>4724
just use the ones you think are the best and the people dat want to use other textures can edit his own texture pack.
No.4739
>>4730
I understand that 512 texture pack can lag weaker PCs, but we're not replacing all blocks here, only single items.
No.4741
>>4731
This one is not going to be closed for sure.
No.4742
>>4741
Thank you for quickly dispelling that rumor
I love you
No.4744
>>4741
>not closing /intcraftx/
>infavour of /intcraftxi/
>when playing /int/craft xi
top fucking snek u lil feck
No.4746
>>4739
I might be wrong about this but doesnt higher than 16x16 textures require HD patch?
No.4747
>>4744
i think he can just change the name… i-i think
No.4748
>>4744
Migrating to a new board for every new iteration is a stupid idea.
No.4749
No.4751
>>4746
what part of "vanilla minecraft" you don't understand
No.4753
>>4751
so you're saying higher textures work without any sort of other modification? I just know when I installed a 64x texture pack I also had to install MC patcher or whatever to get it working but like I said, I could be wrong.,
No.4755
>>4751
Well it should be fine then
Use whatever textures you like
No.4756
>>4753
>http://minecraft.gamepedia.com/Texture_pack
Current versions of Minecraft support higher resolutions of texture packs
No.4758
>>4756
oh okay nice.
either way I don't think you should use the 512x texture pack, it looks extremely out of place.
No.4759
>>4758
I know, but i can't find any decent 32x32 pack that has all the weapons I want and doesn't look like it was made by 11-year old in mspaint
No.4760
>>4759
if you post pictures of the guns you already have in the 32x texture pack and what guns you want to have done in the same style we could try to make the rest ourselves
No.4762
Wew lads
Just saying I used to play on an blox server a year or so ago with guns n shit in vanilla. It was breddy ebin ngl, and im gonna rek all of ur shit becuz I can qwikscop xdddddd
Also the custom resource pack was 64x64 or 32x32 and it was fine.
t. Putin
No.4764
>>4758
Re it doesn't it looks epic.
No.4766
>>4762
To expand on some of the neat mechanics, they had sniper rifles that zoomed in and put a pumpkin on your head when snekking. The shit you see when wearing a pumpkin was retuxtured to a scope.
Probably one of the funniest parts for the sole reason of it being ridiculous was that pigs could be used as cars, cows as trucks and chickens as motorbikes. They werent even retextured lmao.
Also the bullets were pretty much 1 shot death. You might survive a couple of bullets from a shotty or ak at long range but up close you were 1 hit kill.
Im probably remembering it as more fun than it was, but there was a giant map and the "vehicles" went incredibly fast, drivebys were the shit.
No.4768
>>4766
That sounds fun tbh but
>riding a chicken without textures
sounds so dumb
No.4769
>>4768
kek, try to retexture a chicken to look like a motorbike tbh
No.4772
could it be possible to change the textures of horses into jeeps?
I'd be pretty memey to find a herd of jeeps grazing in a field but i'd be pretty cool for war
No.4773
Mon you need to fucking add rocket launchers i swear to god if you dont add rocket launchers i will come to your house and fuck your mom
No.4776
>>4772
w-what? 99% sure dat you cant
No.4778
>>4772
Couldn't be done
You can't change the shape of a horse into the shape of a jeep
No.4786
>>4778
What if you just took the horse skin and put a picture of a jeep on its side?
No.4787
>>4786
That would look hilariously ugly
No.4789
>>4778
>>4772
No no, i think you're right. I think resource packs allow for custom 3d models, but only for blocks, not living entities.
No.4794
No.4796
No.4797
general 1.0 buildfagging questions tbh:
>Are railroads allowed? Any easy way to make them (such as crafting recipes giving out a lot more Rails per craft to reduce iron being wasted; or powered rails being cheaper?)
>How can city walls work?
>Any bonusus from particular buildings? Such as religious plugins that give shit to cities with churches, or teleporting warps allowed in built airports, etc.?
>Should mines look minecraft-tier or like something modern and physically possible?
>Are we gonna have cars? How wide should the roads be?
>Is redstone allowed? Can we build automated factories for semi-automatic cobble creation/harvesting; automated farms; automated mob farms; aquaculture; etc?
No.4800
>>4797
Redstone is already allowed, and according to >>4766
there probably be vehicles.
No.4802
>>4797
>are railroads allowed
I believe monsquaz confirmed they will be. He also said Iron will be 6x as common, but I might agree rails should be cheaper
>city walls
why would you need them? They won't help much in warfare Otherwise you could use fence with barbed wire I guess
>Any bonusus from particular buildings?
could be cool but I assume these would only be abused by shitters as they always have been
>Are we gonna have cars?
I don't think so
>Is redstone allowed?
yes and I assume they'd allow for automated/semi-automated farms seeing as it's
2 0 1 5
0
1
5
No.4807
>>4802
>They won't help much in warfare
w0t?
how else can i turtle or have a height advantage over enemies or make sure they cant breach into my lands and dont just come round from the opposite site and bumfuck me?
>I don't think so
r e e
e
e
>allow for automated/semi-automated farm
wew
No.4810
So, since it's the current year, should we build realistic looking roads?
No.4811
>>4807
>how else can i turtle or have a height advantage over enemies or make sure they cant breach into my lands and dont just come round from the opposite site and bumfuck me?
bunkers and houses. They wont be able to open doors and with bunkers you can get a peak advantage by shooting out of a ½ block heigh hole. You will be able to shoot as usual while they will have a hard fucking time hitting you
No.4812
>>4810
yeah why not ?
>inba highway through atlantic
No.4813
>>4810
LADS
LET'S DECIDE HOW ROADS AND HIGHWAYS SHOULD LOOK
IF WE DECIDE TO JOIN UP ROADS AND EVERY CITY HAS THEM LOOK DIFFERENTLY ITS GOING TO TRIGGER ME AND MY AUTISTIC OCD
i propose this:
A S S D S S A
a = andesite
s = stone (smooth; smelted cobble)
d = polished diorite
No.4816
>>4813
ISIS will build FREEWAYS
No.4819
>>4816
>getting all that obsidian/wool/coal blocks
kek good luk
No.4821
>>4819
the black part could be made out of black stained clay though and clay is basically infinite on /int/craft
No.4823
>>4813
>>4816
>>4819
>stone
please, fam
If you guys want asphalt then I can take an useless block, prismarine for example, make it craftable from cheap resources and I will make it look like asphalt by replacing the texture in resource pack
No.4824
No.4825
No.4826
>>4823
>implying a sun-bleached road doesn't look like stone anyway
kek n1 fam
stone roads all the way tbh
No.4827
WHO WAS IT
WHO INVENTED THIS IDEA
No.4828
No.4829
So does this mean after grace I can build a deep underwater submarine and make my town SSN-801?
No.4830
>>4827
cuckleghost tbh
now you can shoot down kurdish and armenian planes all you want in video games too, t*rk scum
No.4831
No.4832
No.4833
No.4834
>>4828
If you are going to make the roads just regular stone you should make the stone slabs or something as the double yellow lines so thye roads don't end up being xboxhueg
No.4836
>>4829
towns must be named just as real-life cities through whole iteration.
everything else will be renamed to other matching city name, and if renaming them will make no sense, then they will be disbanded.
custom nation names will be allowed after grace though
No.4837
>>4836
What about Alternate names like Constantinople for Istanbul, after grace ofc.
No.4839
>>4834
that would require messing with block model so that yellow lines will always face correct direction, just like fences or railroad tracks
No.4840
>>4837
That's probably one of very few changes that would be allowed
No.4841
>>4837
>everything else will be renamed to other matching city name
Constantinople will be renamed to Istanbul then.
Also, no meme towns like Osheim.
No.4844
>>4841
>no Osheim
I love you so fucking much
No.4845
Link to join our Skype group(no idea how to use it : ^ )))):
skype:?chat&blob=FoBYD2LSs3vb50NvTTiOpF7xVZtoCtawSFdjRVuFUT-DtUaUiLrutXY3WcGO8IRuorjyG3s_1xsi4ydFigdtNtwngcjQC9-yzcXhxxuAvAyTqh9sSqhIiJNe5Oare–dTjlBasPEWmLvk380TFhH2dYocfcsDTP-xZk8grcrd0XPKQTib4kTXNVCFFWvWflnbNZ2RlRCgzFOq68HiDocApsdObzy
No.4848
>>4845
someone add me I use skype web client smh
No.4853
Mons can you add revolvers? Pls
No.4856
>>4853
I really wanted a revolver too, but I didn't want to be needy
No.4861
>>4724
>>4759
tbh these look fine to me
No.4862
>>4633
Replace 1 from the 5.56 and 7.62 categories with a pistol
No.4863
>>4862
J-Just one revolver plz…
No.4866
>>4862
I say
AK47 rifle
M16 rifle
M9 pistol
G3 rifle
AUG rifle
FAMAS rifle
SCAR-H rifle
HK417 rifle
R 870 shotgun
Colt Python revolver pistol
M249 light machine gun
Mossberg 500 shotgun
No.4869
>>4868
How do they get those photos?
No.4873
>>4871
That first wemb is clearly from the perspective of the ground though. How do they get that shot without destroying the camera?
No.4881
>>4294
I fucking love these autistic Poles in /int/craft
No.4885
>>4844
>implying we were making oshiem anyway
RUSSIA STRONK
No.4899
No.4900
No.4907
>>4826
I'd say andesite as asphalt, so it'll stick out compared to the surrounding stone
No.4919
>>4910
wow the resemblance to a real road is almost uncanny
No.4920
>>4919
needs to be scaled up a bit but it's not a bad design I think.
No.4921
why do we need highways? we wont have any kind of motor vehicles anyway.
What we should focus on is the railway as we will actually have rails and minecarts.
No.4922
No.4929
>>4633
Add L85a3 and LSW (5.56x45)
British standard firearms, pretty relevant nation
No.4937
>>4633
tbh fam you should make all armor sets look like armor from diffren countries or whatever for example
Leather armor = Isis/guerilla/taliban or whatever
Iron armor = "green" modern western armor
Chainmail armor = "desert" modern western armor
or something similar.
No.4941
>>4633
Have you decided on the towny vs faction deal ?
I'd go faction, towny only if money is included.
No.4942
>>4941
Factions is the better choice by far, tbh
No.4943
>>4941
>>4942
>factions is the better choice by far, tbh
kek no
No.4944
No.4945
>>4944
read the thread nigga
No.4946
>>4945
No good points made against factions other than "muh turtling" which in and of itself is a good reason for factions
No.4948
>>4946
>I don't want people to be able to siege towns
>I want people to be able to attack people but then turtle and wait for their enemies to leave
>I don't want war
>I only want buildfaggotry
"ok"
No.4949
>>4945
The only argument against faction is the turtling.
On the other side, you have all kinds of abuses in towny, including the fact you can avoid war by simply staying out of any nation.
No.4950
>>4948
>war never happened in 1.0
>i only want single battle wars in which a smaller faction gets instarekt by a larger veteran faction, then leaves the server, leading to a massive server population decline
No.4952
>>4949
just make rules against nationless towns and it's fixed
>>4950
>le war happened constantly in 1.0
"no"
and all shitters would just bunker and hide, it happened a LOT of times. Now this wouldn't be a problem if the playerbase didn't consist of 70% shitters, but it does.
If you think a large army will have the same advantage vs small armies in this iteration with guns you're actually wrong.
No.4954
>>4948
>>4952
>just make rules against nationless towns and it's fixed
Oh yes that's a good idea to bloat an already bugged module.
No.4955
>>4952
But lots of war did happen in 1.0, this is undeniable
Also we don't want a server where it's constantly war, do we? It's an /int/ community server not a le pvp xd
No.4957
>>4955
>there were more wars on a server that was 72/72 regularly than on a server that usually peaks at 30 on good days
no kidding
We don't want permanent wars but we DO want towns to be able to attack and win wars without having to rely on the other team fucking up their claims in order to win.
No.4958
>>4957
I'd rather encourage more, varied field battles rather than single siege wars where it's just one battle then done
No.4959
>>4950
That's a point I never considered before. Come to think of it, most wars have only been one or maybe two battles and one side is always compltely ruined. Maybe Factions is a good call
No.4962
>>4958
this has nothing to do with towny vs factions, it has to do with the fact that it's always the norse who attack with a force of 20 soldiers and reck a town that's usually a lot smaller.
If 2 equally strong forces war in towny the war will not be over in 1 battle.
No.4965
>>4962
It has everything to do with towny, it's the towny siege mechanics that cause it
No.4967
>>4962
>if two equally strong forces war in towny the war will not be over in 1 battle
That's probably true, but do you really think guns will significantly impact the way war is fought to a degree where 3 men can defend against 20?
No.4969
>>4965
were you even around in 3:0? people defended their towns all the time, and there was no way to just turtle in some hole in the ground so they actually had to DEFEND
No.4971
>>4967
>yes I actually think so. having "bunker" style buildings where you shoot out of a small hole is really advantageous in warfare with guns.
No.4972
>>4969
Different playerbase though, factions were a lot more monolithic
No.4975
>>4972
>factions were a lot more monolithic
than nations?
not really.
No.4978
>>4937
ISIS(atleast part of it) has a modern digital uniform tbh
No.4979
>>4975
I mean in 3.0, there were four very large factions (Carthage, Greco-Roman, Norse, Gooks)
No.4983
>>4955
>But lots of war did happen in 1.0, this is undeniable
I've had FUCKING ENOUGH of this stupid shit talking. Idiot yeah a lot of war happened in 1.0 because people didn't know shit about security and how to make a proper and defensible base. They couldn't even claim properly, you could just tower over their walls. Now we have a lot of experienced group of players, all of them will build literally unsiegeable bases in Factions.
No.4984
>>4978
that's true, but anyway, there are sure to be rebels and shit so we should have some sort of "poor mans uniform"
>>4979
and Teutonica and Celtiberia and Rome
Either way it really doesn't matter. Factions or nations/towns are gonna be about as big either way.
No.4985
No.4987
>>4983
So? Battles will just happen in the field. This is not a bad thing. You're failing to realise the point that single siege wars are not good for the server.
>>4984
>>4984
Roman is counted under Greco-Roman because Epirus and Rome basically acted as one nation, Celtiberia was only around in the start, and Teutonica = Norse weren't they?
No.4988
>>4983
>all of them will build literally unsiegeable bases in Factions.
Come on it's not like towny is any better anyway.
Even half the serb didn't do shit against one city in X.
No.4989
>>4987
>So? Battles will just happen in the field.
They will never happen.
1.0 and 2.0 hadn't any major battle in field.
>>4987
>You're failing to realise the point that single siege wars are not good for the server.
You're failing to realise we have people who will build invulnerable towns. Every major town will be like a nationless town in Towny.
Factions = shoot in the foot.
No.4991
>>4988
>Even half the serb didn't do shit against one city in X.
No, but they COULD. in faction they LITERALLY wouldn't be able to if they wanted to.
No.4992
>>4989
>no major battle in the field
>what was half the battles between poland and aedui
No.4994
>>4988
>Come on it's not like towny is any better anyway.
? If you are talking about nationless towns, that's right. But in overall, nope.
>Even half the serb didn't do shit against one city in X.
This one city was ARGUABLY the strongest faction in /int/craft.
Look on conquest of Palestine, conquest of AAU… We didn't have a lot of warfare in X due to ridiculously high fee.
>>4992
Remind me 1 battle who wasn't happening just outside of Aedui or Poland… They all were sieges/siege attempts. That's how warfare on this server will always look like, due to small map - 90% of it is sieges and maybe 10% some "field" battles.
No.4995
>>4992
come the fuck on. Are you literally bringing up the battle of Aedui as some sort of pro-factions argument?
the battle was literally 99% us trying to GET IN TO aedui while they camped inside their walls. We had to build 90 block high towers and try to jump over their walls since there was no way to siege, which resulted in us dying over and over again. I managed to get within their walls once but then I had just survived a fall which left me with half a heart so they just instantly killed me. The battle of Aedui was the worst fucking battle in the history of intcraft and shows why faction doesnt fucking work.
No.4996
>>4813
>>4910
>>4919
>not polished diorite as stated
>not stone as stated
>not andesite as stated
>literally getting 100% wrong
R E T A R D A T I O N
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No.4997
>>4995
>the battle was literally 99% us trying to GET IN TO aedui while they camped inside their walls.
there were much more battles between Poland and Aedui and actually some could be considered a field battle but I'm not sure about this.
Also ok, 1-2 battle between Aedui and Poland were a field battles. Then all the rest 30 battles(or idk how much) were sieges.
No.4998
>>4995
I'm not saying the siege of aedui was a pro-factions argument, but that only happened because we had run so low on power because of the field skirmishing
>>4996
that road actually looks okay tbh
No.5007
>/intcraft/ 11 is released
>it's popular for a while
>starts to drop in popularity
>chien drops nukes and makes ruins from the towns
>yfw chien perfectly transitions us from /dubscraft/ to /apocalypsecraft/
No.5008
>implying ghoulway© not the only choice
No.5010
There's a very real issue that I don't think anybody has brought up yet. Do any of us know how to make attractive modern architecture?
No.5011
No.5015
>>5010
>implying i have to do modern architecture
The only stuff in 90% of english towns that's even remotely modern is brutalist commieblocks, rest is just comfy houses and countryside
No.5017
>>5011
lmao but it actually resembles real life asphalt's texture
also there is no other black material in minecraft
No.5018
>>5008
tbh it looks a little cartoon and the colors are a lil too stark tbh
No.5019
>>5008
this is what polish roads unironically look like
No.5021
What's the point in roads if we don't have cars?
No.5026
>>5021
that tbh
we /bullettrain/ now
No.5027
No.5035
>>5019
That's a decent foret track, I'd love to have one like that myself but I can't be bothered to remove the fallen branches and shit.
No.5038
>>5027
Now
Thinking two main lines, one england to Scotland, one england to wales
No.5047
>>5038
I'll help mine for Iron/Gold if you promise a cheeky station in Liverpool :^)
No.5061
>>5038
England to wales is a one hunred block walk at the largest. It does not need its own station.
No.5062
Will be Carthage/USSR allowed?
No.5064
>>4277
>XI
Well, see you lads when XX rolls around
No.5065
Will their be body armor? Like Kevlar resin or something?
No.5067
>>5064
yeah that's the fucking issue of /int/craft
>at first everything is fine server is populated
>then administration/userbase gets bored, no one does advertisement, no influx of new players
>playercount drops
>SERVER DED RESET WHEN
and after some time admins finally decide to reset even if they were strong against it initially like in this iteration
No.5068
>>4354
I know my ideas are gimmicky and all, but on the subject of nuke, maybe, but like in games such as Civ V or Spore, using WMDs means the whole map gets CB on you?
No.5069
No.5071
>>5069
nektarn why hae you chagned you rnick
No.5073
>>5071
I have already told you retard, read our skype chat history
No.5074
>>5073
but everyone knows you are nektarn why are you hiding it now
No.5075
>>5074
Everyone knows you are Coolghoul why are you hiding it?
No.5076
>>5075
coolghoul is someone's premium acc can't play on this nickname on the server
this name change wasn't any ebin plan to hide
No.5077
>>5076
As I've told you before you dumb fucking nigger someone stole my NektarN account so I had to get this one. I might change back to NektarN when it's available in a month or so as the one who stole my NektarN account changed name to treefeller or something
No.5078
>>5077
WEW
I forgot about this I'd never guess
No.5079
No.5081
CAn you guys fix some updated landscapes for 2015 such as florida only being a little bit swamp?
No.5091
>>5079
they said not before saturday.
No.5095
Suggestion
Now idk anything about modern mc architechture, but we probably need totally new materials. We should add some new meme recipes for modern looking materials
No.5096
>>5061
might as well have it anyway
>>5047
Yeah, each countrytown would have its own internal network of railways. Because we're doing towns as countries, just build a little subtown near liverpool
No.5099
>>5095
just change texture to modern texture tbqhwyf
No.5100
>>5096
or if we get factions (pls) we'll just do UK and you can build a town at liverpool inside our claims of the whole isles
No.5116
No.5127
>>5126
oh god do you live there
No.5128
No.5130
>>5128
osheim is just a farm tbh
No.5134
>>5130
I'm going to make a farm and a bus station, then after grace ill turn osheim into something else, tbh.
No.5135
>>5134
then everyone after grace will just make whatever he wants
retarded tbh
No.5137
>>5136
SUCCESS BREEDS JEALOUSY
No.5139
>>5137
>gets banned multiple times
>gets constantly made fun of thinking it's just bantz
m8, you're the laughing stock here, what sort of success is that
No.5142
We need a weapons thread.
Anyways add these:
Sig Sauer 552 /and or 553
Sig Sauer P226
Glock 17/18/20 whateverthefucknigger
m16a2 / m4 / AR platforms
Swiss weapons are goat and m16/etc and glock is basicly the equivalent to ak47.
No.5143
>>5142
>expecting someone with no experience in gameplay balance to balance 20 guns in less than a week
No.5145
No.5146
>hurr durr Factions would give us more memeraiding
>hurr durr Factions would reduce the frequency of wars
Choose one you flip-flopping unconsistent fags. I think the first one is slightly true (might vary from the 1.0 experience) and the second one is utterly false. Turtling makes the consequencies of war lesser due to being able to turtle, if needed, at some point during the field war. The consequencies of wars being lesser will stimolate more idle players to be invested in war. This would make a more livelu server, a decreasef PvP/buildfagging divide (as in, people would spend more time on the one they're not doing due to the restrictiveness of towny's mechanics).
Of course we could now discuss my points for some weeks more and still be at the starting point since this is all blabbing, the only way to see who's correct would be to actually run a faction's server. But to run the server with factions for the sole purpose of proving whose points are correct is retarded. Thus I say, just fucking stick with whatever the mods decide and quit whining. If it's towny, let it be towny, if it's factions, let it be factions. Lucius, NektarN and others are literally being Beef-tier on this argument
No.5148
No.5149
>>5143
weapons will be unbalanced anyway tbh
No.5153
>>5143
20 is too many probably
No.5154
>>5146
>beef tier
What did he mean by this?
No.5156
>>5146
>beef tier
What did he mean by this?
No.5161
On a side note, how do I go about recording while I play minecraft. Too many people, too many accuses, I want to have strong proofs I'm not doing whatever the next shitter is throwing at me I'm doing (a few examples are coolghoul saying I steal some iron from NektarN, and various people accusing me of arming their enemies). Remember I am literally tech-retarded
No.5163
>>5146
>Beef-tier
What did he mean by this?
No.5165
>>5146
>Thus I say, just fucking stick with whatever the mods decide and quit whining. If it's towny, let it be towny, if it's factions, let it be factions.
V O I C E O F R E A S ON
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No.5166
>>5153
yeah, you cant put all those weapons wiht a plugin
No.5169
No.5173
this thread doesnt update anymore
No.5174
No.5176
Alright, while preparations to 11 are underway, we read through poll results. I personally think that democracy doesn't work and we should make decisions by ourselves. However, I've heard all for-and-against for all those issues, reconsidered everything and this is what we're going to do:
1. Most players are strongly against going premium. Premium does not help in ban evasion in any way, and with services such as minecraftleaks.com, going premium-only as a countermeasure against alts makes no sense. Most AuthMe/AutoIn issues mostly affect cracked players, but at least they can connect at all. That said, we'll still be a server open to cracked players.
2. Most players are also for Towny. We didn't have Factions for a very long time, so with Towny it will be easier to determine how firearms affect the gameplay. I think you are aware of shortcomings of Towny anyway but we'll need some strict rules for autism management.
3. Most of you are for low-res weapon textures. But I can't find any low-res textures that would actually look decent. We'll keep our 512x512 textures for now. Our resource pack is not a full world re-texture so single hi-res items shouldn't affect client performance.
No.5177
>>5173
Shill skype more you cuc. Maybe they'll eventually stop posting at all.
No.5178
For this to work you need to disable sword enchants and armor enchants.
No.5179
>>5178
all combat-specific enchants will be disabled
but we'll keep tool enchants, such as fortune, unbreaking etc
No.5180
>>5146
>>hurr durr Factions would give us more memeraiding
>>hurr durr Factions would reduce the frequency of wars
I haven't said either you little fuckwit.
No.5181
Disable armor enchants, all armor except leather, and all swords/sword enchants.
Otherwise this wont work.
No.5182
>>5146
>>hurr durr Factions would give us more memeraiding
>>hurr durr Factions would reduce the frequency of wars
Listen up you little fuckwit.
We're gonna get more memeraiding but we're not gonna get "less" wars. Wars are gonna be shit tho as people are just gonna hide within their walls or even in underground bunkers to be extra safe. We need siege to force the defenders to defend and not just hide.
If people who like to kill people (shitters, memeraiders, norse etc.) know they can't attack a faction without them going into hiding instantly they will run around the world and try to find someone not within their towns to kill instead, therefore more memeraiding.
No.5185
>>5146
>hurr durr Factions would give us more memeraiding
>hurr durr Factions would reduce the frequency of wars
Listen up you little fuckwit.
We're gonna get more memeraiding but we're not gonna get "less" wars. Wars are gonna be shit tho as people are just gonna hide within their walls or even in underground bunkers to be extra safe. We need siege to force the defenders to defend and not just hide.
If people who like to kill people (shitters, memeraiders, norse etc.) know they can't attack a faction without them going into hiding instantly they will run around the world and try to find someone not within their towns to kill instead, therefore more memeraiding.
No.5187
No.5189
>>5177
no it was 8ch glitch you genius
and your "closing the skype groups" and "closing the board" gives the opposite effect
atleast with an active group we can mobilise some people to post in the threads, without it we are fucking dead
lively skype group = lively intcraft
No.5191
No.5195
Here's a few ideas:
>meme recipes to make skyscrapers easier to build (I.E, easy way to make a lot of glass or stained glass)
>meme recipes for rails so transport is easier establish
>extra claims for towns when they start up
>make Iron more frequent as people complained about how rare it was in X
No.5197
>>5195
>skyscrapers
england just going to be comfy countryside tudor houses with a military base somewhere tbh
No.5198
No.5200
tbh lads what additional plugins will there be?
haven't played since 5.0 so i dont know what our standard ones currently are.
tbh i propose:
>tree feller (((plllsss)
>brewery (muh trade)
>some crafting recipes or animal drops to gib ways of obtaining shit on peaceful (slimeballs, bones, etc.)
just no disease plugin pls pls tbh no pls
No.5201
tbh lads what additional plugins will there be?
haven't played since 5.0 so i dont know what our standard ones currently are.
tbh i propose:
>tree feller (((plllsss)
>brewery (muh trade)
>some crafting recipes or animal drops to gib ways of obtaining shit on peaceful (slimeballs, bones, etc.)
just no disease plugin pls pls tbh no pls.
No.5202
>>5195
>meme recipes to make skyscrapers easier to build (I.E, easy way to make a lot of glass or stained glass)
we'll probably ramp up dye yield since it's entirely cosmetic
>meme recipes for rails so transport is easier establish
standard rail recipe will yield 4x more rail (64 instead of 16)
same with powered rail
>extra claims for towns when they start up
1-2 men towns will start with just 1 claim to discourage 1 man towns
but it will ramp up significantly with 5 players and up
>make Iron more frequent as people complained about how rare it was in X
it's already confirmed earlier by chien
>>5200
>>5201
we already have all of those except disease
No.5204
>>5195
>extra claims for towns when they start up
"Why not give one-man towns even more advantages ?"
No.5206
>>5195
>extra claims for towns when they start up
"Why not give one-man towns even more advantages ?"
No.5208
I hate how there is still some kind of 'nobility'
>wow I was autistic before all of you were autistic
smh tbh fam ffs it's the current year
No.5209
>>5195
>extra claims for towns when they start up
"Why not give one-man towns even more advantages ?"
No.5211
>>5195
>extra claims for towns when they start up
"Why not give one-man towns even more advantages ?"
No.5212
i got some ideas
>add in artillery, based off of balkon's weapon mod
https://www.youtube.com/watch?v=yX7mYDeUgkU
>only have artillery able to destroy unclaimed land, but do damage to players regardless of land claims
>make rails a lot easier to make, as we have large scale rail projects from day one for travel
No.5215
>>5195
admins already made iron more frequent
No.5216
>>5195
>extra claims for towns when they start up
"Why not give one-man towns even more advantages ?"
No.5220
tbh I agree with getting factions for tutling. I'm tired peaceful buildfags getting destroyed by memeraiders like norsememes and the bronies. If we don't scale down the destruction from war every iteration is gonna end up with every nation but the norse in ruins just like this one. Either get factions or enable neutral nations in the towny config. There is literally no point in fighting the norse. The non-shitters of /int/craft have been creating coalitions to fight memeraiders and shitters since 1.0 and we haven't one a SINGLE time. It's time to just admit defeat and learn how to damage control so the emeraiders don't drive everybody away from the server again.
No.5224
Fresh new oc inspired by this iteration
No.5225
No.5226
>>5220
>I'm tired peaceful buildfags
Sorry this is not a server for peaceful buildfags. Take care of security or get rekt.
No.5228
No.5229
>>4646
The answer is simple, include a rare material with every gun, my suggestions would be flint or quartz, or even prismarine shards and they can be reskinned. prismarine would need a way to craft it, possibly containing both flint and quartz? just some ideas but weapons need to be rare.
Also another method you can stop people from just shooting everyone is rare ammo, possibly making gunpowder rare. however it could mean the rich nations can afford to attack any town that doesnt have enough ammo to sustain a defence for more than a couple of minutes and siege it.
No.5230
>>5229
>weapons need to be rare
>in 2015
>with the massive military industrial complex
No.5231
>>5224
>Helvetia in 10.0
>proxy wars
"No"
No.5232
>>5230
what im saying is that weapons need to have a certain weight attached to them and not just
be disposable. So when you go and attack a nation you actually have something to lose.
>but muh aar-pee
you are free to make your own weapons factory, you just need to have the required
resources. I never said anything about weapons being rare, they shouldnt be rare, but
difficult to obtain easily, with enough dedication you could get chests full of weapons.
No.5234
Yeah weapons shouldn't be that cheap. Doesn't matter what recipe will be it won't be more expensive than fucking enchants…
No.5236
>>5202
That's a shame, Bytown was a good one-man town. I make one-man towns because I have more freedoms to build a comfy town and plus I don't have any liabilities who could cripple my town's development.
No.5238
>>5220
> I'm tired peaceful buildfags getting destroyed by memeraiders like norsememes and the bronies.
This sentence should be more like: "I'm tired of seeing worse players getting destroyed by better players". Wars and destruction are inherent part of human history and they are occuring even now so no we are never going to get rid of them, this is not a historically themed building server. Actually the PvP aspect is the most important and should be prioritized by every competent nation, just like it was prioritized by succesful nations like Northmathr, China. Every town, every nation should have a standing army to protect itself - if it's not capable of this it should find another way to protect itself like hire mercenaries or maybe join/be vassalized by the larger and more capable nation. That's how real world looks like after all and I don't see what's wrong with that on /int/craft. It's funny when we have nation like AAU in X, with 81 members and this nation doesn't have even ONE fucking set of gear. And then so called "memeraiders" come and force the "largest nation in /int/craft history" to disband in 2 hours. Step up your fucking game people. You can't beat the Norse but you want to save your city? Pay tribute/join them…
>>5220
>If we don't scale down the destruction from war every iteration is gonna end up with every nation but the norse in ruins just like this one.
In X there was barely any destruction afaik. There was barely any war actually due to ridiculous war fee(which admins acknowledged as a big mistake). Some small African towns got destroyed, really nothing compared to earlier iterations. Most of people just left out of boredom.
>>5220
> Either get factions or enable neutral nations in the towny config.
No, we aren't going to change basic principles of /int/craft because you are weak and can't protect your shit. You can leave if you don't like this server, we are not catering for people who just play on the wrong server.
>>5220
>The non-shitters of /int/craft have been creating coalitions to fight memeraiders and shitters since 1.0 and we haven't one a SINGLE time.
You mean you in 7.0 gathering 30 newfags spawning them items, not listening to any actual advice, barely having any communication at all, and expecting to beat the strong group of experienced players? Is that a joke? Nice try.
Norse can be beaten, actually they lost a lot of symmetric warfare. But yeah you have to get more serious army than bunch of buildfags and newfags.
>It's time to just admit defeat and learn how to damage control
Yes, it's time to just admit defeat - so go and actually do this, go on make a nation and get vassalized by the Norse. Then you will be 100% safe and you will be able to buildfag not caring about any security at all.
No.5239
Preview of what I may build in Dubscraft
No.5240
>>5239
FUCK that looks good
No.5242
>>5234
Making them out of enchanting books, or even directly XP ?
No.5243
tbh i think the serb should be shut down before 12.0 is up
this is literally the first impression someone gets when they join the serb for the first time
probably disgusts any potential 12.0 and makes them never consider playing on /int/craft ever
shut it down pls
No.5244
No.5246
No.5247
No.5248
No.5251
No.5257
>>5242
no don't make them that expensive, especially don't make them grindy
it will just recreate the situation of post Cadiz X - where non one except for the Norse had equipment
No.5278
>>5212
great, but this is a client mod, amigo
we can't do much based on a vanilla minecraft
we can try do this plugin someday though
http://dev.bukkit.org/bukkit-plugins/cannons/
No.5280
No.5283
ok there are still some things to deal with
we are preparing our own site with all rules, crafting recipes and troubleshooting Q&A - for your convenience
if all goes well we'll be ready by sunday evening but no promises here
stay tuned
No.5286
Well in max month we will be talking about 12 anyway…
No.5288
so when's the new serb gonna be up
No.5294
>>5232
>>5234
If you look at the world today every shitter has AKs even kikongo ass niggers.
Making weapons expensive is just going to make it so that new nations get raped by rich ones even more easily.
Also can you guys make both texture packs available because 16x26 guns look like trash.
No.5303
No.5304
No.5305
>>5202
i think your 1 man town rule is stupid and will probably drive off
alot of players. until people reach the player amount they will
have nothing to do, as 1 chunk is not enough for pretty much any
builds. the best they could do is make a farm and a mud hut.
in my opinion the nation is more important than the town itself, so
having multiple 2-4 man towns in a nation would be much better
than having 15 people in one town. Town owners are often the
most active so restricting the smaller towns is just going to
prevent server growth, and reduce active players = dead serb
No.5309
>>5306
>>5305
>>5307
wew glitch
No.5311
>>5306
I completely disagree. I think this town restriction is exactly what we need.
New players don't need to be making towns. They need to be joining towns so they can learn the server with experienced players. When new guys make their own town right off the bat, they isolate themselves and end up getting bored in less than a week.
It's similar to the purchasing towns and nations mechanic that was used in 5.0 to great effect.
No.5312
>>5307
>>5306
I completely disagree. I think this town restriction is exactly what we need.
New players don't need to be making towns. They need to be joining towns so they can learn the server with experienced players. When new guys make their own town right off the bat, they isolate themselves and end up getting bored in less than a week.
It's similar to the purchasing towns and nations mechanic that was used in 5.0 to great effect.
No.5313
>>5307
>>5306
I completely disagree. I think this town restriction is exactly what we need.
New players don't need to be making towns. They need to be joining towns so they can learn the server with experienced players. When new guys make their own town right off the bat, they isolate themselves and end up getting bored in less than a week.
It's similar to the purchasing towns and nations mechanic that was used in 5.0 to great effect.
No.5315
>>5307
>>5307
>>5306
I completely disagree. I think this town restriction is exactly what we need.
New players don't need to be making towns. They need to be joining towns so they can learn the server with experienced players. When new guys make their own town right off the bat, they isolate themselves and end up getting bored in less than a week.
It's similar to the purchasing towns and nations mechanic that was used in 5.0 to great effect.
No.5316
>>5307
>>5307
>>5306
I completely disagree. I think this town restriction is exactly what we need.
New players don't need to be making towns. They need to be joining towns so they can learn the server with experienced players. When new guys make their own town right off the bat, they isolate themselves and end up getting bored in less than a week.
It's similar to the purchasing towns and nations mechanic that was used in 5.0 to great effect.
No.5320
>>5316
I agree with this
In the whole history of intcraft we have been having a huge problem of people coming, making their small 1 man town/faction, getting bored and leaving. I unironically think this makes us lose about 80% the active playerbase each iteration
1 single big active town is also much more involved with the server politics and beneficial to the server than 10 1-man towns (OBVIOUSLY we are talking about averages, for example a 1 man town lead by me would be always far more active than a big nation like Hungary, which basically died 1.5 weeks before the end of the server. But this is just an exception because I have the needed autism to keep playing this shit for hours daily)
>until people reach the player amount they will
have nothing to do
They can joing an existing bigger town. Favouring older, established nations over new ones is pretty much always a good idea. Only VERY dedicated players who _absolutely_ want to play in a 1 man town (read me on 11) will pull it off, ensuring, or encouraging, only people who actually want to play even all the restriction will stay
No.5324
>>5305
>the best they could do is make a farm and a mud hut.
Or join an established town, make contacts, build, participate in the community, learn, etc…
No.5327
>>5312
And what about the old players who like to seclude themselves?
No.5328
>>5312
>>5311
>>5313
>>5315
>>5316
I can only speak for my own experience, and as a new player, the reason that my town was "successful," and i didn't end up leaving after a few days, is because i had a lot of freedom when i first made it. I didnt have to worry about recklessly inviting players to get my claims up. i could build my town, secure it, and worry about getting players later once i have already established my town.
if we give only one chunk of claims, you are completely destroying the structure that made my town, because when i add new players, they wont be able to build their own house, they will have to share the communal "1" chunk which I also keep all my valuables in, creating a very easy way for memers to get in, steal my stuff, and get out. When you only allow 1 chunk, you only leave opportunity for people with a pre-established team or group to start towns safely, without risk of people stealing and running. If this rule was put in place this version, i would not have been here now. The server would have lost at least one active player, probably more.
No.5329
>>5312
And what about the old players who like to seclude themselves?
No.5330
>>5305
>multiple small towns are better than one large town
Fuck off
No.5331
>>5330
Who says we can't have both?
No.5332
>>5328
>because when i add new players, they wont be able to build their own house
When you add new players, you'll get more claims.
No.5334
>>5330
when connected by a nation, in lots of ways they do work better than just one huge town. Different towns
can make more options for players, which in turn will make them enjoy their time more = more active.
>>5332
I may have misinterpreted what monsquaz said, but what it seems he is saying is that small towns will
have only 1 claim, and you will get more claims faster once you have 5 players and up. Although now
i think he probably means it will progress slowly from 1-4 players, and once 5 players are reached it will
increase dramatically. I would be fine with this, however the progression should be not too small, something
like 1:4 | 2:9 | 3:16 | 4:25 would be good, so you can have a 1 chunk wider square with each new member.
something like this probably wont affect players starting towns too much, and could work well, although
for some reason i think they will say something like 1:1 | 2:3 | 3:6 | 4:8 which would be too small to work
with.
>>5324
You only mentioned one actual other option, and i am only talking about players set on starting their own
town. So for players set on making a town, they can't actually build without their builds being insecure. All
the other things you mentioned can be done when in a small town, so.
>>5331
i think a mix of both would be good.
No.5335
>>5331
>implying multiple small towns have literally any redeeming aspects
No.5344
>>5305
Since 1.0 we know that most of the 1 man towns: don't participate in server's happenings, don't actively interact with the other people, and simply after they build their town they get bored and leave the server
having 1 man towns at all is ridiculous, it's denying the very definition of a town..
especially when its XXI century with large metropolies, I don't want to see 1 man London or Paris
>>5311
>New players don't need to be making towns. They need to be joining towns so they can learn the server with experienced players. When new guys make their own town right off the bat, they isolate themselves and end up getting bored in less than a week.
This. New players shouldn't make any towns at all. We could see how "succesful" such towns truly are with AAU.
No.5345
>>5327
By secluding themselves you are not only limiting your RP opportunities but other's one aswell.
If you like to seclude yourself why do you play multiplayer?
No.5348
>>5334
>they can't actually build without their builds being insecure.
If they aren't willing to join a large town, I'd say it should be the norm.
The protection is not something which should be due to everyone, it should be something that is acquired by joining a true town, not a one or two man hovel.
No.5358
>>5334
Lots of players are not going to like this, but it's for their own good. They're going to have more fun in Berlin with a population of 10 than they would have in Sydney with a population of 1
No.5360
No.5423
>>5344
im not saying one man towns should stay one man towns, i am talking about any
new towns that are still developing. having tiny claims will drive off new towns.
>New players shouldn't be making any towns at all.
May i remind you that my town was successful and AAU could have been
successful if it wasn't for them being poorly networked and unwilling to support
their fellow towns, and i feel alot of them just didnt know how to make a town,
something which, yes, can be fixed once they have a bit more experience, but
making new towns harder to start won't necessarily fix this problem, because
after they get the hang of it, theyll still have trouble with getting more members
because members want to join a TOWN, not a tiny hut in one chunk of land.
>>5335
They promote trade, and can be online when others are not. As an Australian, if i
was in one of the larger towns such as osheim or palestine, i would be the only
one online in those towns most of the time, which wouldve been boring.
Now im not saying large towns are bad. They are good for many reasons but we
shouldn't leave our options closed with new/small towns, as interactions
between large to small towns can add some interesting gameplay and make the
server more lively
No.5424
>>5423
How about this, Jimmy
We haven't tried a strategy like this in a while
It worked well the last time
If it works well this time, we'll keep it
If it doesn't, we won't
We've discussed it in theory to death. Let's try it in practice now
No.5444
>>5423
>and AAU could have been succesful
>could have been
But it wasn't. And nothing will change it. It failed utterly. Like most of the newfag projects actually. With 7.0 Carthage as the most spectacular example(technically, it wasn't led by newfags, practically sorry but everyone will agree that it's leadership looked completely like some newfags making all the same mistakes).
You make town, you are "succesful" you try to create a nation which is in your opinion "succesful" then you clash with reality and cry on the board about "memeraiders", just like hisin(one of the leaders of 7.0 Carthage) does.
How exactly was your town succesful? I can't even say what was your town in 7.0. I literally have no idea.
> As an Australian, if i
>was in one of the larger towns such as >osheim or palestine, i would be the only
>one online in those towns most of the >time, which wouldve been boring.
And how the fuck it's different compared to you being alone in your own town? Also Palestine or Osheim weren't really large towns. Imo(ofc it depends on the number of actually active playeers too):
1-5 members - basically a village
5-10 - small town
10-20 - medium town
20-30 - large town
30+ - metropolis
But actually after looking at the claims progression it may be fucked up.
Post last edited at
No.5450
No.5452
>>5450
you know it's in the title at the top
intcraft.eu
No.5453
No.5454
No.5456
>>5444
>5-10 - small town
>10-20 - medium town
>20-30 - large town
absolute kek lad
we usually have like 2 towns tops with around 20 members in them, and in this iteration they will only get enough claims to be a medium town?
wew
No.5639
>>5454
server is not up yet dude
>>5453
23:00 CEST today - in like 1 hour
No.5640
>>5456
lad 7.0 carthage had 50 people we should have cities like this
No.5705