No.5044
Been some discussion about roads on 11.0. Considering that there won't be any cars, I thin we should prized establishing a rail network instead.
Could we agree that railways, being a collaborative project between towns/nations, aren't to be attacked by server players (unless a railway section runs through an area under war, then by all means). I also think this would be more beneficial for RP given the 2015 time period, and that it removes the requirement for warps to be implemented. Let me know what your opinions are.
No.5045
>>5044
*prioritized
Also, I'm not saying that there shouldn't be any road networks. They're great as a cheaper alternative to railways
No.5046
>>5044
I'm all for a rail network. The question is if we will be able to have claims touching each other so there isn't one chunk of rails unprotected.
No.5049
>>5046
I was thinking about that, either an admin rule that railways can't be attacked unless in war could be implemented, or tracks could be constructed underground as subways to be more secure. For now, a rail system relies on trust, I guess we'll just have to wait and see.
>>5048
Sorry ISIS, you should know that one of the five pillars of Islam is that charitable giving must be distributed the community from which it was taken from :^)
No.5050
destroying infastructure and transport (roads, rails, bridges etc) is a key part in modern warfare. Taking out an enemies railways disables them being able to travel to attack you or get away as quickly
Also im sure nations could make a collaborative effort to establish roads between their nations to allow for easy transport.
No.5051
>>5049
>I was thinking about that, either an admin rule that railways can't be attacked unless in war could be implemented, or tracks could be constructed underground as subways to be more secure. For now, a rail system relies on trust, I guess we'll just have to wait and see.
For now we know nothing of the faction/towny system. Towny can be used with 0 unclaimed chunks between cities as far as I know.
I used to be on a total buildfag serb and there was an international rail going pretty much everywhere. It was fun to build.
No.5053
Just talk to the country you want to have a road with. Or try to create some "Infrastructure Protection Pact" top kek which would take care of securing roads and railways.
No.5059
>implying ghoul isn't going to break that shit first chance he gets
who here /mediterranean/ master race?
No.5063
>>5059
Carthage not allowed what are you going to do lad?
No.5066
Give it panama canal laws.
No.5080
We need a new recipe that requires less iron.
No.5082
>>5063
idk tbh, maybe Poland if i get cucked out of Carthage. PiS memes ahead friend
No.5083
>>5044
I'm 100% supportive of this idea
>>5080
But this is correct. Rails are far too tedious too build
No.5092
^
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Designated railroads removing player
No.5093
>>5083
>But this is correct. Rails are far too tedious too build
16 for 6 iron, considering the iron rate will be higher than on X.
No.5097
No.5102
No.5104
>>5102
sell us calais and we'll build it all ourselves
No.5105
>>5104
Man I know you want Calais but seriously we all would better off if you decided to claim a part of Belgium (which is a non-country anyway).
No.5108
>>5105
pls
Declare war on Belgium for >EU and split it north and south between UK and France when?
No.5114
>>5082
if you will make poland you would have to deal with the norse in russia
No.5117
Trans-Canadian Railway when?
No.5118
>>5117
transatlantic railway when ?
No.5162
>>5158
Dave if you touch our fucking railways so help me god your hungarian meme town will burn
No.5164
>>5162
do you think I care (^:
No.5168
>>5162
it will burn anyway
No.5175
>>5162
Ah it's alright m8, we'll focus on our own national railways before branching out to France and beyond.
No.5184
No.5254
I can't wait to mine away my first piece of railway on the server.
That hard-earned iron-based railway, piece by piece, block by block.
Orgasmic
No.5261
>>5254
>implying we won't claim it all
Get ready for Paris-Lyon-Genf-Zurich line.
No.5262
>>5261
Don't make me throw away my dream of being the international trading hub of the world in Hungary only to claim the part of railway that'd go to Switzerland
No.5264
>>5262
>no rail connection bvetween france and switzerland
Pretty unRP
No.5269
>>5264
Fam are you making Paris?
No.5271
>>5269
If I find people to do it, yes.
No.5272
>>5271
tbh if you let me be in charge of the foreign legion and let me build the headquarter I've been designing recently I'll join fam
No.5274
No.5275
>>5263
more like this tbh
ireland as a part of uk, not independent
No.5279
>>5272
>>5274
What are the dimensions of that HQ anyway ?
No.5281
>>5279
>What are the dimensions of that HQ anyway ?
I believe it covered about 6x3 chunks I can look up the exact dimensions if you want to
No.5291
>>5281
Ok. I suppose I'll put you next to the Tour Eiffel.
No.5300
>>5272
That's really fucking pretty, but also really fucking big
I don't know where you'd put it
No.5302
>>5300
it's only like 6x3 chunks. It's not that big.
No.5722
Railways are not answer. They can be easily griefed. Been talking with a few lads in America who are good with redstone. Let's make airports with working airplanes. Much easier to maintain and protect. I'll set up a prototype airplane and airport in NYC and then anyone who wants to be part of the air network can talk to me and I'll help.
Here's an example of an airplane. The ones I'll set up in NYC will probably be a bit smaller though.
https://www.youtube.com/watch?v=IdrgJKXUN2Q
No.5728
>>5722
>airports with working airplanes
>that fucking noise
>can't change altitude
10/10 m8 can't wait for all my hard work to crash into a mountain since I can't fly higher/lower
No.5732
>>5722
I built a few of those before and they're not only server laggers but also have a tendency to get fucked up really easily, and they only fly in a straight line. There's nothing wrong with tracks, at least within nations.
No.5735
>>5732
>>5728
By all means tracks within the same nation are much more simpler and convienent. However when we're talking longer distances, like trans-continential transport, railways would be impossible to maintain. They can beasily griefed by shitters, shutting down the entire network. If we're gonna globalize like its 2015 Airplanes are simply more reliable.
They may only move in a straight line but air networks are much harder to destroy. So maybe we don't use airports for everything, but we can set up airports for Trans-atlantic transport from Europe to America. Or from Northern Europe to South Africa. Or The west to Asia.
No.5738
>>5735
Underground ones would be less easily griefed and we can always start an anti shitter coalition
No.5739
>>5735
>simply more reliable.
1. The build is way more complex and harder to obtain materials (the average player, especially new ones, don't just have a stack of redstone blocks on them)
2. You can't change altitudes, if you see a mountain, say bye-bye to airplane
3. You can't stop the airplane unless it hits a solid object (which, if you've read the above point, isn't good)
4. That fucking noise it makes
5.As pointed out previously, lags up the server
6. Large wingspan makes it easier to clip objects (see point 2 for consequence of that)
7. You literally have no control over the thing
8. Easy to get robbed or destroyed by other players
9. It's ugly as fugg.
etc.