No.5362
I'm working on Towny's claim and nation bonuses chunk progression.
Left table and orange chart is standard chunk progression limit for nationless towns dependant on number of residents.
Right table / teal chart is a bonus Town gets from being in nation, dependant on number of citizens the nation has.
The premise here is to discourage small, nationless towns (while still allowing them to play) and encourage forming/joining nations.
What do you say?
No.5363
and this is old progression, for comparison.
No.5364
Yeah, suppose we got 5 towns, 4 residents each in the same nation.
Each of them will have 312 chunks to spare.
Maybe I should decrease nation bonus a bit since it's shared among all towns.
Anyway, I'm going to sleep. I'll check on this thread tomorrow.
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No.5365
>>5362
Sorry for the silly question (new player) but if a 1 man town joined a 4 man nation would he get 18 chunks (town limit + nation bonus) or just 2 chunks?
No.5366
>>5365
>if a 1 man town joined a 4 man nation
That would be a 5 man nation then.
According to example in OP, he would get 2 claims from being in a 1-man town and 25 claims from being in a 5-man nation. That totals to 27 chunks to claim.
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No.5367
>>5366
Doesn't that kind of defeat the goal of having fewer one man towns? If this is the advantage given by being in a nation, we can expect 1 man towns to join nations and remain 1 man only.
Or in the worst case scenario we could have 5 one man towns create a nation and each town gets 26 claims.
That sounds really broken. I think the nation bonus should be nerfed
No.5368
>be 4 man town
>12 chunks max
>form a nation, only town in that nation
>now 28 chunks
yes?
No.5369
>>5362
>>5366
I think it's a nice change.
Nationless, 1 man town should be completely unprofitable and joining a town or making it larger should give that large advantage so players will just be forced to grow(adding new residents) or becoming a part of the world's politics (joining a nation) instead of being peculiar settlement, even though joining a nation creates a threat of becoming vulnerable to invasions.
No.5370
>>5368
I guess so
Nice to see that admins(or maybe the admin) actually thought it over - nation bonus is very high, much higher than just bonus from adding new residents, so making a nationless town(even if it's large) is almost pointless.
No.5371
Aye, sounds great. It'll encourage people to join nations and become a part of politics rather than hiding away.
No.5372
>>5368
It looks like it'll work that way
No.5373
>>5371
This. That's a really good change.
No.5374
No.5375
Also
>>5362
max claims for a single town in a nation is 420
DUDE
No.5376
>>5370
The nation bonus seems dangerously high
What's stopping this>>5367
from happening?
No.5377
Sounds good to me tbh
I briefly considered a situation where a nation was composed of entirely small towns in a big nation. Then I realised each of these towns would be nigh defenceless and would just get picked off systematically in the same way the AAU fell in X.
Monsquaz youve done it again.
No.5378
>>5377
I hadn't considered that
Well I'm willing to try this tbh
No.5379
>>5367
Yes but with the current configuration a 1 man town could create its own nation and get 26 claims anyway. Theres no downside, and at least it means shitters might actually interact with members of their own nation even if they do what you described.
No.5380
>>5376
As >>5377 said, it just leaves them defenseless. Either way, it still gets them more active in the politics of /int/ than 100 neutral one-man towns.
No.5381
>>5379
It looks to me that a nation with <4 players doesn't get any bonus
So a 1 man nation still only gets 1 claim
No.5382
dude this is WAY too low tbh
No.5383
>>5382
It's significantly lower, but that might be a good thing
There are people who genuinely considered naming their towns England, Ireland, Scotland, and Wales because they knew those few towns would be enough to claim the entire british isles.
No.5384
>town of 5 people
>18 town claims + 25 nation claims =43 claims
that's a bit low aint it?
No.5385
>>5384
A bit, but the map is also kinda small
No.5386
>>5381
Exactly so in X:
>1 man town makes nation
>26 claims
in XI:
>1 man nation gets 2 claims
but
>nation of big towns get much larger amounts of claims
its perfect
No.5387
>>5386
That sounds good then
No.5388
>>5362
nigger what is this
>2015
>120 max
make it as it used to be just discourage one man towns thats all
No.5389
So if a 20 man town with no nation makes its own 1 town nation, it triples its claim size essentially?
No.5390
>>5383
The plan is to do it because
Map too small, naming a town after an actual town would have it encompass a load of other towns
Relatively few relevant cities in UK
Allows for greater fitting-in: You'll be happy in England if you're English, not in Hull if you're from literally anywhere other than Hull
Concentrates town numbers together too, rather have a 10 man town called England than a 5 2 man towns with random names
No.5391
Also
Small claims -> less swathes of claimed and unused land -> less room to build in -> land used more efficiently -> modern, urban sprawl
good idea all round
No.5393
>>5389
A 20 man town shouldn't be without a nation in the first place tbh
No.5394
>>5390
I understand
In the past system it worked pretty well and it might work again
It's just a bit unprecedented
No.5401
No.5403
No.5408
>>5394
Chien doesn't mind tbh lad
No.5411
>>5388
I think he will do the further progression.
It should stop at ~50, we have 30+ cities almost every iteration tbh.
No.5427
Be 1 man town right
> join 20 man nation for claims bonus
>reclaim
> leave nation
Tbh this will just happen as it happened in every iteration. And we need like 300 claims to make a half decent city
No.5439
>>5427
Is there a way in Towny to disallow overclaimed towns?
No.5504
>>5439
I think there is an upper limit that town can claim, regardless of bonuses.
No.5513
>>5504
it is ? I saw a lot of ridiculously overclaimed towns eg helvetia osheim
No.5541
>>5439
>>5504
He means like when a town claims to its limit, then the limit drops and they still have the claims
No.5542
>>5541
In factions this isnt an issue as you just get unclaimed