[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/intcraftx/ - /int/ Minecraft RP IP:intcraft.eu

/int/craft 11: AD 2015 RP

Catalog

Infinity Never
Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Options
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


File: 1449787423444.jpg (68.58 KB, 550x412, 275:206, 1367171090695.jpg)

 No.5909

Explain to me the lack of mods and the half-assed plugins you guys are using for this server.

Specifically, if you wanted to add guns, why aren't you guys using Flan's Mod that essentialy gives you not only guns that you can craft in a block with the right price, it also gives you modifications for them and you can even tweak their cost at will? As wel as even having vehicles if that's your thing.

If you are going for the whole "simulating societies" why isn't Ancient Warfare included, when a huge part of that mod is automating the production and defense of a town with workers that carry stuff around, set up automated shops to sell stuff and defend the town from intruders?

If every player commanded 5 soldiers from that mod, a town with 5 players could boast an army of 25 units.

If you are going for the PvP and even want features that compliment it well, why isn't Thaumcraft or Witchery part of the server?

If you are going for comtemporany technology for this iteraction, why isn't Mekanism being added? Or computer craft? Or pneumaticraft? or Minefactory? Or forestry? Or even go full pleb and use IC2? Even things like SecurityCraft and ComputerCraft would help, no?

And even again, if the point of this server is the pseudo PvP with faction wars, why isn't Galactic craft considered, when it even features a space race? Doesn't poland want to get there faster this time around?

With the amount of cool shit out there, why are you guys only using the most basic shit you can find, especially weird plugins that give you guns that double as music discs and can be easily duped?

 No.5910

fuck off ness you fucking worthless cunt


 No.5911

File: 1449788130748.gif (433.66 KB, 226x224, 113:112, ezgif-419073326.gif)

go back to puerto rico, you cuck


 No.5912

>>5910

No fucking idea who the dude is, unless you mean the Mother one, or what that has to do with any of my post.

>>5911

Other side of the Atlantic, check the flag again. Not everyone is cuban my chubby american friend.


 No.5913

File: 1449789653875.jpg (29.36 KB, 960x539, 960:539, 1449245504732.jpg)

Because nobody are willing to install all that


 No.5914

>>5913

Seriously? Nobody is willing to run a simple forge installer and unpack a RAR file on their folder, pre-packaged by the admins?

Modding for MC has never been as easy as it is today, just how lazy\illiterate can someone really be that this is too much trouble for him?


 No.5915

>>5914

we would get half or less of our current playercount


 No.5920

>>5914

fam

we had a TFC iteration before and got 20 people at peak if we were lucky

this is a simple serb for /int/ bants and geopolitical rp, minecraft autism is second place here.


 No.5921

>>5920

This is pretty much it


 No.5925

>>5909

.t Alberto Barbosa


 No.5940

File: 1449813072987.jpg (37.69 KB, 567x523, 567:523, tmp_1127-1449457151202-198….jpg)

>>5910

>>5911

>Portugal

You seem to have made a mistake friends, I haven't had any complaints about this iteration. It runs fine by me, there was one bit of lag but that was after a whole forest burnt down. Nor do I live in Europe IRL, I haven't changed residence.

The guns are a bit inaccurate as far as the ammunition each gun takes, but it's such a cosmetic complaint that I haven't really mentioned it more than I need to apologize to the more /k/ people I associate with.

Please, consider pouring yourself a glass of beer, it should help you calm your nerves.


 No.5941

File: 1449813343010.png (680.52 KB, 1920x1013, 1920:1013, 1444273577541.png)

>>5909

>Flan's Mod

Looks nice, but you know what the main problem is with it?

>Forge

We have established community here. Do you think we were ready to jump all the way in to huge-ass mod which Flan's Mod is?

Imagine the outcry of people realizing they need to install Forge again after failure of Forge-based 9.0 iteration.

I didn't even expect players would even like A.D. 2015 setting.

>Ancient Warfare 2

>automating the production and defense of a town with workers that carry stuff around

hello 1.7.10, goodbye TPS

>Industrial-Craft

>ComputerCraft

>Galactic craft

see

>>5920

we need to keep playercount high enough for pvp to make sense

to keep playercount high, accessibility is the highest priority

resource pack and bukkit mods are the most we can afford right now

Thanks for your input anyway


 No.5942

>>5940

>The guns are a bit inaccurate as far as the ammunition each gun takes

Guns will be tweaked. I'm not a /k/ guy since gun possession is outlawed in my country so my knowledge about firearms is very poor.

I want to mess around a bit with damage values, fire rate, mag capacity, burst fire modes for some weapons (afaik M16 can't fire full auto at all) and bullet spread, for both standing and sneaking positions. If you have any suggestions, hit me up.


 No.5944

>>5942

/k/ommando reporting for duty lad just message me when I am on.


 No.5951

>>5941

>huge-ass mod

It's not, unless you want it to be. Everything in it is divided in packages and you get only the ones you want.

Weapons are often added as a single box. It has a menu where you click on the weapon you want if you have the resources inside your inventory to get.

There's another block to modify a gun but as far as firepower goes, that's all there is.

Vehicles follow suit with a box for assembling parts into vehicles, any modifications are added on the vehicle itself.

The mod really is smaller than you may think it really is.

>hello 1.7.10, goodbye TPS

I don't usually play multiplayer, so I'll take your word that there is some irredeamable issue with 1.7.10, but I find it weird that everyone just follows the latest version of the game even when there's plenty of content still on the previous ones. There's nothing over 1.8.0 or later that you can't get in tenfold with mods on 1.7.10

>we need to keep playercount high

As I don't usually play multiplayer, again I might be wrong here. But wouldn't adding more content atract more people?

You seem to prefer a partcular brand of autism here, namely /ints/ politics, but the biggest appeal of Minecraft is the autism at large you get from huge overcomplicated cities.

You would probably lose some people that can't handle it (even though it's all fairly optional) but you'd also gain a lot more people that enjoy that kind of stuff, which I believe outnumber the current playerbase you guys might have.

I'm of course talking from experience. I'd much prefer seeing a server filled with mods done specifically for PvP that give everyone much more tools than vannilla. Maybe I'm one of a kind, but maybe I'm not the only one.


 No.5952

>>5951

>But wouldn't adding more content atract more people?

no, it will immediately kill half of the playerbase because they have to install something

we've had a forge iteration, it just doesnt work

>>5951

>which I believe outnumber the current playerbase you guys might have.

honestly I don't see a lot of people who demand adding some mods, yeah there are some but it's a minority

90% of the playerbase will be like - I need to install something? Fuck off.


 No.5955

>>5952

The instalation process can be as simple as unzipping a rar file in your MC folder. It's as simple as installing a texture pack.

Are you sure you want the kind of people that can't even be bothered with something that trivial to join in?


 No.5956

You might not have noticed but this is called /int/craft

The main point is keeping our established 4chan's /int/ community and possibly expand it

The point is /int/ bants and everything "/int"/ like geopolitical roleplay. Added content through mods (aka = autism, and the kind of autism 75% the established playerbase doesn't want to have to deal with) goes against it.

You are probably someone who's been playing minecraft for a lot of time and/or tried many variations of it, thus you can't be satisfied by vanilla. This isn't (too) true for our playerbase


 No.5957

all but two mlpcrafts were modded

the vanilla ones were the most played on and lively


 No.5960

File: 1449843185625.png (9.82 KB, 683x601, 683:601, 1415995569901.png)

>>5957

Let's be honest, the technical competence between /mlp/ and /int/ is vastly different. The /mlp/ community has a large presence in part just from having an absurd amount of capable sysadmins in their ranks, which led to a fuckton of communities popping up when the show got popular. The same can be said of the furries, whose persistence is maintained by sheer web presence and autism. Despite the autism, I'd say both communities have their fair share of decently intelligent folk.

/int/, on the other hand, is full of Brazilians and shitposters. Despite being generally less hated than either group, /int/ is held together by looser autism, and is generally full of actual retards. I'd say only /pol/ and /b/ are more full of more morons.

The only Brazilian who is not completely incompetent, StephenLynx, runs his own board when not browsing /tech/ anyways. Even then, he's a node.js-using faggot. Everyone else who's competent exodus'd to /his/ and /news/ already.

TL;DR /mlp/ isn't as retarded as /int/, the comparison fails to take the intelligence of your average spurdoposter into account.


 No.5962

>>5960

>/mlp/ isnt as retarded as /int/

have you ever been to my board?


 No.5974

>>5960

Well I don't browse /int/ that often but I was always under the impression it was smart people talking like they were dumb ironically. :^)

Now you tell me this is how they actually really are and that's just plain sad.

A pack is something as simple as packaging the mods, config and version folder. All it takes is to unzip it in your folder and everything is installed. If people here are too lazy\dumb to do that, if they even flat out say "if I have to install that, I won't even play" then that speaks volumes about the user base.

It doesn't suprise me that mlp or furries manage to keep communities working for longer and with more people. Dedication is considered autism these days anyway, and you can thank the fursecution for teaching those fags that they need to stick together if they want a place on the internet.

>>5962

I was morbidly curious just now and went for a quick check. All I found was people actually discussing the show (which is more than can be said about /v/ for instance) and a lot of OC done by them (which is more than can be said about /b/)

Again, it's fucking pathetic that bronies and furries are better at forging communities online and even more sad that people still pander to shitposters just because they (supposelly) aren't as autistic as those other guys.

Well, I started this thread because I wanted to play on a chan server full of content that we could engage with. I wanted the PvP of thaumcraft and witchery as well as sieging armies of Ancient Warfare.

But it seems you guys only want to shitpost in-game as much as you do on the board, so I guess that's that.


 No.5975

>>5956

>The point is /int/ bants

go back to sucking beefs cock


 No.5976

>>5974

What don't you understand?

Any idiot can install a mod pack but most can't be bothered to. They've told you multiple times about how the servers population got cut in half as a result. The fact if the matter is that when people want to try out a server, especially through random recruitment, mods do not work. This isn't just /int/ but the majority of people and communities.


 No.5977

Are you brogrammer?

I swear someone had the same ideas a few iterations ago.

If you can't understand the appeal of a casual barebones serb I don't know what to do to convince you it's the best kind of serb, at least imho.

All this content - cars, factories, npc workers - this is all fun and interesting, but on /int/craft, player

made happenings and rp are in the forefront. This liberty from having to learn some autistic mods, and the ability to just type in the ip and

play virtual legos with your fellow hacker 4chins on a server that isn't an anarchy shithole with swastikas everywhere, has made /int/craft a popular place to flock to for both /int/ people

and people from other communities like /pol/craft and /mlp/.

We need more people with an interest in politics and global happenings, not more people/groups who are ebin internet/minecraft experts - these people usually want to shill their

ideas for this server that never come true (and never will), they usually use hacked clients cause they're bored with normal minecraft, and if you get on their wrong side, they

might just use their internet expertise to do harm to the server or an individual (be it via ddos or doxxing, or both)

You should just accept that this server will never have mods ("tfc was a mistake" -chien 2015) and indulge in some player interaction

I advise you to /leave g if you can't handle the shitposting

Ps: idk if you go to /mcg/, but they have some great modded servers, TrainSerb being my favorite


 No.5978

>>5974

>I was morbidly curious just now and went for a quick check. All I found was people actually discussing the show

hahahaha

did you even actually visit /mlp/

fukin wew lad


 No.5979

>>5977

I know brogrammer from another game, doesn't surprise me he'd come up with the same sugestion.

You seem to have an irrational fear with hacked clients and "internet expertise", as if mods are somehow connected to that.

With some notable exceptions (like texturepacks made for that purpose), unless it's server side, the player can't really affect the server that much.

And if they are gonna ddos a server, they will do it with or without mods, one thing has nothing to do with the other.

No, you don't need more people with an interest in politics and global happenings. Having that kind of people is cool and an extra bonus and I can see the appeal in that.

What you need is people willing to actually spend more than a few hours on the server and then moving on to something else.

What you need is content to keep them here.

Anyone can contribute "banter" but if banter is all you have, the server will never get a lot of people. And the players that join up stricly for the ban, unwilling to put any effort into modding their game, those guys will leave faster than they arrived. You can't establish a community with them. You should have learned that by now with the usual players you'll get. You should have learned that by now with the usual players mlp and furries get.

I don't mind the banter, I actually apreciate it, but if the sysadmins here are so illiterate they fear the ebil hackers with their malefic mods that much and will place said banter ahead of content, then I guess this server just isn't for me.

Just figured I'd give my 2cents, since brogrammer asked me and my brother to join up sometimes.


 No.5980

>>5978

Did I actually went to check something before blindly trusting the opinion of anonymous people on the internet about it?

Of course not, what kind of madman does that? The Hivemind is always right. Us channers, amirite?


 No.5981

File: 1449854555010.png (3.2 KB, 411x354, 137:118, spurdo.png)

>>5977

>brogrammer

I'm here buddy, the current /int/craft is good. My primary complaints with the last iteration were more performance based if anything, and you guys managed to figure that out on your own. After the last intcraft I was a little salty (it was pretty mismanaged tbh), but you seem to have figured things out and put together something decent.

I also tend to prefer Spigot over Bukkit, but that's really a personal decision. PaperSpigot is the best though, it comes with built-in Ore Obfuscation that (sometimes) works.

Lastly, alcohol could use more of a buff, mind making it so it improves accuracy or something when you reach Ballmer's Peak?


 No.5982

>>5981

it is spigot


 No.5983

>>5982

I heard it referenced as Bukkit more often than not. My mistake.

Like I said though, PaperSpigot a best fork (from experience).


 No.5994

>>5981

>I also tend to prefer Spigot over Bukkit, but that's really a personal decision. PaperSpigot is the best though, it comes with built-in Ore Obfuscation that (sometimes) works.

We use PaperSpigot 1.8.8 right now.

Vanilla Spigot has ore obfuscation as well.


 No.5996

>>5977

>and if you get on their wrong side, they

>might just use their internet expertise to do harm to the server or an individual

like you did?


 No.6030

>>5909

>Balkon's Weapons Mod will never be updated

>there will never be an intcraft server in the era of pike and shot

>you missed the TFC iteration and will never revel in that kind of autism in anything but singleplayer


 No.6034

>>6030

You know, I, personally, love complex gameplay and super autism systems. I love TFC, I am also decent KSP and dorf fort player.

9.0 TFC iteration turned me on more than anything and I did everything to make it more accessible. Result? Died after 10 days. No wars at all or even PvP of any kind. X was vanilla and it lasted for 6, maybe 7 weeks and had much higher playerbase.

/int/craft already has an established community of casual players. Considering how PVP and war works on our server, losing at least half of playerbase would hurt server more than anything, no matter how sick Forge mods we would install. That is, with current mechanics we have, Vanilla server with 50 players peak hours is more enjoyable than Forge server with 20 players. It would make more sense to create a new server under different brand if anything.


 No.6043

>>6034

>KSP

>Dorf Fort

>the majority of 8ch isn't autistic enough to play TFC and have fun

;_;

but tbh fam, if someone ever updates Balkon's mod, it'd be worth looking into. We're currently using guns, but Balkon adds muskets, blunderbusses, crossbows, and a bunch of melee weapons. Perfect for a 1600s-era thing where we want good PVP. Also adds stationary cannons with exploding cannonballs, so having a fort actually matters, since you could lob shells over the walls if they're too low.


 No.6044

>>6034

But that's TFC. TFC is a crappy mod for casual people, you can't possibly be comparing it against any other mod at all (with the exception of BTW)

TFC removes tons of recipes, changes the entire survival and early game and requires you to do a lot of more stuff to even get started.

I think the whole knapping feature is pretty neat and interesting but OF FUCKING COURSE YOU LOSE PLAYERS WITH IT.

Many people aren't willing to go over that shit when they are used to the crafting table.

TFC can't be considered a mod for Minecraft. It's an entirely new game on it's own for people that want a very harsher Minecraft.

Any other mods that are added don't restrict people to use them mandatorily, at least not in the same sense that TFC does.

Take for instance Mekanism. Sure, you can make industrial complexes to quintuple your ore output and tons of neat gadjets and lighting.

But it doesn't remove furnaces, regular smelting or vannila tools.

Can't believe you niggers jumped straightly to TFC on the first attemp at heavily modding the game and then complained a lot of people didn't liked…

That's like going for BDSM on a second date.


 No.6046

>>6044

who is this faggot

>this is the person who tries to change intcraft


 No.6047

>>6046

>let me graft some identity to his post so I can ad hominem him out of existence because I can't argue against anything he has said

Don't go full /pol/ on me, Anon…


 No.6064

File: 1449964765536.jpg (71.38 KB, 592x434, 296:217, 1442293400114.jpg)

>>5951

go back to puerto rico before I get Eon to do it for you


 No.6066

>>6064

So my entire post is wrong because I'm from Puerto Rico? Wow, what an argument! How can I refute that?

Oh wait, check my flag, I guess?

Point still stands: TFC is a mod too large to force on users. 150 smaller mods are much better for a server than a single huge overhaul.


 No.6085

>>6066

>>>>>>150

KEK


 No.6095

>>6066

>150 smaller mods

There's enough headache with 30 bukkit mods that sometimes don't work together well. I can't imagine doing the same with 5 times more Forge mods, that need to be updated on client side as well.

With vanilla alone we attracted only 150, maybe 200 active players. Server barely hits 50 players on it's peak and considering last months of /int/craft it is considered a big success. Forge would easily cut this down at least by two thirds. PvP with 15 people on a huge world map would make no sense. Iteration would be dead after just one war.


 No.6110

>>6095

Someone still has to explain to me this forge hatred.

Are you telling me that running a single installer that even changes the profile you'll use next time so there's less hassle on your hand is too much work for 2/3 of the population here?

I'll remind you that a lot of players are using JourneyMap (probably all of them) and that requires Forge to use, so that's a moot point.

I play with about 167 or so, reached 200 some iteractions back. It's perfectly stable, just requires you to use 2GB of RAM for it, which you can do easily with the launcher. Hell, forge already does that for you too but only 1GB.


 No.6136

>>6110

Believe it or not, there are people that exist which cannot be fucked to install something.


 No.6140

>>6136

And apparently they don't play here, judging by the number of people using JourneyMap.

And even if they did, you gotta explain to me why would anyone make a server pandering to the lowest common denominator.

What's next? A texturepack for the server that replaces the portraits with playboy covers?


 No.6160

File: 1450053795016.jpg (53.71 KB, 184x184, 1:1, miller.jpg)

>>6110

>>6140

go back to puerto rico you wetback spic


 No.6690

ha ha hah hah ahahahaa aaaaaahh 🌟🌟👄🍆🍆💦💦🌟woooooooooahg man!!!!!!!! like WHAT are u EVEN doign🐬👦🍆🍆🍆 dduede hah like hilykiky shit dude omg fuuck 🔥🔥👄💋👙🏠🔥🔥 aaaaaaat 💃👄😏😏😏🍆🍆


 No.6697

>>6110

*voxelmap


 No.6730

>>5909

Because to play on a server with mod you have to have the mod too do nobody would play because nobody is autistic enough to install all that shit.

Instead you can use plugins and everybody can still play.




[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]