[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]

/intcraftx/ - /int/ Minecraft RP IP:intcraft.eu

/int/craft 11: AD 2015 RP

Catalog

See 8chan's new software in development (discuss) (help out)
Please read: important information about failed Infinity Next migration
Name
Email
Subject
Comment *
File
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Embed
(replaces files and can be used instead)
Options
Password (For file and post deletion.)

Allowed file types:jpg, jpeg, gif, png, webm, mp4
Max filesize is 8 MB.
Max image dimensions are 10000 x 10000.
You may upload 5 per post.


File: 1451220517660.png (48.85 KB, 250x250, 1:1, avatar.png)

 No.6780

I hope everyone has learned a valuable lesson about pirate-friendly servers. If you wanted to do this shit, you should have had whitelists from the start.

Anyone that wanted to join up could just post in a thread to register their account and abusing alts would take considerably longer.

It wouldn't fully stop the kind of shit you usually see, but at least the spammer would never do his thing.

I also hope int has learned with this iteraction what happens when you pander to lowest common denominators and "ebin memeraiders".

Anyone too dumb to install forge on his own or just unzip a file in his minecraft folder should never be accepted on the same server as anyone else. Allowing him to play is inviting trouble.

Instead of shitty plugins that backfire often and can be easily exploited, you should get proper mods that add content to the whole world. There's bound to be better stuff than Towny that at least doesn't allow for 145345/1 towns.

I'd say the kind of people playing to "win" the game should just be banned and stay banned but in it's pursuit to increase the playerbase, this server is gonna pander to them too, like a cheap whore sucking anything for a living.

If you wanted to be different from Civcraft, you could have done so by not being about abusing alts and plugins like they do there.

I joined this iteraction expecting some fun town building and wars with other people every now and then. Instead what I got was "who can abuse Towny the most", lag and "your music discs are guns now".

>inb4 you can't handle the banter

There's a point at which it stops being banter and becomes shitposting. And shitposting is good for shitty boards on an origami gook site, but they aren't very good to build communities or servers for games.

I'd like to believe we all learned something new here and the next iteraction of Intcraft would adress the issues that cropped up in this one.

But seeing the threads about how Chien aids a lot of nations and friends over other people, how some admins are Aang, the Last Rulebender, how autistic France is that nobody wants to stay in Nato after being repeatedly insulted by them…

You faggots deserve each other. Multiplayer Minecraft was a mistake. Somehow, Singleplayer with my 180 mods seems way less autistic than this shitshow.

 No.6781

>I hope everyone has learned a valuable lesson about pirate-friendly servers.

True. I completely support the idea of going premium only.

>I joined this iteraction expecting some fun town building and wars with other people every now and then.

In theory, it should look like you described. But Towny has big problems. Nations, Towns, claim bonuses, permissions, /accept/deny questioner, the whole thing is total mess. I like it for it's siege gameplay, but it's terrible in every other area.

>what I got was "who can abuse Towny the most"

Towny is fun when used as intended. However, it was not designed for PvP (wars/sieges were added in the late stage of development of Towny Advanced) it's almost impossible to control without enforcing harsh rules. Players here know Towny really well and the whole game becomes one huge abusefest very quickly.

>I'd like to believe we all learned something new here and the next iteraction of Intcraft would adress the issues that cropped up in this one.

Spot on. As long as we're willing to work on improving the server, we are open for suggestions.

>Singleplayer with my 180 mods seems way less autistic than this shitshow.

Agree again. Any 4chan server, regardless the game, was always a shit show compared to the other, "civilized" servers.

The only good 4chan server I recall at the moment was 4chan party van TF2 server. But it's a game with great design and leaves almost no place to abuse, except voice communication. And it was abused. Excessively.


 No.6782

Now I want to address the Forge matter.

I believe we had a brief discussion about in another thread. It was quickly dismissed by us that Forge is not as accessible as vanilla and it will kill the playercount.

Actually there's more than that. /int/craft is supposed to be a lightweight, casual server for /int/ with some RP wars and shit. No big deal, nothing too ambitious, especially if it's usually maintained by 2 people at a time. Ideally, it's supposed to stay that way.

If Forge helps us to deal with issues we have with Towny, and allows us to introduce some really good, seamless, feature-complete antigrief protection (something in terms of Towny/Factions or Citadel), it's worth of consideration. But if Forge changes nothing in terms of meta and adds some memey features like keycards, it's not worth it.

What I aim to do is to design a server that's free of problems I explained over the past two months. A good vanilla server, with a world map, with wars, with good anti-grief. However If that's not possible to achieve without Forge altogether, it deserves a glance.


 No.6783

>>6781

>Premium-Only

Enjoy shelling out 20 bucks a month for a serb with 15 players max


 No.6784

>>6783

We have proofs that at least 80% of playerbase has premium accounts.


 No.6785

>>6784

Shid :DDDDD

Bls no


 No.6786

File: 1451227181589.png (19.37 KB, 600x371, 600:371, pubchart.png)

>>6785

This one is from X

Data comes from AutoIn database

Interpretation red portion of the chart is my own but it was pretty obvious to say these accounts were alts.

Some guy even made 20 alts in a row.


 No.6787

>>6781

Premium only isn't strickly necessary, since whitelist is always an option, although a shittier one.

However, premium only means no HUEs, niggers or russians so it's probably a benefict.

Most of the people that actually like playing Minecraft and not just "raid autists XD" already have an account back from when the game was being developed anyway.

The use Towny is given here reminds me a lot of SS13. Exploiting it to get massive advantages in claims and raiding seems to come naturally to many people but some of it's features like plots are unheard off and apparently barely used. This speaks volumes on the use people give to it.

I've found some decent alternatives to Towny, be sure to check them, if other iteractions haven't used them yet:

http://dev.bukkit.org/bukkit-plugins/simpleclans/

http://dev.bukkit.org/bukkit-plugins/preciousstones/

http://dev.bukkit.org/bukkit-plugins/vault/

>Any 4chan server was always a shit show

Any chan server is because of the prevalent anti-establishment mentality that permeates a lot of people here. Chans are very good at deconstructing things and breaking them down for a good a analysis. It's the whole process behind lolcows and even GamerGate. But they suck at building anything at all and this means communities outside of it too, just look at any project that sprung from any chan.

You gotta keep this in mind, always stay open for criticism but distinguishing why some suggestions are made and who "profits" from them. You can't pander and please everyone, you gotta choose your playerbase first and set a community for them first and everyone else second.


 No.6788

TFC when

And factions

B0ss pls


 No.6789

>>6782

You could look at Forge as a simple test. If you are too dumb to install it, you aren't inteligent enough to play MC in multiplayer with anyone.

Modpacks are also fairly easy to cook and free to distribute as long as you don't give the original minecraft files anyway.

You can literally make a simple RAR file that is decompressed in the Minecraft folder and everything is installed, not entirely unlike installing a simple texture pack.

And with mods, you'd get a better more interesting world. I see that recreating world maps, climates and ambient is something important here. You could get some mods that add animals, plants (and even rocks, if you want) to specific biomes. You could have countries being capable of producing only some plants because of their own biome and they'd need to trade with others for foreign food.

A fair share of mods also add more resources and reasons to wage war, as well as changing the dynamic between players. One the best and simplest examples would be Witchery. A mod where a player can dedicate himself to learn witchcraft and place curses on other players, while others can don a witch hunter set and go after them with proper protections.

Just saying that assembling a pack for this server would be rather easy and with the added content, there would be bigger more interesting towns, worlds and possibly playerbase. Considering this was the 10th interaction of Intcraft, why not try a heavily modded one?

Please don't say TFC. That's a terrible way to introduce a community to modding. TFC is interesting but too much hardcore and limiting. It's a different game altogether and a lot of people want Minecraft, not Rust on Blocks.


 No.6790

>>6787

Well, what you posted is a suite. SimpleClans is a hierarchy system and PreciousStones is the antigrief system. Vault is just an API, not a protection system in itself, but all three of them should be used together.

>Once the rival accepts, all fields belonging to all members of on clan, and all fields that have that clan in their allowed list will have no effect on the opposing clan. Both clans will be free to raid the others strongholds with all protection disabled. This will last until one of the clans requests to end the war and the other accepts.

Worth a look. Certainly a good alternative.


 No.6791

File: 1451228518286.gif (216.67 KB, 300x276, 25:23, clapping.gif)

>>6780

This


 No.6792

>>6790

SimpleClans seems to have more functionalities than Towny and is especially geared for PVP, something people here seem to really enjoy.

It looks easier to use and less cumbersome.

Precious Stones looks more like "non-exploitable towny". I'm sure this isn't true, but since it can be heavily configured, you should manage to make something decent with it for buildfags, and it beats Claims anyway.

I mentioned Vault because it seems compatible with a lot of other plugins that might be worth considering. Gringots seemed like a decent one to establish a decent economy system that can still be raided in PVP.


 No.6793

>>6789

It's intcraft, not a le ebin factions raiding server

TFC is the most fitting mod for intcraft tbh

Worked well the first time we tried it, second time we had a load of bugs with Towny which the admin exploited to raid vertriver SCHIEN YOU PIECE OF SHIT


 No.6795

>>6793

I've read in other threads that it was actually the one with less players because most people couldn't be arsed to learn it.

Which is understandable since TFC isn't just a mod, it's an overhaul. It fundamentally changes how the game is played, starting from no tools at start and even how you cook stuff.

For a simple casual server, this is going too far.

With most mods, you still get the base game untouched and everything else is extra stuff that you can delve in for fun, if you want.

With TFC, you gotta play that way or no way at all.

Keep in mind, I played TFC, I like it and it's an interesting concept. But it's not a good idea at all for a multiplayer server aiming to get more players.


 No.6796

File: 1451233563966.png (347.55 KB, 1920x1003, 1920:1003, 2015-12-23_23.35.13.png)

I still support factions and premium only.

I'd be a shame to lose some players because they don't have premium accounts but i know some players have premium alts that they might be willing to share out ouf goodwill.

Factions clearly has a lot of drawbacks compared to towny, but the reason is because it is so simple. Factions encourages rp to enforce nations instead of command. Plus the faction claiming system isn't as abuseable. Of course Factions would truly shine in a timeframe where the world was dominated by tribes and city states (hint: BC).

We always learn something new in the latest iteration of autism blocks, sorry that it killed the server for you OP. Hopefully we can fix these errors and the iterations can become more substainable


 No.6797

>>6796

It's not that it killed it for me but rather that, maybe I had higher expectations than I should.

Basic Minecraft is good for buildfags only, since it's fun to build large projects but exploring and combat is really basic\boring.

I was expecting that, in multiplayer, there would be more content, especially with the plugins, but it's simply not true. Guns are basic and simple, weed and alcohol too. They are fun, but we could use better stuff. I liked experimenting with booze, but after fidning the recipes, it loses it's charm

It seems most wars sprung because 2 guys couldn't handle each other's autism anymore, not because they were fighting for ideology or resources. This mostly means that most wars are fought in bitter, underhanded ways, not in fun and competitive ways.

At least with some mods you could say "I'm raiding him for all his Aura Nodes" or "We are storming Hogwarts because it's full of filthy witches that keep cursing our citizens".

Personnaly, I'm a fan of coop over pvp and adding things like the Invasion Mod would be great, especially in multiplayer.

But even for people that want to fight other players, you could get Flan's mod that contains the tools necessary for an admin to make actual deathmatch arenas. Player spawners, gun and ammo spawners, even vehicles.

One could have a war over those areas freely, with no fear of losing hours of grinding for resources, in order to settle disputes, for example.


 No.6798

>>6797

Yea, i think the issues of war stems off of no rp

Because there is no arrpee there are no real politics or ideologies to fight over. Resources are evenly spread out so there are no real hotspots to fight over. A mod that diversified resources to make certain tracts of land important for a towns growth would fix this but of course mods typically kill the serb


 No.6799

tbqh wars are mostly caused by people hating each other from previous iterations rather than reasons created in the current one.

People like to say the "norse" group are an ebin sekrit club but iteration after iteration people join us, usually forming a lasting alliance that spans multiple iterations. For some specific examples you can look at funiek, john, even ghoul or arongo to an extent, all the citizens of Russia this iteration and so on.

However on the inverse of this, there is still a sizeable portion of the playerbase that hates norse/jews/russia no matter what, and usually the biggest war in that iteration is them being crushed by the norse and their new or old allies, making them irrationally hate us even more :^


 No.6800

>>6799

fuck off blob


 No.6802

>>6799

Well, that's essentially what happens with furries and bronies. Nowadays peple hate them for a lot of different reasons exterior to wherever you are.

A server starts and already everyone has an unspoken agreement not to aid or trade with them and harass them at any time.

Ironically enough, the same thing that happens with the russians also happens with bronies\furries. They learn to stick together and to treat any potential ally as something precious. They value their corner and stop going outside of it (most of the times,

But more importantly, any "attack" against them is seem as "fursecution", unprovoked and unreasonable. This makes them all believe their defense is all the more righteous, so in every attemp at detroying those groups, everyone else just manages to strenghten their unity and resolve.

I like looking at these things from an outside perspective because I find it hilarious how things turned out.

It used to be the furries and bronies where the massive autists that kept being obnoxious with their bullshit, and the harder they spammed, the more they were hated. You couldn't mention anything furry without one springing up.

Nowadays, it's the purityfags that spam to no end how much they hate those guys, autistically not realizing how obnoxious they sound. And you can't even mention something that might be furry without one springing up talking about how much of a faggot you are.

This is probably a retarded comparation, but you russians look like the same. Not in the faggotry sense of it, but rather that you have amassed a bunch of people that hate you no matter what, that somehow can be 10X more obnoxious than you, and the way you deal with them is by tending your corner, valuing allies (instead of pissing on them, FRANCE) and puting your bullets where they expect banter.

What a time to browse a chan.


 No.6803

>>6802

tbh who are you and what did france do to you to make you this mad?


 No.6804

>>6803

>who are you

>give me a name so I can say your opinion is irrelevant because you don't have enough Karma


 No.6805

>>6804

no dude I have literally no idea why netherlands/Italy left and neither has anyone I have asked. I assume you were in one of those nations and I'd like to know what we (France) did to piss you off. I agree with almost everything you've said in this thread anyway.


 No.6806

>>6805

From what I heard, a lot of nation where in NATO, which was in theory an alliance made to fight the "norse memeraiders" once grace period ended.

But thread after thread suggests that people kept being insulted and mocked while being part of Nato, specifically Netherlands.

Apparnetly, there were also some shady deals with ISIS, namely Netherlands trying to hire them against the ponies in Australia, while France was actually hiring them against Denmark, it's own allies in Nato.

At some point, Nato become France only, simply because everyone else got tired of their shit and left to make the Eurasia Coalition or something.

This was a very clear case of a group of people being so autistic nobody else could endure their autism and then getting pissed when told "Well, have fun alone, I guess".

It's a "war" that sprung up because of literal autism, when those factions where actually supposed to stick together against a common enemy.

And it's only very ironic that their "common enemy", the norse memeraiders, kept being civil and won this iteraction by simply not being as much of a sperg as Nato. And because of this, there was barely any fighting or especially sieging at all. Simply because autists couldn't keep their muderboner in check for a few weeks.

See, this is what I'm talking about here. Why would the france ever hire ISIS against it's own allies? Why would it form an alliance against someone and talked shit to anyone that joined? Why did they kept making memeclaims near denmark or stupid ridiculous towns like Sealand?

Nobody fought over resources, nobody fought because they believe in different things (unless you count believeing that someone is\isn't a faggot), the only few fights that took place where due to overflowing autism.

And if you think this is actually good fun, well, I hear population is dwindling here. Doesn't seem like a very popular opinion.


 No.6807

>>6806

>But thread after thread suggests that people kept being insulted and mocked while being part of Nato, specifically Netherlands.

I'm not sure what this is supposed to mean as we let netherlands join NATO despite us having a rule that said you had to have 5 players in your nation to join NATO and we let them join while they were like 2 players. I can only assume it's related to the following:

>Apparnetly, there were also some shady deals with ISIS, namely Netherlands trying to hire them against the ponies in Australia

I'm not aware of such a deal, I am however aware of the fact that the netherlands were trading with ISIS despite them being our ONLY enemies.

> while France was actually hiring them against Denmark, it's own allies in Nato.

this never happened and it's the first time I actually hear of someone accusing us of it.

>At some point, Nato become France only

NATO was always "run" by the guys in sealand. France was just a member state. later NATO was lead by Norway whit France still being just a member state. France was never the "leaders" of NATO.

>This was a very clear case of a group of people being so autistic nobody else could endure their autism and then getting pissed when told "Well, have fun alone, I guess".

I think the netherlands left because they didn't like the fact that us in NATO had a problem with them trading with our enemies. I have no idea why Poland and Italy left on the other hand as they've never given us a reason.

>It's a "war" that sprung up because of literal autism, when those factions where actually supposed to stick together against a common enemy.

>And it's only very ironic that their "common enemy", the norse memeraiders, kept being civil and won this iteraction by simply not being as much of a sperg as Nato. And because of this, there was barely any fighting or especially sieging at all. Simply because autists couldn't keep their muderboner in check for a few weeks.

the norse sent spies to pretty much every NATO nation who stole/griefed our towns while NATO didn't do anything to the russians. I'm now aware that the UK sent a spy to russia as well, but this was nothing they ever discussed or even told anyone in NATO.

When Russia found out about the british spy in russia what did they do?

…They attacked Paris. We had nothing to do with that conflict, it was the brits. Doesn't sound very civilized to me. And this was all pre-grace.

>Why would the france ever hire ISIS against it's own allies?

it wouldn't make sense, and we didn't

>Why would it form an alliance against someone and talked shit to anyone that joined?

it wouldn't make sense, and as far as I'm aware we didn't

>Why did they kept making memeclaims near denmark or stupid ridiculous towns like Sealand?

I'm not sure what you mean by the memeclaims near denmark

Sealand was approved by the Admin, now I think it's quite ridiculous but it was allowed, same with CDG

>Nobody fought over resources, nobody fought because they believe in different things

>And if you think this is actually good fun, well, I hear population is dwindling here. Doesn't seem like a very popular opinion.

I agree with this and most of the other things you've said in previous posts.

I'd still like to know what your in-game name is so maybe I can remember if I ever did anything wrong to you.


 No.6808

>>6807

I'm not significant enoughfor you to remenber but I was a menber of The Hague.

Some funny guys from france made a bunch of claims around us to prevent expansion, and we would be screwed if not for a friendly russian player that taught us about auto claim, which helped to claim some missing areas and protect our walls. You can still find a thread here about some cunt bitching about his claims bordering our own.

We were north of France, near the canal and didn't even expanded that far. The fact they chose to make claims so close to us, speaks volumes of their intentions.

There's also the fact that small bunkers where built in those claims, France claims. And yet, the only people ever to use them against us where ISIS menbers that passed by Sealand without a single shot fired at them. If they were your enemies, you guys suck at war.

Meanwhile, we, the 2 only menbers of the Hague were minding our own business inside but kept getting hit by potshots from some French idiot, aiming atop their oil platform. This doesn't seem very civil at all.

You wanna talk about memeraiding? Let's talk about how France and Norway decided to raid Denmark, but when they realized they didn't outnumbered them, they went for the Hague instead when there was only a single player online, making for a nice 7v1. He got help from Denmark eventually, but this doesn't seem very civil from either Norway nor France.

Also keep in mind, the Hague had no resources, no political stance and no deals with anyone. It was just a dude, told by denmark "go here and make a railway" and the most valuable thing stolen from him were bricks.

I'm not gonna take your story about spies seriously for 2 reasons.

First is that anyone can claim spies. There's no proof about it ever, there's always "pretending to be a spy" and there's always "it's your fault for not using Permissions".

Second is that spies are the culmination of autism and they should be adressed as griefers, not as proper RP or gameplay. Making alts to sabotage nations from inside? What's this, are we Goons playing EVE Online or something?

Don't ever use spies as an excuse for anything. Ask for them to be banned and forget about them. Even acknowledging that shit is simply enabling autism.

Anyway, you are better off asking brogrammer about the whole story, since he was involved in it a lot more.


 No.6809

>>6808

>I was a menber of The Hague.

ok so you were basically a member of netherland after they had already left NATO?

>Some funny guys from france made a bunch of claims around us to prevent expansion

I've heard someone say this before but our claims stops at a straight line a bit north of Paris, we didnt surround your town with claims.

>There's also the fact that small bunkers where built in those claims

do you think it's odd that we'd put bunkers on the borders of our claims? the bunkers weren't made to defend against the hague anyways, they were to defend against netherlands

>the only people ever to use them against us where ISIS menbers that passed by Sealand without a single shot fired at them. If they were your enemies, you guys suck at war.

you do realize you don't have to go through Paris to get to the hague from syria? most of us have minimap mods but they don't have a range long enough for us to see that far. Also we're not online all the time. The only ones who was allied to or traded with ISIS was the russians and the Eurasian Coalition or whatever it's called. NATO only fought with ISIS and eventually destroyed ISIS.

>Meanwhile, we, the 2 only members of the Hague were minding our own business inside but kept getting hit by potshots from some French idiot, aiming atop their oil platform. This doesn't seem very civil at all.

we have never had an oil platform, are you sure you don't mean someone from sealand?

> Let's talk about how France and Norway decided to raid Denmark

no someone told us Denmark was under attack by ISIS or whoever was attacking them, we went there, did a /p on everyone there and killed those who was attacking denmark. After we did the leader of denmark told us not to shoot whoever was attacking because it was all a ruse or some shit like that.

> but when they realized they didn't outnumbered them, they went for the Hague instead

as said earlier, we left bacause the danish guy asked us to. Stop pretending like you were neutral, you were part of the netherlands and we treated you as such.

>I'm not gonna take your story about spies seriously for 2 reasons

>First is that anyone can claim spies. There's no proof about it ever

except I do have proof of russian spies and I even told admin about it. If you don't believe me talk to Chien.

>Second is that spies are the culmination of autism and they should be adressed as griefers

obviously. Admin say making alts isn't bannable and the alt who griefed paris was only given a warning.

>Making alts to sabotage nations from inside? What's this, are we Goons playing EVE Online or something?

I believe the UK spy in russia wasn't an alt but every russian "spy" has been alts.

>Don't ever use spies as an excuse for anything

except we had proof russia made alts to grief our nations which we thought should be bannable but since it apparently wasnt we settled with using it as a CB.

also the UK guy who sent a spy to russia later ended up joining them. So at this moment everyone known to make alt spies are in russia.


 No.6810

File: 1451254155907-0.png (19.37 KB, 600x371, 600:371, 1451227181589.png)

File: 1451254155908-1.png (96.42 KB, 1905x1999, 1905:1999, A_large_blank_world_map_wi….png)

Well, since we're posting ideas here, I thought I'd drop mine.

>1750 AD, colonialism era

>cropped Europe, only to represent main colonial powers of this time

>North America, West Africa, and South America exist for colonization

>you can play as British, French, Portuguese, Spanish, Natives to one of the colonized continents, colonist rebels

>region-based resource placement, to make some areas of the world very valuable to colonize

>musket/early rifle warfare, customization uniforms

>possible forge mods, such as custom npc for hostile ai tribes in the Americas and Africa, Archimedes for naval warfare

I honestly think this is the best way to balance populations in Europe and North America, as this is a time for both continents that was full of political and military events

there are endless roles to roleplay in this scenario, some examples

>railroad engineer, building railroads across north america

>hostile native american nomads

>Portuguese naval merchant shipping goods between colonies

>British Colonist in Canada

>A rebel within the 13 colonies


 No.6811

>>6810

Why restricting iteractions to real world history when a lot of people are clearly not very much interested in it?

The previous iteraction was full of towns that didn't existed at the time, and this one had MGS oilrigs and ISIS.

I like the idea of the colonization era, but maybe it would be relevant to ask if historical accuracy is what people want?

Maybe having an iteraction based on fictional nations created by the players would be interesting, especially if the players where given a map they can't explore fully with an atlas?

In fact, the theme of colonization would make more sense in a fictional unknown world.

Perhaps players could all start on a small continent and had to set off by sea to the actual landmass they can colonize first?

If we are going with 1750, then let's at least get Balkons mod for proper muskets, revolvers and dynamite sticks.


 No.6814

futuristic intcraft with planet colonizing when


 No.6815

>>6810

I think it would be a very fun iteration if we had the right playerbase, too bad our playerbase is full of non-rp shitters.

also

>portugese naval merchant shipping goods between colonies

what goods? trading has been very stale every iteration because every town easily becomes self-sufficient.

>Ill buy 1 cocoa bean

>starts cocoa bean farm and gets infinite amount of cocoa beans

>Ill buy 1 carrot

>starts carrot farm

and so on…

either way I think we should try this idea, it would be a nice shakeup.


 No.6816

>>6815

That's why I mentioned a few posts above to get mods\plugins to limit plants and animals to certain biomes.

If a town was capable of processing only a few types of plants, trade would be important.

The same could be done with ore, if they respawned but where also biome located.

A faction could establish a gold mine and dig it everyday to trade nuggets with cocoa coming from another nation in a tropical area.


 No.6817

>>6810

i have to disagree with you. The carthagegroup chat was planning on making this exact type of server. I don't think seperating the world into 2 chunks of land and leaving the majority of the world water or shitty jungle is smart.

Napoleonic times would be much better imo. Think of Victoria 2. More variety in firearms, making the simplest and cheapest guns black powder 1 shot rifles and make more expensive weapons be lever action or whitepowder. Napoleonic europe was one of the memeiest europes of all time (except for WW2 europe of course) and would encourage a few european nations to form massive overseas empires.


 No.6818

>>6816

yeah I saw that and it would be great, I just assumed he hadn't planned to use modded minecraft, although I certainly would prefer it. I'm not sure how I feel about ores being biome specific tho. Iron ore is too valuable to make it biome specific as it's what you need for weapons. All the plants and maybe even animals (assuming it's modded) I guess could be biome specific.


 No.6819

>>6817

tbh if we were to have colonies whatsoever I'd rather support the suggested setting of >>6810

this is because if we have MAIN europe and allow colonies the colonies will die of quickly

if we on the other hand have MAIN americas and allow the mother nations I think both the americas would benefit since the majority of the playerbase would be there and the towns in Europe would also survive since they would be the "HQ" of the nations. If you have a colony of 2 players in the americas in any other setting they will quickly die off as they're irrelevant and usually pretty alone on the continent.


 No.6820

File: 1451262896789.jpg (16.9 KB, 550x550, 1:1, 1416059086756.jpg)

>>6810

get st petersburg in the crop to you gook shit

also sweden had colonies to add it reeeeeee

e

eeeee

eee


 No.6821

>>6820

>also sweden had colonies to add it reeeeeee

you're not wrong

but pls my swedish friend…. we both know they were irrelevant


 No.6822

i know its over


 No.6823

>>6795

maybe, but the actual things that arise from it are interesting for intcraft

war in intcraft is sort of willy nilly, in TFC it requires genuine preperation. Goods etc are not evenly distributed.


 No.6824

>>6797

Eh, not really

There were some genuine casus belli this time around but it quickly developed into just shitwarring and memeraiding


 No.6825

>>6799

This iteration was yet again spoiled by the norse tbh

it wasn't that autistic until flindark killed england for >muh norse


 No.6826

>>6825

M U H N O R S E

U

H

N

O

R

S

E


 No.6827

>>6826

at least try to spread yourselves out a bit lads smh

you all just stick together and make one town together, it's the sort of meta that ruins intcraft, same goes for anyone else who sticks together

it's good practice to make a new name for each iteration and just see who you end up with


 No.6828

>>6818

That's why I also mentioned respawning ore.

Let's say Ore respawns every minecraft day (so about every 15 minutes).

A town can make some tunnels to an underground mine with some exposed veins and mine a certain amount of ore from it everyday.

Some regions can get large veins of Gold but very little Iron, while others can get the reverse, so you have one colony capable of producing armor and weapons to sell while another barters with gold instead. Ores can become a commodity, much like plants, biome dependant and traded between nations, instead of just found and exploited.

As long as veins are somewhat rarer but there's always one of Iron, even if very small, I don't see a problem here.

>>6819

This wouldn't make much sense, though. You'd get colonies larger than motherlands, not to mention there would be no incentive to stay in the motherland.

Someone suggested that Chien and Co&, as admins of the server, should run neutral towns.

What about if they ran the motherland of nations? Players could pick a nation and start a colony for it and then trade goods back with motherland for resources not normally available to them.


 No.6829

>>6827

we did its called oslo and moscow


 No.6830

>>6829

literally 1 person


 No.6831

>>6830

what 1 person


 No.6832

>>6831

lucius


 No.6833

http://dev.bukkit.org/bukkit-plugins/grief-prevention/pages/pvp-protection-and-optional-siege-pvp-mode/

tell me what you think

edit: it seems that grief-prevention don't come with any hierarchy plugin, so scratch that

Post last edited at

 No.6834

>>6832

you mean luci, puppys, dean, teshup, uhfil, onsu and freper


 No.6835

>>6833

"no"


 No.6836

>>6834

>teshup

>norse

>onsu

>never online

>freper

>never online

>puppys

>never online

>dean

>literally who


 No.6837

>>6836

>teshup

>implying he isnt

>onsu, freper

>implying wont join when shit happends

>puppys

>tfw he is speaking to you now

>dean

>a faggot

fixd xd


 No.6838

>>6837

what faction were you in


 No.6839

File: 1451271087293.jpg (5.6 KB, 300x200, 3:2, springfield.jpg)

>>6838

the forces of liberty


 No.6840

>>6833

I like how some blocks are considered fragile and can be broken during a siege, meaning windows and crappy shit.

It also allows defenders to run away and let attackers loot them to end the siege faster.

Sounds a lot more interesting than towny anyway, and a lot simpler. (read: no fuckton of commands that nobody ever uses anyway)


 No.6841

>>6833

seems interesting. How would everything else work though? Stuff like making towns or nations? Would it all be arrpee?


 No.6845

towny abuse wouldnt be a problem if the punishments for it werent so lax.


 No.6850

memeraiders dindu

fuggin buildfags smh


 No.6866

>>6780

>I'd say the kind of people playing to "win" the game should just be banned

so everyone?


 No.6869

>>6866

Nice projection.

I mean the kind of people making meme nations, disregarding the theme of the game, using "spies" and abusing claims so they can be "ebin pvpers".

Sometimes, people forget they are playing a game and if war isn't fun for everyone, the other side is just gonna play another videogame.


 No.6872

File: 1451331602908.jpg (74.05 KB, 736x590, 368:295, 1444192346813.jpg)

>>6845

this tbh. it doesn't matter what system you use if rules are actually enforced and memeraiders, etc. actually had to face consequences for shitting up the serb. but no, apparently chien is desperate for the playerbase he has even though it's so self-destructive to a point that the serb has to be reset every month. it's gotten so bad that the serb died before even leaving grace this time.


 No.6880

>>6869

>I mean the kind of people making meme nations, disregarding the theme of the game, using "spies" and abusing claims so they can be "ebin pvpers"

and how is that their fault? if the system allows for all of this? focus on fixing the issue not on blaming people for doing what they can to get an advantage

>>6869

>Sometimes, people forget they are playing a game and if war isn't fun for everyone, the other side is just gonna play another videogame.

if someones doesn't like war he literally shouldn't play /int/craft, he should leave immediately and go to play some other video game/other server

if he wants to stay neutral he should be rich/strong enough to protect himself or locate himself in a remote location

neutral invulnerable towns ruin server dynamics and allow for towns which naturally would be removed/vassalised

this is "geopolitical" minecraft server I have no idea what are you doing here if you dont want to participate in wars and politics


 No.6882

File: 1451337231217.gif (259.11 KB, 500x354, 250:177, 1444116023832.gif)

>>6880

>cuckghoul thinks autismblocks is some kind of fps pvp game


 No.6919

>>6882

It's clearly a MOBA.

>>6880

You massive idiot. I didn't said war sucks or that everyone should smoke pipes and sing regaton like some goddamn hippie.

War is fine and pretty cool in videogames. Competition is great as well.

But using the most ridiculous and underhanded "tactics" to win a war isn't fun, not even for the person winning, he just gets a boner because of how much pain in the ass he knows he is being, not the fun he thinks he's having.

People should make wars interesting and fun for everyone. be clear and honest about them, do them for real reasons, not to be an ass.

Meet in trenches to fight your foes, not on each others houses 2 seconds after breaking your "alliance".

I want to participate in wars and politics, I don't want to participate in autistic shitshows with "spies" and memenations.

You think that if someone dislikes this, they should leave the server? Fun thing is, that's what they do. They get bored of the raging autism and the memeraiding because it's objectively not fun (it's mostly one-sided fights most of the time, with surprise element as well, because why not) and they leave to play other videogames that they think are actually fun.

Attitudes like yours, the "You must enjoy being raided by me or you shouldn't be here" are what kills servers. Is Intcraft having a problem with overflowing population?

Fuck, playing multiplayer nowadays only serves to remind me why I love single-player.


 No.6925

>>6919

Just marry me already

It's like you write what I think in a tidier and less autistic way


 No.6929

>>6919

people call me a memeraider and I havent done any of this smh


 No.6933

I went to FTB Wiki and Curse today in order to find some Forge mods.

I honestly, don't know how anyone can wrap their head around so much mods. It is particularly tricky issue with highly competetive PvP servers, because introducing one unbalanced thing can ruin the whole game. Remember the god-horse problem and nether warts on X?

Another issue is that many mods modify worldgen methods and cannot be used on top of already generated vanilla map. For example, Pam's Harvestcraft - I might be wrong, but i believe that all 60 new crops and 36 fruit trees are generated on chunk generation and map needs to be populated with them manually.

Accessibility issues aside, I believe that going Forge needs TREMENDOUS amount of work and testing. It's not something you just can drop and play. What about anti-grief compatibility with bukkit plugins? All IDs need to be extracted, added to antigrief plugin settings and checked… In TFC edition we had a griefer that exploited that fact and chiseled his way through the supposedly protected walls…


 No.6935

>>6882

its actually fps pvp and your memes won't change it

git gud fucking buildfag


 No.6936

>>6919

>I want to participate in wars and politics

>>6919

> I don't want to participate in autistic shitshows with "spies" and memenations.

so you don't want to participate in wars and politics


 No.6939

>>6936

Now THERE you might have a point. But this is a problem with minecraft itself.

When I play CiV, I rarely atack cities, and when I do so, I have a reason. Either because I'm being attacked from there, and I remove a forward base from the enemy, or because that city controls an important resources (fucking marble).

In minecraft, you can essentially create every kind of resource in your base. The only thing that can't be created are minerals, but even then, you just mine them and that's it.

Picture something like this mind you, I'm just tossing ideas for the sake of discussion, this might be very unbalanced:

>There are blocks of Iron Vein underground

>mining them doesn't remove them

>they give a steady supply of Iron to the one controlling them

>Iron Veins are rare

Now this would lead to two things: Prospecting and Control. You won't settle towns just anywhere. You'll prospect for resources, find them and then settle nearby. Because you want to control that resource. And now your town is also a legit target: other people WANT your Iron after all. They'll either trade for it (with resources they control but you don't) or raid/invade you for it.

Just a simple sugestion. The base game doesn't really do much for valuing attacking towns other than "this one has fags living there that I don't like".


 No.6942

i'd imagine going back to forge mods would nuke the serb population. But at this point i don't care. I think if we really do want to focus on the geopolitical aspect of /int/craft this is the best way to do it. We will lose people from not playing the server but i think the people who stay will demnstrate a strong core of players we can rely on.


 No.6943

>>6939

yeah no wars to control resources in /int/craft because resources in minecraft generally suck dicks

maybe we should come back to memeveins where certain places had a lot of resources and others barely had anything

i dont know but if you think that current wars are just meme shit because of the past grievances you know nothing

NATO vs ISIS war or NATO vs EC + ISIS war all of that had nice background and these wars weren't because muh prehistoric hatred

reasons for wars are purely geopolitical - to control certain areas, project power etc


 No.6949

>>6942

There is never going to be an high-populated server with great content.

Great content requires:

>time

>effort

>knowledge

The more content you have, the more of these three will be needed to play, and the less players you get.

The point is to not go full on elitist with 349857 mods with obscure instalation instructions, but not go full vanilla experience with a few things changed. There's a balance that has to be struck here.

I'm biased in this though. Speaking from experience out of playing SS13 for many years: small servers with small comunities tend to do a lot better in the long run. Even 10 players on a small map can have a much better time than 50 on a large one. Plus, you'll get new players after a while, it just takes much, much longer for them to crop up.


 No.6950

>>6943

Oh, the NATO vs ISIS stuff was interesting, I agree with that. What I didn't like were people bitching and moaning about nations allying with Russia.

It made perfect sense RP-wise, since Russia helped people and even defended them.

The shittalking that came from it devolved from "banter" into "annoying pointless spam" after a while though. Typing "/leave g" became a necessity at certain hours. A shame, I laughed more times than I should at some of the shit I read on /g.


 No.6957


 No.6960

>>6933

Pam's Harvestcraft doesn't work like that.

It spawns "vegetable gardens" or "fruit gardens" and similar wild plants that give you a few random seeds of that type when you break them.

You can populate the world with those "wild plants" and restrict their growth to biomes, making it easier to craft the map but keeping the idea that some plants can't be planted in certain areas.

Harvestcraft also features a block that allows people to buy seeds for any crop with emerals.

I still wouldn't recommend it due to the sheer amount of stuff it adds. It's a bit too big and trade would be mandatory for most recipes, as they need a lot of plants.

But if you can truly make them regional (they only grow on certain climates) it could actually be a pretty good idea.

As for looking for Mods, for singleplayer you generally don't worry about any of this except compatibility.

But for Multiplayer, you can start by deciding on a theme for the server and finding content for that theme.

Let's say you want Magic. Get Thaumcraft, Witchery, Ars Magicka. Technology? Get Mekanism or similars.

For Intcraft, themes would most likely be Time Periods, so if you want medieval stuff, get Ancient Warfare and Ye Ole Chattel.

After looking for straight content, you get things to fulfill needs. Like a currency mod if you want gold coins for bartering, or some religion mod if you want that kind of thing in the game.

I dunno how you plan to distribute the pack once it's finished, but MultiMC seems like it can greatly help here, making packs from the content you add and zipping everything needed into a file other players can open with MultiMC to get the exact same pack.


 No.6970

>>6960

Just posting to tell you that if you want mods, ask this PT guy here. My brother is pretty autistic when it comes to modding, and spends more time modyfing the game than actually playing it.

Figure out what you want, then ask if anything covers it. The good thing about minecraft is that mods can cover a lot of shit. Even R34

I stick with Thaumcraft and Mystcraft almost exclusively because it adds enough content to keep me busy for hours. Ask other players what they'd like to see.

And since it's /int/ server, there's a bunch of small mods that I think people would like:

>a mod to paint your own paintings

>a mod to make your own flags

>a mod for races

All of these exist, are small, lieghtweight and can be costumized extensively.

As for installing, my recomendation would go to MultiMc. You can make your own pack, export it, and then put the file in dropbox or some such.

People can simply open MC, click two buttons and get the same pack you're using. It's the most effortless mod-installing I can think of.


 No.6981

Assuming we are still going with the idea of Medieval time period…

http://www.curse.com/bukkit-plugins/minecraft/gods

A plugin for religion. Basically, a player plops an altar down (stone brick with a torch and a sign) and forms a religion to a God named by him. He can pray, sacrifice stuff and receive holyquests. His God will bless him ocasionnaly with frequency and power increasing with both faith and followers.

There's even a small part dedicated to PvP. It makes the area around the altar protected but Priests can declare "war" on each other and since faith is also based on number of believers and how often they pray, you have a great catalyst for fights.

It's highly configurable and with tons of options for people, but entirely optional as it doesn't look that powerfull unless you get that many followers.

I've noticed some people liked the brewing plugin you had so here:

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286298-growthcraft-jul-15-2014-proper-1-7-10-release

It's Growthcraft, a collection of a small core and many small mods working with it to add some content, out of which is apiculture, orchards, rice and bamboo but also vineyards and wine brewing.

There are a lot of recipes, the barrels look really nice and the whole mod seems very interesting. IMO better than the plugin you guys had.

For medieval stuff:

http://www.curse.com/mc-mods/minecraft/224600-ye-gamol-chattels

It adds a lot of very detailed blocks, some neat mechanics like carpentry and weapon grinding and a lot of it is very high quality, graphics wise.

It has gongs and cool banners and even piles of gold to show off all your shekels.

For chien and assorted weebs:

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287042-1-7-10-1-8-littlemaidmob-updated-to-latest

I'm mostly suggesting this because of that "qt thread", but you could add this and remove their spawns, as well as the eggs, then gift them as rewards for competitions or something.


 No.6984

>>6981

all of those mods look awesome

tbh im all for modded 12.0


 No.6985

>>6984

Yeah, well. It's probably better if we can decide on a theme, context and stuff first. Otherwise mods might clash with it. Or not?

Someone should start a Poal.me or something like that to gauge what people want.

What time period\technology level.

If medieval, magic and religion or realism?

If modern, what brand of electrical autism to us?

Fixed, pre generated world? Or a random one not based on Earth?


 No.6986

>>6985

tbh we should gather the oldfags and regulars beforehand and talk about it.


 No.6987

>>6985

As long as we have Thaumcraft and I can be a creepy asshole living in a dank cave, I'm all set.

Sadly, since we don't use the Nether, Mystcraft will probably be a no-go from the start.


 No.6988

>>6985

>>6987

literally what

this is so far gone from being intcraft it isnt even funny


 No.6989

tfc when


 No.6990

>>6988

well people are saying 12.0 would be GTAcraft so this seems more reasonable


 No.6991

>>6990

>magic

>pipecraft autism etc

come on lads we're better than this

this is a normie server


 No.6992

>>6991

i don't really support magic. I'd prefer stuff that helped rp and the geopolitics. Things like specific crops only capable of being grown in certain biomes. Certain metals only being in certain areas that would require trade to get. Gods that would give you commandments like 'dont eat fish" or "dont kill pigs". Intcraft war is just people who hate each other from past iterations memeing each other with no real goal besides destroying the other teams shit. Battles for trade, resources, and religion sounds a hell of a lot more fun tbh


 No.6995

>>6992

reminder tfc literally does all that


 No.6996

>>6992

We dont need god plugins, remember why Epirus went to war with Carthage for a second time in 3.0? Why Cimmeria went to war with nearly everyone in 1.0?


 No.7013

>>6991

>pipecraft

>when pipes are shit in Thaumcraft

>when most mods suitable for medieval times have no pipes

>>6992

I'll accept that Thaumcraft doesn't help much here. While it has a lot of plugins to work with it, truth is, it's a very autistic mod because it doesn't "communicate" very well with the rest of the game and at worse leads to isolation and 1 man towns full of overpowered people.

However you still have Witchery, tailored specifically for PvP with witches and witchhunters and lots of stuff to interact with other players instead of just making stronger armor\weapons. Witchhunts are secret covens sound fun to me.

For Intcraft in particular, you just gotta look at a mod and think "what will someone else do if I use this mod in this way?" and if nothing interesting changes, then I guess it's not an interesting mod to add.

>>6995

Literally does what? It's an overhaul on the survival aspect of the game, mostly the early game. It doesn't stop a single village from producing every single resource, it doesn't add religion or extra content.

TFC looks and is interesting for the chalenge it brings to normal Minecraft but it doesn't enhance player interaction with each other in anyway whatsoever.

>>6996

That God plugin has a chance to give players quests, missions and requests for them to fullfill not controlled by human autism. I'm not usually a fan of RNG but spreading a religion of a fickle God that you can't garantee won't backfire sounds a lot of fun.


 No.7021

>>7013

>witches

>intcraft

literally fuck off newfag we're not autistic it's not le ebin magic dark ages xdddd it's intcraft

TFC does stop one villiage producing everything tbh, when we did the second trial run there was competition for resources and the northern nations traded agricultural goods like dairy etc with the southern nations


 No.7033

>>7013

tbh i think witch covens and black magic memes might be a little overkill for intcraft but i really like the idea of making other towns rely on each other even if they hate each other. Having to trade with another for certain supplies makes war a desperate last option.


 No.7040

File: 1451475531473.jpg (62.79 KB, 379x282, 379:282, putin7.jpg)

>>6800

dave i lub u ;___;

>>6807

>>6808

>>6809

>Russian spies

this is official KGB report now da?

our "spies" consisted of:

>CYL

>pyotr

>Brigand

you could say flindark if you really wanted to but he only gave us info after joining us

notice how only 1 of these is an alt?

and anyway

>be CYL

>be going to join USA

>tira convinces him to join us instead

>he doesnt leave the USA group and instead tells us they plan to make redstone airplanes to attack us with, despite us having done LITERALLY nothing to them because the server hasnt even started yet

>be tira

>visit USA

>get killed for no reason whatsoever

>make alt and murder all of the USA in the toppest kek moment of XI

>convince game tutorial to join us instead because the USA keep killing him

>be Brigand

>hear somebody jewed one of our towns out of all its resources then joined the UK

>go to london and steal all their shit in return

>convince flindark to join us because NATO keeps shitting on him and we dindu nuffin

very unprovoked and damaging spying I know, such uncalled for shittery

>the UK guy who sent a spy to russia later ended up joining them

this is a lie tho

>>6850

this tbh smh ngl lads


 No.7043

Minecraft was never intended for PvP, and even with the small "combat update" (1.9) that may or may not be released within the next few years, the game won't have half-decent PvP. It's why I prefer spending my time jewing instead. The guns just made it so much worse.

Regrettably, I don't have the English skills or ability to make useful suggestions, despite coming from a family of engineers and English being my native language.

rip serb 1889-1945


 No.7044

>>7040

>tfw miss blob


 No.7049

>>7021

You are trying to talk for everyone, and that's kinda rude. I at least had the decency of suggesting a public poll.

>we're not autistic

Autism is a requirement for Minecraft. Doubly so in your case since you keep suggesting TFC as if that wasn't somehow 20X more autistic than any other mod. Are you flowerchild or something?

It's also been argued in other threads that the iteraction with TFC was the one with the least players as well. For all this talk about "premium\forge killing the playerbase", the only empiric case here was TFC that actually did this.

I like that mod too, but it's clearly not fit for a casual minecraft server since the entire point of the mod is make the game less casual.

>>7033

Well I mentioned it more because of the witchhunts than anything. Much like that Gods plugin, it just gives some very good reasons to wage war or even just raid people, as well as different attack vectors besides guns.

>>7043

PvP in Minecraft shines when you use the full game for it instead of being some barbarian with a sword charging at everyone.

Towns\Bases being built defensively can add depth to the combat and traps as well.

But like with every other aspect of the game, unless you add mods you are indeed left with a very basic gameplay element.

Starting with little reason for PvP to short amount of weapons and movement options, unless you fix those it's always a very shallow part of the game.

This server manages to make it somewhat fun because you are playing with friends, but you know what they say about "playing with friends makes games fun"…


 No.7050

>>7049

>that's kinda rude

LITERALLY REDDIT


 No.7053

>>7044

>tfw unironically miss dave

>tfw didnt even expect to but I do


 No.7054

>>7044

come back, just play 30min or something a day reee




[Return][Go to top][Catalog][Post a Reply]
Delete Post [ ]
[]
[ home / board list / faq / random / create / bans / search / manage / irc ] [ ]