No.6842
we are at that time at the month when the serb is krill. As it seems that we are in the vicious cycle of memes i thought this would be a nice breath of fresh air:
http://dev.bukkit.org/bukkit-plugins/grief-prevention/pages/pvp-protection-and-optional-siege-pvp-mode/
I'd be interesting to try a server without factions or towny and use this. Instead of having nations and towns mandated by a dedicated system it would just be a mixture of social communication and good leadership. Land wouldn't be a number of claims but how big the towns influence is on its neighbors. I'd be a sight to see towns functioning without being constrained to towny.
Also maybe premium only? To keep the shitters out?
Dark Ages? To go off the lack of formal towns of nations without the plugin
Maybe encourage more rp? Encourage rp skins (maybe make standard skin a medieval peasant or something)
Any other suggestions?
also 12.0 Megabread
No.6843
if we are feeling burnt out from historical settings maybe setting a random world and letting us make our own history? I'd think id be cool to see which direction we turn this in. That plugin looks pretty cool. We should try something like 9.0 tbh
No.6849
>>6843
>random world
one of the top reasons I didnt play 9.0
>>6842
that plugin look aight, but I dont have any problems with towny sieging currently anyway
No.6851
>>6842
>Also maybe premium only? To keep the shitters out?
this kills the server
No.6854
>>6851
>2015
>people still unironically say "this" or "that" will kill the server based on personal preferences and effects
Think greater
No.6859
>>6854
it will happen though
also get on facebook you fag
No.6870
>>6851
Someone posted in another thread that about 80% of the current playerbase has legit accounts. Turning premium only isn't gonna kill that many people, but it will keep shitters\alts\griefers\spawmmers out.
This in turn could bring more people, actually, if they know about it. I know one of the reasons I don't play on Civcraft is because alts are mandatory there.
>>6859
>facebook
This explains it. Set to premium only and don't look back.
No.6871
>>6870
also should note that brig has like 10 alts from when we were raiding civex. Obviously he isn't obligated to let ppl use them but if there are regulars who don't have premium accounts (like dabe or ghoul) they could possibly use those
No.6873
>>6871
>dabe or ghoul
nothing of value would be lost
No.6874
>>6842
If we are going with a medieval setting, then let's not use a known world at all. Give us a random world (even if hand-crafted by someone) that we can explore and populate with our own nations.
The switch to medieval stuff also means there's an oportunity to include some esoteric stuff too. There are several mods about witches and warlocks or even religions, please consider them.
I can't recommend enough Ancient Warfare. It's a nice mod that gives players the ability to hire NPC's that they can put working in farms or mines for them to automate resource collection. This is the basic feature, because you can also recruit soldiers you can command with a single item and set patrols or wargroups to assist in battle.
It's also possible to set traders with custom deals for any other player and corriers to keep items moving around.
This makes for a great way to create populated towns, automated markets and trade routes that can be raided between players.
Another suggestion is to look for plugins\mods to make some resources biome dependant, as well as expanding the size of biomes. If different towns produce different things, players will need to trade and barter with each other, as well as making wars about resources too. Snow towns could find more minerals underground, tropical towns have exotic plants and gold, forest towns have lots of animals and plants, mountain towns are rich in iron, for example.
This would probably also need that ore veins become rarer but respawn every MC day.
Add some mobs for PvE. This is an interesting part of the game that makes the night different from the day and journeys between towns different. I believe there were a few about human mobs like bandits and the like that would fit well with the theme.
No.6875
>>6871
>10 alts
Did someone really spend 100 bucks (at least) just so he could raid places for fun?
Fallout 4 is only 60 and equally retarded.
No.6876
>>6875
im pretty sure he bought them at like 5 for a dollar or something like that. They were 2nd hand accounts glitched into and sold
or something like that
No.6877
>>6876
It's still spending money to grief, and around 50$. If you are gonna waste money to troll someone, you've the idiot because you could have waited for a steam sale to buy FO4 or just get Skyrim instead for the same price and be equally retarded.
No.6878
>>6877
brig has 10 alts
he bought them 5 for a dollar
That means he spent 2 dollars, not 50
No.6881
>>6873
thanks for your contribution butthurt man, toddles and 'till the next time (^:
>>6871
I have my own premium account
>>6877
You are far, FAR understimating people's retardness and will to shit things up for others. It's 4chan ffs
No.6883
No.6885
>>6883
I know no half measures, and I sure don't want to go back to throwing 10+ hours a day on lego simulator
No.6886
>>6883
btw here's monsquat fellationing me (^:
No.6887
No.6888
No.6889
>>6888
no no, the newfag's alright
the mob thing is stupid but the rest is solid
No.6890
>>6889
>random map
can't call it intcraft
No.6891
>>6890
I don't know lad I've been longing for a random map for a while now
Granted, I'd still make Helvetia
And someone could make Britain in a britain-like shaped island
And this kind of stuff
No.6892
>>6891
can't call the server intcraft though
No.6893
>>6892
as long as it has the international theme and banter tho
No.6894
>>6893
not intcraft
it's against the intcraft constitution
it'll have to be called chiencraft
No.6895
>>6894
what if chien isn't even the admin smh
No.6896
>>6895
whatever it is
it aint intcraft
No.6898
>>6897
don't ree me young man
No.6899
post yfw intcraft is over
No.6901
File: 1451341617198.png (96.42 KB, 1905x1999, 1905:1999, A_large_blank_world_map_wi….png)

here are some small scale possibilities, which bring a more tight knit, community, and i feel it would bring more dedication in players
>day-z type apocalypse, possibly a pre built city to work off of and then surrounded by forest
>auto generated zombie mobs, with improved speed and decet damage
>small regenerating buildings or shacks w/ loot
>players cant unite and claim parts of the city, for a safe hq
>1750 Euro colonialism map, pic related is the map crop
>starts in 1750 time, but grace ends as of 1775
>has all major colonial powers of time - England, France, Spain, Portugal, The Dutch
>with a smaller europe, populations would be pushed out of europe and cause naturally expanding Americas and Africa
>accurate geographical resource placement throughout the world, making claiming certain resource havy areas (Newfoundland and Labrador, Canada for lots of coal and iron, Yukon/Alaska and some parts of South America for Gold, etc)
>small custom npc tribes that auto generate and explore, once you've killed them a certain amount of times or given them money, that tribe becomes your ally, and you can buy mercenaries to follow you to battle
>many rp friendly wars come along, Revolutionary war, Anglo- Cherokee War, War of First Coalition
>possibly less wide Atlantic ocean to help travelling from europe to colonies
No.6902
>>6901
that customnpc mercenary system is extremely easy to make, and you could have different prices for different ranks (cavalry, rifleman, stone axe-weilding skirmishers, etc)
also possibly set up traders in these areas, and have different tribal members drop different loot
No.6907
>>6902
>>6901
autism, not good, pls go
No.6914
>>6901
daily reminder this is exactly what Carthage wanted to do
and it turned into ghoulcraft
No.6915
>11th reset in 9 months
beating off a dead horse at this point
No.6917
>>6915
Think on it this way:
Something went wrong and fucked up.
Something went wrong and fucked up 11 times in 9 months.
Something needs to change.
Now consider the position of a lot of players: >>6907
>autism, not good, pls go
Something needs to change, but the players don't want to. And someone sugests change, he gets berated.
It IS actual autism now. Not just a joke. Actual, legit, real, sincere fucking autism.
No.6918
>>6914
the idea itself had nothing to do with failure of the server
it's admins did nothing, they were uncapable of setting up a server, they couldn't even install plugins, they just bought the server, put it online and that's all
No.6926
>>6901
Daily reminder the colonial period idea with America's only was and still is my idea.
No.6930
Reminder to post feedback about /int/craft in this thread:
http://8ch.net/intcraftx/res/6857.html
It's more organized than the current one and it's stickied, so madmins might give it a look
No.6932
>>6843
You know, this isn't a bad idea. I'd like to see how this pans out.
Alternatively, we could go for the Colonial period, where we only have North America and South America.
Maybe we could even go back to 800 BC if people liked it.
No.6994
Jesus Christ, it's been forever. I didn't even know this server and place was still up, it's been months. Is anyone from the original gang still here?
No.6997
No.6998
>>6997
1.0? I don't understand. Why is everyone here called HeyItsJinx, and where did he ever go? What happened to CYL, and Ahmed, the dudes that built Carthage and Nesia with me, RedMajorah and the Mercs? Where did Intcraft go, i just went there and theres no one left from when it started. WTF?
No.6999
>>6998
>carthage
>when it started
fuck off newfag
No.7000
No.7001
>>6998
tbh everything changed, lines were drawn in groups outside of a specific iteration norse is the largest community tbh, and all other oldfags are pretty against them
more /pol/, more reddit
also here http://int-craft.wikia.com/wiki//int/craft_Wikia
thats to catch you up m8
No.7002
>>6998
also tbh you're seeing the serb at a low point, we were peaking around 50/60 players about a week or two ago
No.7003
tbh ancient greece would be fun lads
No.7004
Anymore map and theme ideas?
No.7005
>>6994
Everyone being called heyitsjinx is just a meme
CYL is here, hes in the skype atm
Ahmed is kill rest in pepperoni
Ghoul is around
RedMajorah was madmin in 4.0 but got memed too hard by bronies and left the serb, mercs faded out
Intcraft is still alive, always good to have another oldfag return.
No.7006
>>6999
>implying i wasn't there from the complete beginning
>>7005
at least jinxes legacy remains
cholchis was good times
No.7007
>>7002
this at the battle of Frankfurt-Warsaw there were 85 people on
here are some random pics from the last iteration
No.7008
>>7006
do you have a skype btw? I can add you on skype and you can join our group chat
No.7009
>>6998
Weren't you the guy who did AMMH
No.7010
>>7009
that was Game_Tutorial
No.7011
>>7010
>>7009
I was the third member, joined like not even a day after. I built a ton of the stuff there, and was with them right in the start of 1.0.
>>7008
einar999@gmail.com
my profile picture is a skype icon
No.7014
File: 1451434268837.jpg (65.88 KB, 640x446, 320:223, 5ad71ab1fdcbd9c7c38cea20f2….jpg)

>>7011
ayy
Uyghur mountain jew here
No.7015
world set in zombie apocalypse and when you die you die permanently when
No.7016
>>7015
kek, and you guys want to keep a lively serb
No.7017
why does the serb have to reset every f*cking month?
No.7018
>>7017
why the f*ck is my flag messed up
No.7019
>>7017
>people spend too much time investing in pre grace
>some people wait so long they leave before serb is gone
>no major events carry people through a longer iteration, population often ends settling to 10-15 about 2 weeks after grace ends
>lack of interesting features/plug-ins/mods leads to people just fighting until they get bored, lose hard or get pissed off at admins making the same wrong decisions over and over
No.7020
>>7019
why not just get a really really big earth map and let it run for awhile tbh
No.7022
>>7020
tbh, the larger the map, the more isolated people/nations, leads to smaller global events, leads to less interesting and more monotonous serb
No.7023
>>7022
recruit more people tbh fam
No.7024
>>7006
that's what we call 1.0 la
good to have an oldfag
nobody else knows who jinx is any more
i talk to jinx on the reg, he basically got memed hard irl, walked to fucking canada and back and now works in an sjw bookshop with no pc
No.7025
>>7022
this
1.0 map was literally the best size
No.7026
File: 1451435564287.jpg (202.2 KB, 758x647, 758:647, 3991ca4ce3f6231646930bc14c….jpg)

>>7023
i agree, but in order to do that, we keep getting shitters from shitter boards, or try to discuss things with /his/ and /int/ jannies and mods, asking for them to allow 1 thread at a time advertising the thread and getting top lads
No.7030
>>7011
Yeah man, I remember CYL taking me to you guys showing me the road, then you showing me the maps you had
No.7032
>>7024
tell him to steal all the money and find a new job
that should be jinx 101
No.7036
>>7001
there are barely a norse community its small as fuck not everyone in russia or oslo is norse fuggen get it right its literally 2% of the serb
rrrEEEEEEE
EEE
EEEEEEEE
EEEEEmuh ilominate fuck reset already
No.7038
>>7024
>ow works in an sjw bookshop with no pc
fak
are his parents still in jail or wutever?
No.7042
>>7036
this goy is wrong
norseloomynarty is not a meme I bromise XdDddD
No.7051
>>7038
dunno where his dad is
he lives with his mum in some shitty apartment he gets off a chinese mobster
No.7059
>>7022
thank you for this picture. my house is the one in the foreground (between your house and where the pic was taken)
No.7062
>>7059
you want pictures of Uyghur from 1.0? I have tons.
No.7064
No.7097
reposting idea from my other thread
I'd rather not return to ancient times as we have these cool new guns and such that i know mons put a decent amount of time into, and every past iteration has been largely in ancient times. I had an idea which was basically cold war RP. A few guns would need to be replaced but most of the plug in could remain the same and the cold war era has some neat possibilities.
>USA vs USSR
>African clusterfuck consisting of rhodesia, rwanada invading the congo, etc.
>gommunist china in its purest form
>japan was relevant outside animu
>best korea was even better
>gommunist south america
No.7099
>>7097
fuck off faggot
intcraft 1000bc
No.7105
No.7110
>>7097
>gommunist south america
GIBE GOLD OR I REPORT YOU TO SEKRET POULICE
No.7114
>>7025
t. beef the underage
No.7117
/int/ and /his/ mods are never gonna allow us there so don't even try. If you want a steady stream of players the only option is the throw out your standards and start advertising on reddit and planet minecraft and other pleb websites like that. If you decide you only want /int/ players you'll be stuck in thie cycle of this server stagnating 2 weeks after every iteration launches.
No.7118
No.7119
>>7117
And even then, that's not gonna work. Those places have their own servers with a ton more content and established communities, not to mention some even fear chans too much.
The only advertizing possible is with /v/ but you'd need some decent content (meaning Forge) to atract anyone anyway.
No.7120
>>7119
>fear chans
Are plebbit faggots actually afraid of autistic channers? Simply ebin
No.7124
No.7141
>>7120
What? Are you not aware of the reputation chans have with normalfags? The whole reason they browse 4chan is to show how "weird and non-conformist" they all are.
Chans are pretty much the place where you find stuff in the open that most other places try to hide. Of course this gets you quite a reputation.
I mean, we say jokingly that we are "too hardcore for 4chins", but other people might not take it ironically and truly believe that we are some sort of psychopathic sociopaths or something.
>>7124
When everyone becomes autist enough to endure that overhaul.
No.7143
>>7141
it works pretty well for the simulation of tribal living teebeehaych
people need to work together for agriculture, livestock, metal, housing etc etc
people value their posessions far more so war is less of a thing
No.7146
>>7141
>4chan
>banned for posting something the janny doesnt like
>scary place
>>7143
nobody cares who muh realism it is, they just wont play because they cba to install forge and tfc then flounder around not know the first thing to do without reading a goddam wiki
No.7148
>>7146
it's quite comfy tbh
No.7149
>>7143
Except it reinforces working together in a single village rather than making multiple villages.
It doesn't prevent 1-Man towns, though. Just makes it desirable to join the same town as some else instead.
And considering how a lot of people like war and PvP so much, that's another reason it won't be accepted.
It also restricts the game to a Dark Ages setting, which ain't bad in itself unless we want to play on any other time period.
>>7146
And this as well. You'd need a very different playerbase to install just Forge and a few mods. Now imagine telling them that their entire game is now something incredibly different, instead.
Autism is a spectrum and they are on the other side of it.
>>7148
Not gonna disagree. The way food was done is pretty great and I which there were more mods for that.