>>8174
>You shouldnt have been able to fight a war whilst outnumbered, out-equipped and outclassed.
Which is correct, except you gotta think about extreme cases and what this means. Anyone that doesn't start to play on day 1 or plays less than someone else is at a disadvantage and will never be able to "win" a fight against them.
Also, whoever brings the more people to his faction will always win as well, so yay for circlejerks? At least having a third faction could change that a bit, like Isis did (in a shitty way) on previous iterations.
>blaming the players for admins abusing their powers in war
Not blaming the players. I'm saying the whole Mercenary thing was available for everyone to try, not just the admins. And I seriously doubt that any faction that got to try it got to cheat like the admins. This is also speculation on my part but if there were more Mercenary factions created by players, then the Admins wouldn't have to do that role either. I'm not saying it's okay for the Admins to cheat, I'm saying players could do Mercenary factions too but very few wanted for some reason.
>require mutual agreement and cooperation between both sides
You mean how you currently can't declare war on a faction unless enough people are online on their side? Seems like they could just log off and prevent war too. Maybe even go play with some alts on another town?
And nothing is to say that both solutions can't be used together. You declare war and have a field battle. If the other side refuses, you siege their towns instead.
>Any field engagement in minecraft on even ground would last 5 minutes at most, before 1 side was all dead.
Unless they respawn nearby. Now you can achieve this by putting some beds nearby so people can respawn, but this is cumbersome, not to mention it needs to be night for them to use it. A block dedicated to this would be a better solution since it's a bed without restrictions.
The idea of not losing items is to avoid having to waste time rearming or having tons of items floating in a battlefield. You die but you respawn with your guns, so you go in the field again until the battle is over. Maybe at that point, kill everyone in the losing side, dropping all their gear too.
>Which is the entire point of why there should be field battles
I'm glad we both agree there should be field battles, but what you don't see is that there's no point to them. Any defender would rather use their walls for defense, not to mention their claims as well to quickly store dropped loot. Field battles NEVER happen with the current system because there's no reason for them. It's always gonna be sieges, always gonna lose cities, never anything else.
>not sure why you're still here either
Because I'm right. I know I'm right, a lot of you also know I'm right and yet this discussion continues. So I get to laugh and feel smug and watch the most hilarious "the 3 stooges" remake ever.
You have a server with some problems that everyone can see, some clearly point them out and even suggest how to fix it, and yet you have a large amount of people that keep insisting "no, let's keep on making the same mistakes, I'm sure people will grow to like how shitty this system is and stay for a bit longer".
Really, if you saw this from an outside perspective, you'd be laughing too.