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No.8137
So far we know:
>pic related will be the map
>no historical RP, basically alternative world RP civilization building
>we will have semi-vanilla PvP, diamond armor and swords, max Prot II and Sharp III, some pots will be viable but not the splash ones
>admins still weren't able to decide the name, c4c, 4topia, 4world, 4civ chancraft are some of proposed names but apparently 4civ is out because iron think it sounds reddit and 4topia and c4c are out aswell because I created these boards on 8ch
>admins still weren't able to decide on the main protection plugin but now it's most likely going to be factions with some new weapon added, kind of battering ram
>there was an internal drama regarding the plugin, chien, lemon, kiri, arty heavily favored Citadel, but it was veto'd by the server owner - iron because it's apparently reddit
>random spawn
>no home tp
>smoking plugin is out, brewery plugin stays
>there will ore "layers", some areas will have different distribution of ores, in most of them ores will be really scarce
>the new board will be censored - the administration agreed to crack down on any "reset shills"
>the administration is for some reason really paranoid about some "leaks" so please lads don't leak any of this info because you could be kicked out of the elite chat of /int/craft
>most likely pirate friendly
>server will be advertised on almost all of 4chan besides /b/ /mlp/
Post last edited at
No.8141
>>8137
>Citadel was veto'd
Based Iron
>c4c and 4topia are out because I made these boards on 8chan
Top. Fucking. Kek
>administration paranoid about leaks
Fucking retarded cucks. Can't make this shit up. Lolmao autismus maximus get a grip on yourselves
No.8142
>>8137
Sorry apparently now all of these people suddenly didn't support Citadel at all after it was veto'd.
No.8143
>>8141
>Top. Fucking. Kek
I really don't think the administration should own the board or actually anything else than the server itself. You always end up banning and censoring.
No.8146
>>8137
>pic related will be the map
>no historical RP, basically alternative world RP civilization building
>we will have semi-vanilla PvP, diamond armor and swords, max Prot II and Sharp III, some pots will be viable but not the splash ones
>random spawn
>no home tp
>there will ore "layers", some areas will have different distribution of ores, in most of them ores will be really scarce
>the new board will be censored - the administration agreed to crack down on any "reset shills"
>the administration is for some reason really paranoid about some "leaks" so please lads don't leak any of this info because you could be kicked out of the elite chat of /int/craft
>most likely pirate friendly
No.8149
>>8146
>>8148
some of these ideas aren't that bad
No.8150
>>8149
theres already a server for this its called civcraft
No.8151
>>8137
I'm pleased, also the map is looking good too.
So this is going to be the new 4craft pretty much? Better advertise anywhere on 8chan too.
Having Craft as the suffix of the server title tends to attract more players, from what we know. Just look at our great server and 4craft for instance.
No.8157
>>8151
>So this is going to be the new 4craft pretty much?
yes
>Having Craft as the suffix of the server title tends to attract more players, from what we know. Just look at our great server and 4craft for instance.
name is not yet decided
No.8168
>>8149
But he doesn't like it, so it must be REDDIT
No.8170
>>8137
>shit non-historical map
>not even historical RP, and some gay RPG tier spergfest shit
The thing that made /int/craft actually fun was that it was a historical RP map with an actual world map where you can pretend to be ancient civilizations and RP ancient battles and scenarios, now it's just a reddit civcraft clone, you might as well enable skeletons and creepers. Go back to the original idea with Chein's world map with the Old World and the Americas and where the map looped around in a circle.
>diamond armor
>ever
It's just gonna be like any other MC server
As for this resetism, I think instead of resetting there should be grace periods allowing those who get BTFO to rebuild or start a new city, so the map can get developed and newer players can see old abandoned cities where meme history has happened
Pirate friendly is good since it allows new players to join
No.8171
>>8170
>>8137
I also forgot to add, to stop the constant lag that sometimes comes on, use Google Cloud to host the MC Server, it literally costs $1 a day, and first 8 months are free, since you get a $500 as a free trial. Since /int/craft only lasts like 2 months or so, you can get like 3 iterations for free then cancel it without paying anything and have another autist create a new Google cloud account with a debit card and Jew google out of free servers.
https://cloud.google.com/products/calculator/#id=b4cc813e-0ef3-4f1e-b295-0c7708584299
No.8175
>>8170
>The thing that made /int/craft actually fun was that it was a historical RP map with an actual world map
I agree but the consensus is they don't want to have /int/craft anymore. It's seen as a failure.
No.8183
>>8168
no, its exactly like civcrafts thats the problem the madmins could atleast have made something unique
No.8184
No.8189
>>8183
the problem is that the current madmins are redditors and former civcrafters.
No.8192
>okay, this last iteration sucked, what happened
>we need something different to bring in newfags
>okay, let's try this
>REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT REDDIT
No.8193
>>8192
>what happened
Vespi started to shill for a reset 30 minutes after the grace has ended
No.8194
>>8192
when did you discover you were not straight
No.8195
I think i should give some official info so you nerds at least dont base your autismal outbursts on half-truths spread by ghoul (GHOUL).
It's true that /int/craft is dead. That's not something that the adminteam decided because they "deemed /int/craft a failure". /int/craft is ded because nobody fucking plays it anymore. Every iteration dies out. People don't want /int/craft (at least the way it currently is). The "magic" is long gone, its just a neverending cycle of the same shit. So instead of booting yet another iteration with [INSERT TIMELINE AND/OR MINOR GAMEPLAY CHANGE YOU ARE CURRENTLY SHILLING FOR] and seeing it once again die, we decided to pull a complete 360 and go into a different direction.
What we are currently trying to go for is this (it's literally the head sentence in our shared organization document):
"what we all agree on is to make a new serb that has a fresh metagame, removes obsolete concepts like historic rp, but still has it's basis in what once was the intcraft community"
We believe that only drastic change can pull us out of the never ending motion of a stale metagame and an once original and magical concept that today barely anybody cares for.
Do not forget that by NOT playing /int/craft and instead throwing around meaningless buzzwords like >reddit, you are part of the reason it died and quite frankly a shitter.
>>8137
>there was an internal drama regarding the plugin, chien, lemon, kiri, arty heavily favored Citadel, but it was veto'd by the server owner - iron because it's apparently reddit
Actually that's not quite true. We decided from the very beginning that towny was out, leaving factions and citadel as the only reasonable choices. All of us agreed that factions was the preferred option, as citadel has a very different ("reddity") gameplay and has the potential to attract le ebin mlg pr0 pvp let's player kiddies. Factions itself generates other issues such as turtling (tnt is not an option) that we have a hard time finding a fix for. So it is indeed true that lemon and me pointed out that citadel would have to be kept in mind as a last-effort choice.
There never has been any "internal drama" in the admin chats, we are dicussing everything in a efficient and civil manner. Infact the only reason a separate admin chat exists, is because the powersperging of people like tira (who also loves to throw around meaningless buzzwords and shill for his own [insert timeline/minor gameplay change]) got too much to handle.
also reminder that if you instantly believe anything ghoul says without putting it under heavy question, you are a newfag desu
No.8196
>>8195
>There never has been any "internal drama" in the admin chats, we are dicussing everything in a efficient and civil manner.
Doesn't matter when you are not able to efficiently make important decisions anyway. Also there isn't really a drama, it's just kind of Lemon wanted Citadel, the only actually reasonable plugin, Iron veto'd it and now you want to have fucking Factions with battering ram when you are incapable of making it work.
>also reminder that if you instantly believe anything ghoul says without putting it under heavy question, you are a newfag desu
Reminder if you believe in anything underage Iranian immigrant says, who is in the le elite chat only because he is friend to Iron, you are just plain stupid.
No.8197
>>8196
>>8195
Bundles of sticks
No.8198
>>8195
Where did this intcraft is dead maymay spawn from? 11.0 was fucking great, and 12/14 were only dead because of shit decisions on the admin side.
No.8200
>>8198
newfags and redditors are in charge of the server now. for someone who just joined the sever in 12/14 they'd obviously think that intcraft is dead
No.8201
>>8198
The old clique is just bored with /int/craft so they are saying it's dead.
No.8202
>>8198
>>8200
>>8201
>l-look! there's 4 people online and grace has even ended yet! it's totally not d-ded
No.8205
>>8184
i see we have something in common want to meet up bby
No.8206
>>8202
look I'm Vespi and I want a reset every 30 minutes after the grace because my factions always get rekt!
No.8208
No.8211
>>8195
>Do not forget that by NOT playing /int/craft you are part of the reason it died and quite frankly a shitter
No one saw you or players like Brigand on the server until after grace ended and you only played to attack Carthage or small towns.
No.8213
>>8208
>>8205
Come to Oslo the coming week baes
No.8214
>>8201
>i-it's not ded lads
Somebody had to put intcraft out of its missery smh.
No.8215
>>8211
this
the norse are fucking cancer
No.8216
>>8196
Except that Kiri has good ideas, reasonable solution to problems that are popping up, and - unlike most people in the other "admin" chat - can conduct conversation in a civil manner. You can simply not be productive when all that happens is people shilling their own version of what kind of server they want while not giving enough of a shit to think one or two steps further. Not to mention that from an organisational point of view, having more than 5 people work on the same task when they are obviously so hell-bent on shilling their own version of the server is not going to be productive. In the end, we have a nice, balanced team of map-making, buildfagging and PvPing people, aiming to make a lasting server.
As for the "internal drama", that's really just a load of bullshit. Lemon heavily favoured Citadel, Iron was heavily against it, the rest of us was impartial at first but after discussing both options we all decided to go with factions, keeping Citadel in mind as a back-up plan.
No.8217
>>8216
>Kiri has good ideas
>talking in 3rd person
No.8218
>>8217
>He has a German flag, must be Kiri!
It's Lenin, you dumb fuck
No.8220
No.8222
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No.8223
>>8216
>You can simply not be productive when all that happens is people shilling their own version
that chat was made for ideas, and ive seen alot of ideas none of which was accepted since you have your own chat where everything is decided behind closed doors
and thats unironically the only intcraft >tradition left being brought over the the new serb kek
oh right the eventual resets within a month too :^)
No.8224
No.8225
>be every admin on intcraft
>try something traditional
>reset
>be every admin on intcraft
>try something new
>reset
>be every admin on intcraft
>decide behind closed gates
>reset
>be admins now
>repeat the same mistake in day one
>reset on countdown already before start
No.8226
>>8225
We would have less resets if it wasn't for
>Norsememes
>Reset shills
>Norsememes
>More Norsememes
And look who's both :^)
No.8227
>>8223
>that chat was made for ideas
If you have a good idea, pm Iron or anyone else in the admin chat. That place was a fucking cesspool full of useless arguments the likes of "ban all /pol/", "I'm not a newfag! - Yes you are, newfag! - Shut up, newfag", "Muh WW1", "muh [insert own version of intcraft with temporary fixes that don't tackle the core problem]" and so on. Do you really think anybody is going to take the time to scroll through several hundred of these types of messages just because there might - MIGHT - be a good idea among them?
Honestly, if you think you can contribute, message Iron or something.
No.8229
>>8216
It's not going to work. Not only is this """""""balanced""""""" team trying too hard (the 1st intcraft was able to get 50+ players without any autistic plugins), looking at the administration, it's obvious that when the server is up and running, they'll be weak cucks allowing their favored faction/band of raiders to wreak havoc.
No.8230
>>8229
this admin team is a fucking joke they are all norse
No.8231
>Kiri has good ideas
>Kirishit
>good ideas
Claims of such ridiculeness cannot be made up by human intellect
No.8232
Tbh just make it good, make it easier for newfags cause no one wants to be grinding to get gear.
No.8233
>>8230
>>8229
If you guys really hated the Norse the entire serb should've united and created one anti Norse nation but sadly no one gave a fuck about it.
No.8234
>>8232
why though
why it is so difficult to spend 1 hour grinding
No.8235
>>8226
t. someone who joined norsememes for the sole reason of memeraiding /pol/
No.8238
>>8234
why is it so difficult to spend 20 minutes modding the game so we can play with mods!? xDDD
No.8239
>>8238
I can play with mods I don't really care
No.8240
>>8227
Sounds like your average Idea's Guy forum. And filled with all the pseudo meme solutions too.
You guys need to give players something else to do. Vannila Minecraft is considerably boring, especially if you remove hostile mobs.
Consider the possibility of using plugins or some similar solution to limit the production of plants\ores to certain areas or biomes. Currently, no trade ever needs to happen as everyone can produce everything. If players on a tropical biome traded their cocoa for potatoes from temperate regions, at least some amount of trading could happen. There's also minor changes like different types of wood per region and the amount of stop compared to gravel or sand that also can change the architecture of towns.
Dunno if there are plugins for that, but you could think about re-adding hostile mobs that actually make some sense. Bandits, Highwayman, Marauders and similar. That's pretty much a bot with zombie AI so maybe plugins alone can do it?
Also, do not make it pirate friendly. New players interested in Minecraft already have an account. They aren't expensive at all. All you are doing is enabling ban evaders and alt accounts and this will come to bite you in the ass. I'd say use whitelists, but that was tried before, wasn't it?
Advertize on 8chan /v/, /vg/ and other videogame related boards as well. I can safely say the userbase here is slightly more mature than on 4chan, and although you'll get a lot of "lol autist" on /v/, you will get better reactions on the other vidya boards.
>>8238
>>8239
But really, this would be a better solution. It's not that mods solve every single issue ever, but they help. Extra content to keep players busy, extra resources that they can trade, more ways to interact with each other and make different cities. Even mods to add better creatures as well.
Modding is as simple as distributing a pack you make with MultiMC to every player and having them using it as well. Most people do use Forge anyway since they use JourneyMap or similar plugins. And there's no excuse for "it's too complicated" since with CraftGuide or TooManyItems, you can see every recipe with a single button.
No.8241
>>8240
We're already planning to introduce most of the stuff you mentioned. Realistic biomes, uneven ore distribution, mobs and more will be implemented on the new serb to encourage genuine trade (out of necessity), travel, exploration and conflict. If things go the way we plan, we will have a dynamic, immersive metagame that even outside the context of "historic rp" should appeal to ex-intcrafters - because evidently, /int/craft as we know it doesnt anymore.
Also, seeing how this is after all a chan server, we're going to go with pirate friendly. If shit hits the fan we'll just disable it, simple as that.
Addressing the mod issue: Beefcraft 2.0 aka TFCcraft had an average peak of 5 (five). Mods of any kind, even the most simplest ones are not an option.
also tira ghoul and dave kys yourself
No.8242
>>8240
>Consider the possibility of using plugins or some similar solution to limit the production of plants\ores to certain areas or biomes. Currently, no trade ever needs to happen as everyone can produce everything. If players on a tropical biome traded their cocoa for potatoes from temperate regions, at least some amount of trading could happen. There's also minor changes like different types of wood per region and the amount of stop compared to gravel or sand that also can change the architecture of towns.
this is confirmed
No.8243
>>8241
It's good to hear about those changes, I'll consider joining in and bringing my brother along too.
I'll however argue about TFC. Terrafirmacraft is not your average mod and it's possibly the most complex one you could ever install. My current setup is about 200 mods and it's still closer to vannila than pure TFC.
It's obvious that you'd alienate players using it. It's a very good mod but not everyone's cup of tea. It doesn't just add new things, it changes previous ones and makes them alien to regular players.
I'm mentioning this because that's the goto argument against modding but it's a very bad argument. TFC (and BTW, but that's another story) are very special cases in modding that, much like the mod itself, has special rules about what playerbase will accept it. Regular modding with stuff like Thaumcraft, Minecraft Comes Alive, Archimedes Ships, Archeology and many others isn't as polarizing as TFC and don't change the vannilla game into something most players can't recognize. They just add extra content and that's it.
No.8244
>>8241
>
We're already planning to introduce most of the stuff you mentioned. Realistic biomes, uneven ore distribution, mobs and more will be implemented on the new serb to encourage genuine trade (out of necessity)
>realistic biomes
>uneven ore distribution
it's like you want your shitty civcraft knockoff to be cucked hard.
No.8245
>>8240
>>8241
I'm sick of this goddamn "gotta force players to trade!" bullshit mentality, especially when you go about it by fucking with resources. This is literally another one of the things that makes people quit because they get fed up with having to grind resources then lose it all to a memeraid. This gets further compounded when some towns settle in areas overflowing with meme-tier resources while others settle in areas scarce of everything. You think the towns swimming in ore and worthless cocoa beans are going to trade to the impoverished ones? What reason would they want to? Even if they did, what is a town that can't even get half a stack of iron or a single potato going to use to trade with?
Dave tried to force trading and it didn't work.
Chien tried to force trading and it didn't work.
Can we not do this yet again? Can't you admins learn from over a dozens iterations?
No.8246
>>8229
>the 1st intcraft was able to get 50+ players without any autistic plugins
That's never going to happen again.
No.8247
>>8245
Yes, yes. Staying in your village like an autism and not interacting with anyone else is the best course of action. Don't ever talk with other players, goy! The only thing you can do with them is declare war, otherwise stay inside your walls!
>grind resources then lose it all to a memeraid
You mean compared to the regular business where you have to grind all of the resources?
If you only had to to grind 1/4 of the resources because that's all you can get in your area but you could trade the surplus with other nations, that would cut a lot in the grind. It's easier to get supplies from some other faction than having to grind them yourself, no?
>some towns settle in areas overflowing with meme-tier resources while others settle in areas scarce of everything
That just means shit needs proper balance. That's not a reason to comply abolish the idea.
>What reason would they want to?
As long as every area has at least trace amounts of minerals for basic gear, everything else can be considered surplus. They will trade it because it holds less value for them. If you had a chest full of diamonds but no wheat, you'd easily trade on diamond for a stack of 64 wheat at least. And the other village might not have any iron underneath that they can mine, but they might be able to produce shrooms naturally or have surplus of gold.
No.8248
>>8211
well this just isnt true
delet
No.8250
>>8245
>This is literally another one of the things that makes people quit because they get fed up with having to grind resources then lose it all to a memeraid.
what about being memeraider yourself and simply fighting back or bullying other nations ?
No.8251
>>8250
>how do we solve the problem?
>we become the problem
GENIUS!
No.8252
>>8251
stop being a cuck and actully defend yourself is what he is saying
No.8255
>>8250
If you live in a resource less memearea
then you cant really fight tbh
>>8245
This is true. Forced trading makes the games cancer when it comes to basic resources, shit like realistic biomes is gay because living in say a plains biome means you cant grow basic trees. I think the best example of trade was the rare iron in 10.0. Everyone had access to iron but it was rare enough to where it could be traded and also used as a currency.
>>8202
If you read >>8198 i specifically mentioned 11.0, 12 and 14 died quickly due to admin decisions, but after 2 shit iterations (12.0 wasnt even that bad it was just brogrammar being a cuck and 14.0 was dave forcing shit
memes).
No.8256
Okay, so we have a new board for the new server. Check it out:
>>>/4chab/
No.8257
>>8241
>>8247
Well, I guess there's nothing more to say. You guys don't pay attention nor learn no matter how many times the lesson is taught.
>re-instituting plugins people hated after 5 minutes
>re-enabling pirate accounts despite the ratio of negatives to positives because of "muh chan serbs"
>trying to brute force trading yet again by ruining every other facet of minecraft gameplay again and expecting it not to be unfun and tedious again
>uneven ore distribution so some towns are super rich and others are super poor because "this totally makes people want to trade despite never working every time we've tried it before!"
>more admins that don't understand why people hide in their walls all day nor why decisions like making iron so scarce that you can't even make buckets to put a farm where you want it kills the serb
No.8258
>>8257
isolationist buildfag go kys yourself
this is not your personal hugbox, go play singleplayer on peaceful + creative you disgusting plebe
No.8259
>>8258
These kind of assumptions kill the server…
Most buildfags probably don't care much about forced trade. They probably like it, since it means they can interact with other people without having to go to war.
It's actually PvP fags that have the most to lose, since they risk not having enough iron for their gear, not to mention having to cultivate friendships outside of their faction (read: circlejerk)
That faggot is wrong (except for the pirate accounts) but to immidiatly label him something so you can dismiss his entire post and tell him to fuck off? That's one of the things that drives people away.
No.8260
>>8258
>Not wanting to swallow the same pill for the 14th(?) time means you want a hugbox!
Mang you're not even barking up the right tree anyways, but you guys get so out of touch with everything from your Skype ivory tower or whatever is damaging your short term memory and common sense.
No.8262
Hello this is the server and board owner IronFE, don't listen to anything Kirishit says, he's been banned from life for being extremely smelly
No.8263
>>8262
hi helo yes helo davide how is oslo
No.8265
>>8234
Because its boring af and that feel once you loose that gear and its back to the mining you go. This is the type of shit that pisses of people in the game.
No.8267
>>8234
It's only an hour if it's vanilla ore generation. The plugins and map makers that fuck around with ore distribution turn the hour grind into days
No.8268
>>8267
What I'm saying is if we want people to stay is to make the game easier I mean when you loose everything from a raid usually you just stop playing the Serb and wait for the next version.
No.8269
>>8265
>>8268
Now imagine that instead of just iron for combat gear you also have to mine fuck huge amounts of cobble stone for walls. And buildings. And wood for furniture. And place it all over again.
Buildfags have that feeling much worse for them, since they need much more than just iron and that's why they are the first to get frustrated and go away until the new iteration.
And the funny thing is that not even grace period lets them build in peace since people still raid as fuck during that time, so there's a decent chance they won't last until grace ends.
No.8271
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