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/jrpg/ - Japanese Role Playing Games

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File: 1416222585136.jpg (118.67 KB, 495x369, 55:41, fucking tea.jpg)

 No.117

OK /jrpg/, what do you need in a game before you can call it "great?"

>Alternate better ending based on completing harder optional content

>At least partially action-based combat system
>Alternate costumes
>Non-human party members
>Mechanics and lore are interwoven
>Hype limit breaks/super moves

 No.118

Well,All I need is

>Somewhat acceptable gameplay

>Quirky characters
>A nice story
>Not being a weaboo fantasy

 No.120

Ironically? I prefer wrpg aspects in jrpgs. Multiple endings, big worlds. I simply think jrpg is the best skeleton foundation to lay that on. Groups of bros in an interesting world and good combat generally is only a jrpg thing, but if I were to say what made Chrono Trigger or Xenoblade great, a lot of it was stuff you'd find in wrpgs. (though CT likely had multiple endings before a lot of them)

 No.130

A good mixture between average-amazing gameplay/story and ost.

If one of those aspects is straight up bad, its hard to call the game great. It might still be fun and worth playing but it would be flawed.

 No.132

File: 1416717545914.jpg (482.85 KB, 1856x2020, 464:505, 1381711185973.jpg)

Normally what appeals to me first is the stylistic choice, I like some of the designs for SMT especially the demons then I look into other aspects such as how the combat system works etc.

A good story is a big help, it doesn't have to be some never before told tale but something that keeps me interested enough to want to push forward. This doesn't always have to be the case though, I'll still enjoy a game which is really bare bones.

Also having a big world to explore is probably a big factor, I'm not exactly opposed to linear gameplay but I don't think it suits most JRPGs. I like finding secrets and doing sidequests, I enjoy collecting rare weapons and crafting mechanics.

Music doesn't have to be great but it's always good to have, JRPGs often have good soundtracks so this is not a big issue. Also its a personal preference but I always go for Japanese audio when the option is available.

 No.135

File: 1416749521678.jpg (209.75 KB, 1132x1628, 283:407, amazing design.jpg)

Yea,Awesome designs are definetly important and also one of my favorite things about SMT games are the designs

 No.136

File: 1416888502398.gif (1.94 MB, 416x312, 4:3, 1389930460927.gif)

For me:
>Unique Setting
I love the Monolith Soft games for this as well as .hack series
>Large world
I love fantasy worlds that feel massive and full of wonder and exploration
>Amazing music
I love soundtracks with only a few songs that just get arranged or remixed into different version for battles, overworld, character theme or credits. Feels amazing when you fight the last boss and you realize it's got part of the title screen theme in it.
>Hype/Metal as fuck battle themes (I legit can't enjoy a game unless the battle music is fucking sick)
>Engaging and involving combat system
I love Baten Kaitos and Mana Khemia combat, they are my all time favorites
>Story that is at the very least not painful or cringeworthy, I merely want adequate writing
Story isn't the biggest deal for me. It's more of an afterthought for me when compared to gameplay, music and graphics/art direction. Video-games aren't known for their stellar stories, so if it does end up being good then I just consider it a bonus to me.
>Lots of customization options
It makes it more fun for me to replay if I want to

 No.141

Something really important that people always ignore: the world(building?) must be great and feel alive. It doesn't matter how great is everything if you feel like you are just jumping from map to map because you are forced to continue playing.



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