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/justvideogames/ - Just Video Games

Just post about video games!

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File: 1438733015708.png (661.77 KB, 604x917, 604:917, dream game.png)

 No.18

Post your dream games here.

 No.23

File: 1438733220525.jpg (90.28 KB, 450x590, 45:59, 1422490233929.jpg)

Daggerfall dungeons and openworld + SMT demon capturing and dialog


 No.39

I've been thinking about an RPG that had the same freedom as SS13, but I don't think it would work well without unpredictable human NPCs.


 No.58

File: 1438737993254-0.jpg (109.57 KB, 420x700, 3:5, snatcher.jpg)

File: 1438737993256-1.jpg (151.63 KB, 453x810, 151:270, 1435476311893.jpg)

File: 1438737993257-2.jpg (747.75 KB, 1920x1200, 8:5, 1435612736571-0.jpg)

Reposting an idea I've posted on /v/ a few times.

>Snatcher Sequel in Fox Engine called Snatchers as not to have a confusing name like Snatcher 2 since Snatcher isn't well known or a retarded name like 'Snatcher: The Siege of Bullshit'

>Where MGS is Tactical Espionage Action/Operations Snatcher is Cyberpunk Mystery Action

>Snatcher is set in an open world futuristic city, Neo Kobe, ala GTA. Neo Kobe is a man made city in the middle of Japan's Sea with layers similar to Coruscant in Star Wars or that one city in DE:HR.

>You can use a flying car to traverse this city. You can also use the new Metal Gear which straps to the main character's back and uses futuristic hover technology to let him use light parkour around the city and removes the risks of the main character falling off a layer of the city since the metal gear's hover can make the fall extremely softened.

>Game is 3rd person with the option of going into first person at times. Either view you get a recticle in the middle of the screen that you use to hover over objects and inspect them.

>When you hover over an object you get some options: Inspect, Inspect MG (have your Metal Gear more accurately analyze it using a black light or it taking a sample of the object to find out more about it), Act (move the object or press a button etc), or Use (use something in your inventory on the object).

>These options are brought up by (assume we're using a PS3 controller for example) hovering over the object, holding L2 and selecting the option you want with R1 and R2, then selecting with L1.

>The game also features pretty much the same gun mechanics as MGSV but obviously omitting huge guns because you're a detective.

>The same is said for sneaking mechanics which are optional but optimal to make a higher rank in a case because the cops would much rather have the criminal in custody than dead.

>This game takes a little bit of a turn from the last game. While Snatchers still factor into the main story and appear in some cases there is also an emphasis on crime since it would be weird for a whole big game to simply be doing Snatcher related cases.

>Junkers getting into crime is explained by them solving shitty cases for 10-20 years since they got rid of the Snatchers the first time. There's even a little nod to Idea Spy 2.5 where they say that for a while they were selling literal junk to make ends meet. You have to reform the Junkers so they can be ready to stop the Snatchers again and you do this by solving tons of normal crimes.

>These crimes are the most thematically dark aspect of the game. They are to Snatchers what child soldiers and torture is to MGSV. You'll see futuristic spins on crimes like how drugs change with augmentations, how child pornography and molestation change with VR, how murder and hiding bodies changes when the person being murdered has an augmentation in their body that can be 'turned off' to make them more likely to not fighting back, and then sold for parts once the person is dead.

>The game structure is: find out about crime at a mission select screen accessed by your Metal Gear ala PW/MGSV, visit crime scene, investigate crime scene and find out where to go next, go there and investigate until you have a suspect, go to suspect and arrest them (or kill if you absolutely must).

>You can go to a different case at any time of this process. However some aspects of this might be time sensitive like having to find the suspect at at one place or another depending on the time or not being allowed to investigate a store in the middle of the night when it's closed.

>Game has a soundtrack that sounds similar to this but not exactly as 80s sounding since obviously the aesthetic is cyberpunk and not shitty 80s Drive synth music that cyberpunk gets mixed in with so often these days: https://www.youtube.com/watch?v=hB3ibdil2UM https://www.youtube.com/watch?v=-PKV79lug54 https://www.youtube.com/watch?v=Dt3h92Y9MBg https://www.youtube.com/watch?v=rZgfrDMQFas https://www.youtube.com/watch?v=W4h8m74pyC8 https://www.youtube.com/watch?v=o1GnvlwE3g0


 No.60

>>58

I've also thought about how augmentations would play into the lore in the classic pseudo realistic way of metal gear. I have to go do something but when I get back I'll explain how cp and drugs and whatnot would appear lore wise.

>Augmentations got big because corporations became the new 'governments' or above the government.

>They also got big because more people went to war, more people tried fighting against their governments causing more bombs for SWAT members as well as civilians, companies made fake limbs for those people and those limbs recieved 'add ons' for a companies' products. (An Ipod holder for your fake arm, etc).

>The eye augmentations also got big because people were able to survive head injuries easier.


 No.62

I just want Super Metroid 2 to be honest. Not very imaginative, I know.


 No.63

>>62

Well okay, I want Super Metroid 2 with the attention to detail of Metal Slug. That'd be neat.


 No.70

I assume you didn't mean "dream games" as in games you have dreamt of. However a really weird game idea occurred to me while I was sleeping last night.

It was basically about a dragonslayer knight who was sort of into furry. Instead of killing dragons he fucked them. The whole game was based on the idea of hiding the fact that you fuck dragons instead of slaying them. Lie to people, making up excuses on why the dragons keep popping up even after you claimed you've killed them. Explaining why people visiting supposedly safe dragonlairs aren't returning ect.




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