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File: 1438974124728.png (42.19 KB, 512x768, 2:3, Image Fight stg3 boss.png)

 No.99

What are some parts of video games that make you really question what the developers were thinking when they designed them?

Stage 3 of Image Fight has this ridiculous boss that fills the screen with lasers that turn 90 degrees seemingly at random. I have never managed to figure out a way to beat this boss in the intended manner as the lasers are just too difficult to predict.

Instead, there is an exploit where you can simply park your ship up above the boss as it's deploying its laser pods and then destroy it with little effort by damage from your ship exhaust or gun pods.

 No.116

Maybe not as bad as what you're describing but for me I'm wondering what they were thinking with Metal Gear Rising.

>Multiple weapons but no fast weapon switching

>sub-weapons but no fast switching and most are slow as shit to use

>game is made by Platinum and is typical hack-and-slash action like they're famous for

I know they had a wicked time constraint but come on. Those things alone would've made it top tier in spite of the shitty camera, stealth, and abundance of (admittedly cool and fun) QTEs.


 No.118

File: 1439241069992.jpg (137.98 KB, 250x250, 1:1, gamewithshitcontrolsthatco….jpg)

Why the hell wasn't this on the Wii?


 No.119

>>118

Wasn't it originally planned to be? Maybe some higher-ups forced them to put it on the 3DS to promote Nintendo's new handheld.


 No.609

File: 1446705267141.jpg (384.24 KB, 1920x1080, 16:9, 1.jpg)

>>99

having health orbs be a rare drop in too human. like what the fuck. couple the guarantee of dying several times in the level, ( and thus getting to enjoy the 5+ second long death animation) with the tedious well "puzzles" that, while cool the first couple times you do it, becomes tedious the hundreth time,( and you WILL be playing every level at least a hundred times to max out or 100% the game), makes the already 30-45 minute long ( the ice forest is probably more like 2 hours before you account for dying) levels become 1 hour+ slogs of tedious misery.

i think it wouldnt have been as bad if they had kept the origional 4 player co-op instead of reducing it to two. at least me and a friend think it was originally going to be 4 player co-op, given the size of lobby screen and that there are exactly 4 classes, one of which is a medic and is completely useless in solo or 2 player co op, like its entirely a support role with very few combat skills. that combined with the frequency of death and the serious lack of health giving items. my best guess for its removal would be that halo 3 launched shortly before this, and 4 player co-op was a big selling point for it, and microsoft didnt want any competition for their golden cow.


 No.624

File: 1446970409783.jpg (174.94 KB, 650x366, 325:183, 1262322706554.jpg)

I don't think anything needs to be said about this decision.


 No.625

>>624

Is that some sort of missile defense minigame in Dead Space?


 No.628

>>625

asteriod shooter minigame with abosolute garbage controls. its hard enough that beating with witch <60% damage nets you an achievement.


 No.632

File: 1447126064771.png (14.8 KB, 384x256, 3:2, Ninja Spirit final gauntle….png)

There is this completely retarded final segment in another IREM game. At the very end of Ninja Spirit, just before the final boss, you have to navigate through this obscenely long maze of ninjas that kill you instantly if you touch them. It's a ridiculous task of rote memorization and really sours what is otherwise an excellent and fair game up until that point.




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