>>99
having health orbs be a rare drop in too human. like what the fuck. couple the guarantee of dying several times in the level, ( and thus getting to enjoy the 5+ second long death animation) with the tedious well "puzzles" that, while cool the first couple times you do it, becomes tedious the hundreth time,( and you WILL be playing every level at least a hundred times to max out or 100% the game), makes the already 30-45 minute long ( the ice forest is probably more like 2 hours before you account for dying) levels become 1 hour+ slogs of tedious misery.
i think it wouldnt have been as bad if they had kept the origional 4 player co-op instead of reducing it to two. at least me and a friend think it was originally going to be 4 player co-op, given the size of lobby screen and that there are exactly 4 classes, one of which is a medic and is completely useless in solo or 2 player co op, like its entirely a support role with very few combat skills. that combined with the frequency of death and the serious lack of health giving items. my best guess for its removal would be that halo 3 launched shortly before this, and 4 player co-op was a big selling point for it, and microsoft didnt want any competition for their golden cow.