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/kountry/ - Outer Heaven

Not for any Nation. Not for any Ideology. Only for Freedom.

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File: 1412218980741.jpg (77.52 KB, 623x799, 623:799, IDKWhoButStillABAMuthaFugg….jpg)

 No.334

I'll post a link for now,and the next post will try to be a TL;DR with some details.

https://docs.google.com/document/d/1HMFJkCH2RBX-pLEonqGvNMRkMhkMR3P35INkmexikl0/edit?usp=sharing

 No.500

Stopped reading when the idea of giving modern soldiers bolt action rifles and fucking greatswords.

How about just going simple at first:

Start with the regiment: 1000 strong divided into ten companies that gives you two battalions of four companies with two companies for the depot/headquarters.

This is a pretty simple setup that offers plenty of flexibility.

As for weapons at least give the infantryman a FAL or something.

 No.502

>>500
Not all corpsman have said bolt actions.
Also, Highlanders deserve Claymores: 3+ feet of "Fuck your shit" when someone is invading your tunnels/earthworks/etc is useful when out of ammo. I want to see some faggot with a bayonet try a Highlander's patience for a moment.

 No.504

>>334
>>502
pls check your autism at the door before displaying it here, you are a fool and by proxy making us look like fools.

 No.530

>>502

As an actual soldier I can say with one hundred percent certainty that there is a very good reason why we don't carry swords into battle anymore.

A machete or tomahawk would be far more useful in this age of machine guns and CQB.

 No.559

>>530
It's optional to carry said melee weaponry.
I do value your comment, at least it was constructive, unlike another person's.

 No.566

File: 1413299219354.png (40.39 KB, 1024x600, 128:75, Prototype Unit Structure.png)

Well, here it is for now as a picture

 No.568

>>566

Why call an individual soldier a "corpsman"?

You'd be surprised just how few corps there are; most the time the largest formation to deploy operationally is a brigade, and mist the time those are just uprated regiments.

Why make a squad so large when the smallest unit of organization to leave the wire tends to be the platoon?

 No.569

>>568
Q1. Why call an individual soldier a "corpsman"
A1.Not every bit that you see here is completely based of the US military: this is a structure that I have hammered out for now, but am open to suggestion. Info on the words "Corpsman" and "Corps" are found below.
http://dictionary.reference.com/browse/corpsman
http://en.wikipedia.org/wiki/Corps

Q2. Why make a squad so large when the smallest unit of organization to leave the wire tends to be the platoon?
A2. Well, I am considering a change of name for that at this time. I value any constructive criticism and I am willing to listen to someone willing to give me a good argument for a point or idea. You have made me consider replacements for the current level of squad to either "Section", "Element" or another possible solution. Email me or respond in this thread.

 No.576

>>569

I'm not merely talking about the American military. Just about every military in tge former British empire uses similar unit organization. All of those include a corps as multiple divisions, and uses the word to describe specific aspects of the military eg. officer corps or army corps of engineers.

Corpsman is used in the marines because the corpsman is a navy seaman who's specialty is as a combat medic, and in the navy a seaman is referred to by his job, not his rank.

Beyond that, there is only one corps left anymore, with the bulk of military formations being divisions or autonomous regiments and brigade combat teams, the latter being regiments in function with their constituent companies drawn from other regiments and mixed together.

My point is that corpsman doesn't fit unless we actually have a corps, and I don't see us even having a division for a long time.


The unit names can really be anything we want, as can the numbers. The old regiment all system used multiples of ten for organization, and we've sort of kept it. We changed the typical squad size from 11 to 8 on paper when we switched to the Bradley, but functionally kept the squad at 11 by making the Bradley crew part of the platoon. Back in the day a squad had a maneuver team, an assault team, and a fire team. Now we've combined the functions of all three into the fire team.

The roundabout point I'm making is that you need to think in terms of how you want the unit to function in combat.

You build your military from the bottom-up, and train it from the top down.

 No.577

>>576
Each of the higher level units I have so far designated as a "Corps" is because each such unit is a large and functionally different unit.

The Janissary runs armor and artillery as it's technical bread and butter: it has great infantry capability, but only specific units in that Corps has focus outside of the armor and artillery doctrine.

Highlanders would be handling sapper & mining duties, as well as mountainous/difficult terrain warfare: this is a group of tasks/skill-sets that would be valuable when applied together or in parallel.

The Telemarines are completely dedicated to the art and science of logistics and it's security facet, as well as naval science with hopefully eventual progress to advanced aeronautics/aerial warfare doctrine.

Varangians are essentially a Corps without a single discipline, but are a specialist Corps that would be reminiscent of USSOCOM, but all under a single umbrella organization.

La Guardia is a gendarmie that handles policing, or homeland defense/counter-invasion duties; its corpsman are individually possessing either police or military duties, not both, as to lessen, if not totally deter abuse of powers in either function.

Administratio Crypticus is an actual engineering Corps committed to Research, Development, Signals Analysis, and Reverse Engineering; essentially a Corps of scientists.

A particularly unique and small Corps is the Seraphic Order: it is consisting of the most brilliant, visionary, and most zealously neo-/k/ of the population. Every Seraph bears a doctorate and has only 6 duties: Direct Action, (Counter)Intelligence, Craft Operations & Commandeering, Deep Inquiry (Interrogation), Infiltration & Sabotage, and Electronic Warfare. Entry age is between 18 and 22, each spending (after the first 2 years in its War College) 1 year of dedicated study to each of the 6 disciplines that I have previously mentioned. Because of a Seraphs capability and intellect, these few have few peers due to rank, education, and training.

As you can see, each Corps is dedicated to a group of related tasks, not random assignment of names and duties. This structure is not something developed overnight. It took time and effort to try to design a structure that can scale to what the future may hold for us as a /k/ountry.

As for the unit names in the structure, the numbers were intentionally meant to be different from others, as a brigade designated by me is meant to be quite a colossus in comparison to any other brigade: but a battalion is closer to a brigade outside of the /k/ountry. This structure is meant to be scalable even for a military the size of China's or the US DOD.

Nothing is without a reason; most everything has a purpose.

 No.691

>>334
wrote something in the brainstorming doc. Should be something that's useful, Utilitarian, Efficient, Fluid and Modernized.

 No.834

>>691
It's ok…
It's just going to be a dick measuring contest sgt. master super sgt with 9000 years of dah ARMEE/MUHREENCORPS/chAIRFARCE/NAVYSEMENSHIP/COASTIES AND I SHOULD BE THE SUPER SUBREME SGT MASTER SENIOR MAJOR SGT OF FAGOTS SGTs.
I am laying out how and what qualifications are at least required and I would have to hold myself to them as well.

 No.848

Imma toss a few cents on the table; take or leave it however you wish.

I don't know if its a good idea to base general forces off of specific ethnic militaries. Calling your mechanized infantry "dragoons" and your tanks "lancers" is one thing; but calling the line forces of your secular country after the eunuch army of a theocracy that you have absolutely no connection to seems a lot like you're emulating the wrong aspects; kinda like how everyone adopted berets because lolcommandos, or how a huge number of infantry regiments in the American civil war were styled after zouaves in that they wore parachute pants and tiny vests but otherwise were exactly like everyone else.


With ranks you don't want a lot of them. You can name the ranks whatever you wish but it all boils down to having someone leading each level of organization; and you don't actually need to have that many graduations. For example: when you bring more than two regiments together you can simply choose the most experienced RCO to lead the whole brigade.

 No.854

>>848
Well, We do not need to use the entire structure all at once. This should be obvious: unless all of Africa joined us all at once (uh… yeah whatever /pol/lacks, say whatever you will), we cannot and do not expect an immediate need or possibility of such to happen.

Now, if you are talking about the Janissary Corps, you must also remember that ones that were skilled warriors of the past were once slaves, the lowest members of said society, to a model where even the Sultan dressed and ate as one to appreciate their role as the premier military force of the time. It took a large concerted effort by the rest of the Sultan's troops to subdue and dissolve them (which by this time, the Janissary Corps lost it's way and purpose, ceasing to be effective anymore).
Even today, all militaries bear a large number of traditions from nowhere else but the Janissaries. Plus, the document I am working on and the one released are not the exactly the same document and will be released this weekend.

 No.856

File: 1414895451843.jpg (347.09 KB, 1680x1050, 8:5, 1395282160223.jpg)

>>854
Since we are starting relatively small what are you thinking for a military structure of say 200 people and also any idea's for our basic kit. We could probably use some militia structure.

 No.866

>>577

The seraph corps is just weird. Entry at 18? 8 years of study? Are we making James Bonds? Also, craft operations and commandeering does not take a year to learn. 99% of land vehicles are covered by 'turn wheel to turn, push pedals to go/stop, this stick here is the shifter'. If you really want the seraph thing to happen, maybe only make them study 3 of the 6 additional disciplines, for 4 years total, on top of the 2 year general training. You can't be good at everything.

 No.870

File: 1414980089917.jpg (55.64 KB, 550x361, 550:361, 713797a.jpg)

>>854

you're still missing the point on the corps names.

take a serious look at the zouaves. now, the primary distiction was the uniform, other than they they acted exactly like any other light infantry or skirmish unit. and there were at least seventy regiments that operated like this one the union side alone.

they chose to emulate the dress of the zouaves, with was largely irrelivant, and over time they switched to the normal uniforms by war's end.

same as with the beret, it only started being worn because British commandos wore them, and soon elite forces wanted to wear it to show they were elite, then line units wanted it because they wanted to feel like the badass OPERATORS. and then even the POGs had them and everyone realized how stupid berets are.

i'm saying that that naming formations after dead militaries is something done by either dumbass brass who never grew out of their cadet uniforms, or training brigades.

emulate what matters; tactics, training and procedures.

i'm still maintaining that it's counter intuitive to have a largely bottom-up nation like we're trying to create have its military identify with the largest martial formations.

throughout history whenever you asked a soldier his unit; he'd tell you something along the lines of "17th regiment of foot" or "36th Brigade Combat Team." because he trains with the regiment-sized force, he deployes with the regiment-sized force, and everyone he knows in the military may very well be inside that one regiment-sized force. you ask any one in the US military to name their Corps, and the only two types who will be able to belong to either the puking dragon or the marines.

the best way to build a military quickly is by raising regiments for specific roles; always has been. this goes into another point that i'm touching on in the next post.

 No.871

File: 1414981313717.png (264.37 KB, 5120x1612, 1280:403, mechplt2.png)

>>870

>We do not need to use the entire structure all at once.

>>856
>Since we are starting relatively small what are you thinking for a military structure of say 200 people

historically a regiment was never actually a full 1000 men for long. in the civil war, for example, you had regiments consisting of only a few hundred due to many factors; chief among them was the cost of raising a regiment, which was often soley the responsibility of the regimental commander.

as i said before: you build your army from the bottom-up, and train it from the top-down.

you build the army on paper first, it helps you visualize the formations and such. when putting bodies together in real life you don't actually NEED to have every slot filled to have a fighting force; you just need all the ones who are knowledgable and experienced in their jobs. some good examples of this are the german army circa the 1920s before they tripled in size almost overnight, and in the Green Berets whose primary role is to build and train indigenous militias.

you do this by getting all your leaders and logistics in place, and then getting your entry-level d00ds when you need them.

pic related is some examples i've been playing around with for some time. once i get sketchup working on this shitty toshiba i'm going to fire it up and show you some visual examples of one of the three big ass regiments on the bottom.

 No.873

File: 1414983982168.jpg (239.85 KB, 1004x641, 1004:641, OHLR line company 01.jpg)

>>871

before I go any farther, i want to make it clear i'm not presenting any of this as how we should go regarding military structure. i'm merely using these example units as just that; examples to show how you can get a feel for building forces and all the shit that goes into it organizationally.

looking at my previous pic, you see the three regiment-sized units at the bottom:

they're structured in rather similar way, with three line battalions and one regimental fires battalion which would normally be attached to the not pictured headquarters battalion, known in british military as the Depot.

each line battalion has four line companies, one engineer company, and the headquarters company.

the three regiments are, from left to right, a mechinized infantry regiment, an airborne regiment, and an armored regiment. We'll be looking at the Ariborne regiment for now. let's call it the Outer Heaven Light rifles(OHLR).

I'm not going to try to put together individual soldiers, but instead we're going to look at vehicles for now, because i can find shitloads of those on the sketchup warehouse and they're easy to modify. but hopefully it can give a good idea of scale.

shown here is a visualization of the basic line company. if you look around on the chart i previously posted you can find the body count of the following components, from left to right:

Headquarters Platoon
three line platoons
one mortar platoon
one Assault platoon

why does airborn duds need jeeps? because nobody gets far with their boots alone, and even with foot mobiles you still need prime movers to cart around the huge amount of supplies a company needs to live.

 No.875

>>871

As someone not in the military but who just likes guns and freedom, can you tell me what any of your pic means?

 No.876

File: 1414984673732.gif (49.97 KB, 1540x1600, 77:80, 009_symbols.gif)

>>874
>>875

I'm about to, but while i get the visual aids ready, here's the cheat-sheet.

 No.878

File: 1414986565622.jpg (167.06 KB, 1004x641, 1004:641, OHLR line company 03.jpg)

>>873

let's look at the headquarters company. shown here broken up into the different sections.

the CO(A), XO(B), and Master Sergeant/First sergeant(C) all have their own jeep, for obvious reason of not wanting them in the same vehicle, but also so the cerical personnal have a vic to ride/drive. typically the commo tech rides with the company chief NCO, with clerks driving for the officers.

the cooks(D) have a truck for food, a field kitchen trailer to cook it with, and typically the truck pulls a water trailer.

the company Scout/Sniper section(E) has their own vehicles to get to where they need quickly, along with dedicated drivers so they don't have to worry about camoflauging a jeep.

the HQ is also home to the medic section(F), although in an infantry company the medics get divided up across the platoons, so each medic gets a jeep and a driver, with the HQ getting the Medic section leader.

the Supply section(G) has two trucks for the various non-food related supplies the company needs, and the company supply sergeant leads a team of six to meet the logistical demands of the company.

finally, we have the five mechanics(H). they operate one mobile workshop and a contact truck. for those unfamiliar the contact truck is basically a self-propelled toolbox; equipped with everything a mechanic needs to make quick repairs in the field. for big jobs like overhauls and complete rebuilds you have the shop truck, which can do everything the contact truck can't.

 No.879

File: 1414987622356.jpg (133.63 KB, 1004x641, 1004:641, OHLR line company 02.jpg)

pictured is the infantry platoon.

fairly straightforward with its three squads of infantry(A), each put on two jeeps, mounting their organic GPMGs on the ring turrets.

next is the Mortar squad(B). Led by the Platoon Sergeant it's made up of three 60mm mortar teams, each with its own jeep, with the fourth given to the PSG and his driver.

next we see the Platoon Leader's team(C) consisting of the PL, the Fire Support Officer(FSO), the Radio operator(RATELO), and the driver.

finally we see the Platoon's Medic(F)

the PL's team and the medical truck are the same across all the platoons, the difference comes with the Mortar and assault platoons.

 No.880

File: 1414988634217.jpg (83.39 KB, 1004x641, 1004:641, OHLR line company 04.jpg)

>>879

Now we have the Assault platoon.

already you can see a major difference in the size compared to the infantry platoon.

the assault platoon's responsibilities are very specific: breaching, demolitions, and Close quarters Battle. the four assault teams are called upon to take or destroy fortifications and other structures using their range of heavy weapons and explosives. their role also makes them well-suited to the anti-tank role and as such can often be equipped with ATGMs.

 No.881

File: 1414989955377.jpg (148.89 KB, 1004x641, 1004:641, OHLR line company 05.jpg)

Lastly we come to the Mortar Platoon.

It's made up of three mortar sections(A), each with two large mortars with ammo trailers.


the 120mm mortar is a valuable compation to the 60mm mortars each platoon carries, while the line platoons can provide their own indirect fire, the mortar platoon provides an umbrella of fire support to the whole company. this layered fire support concept is further expanded on with the regimental fires battalion, but that's for another time.

 No.884

This whole structure is great, but i think we need to get the island first, then we can worry about details like the PMS structure.

 No.885

>>884
>PMS

kek, i meant PMC.

 No.887

>>884

This.

 No.892

>>866
The Seraphs are supposed to be the most brilliant and most neo-/k/ among us. They are effectively like Jonas Savimbi/General Alexandre Dumas types: when given an inch, they try to wrestle with the world for their cause. They inspire and provide examples of what can be attained with zealots steered the right direction. The Seraphim live with no real trade secrets, only with what is known to previously yield results. Seraph means "the burning ones" meaning that they are are the ones who are the most zealous and trusted in the Christian Hierarchy of angels that none are are assumed to have been of the 1/3 of the fallen in Christian Angel Lore. They would be the most honest and trustworthy among us; even to death, they would not be expected to abandon all in their charge. Email me if you want an updated copy I have not pushed out for public display.

 No.895

>>892

I don't know how that will work. At 18, a lot of people already have ideals. They already know, at least a little, who they are and who they want to be. If you really want to make this seraph thing happen, we would need to recruit them at like 7 or 8, maybe from orphanages.

This sounds like a comic book or movie to me, though.

Also, aren't we running a PMC? how can people be that devoted to money?(Other than der juden)

 No.906

>>892

see, this is is an example of where your proposal goes batty.

this isn't some ideology. this is a shitload of people who like to fight, wanting to fight for fun and profit.

you think the vikings roamed the world because of nationalistic pride or ideology? fuck no; they wanted loot and women. same as the portugese, the conquistadores, the ancient greeks, etc.

there is no place for this seraph corps in outer heaven. the only zeal we have is our eagerness for battle.

 No.915

>>906
The Seraphim are your philosopher warriors, they are tide-turners. They are the few, but our brightest and bravest. These people are the ones who are not expected to be swayed by money, as they have nearly any reasonable request fulfilled. They can not be swayed by power: they can attempt to appeal to people outside of our borders and may convince them to assist with a proxy war if they wanted to, if not commanding our troops. Seraphs are not simple mortals: they are the ones that we can that can scatter if we are taken down by a 1st or 2nd world power: they will be the ones we will want to reboot our way of life. And what is that? To be the embodiment of mankind's oldest vice: War and the whatever is needed to sustain it. Oh, and if you are going to say that there are no places for Seraphs in outer heaven? Go do your research and look here: http://metalgear.wikia.com/wiki/Haven_Trooper

They are an example of elite and competent warriors, skilled and deadly.

>>895
Seraphs are ideologically driven, and see above.

 No.919

>>915

>idealogically driven

>pmc

Choose one, and only one.

>references vidya


Frog sollys were brainwashed by nanomachines, and forced to fight for Ocelot. They aren't fighting for any ideaology, they're fighting because they're forced too. It's a lot like the stormtroopers in Star Wars.

Pull up a real example or don't at all. This is real life, idealogies don't stop bullets, they don't feed the hungry, and they don't cure ebola. And ofc we're going to train some people more than others, but they don't need to be brainwashed by a semblance of freedom, which, ironically, being brainwashed by freedom would strip them of it.

btw, all that shit you just said sounds like it's from an anime.

 No.921

>>919
We need some people to be in the PMC, and others to be in the standing military, since an entire military force made up of mercenaries will get some of us purged because of the all mighty dollar/euro(I would would be pissed of if someone accepted rubles)/etc. would be used to do such a takeover/coup.

Also, some being a double standard bitch with vidya, as you are on a damn board with the words "outer heaven" across the top. Also realize that you are on a site full of migrants from an anime board. You sir, need to stop being as thick as oatmeal, complaining about crap and giving no solutions.

 No.922


Why would a fledgling nation need a four star grand marshal of the armies or whatever?

I think if military power is focused too much into one group there will be less freedom. It should be more like a militia system commanded by appointed officials.

I feel like force is the easy part (logistically). Defense is intuitive and of mutual interest against the outside world. I'm more concerned about things like water, food, supplies, etc.

I don't think we should use overly complex ranks. I don't know why this list is a mishmash of multiple foreign titles. If anything we should cut and paste the American rank structure first.

I don't foresee the need for anything larger than a company. divisions/corps are comprised of tens of thousands of soldiers. I don't know if that's justified or even possible if the number of people moving to this place is low.

 No.926

>>921

You're right about the standing military, but it would still be part of the military. However, i wasn't objecting to that. I was objecting to the seraph bullshit. It's completely unnecessary.

Also, it's OK to have references to vidya or anime on the board, but you can't compare fiction to reality. It just doesn't work.

 No.929

>>922
I am planning the strategic side of things; long-term plans for all possibilities. How do we even make the need of a marshal? Look at the potential recruiting pool of africa (since everyone wants africa) and with the promise of war, glory, and spoils of war, how would you not need any marshals if we manage to recruit too well?

 No.930

>>926
Seraphs are going to be the smallest Corps; each functioning as a unusually capable force multiplier. Need someone to go full Audrey Murphey? Call a Seraph. Need to root out turncoats? All of them? Call a Seraph. Need someone to false flag an enemy on enemy skirmish in a navy yard? Give him your 12 best and a time. Is your unit not performing? Take a guess as to my suggested solution. Seraphs are not many, they are not 007. They are who we have invested our best resources in. They are not blind zealots; they are the unyielding torches that others will be inspired to follow.

 No.931

>>930

This still sounds totally unrealistic to me.

 No.933

>>929

Even with a large pool of recruits available, the kountry should fly under the radar militarily, at least in the beginning. If we cause too much ruckus in Africa, outside forces could take notice and crush us before we're powerful enough to resist them. Imagine getting this thing up only to be branded as a terrorist threat along the lines of ISIS. Or what if some hipster viral video campaign says were the new Kony.

Furthermore, you seem to be suggesting that we would be recruiting Africans wholesale as part of some massive Askari-like expeditionary force. I think the military should be drawn from the citizens of the kountry alone, purely for self defense. I'm not saying there won't be a need for expeditionary forces, but I'm thinking in terms of a starter nation.

 No.941

>>933
Well, I am designing a way to have a uniformed service that is for those who would rather contribute as support rather than be a part of a combat unit. And yes, the US has non-combatant uniformed services (to keep them from from be considered spies if captured). As for the recruiting in Africa (and abroad), we should only make it obviously voluntary and without coercion. For those who are foreign, they would be a Silver (Enlisted)/ Gold (Warrant Officers)/ Polished Corundum (Commissioned Officers) Collar or Chest Pin with the letters "FS" and a 3 letter country code below the "FS", which means "Foreign Service-member". This would help us determine who may or may not have certain political/national ensnarements.

 No.942

>>941

Okay, now you're putting the wagon before the cart.

Let's wait until we have a military before we decide on uniform and insignia.

Furthermore, we'll need ships to have a merchant marines. All this is great to speculate on, but let's keep in mind this is all up in the air until we start doing.

Btw this the the fag from >>871
I'll patching more when I get hone in a few days. My next tl;dr will be about core(not corps) manpower, rapid force expansion, and how you can have an army without rank.

 No.945

>>942
Those non-combatant services would be basically the likes of civil engineers, utility engineers, medical staff, and a few others that may require a disciplined and cohesive number of groups that are required to actually found our country. And the part with the merchant marines: that is handled by the Telemariners: if it is to do with air or sea logistics and/or it's defense the Telemariners are involved. And with a civilian captain of a ship, they assist him/her in all tasks and as a third party, ensure the craft has smooth operations. If on a warship, a patch or pin (when appropriate) with a silver flintlock pistol is crossed with a bronze naval cannon. On transport systems that have only anti-personnel weapons on board have a pin or patch (when appropriate) that has an olive branch crossing a small wheat bundle, with both items placed on an iron platter held by a hand. I plan to eventually get this all drawn out and what not, but I got a good part of this stuff to be developed logically and with a purpose.

 No.946

>>945

WE DO NOT YET HAVE A COUNTRY, MUCH LESS A MILITARY

DO NOT PLAN THE MILITARY UNTIL WE HAVE ONE

WE'VE BEEN TRYING TO TELL YOU THIS FOR 10-ISH POSTS, BUT YOUR AUTISM KEEPS GETTING IN THE WAY

 No.949

>>945

Just stop. You're embarassing yourself.

 No.954

This has been a very interesting thread with some pretty interesting ideas going around in it. I personally have my doubts (but hey, what the fuck do I know) (seriously) with regard to having units or corps called Janissaries and Telemarines.. That said, we should consider the most obvious and likely possibility: should /k/ountry become a thing and not just be a concept we discuss on 8chan, we'll utilise what skills we have, e.g. TerraNull's Marine training and further training will best be of service by having him as weapons and combat instructor. I'm sure we'll have some Kung-Fu and Taekwando /k/ommandos that can teach us some pretty nifty kicking and punching techniques that have relevance in CQB situations, maybe there will be a few /k/ommandos with boating experience, this essentially makes them our naval admiralty. If I'm one of the only masons (the brick variety, not the secret apron club variety) in the /k/ountry, I'll bestow the rank of "Master IRL Lego Man" upon myself, etc. We'll work with what we have and what we get, BUT, with all that said, there is no harm for planning for the grand future where we literally have our own intelligence and counter intelligence teams, an army, navy and airforce, etc. Keep dreaming big guys, whether we make it there on our own steam or Elon Musk decides to bankroll us for teh lulz, this will happen.

 No.955

>>946
>>949
Man, we got *about* ten years to get this shit rolling. I am just starting something that will require time and further criticism by more members besides yourselves. I am semi-formally spitballing here. None of this is final: it is an evolving and fairly lonely idea (only one other person so far has a competing, but less comprehensive system going up. I am taking time and listening to others input; but this is long-term planning, not some overnight garbage flung together. This thread is more for my updates and other ideas to float, grow, and develop in, rather than be a "hurr durr we no have it right naow, so we dun't need it at all durrrr…" .

 No.957

>>954
On the martial arts portion, we could have people go to shaolin, since that place (in spite of the people's republic's interference) still can produce man-killing children, some of us (could be just me if election 2016 become's the hillary's democratic republic of clinton) can head that way and see if we (or just me, again) can pick up anything from there.

On another note, I myself have USAF Command Post/Emergency Mgmt experience, and right now I am getting my Information Systems Security Asso. degree at WakeTech and I am looking at doing BLET as a resume padder if a Wake Co. Deputy slot opens (given, again, if the IT jobs market tanks by the time I get my degree done). I would look to getting some time as Wake Co. Swat if I stay and slowly progress on my Materials Science B.S. @ NCSU.

 No.961

I like your enthusiasm and the work you've put in but now try and focus on the practical application of it with the very limited resources we'll have.

Rather thinking of it in ranks you should be looking at the various roles that will need to be filled in the situations we'll encounter , and it's likely most roles will be filled by who ever is available at the time.

Fir example , telemariners shouldn't be experts in sword battle and the ranking system , they should know how to operate 4wds, trucks with 16 speed road ranger gearboxes , how to use a 2 way radio, change a tyre, perform basic oil coolant pre start checks and maintenance, how to use a gps / maps / compass and how to use a truck bed hiab crane and forklift.

 No.963

>>961
Janissaries handle ground transport,as they can secure that with armor.

Highlanders are Subterranean storage/logistics experts.

Telemarines are navy (sealift)/air force (airlift)/merchant marine (commercial involvement?)?

Varangians are highly specialized operators for are up to whatever, whenever. There is no real solid standard procedures, only qualifications. They only carry what they need for their mission.

La Guardia does only local state/district logistics, nothing too major

Administratio Crypticus: Not any real logistical capabilities, only what is needed or supplied.

Seraphs commandeer whatever is needed. Who the hell but few know what they really do, besides senior officers?

This draft is still a major work in progress, so we will see what will be modified.

 No.967

>>963

I still think that the Seraphs are an unrealistic dream.

The rest is a good idea, keep revising it. Try and use less symbology, though. Let the soldiers come up with that on their own, when we have the army. It will mean more to them, and they might fight harder.

 No.969

>>967
>>963

Dear /k/Anon and crew,
You have set up 7 different branches of a military that doesn't even exist yet. A military that in all likelihood will not exceed 100 people within the next many many many years. I appreciate that you are trying to assist, but you are not assisting. This is a warhammer fantasy thread, and that's cool, love the game, but it really either A.) doesn't belong on this board or B.) belongs in an appropriately entitled "Distant Space Future Fantasy Army" thread.

Basically, apply the time that you're spending on this… thing to setting up reasonable tasking for a much, much smaller force. We need you and anyone else that's interested in designing an advanced strike/escort (probably leaning toward escort) outfit of a realistic maximum of 50 individuals, including administrative. This is not building the US Army, or any other army for that matter. This is building out a -highly scalable- design for supplies, logistics, and staff to support a small (5-10 max) operative team.

When you start talking about "as they can secure that with armor" you have to realize that each armor piece that you're referring to is already equal/greater than the budget for our entire project. Each and every division you currently have in your plan -cannot- be achieved in anything even vaguely resembling the near future, and would be much better suited to an organic growth to fit our needs in the 50+ years it would likely take to get these resources.

TL;DR Thanks for being here, thanks for being interested and wanting to contribute, but this is way way off-base. Use your time coming up with something that might be useful in the next 15-20 years.

 No.973

>>969

The regimental faggot here. Expect me to touch on this topic tomorrow morning when I get home from this trip I'm on. It actually ties into the post I'm making on core cadre and rapid forcw expansion.

 No.974

The Seraphs are my pet project and may become completely handled by me. I know Seraphs are a bit unrealistic, but if we avoid having any ore than 3, near our founding, then that would be retarded. I am being open and you must realize that a large number of things must happened (like go full Rhodesia ) before the Seraphs can be realized. I myself would agree with the other branches being established in some meaningful/logical order. And yes, if you are thinking of wh40k, well, you are not completely on point. If we go Full Napoleon on Africa at some point, we must be able to reign in our resources to do so. I would not be opposed to establishing a lasting, and model, region with a name like Empyrean or something like that. Going PMC mode is only going to be a point of our development : it is a springboard to a pool of respected powers/entities in the future .

 No.979

File: 1415470974586.png (28.79 KB, 819x1218, 39:58, OHLR line company MTOW.png)

okay, so now i'm able to put this shit together.

>>871
>>873
>>878
>>879
>>880
>>881

in the prievious posts I hopefully gave a n idea of how a company sized force can be built on paper, now let's talk about how to translate this from MTOW chart to flesh-and-blood.

as said previously, you build the army from the bottom-up, and train it from the top-down; we'll be explaining this now.

shown here is the simplified Table of organization and equipment(TOE) for this Infantry company. we'll be looking at the troop numbers and talking about what I mean when I say "core Cadre"

on the "line plt" section you can see the symbolic representation of what I showed in >>879

we see the PL's team with everyone under his direct lead listed underneath, including the medic. then we see three line squads of 11 soldiers, and then the mortar squad, listing the PLSG as the leader. we can see that the total number of soldiers authorized for this platoon is 50. we'll be looking at this element specifically for now.

 No.980

File: 1415472772616.png (1.39 MB, 1802x2535, 1802:2535, OHLRsquad.png)

>>979

shown here is the OLHR infantry squad as represented by cute anime girls.

you can see the 11 soldiers divided up into two fire teams, one sharpshooter team, and the squad leader just chilling by his lonesome. this is by no means the only way to structure a squad, but this is what we'll be looking at for now.

at the top we see leadership of the squad represented by the cernterpiece weapons of each team.
below are the "entry-level" positions.

the four soldiers at the top are the ones expected to train the entry level soldiers; this is the "core cadre;" the bare minimum positions that HAVE to be filled to ensure the unit has the leadership necessary to fill up and train the vacancies.

 No.981

File: 1415474315832.jpg (1 MB, 1894x1778, 947:889, wallz17263_1193925748_5.jpg)

>>980

now looking back to the platoon's TOE, we see that it's authorized 50 soldiers across the four squads and PL's team. but the core cadre of this 50-strong unit is roughly only 4 per element, for a total of 20. this is the bare minimum you need to stand up a new platoon-sized element.

so let's say we want to stand up a company of this sort from scratch. we already have the TOE, so the building phase is done. now we have to put together the core cadre of this company.

we'll need 60 skilled people for the three line platoons

16 for the mortar platoon

8 for the assault platoon

we'll need the CO, XO, Company Sergeant, supply sergeant, company chef, company medic, company scout team leader, and the commo tech for a total of 9 from the HQ element.


so all together the core cadre needed to stand up this 250-strong line company is 93.

this is a very manageable number to start with, and this force is perfectly capable of functioning at this strength, albeit in a less direct-combat capacity. the real benefit to structuring your company with this in mind is that it can rapidly expand to full strength, meaning you only need to recruit the lower enlisted/entry-level troops when you need them, and simply have the core cadre the rest of the time.

 No.982

>>981
>less direct-combat ability

This is probably how wars will be fought in the future. As we keep finding new ways to kill from afar, we will continuously keep removing foot soldiers(and kebab). This doesn't mean that they will go completely extinct, but they will just be less common, replaced by robots, drones, mortars, missiles, and other shit.

 No.984

>>982

i was speaking more along the lines of PMC territory like PSC, static security, and maritime security; but sure why not.

 No.989

>>982
This is why i recommend that our forces be more mechanized than not. Old Russian armor is still low cost armor. Hell, some friendly former ussr countries would sell it at a great discount. We need mobility, some armor, and good artillery. An experienced Marine Artillery officer could get us on track, as every thing ever never wants to fuck with artillery. Artillery is the grim reaper after all.

 No.990

File: 1415557187732.jpg (53.84 KB, 600x700, 6:7, Robert-E-Lees-Birthday-Pic….jpg)

>This is probably how wars will be fought in the future.

they've been saying that since the '50s. ten years ago when I was doing basic at Ft sill they were saying to all us 13Bs that we better not get too comfy in our MOS because cannon artillery was on the way out and missile artillery was the wave of the future.

a decade later we're getting brand new 155mm howitzer and the MLRS and HIMARS units are little more than placeholders, last time missile artillery was used was before my dad retired from the service.

they say drones and robots are the new big thing, but you're never going to outgrow the need for flesh-and-bone soldiers on the front lines.

nor should we.

it's the same thing that happened with smart bombs: we used them once and found out how awesome and useful they were, and political leaders suddenly got their humane boners up. no longer did they need to worry about collateral damage or leveling cities to destroy one factory to keep the enemy from getting a hold of 7mm ball bearings.

soon they used smart bombs for everything. even going so far as to forego ground observers altogether and even having the strikes directed from the oval office.

years later we discovered that smart bombs are only as accurate as the intel. this was after we dropped them on shitloads of politically sensitive targets like clinics and nonbelligerants' houses.

robots are useful. DRONES are useful. but they are a supplement, not a replacement for human soldiers. once the human cost of war is removed, once a country can fight a war without worrying about making shitloads of widows and orphans out of their own citizens, you'll see a truly disgusting war.

soldiers NEED to die on both sides of a war. this keeps the leaders from throwing bodies into the fire on a whim.

a war without consequences is a pointless war.


>>989

you don't need armor for a force to be mechanized. in alot of circumstances armor only slows you down. like when you have an expeditionary force whose job is to be rapidly deployed to flashpoints around the world. you can only carry so much on a cargo plane, and the first wave is almost entirely warm bodies.

as a tanker i have experience with this; the tanks we use in the states are likely never to get sent overseas. because they're to big for airlift and require several weeks to ship over on cargo ships. so the army gets around this by pre-staging heavy assets around the world basically you have most of our equipment used for training, and a small ammount for everyone to use in combat.

that's not something anyone but the US can afford to do.

starting off what we'll need are mobile infantry that get move around a theater of operations quickly and be able to handle most shit that comes their way.

this can be accomplished with giving them light, cheap thinskinned prime movers like jeeps and ATVs, with possibly some helicopter assets and airborne training. the money you save on transport gives you more to spend on things like ATGMs and MANPADs.

 No.991

>>990
Well, our location would be a factor as well. I only emphasize armor when it is viable; the main thing I have concern for is mobility: if that is taking trucks and welding on leaf springs, with a sandbag layer, then we have lightly armored transport. We may not do what the US can, but then this is why our location can decide our projection with certain resources. We also must consider that russian armor can be a way to attain some armor without going broke. If we have some engineers, we might be able to reverse engineer some shit and spit out some homemade shell-thrower with what we want and cut the fat (or some modernization mods).

I do agree with most of what you said though: I, with my divinely chosen self-appointed position for strategic planning, like constructive input from everyone.

 No.992

>>991

T72s can be had for about the same cost as a new Ford F150, but you don't want those without some serious rennovations. the T72s you're likely to find are the export versions or some nation's domestic copy like the Assad Babil; with no night vision, turret hydraulics, or even proper armor steel. basically gun carriers more than proper tanks.

you don't need any "reverse engineering" to make any of this stuff. if you can weld together a bulldozer or excavator you can weld together the hull of a tank. you can even use the same steel. the suspension is usually just long bar springs that run the width of the hull, and you can put just about any weapon you can find on top.

this could probably be done for about the same cost depending on what extras you throw in.

for another example: a mortar is really just a metal tube with a nail at the bottom of it. if you can work a lathe you can turn out artillery shells, and you can fill then with whatever explosive you have.

seriously, procuring equipment is the easy part. procuring soldiers and production assets, setting up logistical networks, working out transportation and training new bodies; that's the task you need to focus brainpower on. once you get that shit out of the way, the visible elements just fall into place.

 No.994

>>990
>>991
>>992

Something to bear in mind gentlemen, we'll only need to worry about how we spend our money when we get the multi-million dollar contracts for whatever it is we're needed for.

"Need to airlift some superheavy shit into the middle of nowhere with no airstrip? Yeah, that'll cost you 12,000,000 – give or take."

I imagine conversations like this taking place when meeting with defence ministers or popularly supported rebel groups, etc.

Pay for play.

 No.1002

>>992
I mean the reverse engineering part for eventually having some homegrown tanks, given we have a steady diet of steel.

If we really do stick with Africa, we need to full Rhodesia in making the land our bitch and getting the indigenous populaces to get together and have them as allies, who would formally join us (as that would allow us to exist without someone going after us, since that could be considered genocide if one indigenous people were wiped.

 No.1003

>>994
We will also need to be sure where the rebels stand, as us drones are specifically good at fucking up everyone's day. We need to be able to get intel on our customers too.

 No.1004

>>994
On that note, have we decided what we're going to use for currency, or IF we're going to have a currency at all?

 No.1006

File: 1415602122469.png (165.27 KB, 592x600, 74:75, 1281689117554.png)

>>1002

like i said, no reverse engineering is necessary. AR500 steel plate + low hydrogen 7018 welding rods.

spring steel torsion bars, AR500 steel for the swing arms and just about everything else.

lab grown sapphire and metal foil + mild steel for vision blocks.

1000 hp+ engine

shitloads of wiring and hydraulic lines. and all the related gubbins for those systems.

get some guns to bold onto it somewhere

and that gives you the tank.

APCs are similar, only they're built like minivans.



one think We learned from rhodesia is that black africans HATE white people. if we set something up in africa you better believe it'll be the target of every single african government, most of whom are bankrolled by china at this point, and all have the UN's ear.

it'll be like the birth of israel all over again, only we won't have the pity support for being jews that survived the holocaust.

not saying we SHOULDN'T go ahead with the african plan, just saying that winning friends in the black africans would be an uphill battle. we'd be better off appealing to the white africans, giving them someplace they can live without fear of being dragged from their homes in the middle of the night and murdered by roving bands of niggers with machetes.

and if you're rolling in africa, you WANT a bunch of boers and Rhodies on your side.

>>1004

>PMC

>nation built by and for honest-to-goodness mercenaries.
>not having a currency, or using money.
>mfw

 No.1007

>>1003
Simply put, as awful as this may sound to some, we need to always make sure we're fighting for the winning side. This is a purely business / force protection strategy as I personally don't like the idea of any /k/ommandos dying for any cause but our own and their own pocket.

>>1004
We can accept whatever commodity is available, e.g. USD, EUR, gold, advanced weapons systems, armoured vehicles, planes, etc. As for our own /k/urrency situation, I guess we'll leave that to the /biz/iness and finance teams. I'm not sure precisely what China and Russia are doing together in terms of using each other's money as a replacement for USD investing, but the future, and the developments with the BRICS nations will leave us plenty of options to again pick the winning choice.

 No.1011

>>1007

>This is a purely business / force protection strategy as I personally don't like the idea of any /k/ommandos dying for any cause but our own and their own pocket.


on the same note, they could come a time where our involvement could be just the thing that turns the tide of a war. just because the noble freedom fighters are losing doesn't mean they won't win if we take a contract from them. and when they get control of their country we might get lots more contracts for postwar security and force training that otherwise might go to halliburton or some ruski firm.

>We can accept whatever commodity is available


this is why we need a robust logistical foundation, so that we can get the most out of the spoils. if its something that we don't need, but know someone that does, then we'd need someone who is tits with market deals to get the best deal.

 No.1012

>>1011
>on the same note, they could come a time where our involvement could be just the thing that turns the tide of a war.

Agreed 100%, but between now and then I think we need to play the slow and steady hand. A perfect example would be what's going on with the Peshmerga, if the Kurdish autonomous authorities (a real government, they just don't "own" their land) were to pay us bajillions to fight alongside them, that's a contract you'd be stupid to refuse considering the coalition support they're getting too. But in situations of full blown civil war (think Syria before ISIS became the buzzword of the decade), I'd be hesitant about supporting either regime, be it Assad or the FSA.

>this is why we need a robust logistical foundation


True dat. We could be arms dealers, oil exporters, diamond mine land rights holders, etc. All of which is relevant to our force size and position at the time… Dreaming big as usual, fuckin' awesome.

 No.1016

>>1012

1st point:
this is exactly what I was talking about; we need to keep a good head on our shoulders, and be able to make these cost/benefit analyses each time a contract comes up, thinking not just on how much money we can make in the short run, but considering long-term results as well.

>we COULD take a $500,000,000 contract from this banana republic being besieged by contras that could easily be won, but El presidente makes his dosh from sex slaves, and do we REALLY want to be attached to that?



2nd point:

private firearms sales are good, too. also, scrap metal is good money, and all those busted up tanks and guns are just laying out there in the desert we just rolled through, ain't nobody gonna miss them.

 No.1017

>>1016
That's why we need to try to find out who among us /k/ommando's has access to any non-open source intel that is not classified in the US (open source based intel is all I got/can produce/work with in the US).

We need to be able to know who we are doing business with, or we will die young.

I am totally on board with your idea of scraping too: if we have a dozen old russian recovery tanks, we can get a dozen tanks moved 10 miles in 6-10 hours.

 No.1021

>>1017

on another note; buying monkey model tanks might be a good idea just for the guns alone.

 No.1024

>>1021
monkey model?

 No.1025

>>1024

the pejorative term the russians gave to the export models of their military hardware.

basically a T72 that isn't used by a 1st/2nd world country or some state that is trusted by russia will differ from russia's T72s in that they won't have modern sighting systems, inferior armor, manual turret drive, even lower yield explosives in the shells. the idea is that russia doesn't want to have to fight their own hardware some day.

but the guns are the same.

 No.1026

>>1025
We can stay neutral with russia just to get better hardware. Ukraine and some of the former combloc members may also be an option for hardware acquisition.

 No.1027

>>1026

nobody but established countries get the good models of russian shit.

like i said, we'd be better off buying second-hand platforms and cannibalizing them for the weapons and powerplants.

 No.1030

>>1027
Umm… There is a reason I mentioned the former combloc countries man. You can still get the good shit from them. Only German space magic and Burger Town Defence Complex are better. The Chinese a shit. The French are ok. The Elves of the North need a push and Belgians kinda count as Germans. SA is sometimes ok.

 No.1031

>>1007
Bird, having been on the strategic portion of the US military, if you fight a US ally, you will fucking lose. We should only pick battles where we see a friendly NATO or non-shit-tier Commonwealth country. Unless the US goes full DXHR, the US backed combatant is going to be the best choice, even when losing. The reputation of us will at least salvageable, if we live and gtfo if the threat of an overrun happens: and I am possibly the only one here who knows what needs to be done when that happens. Also, being a PMC will only be so profitable: we need to be a manufacturing, R&D, and basic resource (since Africa) powerhouse.

 No.1035

>>1031
I agree with your post wholly as that was the unwritten yet implied message I was putting out there, you can't pick on the world police or world bully and expect to come out on top. An enemy like ISIS is the best case scenario, every country hates them and would be glad to be rid of them (and would likely prefer to outsource), and best thing is that when they're done and dusted (quite literally), there will be more sand mushrooms sprouting up here and there, ready to be sniffed out by our fungi detecting hog of a war machine. However, with that said, if there are contracts that are too good to refuse AND they pit us against "the power", there's nothing stopping us from having shell corporations represented by other shell corporations in third party countries that fly well under everyone's radar and let's us go full black ops. However, with THAT said, the reward must be CONSIDERABLY attractive to warrant that kind of fuss and trouble and potential fanned-shit.

On the topic of hardware however, I would fucking cream myself if we had Hinds and Apaches flying in formation on parade days…

 No.1048

>>1031
Case in point (it's a short article so read it):

https://news.vice.com/article/us-warns-against-travel-to-burundi-amid-a-wave-of-violent-attacks?utm_source=vicenewsfb

Now imagine if those cunts were acting a little more murderously? Replace machetes with AK47's. That's the kinda thing we could get behind. Killing them, that is.

 No.1049

>>1048
Yeah, for small op like that, with the police's blessing of course, we can charge someone a small fee while they turn the other way and tap on their shoulder's when we got the bastards dragged up to them.

 No.1050

File: 1415741681990.png (482.31 KB, 1264x3074, 632:1537, karrier.png)

>>1048

>hinds

>apaches

Why not create our own versions of helis, like the Shithooks in pic related? Also, how will we be sure that /kountry/ as a whole won't turn out like pic related?

Also, 105mm howitzer on a chinook is fucking badass. Imagine artillery being *that* mobile.

 No.1051

>>1050
replied to wrong comment, meant to reply to >>1035

 No.1052

>>1050
one of my favorite /k/ threads, right there.

 No.1053

>>1052
no matter how many times i read through that pic, i always laugh my ass off.

 No.1054

>>1050

airframes are easy to fabricate provided you know how to rivet and form sheet metal.

all we'd need is the facility to put them together.

 No.1056

>>1054
You will have a better time building shit to knock lighter shit from the ground. AAA will almost always win. Remember, artillery can only be countered with saturation from the air and/or a literal 25:1-100+:1 over-run attack from the ground. There is a reason why the US had nukes in europe: the over-run tactic and the artillery tactic were part of a Soviet plan that sent them down the way they went in terms of technology where only artillery and nukes were kings of war.

 No.1057

>>1056
*lighter, flying

 No.1058

File: 1415771927957.jpg (22.38 KB, 340x338, 170:169, 090605-F-1234P-097.jpg)

>>1056

I'd like to introduce you to pic related.

by no means a trump card but it illustrates that there are methods to countering AAA from the air.

there are also methods of simply avoiding the AAA.

anyway, you're still going to need aircraft, even though AAA exists. especially CAS and transport.

for example…

 No.1059

File: 1415772046345.jpg (122.48 KB, 875x592, 875:592, NEW_Allouette_Layout.jpg)

Pic related.


>Like the German MGFF and MG151 20mm [automatic, high-explosive shell-shooting] cannons mounted in the Messerschmidt 109 and Focke-Wulf 190 fighters, the Matra MG 151 cannon fired a shell with a short cartridge, which contained less than normal propellant. This reduced the recoil of the gun, making it suitable for the Alouette. The muzzle velocity was low and the rate of fire was slow. To allow deflection shooting the gun was equipped with a Collimateur reflector gun sight which was calibrated for the cannon to be fired at 90 degrees to the fore and aft axis at an altitude 800 feet from an Alouette travelling at 65 knots. The guns were initially obtained from the Portuguese and for a long time so was the high explosive incendiary (HEI) rounds used in Rhodesia. The rounds were expensive - 35 Rhodesian dollars each - and difficult to obtain. Ammunition also added weight to the helicopter, affecting its range. Thus, the cyclic rate was adjusted downwards to 350 rounds per minute. The gunners fired bursts of three rounds or less and would regard themselves as off form if more than five rounds were expended per enemy killed. A good gunner would be able to fire accurately at lower heights and indeed some preferred 600 feet. The cannons were equipped with trays, which took 200 or 400 rounds. The HEI rounds were highly effective except when fired on soft ground, which negated their explosive effect because the shells had to decelerate sharply for their inertial fuses to be activated. Gunners would look for rocks or hard ground to fire at to maximise the effect of the shrapnel. In Fire Force contacts a high proportion of the enemy were killed and wounded as a result of 20mm fire. As the 20mm HEI was prone to explode harmlessly on contact with trees, the technician/gunners took to loading ball rounds on a ratio of one ball: five HEI shells.

 No.1060

File: 1415772856491.jpg (218.82 KB, 1200x825, 16:11, fire_force_3_1200.jpg)

>>1059

and an example of them in action.

 No.1062

One of the future tasks will be very very difficult but we will need some form of anti air system .

I refered to this in the other thread about paying for electrical engineers and experts in the field for as consultants on the various technologies needed.

Remember even sadaam had an airforce if we get a job like that they'll blow us to oblivion.

Im not really sure about the way to go, possibly passive radar seeking missiles , with multiple mobile ground radar stations that 'paint' the target and then switch off and move position to avoid any counter attack .

 No.1070

>>1062

Thing about radar is once it paints you you can send a HARM its way.

You want something that can go hot, get a lock, send that data to a fire-and-forget missile, and go passive again before anyone xan get a fix. You also want those radar platforms to be able to rapidly displace to prevent destruction. For missiles, as long as they can do the job and don't cost more than what we're shooting down its fine.

 No.1249

minor change: standard issue rifle will be either a FAL or AK/AEK based system firing real fucking NATO 7.62 mm. Retooling my Document.

Oh, btw Poll is up: http://strawpoll.me/3150949

 No.1316

>>1249

I vote FAL. Fuck the AEK

 No.1317

>>1249
these polls are nothing but fantasy. the reality will be money and what the future has in store. the internet might not exist as we know it in 5 years time from now. america might become a full on gulag between now and 2024. it's fun to play these "which guns we buy" games, but our focus ought to really be on actually finding and settling land, or at least incorporating our business so that we have a global presence beyond based8chan.

 No.1318

>>1317
It's not a poll on what we buy: it's for what weapon pattern we build. Even if we have to filch a copy from some shady armory guy.



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