No.1271
I think the franchise needs more children. Nothing will rustle jimmies like children. at a clothing optional beach
No.1273
No.1275
There should be definitely an otaku themed mission, like you need to buy a loli doujin at a con full of furries and fat weirdos, and police arrives to arrest the artist and the fight between autists and policemen breaks out, and you need to pick a side to get out
No.1322
>>1275 Fund dat shit.
Also all killable children should be those fucking assholes from Little Lamplight.
No.1334
>>1325>primitive soundless halfchan webm No.1336
No.1338
>>1336>>1334Thank you for dropping the trip.
No.1384
No.1473
>>1384How is that a /pol/ post? That looks more like /a/ or /b/ post.
No.1511
>>1384>everything that offends me is /pol/ No.1532
Flagganen said no in the Postal Redux thread.
Dunno why so many games shy away from it. Killing adults is okay but kids are below the belt? I mean, they are virtual.
Even Skyrim was going to have killiable children and you can re-enable it fairly easily.
No.1535
I don't think there's really any funny commentary to get out of it. It's just being edgy for the sake of being edgy.
No.1536
>>1532Flan literally said it wasn't a moralfag thing and that it was about the plot of Postal 1.
No reason why they couldn't be in future games though, aside from making the series an even bigger target for SJWs.
No.1537
>>1535That depends on how you do it though. You could lampoon the fact that children in video games (if they are there in the first place) usually are immortal by making those in the game some kind of supermutants - maybe by the same guys who did the dervish cats?
This way, the people who get overly butthurt about seeing dead children have no reason to get anally devastated, and you can see a six-year-old tear apart a grown man limb from limb.
No.1545
>>1535How is it edgy to shoot a kid but not a grown ass man? Murder is murder and every game is afraid to show kids get hurt for some reason.
No.1553
>>1537>You could lampoon the fact that children in video games (if they are there in the first place) usually are immortal by making those in the game some kind of supermutantsThis actually has potential.
No.1576
>>1535how about making one asshole kid so smug you can't help but shoot his retarded face off his skull
No.1586
The whole point of Postal 1 is that trying to kill kids is what snaps the protagonist out of the player's control he finds it so awful.
Killing kids in Postal Redux would destroy the point.
No.1593
>>1586Perhaps when afterwards RWS gets started on another project they can actually make a game that pisses of the greatest number of people possible. Until then, well, we'll just have to wait and see.
No.1597
>>1511>There are people on this site right now who actually behave like thatBeware the halfchan halfling
No.1600
>>1586*ding ding ding ding*
No.1613
>>1473>>1511It was a reference to the pedo apologist posts on /pol/ last week, calm down faggots
>confirmed for loving /pol/ despite never actually going there No.1618
>>1600Really? See, it never seemed that way. It really looked like you where shooting the kids but the bullets went through them like it was bugged or no one drew the sprite gore. That's why it made no sense to a lot of people.
Maybe improve the scene in Redux?
I can't embed on this board bu there is the scene, see how the kids live despite clearly being on fire?
https://www.youtube.com/watch?v=dvRhC-G09X8 No.1622
No.3083
>>1532
I don't know why killable children in games suddenly became such a taboo. Did anyone care when Deus Ex did it?
No.3093
>>1618
>That's why it made no sense to a lot of people.
Should RWS care about "a lot of people"? Should their goal to be a mindless, thoughtless, shit with mass appeal #1 hit?